Hi Charles, Basicly, in a way the game would be a flight simulator except instead of flying a plane, jet, etc you happen to be piloting the most powerful starships of the Federation fleet in to battle against the enemy's of the Alpha quadrant. As for developing and sharing missions that would be a rather complicated feature to add on many levels. Here is why I probably won't end up doing it.
1. Unlike lonewolf I plan to self-voice this game with the realism of Neospeech Kate like I did with sTFC. One of the down sides of self-voicing is for someone to make missions they better have Neospeech Kate, Goldwav, and be willing to fork out ffor the development tools I have to make the missions look and sound like the rest of the game. It would be jolting to have say 90% of the game sound like Neospeech kate from mission 1 to 20 and then in mission 21 hear say Eloquence start reading out your mission orders. I don't want to see missmatched things like that happen to the game. 2. Lonewolf had a textbox where all the info was displayed to the screen. Something similar would absolutely have to be done to make mission writing a possability, and then are talking about doing the leg work to make the game work with screen readers of all kinds, and we then lose the realism of a built in talking computer. Not to mention someone would absolutely have to own a screen reader to play. 3. There is of course the alternative of writing a Sapi driver to use MS Sapi. Anyone who has loaded say Jim Kitchen games for the first time knows how aweful Microsoft Sam sounds coming up, and unless you have something better installed at the moment MS Sam is your only option, and sounds horrible. That to me is a certain mood killer. Until I owned Neospeech I rarely played Jim's games on the account MS Sapi is so terrible sounding. 4. Besides the issue to decide weather to self-voice etc we have to come to the matter of the script language itself. You were right in saying it would have to be not very complicated. Doing that effectively isn't always easy to do, and have to be well thought out in advance. I have no problem in saying I am not skilled enough to write script engines for games although I could probably figure it out if I was in a situation to do so. Anyway, allot of things to think out before that would become a reality. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
