Update of patch #3432 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Follow-up Comment #14, patch #3432 (project freeciv):
As all nations still live in same .po file, maybe you should add
at TRANS comment next to each core nation legend so translators
could search for those.
I was thinking that we'd split the po-file soon enough (although not for
beta1).
Follow-up Comment #11, patch #3432 (project freeciv):
Is it possible to have 'extended' civil war nations spawn in a
core nations game?
2.4 (patch #3449): not unless *all* other core nations run out, so, mostly
not.
2.5 (patch #3448): not at all.
If not then maybe it would be a good solution
Follow-up Comment #12, patch #3432 (project freeciv):
It seems I missed the Spanish... they should be in of course.
Who gets the chop from the extras to make room?
For the sake of having a patch for testing and ready to commit for
2.4.0-beta1, I've removed the Vietnamese. Rationale was based on
Follow-up Comment #13, patch #3432 (project freeciv):
As all nations still live in same .po file, maybe you should add at TRANS
comment next to each core nation legend so translators could search for those.
___
Reply to this item at:
Follow-up Comment #10, patch #3432 (project freeciv):
Is it possible to have 'extended' civil war nations spawn in a core nations
game? If not then maybe it would be a good solution to add some non-core
nations as non-playable nations to the core set, giving every core nation at
least one related
Update of patch #3432 (project freeciv):
Planned Release: = 2.4.0,2.5.0
___
Follow-up Comment #7:
Patch #3449 is now committed.
I'd like to get this in for beta1, if possible. Are we happy
Follow-up Comment #8, patch #3432 (project freeciv):
For the patch #3449 approach, Barbarian and Pirate nations need to be in the
Core group.
(This was probably a good idea anyway, if we were going to trigger a pot-file
split based off membership in the Core group -- we need them translated.)
Follow-up Comment #9, patch #3432 (project freeciv):
(BTW, another use for this core group would be if a custom tileset wanted a
custom flagset -- IIRC one tileset author on the forum wanted their own
flagset for some reason. This allows them to focus on a manageable number of
flags.)
Update of patch #3432 (project freeciv):
Status:None = Ready For Test
___
Reply to this item at:
http://gna.org/patch/?3432
___
Message sent
Follow-up Comment #6, patch #3432 (project freeciv):
Updated patches attached which rely on the mechanism defined in patch #3449.
(file #16220, file #16221)
___
Additional Item Attachment:
File name: trunk-core-nations-p3449.patch Size:24
Update of patch #3432 (project freeciv):
Depends on: = patch #3316
___
Reply to this item at:
http://gna.org/patch/?3432
___
Message sent
Update of patch #3432 (project freeciv):
Depends on: = patch #3449
___
Follow-up Comment #3:
Re my comment #1, I've got some proposals for code changes to avoid these
problems:
* Long-term
Follow-up Comment #4, patch #3432 (project freeciv):
I went through our supplied scenarios to see how the nations in them compare
to this core set.
Obviously some scenarios are never going to fit in the core (the Europe
scenario obviously has a European bias), but some are close. Perhaps this
Follow-up Comment #2, patch #3432 (project freeciv):
I like this solution :) As for saying it's OK not to translate the non-Core
nations, I suppose we should encourage translators to work on the names of
nations, as they may pop up in the game. We may, however, say that nation
legends have a
URL:
http://gna.org/patch/?3432
Summary: Core nation group
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Wed Jul 18 22:32:12 2012
Category: general
Priority: 5 - Normal
Status:
Follow-up Comment #1, patch #3432 (project freeciv):
I assume this is at least partially in reaction to the recent discussion on
-i18n http://mail.gna.org/public/freeciv-i18n/2012-06/msg4.html.
I had the same idea, and I think something like this is the most we'll be able
to do for S2_4.
17 matches
Mail list logo