[Freeciv-Dev] [patch #3432] Core nation group

2012-08-08 Thread Jacob Nevins
Update of patch #3432 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3432] Core nation group

2012-08-07 Thread Jacob Nevins
Follow-up Comment #14, patch #3432 (project freeciv): As all nations still live in same .po file, maybe you should add at TRANS comment next to each core nation legend so translators could search for those. I was thinking that we'd split the po-file soon enough (although not for beta1).

[Freeciv-Dev] [patch #3432] Core nation group

2012-08-05 Thread Jacob Nevins
Follow-up Comment #11, patch #3432 (project freeciv): Is it possible to have 'extended' civil war nations spawn in a core nations game? 2.4 (patch #3449): not unless *all* other core nations run out, so, mostly not. 2.5 (patch #3448): not at all. If not then maybe it would be a good solution

[Freeciv-Dev] [patch #3432] Core nation group

2012-08-05 Thread Jacob Nevins
Follow-up Comment #12, patch #3432 (project freeciv): It seems I missed the Spanish... they should be in of course. Who gets the chop from the extras to make room? For the sake of having a patch for testing and ready to commit for 2.4.0-beta1, I've removed the Vietnamese. Rationale was based on

[Freeciv-Dev] [patch #3432] Core nation group

2012-08-05 Thread Marko Lindqvist
Follow-up Comment #13, patch #3432 (project freeciv): As all nations still live in same .po file, maybe you should add at TRANS comment next to each core nation legend so translators could search for those. ___ Reply to this item at:

[Freeciv-Dev] [patch #3432] Core nation group

2012-07-30 Thread J.M. Maalderink
Follow-up Comment #10, patch #3432 (project freeciv): Is it possible to have 'extended' civil war nations spawn in a core nations game? If not then maybe it would be a good solution to add some non-core nations as non-playable nations to the core set, giving every core nation at least one related

[Freeciv-Dev] [patch #3432] Core nation group

2012-07-29 Thread Jacob Nevins
Update of patch #3432 (project freeciv): Planned Release: = 2.4.0,2.5.0 ___ Follow-up Comment #7: Patch #3449 is now committed. I'd like to get this in for beta1, if possible. Are we happy

[Freeciv-Dev] [patch #3432] Core nation group

2012-07-29 Thread Jacob Nevins
Follow-up Comment #8, patch #3432 (project freeciv): For the patch #3449 approach, Barbarian and Pirate nations need to be in the Core group. (This was probably a good idea anyway, if we were going to trigger a pot-file split based off membership in the Core group -- we need them translated.)

[Freeciv-Dev] [patch #3432] Core nation group

2012-07-29 Thread Jacob Nevins
Follow-up Comment #9, patch #3432 (project freeciv): (BTW, another use for this core group would be if a custom tileset wanted a custom flagset -- IIRC one tileset author on the forum wanted their own flagset for some reason. This allows them to focus on a manageable number of flags.)

[Freeciv-Dev] [patch #3432] Core nation group

2012-07-29 Thread Jacob Nevins
Update of patch #3432 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/patch/?3432 ___ Message sent

[Freeciv-Dev] [patch #3432] Core nation group

2012-07-27 Thread Jacob Nevins
Follow-up Comment #6, patch #3432 (project freeciv): Updated patches attached which rely on the mechanism defined in patch #3449. (file #16220, file #16221) ___ Additional Item Attachment: File name: trunk-core-nations-p3449.patch Size:24

[Freeciv-Dev] [patch #3432] Core nation group

2012-07-26 Thread Jacob Nevins
Update of patch #3432 (project freeciv): Depends on: = patch #3316 ___ Reply to this item at: http://gna.org/patch/?3432 ___ Message sent

[Freeciv-Dev] [patch #3432] Core nation group

2012-07-26 Thread Jacob Nevins
Update of patch #3432 (project freeciv): Depends on: = patch #3449 ___ Follow-up Comment #3: Re my comment #1, I've got some proposals for code changes to avoid these problems: * Long-term

[Freeciv-Dev] [patch #3432] Core nation group

2012-07-26 Thread Jacob Nevins
Follow-up Comment #4, patch #3432 (project freeciv): I went through our supplied scenarios to see how the nations in them compare to this core set. Obviously some scenarios are never going to fit in the core (the Europe scenario obviously has a European bias), but some are close. Perhaps this

[Freeciv-Dev] [patch #3432] Core nation group

2012-07-21 Thread Hubert Kowalewski
Follow-up Comment #2, patch #3432 (project freeciv): I like this solution :) As for saying it's OK not to translate the non-Core nations, I suppose we should encourage translators to work on the names of nations, as they may pop up in the game. We may, however, say that nation legends have a

[Freeciv-Dev] [patch #3432] Core nation group

2012-07-18 Thread J.M. Maalderink
URL: http://gna.org/patch/?3432 Summary: Core nation group Project: Freeciv Submitted by: mixcoatl Submitted on: Wed Jul 18 22:32:12 2012 Category: general Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #3432] Core nation group

2012-07-18 Thread Jacob Nevins
Follow-up Comment #1, patch #3432 (project freeciv): I assume this is at least partially in reaction to the recent discussion on -i18n http://mail.gna.org/public/freeciv-i18n/2012-06/msg4.html. I had the same idea, and I think something like this is the most we'll be able to do for S2_4.