Re: [Audyssey] topspeed 2 - I'm confused

2007-01-17 Thread Neo
Hi Rachel, I gues you naturally know that Top Speed's basic characteristics suite driving a real car quite well. So you have to keep your foot on the gas (hold down the up arrow) to maintain continuous progress, as well as keep on breaking or steering in the turns, not just tapping the arrow a

Re: [Audyssey] topspeed 2 - I'm confused

2007-01-17 Thread Jim Kitchen
Hi Rachel, I don't know if this will help, but the perspective of Top Speed is that of being above and behind your car rather than inside your car as is the perspective in Mach 1. So the sound panning does end up being backward to that of Mach 1. HTH BFN Jim So what if I'm a bit

[Audyssey] Voyager Elite Force.

2007-01-17 Thread Thomas Ward
Hi All, I don't normally discuss games on here that aren't very accessible, but for you Trek fans with some sighted help and a walk through Voyager Elite Force is one cool game. This weekend for my birthday my Dad bought me Star Trek Voyager Elite Force. At first I was rather skeptical about

Re: [Audyssey] USA Games product ordering and registration.

2007-01-17 Thread Thomas Ward
Hi Will, That is something that is yet to be decided upon. I have already Expressed my misgivings with the way that GMA currently registers games like every time you format your hard drive and reinstall XP from scratch I have to get a new product key, or I have to order a key for every

Re: [Audyssey] blind bastard

2007-01-17 Thread will
hi i think it available from www.malinche.net as a free game, not sure? regards, will - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 4:14 PM Subject: Re: [Audyssey] blind bastard I'm afraid I've never

[Audyssey] Moderator programming topics.

2007-01-17 Thread Thomas Ward
Hi all, I fear the programming topics are beginning to slip away from gaming and get more into more general programming discussions. Audysey is primarily for existing games. I suggest that we all take the programming topics to the agdev-newbies list hosted over on the agdev.org sight. Shean

Re: [Audyssey] audio game maker/save feature

2007-01-17 Thread Dark
No trouble. I do very much hope that coppying stuff is possible in audio game maker, sinse then it'll be possible to spend time creating lots of unique game content, rather than having to repeat things many times. If this feature isn't available in the initial release, I certainly hope it's

Re: [Audyssey] Passwords for Audio game maker

2007-01-17 Thread Dark
Well as I said, it's hardly an original thought sinse it's been used lots of times in main stream games and interactive fiction as well (and in the If, it's even used with separate game files). Beware the Grue! Dark. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] USA Games product ordering and registration.

2007-01-17 Thread shaun everiss
Tom this is not the case. Each computer gets fingerprinted. You reformat and the computer id is the same. Or at least it is for me. When I first got gtc1.0, the losing ids happened as you described. This was squashed. At 09:37 p.m. 17/01/2007, you wrote: Hi Will, That is something that is yet to

Re: [Audyssey] Voyager Elite Force.

2007-01-17 Thread shaun everiss
I have had friends who played elet force 1 and 2. I can't remember how it all went, but you meet the etherians, good guys, and this living thing called the forge and the warsoth or is it vorsoth. Its a misprogrammed computer or something electronic. It basically wants to concer you need to kill

[Audyssey] live chat rpg

2007-01-17 Thread Yvonne Alaniz
Hi Everyone, I was wondering if anyone would like to run a live chat rpg. I would certainly love to play. I lost my regular gaming group a few weeks ago and would like to keep playing. So if there is already a group going on I would like to enter it or create a new one. Yvonne Stressed

[Audyssey] Sryth blade square

2007-01-17 Thread Yvonne Alaniz
There is a news posting on the sryth web site about finding someone in blade square. Is this person the new adventure in blade square? Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED]

[Audyssey] PCS games news, was sarah

2007-01-17 Thread Phil Vlasak
Hi Folks, It must be something in the air, but both GMA and Draconis Entertainment will be on vacation for the next two weeks. David Greenwood and myself have managed to remove two major bugs in the Sarah game but there are still two others to remove before I will be happy selling the game. I

Re: [Audyssey] live chat rpg

2007-01-17 Thread Phil Vlasak
Hi Yvonne, There has been a live chat RPG game going on for at least five years at Audio-tips.com It is a Dungeons and Dragons Role Playing Game and takes place Sunday nights at 9:00 to midnight Eastern US time. It includes myself and David as players and I have a page about it at,

[Audyssey] What ever happened to BSC?

2007-01-17 Thread The Kolesar Brothers
I've tried logging into the BSC web page and I keep getting can't find. Now the correct address is www.bscgames.com Is it not? Can anyone answer this question for me? Thanks for the help. Ron who would love to show off the blast chamber game to a few friends. Matt and his sweet little bit of

Re: [Audyssey] What ever happened to BSC?

2007-01-17 Thread Raul A. Gallegos
The site is currently not reachable. I can assure you that the company still exists though. I played a few BSC games last week and submitted scores. I've copied this reply to support to let them know, but I'm sure someone else has already done this. * The Kolesar Brothers [EMAIL PROTECTED]

Re: [Audyssey] Technoshock Finally Complete!

2007-01-17 Thread aaron danvers-jukes
i'm stuck, i press enter on that switch, yes, i can avoid those fireballs. but where to go? all the doors have other doors with requiring keys, and one is over a pit. but, i can't find any keys what so ever. regards aaron ___ Gamers mailing list ..

[Audyssey] star trek voyager elite force

2007-01-17 Thread Josh
Hi, If anyone wants the sounds, music, and voices or dialog from star trek voyager elite force, I got it. I'll put it up and give it to who wants it. Maybe when audio game maker comes out I can make an accessible elite force game. I read that in the game there is more than one .exe file, so in

Re: [Audyssey] Technoshock Finally Complete!

2007-01-17 Thread shaun everiss
I was once able to find a key but can't remember where. Then there are the fireballs, I would call them more likely turrets that fire rockets. I can't get passed these. Oh if only I had cheats. At 04:34 a.m. 18/01/2007, you wrote: i'm stuck, i press enter on that switch, yes, i can avoid those

Re: [Audyssey] Technoshock Finally Complete!

2007-01-17 Thread will
hi all how do i get passed level one on this game i find the axe kill the robot find a switch, then what? regards, will - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 8:12 AM Subject: Re:

Re: [Audyssey] Technoshock Finally Complete!

2007-01-17 Thread Karl
/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1984 (20070117) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org

Re: [Audyssey] Technoshock Finally Complete!

2007-01-17 Thread Karl
visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1984 (20070117) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers

Re: [Audyssey] What ever happened to BSC?

2007-01-17 Thread will
hi maybe the site is just down I wonder what the next game from them will be? regards, will - Original Message - From: The Kolesar Brothers [EMAIL PROTECTED] To: Blind Gamers Gamers@audyssey.org Sent: Wednesday, January 17, 2007 5:43 AM Subject: [Audyssey] What ever happened to BSC?

Re: [Audyssey] C# game code / IDE stuff

2007-01-17 Thread Cara Quinn
thanks Tom, sorry for the extraneous bandwidth. I misunderstood you that it was okay to discuss dev / language issues here if it was game related. smile My bad! And will close this topic out here now... Have an awesome day and thanks for the tips... Smiles, Cara At 01:46 AM 1/17/2007

Re: [Audyssey] live chat rpg

2007-01-17 Thread Yvonne Alaniz
Phil, Thanks for the info. I went to your site and read up on your group some but there is no where to e mail you for instructions to join. Is your group currently full? Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED]

Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-17 Thread Cara Quinn
Actually, I'm a model rather than a sound designer, smile but have done commercial music production as well... So as not to clutter this list, I'll close now, and say thanks so much for your note and will see if I can locate the list guidelines... If you'd like, please feel free to write

[Audyssey] Fw: phrogram development question : kids programming language .

2007-01-17 Thread Josh
Hi, I received the following message from the people who make the phrogram kids programming language. I think from the message, if you read it, they are willing to do what is necessary to make phrogram accessible. Josh - Original Message - From: Jon Schwartz [EMAIL PROTECTED] To:

Re: [Audyssey] star trek voyager elite force

2007-01-17 Thread shaun everiss
there is this copyright issue again josh.At 04:55 a.m. 18/01/2007, you wrote: Hi, If anyone wants the sounds, music, and voices or dialog from star trek voyager elite force, I got it. I'll put it up and give it to who wants it. Maybe when audio game maker comes out I can make an accessible

Re: [Audyssey] Technoshock Finally Complete!

2007-01-17 Thread shaun everiss
visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1984 (20070117) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers

Re: [Audyssey] Voyager Elite Force.

2007-01-17 Thread Cara Quinn
Nice, sounds like one I might want to get! Thanks much for the review!!! Smiles, Cara At 03:24 AM 1/17/2007 -0500, you wrote: Hi All, I don't normally discuss games on here that aren't very accessible, but for you Trek fans with some sighted help and a walk through Voyager Elite Force is

Re: [Audyssey] Technoshock Finally Complete!

2007-01-17 Thread nicol
Try pressing control+down arrow. This key is used to dodge fireballs. Its called drop a curtzey. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of shaun everiss Sent: Wednesday, January 17, 2007 6:13 PM To: Gamers Discussion list Subject: Re: [Audyssey]

Re: [Audyssey] Fw: phrogram development question : kids programming language .

2007-01-17 Thread shaun everiss
did you mean to give your code to the list? If you did then I may try to help. I have jaws but I don't know how to script. I have also hal. let me know privately if you would like help. I have loads of free time and it looks like this could be a nice project to run with. On another note, the

Re: [Audyssey] Technoshock Finally Complete!

2007-01-17 Thread nicol
After you pressed enter on the switch You must just walk in the room until you hear a low beeping sound. Once you are close to it, you will hear a sound indicating that there is a door. You cannot kill the mosquito robot, dodge it and find the elevator. hth -Original Message- From:

Re: [Audyssey] sarah

2007-01-17 Thread Charles Rivard
Just a wild guess, but . . . when it comes out? - Original Message - From: jamie coady [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 11:23 PM Subject: Re: [Audyssey] sarah hi phil when can we start ordering the key to unlock the game

[Audyssey] dragon unpack

2007-01-17 Thread johnny tai
I must have missed it, but can someone briefly explain how this program work, and where to obtain a copy? JST -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Josh Sent: Monday, January 15, 2007 5:34 PM To: Gamers Discussion list Subject: Re: [Audyssey]

Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-17 Thread Cara Quinn
Well it comes down to good acting. Most VO talent I know are also actors / performers, so to me, at least, it's definitely a plus. And I'll go further to say that nine out of ten times, even a mediocre actor or performer can usually blow away the whole neighbor approach! lol! As far as

[Audyssey] quake

2007-01-17 Thread nicol
Hi all I read so many posts about the quake games, but somewhere I have lost the thread. You know? In our country there is a sayhing: I heard the bell but I don't know where the gong is hanging. Just a humerous expression to denote: I don't know exactly what's going on. Anywayh, first of all, do

Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-17 Thread Bryan Peterson
Exactly. Just take a listen to Professor Smegal in Monkey Business. Gawd he was annoying. It almost ruined the entire game, which is a pity because the rest of the voice acting was great. Bryan and his Girl Jenny - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] Sryth blade square

2007-01-17 Thread Bryan Peterson
In the market, yes. Haven't been there yet though. Bryan and his Girl Jenny - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 6:06 AM Subject: [Audyssey] Sryth blade square There is a news posting

Re: [Audyssey] quake

2007-01-17 Thread Raul A. Gallegos
Hello Nicol. My recommendation is to read the archives of the list. I am doing this since I was away this past weekend and there were many messages on this subject. I did not have time to read them all while I was gone. So, I am like you, interested in this. Rather than having people post the

Re: [Audyssey] encrypting sound files

2007-01-17 Thread x-sight interactive
you have to buy it or is it free? thanks. regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 6:12 AM Subject: Re: [Audyssey] encrypting sound files Hi Allen, There are various

[Audyssey] spoonbill games.

2007-01-17 Thread Terry Olandese
Hello. Would someone please give me the address to spoon bill games? Thanks. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any

[Audyssey] do you have a Rubeck's cube?

2007-01-17 Thread Charles Rivard
Can you solve it? If not, I found a tutorial on how to solve one, written by a guy who is one of the fastest to do so in competition. Not sure how blind friendly it is, but I saw a segment on our National news broadcast. Just for kicks, I downloaded the file. If you have a cube you can use,

Re: [Audyssey] spoonbill games.

2007-01-17 Thread Richard Sherman
Hi Terry, The url for spoonbill games I have is http://www.omninet.net.au/~irhumph/products.htm Rich - Original Message - From: Terry Olandese Subject: [Audyssey] spoonbill games. Hello. Would someone please give me the address to spoon bill games? Thanks.

Re: [Audyssey] Voyager Elite Force.

2007-01-17 Thread Thomas Ward
Hi Shaun, There are quite a number of enemies in VEF 1. The aliens you were thinking of are the Vorhsoth (v o r h s o t h.) I haven't yet reached the Forge mission, but the Scavenger invasion mission isn't to bad. If you can find your way to cargo bay 1 you can basically listen for the sounds

Re: [Audyssey] USA Games product ordering and registration.

2007-01-17 Thread Thomas Ward
HiShaun, Sorry to say on my system that doesn't happen. If I nuke Windows XP my product keys fail to work when registering any of the GMA games when XP is finally reinstalled. shaun everiss wrote: Tom this is not the case. Each computer gets fingerprinted. You reformat and the computer id

Re: [Audyssey] Voyager Elite Force.

2007-01-17 Thread Josh
so tom, do I just have a demo or do I have all the sounds? Do I need to buy the full version to get all the sounds? Also, wonder if audio game maker would be up to the task of makeing a few voyager games packaged as one voyager game that people could choose which game to play? Since I didn't

Re: [Audyssey] star trek voyager elite force

2007-01-17 Thread Thomas Ward
Hi Josh, Actually, I have unpacked all the sounds, graphics, and music for Voyager Elite Force directly off my cd. Once my two major concerns, Montezuma's Revenge and Raceway are completed, I will likely begin writing an accessible version of Voyager Elite Force myself. I'd rather do that game

Re: [Audyssey] star trek voyager elite force

2007-01-17 Thread Thomas Ward
Hi Shaun, Yes, there are copyrights in place, but I have read the Raven Software and Activision license agreement for Voyager Elite Force, and there might be some room to actually do this game in accessible format as long as the accessible version was free. The only catch 22 is the license

Re: [Audyssey] USA Games product ordering and registration.

2007-01-17 Thread shaun everiss
weird. At 02:17 p.m. 18/01/2007, you wrote: HiShaun, Sorry to say on my system that doesn't happen. If I nuke Windows XP my product keys fail to work when registering any of the GMA games when XP is finally reinstalled. shaun everiss wrote: Tom this is not the case. Each computer gets

Re: [Audyssey] C# game code / IDE stuff

2007-01-17 Thread Thomas Ward
Hi Cara, Game programming is one of those gray areas. While not completely off topic it isn't completely on topic. I felt it was better to direct the listers wishing to talk about this stuff to a more appropriate forum where all aspects of game programming can be freely discussed. Cara Quinn

Re: [Audyssey] Voyager Elite Force.

2007-01-17 Thread Thomas Ward
Hi Cara, Interesting enough I noticed while playing Elite Force it seams to be based on a modified version of the Quake Engine. Some of the stuff reminded me allot like Quake, but was all Star Trek. The sounds were packed in the Quake 3 pak file format which was a sinch to lockpick, and that

Re: [Audyssey] Voyager Elite Force.

2007-01-17 Thread Sean Mealin
WOW. I love this game. The last time I played it was when it first came out on the PS2; that was back when I had half decent sight. Now, the fun part is go watch the Voyager TV show; every now and then you will here references to Munro or one of his team mates. Where are you right now Tom? It

[Audyssey] Moderator reminder was phrogram development question : kids programming language .

2007-01-17 Thread Thomas Ward
Hi all, Please let's start moving the programming topics over to agdev-newbies which isspecifically designed for this sort of discussion. specifically designed Josh, I am interested in your post, and I'd like to discuss it, but agdev-newbies would be a better forem to hold the discussion.

Re: [Audyssey] star trek voyager elite force

2007-01-17 Thread Josh
ok. I'll let you tackle that one then. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 8:33 PM Subject: Re: [Audyssey] star trek voyager elite force Hi Josh, Actually, I have unpacked all

Re: [Audyssey] encrypting sound files

2007-01-17 Thread Thomas Ward
Hi Damien, Molebox is certainly not free. It is something like $300 US. Let us just say it is for the serious game dev wanting to really lock and secure his/her program. x-sight interactive wrote: you have to buy it or is it free? thanks. regards, damien

Re: [Audyssey] sod

2007-01-17 Thread joseli Walter
hey can anyone give me a clue as to hwo to find the message in level five of sod? thanks. - Original Message - From: nicol [EMAIL PROTECTED] To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org Sent: Friday, January 12, 2007 3:17 PM Subject: [Audyssey] sod Hi all I

Re: [Audyssey] sarah manual

2007-01-17 Thread joseli Walter
yep. unless you splinch yourself, but I don't think that can be done in Sarah. - Original Message - From: Nicol Oosthuizen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 12:03 AM Subject: [Audyssey] sarah manual NB: This email and

Re: [Audyssey] sarah manual

2007-01-17 Thread Charles Rivard
I certainly hope it cannot be done. Sarah is old enough to have learned how to aparate. However, this could be an idea for an ornery game developer to include into the game that could randomly occur. - Original Message - From: joseli Walter [EMAIL PROTECTED] To: Gamers Discussion

[Audyssey] game maker

2007-01-17 Thread Josh
Hi, I downloaded and tried the gamemaker software. It's very accessible using a screen reader. There are keyboard shortcuts everywhere and as far as I can see everything talks using jaws7 and window-eyes too, most likely. Now the thing about the program from www.gamemaker.nl is there's a lot

Re: [Audyssey] star trek voyager elite force

2007-01-17 Thread shaun everiss
tom that looks like you have some room. You would have to ask activision if you could create an accessible interface for the game or something. At 02:43 p.m. 18/01/2007, you wrote: Hi Shaun, Yes, there are copyrights in place, but I have read the Raven Software and Activision license agreement

Re: [Audyssey] Voyager Elite Force.

2007-01-17 Thread Cara Quinn
Wow Tom! no way! That's way cool! smile Actually, it's not altogether surprising, as you might be surprised how many games still use variants of that engine in some form... Not sure if you're aware, but though Doom gets cred for being the first 3d FPS it wasn't truly 3d as the

Re: [Audyssey] sod

2007-01-17 Thread Bryan Peterson
It's on the last monster in the level. If you take one of the two teleporters in the room with two, it'll take you to a room with a machine and a Cyborg. Kill it and it should have the message, assuming you didn't miss an other monsters up to that point. Then just use a mine to get out. Bryan

Re: [Audyssey] game maker

2007-01-17 Thread Bryan Peterson
You might want to be careful about that. You might just turn everybody off Audio Game Maker. If a program exists that already allows players to save their in-game progress, people aren't going to want to try the specially designed program, meaning it won't be updated because the devs won't get

Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-17 Thread Thomas Ward
Hi, Ug... I hated Smegal's character. He or she was aweful. Come on Smith I don't have all day. Smith, what did you have to drink last night? Oh, know someone has wrecked the lab! Whoever did Smegal for ESP didn't do a very good job. Perhaps Josh could find a better person to redo those parts,

Re: [Audyssey] Voyager Elite Force.

2007-01-17 Thread Thomas Ward
Hi Josh, I have never tried the demo. I've got the full version, and the pak file the sounds are in is something like 524 MB. Pretty huge. If your demo pak file is smaller than that then you might not have it all. Although, the pak file holds sounds, vidios, music, graphics, and a bunch of

Re: [Audyssey] Audio Game Maker Update (includes firstaudio impression)

2007-01-17 Thread Brandon Cole
I'll do it! I'll do it! Brandon Cole, voice actor extraordinair at your service! Heheheh. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 10:35 PM Subject: Re: [Audyssey] Audio Game Maker Update

Re: [Audyssey] Audio Game Maker Update (includes firstaudio impression)

2007-01-17 Thread Dark
Indeed, not exactly the best job of voice acting ever, which is odd sinse the voice acting in the other draconis games is so good (I bought esp pinball Xtreme almost entirely upon the strength of it's sounds). Beware the grue! Dark. - Original Message - From: Thomas Ward [EMAIL

Re: [Audyssey] Technoshock: Story 4 is absolutely twisted!!!

2007-01-17 Thread Ken the Crazy
Neither have I! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 10:35 AM

Re: [Audyssey] game maker

2007-01-17 Thread Dark
Having not looked into the thing I can't be certain, but I've heard quite a lot of talk about the limitations of that program, and that to actually get a game worth playing it's a good idea to tinker with the code in the exe file yourself. Also, even if it can pan sounds left to right and play

Re: [Audyssey] C64 Games was Re: M.U.L.E.

2007-01-17 Thread Ken the Crazy
First, download the vice emulator for windows. Then go find your games. One site I think is gamebase64.com. In options, click joystick settings, and use the num pad keys setting. Click file, auto start disk tape image, then pick your game. The vice interfaces perfectly with jaws except that

Re: [Audyssey] Another perspective on programming games

2007-01-17 Thread Ken the Crazy
Remember we have a python example, called Moosik. Apparently the scripts don't even need to be compiled, so if ya wanna see it in action check it out. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. -

Re: [Audyssey] encrypting sound files

2007-01-17 Thread Ken the Crazy
Yeah, look at GMA games's sounds--gsf sounds, but you can easily load em up in gold wave. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To:

Re: [Audyssey] audio game developers list

2007-01-17 Thread Ken the Crazy
snip Of course maybe I should set jaws 7.0 punctuation to all when reading source code? snip That is a must! If you would like some help with VB6--getting started, there are tons of folks who could help. I haven't made great games like some of these other folks but I can at least get you

Re: [Audyssey] audio game maker

2007-01-17 Thread Ken the Crazy
Me too! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 7:42 PM

Re: [Audyssey] Audio Game Maker Update (includes first audioimpression)

2007-01-17 Thread Ken the Crazy
I wouldn't make it monotone--sounds good just as it is. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] game maker

2007-01-17 Thread Ken the Crazy
how bout a sample game? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org; [EMAIL PROTECTED]; [EMAIL

Re: [Audyssey] game maker

2007-01-17 Thread Ken the Crazy
I highly highly doubt it. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday,

[Audyssey] z mud?

2007-01-17 Thread Liam Erven
has anyone done anything with z mud 7? I'm curious if any scripts or any modificatiosn are availible to get z mud to work with jaws. I don't want to get stuck having it use say all. there has got to be a better way. thanks in advance: Liam ___