Re: [Freeciv-Dev] (PR#40032) server/plrhand.c civil war message plural

2008-01-27 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=40032 > Probably should attach the patch as applied to trunk for posterity! (Also in 2.2, an update-po and vigorous line-by-line po massaging.) Index: server/citytools.c === --- server/

[Freeciv-Dev] (PR#40032) server/plrhand.c civil war message plural

2008-01-27 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=40032 > Committed as part of trunk revision 14337. Committed as part of S2_2 revision 14338. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#40032) server/plrhand.c civil war message plural

2008-01-25 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=40032 > Christian Knoke wrote: > Egor Vyscrebentsov wrote on Jan 25, 05:37 (-0800): >> On Fri, 25 Jan 2008 William Allen Simpson wrote: > ru_RU specific: Gender problem can be avoided by usage nation_plural at the first place. >>> After al

Re: [Freeciv-Dev] (PR#40032) server/plrhand.c civil war message plural

2008-01-25 Thread Christian Knoke
Egor Vyscrebentsov wrote on Jan 25, 05:37 (-0800): > On Fri, 25 Jan 2008 William Allen Simpson wrote: > > > ru_RU specific: > > > Gender problem can be avoided by usage nation_plural at the first place. > > > > After all the recent work to add adjectives, you want to eliminate them? > > Just take

Re: [Freeciv-Dev] (PR#40032) server/plrhand.c civil war message plural

2008-01-25 Thread Egor Vyscrebentsov
http://bugs.freeciv.org/Ticket/Display.html?id=40032 > On Fri, 25 Jan 2008 William Allen Simpson wrote: > Egor Vyscrebentsov wrote: > > 1. FR: nation_ajective_plural_for_player() function. > > That's very unlikely. We'd end up with n**2 translations. See below. > > 2. "of the %s" will force

Re: [Freeciv-Dev] (PR#40032) server/plrhand.c civil war message plural

2008-01-25 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=40032 > Egor Vyscrebentsov wrote: > 1. FR: nation_ajective_plural_for_player() function. That's very unlikely. We'd end up with n**2 translations. > 2. "of the %s" will force us to enter cases problem... > "to the %s" cause to enter cases proble

Re: [Freeciv-Dev] (PR#40032) server/plrhand.c civil war message plural

2008-01-24 Thread Egor Vyscrebentsov
http://bugs.freeciv.org/Ticket/Display.html?id=40032 > On Thu, 24 Jan 2008 William Allen Simpson wrote: > Now, are these adjectives and plurals good for everybody? > > Or do we need a different word order? > > Or no adjectives at all? > > (Note that I kept the parameter order exactly the same, t

Re: [Freeciv-Dev] (PR#40032) server/plrhand.c civil war message plural

2008-01-24 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=40032 > Christian Knoke wrote: > Yes! This is essential information to be given. > After looking at the notification a bit, it seems the former message should be split (two events). But, the latter has to stay together. I shortened it drastically.

Re: [Freeciv-Dev] (PR#40032) server/plrhand.c civil war message plural

2008-01-24 Thread Christian Knoke
Egor Vyscrebentsov wrote on Jan 23, 23:47 (-0800): > On Wed, 23 Jan 2008 William Allen Simpson wrote: > > Aren't we supposed to use the leader name together with the nation name? > > It should be done. Also, I think we want to use nation name as a basis > for all diplomatic things, aren't we? >

Re: [Freeciv-Dev] (PR#40032) server/plrhand.c civil war message plural

2008-01-24 Thread Egor Vyscrebentsov
http://bugs.freeciv.org/Ticket/Display.html?id=40032 > On Wed, 23 Jan 2008 William Allen Simpson wrote: [skip/] > Why the line breaks? How does the server know the best width? Or the > translators know for all clients in advance? As I said early, freeciv is still NOT utf-8 application, so bre

Re: [Freeciv-Dev] (PR#40032) server/plrhand.c civil war message plural

2008-01-23 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=40032 > This whole "narrative" is a problem. I fixed the possessive grammar last release, but the messages themselves are questionable. notify_player(pplayer, NULL, E_CIVIL_WAR, _("Your nation is thrust into civil war, "