Cool Kevin, I'll accept. By the way, I read about a very interesting way of
making money if you, like me, are near debt or if your team is quite rich.
It's true that the effect of training sessions decrease, but they still have
some benefit. What some people do, but you must make sure their's a
Hi,
Can someone tell me how do I change message boards in the sledging section?
It tells me I'm subscribed to quite a few boards, but I can only see posts
and post to 'global' how do I change the board?
Ari
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Hi all
I got this idea in my mind when I read the trek 2000 documentation and
played the demo. For those of us like me, who battle with strategy board
Hi Dave,
All I can say the only good thing about this is that STFC will need to
be totally written from scratch. That can be good, as many have said, as
the game will likely come out better than before.
Dave wrote:
Hi,
I've had some bad days, and i'm not a programmer, but any way you cut
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Hi all
What do you think about sonic kids' online flash player games? Both
banjo buster and memory have a bug in them. With banjo buster if the
game is
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Hi jim
ARE you still planning to change your snakes and ladders game? Its cool,
but instead of the animal barking, crowing, etc. I would like it to
make
Hi Nicol,
Over all I like your concept to a point. What you are really talking
about is something along the lines of a real time strategy game rather
than an arcade game.
I've actually done some thinking of this myself although I would rather
see the game take place in the Star Trek Next
Hi listers,
As all of you are now aware the original STFC source code is gone so I
am going to have to rewrite the game from scratch or from near scratch
no matter what I do. Over on the audyssey list Nicol was making a
suggestion of making Trek 2000 real time. I'm wondering since I have to
yes! yes! yes!
and if their is anything I can do to help, just let me know!
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 14, 2006 5:13 AM
Subject: [Audyssey] Possible future for STFC.
Hi listers,
As
Some of you may already have read the post about the questionnaire related to
this, but here's the full story:
==
Audio Game Maker: game building environment for the blind
The Bartiméus Accessibility foundation has announced the development of Audio
Game Maker, an application which
REALTIME IS BETTER IN MY OPINION, BUT EITHER GAME WOULD BE FUN.
-Original Message-
From: Thomas Ward [mailto:[EMAIL PROTECTED]
Sent: Thursday, September 14, 2006 4:14 AM
To: Gamers Discussion list
Subject: [Audyssey] Possible future for STFC.
Hi listers,
As all of you are now aware
Hi,
The address and port is:
svmud.lysator.liu.se
Port: 2046
Remember, it's in Swedish but try to type something in the prompt. Does it work?
Many thanks,
Christian
On 2006-09-13 at 18:32 Cary wrote:
if you give the address and port I'll check it out and see what I can
find
out.
HyperTerminal
I would much prefer a realtime game.
Casey
Jesus is the steady hand on your shoulder that no one else knows is there.
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, September 14, 2006 6:40 AM
Subject: Re:
Excellent idea.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 14, 2006 4:13 AM
Subject: [Audyssey] Possible future for STFC.
Hi listers,
As all of you are now aware the original STFC source code is
Hi Nicol,
Ah, I do understand what you are saying. Yes, Dark Destroyer is an
arcade game, and I understand that is what you are aiming for.
Unfortunately, I am a fan of strategy games so I guess our ideas are
incompatible on that point. While you and I both like the idea of a real
time game
Ha! Maybe this was meant to happen so you could have an understanding of
sorts and start all over.
- Original Message -
From: Dave [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 13, 2006 7:58 PM
Subject: Re: [Audyssey] STFC sad news.
Hi,
Like the idea. Just don't over work yourself doing it, and if move in
this direction. People should realize that a release would take a
wile. Sorry about losing your code. Sometimes these things happen. so
do the break, think on this new concept, and work on what you got for now.
At 05:13 AM
Same here. I would love to help.
- Original Message -
From: K4NKZ Jim Ardin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 14, 2006 5:13 AM
Subject: Re: [Audyssey] Possible future for STFC.
yes! yes! yes!
and if their is anything I can do to
Hi,
Good points. In fact, weather I attempted to recreate the original STFC
or move towards this new real time game idea it is going to be a long
while in the making.
Trouble wrote:
Like the idea. Just don't over work yourself doing it, and if move in
this direction. People should realize
I think realtime gamePlay is best
Best regards Søren.
Mail MSN:
[EMAIL PROTECTED]
Webside:
http://www.frip.dk/slj/
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 14, 2006 11:13 AM
Subject: [Audyssey]
Hi,
Not much can be done at the moment.
Smile.
david wrote:
Same here. I would love to help.
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Hi Nicol
I think you need to play those flash games with Jaws turned off.
I start the game then I turn off JFW then I hit f5 to refresh the screen and
regain my focus on the game.
This way all the commands workk like they should.
Phil
- Original Message -
From: Nicol Oosthuizen [EMAIL
Hi Tom,
I know I am in the minority when I say that I don't really enjoy real time
sim games so much. Very rarely does one catch my interest for very long, and
usually the game would have to just knock my socks off in order to get me to
buy them.
So my vote is no. I know you are sick of stfc
Hi Thomas,
Great idea, a live action star trek game!
You could pick your mission from a list then pick what ship you are
controlling.
When David did Star Trek originally with PCS in DOS we did not know if blind
people could handle so much information in a live action game, plus DOS had
the
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But in banjo buster, how will I then know my score if jaws is off?
thanks
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On
I think I turned JFW on at that point to read the score.
Phil
- Original Message -
From: Nicol Oosthuizen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 14, 2006 8:52 AM
Subject: Re: [Audyssey] banjo buster
NB: This email and its contents
This post made no sense to me. Could you explain what you are referring to?
- Original Message -
From: Nicol Oosthuizen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 13, 2006 10:36 PM
Subject: [Audyssey] sorry I forgot something
NB:
I like this idea better. I was also wondering how you are going to deal
with the copy write conflicts?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Thursday, September 14, 2006 4:14 AM
To: Gamers Discussion list
Subject: [Audyssey]
Folks, please let's try to remember to put descriptive subject lines in
messages. Many thanks.
* Nicol Oosthuizen [EMAIL PROTECTED] [060913 23:42]:
Oh yes, you press c to hear your current coordinate.
--
Say no, then negotiate.
-- Helga
Raul A. Gallegos ... IliwSsmc
Hi,
Personally i like this idea, but i'd like to add something to it. In a
ww2 submarine game, i think it was called Wolf Pack, you commanded one
submarine, on an attack mission against an enemy convoy. Now you could do a
solo attack or you could trail the convoy and bring in i think it was
Hi,
Excellent suggestion, let me add two more. First, taking the concept of
missions, why not let the user create there own missions, i can see various
ways this would be possible. And second, how about realtime network play?
Dave.
- Original Message -
From: Phil Vlasak [EMAIL
Hi guys,
Well, I can see the demise of the old star trek final conflict game coming,
alas, we barely knew thee.Parting is such sweet sorrow...wish I could do
shakespeare in the original klingon, smile.
As for the real time ship command, I could think of some interesting ideas. One
would be
I do like the real time idea, especially if it could be written so that new
enemies could be created and new types of ship added.
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Hi Tom
I've been just catching up on emails and wanted to say I can only imagine
the way you are feeling. Taking a break from STFC for awhile might be a
good idea.
Ron
Audyssey Editor
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent:
I certainly agree that would be a great direction to take the game! The
different ships, missions, some great combinations!
Ron
- Original Message -
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 14, 2006 8:08 AM
Subject: Re:
Hi.
I love that idea!! And, one more thing, in case you haven't already thought
of it. I'm thinking this is what you're last post was implying, but I wasn't
sure if it would be exactly this way or not. So, here goes.Since you would
have to play one ship and stick with it, would it be possible
Think about it; if you do a real time choose your ship kind of thing, you
could make your interpretation of the dominion war.
One mission could be you're the defiant and you need to destroy some heavy
weapon stations for your fleet to come through. Then you need to take back a
planet from the
Hey, the first 3d flight game. Use the arrows to go left, right up or down
and use something like the control key for thrusters.
lol
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Thursday, September 14, 2006 8:07 AM
To: Gamers
I'll be in tonight's Gamer's Chat.
I will help anybody with my new launch of the baseball game accessible Jaws
configs.
Hoping to see Phil there.
Gary
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After the launch of the Strat O Matic Computer Baseball game on MOnkey I
found some improvements that was needed.
I my next phase to making the baseball game accessible for net play, where I
was installing another game on another computer I found that the accessible
sounds needed adjustment.
I'd vote for the Lonewolf-type stfc strategy game. That would be awesome.
Allen
Formerly the MaynFrame
New email: [EMAIL PROTECTED]
Web Site: www.fantasystorm.net
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No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.405 / Virus Database: 268.12.3/445 -
Ya know, that does not sound like a bad idea.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 14, 2006 3:13 AM
Subject: [Audyssey] Possible future for STFC.
Hi listers,
As all of you are now aware the
Hi David,
Ahem I know I certainly didn't plan to smoke 80% of the STFC code,
but the fact that I did now leaves us with all new possabilities for
something else.
david wrote:
Ha! Maybe this was meant to happen so you could have an understanding of
sorts and start all over.
Yeah, the flash games do seam to work better when the screen reader is
unloaded doesn't it? Good tip.
Phil Vlasak wrote:
Hi Nicol
I think you need to play those flash games with Jaws turned off.
I start the game then I turn off JFW then I hit f5 to refresh the screen and
regain my focus on
Hi Phil,
A slight correction you said Windows 98 didn't have DirectX. Actually,
it did. I believe it was DirectX 6 or 7. However, Windows 95, the early
versions, did not have DirectX. Everyone had to access the sound card
via com audio which wasn't all that great.
Anyway, live action ST game
Hi Allan,
Well, you are the first person to disagree withthe the throng of those
looking for a real time game. Smile.
It is possible a couple years down stream I will revive STFC in it's
original state, but the real time bridge commander sim seams to be the
more interesting project.
Allan
Hi,
I have no idea how to deal with the copyright conflicts at the moment.
Smile.
Reinhard Stebner wrote:
I like this idea better. I was also wondering how you are going to deal
with the copy write conflicts?
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Hi Charles,
Basicly, in a way the game would be a flight simulator except instead of
flying a plane, jet, etc you happen to be piloting the most powerful
starships of the Federation fleet in to battle against the enemy's of
the Alpha quadrant.
As for developing and sharing missions that would
Hi Dave,
I don't know if you have ever played GMA Tank Commander, but GMA did
find a way to allow you to command several tanks at once. You pressed c
to bring up a list of tanks under your command, you selected it, and
then told it where to go, and they were then commanded by the AI when it
Hi Dave,
As for suggestion 1 I have already explained why that isn't feasible. If
not on this list over on the USA Games list. Eitherway, I don't think it
is feasible.
As for suggestion two I figure network gaming is something lots of folks
want, but honestly I am not a big network gamer.
Hi Allan,
Yeah, it would be interesting to be able to command other races ships,
but that is a bit of a complicated twist as you might imagine. I wish to
do missions all from the Federation perspective, and if I started other
races then we are talking missions all from their perspective, and so
Hi all, (since for some reason my email serve doesn't seem to want me
to subscribe to Dan Z's email list), I thought I'd ask any of you
superDeekout fans for a bit of knowledge.
OK, there's 84 levels in the game, and just then I've only mannaged
to get to my highest - halfway through level 6.
Hi Nicol,
In the future if you forget something rather than writing another email
that is totally unconnected what I suggest doing is check your email,
and reply to the message you just wrote with the additional info.
Nicol Oosthuizen wrote:
NB: This email and its contents are subject to our
Hi Sean,
You are forgetting a direction. For a game to be true 3d you have a
forward and backward direction as well as up down, left and right.
That is a tough kind of game to play especially by sound alone.
Sean Mealin wrote:
Hey, the first 3d flight game. Use the arrows to go left, right up
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