[Freeciv-Dev] [patch #1234] more than one build slot for units

2010-03-27 Thread Matthias Pfafferodt
Update of patch #1234 (project freeciv): Status:None => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1234] more than one build slot for units

2010-02-26 Thread Matthias Pfafferodt
Update of patch #1234 (project freeciv): Assigned to:None => syntron Planned Release: => 2.3.0 ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #1234] more than one build slot for units

2009-11-08 Thread Matthias Pfafferodt
Follow-up Comment #8, patch #1234 (project freeciv): a city with more build slots is shown in file #7252 ___ Reply to this item at: ___ Nachricht geschickt von/

[Freeciv-Dev] [patch #1234] more than one build slot for units

2009-11-08 Thread Matthias Pfafferodt
Follow-up Comment #7, patch #1234 (project freeciv): updated patch; changes: * add effect to give at least one build slot to each city * cleanup; patch is independent from the variable city radii patch series * small changes to the gtk client

[Freeciv-Dev] [patch #1234] more than one build slot for units

2009-11-02 Thread Matthias Pfafferodt
Follow-up Comment #6, patch #1234 (project freeciv): [in private mail by Goswin] > Not a unit and putting 2 space ship components into the list > would be the same as clicking the "2" box in your system. I'm > not arguing about changing what gets build. Just how to > account for/coordinat that wi

Re: [Freeciv-Dev] [patch #1234] more than one build slot for units

2009-10-28 Thread Goswin von Brederlow
Matthias Pfafferodt writes: > Follow-up Comment #5, patch #1234 (project freeciv): > >> What is wrong with building the next unit in the list and >> possibly showing the number of turns required as 0 for all but >> the first of a set? > > I think this would be to powerfull (space ship?). Not a u

[Freeciv-Dev] [patch #1234] more than one build slot for units

2009-10-28 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #1234 (project freeciv): > What is wrong with building the next unit in the list and > possibly showing the number of turns required as 0 for all but > the first of a set? I think this would be to powerfull (space ship?). > And in your mode what would happen if I set

Re: [Freeciv-Dev] [patch #1234] more than one build slot for units

2009-10-28 Thread Goswin von Brederlow
Matthias Pfafferodt writes: > Follow-up Comment #4, patch #1234 (project freeciv): > >> The problem I see is that this makes it rather unpredictable >> how many units will be build. Even if you have 2 or 3 build >> slots that does not mean you will build 2 or 3 units of each >> type. That depends

[Freeciv-Dev] [patch #1234] more than one build slot for units

2009-10-28 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #1234 (project freeciv): > The problem I see is that this makes it rather unpredictable > how many units will be build. Even if you have 2 or 3 build > slots that does not mean you will build 2 or 3 units of each > type. That depends on the surplus of shield. This wa

[Freeciv-Dev] [patch #1234] more than one build slot for units

2009-10-26 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #1234 (project freeciv): rebased to current trunk; fix call to notify_player() (file #7123) ___ Additional Item Attachment: File name: cityradius_sq20091026-0010-more-than-one-build-slot-for-units.diff Size:5 K

[Freeciv-Dev] [patch #1234] more than one build slot for units

2009-10-22 Thread anonymous
Follow-up Comment #2, patch #1234 (project freeciv): The problem I see is that this makes it rather unpredictable how many units will be build. Even if you have 2 or 3 build slots that does not mean you will build 2 or 3 units of each type. That depends on the surplus of shield. So to build 10 a

[Freeciv-Dev] [patch #1234] more than one build slot for units

2009-10-20 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #1234 (project freeciv): comment to patch #1235: > About: [10/11] patch #1234 - more than one build slot for > units > > When I add an Engineer, an Armor and Coinage to a big cities > build list then I get 3 Engineers and 2 Armors. That is not > what I would expect

[Freeciv-Dev] [patch #1234] more than one build slot for units

2009-08-08 Thread Matthias Pfafferodt
URL: Summary: more than one build slot for units Project: Freeciv Submitted by: syntron Submitted on: Samstag 08.08.2009 um 22:58 Category: general Priority: 1 - Later