Hi Hayden,
Maybe not laughing about nudity, but the new kiss mode in TJS does make me
laugh a bit sometimes.
TGIF and BFN
- Original Message -
Hi Muhammed,
Um...I know very few people who are rolling in the aisles laughing about
newdity. Grin
Best Regards,
Hayden
-Original
Hi Hayden,
Yeah. Office 2010 is currently in beta testing. However, that topic is
off topic for the list, and so I shall not discuss it here.
HTH
On 5/13/10, Hayden Presley hdpres...@hotmail.com wrote:
HI,
The only upside I can think for ribbons is that you don't have to worry
about
Hi Dark,
Smile. As I said in my update message I have recieved several e-mails
for that particular request, and I felt rather than to continue
recieving e-mails on it I'd go ahead and look into it and fix it once
and for all. It wasn't because of you or anyone else specifically. It
was more a
will there be cut scenes between each level?
Looking forward seeing what else is coming up for us. I assume traps and
puzzles get harder?
On May 14, 2010, at 10:21 AM, Thomas Ward wrote:
Hi Dark,
Smile. As I said in my update message I have recieved several e-mails
for that particular
Hi Phil,
That's just it though. One of the reasons the level intros are there
in the first place is to stream some audio while the level is loading
in the background. Sometimes it happens very quickly, and on some
systems not so quickly. However, I am having people complaining that
they can't
Hi William,
I'll likely have scenes between each level for the primary fact they
give the player something to listen to while the game is loading the
new level. One fact I think a lot of gamers miss is they are more
than just extra filler for the game. They are there to give you, the
player,
Hi Thomas,
If I may add my two cents to the discussion quickly, I guess that the reason
why people were wanting this feature was because the intro is considerably
longer than the game would ever take to load. While it might take, say, 3 to
5 seconds on an average to slow machine, the intro is
Hi Hayden,
Smile. You are in luck. As a history buff I can tell you exactly why
Athena has alternative spellings. It really all comes down to weather
or not the document was translated from Latain or Greek.
If the document was translated from Classical Greek you will usually
see it spelled as A t
Hi Philip,
That's very true. So what would you suggest I do from a design aspect.
I mean it is true that the level intros etc are generally longer than
they need to be for a level to load, but since they are there they
might as well be used to tie the story together. I could use
something
Hi Thomas,
I am the other Philip but have a comment.
As you need to close the door at the end of the level, a door closing squeak
and bang is very appropriate.
As they may be large doors a slow 3 or 4 second sound to me is acceptable.
You could still have the cut scene that should have the
Hi Thomas,
Oh I don't think it calls for anything drastic. People wanted a skipping
feature, now they've got one, and that's that. You could make it a little
extra elegant by performing a half second fadeout while it's being skipped,
then you not only gain some time in which the data can load
Hi Phil,
OkayI can think about that. Although, while it is not exactly a
one or the other thing I'd prefer knowing in advance if people aren't
going to listen to the cut-scenes why bother making them in the first
place? I can easily yank them out and just use the sound of the stone
door
Hi Philip,
Thanks. That will definitely come in handy. Especially, for improving
load times. I recently just switched over to ogg in beta 13 myself,
and found some of the load times slower than I'd like. Perhaps doing
some cloning will help here.
On 5/14/10, Philip Bennefall phi...@blastbay.com
My view on these scenes is that they do make the game authentic, but once
it's heard 10 times, it does loose it's appeal. After all, I want to get
back to playing the game, and while listening to an intro that is 10 seconds
long for the 15th time, my fingers get really itchy. That's kind of
Hi,
Yeah, that's understandable. For the moment I think I'll leave the
cut-scenes in beta 13, but allow you to skip them with the escape key.
If it takes a second or so for the level to fully load after that so
be it. I can take Philip's idea to fade the sound out for a second or
so to make an
Cut scenes are very fun and interesting to listen to the first few times. It's
when you're playing the game for the fifteenth time and know them by heart that
we want to skip them.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of
Hi Thomas,
Grait job! I can't wait intil Beta 13 comes out? Also a suggestion, please
could you add basalisks in the game?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 14 May 2010 00:01
To: Gamers Discussion list
Hi Muhammed,
To my knoledge I don't believe the basilisk ever shows up in Greek
mythology. The first time I believe it was mentioned in mythology was
by the Romans. While the Romans do share some mythology with the
Greeks they do have things in their myth and legends that were never
adopted by the
Hi Thomas,
Please keep the cut scenes. No reason to get rid of them, it's simply as
Carl said--after the 15th time, you just want to skip them.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Karl Belanger
Sent:
Hi Thomas,
Also, I'd suggest assigning the control key to interrupt speech. When I'm
jumping the spikes, and I have the info I need, Idon't want to have to hear
the entire set of information Iwon't need anyway.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
Hi,
Lol...I'm still trying to figure out how it works.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Friday, May 14, 2010 3:24 AM
To: Hayden Presley
Subject: Re: [Audyssey] game review
Hi
Hi,
Ah, got it. I'll just do some looking--shouldn't be hard.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, May 14, 2010 3:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey]
Hey; I been trying to uninstall all my dotnet and putting them back in since
it looks like my 2.0 is broken. I uninstalled the programs, and ran the
windows installer clean up to get rid of leftovers. But now when I get up to
installing 2.0, it comes up with an error mid-way about it's not
Hi Hayden,
Oh, I plan on keeping the cut-scenes. After all, it makes it more
professional, and more like a mainstream title that way. I'm trying to
figure out what I'm going to do for the beginning of level 3 as I
plan to work on it pretty soon. It is just that I am tied up once
again fixing a
Hi,
Unfortunately, that's easier said than done. There is a very good
reason why you can't interrupt speech at the moment. Big reason it
crashes the game. It is one of those bugs I'm working on right now,
and as of yet haven't had much luck fixing it. Although, I think I
have an idea on how to
Hi. What about using the alt key for the toggling key?
btw I'm glad you are keeping the cut seens, it gives the game a much
more professional and real feel.
On 5/15/10, Thomas Ward thomasward1...@gmail.com wrote:
Hi,
Unfortunately, that's easier said than done. There is a very good
reason
I fully agree with haiden here.
The cutscenes are great and provide atmosphere and direction to the game,
all that's necessary is a method of skipping them. 3-4 seconds of silence
while the level loads is afterall better than a 30 second cutscene you've
heard a bunch of times playing yet
HI Thomas,
Ah yes...I recall you mentioning that. Sorry for the question again. Grin
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem Venter
Sent: Friday, May 14, 2010 8:28 PM
To: Gamers Discussion list
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