Re: [Audyssey] Battrick

2006-09-14 Thread ari
Cool Kevin, I'll accept. By the way, I read about a very interesting way of making money if you, like me, are near debt or if your team is quite rich. It's true that the effect of training sessions decrease, but they still have some benefit. What some people do, but you must make sure their's a

Re: [Audyssey] Battrick

2006-09-14 Thread ari
Hi, Can someone tell me how do I change message boards in the sledging section? It tells me I'm subscribed to quite a few boards, but I can only see posts and post to 'global' how do I change the board? Ari ___ Gamers mailing list ..

[Audyssey] trek 2000 an idea for a future game

2006-09-14 Thread Nicol Oosthuizen
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Hi all I got this idea in my mind when I read the trek 2000 documentation and played the demo. For those of us like me, who battle with strategy board

Re: [Audyssey] STFC sad news.

2006-09-14 Thread Thomas Ward
Hi Dave, All I can say the only good thing about this is that STFC will need to be totally written from scratch. That can be good, as many have said, as the game will likely come out better than before. Dave wrote: Hi, I've had some bad days, and i'm not a programmer, but any way you cut

[Audyssey] banjo buster

2006-09-14 Thread Nicol Oosthuizen
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Hi all What do you think about sonic kids' online flash player games? Both banjo buster and memory have a bug in them. With banjo buster if the game is

[Audyssey] jim's ladder game

2006-09-14 Thread Nicol Oosthuizen
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Hi jim ARE you still planning to change your snakes and ladders game? Its cool, but instead of the animal barking, crowing, etc. I would like it to make

Re: [Audyssey] trek 2000 an idea for a future game

2006-09-14 Thread Thomas Ward
Hi Nicol, Over all I like your concept to a point. What you are really talking about is something along the lines of a real time strategy game rather than an arcade game. I've actually done some thinking of this myself although I would rather see the game take place in the Star Trek Next

[Audyssey] Possible future for STFC.

2006-09-14 Thread Thomas Ward
Hi listers, As all of you are now aware the original STFC source code is gone so I am going to have to rewrite the game from scratch or from near scratch no matter what I do. Over on the audyssey list Nicol was making a suggestion of making Trek 2000 real time. I'm wondering since I have to

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread K4NKZ Jim Ardin
yes! yes! yes! and if their is anything I can do to help, just let me know! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 14, 2006 5:13 AM Subject: [Audyssey] Possible future for STFC. Hi listers, As

[Audyssey] Audio Game Maker: game building environment for the blind

2006-09-14 Thread AudioGames.net
Some of you may already have read the post about the questionnaire related to this, but here's the full story: == Audio Game Maker: game building environment for the blind The Bartiméus Accessibility foundation has announced the development of Audio Game Maker, an application which

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread Liam Erven
REALTIME IS BETTER IN MY OPINION, BUT EITHER GAME WOULD BE FUN. -Original Message- From: Thomas Ward [mailto:[EMAIL PROTECTED] Sent: Thursday, September 14, 2006 4:14 AM To: Gamers Discussion list Subject: [Audyssey] Possible future for STFC. Hi listers, As all of you are now aware

Re: [Audyssey] Cant connect to a mud

2006-09-14 Thread Christian
Hi, The address and port is: svmud.lysator.liu.se Port: 2046 Remember, it's in Swedish but try to type something in the prompt. Does it work? Many thanks, Christian On 2006-09-13 at 18:32 Cary wrote: if you give the address and port I'll check it out and see what I can find out. HyperTerminal

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread Casey
I would much prefer a realtime game. Casey Jesus is the steady hand on your shoulder that no one else knows is there. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, September 14, 2006 6:40 AM Subject: Re:

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread david
Excellent idea. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 14, 2006 4:13 AM Subject: [Audyssey] Possible future for STFC. Hi listers, As all of you are now aware the original STFC source code is

Re: [Audyssey] trek 2000 an idea for a future game

2006-09-14 Thread Thomas Ward
Hi Nicol, Ah, I do understand what you are saying. Yes, Dark Destroyer is an arcade game, and I understand that is what you are aiming for. Unfortunately, I am a fan of strategy games so I guess our ideas are incompatible on that point. While you and I both like the idea of a real time game

Re: [Audyssey] STFC sad news.

2006-09-14 Thread david
Ha! Maybe this was meant to happen so you could have an understanding of sorts and start all over. - Original Message - From: Dave [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 13, 2006 7:58 PM Subject: Re: [Audyssey] STFC sad news. Hi,

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread Trouble
Like the idea. Just don't over work yourself doing it, and if move in this direction. People should realize that a release would take a wile. Sorry about losing your code. Sometimes these things happen. so do the break, think on this new concept, and work on what you got for now. At 05:13 AM

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread david
Same here. I would love to help. - Original Message - From: K4NKZ Jim Ardin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 14, 2006 5:13 AM Subject: Re: [Audyssey] Possible future for STFC. yes! yes! yes! and if their is anything I can do to

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread Thomas Ward
Hi, Good points. In fact, weather I attempted to recreate the original STFC or move towards this new real time game idea it is going to be a long while in the making. Trouble wrote: Like the idea. Just don't over work yourself doing it, and if move in this direction. People should realize

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread Søren Jensen
I think realtime gamePlay is best Best regards Søren. Mail MSN: [EMAIL PROTECTED] Webside: http://www.frip.dk/slj/ - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 14, 2006 11:13 AM Subject: [Audyssey]

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread Thomas Ward
Hi, Not much can be done at the moment. Smile. david wrote: Same here. I would love to help. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] banjo buster

2006-09-14 Thread Phil Vlasak
Hi Nicol I think you need to play those flash games with Jaws turned off. I start the game then I turn off JFW then I hit f5 to refresh the screen and regain my focus on the game. This way all the commands workk like they should. Phil - Original Message - From: Nicol Oosthuizen [EMAIL

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread Allan Thompson
Hi Tom, I know I am in the minority when I say that I don't really enjoy real time sim games so much. Very rarely does one catch my interest for very long, and usually the game would have to just knock my socks off in order to get me to buy them. So my vote is no. I know you are sick of stfc

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread Phil Vlasak
Hi Thomas, Great idea, a live action star trek game! You could pick your mission from a list then pick what ship you are controlling. When David did Star Trek originally with PCS in DOS we did not know if blind people could handle so much information in a live action game, plus DOS had the

Re: [Audyssey] banjo buster

2006-09-14 Thread Nicol Oosthuizen
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf But in banjo buster, how will I then know my score if jaws is off? thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

Re: [Audyssey] banjo buster

2006-09-14 Thread Phil Vlasak
I think I turned JFW on at that point to read the score. Phil - Original Message - From: Nicol Oosthuizen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 14, 2006 8:52 AM Subject: Re: [Audyssey] banjo buster NB: This email and its contents

Re: [Audyssey] sorry I forgot something

2006-09-14 Thread Charles Rivard
This post made no sense to me. Could you explain what you are referring to? - Original Message - From: Nicol Oosthuizen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 13, 2006 10:36 PM Subject: [Audyssey] sorry I forgot something NB:

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread Reinhard Stebner
I like this idea better. I was also wondering how you are going to deal with the copy write conflicts? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Thursday, September 14, 2006 4:14 AM To: Gamers Discussion list Subject: [Audyssey]

[Audyssey] Moderator's Note (subject lines) RE: sorry I forgot something

2006-09-14 Thread Raul A. Gallegos
Folks, please let's try to remember to put descriptive subject lines in messages. Many thanks. * Nicol Oosthuizen [EMAIL PROTECTED] [060913 23:42]: Oh yes, you press c to hear your current coordinate. -- Say no, then negotiate. -- Helga Raul A. Gallegos ... IliwSsmc

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread Dave
Hi, Personally i like this idea, but i'd like to add something to it. In a ww2 submarine game, i think it was called Wolf Pack, you commanded one submarine, on an attack mission against an enemy convoy. Now you could do a solo attack or you could trail the convoy and bring in i think it was

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread Dave
Hi, Excellent suggestion, let me add two more. First, taking the concept of missions, why not let the user create there own missions, i can see various ways this would be possible. And second, how about realtime network play? Dave. - Original Message - From: Phil Vlasak [EMAIL

[Audyssey] real time star trek ideas

2006-09-14 Thread Allan Thompson
Hi guys, Well, I can see the demise of the old star trek final conflict game coming, alas, we barely knew thee.Parting is such sweet sorrow...wish I could do shakespeare in the original klingon, smile. As for the real time ship command, I could think of some interesting ideas. One would be

Re: [Audyssey] trek 2000 an idea for a future game

2006-09-14 Thread David Taylor
I do like the real time idea, especially if it could be written so that new enemies could be created and new types of ship added. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] STFC sad news.

2006-09-14 Thread Ron Schamerhorn
Hi Tom I've been just catching up on emails and wanted to say I can only imagine the way you are feeling. Taking a break from STFC for awhile might be a good idea. Ron Audyssey Editor - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent:

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread Ron Schamerhorn
I certainly agree that would be a great direction to take the game! The different ships, missions, some great combinations! Ron - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 14, 2006 8:08 AM Subject: Re:

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread Lisa Leonardi
Hi. I love that idea!! And, one more thing, in case you haven't already thought of it. I'm thinking this is what you're last post was implying, but I wasn't sure if it would be exactly this way or not. So, here goes.Since you would have to play one ship and stick with it, would it be possible

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread Sean Mealin
Think about it; if you do a real time choose your ship kind of thing, you could make your interpretation of the dominion war. One mission could be you're the defiant and you need to destroy some heavy weapon stations for your fleet to come through. Then you need to take back a planet from the

Re: [Audyssey] trek 2000 an idea for a future game

2006-09-14 Thread Sean Mealin
Hey, the first 3d flight game. Use the arrows to go left, right up or down and use something like the control key for thrusters. lol -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Thursday, September 14, 2006 8:07 AM To: Gamers

[Audyssey] Game Chat with Crash

2006-09-14 Thread Gary Whittington
I'll be in tonight's Gamer's Chat. I will help anybody with my new launch of the baseball game accessible Jaws configs. Hoping to see Phil there. Gary ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED]

[Audyssey] Improve Accessible Baseball game

2006-09-14 Thread Gary Whittington
After the launch of the Strat O Matic Computer Baseball game on MOnkey I found some improvements that was needed. I my next phase to making the baseball game accessible for net play, where I was installing another game on another computer I found that the accessible sounds needed adjustment.

[Audyssey] possible future for stfc

2006-09-14 Thread Allen
I'd vote for the Lonewolf-type stfc strategy game. That would be awesome. Allen Formerly the MaynFrame New email: [EMAIL PROTECTED] Web Site: www.fantasystorm.net -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.405 / Virus Database: 268.12.3/445 -

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread John
Ya know, that does not sound like a bad idea. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 14, 2006 3:13 AM Subject: [Audyssey] Possible future for STFC. Hi listers, As all of you are now aware the

Re: [Audyssey] STFC sad news.

2006-09-14 Thread Thomas Ward
Hi David, Ahem I know I certainly didn't plan to smoke 80% of the STFC code, but the fact that I did now leaves us with all new possabilities for something else. david wrote: Ha! Maybe this was meant to happen so you could have an understanding of sorts and start all over.

Re: [Audyssey] banjo buster

2006-09-14 Thread Thomas Ward
Yeah, the flash games do seam to work better when the screen reader is unloaded doesn't it? Good tip. Phil Vlasak wrote: Hi Nicol I think you need to play those flash games with Jaws turned off. I start the game then I turn off JFW then I hit f5 to refresh the screen and regain my focus on

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread Thomas Ward
Hi Phil, A slight correction you said Windows 98 didn't have DirectX. Actually, it did. I believe it was DirectX 6 or 7. However, Windows 95, the early versions, did not have DirectX. Everyone had to access the sound card via com audio which wasn't all that great. Anyway, live action ST game

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread Thomas Ward
Hi Allan, Well, you are the first person to disagree withthe the throng of those looking for a real time game. Smile. It is possible a couple years down stream I will revive STFC in it's original state, but the real time bridge commander sim seams to be the more interesting project. Allan

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread Thomas Ward
Hi, I have no idea how to deal with the copyright conflicts at the moment. Smile. Reinhard Stebner wrote: I like this idea better. I was also wondering how you are going to deal with the copy write conflicts? ___ Gamers mailing list ..

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread Thomas Ward
Hi Charles, Basicly, in a way the game would be a flight simulator except instead of flying a plane, jet, etc you happen to be piloting the most powerful starships of the Federation fleet in to battle against the enemy's of the Alpha quadrant. As for developing and sharing missions that would

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread Thomas Ward
Hi Dave, I don't know if you have ever played GMA Tank Commander, but GMA did find a way to allow you to command several tanks at once. You pressed c to bring up a list of tanks under your command, you selected it, and then told it where to go, and they were then commanded by the AI when it

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread Thomas Ward
Hi Dave, As for suggestion 1 I have already explained why that isn't feasible. If not on this list over on the USA Games list. Eitherway, I don't think it is feasible. As for suggestion two I figure network gaming is something lots of folks want, but honestly I am not a big network gamer.

Re: [Audyssey] real time star trek ideas

2006-09-14 Thread Thomas Ward
Hi Allan, Yeah, it would be interesting to be able to command other races ships, but that is a bit of a complicated twist as you might imagine. I wish to do missions all from the Federation perspective, and if I started other races then we are talking missions all from their perspective, and so

[Audyssey] hints for playing superdeekout?

2006-09-14 Thread Rachel D Keyte
Hi all, (since for some reason my email serve doesn't seem to want me to subscribe to Dan Z's email list), I thought I'd ask any of you superDeekout fans for a bit of knowledge. OK, there's 84 levels in the game, and just then I've only mannaged to get to my highest - halfway through level 6.

[Audyssey] Moderator sorry I forgot something

2006-09-14 Thread Thomas Ward
Hi Nicol, In the future if you forget something rather than writing another email that is totally unconnected what I suggest doing is check your email, and reply to the message you just wrote with the additional info. Nicol Oosthuizen wrote: NB: This email and its contents are subject to our

Re: [Audyssey] trek 2000 an idea for a future game

2006-09-14 Thread Thomas Ward
Hi Sean, You are forgetting a direction. For a game to be true 3d you have a forward and backward direction as well as up down, left and right. That is a tough kind of game to play especially by sound alone. Sean Mealin wrote: Hey, the first 3d flight game. Use the arrows to go left, right up