Hi Charles,
Basicly, in a way the game would be a flight simulator except instead of 
flying a plane, jet, etc you happen to be piloting the most powerful 
starships of the Federation fleet in to battle against the enemy's of 
the Alpha quadrant.
As for developing and sharing missions that would be a rather 
complicated feature to add on many levels. Here is why I probably won't 
end up doing it.

1. Unlike lonewolf I plan to self-voice this game with the realism of 
Neospeech Kate like I did with sTFC. One of the down sides of 
self-voicing is for someone to make missions they better have Neospeech 
Kate, Goldwav, and be willing to fork out ffor the development tools I 
have to make the missions look and sound like the  rest of the game.
It would be jolting to have say 90% of the game sound like Neospeech 
kate from mission 1 to 20 and then in mission 21 hear say Eloquence 
start reading out your mission orders. I don't want to see missmatched 
things like that happen to the game.
2. Lonewolf had a textbox where all the info was displayed to the 
screen. Something similar would absolutely have to be done to make 
mission writing a possability, and then are talking about doing the leg 
work to make the game work with screen readers of all kinds, and we then 
lose the realism of a built in talking computer. Not to mention someone 
would absolutely have to own a screen reader to play.
3. There is of course the alternative of writing a Sapi driver to use MS 
Sapi. Anyone who has loaded say Jim Kitchen games for the first time 
knows how aweful Microsoft Sam sounds coming up, and unless you have 
something better installed at the moment MS Sam is your only option, and 
sounds horrible. That to me is a certain mood killer. Until I owned 
Neospeech I rarely played Jim's games on the account MS Sapi is so 
terrible sounding.
4. Besides the issue to decide weather to self-voice etc we have to come 
to the matter of the script language itself. You were right in saying it 
would have to be not very complicated. Doing that effectively isn't 
always easy to do, and have to be well thought out in advance. I have no 
problem in saying I am not skilled enough to write script engines for 
games although I could probably figure it out if I was in a situation to 
do so.

Anyway, allot of things to think out before that would become a reality.


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