[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-06-10 Thread Marko Lindqvist
Update of bug #17990 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-06-07 Thread Jacob Nevins
Follow-up Comment #16, bug #17990 (project freeciv): New patch works just as well for me (my case didn't involve shared vision). (NB, it doesn't apply cleanly to trunk, but it's trivial to fix up.) ___ Reply to this item at:

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-06-07 Thread Marko Lindqvist
Update of bug #17990 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #15: - Take those having shared vision pact with city giver in to account (file #13135) __

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-06-07 Thread Jacob Nevins
Follow-up Comment #14, bug #17990 (project freeciv): Units problem raised separately as bug #18194. ___ Reply to this item at: ___ Message sent via/by Gna! ht

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-06-07 Thread Marko Lindqvist
Update of bug #17990 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #13: Yes, there certainly is more than one bug in play. At least for anything units related you sho

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-06-07 Thread Jacob Nevins
Follow-up Comment #12, bug #17990 (project freeciv): Fix looks good, but there is another problem with out-of-date info on the client (may be a different bug). Details: I can still reproduce the symptoms with the latest trunk (r19694) and the procedure in comment #6. But applying the patch in fi

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-06-07 Thread Jacob Nevins
Follow-up Comment #11, bug #17990 (project freeciv): > Funny thing is that I remember fixing exactly this several years > ago, but there's no trace of my fix any more. Someone has > "optimized" out what he considered redundant city update? Looks like this was removed as part of the fix for bug

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-06-07 Thread Marko Lindqvist
Update of bug #17990 (project freeciv): Status: Confirmed => Ready For Test ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-06-07 Thread Marko Lindqvist
Follow-up Comment #10, bug #17990 (project freeciv): Untested fix attached Since S2_2 the final city update sent to everyone seeing the city has been moved later. In S2_2 it's before player losing the city loses vision to the tile, now it's after. (file #13128) _

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-06-07 Thread Marko Lindqvist
Follow-up Comment #9, bug #17990 (project freeciv): > the server simply isn't sending a city update to the client to > reflect the change in ownership, as I suspected; I'm guessing > that this might be because at that point the player can't see > the city, having lost it and nearby units. Funny

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-06-05 Thread anonymous
Follow-up Comment #8, bug #17990 (project freeciv): To make my hypothesis of comment #6 more explicit: I'm hopeful that this could be cleared up by forcing through one last city update to the losing player after a city has changed hands; a quick read through of the code at the time suggested to m

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-05-02 Thread Brandon J. Van Every
Follow-up Comment #7, bug #17990 (project freeciv): The bug is present in 2.3.0-beta4. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-04-12 Thread Jacob Nevins
Update of bug #17990 (project freeciv): Status:None => Confirmed Planned Release: => 2.3.0 ___ Follow-up Comment #6: Here's my reproduc

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-04-12 Thread Jacob Nevins
Follow-up Comment #5, bug #17990 (project freeciv): As for reproducing it from the original savegames in this bug, I can't: * If I load file #12778 into the 2.3.0-beta3 or latest S2_3 codebase and take bvanevery, I can't see that there is a city on that tile at all, let alone one with the wrong f

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-04-10 Thread Jacob Nevins
Follow-up Comment #4, bug #17990 (project freeciv): I'm looking at this in scraps of spare time. With the help of patch #2630, I think I've confirmed that the server simply isn't sending a city update to the client to reflect the change in ownership, as I suspected; I'm guessing that this might b

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-04-08 Thread Jacob Nevins
Follow-up Comment #3, bug #17990 (project freeciv): I can readily reproduce this on trunk while testing patch #2627 (civil war on demand). Affected cities still appear in my city report, too. At least one city has nothing in the worklist (it's working on Coinage). ___

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-04-03 Thread Jacob Nevins
Follow-up Comment #2, bug #17990 (project freeciv): Bug #17860 is about a server crash associated with a lost city while the city dialog was open. I wonder if it's related? ___ Reply to this item at: __

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-04-03 Thread Brandon J. Van Every
Follow-up Comment #1, bug #17990 (project freeciv): Eventually the city of Carnot did not let me view it anymore. I don't know when it changed. See the 2nd attached saved game. (file #12781) ___ Additional Item Attachment: File name: s

[Freeciv-Dev] [bug #17990] can see inside of lost city

2011-04-03 Thread Brandon J. Van Every
URL: Summary: can see inside of lost city Project: Freeciv Submitted by: bvanevery Submitted on: Sun 03 Apr 2011 02:10:12 PM GMT Category: general Severity: 3 - Normal