Roll? Are you talking about rolling in the air? they do spin
randomly in AQ, but as it's in the air and they aren't very large, you
don't hear it.
The grenade launcher fires the grenade out and up, so it arcs and
often bounces off of objects before it gets near its target area.
Just to add to the subject of Audio Quake, for you, Dark, and
others who've had questions, I'm a bit behind on email but I WILL get
back with ya, K?…
Have an awesome evening and catch y'all on the flippers!
Smiles,
CQ :)
On Feb 17, 2008, at 6:40 PM, Dark wrote:
From
Hello everyone
Okay I'm just writing this to double check on a point or two regarding the
upcoming issue of the magazine. I recall we did some discussion previously
about the formatting. The decision was to leave out the blank lines or
empty lines between the articles and such material.
Liam, do you have a story line for this yet, or are you just working on the
engine?
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 8:11 PM
Subject: Re: [Audyssey] super secret audio from LWorks
hi why dont yu make it liam like chea does
allow people who buy it upfront to test
that way you get money upfront for the game and people can give you
ideas suggestions etcetera
just a ghought
that way if you don't pay you dont get to test it
On 18 Feb 2008, at 02:10, Liam Erven wrote:
ya. I
Try downloading something. Anything. Before you tell it to download, see
where it is going to save it. Then, exit the process, go to where it would
have downloaded the file, and see if the audio file you downloaded from
Liam's site is there.
---
If you don't stand behind our troops,
please,
my comp does it too, dono what it is.
Cory
- Original Message -
From: Danie and Eden [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 1:11 PM
Subject: [Audyssey] Corrupted Files?
Hi All:
I tried to download JD and Super Liam and got a
hi can audio quake by the way play on a macintosh or not
woudln't that be cool if it could for us mac users
On 18 Feb 2008, at 05:35, Cara Quinn wrote:
Roll? Are you talking about rolling in the air? they do spin
randomly in AQ, but as it's in the air and they aren't very large, you
don't
This sounds really cool! Though its about 2 in the morning and I have to get
up in about five hours- so I'd best be getting to bed.
Have a good day from Tyler C. Wood!
contact details:
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283
system details:
Hp pavillion
Hmm. Seems like we've spun out of the discussion where it was actually
supposed to be talking about multiplayer in the game. haha. grins.
Clement.
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You can make changes or update your
I've gotten him royally several times!… lol! And it's a right bit
of fun too!… smile
One good strategy to try is this;
POSSIBLE S P O I L E R S P A C E
If you can, by at least one of each color property you land on,
this way, even if you can't buy all three and build on them,
Right now I'm running it on the Windows side, but would very much
love to be running it under Leopard. smile I really dislike using
windows in general.
Anyway, there is a port of the ZQuake engine that runs on Mac, but
porting the actual game is something quite a bit more
Hello. I also woulld like to see an acessible tennis game specially with
tournaments, grandslams and online playing.
I know there is Super tennis but it's not a good game. It is not close to
reality and sounds are not realistic as well.
It would be great a tennis game but I never heard
there's a few reasons not to do that.
If there is security hole of some kind, fewer people will be aware of it.
Ialso have people that I know and trust test my products. It's the way I've
done things, and I don't see it changing anytime soon.
- Original Message -
From: william lomas
Hello all,
I have heard much talk about this audio quake, but not a place where i can
go see it for myself, just about patches and normal talk about the game
itself.
is there a place where i can find more information or where i can download
the game? is there a cost for it? or is it a freebee?
righ tnow I'm building the engine. I won't be touching a story lien till I
have a working engine. I'm working backwards this time. I'm thinkign tha
thaving everything put together will make it a lot easier to write a story
around existing actions. plus. you may find that I've coded in
Hello Jeremy.
Audio quake is a framework and programm which allows a vi person to play the
very famous mainstream fps game quake, which has multiplayer
capability, many level packs and mods, and much other good stuff.
audio quake is free, but the game quake is not, but Audio quake can
Yeah the machine guns didn't sound all that realistic to me either.
--
From: Yohandy [EMAIL PROTECTED]
Sent: Sunday, February 17, 2008 11:10 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] super secret audio from LWorks
thanks Cara.
as I said, I've been slightly taken up with other things, but I would
deffinately like some more information, - particularly if I can possibly
borrow my friend's original Quake Cd.
Beware the Grue!
Dark.
-
---
Gamers mailing list __ Gamers@audyssey.org
If you want to
My thoughts are after each question:
Q: I recall we did some discussion previously
about the formatting. The decision was to leave out the blank lines or
empty lines between the articles and such material. It will then look like
this
Here's to a good year in the audio gaming scene.
put it up on public ftp, that way it will stay up there.
--
From: Andy Smith [EMAIL PROTECTED]
Sent: Monday, February 18, 2008 12:09 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] USA Games site and services down.
Um.
Sarah,
While the music and ticking is occurring, the game is loading all the
sounds. This shouldn't take long, a minute at most usually.
The gender bug has been solved with a patch submitted to my website
yesterday.
Regards,
Damien
- Original Message -
From: Sarah Haake [EMAIL
I'd like a cricket game too. I live in South Africa.
- Original Message -
From: Mark Pemberton [EMAIL PROTECTED]
To: gamers discussion list Gamers@audyssey.org
Sent: Saturday, February 16, 2008 2:24 PM
Subject: [Audyssey] UK devs any1 4cricket
Hi, gamers I talk to, over here, would
Yeah, I'd like to test too, if you need them.
Regards,
Damien
- Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 8:56 PM
Subject: Re: [Audyssey] super secret audio from LWorks
We need flame throwers!
Like, dood, are you 5 years old?
- Original Message -
From: nicol [EMAIL PROTECTED]
To: gamers Gamers@audyssey.org
Sent: Saturday, February 16, 2008 6:47 PM
Subject: [Audyssey] my final warning! re: ace fire price
Ok damion, I had enough of this.
I've asked you millions of times to
Also, Jim doesn't necisarrally use uncopyrighted sounds. He doesn't need to
as the game is free. If you want to cell a game you need to buy sounds or
use free sounds.
- Original Message -
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday,
I am currently working on the Savage Gamut, and am still awaiting the setup
files from Alan so I can at least provide a download link on my site.
Thanks,
Regards,
Damien
- Original Message -
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday,
So throw your toys out of the cot for free.
- Original Message -
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 16, 2008 6:43 PM
Subject: Re: [Audyssey] Acefire price
U!
U!
Bang , bang, bang
Bang, bang, bang
My turn
Hi, would anyone like a html copy of the upcoming issue of the magazine,
with links to jump to certain sections, headings for the sections etc?
--
From: Ron Schamerhorn [EMAIL PROTECTED]
Sent: Monday, February 18, 2008 5:10 AM
To:
I am sorry too for posting in this thred. I didn't see the topic was closed.
- Original Message -
From: Allison Mervis [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 17, 2008 7:50 AM
Subject: Re: [Audyssey] Moderator Message Acefire price
I
- Original Message -
From: Emilia Vasari [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, February 18, 2008 12:06 PM
Subject: RE: What's happened to Code Factory Games?
Hello,
To purchase these games please contact Steve Nutt from Computer Room
Services (England) at [EMAIL
Liam, Will you have a paying beta tester program for your new game, similar
to what Thomas has?
I am really interested, though I am a little short on time.
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You can make changes or
Maybe liam could mod the jd machine gun sound a little.
- Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 18, 2008 1:10 AM
Subject: Re: [Audyssey] super secret audio from LWorks
yeah machinegun didn't sound all
I would like headings, please. It would make navigating through the content
much easier.
- Original Message -
From: James Scholes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 18, 2008 6:42 PM
Subject: Re: [Audyssey] Magazine questions
Hi,
Hi Damien
Thanks for all the work you are doing on abandoned games and for us as a
community.
A certain person, who I won't mention, should take into account that further
development of games like self destruct, dangerCity and the savage gambit
depends on you.
- Original Message -
I think there should be a public black list of people who hack developer
websites and crack games. Imagine no one willing to cell you their
accessible games? That would make people think twice before doing something
stupid like this.
- Original Message -
From: Stephen [EMAIL
OK, when I get the issue I will set about formatting it in to HTML. Unless,
of course it already is formatted in this way and I just don't know about
it.
--
From: Willem [EMAIL PROTECTED]
Sent: Monday, February 18, 2008 5:39 PM
To: Gamers
Do you think your subject line can be a bit more descriptive?
Jozwiak, Hunter (K12) said the following on 2/15/2008 1:37 PM:
How much does Danger City let me play?
Hunter
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Hi all,
Please, ignore. Just testing to see if my subscription still works after
my email account was down for 36 hours.
Thanks.
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You can make changes or update your subscription via
Hi,
Just testing to see if I got my Audyssey subscription issues sorted out.
Thank you.
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You can make changes or update your subscription via the web, at
That would be kind of nice. Oh, BTW, when are submissions due
for the next issue? Or the one after that, if I've passed
deadline?
Kelby
Doomed Dragon
Tidings of death have many wings.
--J. R. R. Tolkien
For Venus smiles not in a house of tears.
--William Shakespeare
I do not love the
Uhm, Nichol? I hate to say this, but neither President Bush nor the Prime
Minister of England is going to care that some smalltime game developer
charges too much in your opinion for a game, so even if you could get in
touch with either of them it would change nothing.
Time is an illusion,
Probably not to bad.
In some mags I have all main headings are like this h1
the line below that is the actual title of the text.
and then any sub sections are h2
These do what the +++, ++ and + sections do now.
except its h1 to h3 probably.
Ofcause if people want the mag in html for online viewing
Hi James
I'm curious as to how difficult it might be to use headers/html in
Audyssey. This would indeed simplify things to use an option like that.
Thanks
Ron
- Original Message -
From: James Scholes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday,
It wouldn't be that difficult if you know HTML code, I would be willing to
do it no problem.
--
From: Ron Schamerhorn [EMAIL PROTECTED]
Sent: Monday, February 18, 2008 8:48 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey]
Hi Kelby
Submissions are welcome anytime someone has a contribution for the
magazine. If you have some material you wish to contribute for this
upcoming issue the sooner the better. *grins* However there's always the
next installment.
Ron
- Original Message -
From: kelby carlson
hello,
I have read the manual, but some of the links are no longer good... i have
found the quake site, paid $20.00 for quake since apparently i need it to
play the game, but i am not sure where to get the actual game, i tried to
download it, but it did not do anything, and the demo that came
Hmm Jeremy, I can't help you with the full game or what's happened, sinse I
stil haven't decided whether or not to buy the quake game myself and am
playing with the shareware version which audio quake automatically installs.
the demo is automatically played when the game begins, press the accent
Hi Jeremy, you can visit www.agrip.org.uk to find out all there is
to know about the game. It's free, and there is a fairly active
community for it when the servers are up of course. smile
Have a great day and enjoy the game!…
Smiles,
Cara :)
On Feb 18, 2008, at 5:24 AM, Jeremy
Hi Jeremy, will write more in a bit, but for now, can you give me
perhaps a bit more info on where you are in the game? In other words,
have you installed? Have you gotten past the initial menu? Have you
gotten to the game demo? (not the mp3 on the site) Have you been able
to access
You don't actually need quake unless you want to play the full single player
game.
- Original Message -
From: aiden gardiner [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 18, 2008 1:41 PM
Subject: [Audyssey] audio quake
hi everyone,
Which
hi everyone,
Which version of quake do I need to use audio quake? I know there's a whole
series, but I'm not sure whether it would work on any of the games except quake
1. Also, how popular is Quake at the minute? This is just in case i have to get
quake 1, because i'm not sure if that still
Just as another quickie note here, when you do bring up the
console, you can type:
pause
-followed by enter, which will stop the craziness so you can think!
… lol!…
Laters,
CQ :)
On Feb 18, 2008, at 1:53 PM, Dark wrote:
Hmm Jeremy, I can't help you with the full game or what's
Actually Quake 1, believe it or not, still has a large following,
and still is developed by end users on the web. It also just came out
on cell phones about a year ago.
HTH and will write more later…
Sorry, need to run!…
Smiles,
CQ :)
On Feb 18, 2008, at 1:41 PM, aiden gardiner
Hi all,
The gamers development conference, or GDC, is going on all week. to find out
more about it you can google GDC or check out the following URL:
http://www.gdconf.com/
Also, on cable, the tv channel of g4 tech tv will be airing all kinds of stuff
from there. You can also check out some
Hi all, well I finally got a spare box set up in the computer room here
like I've been planning on doing forever and so I'd like to let the list
know that there is a possibility of setting up a sound rts server if
people want one to play on. A couple of caveats here, I use this
computer when I am
Hi James
Okay We might want to consider taking this off list, but could a template
be made of the magazine? and I've a couple other questions. Drop me a
line.
Ron
- Original Message -
From: James Scholes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent:
appologies Jeremy, the tutorial command for the console is just tut, and not
the hole word tutorial. Here's a step by step guide which I've checked on my
copy of the game, if this does not work I'm afraid i'm out of ideas.
1: unload Jaws and launch audio quake.
2: press s, then enter, you will
Hi Andy,
I don't want to say too much about how it was done, but I will just say
the cracker managed to gain illegal access to the Linux root account,
and then proceeded to rm -rf * everything in site including the backups.
We have reinstalled most of the basic services, and I have spoken to
Hi Liam,
Unfortunately, all of my addresses are asigned to my UUSA Games domains
and servers. However, they are all now fixed. If you want to email me
privately you can write me at
[EMAIL PROTECTED]
and the message should go through. Though, I am planning on adding box
trapper to my email
Hi,
Well I hate to bother you but some important things:
1) I have a trailer of the basics of Dream City Ready
2) I have added a more complex full GUI of SDM, including closed
captions of everything SAPI says, and your health, score, etc. The
game is literally accessible to the visually impaired,
Hi,
Well, I am looking at making STFC 2.0 based on the Java Framework, which
is very good for networked based game play, but that would require a lot
more work.
I'll have to think upon this very closely. Right now I am too stressed
over the fate of Monte, my web site, and everything else to
Was it only usagames.us that was affected?
At 12:36 PM 19/02/2008, you wrote:
Hi Andy,
I don't want to say too much about how it was done, but I will just say
the cracker managed to gain illegal access to the Linux root account,
and then proceeded to rm -rf * everything in site including the
Hi Josh,
It is certainly a possibility. I've been looking into the possability of
creating XBox 360 titles, but the only hastle at this point is that the
XBox sound library tool Xact is very unaccessible. That is a huge
problem since XNA requires that volumes, panning, 3D positioning, etc is
Hi,
Oh so thats how did it, so he had to into the Linux system first then
deleted the files with rm - rf?
I believe I remember Sun did some kind of update? It doesn't let it get
removed or something, but I am glad its back. That could go to legal action,
its against the US Computer Fraud and Abuse
Yep, I would understand about the fate of Mota and your site. The jerk,
whoever the hacker was...
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 18, 2008 5:21 PM
Subject: Re: [Audyssey] STFC multiplayer?
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