Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-05-06 Thread Mateusz Viste
From: Mateusz Viste 

On Wed, 12 Apr 2017 04:39:35 -0500, Rugxulo wrote:
> It worked fine (redirecting) for me yesterday! I can't imagine why it
> wouldn't work for you.
>
> Oh, before I forget, are you perhaps invoking NDISASM via some .BAT?
> Of course a .BAT doesn't really redirect (under FreeCOM) without kludge,
> e.g. "%COMSPEC% /c".

Ha, yes - you nailed it, Rugxulo. Indeed I was calling ndisasm from
within a sneaky ndisasm.bat file (auto-generated by FDNPKG inside my
PATH). As said before, I didn't really investigate the problem (for a
reason that should be obvious by now) - saw it doesn't work out of the
box, went to the "-l" nasm listing, done. But thanks to you the reason is
clear now. It's at least the second time this "FDNPKG generates BAT
files" thing bites me. I should definitively address this problem
eventually. I have to say however that I prefer the "-l" listing anyway,
because it preserves the comments (even though it lies a little bit
sometimes on the JZ thing).

> Maybe you should use Lazy Assembler (LZASM)?!

Didn't know that one (too lazy to google it out), but it does sound
extremely well suited to me!

cheers,
Mateusz


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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-05-06 Thread Mateusz Viste
From: Mateusz Viste 

On Tue, 11 Apr 2017 02:03:54 -0500, Rugxulo wrote:
> AFAIK, the longer one is 386+ only, hence not available with "cpu 8086".

The above code assembles with "cpu 8086" (NASM 2.12.02).

> Thus, if it still quietly assembles, that is a bug (but I thought that
> was long-ago fixed/avoided).

Perhaps a bug, didn't investigate. My point is - explicitly mentioning
SHORT is always a good idea. Better safe than sorry.

Mateusz


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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-05-06 Thread Jerome Shidel
From: Jerome Shidel 

Less than 256 bytes of code.

Over 2 Megabytes of controversy.

Shame on you Mateusz!

:-)

All joking aside, from what I gather, your bsum is only meant to verify local
files were copied correctly from one machine to another. Most forms of
checksums should be sufficient for that task.

Sure a collision is possible. More bits in the checksum reduces the
possibility. But even with a SHA 256 hash, the chance of accidental collision
is so remote as to be zero. It is still theoretically possible.

How sure do you need to be? Well, you could be absolutely sure by coping them
over then back. Then doing a byte level comparison between the original and the
copy of a copy.  But why? Now as for a man in the middle of your two
machines... Even that check could be thwarted by a crafty attacker.

So, I assume that the checking done by you bsum is the exact level of certainty
you desire. Sure enough.

Jerome

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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-05-06 Thread Rugxulo
From: Rugxulo 

Hi,

On Wed, Apr 12, 2017 at 2:03 AM, Mateusz Viste  wrote:
> On Tue, 11 Apr 2017 22:24:56 -0500, Rugxulo wrote:
>
>> What disassembler are you using here? I erroneously thought it was NDISASM.
>
> I don't use ndisasm for a very trivial reason - I am unable to redirect
> its output to a file, so I don't really know how other people use it

It worked fine (redirecting) for me yesterday! I can't imagine why it
wouldn't work for you.

> I didn't figure out any quick and easy workaround (again, too stupid).

Um, excuse me, but he called you "lazy" and "clueless", not "stupid".
I guess we should add "forgetful".   ;-))  j/k

But I'll point to this anyways, "redir", just for a general tip (in
rare case you didn't already know):

http://www.delorie.com/djgpp/doc/utils/utils_7.html

Oh, before I forget, are you perhaps invoking NDISASM via some .BAT?
Of course a .BAT doesn't really redirect (under FreeCOM) without
kludge, e.g. "%COMSPEC% /c".

> The output I pasted before was copied from the NASM listing (-l).

Hmmm, then NASM is being a bit too tricky for its own good.

I do (very naively!) wonder whether "warning: 8086 conditional jump
extended" would be appropriate. Actually, having "[386]" (etc) in
NDISASM output would be nice. (The only workarounds for that are BIEW
and QVIEW, IIRC both of which color-code various instructions. Not
sure about various debuggers off the top of my head.)

> And although I do look at the listing carefully, I do not bother decoding the
> opcodes by hand (too lazy!),

Maybe you should use Lazy Assembler (LZASM)?!:-P  Nah, it
needs a separate linker, even for .COM (bah, too slow, we're too
lazy!).

> I assume that the assembler knows how to
> encode mnemonics into opcodes - that's his job after all, not mine.
> Ultimately, whether the code is assembled into a "long, 5-byte form of
> jump" or "two separate instructions that emulate a jump" is irrelevant to
> me - in both cases it's still 5 bytes, that all I need to know.

I can't even honestly complain, it's indeed a "feature", not a bug!
Not mandatory but certainly nice to have.

>> The simple answer is that code size is rarely as important as programmer
>> convenience.
>
> Maybe. But why bother doing assembly then, if not for the control over
> what machine code is generated at the end?

I was trying to imagine thinking like them, not speaking for myself. I
personally like size optimizations in assembly (obviously??). E.g.
"add si,2" is three bytes but (times 2) "inc si" is only two! But you
won't see a lot of programs that actively try to save such few bytes.
Nobody cares. (Well, most other people!)

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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-05-06 Thread Bret Johnson
From: "Bret Johnson" 

> I double-checked, latest NDISASM still decodes as two separate instructions.

A disassembler would not report two separate instructions unless the actual
compiled code had two separate instructions.  Every assembler/compiler I know
of does little "tricks" to make the programmer's job a little easier
(basically, changes subtle/minor things behind your back).  They also all seem
to do different "tricks" (even in different versions of the same
assembler/compiler), so even in ASM you're not really 100% in control of the
resulting code.  In ASM you're much more in control than you are in any
high-level language, though.

> The simple answer is that code size is rarely as important as programmer
convenience.

There are really several different major things that you must balance: program
size, memory footprint, speed, and maintainability.  "Programmer convenience"
is just a subset of maintainability, which also includes things like program
structure, language/compiler/assembler/libraries chosen, documentation, and
code commenting.  Which of the items has the highest precedence depends on
circumstances and goals at the time.  TSR's and device drivers, e.g., are very
different than foreground programs -- memory footprint really matters (a lot)
in TSR's and device drivers, though not necessarily so much in foreground
programs (at least not in all foreground programs).

It also depends on your intended target audience/hardware.  Modern CPU's also
do all kinds of "tricks" to increase speed (caching, pipelining, branch
prediction, virtual machines/CPU's/memory, memory alignment issues, etc.), so
code that is faster on a real 8086/8088 CPU may actually be (relatively) slower
in a different environment.  Looking up clock-cycles-per-CPU-instruction is a
guideline, but not the final answer as to how fast something really is.
Smaller size tends to equate to faster speed, though that's not absolute.  It
is true that a smaller memory footprint is more likely to remain in the CPU
cache(s) (at least on CPU's that have caches and have them enabled), so a
smaller memory footprint always increases speed (or at least the likelihood of
speed) in that sense.


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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-05-06 Thread Tom Ehlert
From: Tom Ehlert 

>>> Unless I'm mistaken, conditional jumps on 8086 don't go beyond -128 ..
>>> 127 (signed) byte range. Hence the billions of workarounds (TASM
>>> "jumps", MASM "option ljmp", etc).
right.

>> I won't argue about what opcode is or is not available on 8086, since I
>> did not bother decoding their exact meaning.

meaning 'I am a lazy, clueless guy, but write anyway ...'

>> I do see however that (NASM
>> at least) can assemble JZ and JZ SHORT in two very different forms, JZ
>> SHORT being significantly shorter.
>>
>>   5  B80100  mov ax, 1
>>   6 0003 48  dec ax
>>   7 0004 746Ajz short gameover
>>
>>   5  B80100  mov ax, 1
>>   6 0003 48  dec ax
>>   7 0004 7503E9DD01  jz gameover
>>
>> Of course NASM always uses the short form whenever it's possible, but
>> when the jump is too far away it silently uses the longer form, hence the
>> need to always specify SHORT if one wants to be sure what's going on.

> AFAIK,
meaning 'I am completely clueless , but offer my unfounded opinion anyway ...'

> the longer one is 386+ only, hence not available with "cpu
> 8086". Thus, if it still quietly assembles, that is a bug (but I
> thought that was long-ago fixed/avoided).

the longer one is 2 instructions instead, automatically generated by NASM
because the intended jump goes farther then 127 bte


c:\>debug
-e 100
1430:0100  00.75   00.03   00.e9   00.dd   00.01
-u 100
1430:0100 7503  JNZ 0105
1430:0102 E9DD01JMP 02E2


Tom



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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-05-06 Thread Mateusz Viste
From: Mateusz Viste 

Hi Tom,

That's nice of you to provide the explanation. I didn't read it
completely (too lazy), nor understand it fully (too stupid), but the
other clueless guy might find it interesting that he was only half wrong.

At the end of the day, I will keep using "JZ SHORT" anyway, 'cause that
just works for me.

cheers,
Mateusz





On Tue, 11 Apr 2017 12:33:17 +0200, Tom Ehlert wrote:
 Unless I'm mistaken, conditional jumps on 8086 don't go beyond -128
 ..
 127 (signed) byte range. Hence the billions of workarounds (TASM
 "jumps", MASM "option ljmp", etc).
> right.
>
>>> I won't argue about what opcode is or is not available on 8086, since
>>> I did not bother decoding their exact meaning.
>
> meaning 'I am a lazy, clueless guy, but write anyway ...'
>
>>> I do see however that (NASM at least) can assemble JZ and JZ SHORT in
>>> two very different forms, JZ SHORT being significantly shorter.
>>>
>>>   5  B80100  mov ax, 1 6 0003 48  dec
>>>   ax 7 0004 746Ajz short gameover
>>>
>>>   5  B80100  mov ax, 1 6 0003 48  dec
>>>   ax 7 0004 7503E9DD01  jz gameover
>>>
>>> Of course NASM always uses the short form whenever it's possible, but
>>> when the jump is too far away it silently uses the longer form, hence
>>> the need to always specify SHORT if one wants to be sure what's going
>>> on.
>
>> AFAIK,
> meaning 'I am completely clueless , but offer my unfounded opinion
> anyway ...'
>
>> the longer one is 386+ only, hence not available with "cpu 8086". Thus,
>> if it still quietly assembles, that is a bug (but I thought that was
>> long-ago fixed/avoided).
>
> the longer one is 2 instructions instead, automatically generated by
> NASM because the intended jump goes farther then 127 bte
>
>
> c:\>debug -e 100 1430:0100  00.75   00.03   00.e9   00.dd   00.01 -u 100
> 1430:0100 7503  JNZ 0105 1430:0102 E9DD01JMP
> 02E2
>
>
> Tom


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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-05-06 Thread dmccunney
From: dmccunney 

On Mon, Apr 10, 2017 at 9:36 AM, Mateusz Viste  wrote:
> On Mon, 10 Apr 2017 00:56:17 -0500, Rugxulo wrote:
>
>> Splurge on the memory, give it 32 kb or so. It'll "probably" be faster
>> with a bigger buffer.
>
> At the cost of reducing the number of platforms it would be able to run
> on.

I have to ask.  How many folks *have* platforms now it *wouldn't* run
on? I suspect the number is *very* small.

(Most folks now are trying to get FreeDOS to boot native on a machine
rather larger and more powerful than the machines DOS was used on, or
running it in a VM.  Even folks doing embedded development on IoT
devices are probably dealing with fast full 32bit CPUs with more than
enough RAM and external storage, and can run a Linux kernel or an RTOS
that bears no resemblance to DOS.)

> Mateusz
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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-05-06 Thread Rugxulo
From: Rugxulo 

Hi,

On Tue, Apr 11, 2017 at 7:06 AM, Mateusz Viste  wrote:
>
> That's nice of you to provide the explanation. I didn't read it
> completely (too lazy), nor understand it fully (too stupid), but the
> other clueless guy might find it interesting that he was only half wrong.

Just to clarify, I'll quote from the A86 text manual:

"
NOTE that for A86, LONG will have effect only on the operand to
an unconditional JMP instruction; not to conditional jumps.  That
is because conditional jumps farther than 127 bytes are available
only on the 386 and later processors.  If you run into this
problem, then chances are your code is getting out of
control--time to rearrange, or to break off some of the
intervening code into separate procedures.  If you insist upon
leaving the code intact, you can replace the conditional jump
with an 'IF cond JMP'.
"

> At the end of the day, I will keep using "JZ SHORT" anyway, 'cause that
> just works for me.

My problem with always explicitly saying "short" is that it's both
unnecessary and verbose. But I (reluctantly) agree that here it's your
best option for safety. (Though I would still hide it behind a
preprocessor macro or whatever, for brevity.)

What disassembler are you using here? I erroneously thought it was
NDISASM. I also misremembered NDISASM as saying "jz near" (only) for
386+ jumps. I also misremembered such near/long jumps as being five
bytes when they are, in fact, only four.

I halfway remembered that the 386+ jz opcode started with 0Fh (sorry,
Tom) but wasn't sure offhand without checking. But here your
disassembler apparently put two jumps on one line, as if only one,
which is weird. I know it's a common idiom, but I didn't think a
literally disassembler would use that! (I double-checked, latest
NDISASM still decodes as two separate instructions.)

0Fh is actually the opcode to (discontinued, 8086-only) "POP CS". Both
FASM and NASM apparently support that (why?), but A86 apparently
doesn't.

Part of the confusion also lies with NASM. In the old days, you had to
explicitly enable -O3 to enable this 8086 conditional jump workaround,
e.g. 0.98.39 (by looking at old code of mine). NASM 2.09 started
enabling -Ox [sic] by default. However, it appears that even with -O0
nowadays, if you're using "cpu 8086", it will still extend your
conditional jumps in this manner. It didn't use to do that
automatically, nor for -O0.

The simple answer is that code size is rarely as important as
programmer convenience. Sure, if you're trying to squeeze every last
byte, you'll maybe accidentally be bit by this. But most people, by
far, don't care about code size and only care about functionality. I'm
only guessing, but that's my impression as to why NASM would always do
this by default nowadays.

P.S. http://stevemorse.org/8086/ is also an interesting read.

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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-05-06 Thread Mateusz Viste
From: Mateusz Viste 

On Mon, 10 Apr 2017 17:57:59 -0400, dmccunney wrote:
> I have to ask.  How many folks *have* platforms now it *wouldn't* run
> on? I suspect the number is *very* small.

Surely, yes. Still, a 700% memory increase for a 10% performance boost
just doesn't feel right. I wrote bsum to cover an extreme case - in such
context I prefer keeping the memory footprint as small as possible.

> Most folks now are trying to get FreeDOS to boot native on a machine
> rather larger and more powerful than the machines DOS was used on, or
> running it in a VM

I'd say that for these machines bsum is irrelevant - they are much better
off using md5 or anything else.

Mateusz


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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-05-06 Thread Mateusz Viste
From: Mateusz Viste 

On Mon, 10 Apr 2017 17:07:30 -0500, Rugxulo wrote:
> Blair's (16-bit, FD) MD5SUM can do all of those hashes as well. Not sure
> if it'd be faster, though.

I believe that's the one I used. If I understand correctly, the original
author is Colin Plumb, and Blair took the maintenance of it at some point.

> Believe me, shrinking size is fairly easy,

If you say so.

> but it's a tradeoff in accidental errors, readability,
> and speed.

Unless it's a goal in itself ("keep the whole thing in 256 bytes"), as is
the case of bsum.

> Irrelevant aesthetics:   lines too long (shouldn't be more than 80),

I'll skip all aesthetics remarks, since these are a rather personal thing.

> irrelevant "jz short ..." (when "short" conditional jump is always
> mandatory for "cpu 8086").

I don't think so.
Note that short means "8 bit jump" in this context, and NOT "16 bit jump".

> "section .data align=1" is probably what you intended here. (No need to
> comment it out entirely.

No need to have it either (not in tiny model).

> The program does not end in a CR+LF pair. Thus the output is an
> incomplete line. Not a huge deal but still (sometimes) noticeable.

True. I noticed that command.com adds a CR+LF pair whenever a program
doesn't end with those. This seems to be consistent with both FreeDOS and
MS-DOS, so I thought I'd exploit this to save a few bytes in the program.

> "int 21h // xchg ax, bp // int 21h" is repeated several times. If you
> really want to save space, put "msgquit:" before the first one and "jmp
> short msgquit" for the others (since this is quitting the program
> anyways).

Indeed, that would save 1 byte or 2. Good catch.

> BTW, most asm devs actively hate "loop" in lieu of "dec // jnz". Not
> sure if this would really be worth it, even for your 8086.

Actually my trunk version (svn) does avoid loop in favor of dec/jnz.
The former is shorter by one byte, but 3 times slower than the latter
(5/6 clks vs 2 clks).

> "shl bx, cl" (where CL=4) is also shunned, AFAIK, on 8086 machines, in
> lieu of speedier (times 4) "shl bx,1".

But repeated shl bx,1 is so much bigger. I definitely prefer shl bx,cl,
at least whenever not in performance-critical parts.

> Converting hex nibble to ASCII shouldn't need a jump at all. On the 8086
> all jumps are very slow. Best to avoid them entirely if possible.
> Here you can easily use the old "cmp al, 0Ah // sbb al, 69h // das"
> trick instead. But since you're only printing hex one time (instead of
> thousands), you probably don't care.

Indeed, I care little about jumps there, but still your version might be
shorter, which would make it interesting. Will compare.

Mateusz


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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-05-06 Thread Rugxulo
From: Rugxulo 

Hi again,

On Mon, Apr 10, 2017 at 8:36 AM, Mateusz Viste  wrote:
> On Mon, 10 Apr 2017 00:56:17 -0500, Rugxulo wrote:
>>
>> It would be interesting to see some benchmark numbers for that (for
>> various specific tools, 8086, 386, etc).
>
> Just for the fun of it, I did some quick measures on my 386SX PC,
> computing various checksums of a 2 MiB file. Results below.

Very interesting 

> CRC32 (by Colin Plumb)  : 26.7s  (22%)
> MD5 (by Colin Plumb): 52.9s  (11%)
> SHA1 (by Colin Plumb)   : 85.7s   (7%)

Blair's (16-bit, FD) MD5SUM can do all of those hashes as well. Not
sure if it'd be faster, though.

> BSUM is the fastest, which is no surprise since the algorithm is
> extremely simple (4 CPU instructions). The CRC32 computation by Joe
> Forster is surprisingly fast as well. It's 30% slower than bsum and the
> binary is 4x times larger (and I suppose the memory usage is also much
> higher) but that's still quite impressive for a 32-bit checksum.

"30% slower" is machine specific, and I'm quite sure it can be
improved. Although his tool does seem to use a fairly big (64512 byte)
buffer.

***
If extremely bored, check out these "modern" (CRC32C, aka Castagnoli)
implementations, which I don't grok:

http://stackoverflow.com/questions/17645167/implementing-sse-4-2s-crc32c-in-software
http://www.drdobbs.com/parallel/fast-parallelized-crc-computation-using/229401411
***

Of course he also combines (unused) decimal output routine with (used)
hex output routine, which unnecessarily (in this case) always uses
slow DIV (which you don't need at all for converting to hex). Of
course he only needs to call that routine once at the end. It would be
much worse result if called more often (e.g. hundreds of times). I've
done the same mistake in the past, too.

"4x times larger" is only in raw bytes, but in reality it uses a full
cluster (as you well know), so even a 256 byte .COM will still use
minimum one cluster (e.g. 512 bytes on 1.44 MB floppy). So 1024 isn't
really much worse than 512.   ;-)Believe me, shrinking size is
fairly easy, but it's a tradeoff in accidental errors, readability,
and speed.

>> Splurge on the memory, give it 32 kb or so. It'll "probably" be faster
>> with a bigger buffer.
>
> At the cost of reducing the number of platforms it would be able to run on.
> Currently bsum uses an 8K memory buffer to optimize disk reads. Using a
> buffer of 64KB increases the overall speed by 10%. Not that much, for a
> 700% increase of memory usage.

Don't you have an 8086 machine? How much RAM does it have? I had
thought most had at least 64 kb of RAM, but I guess that's not
accounting for the DOS + shell overhead. Honestly, I wrote several
simple hexdump variants in recent months, and the biggest slowdown was
my small buffer (only 16 bytes in the .ASM version). The C version is
larger but always well-buffered, so it's the fastest. I even got 2x
speedup (and noticeable size decrease) by avoiding printf entirely and
using my own outhex routine.

Okay, so let me break down your source and give some (trivial)
comments here. I assume that's okay with you!  ;-)

Irrelevant aesthetics:   lines too long (shouldn't be more than 80),
not enough indentation (instructions vs. labels), irrelevant "jz short
" (when "short" conditional jump is always mandatory for "cpu
8086").

"section .data align=1" is probably what you intended here. (No need
to comment it out entirely. I think default is align=4 or some such,
that's probably what you didn't like.)

"buff resb 8192" and "mov cx, 8192" should be moved to EQU for clarity
(and, even better, as "1024 * 8" constant expression).

The program does not end in a CR+LF pair. Thus the output is an
incomplete line. Not a huge deal but still (sometimes) noticeable.

"int 21h // xchg ax, bp // int 21h" is repeated several times. If you
really want to save space, put "msgquit:" before the first one and
"jmp short msgquit" for the others (since this is quitting the program
anyways).

BTW, most asm devs actively hate "loop" in lieu of "dec // jnz". Not
sure if this would really be worth it, even for your 8086.

"shl bx, cl" (where CL=4) is also shunned, AFAIK, on 8086 machines, in
lieu of speedier (times 4) "shl bx,1". But if it's only done extremely
rarely then it won't add up to much difference. Only when done
thousands of times would you barely even notice.

Converting hex nibble to ASCII shouldn't need a jump at all. On the
8086 all jumps are very slow. Best to avoid them entirely if possible.
Here you can easily use the old "cmp al, 0Ah // sbb al, 69h // das"
trick instead. But since you're only printing hex one time (instead of
thousands), you probably don't care.

Okay, just wanted to add my $0.02 in case it was (accidentally) helpful.   :-)

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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-05-06 Thread Rugxulo
From: Rugxulo 

Hi,

On Mon, Apr 10, 2017 at 9:52 PM, Mateusz Viste  wrote:
> On Mon, 10 Apr 2017 17:07:30 -0500, Rugxulo wrote:
>
>> irrelevant "jz short ..." (when "short" conditional jump is always
>> mandatory for "cpu 8086").
>
> I don't think so.
> Note that short means "8 bit jump" in this context, and NOT "16 bit jump".

Unless I'm mistaken, conditional jumps on 8086 don't go beyond -128 ..
127 (signed) byte range. Hence the billions of workarounds (TASM
"jumps", MASM "option ljmp", etc).

>> "section .data align=1" is probably what you intended here. (No need to
>> comment it out entirely.
>
> No need to have it either (not in tiny model).

But you still have it commented out, so I assume you at least wanted
it for descriptive purposes.

>> The program does not end in a CR+LF pair. Thus the output is an
>> incomplete line. Not a huge deal but still (sometimes) noticeable.
>
> True. I noticed that command.com adds a CR+LF pair whenever a program
> doesn't end with those. This seems to be consistent with both FreeDOS and
> MS-DOS, so I thought I'd exploit this to save a few bytes in the program.

Most (but not all) FreeCOM versions do this too. But ... that won't
work if you redirect the output to file. Then the CR+LF is (still)
missing. Of course, if you really need a workaround, afterwards do
"echo. >>bsum.out" and don't worry about it. (I still have at least
one util with the same problem, but I didn't fix it yet either.
Trivial but annoying. Some tools get confused by such incomplete
lines.)

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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-05-06 Thread Mateusz Viste
From: Mateusz Viste 

On Mon, 10 Apr 2017 23:30:35 -0500, Rugxulo wrote:
> Unless I'm mistaken, conditional jumps on 8086 don't go beyond -128 ..
> 127 (signed) byte range. Hence the billions of workarounds (TASM
> "jumps", MASM "option ljmp", etc).

I won't argue about what opcode is or is not available on 8086, since I
did not bother decoding their exact meaning. I do see however that (NASM
at least) can assemble JZ and JZ SHORT in two very different forms, JZ
SHORT being significantly shorter.

  5  B80100  mov ax, 1
  6 0003 48  dec ax
  7 0004 746Ajz short gameover

  5  B80100  mov ax, 1
  6 0003 48  dec ax
  7 0004 7503E9DD01  jz gameover

Of course NASM always uses the short form whenever it's possible, but
when the jump is too far away it silently uses the longer form, hence the
need to always specify SHORT if one wants to be sure what's going on.

Mateusz


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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-05-06 Thread Mateusz Viste
From: Mateusz Viste 

I have to clarify here that my intention was never to compete in any way
with the other algorithms out there. The BSD checksum is a well-known,
and pretty weak (16 bits) checksum. The goal behind bsum was only to
obtain a checksum tool that would run on my 8086 fast enough for me to
not get frustrated, and just good enough to be reasonably sure that the
files I just copied from a diskette and then over network-through-
parallel-port didn't get corrupted in the process.

Mateusz



On Mon, 10 Apr 2017 09:48:41 -0700, Ralf Quint wrote:
> On 4/10/2017 6:36 AM, Mateusz Viste wrote:
>> On Mon, 10 Apr 2017 00:56:17 -0500, Rugxulo wrote:
>>> It would be interesting to see some benchmark numbers for that (for
>>> various specific tools, 8086, 386, etc).
>> Just for the fun of it, I did some quick measures on my 386SX PC,
>> computing various checksums of a 2 MiB file. Results below.
>>
>> BSUM (by Mateusz Viste) :  6.0s (100%)
>> CRC32 (by Joe Forster)  :  8.5s  (70%)
>> CRC32 (by Colin Plumb)  : 26.7s  (22%)
>> MD5 (by Colin Plumb): 52.9s  (11%)
>> SHA1 (by Colin Plumb)   : 85.7s   (7%)
>>
>> BSUM is the fastest, which is no surprise since the algorithm is
>> extremely simple (4 CPU instructions). The CRC32 computation by Joe
>> Forster is surprisingly fast as well. It's 30% slower than bsum and the
>> binary is 4x times larger (and I suppose the memory usage is also much
>> higher) but that's still quite impressive for a 32-bit checksum.
> Well, most of all, it's kind of comparing apples and oranges. Those
> benchmark tests mean nothing if you don't compare them with the number
> of possible collisions you get for each of them.
> Though that doesn't mean that there aren't use cases where "simple does
> it"...
>>> Splurge on the memory, give it 32 kb or so. It'll "probably" be faster
>>> with a bigger buffer.
> Nope, won't do a thing. Didn't do much good "back in the days" to use
> anything over 16KB and it is even less relevant on modern hard drives
> with MBs of cache. Or SSDs...
>
> Ralf


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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-05-06 Thread Mateusz Viste
From: Mateusz Viste 

On Tue, 11 Apr 2017 02:52:06 +, Mateusz Viste wrote:
> On Mon, 10 Apr 2017 17:07:30 -0500, Rugxulo wrote:
>> Converting hex nibble to ASCII shouldn't need a jump at all. On the
>> 8086 all jumps are very slow. Best to avoid them entirely if possible.
>> Here you can easily use the old "cmp al, 0Ah // sbb al, 69h // das"
>> trick instead. But since you're only printing hex one time (instead of
>> thousands), you probably don't care.
>
> Indeed, I care little about jumps there, but still your version might be
> shorter, which would make it interesting. Will compare.

Checked: your nibble-to-hex version is indeed smaller. Hence it's better
than mine both in terms of space (by 3 bytes) and speed (no jump). Nice!

Mateusz


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[Freedos-user] bsum - compute BSD checksums of your files

2017-05-06 Thread Mateusz Viste
From: Mateusz Viste 

Hello,

I needed to verify the integrity of a few files after transferring them
to/from my 8086 PC the other day. The obvious method for such task is
computing a checksum of the file, like MD5, SHA1, etc... However, on an
8086 this may take ages (even on a fairly fast 386, computing the MD5 sum
of a 2 MiB file takes one minute).

Since I don't like waiting, I created an alternative tool over the
weekend: bsum.

bsum is a tiny DOS tool that computes the BSD checksum of a file. It's
very tiny: only 256 bytes (half of which is taken by the help screen), so
it will easily fit in a single disk sector. A BSD checksum is obviously
not as strong as MD5 or SHA1, but it's still more than enough for
verifying whether or not a file got corrupted during a transfer.

bsum is compatible with 8086 and requires only a few kilobytes of memory.
Also, it's very fast.

Homepage: http://bsum.sourceforge.net

Mateusz


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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-05-06 Thread Dale E Sterner
From: Dale E Sterner 

Would you or anyone else know if there is an 802.11 client for dos?
Never heard of one but you guys know alot more than I ever will.

cheers
DS




On Mon, 10 Apr 2017 13:36:24 + (UTC) Mateusz Viste
 writes:
> On Mon, 10 Apr 2017 00:56:17 -0500, Rugxulo wrote:
> > It would be interesting to see some benchmark numbers for that
> (for
> > various specific tools, 8086, 386, etc).
>
> Just for the fun of it, I did some quick measures on my 386SX PC,
> computing various checksums of a 2 MiB file. Results below.
>
> BSUM (by Mateusz Viste) :  6.0s (100%)
> CRC32 (by Joe Forster)  :  8.5s  (70%)
> CRC32 (by Colin Plumb)  : 26.7s  (22%)
> MD5 (by Colin Plumb): 52.9s  (11%)
> SHA1 (by Colin Plumb)   : 85.7s   (7%)
>
> BSUM is the fastest, which is no surprise since the algorithm is
> extremely simple (4 CPU instructions). The CRC32 computation by Joe
> Forster is surprisingly fast as well. It's 30% slower than bsum and
> the
> binary is 4x times larger (and I suppose the memory usage is also
> much
> higher) but that's still quite impressive for a 32-bit checksum.
>
> > Splurge on the memory, give it 32 kb or so. It'll "probably" be
> faster
> > with a bigger buffer.
>
> At the cost of reducing the number of platforms it would be able to
> run
> on.
> Currently bsum uses an 8K memory buffer to optimize disk reads.
> Using a
> buffer of 64KB increases the overall speed by 10%. Not that much,
> for a
> 700% increase of memory usage.
>
> Mateusz
>
>
>
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http://pubs.acs.org/doi/abs/10.1021/jo00975a052
***


Police Urge Americans to Carry This With Them at All Times
The Observer
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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-05-06 Thread Mateusz Viste
From: Mateusz Viste 

On Mon, 10 Apr 2017 00:56:17 -0500, Rugxulo wrote:
> It would be interesting to see some benchmark numbers for that (for
> various specific tools, 8086, 386, etc).

Just for the fun of it, I did some quick measures on my 386SX PC,
computing various checksums of a 2 MiB file. Results below.

BSUM (by Mateusz Viste) :  6.0s (100%)
CRC32 (by Joe Forster)  :  8.5s  (70%)
CRC32 (by Colin Plumb)  : 26.7s  (22%)
MD5 (by Colin Plumb): 52.9s  (11%)
SHA1 (by Colin Plumb)   : 85.7s   (7%)

BSUM is the fastest, which is no surprise since the algorithm is
extremely simple (4 CPU instructions). The CRC32 computation by Joe
Forster is surprisingly fast as well. It's 30% slower than bsum and the
binary is 4x times larger (and I suppose the memory usage is also much
higher) but that's still quite impressive for a 32-bit checksum.

> Splurge on the memory, give it 32 kb or so. It'll "probably" be faster
> with a bigger buffer.

At the cost of reducing the number of platforms it would be able to run
on.
Currently bsum uses an 8K memory buffer to optimize disk reads. Using a
buffer of 64KB increases the overall speed by 10%. Not that much, for a
700% increase of memory usage.

Mateusz


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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-05-06 Thread Ralf Quint
From: Ralf Quint 

On 4/10/2017 6:36 AM, Mateusz Viste wrote:
> On Mon, 10 Apr 2017 00:56:17 -0500, Rugxulo wrote:
>> It would be interesting to see some benchmark numbers for that (for
>> various specific tools, 8086, 386, etc).
> Just for the fun of it, I did some quick measures on my 386SX PC,
> computing various checksums of a 2 MiB file. Results below.
>
> BSUM (by Mateusz Viste) :  6.0s (100%)
> CRC32 (by Joe Forster)  :  8.5s  (70%)
> CRC32 (by Colin Plumb)  : 26.7s  (22%)
> MD5 (by Colin Plumb): 52.9s  (11%)
> SHA1 (by Colin Plumb)   : 85.7s   (7%)
>
> BSUM is the fastest, which is no surprise since the algorithm is
> extremely simple (4 CPU instructions). The CRC32 computation by Joe
> Forster is surprisingly fast as well. It's 30% slower than bsum and the
> binary is 4x times larger (and I suppose the memory usage is also much
> higher) but that's still quite impressive for a 32-bit checksum.
Well, most of all, it's kind of comparing apples and oranges. Those
benchmark tests mean nothing if you don't compare them with the number
of possible collisions you get for each of them.
Though that doesn't mean that there aren't use cases where "simple does
it"...
>> Splurge on the memory, give it 32 kb or so. It'll "probably" be faster
>> with a bigger buffer.
Nope, won't do a thing. Didn't do much good "back in the days" to use
anything over 16KB and it is even less relevant on modern hard drives
with MBs of cache. Or SSDs...

Ralf



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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-05-06 Thread Rugxulo
From: Rugxulo 

Hi,

I haven't tried this (yet), but nice work!

On Sun, Apr 9, 2017 at 1:16 PM, Mateusz Viste  wrote:
>
> I needed to verify the integrity of a few files after transferring them
> to/from my 8086 PC the other day. The obvious method for such task is
> computing a checksum of the file, like MD5, SHA1, etc...

These days, MD5 and SHA1 are normally considered broken and obsolete,
but they're still good for simple private checks against corruption.

Having said that, I normally prefer MD5 myself, but in DOS I often
(also) use CRC32, which is fairly universal (and used by archivers
like ZIP).

> However, on an 8086 this may take ages (even on a fairly fast 386,
> computing the MD5 sum of a 2 MiB file takes one minute).

It would be interesting to see some benchmark numbers for that (for
various specific tools, 8086, 386, etc).

I know Blair's (16-bit) MD5SUM is usually half the speed of DOS386's
FBMD5 (32-bit). Of course that can vary by cpu family and other
factors. Also, like all things, I'm sure there's plenty of room for
improvement.

AFAIK, the 386 (often with little or no cache?) preferred much smaller
code (similar to 8086) vs. 486's pipelined way of preferring simpler
instructions. The 486 was also allegedly very sensitive to alignment.
I'm not sure many compilers truly took full advantage of those
specific cpus.

> Since I don't like waiting, I created an alternative tool over the weekend:
bsum.
>
> bsum is a tiny DOS tool that computes the BSD checksum of a file. It's
> very tiny: only 256 bytes (half of which is taken by the help screen), so
> it will easily fit in a single disk sector. A BSD checksum is obviously
> not as strong as MD5 or SHA1, but it's still more than enough for
> verifying whether or not a file got corrupted during a transfer.
>
> bsum is compatible with 8086 and requires only a few kilobytes of memory.
> Also, it's very fast.

Splurge on the memory, give it 32 kb or so. It'll "probably" be faster
with a bigger buffer.

> Homepage: http://bsum.sourceforge.net

Sounds good. Although I admit to being mostly unfamiliar with BSD cksum.

I did recently try to mirror some CRC32 tools to iBiblio, just for
completeness.

http://www.ibiblio.org/pub/micro/pc-stuff/freedos/files/util/file/crc32/

Charles Dye's CHKSUM is fairly feature-packed (albeit only CRC32 and
DR-DOS XDIR sums), roughly 5 kb.

The other CRC32 util is a very simplistic (but good) .COM of roughly 1
kb, which is what I often use in a pinch (mostly due to its small
size). And I think the author of that one still frequents FreeDOS
mailing lists.

Again, feel free to benchmark some of these, and tell us the results.

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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-04-12 Thread Mateusz Viste
On Wed, 12 Apr 2017 04:39:35 -0500, Rugxulo wrote:
> It worked fine (redirecting) for me yesterday! I can't imagine why it
> wouldn't work for you.
> 
> Oh, before I forget, are you perhaps invoking NDISASM via some .BAT?
> Of course a .BAT doesn't really redirect (under FreeCOM) without kludge,
> e.g. "%COMSPEC% /c".

Ha, yes - you nailed it, Rugxulo. Indeed I was calling ndisasm from 
within a sneaky ndisasm.bat file (auto-generated by FDNPKG inside my 
PATH). As said before, I didn't really investigate the problem (for a 
reason that should be obvious by now) - saw it doesn't work out of the 
box, went to the "-l" nasm listing, done. But thanks to you the reason is 
clear now. It's at least the second time this "FDNPKG generates BAT 
files" thing bites me. I should definitively address this problem 
eventually. I have to say however that I prefer the "-l" listing anyway, 
because it preserves the comments (even though it lies a little bit 
sometimes on the JZ thing).

> Maybe you should use Lazy Assembler (LZASM)?!

Didn't know that one (too lazy to google it out), but it does sound 
extremely well suited to me!

cheers,
Mateusz


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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-04-12 Thread Bret Johnson
> I double-checked, latest NDISASM still decodes as two separate instructions.

A disassembler would not report two separate instructions unless the actual 
compiled code had two separate instructions.  Every assembler/compiler I know 
of does little "tricks" to make the programmer's job a little easier 
(basically, changes subtle/minor things behind your back).  They also all seem 
to do different "tricks" (even in different versions of the same 
assembler/compiler), so even in ASM you're not really 100% in control of the 
resulting code.  In ASM you're much more in control than you are in any 
high-level language, though.
 
> The simple answer is that code size is rarely as important as programmer 
> convenience.

There are really several different major things that you must balance: program 
size, memory footprint, speed, and maintainability.  "Programmer convenience" 
is just a subset of maintainability, which also includes things like program 
structure, language/compiler/assembler/libraries chosen, documentation, and 
code commenting.  Which of the items has the highest precedence depends on 
circumstances and goals at the time.  TSR's and device drivers, e.g., are very 
different than foreground programs -- memory footprint really matters (a lot) 
in TSR's and device drivers, though not necessarily so much in foreground 
programs (at least not in all foreground programs).

It also depends on your intended target audience/hardware.  Modern CPU's also 
do all kinds of "tricks" to increase speed (caching, pipelining, branch 
prediction, virtual machines/CPU's/memory, memory alignment issues, etc.), so 
code that is faster on a real 8086/8088 CPU may actually be (relatively) slower 
in a different environment.  Looking up clock-cycles-per-CPU-instruction is a 
guideline, but not the final answer as to how fast something really is.  
Smaller size tends to equate to faster speed, though that's not absolute.  It 
is true that a smaller memory footprint is more likely to remain in the CPU 
cache(s) (at least on CPU's that have caches and have them enabled), so a 
smaller memory footprint always increases speed (or at least the likelihood of 
speed) in that sense.

 
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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-04-12 Thread Rugxulo
Hi,

On Wed, Apr 12, 2017 at 2:03 AM, Mateusz Viste  wrote:
> On Tue, 11 Apr 2017 22:24:56 -0500, Rugxulo wrote:
>
>> What disassembler are you using here? I erroneously thought it was NDISASM.
>
> I don't use ndisasm for a very trivial reason - I am unable to redirect
> its output to a file, so I don't really know how other people use it

It worked fine (redirecting) for me yesterday! I can't imagine why it
wouldn't work for you.

> I didn't figure out any quick and easy workaround (again, too stupid).

Um, excuse me, but he called you "lazy" and "clueless", not "stupid".
I guess we should add "forgetful".   ;-))  j/k

But I'll point to this anyways, "redir", just for a general tip (in
rare case you didn't already know):

http://www.delorie.com/djgpp/doc/utils/utils_7.html

Oh, before I forget, are you perhaps invoking NDISASM via some .BAT?
Of course a .BAT doesn't really redirect (under FreeCOM) without
kludge, e.g. "%COMSPEC% /c".

> The output I pasted before was copied from the NASM listing (-l).

Hmmm, then NASM is being a bit too tricky for its own good.

I do (very naively!) wonder whether "warning: 8086 conditional jump
extended" would be appropriate. Actually, having "[386]" (etc) in
NDISASM output would be nice. (The only workarounds for that are BIEW
and QVIEW, IIRC both of which color-code various instructions. Not
sure about various debuggers off the top of my head.)

> And although I do look at the listing carefully, I do not bother decoding the
> opcodes by hand (too lazy!),

Maybe you should use Lazy Assembler (LZASM)?!:-P  Nah, it
needs a separate linker, even for .COM (bah, too slow, we're too
lazy!).

> I assume that the assembler knows how to
> encode mnemonics into opcodes - that's his job after all, not mine.
> Ultimately, whether the code is assembled into a "long, 5-byte form of
> jump" or "two separate instructions that emulate a jump" is irrelevant to
> me - in both cases it's still 5 bytes, that all I need to know.

I can't even honestly complain, it's indeed a "feature", not a bug!
Not mandatory but certainly nice to have.

>> The simple answer is that code size is rarely as important as programmer
>> convenience.
>
> Maybe. But why bother doing assembly then, if not for the control over
> what machine code is generated at the end?

I was trying to imagine thinking like them, not speaking for myself. I
personally like size optimizations in assembly (obviously??). E.g.
"add si,2" is three bytes but (times 2) "inc si" is only two! But you
won't see a lot of programs that actively try to save such few bytes.
Nobody cares. (Well, most other people!)

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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-04-12 Thread Mateusz Viste
On Tue, 11 Apr 2017 22:24:56 -0500, Rugxulo wrote:
> My problem with always explicitly saying "short" is that it's both
> unnecessary and verbose.

Apparently not so "unnecessary" after all, if one really wants to use a 
short jump, and not some other contraption.

> What disassembler are you using here? I erroneously thought it was
> NDISASM.

I don't use ndisasm for a very trivial reason - I am unable to redirect 
its output to a file, so I don't really know how other people use it, and 
I didn't figure out any quick and easy workaround (again, too stupid).

The output I pasted before was copied from the NASM listing (-l). And 
although I do look at the listing carefully, I do not bother decoding the 
opcodes by hand (too lazy!), I assume that the assembler knows how to 
encode mnemonics into opcodes - that's his job after all, not mine. 
Ultimately, whether the code is assembled into a "long, 5-byte form of 
jump" or "two separate instructions that emulate a jump" is irrelevant to 
me - in both cases it's still 5 bytes, that all I need to know.

> The simple answer is that code size is rarely as important as programmer
> convenience.

Maybe. But why bother doing assembly then, if not for the control over 
what machine code is generated at the end?

Mateusz


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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-04-11 Thread Rugxulo
Hi,

On Tue, Apr 11, 2017 at 7:06 AM, Mateusz Viste  wrote:
>
> That's nice of you to provide the explanation. I didn't read it
> completely (too lazy), nor understand it fully (too stupid), but the
> other clueless guy might find it interesting that he was only half wrong.

Just to clarify, I'll quote from the A86 text manual:

"
NOTE that for A86, LONG will have effect only on the operand to
an unconditional JMP instruction; not to conditional jumps.  That
is because conditional jumps farther than 127 bytes are available
only on the 386 and later processors.  If you run into this
problem, then chances are your code is getting out of
control--time to rearrange, or to break off some of the
intervening code into separate procedures.  If you insist upon
leaving the code intact, you can replace the conditional jump
with an 'IF cond JMP'.
"

> At the end of the day, I will keep using "JZ SHORT" anyway, 'cause that
> just works for me.

My problem with always explicitly saying "short" is that it's both
unnecessary and verbose. But I (reluctantly) agree that here it's your
best option for safety. (Though I would still hide it behind a
preprocessor macro or whatever, for brevity.)

What disassembler are you using here? I erroneously thought it was
NDISASM. I also misremembered NDISASM as saying "jz near" (only) for
386+ jumps. I also misremembered such near/long jumps as being five
bytes when they are, in fact, only four.

I halfway remembered that the 386+ jz opcode started with 0Fh (sorry,
Tom) but wasn't sure offhand without checking. But here your
disassembler apparently put two jumps on one line, as if only one,
which is weird. I know it's a common idiom, but I didn't think a
literally disassembler would use that! (I double-checked, latest
NDISASM still decodes as two separate instructions.)

0Fh is actually the opcode to (discontinued, 8086-only) "POP CS". Both
FASM and NASM apparently support that (why?), but A86 apparently
doesn't.

Part of the confusion also lies with NASM. In the old days, you had to
explicitly enable -O3 to enable this 8086 conditional jump workaround,
e.g. 0.98.39 (by looking at old code of mine). NASM 2.09 started
enabling -Ox [sic] by default. However, it appears that even with -O0
nowadays, if you're using "cpu 8086", it will still extend your
conditional jumps in this manner. It didn't use to do that
automatically, nor for -O0.

The simple answer is that code size is rarely as important as
programmer convenience. Sure, if you're trying to squeeze every last
byte, you'll maybe accidentally be bit by this. But most people, by
far, don't care about code size and only care about functionality. I'm
only guessing, but that's my impression as to why NASM would always do
this by default nowadays.

P.S. http://stevemorse.org/8086/ is also an interesting read.

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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-04-11 Thread Jerome Shidel
Less than 256 bytes of code.

Over 2 Megabytes of controversy.

Shame on you Mateusz!

:-)

All joking aside, from what I gather, your bsum is only meant to verify local 
files were copied correctly from one machine to another. Most forms of 
checksums should be sufficient for that task. 

Sure a collision is possible. More bits in the checksum reduces the 
possibility. But even with a SHA 256 hash, the chance of accidental collision 
is so remote as to be zero. It is still theoretically possible.

How sure do you need to be? Well, you could be absolutely sure by coping them 
over then back. Then doing a byte level comparison between the original and the 
copy of a copy.  But why? Now as for a man in the middle of your two 
machines... Even that check could be thwarted by a crafty attacker. 

So, I assume that the checking done by you bsum is the exact level of certainty 
you desire. Sure enough.

Jerome

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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-04-11 Thread Mateusz Viste
Hi Tom,

That's nice of you to provide the explanation. I didn't read it 
completely (too lazy), nor understand it fully (too stupid), but the 
other clueless guy might find it interesting that he was only half wrong.

At the end of the day, I will keep using "JZ SHORT" anyway, 'cause that 
just works for me.

cheers,
Mateusz





On Tue, 11 Apr 2017 12:33:17 +0200, Tom Ehlert wrote:
 Unless I'm mistaken, conditional jumps on 8086 don't go beyond -128
 ..
 127 (signed) byte range. Hence the billions of workarounds (TASM
 "jumps", MASM "option ljmp", etc).
> right.
> 
>>> I won't argue about what opcode is or is not available on 8086, since
>>> I did not bother decoding their exact meaning.
> 
> meaning 'I am a lazy, clueless guy, but write anyway ...'
> 
>>> I do see however that (NASM at least) can assemble JZ and JZ SHORT in
>>> two very different forms, JZ SHORT being significantly shorter.
>>>
>>>   5  B80100  mov ax, 1 6 0003 48  dec
>>>   ax 7 0004 746Ajz short gameover
>>>
>>>   5  B80100  mov ax, 1 6 0003 48  dec
>>>   ax 7 0004 7503E9DD01  jz gameover
>>>
>>> Of course NASM always uses the short form whenever it's possible, but
>>> when the jump is too far away it silently uses the longer form, hence
>>> the need to always specify SHORT if one wants to be sure what's going
>>> on.
> 
>> AFAIK,
> meaning 'I am completely clueless , but offer my unfounded opinion
> anyway ...'
> 
>> the longer one is 386+ only, hence not available with "cpu 8086". Thus,
>> if it still quietly assembles, that is a bug (but I thought that was
>> long-ago fixed/avoided).
> 
> the longer one is 2 instructions instead, automatically generated by
> NASM because the intended jump goes farther then 127 bte
> 
> 
> c:\>debug -e 100 1430:0100  00.75   00.03   00.e9   00.dd   00.01 -u 100
> 1430:0100 7503  JNZ 0105 1430:0102 E9DD01JMP
> 02E2
> 
> 
> Tom


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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-04-11 Thread Tom Ehlert
>>> Unless I'm mistaken, conditional jumps on 8086 don't go beyond -128 ..
>>> 127 (signed) byte range. Hence the billions of workarounds (TASM
>>> "jumps", MASM "option ljmp", etc).
right.

>> I won't argue about what opcode is or is not available on 8086, since I
>> did not bother decoding their exact meaning.

meaning 'I am a lazy, clueless guy, but write anyway ...'

>> I do see however that (NASM
>> at least) can assemble JZ and JZ SHORT in two very different forms, JZ
>> SHORT being significantly shorter.
>>
>>   5  B80100  mov ax, 1
>>   6 0003 48  dec ax
>>   7 0004 746Ajz short gameover
>>
>>   5  B80100  mov ax, 1
>>   6 0003 48  dec ax
>>   7 0004 7503E9DD01  jz gameover
>>
>> Of course NASM always uses the short form whenever it's possible, but
>> when the jump is too far away it silently uses the longer form, hence the
>> need to always specify SHORT if one wants to be sure what's going on.

> AFAIK,
meaning 'I am completely clueless , but offer my unfounded opinion anyway ...'

> the longer one is 386+ only, hence not available with "cpu
> 8086". Thus, if it still quietly assembles, that is a bug (but I
> thought that was long-ago fixed/avoided).

the longer one is 2 instructions instead, automatically generated by NASM
because the intended jump goes farther then 127 bte


c:\>debug
-e 100
1430:0100  00.75   00.03   00.e9   00.dd   00.01
-u 100
1430:0100 7503  JNZ 0105
1430:0102 E9DD01JMP 02E2


Tom



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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-04-11 Thread Mateusz Viste
On Tue, 11 Apr 2017 02:03:54 -0500, Rugxulo wrote:
> AFAIK, the longer one is 386+ only, hence not available with "cpu 8086".

The above code assembles with "cpu 8086" (NASM 2.12.02).

> Thus, if it still quietly assembles, that is a bug (but I thought that
> was long-ago fixed/avoided).

Perhaps a bug, didn't investigate. My point is - explicitly mentioning 
SHORT is always a good idea. Better safe than sorry.

Mateusz


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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-04-11 Thread Rugxulo
Hi,

On Tue, Apr 11, 2017 at 1:26 AM, Mateusz Viste  wrote:
> On Mon, 10 Apr 2017 23:30:35 -0500, Rugxulo wrote:
>>
>> Unless I'm mistaken, conditional jumps on 8086 don't go beyond -128 ..
>> 127 (signed) byte range. Hence the billions of workarounds (TASM
>> "jumps", MASM "option ljmp", etc).
>
> I won't argue about what opcode is or is not available on 8086, since I
> did not bother decoding their exact meaning. I do see however that (NASM
> at least) can assemble JZ and JZ SHORT in two very different forms, JZ
> SHORT being significantly shorter.
>
>   5  B80100  mov ax, 1
>   6 0003 48  dec ax
>   7 0004 746Ajz short gameover
>
>   5  B80100  mov ax, 1
>   6 0003 48  dec ax
>   7 0004 7503E9DD01  jz gameover
>
> Of course NASM always uses the short form whenever it's possible, but
> when the jump is too far away it silently uses the longer form, hence the
> need to always specify SHORT if one wants to be sure what's going on.

AFAIK, the longer one is 386+ only, hence not available with "cpu
8086". Thus, if it still quietly assembles, that is a bug (but I
thought that was long-ago fixed/avoided).

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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-04-10 Thread Mateusz Viste
On Mon, 10 Apr 2017 23:30:35 -0500, Rugxulo wrote:
> Unless I'm mistaken, conditional jumps on 8086 don't go beyond -128 ..
> 127 (signed) byte range. Hence the billions of workarounds (TASM
> "jumps", MASM "option ljmp", etc).

I won't argue about what opcode is or is not available on 8086, since I 
did not bother decoding their exact meaning. I do see however that (NASM 
at least) can assemble JZ and JZ SHORT in two very different forms, JZ 
SHORT being significantly shorter.

  5  B80100  mov ax, 1
  6 0003 48  dec ax
  7 0004 746Ajz short gameover

  5  B80100  mov ax, 1
  6 0003 48  dec ax
  7 0004 7503E9DD01  jz gameover

Of course NASM always uses the short form whenever it's possible, but 
when the jump is too far away it silently uses the longer form, hence the 
need to always specify SHORT if one wants to be sure what's going on.

Mateusz


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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-04-10 Thread Rugxulo
Hi,

On Mon, Apr 10, 2017 at 9:52 PM, Mateusz Viste  wrote:
> On Mon, 10 Apr 2017 17:07:30 -0500, Rugxulo wrote:
>
>> irrelevant "jz short ..." (when "short" conditional jump is always
>> mandatory for "cpu 8086").
>
> I don't think so.
> Note that short means "8 bit jump" in this context, and NOT "16 bit jump".

Unless I'm mistaken, conditional jumps on 8086 don't go beyond -128 ..
127 (signed) byte range. Hence the billions of workarounds (TASM
"jumps", MASM "option ljmp", etc).

>> "section .data align=1" is probably what you intended here. (No need to
>> comment it out entirely.
>
> No need to have it either (not in tiny model).

But you still have it commented out, so I assume you at least wanted
it for descriptive purposes.

>> The program does not end in a CR+LF pair. Thus the output is an
>> incomplete line. Not a huge deal but still (sometimes) noticeable.
>
> True. I noticed that command.com adds a CR+LF pair whenever a program
> doesn't end with those. This seems to be consistent with both FreeDOS and
> MS-DOS, so I thought I'd exploit this to save a few bytes in the program.

Most (but not all) FreeCOM versions do this too. But ... that won't
work if you redirect the output to file. Then the CR+LF is (still)
missing. Of course, if you really need a workaround, afterwards do
"echo. >>bsum.out" and don't worry about it. (I still have at least
one util with the same problem, but I didn't fix it yet either.
Trivial but annoying. Some tools get confused by such incomplete
lines.)

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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-04-10 Thread Mateusz Viste
I have to clarify here that my intention was never to compete in any way 
with the other algorithms out there. The BSD checksum is a well-known, 
and pretty weak (16 bits) checksum. The goal behind bsum was only to 
obtain a checksum tool that would run on my 8086 fast enough for me to 
not get frustrated, and just good enough to be reasonably sure that the 
files I just copied from a diskette and then over network-through-
parallel-port didn't get corrupted in the process.

Mateusz



On Mon, 10 Apr 2017 09:48:41 -0700, Ralf Quint wrote:
> On 4/10/2017 6:36 AM, Mateusz Viste wrote:
>> On Mon, 10 Apr 2017 00:56:17 -0500, Rugxulo wrote:
>>> It would be interesting to see some benchmark numbers for that (for
>>> various specific tools, 8086, 386, etc).
>> Just for the fun of it, I did some quick measures on my 386SX PC,
>> computing various checksums of a 2 MiB file. Results below.
>>
>> BSUM (by Mateusz Viste) :  6.0s (100%)
>> CRC32 (by Joe Forster)  :  8.5s  (70%)
>> CRC32 (by Colin Plumb)  : 26.7s  (22%)
>> MD5 (by Colin Plumb): 52.9s  (11%)
>> SHA1 (by Colin Plumb)   : 85.7s   (7%)
>>
>> BSUM is the fastest, which is no surprise since the algorithm is
>> extremely simple (4 CPU instructions). The CRC32 computation by Joe
>> Forster is surprisingly fast as well. It's 30% slower than bsum and the
>> binary is 4x times larger (and I suppose the memory usage is also much
>> higher) but that's still quite impressive for a 32-bit checksum.
> Well, most of all, it's kind of comparing apples and oranges. Those
> benchmark tests mean nothing if you don't compare them with the number
> of possible collisions you get for each of them.
> Though that doesn't mean that there aren't use cases where "simple does
> it"...
>>> Splurge on the memory, give it 32 kb or so. It'll "probably" be faster
>>> with a bigger buffer.
> Nope, won't do a thing. Didn't do much good "back in the days" to use
> anything over 16KB and it is even less relevant on modern hard drives
> with MBs of cache. Or SSDs...
> 
> Ralf


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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-04-10 Thread Mateusz Viste
On Tue, 11 Apr 2017 02:52:06 +, Mateusz Viste wrote:
> On Mon, 10 Apr 2017 17:07:30 -0500, Rugxulo wrote:
>> Converting hex nibble to ASCII shouldn't need a jump at all. On the
>> 8086 all jumps are very slow. Best to avoid them entirely if possible.
>> Here you can easily use the old "cmp al, 0Ah // sbb al, 69h // das"
>> trick instead. But since you're only printing hex one time (instead of
>> thousands), you probably don't care.
> 
> Indeed, I care little about jumps there, but still your version might be
> shorter, which would make it interesting. Will compare.

Checked: your nibble-to-hex version is indeed smaller. Hence it's better 
than mine both in terms of space (by 3 bytes) and speed (no jump). Nice!

Mateusz


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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-04-10 Thread Mateusz Viste
On Mon, 10 Apr 2017 17:07:30 -0500, Rugxulo wrote:
> Blair's (16-bit, FD) MD5SUM can do all of those hashes as well. Not sure
> if it'd be faster, though.

I believe that's the one I used. If I understand correctly, the original 
author is Colin Plumb, and Blair took the maintenance of it at some point.

> Believe me, shrinking size is fairly easy,

If you say so.

> but it's a tradeoff in accidental errors, readability,
> and speed.

Unless it's a goal in itself ("keep the whole thing in 256 bytes"), as is 
the case of bsum.

> Irrelevant aesthetics:   lines too long (shouldn't be more than 80),

I'll skip all aesthetics remarks, since these are a rather personal thing.

> irrelevant "jz short ..." (when "short" conditional jump is always
> mandatory for "cpu 8086").

I don't think so.
Note that short means "8 bit jump" in this context, and NOT "16 bit jump".

> "section .data align=1" is probably what you intended here. (No need to
> comment it out entirely.

No need to have it either (not in tiny model).

> The program does not end in a CR+LF pair. Thus the output is an
> incomplete line. Not a huge deal but still (sometimes) noticeable.

True. I noticed that command.com adds a CR+LF pair whenever a program 
doesn't end with those. This seems to be consistent with both FreeDOS and 
MS-DOS, so I thought I'd exploit this to save a few bytes in the program.

> "int 21h // xchg ax, bp // int 21h" is repeated several times. If you
> really want to save space, put "msgquit:" before the first one and "jmp
> short msgquit" for the others (since this is quitting the program
> anyways).

Indeed, that would save 1 byte or 2. Good catch.

> BTW, most asm devs actively hate "loop" in lieu of "dec // jnz". Not
> sure if this would really be worth it, even for your 8086.

Actually my trunk version (svn) does avoid loop in favor of dec/jnz.
The former is shorter by one byte, but 3 times slower than the latter 
(5/6 clks vs 2 clks).

> "shl bx, cl" (where CL=4) is also shunned, AFAIK, on 8086 machines, in
> lieu of speedier (times 4) "shl bx,1".

But repeated shl bx,1 is so much bigger. I definitely prefer shl bx,cl, 
at least whenever not in performance-critical parts.

> Converting hex nibble to ASCII shouldn't need a jump at all. On the 8086
> all jumps are very slow. Best to avoid them entirely if possible.
> Here you can easily use the old "cmp al, 0Ah // sbb al, 69h // das"
> trick instead. But since you're only printing hex one time (instead of
> thousands), you probably don't care.

Indeed, I care little about jumps there, but still your version might be 
shorter, which would make it interesting. Will compare.

Mateusz


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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-04-10 Thread Mateusz Viste
On Mon, 10 Apr 2017 17:57:59 -0400, dmccunney wrote:
> I have to ask.  How many folks *have* platforms now it *wouldn't* run
> on? I suspect the number is *very* small.

Surely, yes. Still, a 700% memory increase for a 10% performance boost 
just doesn't feel right. I wrote bsum to cover an extreme case - in such 
context I prefer keeping the memory footprint as small as possible.

> Most folks now are trying to get FreeDOS to boot native on a machine
> rather larger and more powerful than the machines DOS was used on, or
> running it in a VM

I'd say that for these machines bsum is irrelevant - they are much better 
off using md5 or anything else.

Mateusz


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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-04-10 Thread Rugxulo
Hi again,

On Mon, Apr 10, 2017 at 8:36 AM, Mateusz Viste  wrote:
> On Mon, 10 Apr 2017 00:56:17 -0500, Rugxulo wrote:
>>
>> It would be interesting to see some benchmark numbers for that (for
>> various specific tools, 8086, 386, etc).
>
> Just for the fun of it, I did some quick measures on my 386SX PC,
> computing various checksums of a 2 MiB file. Results below.

Very interesting 

> CRC32 (by Colin Plumb)  : 26.7s  (22%)
> MD5 (by Colin Plumb): 52.9s  (11%)
> SHA1 (by Colin Plumb)   : 85.7s   (7%)

Blair's (16-bit, FD) MD5SUM can do all of those hashes as well. Not
sure if it'd be faster, though.

> BSUM is the fastest, which is no surprise since the algorithm is
> extremely simple (4 CPU instructions). The CRC32 computation by Joe
> Forster is surprisingly fast as well. It's 30% slower than bsum and the
> binary is 4x times larger (and I suppose the memory usage is also much
> higher) but that's still quite impressive for a 32-bit checksum.

"30% slower" is machine specific, and I'm quite sure it can be
improved. Although his tool does seem to use a fairly big (64512 byte)
buffer.

***
If extremely bored, check out these "modern" (CRC32C, aka Castagnoli)
implementations, which I don't grok:

http://stackoverflow.com/questions/17645167/implementing-sse-4-2s-crc32c-in-software
http://www.drdobbs.com/parallel/fast-parallelized-crc-computation-using/229401411
***

Of course he also combines (unused) decimal output routine with (used)
hex output routine, which unnecessarily (in this case) always uses
slow DIV (which you don't need at all for converting to hex). Of
course he only needs to call that routine once at the end. It would be
much worse result if called more often (e.g. hundreds of times). I've
done the same mistake in the past, too.

"4x times larger" is only in raw bytes, but in reality it uses a full
cluster (as you well know), so even a 256 byte .COM will still use
minimum one cluster (e.g. 512 bytes on 1.44 MB floppy). So 1024 isn't
really much worse than 512.   ;-)Believe me, shrinking size is
fairly easy, but it's a tradeoff in accidental errors, readability,
and speed.

>> Splurge on the memory, give it 32 kb or so. It'll "probably" be faster
>> with a bigger buffer.
>
> At the cost of reducing the number of platforms it would be able to run on.
> Currently bsum uses an 8K memory buffer to optimize disk reads. Using a
> buffer of 64KB increases the overall speed by 10%. Not that much, for a
> 700% increase of memory usage.

Don't you have an 8086 machine? How much RAM does it have? I had
thought most had at least 64 kb of RAM, but I guess that's not
accounting for the DOS + shell overhead. Honestly, I wrote several
simple hexdump variants in recent months, and the biggest slowdown was
my small buffer (only 16 bytes in the .ASM version). The C version is
larger but always well-buffered, so it's the fastest. I even got 2x
speedup (and noticeable size decrease) by avoiding printf entirely and
using my own outhex routine.

Okay, so let me break down your source and give some (trivial)
comments here. I assume that's okay with you!  ;-)

Irrelevant aesthetics:   lines too long (shouldn't be more than 80),
not enough indentation (instructions vs. labels), irrelevant "jz short
..." (when "short" conditional jump is always mandatory for "cpu
8086").

"section .data align=1" is probably what you intended here. (No need
to comment it out entirely. I think default is align=4 or some such,
that's probably what you didn't like.)

"buff resb 8192" and "mov cx, 8192" should be moved to EQU for clarity
(and, even better, as "1024 * 8" constant expression).

The program does not end in a CR+LF pair. Thus the output is an
incomplete line. Not a huge deal but still (sometimes) noticeable.

"int 21h // xchg ax, bp // int 21h" is repeated several times. If you
really want to save space, put "msgquit:" before the first one and
"jmp short msgquit" for the others (since this is quitting the program
anyways).

BTW, most asm devs actively hate "loop" in lieu of "dec // jnz". Not
sure if this would really be worth it, even for your 8086.

"shl bx, cl" (where CL=4) is also shunned, AFAIK, on 8086 machines, in
lieu of speedier (times 4) "shl bx,1". But if it's only done extremely
rarely then it won't add up to much difference. Only when done
thousands of times would you barely even notice.

Converting hex nibble to ASCII shouldn't need a jump at all. On the
8086 all jumps are very slow. Best to avoid them entirely if possible.
Here you can easily use the old "cmp al, 0Ah // sbb al, 69h // das"
trick instead. But since you're only printing hex one time (instead of
thousands), you probably don't care.

Okay, just wanted to add my $0.02 in case it was (accidentally) helpful.   :-)

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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-04-10 Thread dmccunney
On Mon, Apr 10, 2017 at 9:36 AM, Mateusz Viste  wrote:
> On Mon, 10 Apr 2017 00:56:17 -0500, Rugxulo wrote:
>
>> Splurge on the memory, give it 32 kb or so. It'll "probably" be faster
>> with a bigger buffer.
>
> At the cost of reducing the number of platforms it would be able to run
> on.

I have to ask.  How many folks *have* platforms now it *wouldn't* run
on? I suspect the number is *very* small.

(Most folks now are trying to get FreeDOS to boot native on a machine
rather larger and more powerful than the machines DOS was used on, or
running it in a VM.  Even folks doing embedded development on IoT
devices are probably dealing with fast full 32bit CPUs with more than
enough RAM and external storage, and can run a Linux kernel or an RTOS
that bears no resemblance to DOS.)

> Mateusz
__
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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-04-10 Thread Ralf Quint
On 4/10/2017 6:36 AM, Mateusz Viste wrote:
> On Mon, 10 Apr 2017 00:56:17 -0500, Rugxulo wrote:
>> It would be interesting to see some benchmark numbers for that (for
>> various specific tools, 8086, 386, etc).
> Just for the fun of it, I did some quick measures on my 386SX PC,
> computing various checksums of a 2 MiB file. Results below.
>
> BSUM (by Mateusz Viste) :  6.0s (100%)
> CRC32 (by Joe Forster)  :  8.5s  (70%)
> CRC32 (by Colin Plumb)  : 26.7s  (22%)
> MD5 (by Colin Plumb): 52.9s  (11%)
> SHA1 (by Colin Plumb)   : 85.7s   (7%)
>
> BSUM is the fastest, which is no surprise since the algorithm is
> extremely simple (4 CPU instructions). The CRC32 computation by Joe
> Forster is surprisingly fast as well. It's 30% slower than bsum and the
> binary is 4x times larger (and I suppose the memory usage is also much
> higher) but that's still quite impressive for a 32-bit checksum.
Well, most of all, it's kind of comparing apples and oranges. Those 
benchmark tests mean nothing if you don't compare them with the number 
of possible collisions you get for each of them.
Though that doesn't mean that there aren't use cases where "simple does 
it"...
>> Splurge on the memory, give it 32 kb or so. It'll "probably" be faster
>> with a bigger buffer.
Nope, won't do a thing. Didn't do much good "back in the days" to use 
anything over 16KB and it is even less relevant on modern hard drives 
with MBs of cache. Or SSDs...

Ralf



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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-04-10 Thread Dale E Sterner
Would you or anyone else know if there is an 802.11 client for dos?
Never heard of one but you guys know alot more than I ever will.

cheers
DS




On Mon, 10 Apr 2017 13:36:24 + (UTC) Mateusz Viste
 writes:
> On Mon, 10 Apr 2017 00:56:17 -0500, Rugxulo wrote:
> > It would be interesting to see some benchmark numbers for that 
> (for
> > various specific tools, 8086, 386, etc).
> 
> Just for the fun of it, I did some quick measures on my 386SX PC, 
> computing various checksums of a 2 MiB file. Results below.
> 
> BSUM (by Mateusz Viste) :  6.0s (100%)
> CRC32 (by Joe Forster)  :  8.5s  (70%)
> CRC32 (by Colin Plumb)  : 26.7s  (22%)
> MD5 (by Colin Plumb): 52.9s  (11%)
> SHA1 (by Colin Plumb)   : 85.7s   (7%)
> 
> BSUM is the fastest, which is no surprise since the algorithm is 
> extremely simple (4 CPU instructions). The CRC32 computation by Joe 
> Forster is surprisingly fast as well. It's 30% slower than bsum and 
> the 
> binary is 4x times larger (and I suppose the memory usage is also 
> much 
> higher) but that's still quite impressive for a 32-bit checksum.
> 
> > Splurge on the memory, give it 32 kb or so. It'll "probably" be 
> faster
> > with a bigger buffer.
> 
> At the cost of reducing the number of platforms it would be able to 
> run 
> on.
> Currently bsum uses an 8K memory buffer to optimize disk reads. 
> Using a 
> buffer of 64KB increases the overall speed by 10%. Not that much, 
> for a 
> 700% increase of memory usage.
> 
> Mateusz
> 
> 
>
-
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**
>From Dale Sterner - MS organic chemistry
http://pubs.acs.org/doi/abs/10.1021/jo00975a052
***


Police Urge Americans to Carry This With Them at All Times
The Observer
http://thirdpartyoffers.juno.com/TGL3141/58eb98a73a29d18a74578st01duc

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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-04-10 Thread Mateusz Viste
On Mon, 10 Apr 2017 00:56:17 -0500, Rugxulo wrote:
> It would be interesting to see some benchmark numbers for that (for
> various specific tools, 8086, 386, etc).

Just for the fun of it, I did some quick measures on my 386SX PC, 
computing various checksums of a 2 MiB file. Results below.

BSUM (by Mateusz Viste) :  6.0s (100%)
CRC32 (by Joe Forster)  :  8.5s  (70%)
CRC32 (by Colin Plumb)  : 26.7s  (22%)
MD5 (by Colin Plumb): 52.9s  (11%)
SHA1 (by Colin Plumb)   : 85.7s   (7%)

BSUM is the fastest, which is no surprise since the algorithm is 
extremely simple (4 CPU instructions). The CRC32 computation by Joe 
Forster is surprisingly fast as well. It's 30% slower than bsum and the 
binary is 4x times larger (and I suppose the memory usage is also much 
higher) but that's still quite impressive for a 32-bit checksum.

> Splurge on the memory, give it 32 kb or so. It'll "probably" be faster
> with a bigger buffer.

At the cost of reducing the number of platforms it would be able to run 
on.
Currently bsum uses an 8K memory buffer to optimize disk reads. Using a 
buffer of 64KB increases the overall speed by 10%. Not that much, for a 
700% increase of memory usage.

Mateusz


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Re: [Freedos-user] bsum - compute BSD checksums of your files

2017-04-09 Thread Rugxulo
Hi,

I haven't tried this (yet), but nice work!

On Sun, Apr 9, 2017 at 1:16 PM, Mateusz Viste  wrote:
>
> I needed to verify the integrity of a few files after transferring them
> to/from my 8086 PC the other day. The obvious method for such task is
> computing a checksum of the file, like MD5, SHA1, etc...

These days, MD5 and SHA1 are normally considered broken and obsolete,
but they're still good for simple private checks against corruption.

Having said that, I normally prefer MD5 myself, but in DOS I often
(also) use CRC32, which is fairly universal (and used by archivers
like ZIP).

> However, on an 8086 this may take ages (even on a fairly fast 386,
> computing the MD5 sum of a 2 MiB file takes one minute).

It would be interesting to see some benchmark numbers for that (for
various specific tools, 8086, 386, etc).

I know Blair's (16-bit) MD5SUM is usually half the speed of DOS386's
FBMD5 (32-bit). Of course that can vary by cpu family and other
factors. Also, like all things, I'm sure there's plenty of room for
improvement.

AFAIK, the 386 (often with little or no cache?) preferred much smaller
code (similar to 8086) vs. 486's pipelined way of preferring simpler
instructions. The 486 was also allegedly very sensitive to alignment.
I'm not sure many compilers truly took full advantage of those
specific cpus.

> Since I don't like waiting, I created an alternative tool over the weekend: 
> bsum.
>
> bsum is a tiny DOS tool that computes the BSD checksum of a file. It's
> very tiny: only 256 bytes (half of which is taken by the help screen), so
> it will easily fit in a single disk sector. A BSD checksum is obviously
> not as strong as MD5 or SHA1, but it's still more than enough for
> verifying whether or not a file got corrupted during a transfer.
>
> bsum is compatible with 8086 and requires only a few kilobytes of memory.
> Also, it's very fast.

Splurge on the memory, give it 32 kb or so. It'll "probably" be faster
with a bigger buffer.

> Homepage: http://bsum.sourceforge.net

Sounds good. Although I admit to being mostly unfamiliar with BSD cksum.

I did recently try to mirror some CRC32 tools to iBiblio, just for completeness.

http://www.ibiblio.org/pub/micro/pc-stuff/freedos/files/util/file/crc32/

Charles Dye's CHKSUM is fairly feature-packed (albeit only CRC32 and
DR-DOS XDIR sums), roughly 5 kb.

The other CRC32 util is a very simplistic (but good) .COM of roughly 1
kb, which is what I often use in a pinch (mostly due to its small
size). And I think the author of that one still frequents FreeDOS
mailing lists.

Again, feel free to benchmark some of these, and tell us the results.

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[Freedos-user] bsum - compute BSD checksums of your files

2017-04-09 Thread Mateusz Viste
Hello,

I needed to verify the integrity of a few files after transferring them 
to/from my 8086 PC the other day. The obvious method for such task is 
computing a checksum of the file, like MD5, SHA1, etc... However, on an 
8086 this may take ages (even on a fairly fast 386, computing the MD5 sum 
of a 2 MiB file takes one minute).

Since I don't like waiting, I created an alternative tool over the 
weekend: bsum.

bsum is a tiny DOS tool that computes the BSD checksum of a file. It's 
very tiny: only 256 bytes (half of which is taken by the help screen), so 
it will easily fit in a single disk sector. A BSD checksum is obviously 
not as strong as MD5 or SHA1, but it's still more than enough for 
verifying whether or not a file got corrupted during a transfer.

bsum is compatible with 8086 and requires only a few kilobytes of memory. 
Also, it's very fast.

Homepage: http://bsum.sourceforge.net

Mateusz


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