Re: [Audyssey] game review

2010-05-14 Thread Jim Kitchen
Hi Hayden, Maybe not laughing about nudity, but the new kiss mode in TJS does make me laugh a bit sometimes. TGIF and BFN - Original Message - Hi Muhammed, Um...I know very few people who are rolling in the aisles laughing about newdity. Grin Best Regards, Hayden -Original

Re: [Audyssey] Scansoft voices

2010-05-14 Thread Thomas Ward
Hi Hayden, Yeah. Office 2010 is currently in beta testing. However, that topic is off topic for the list, and so I shall not discuss it here. HTH On 5/13/10, Hayden Presley hdpres...@hotmail.com wrote: HI, The only upside I can think for ribbons is that you don't have to worry about

Re: [Audyssey] MOTA News

2010-05-14 Thread Thomas Ward
Hi Dark, Smile. As I said in my update message I have recieved several e-mails for that particular request, and I felt rather than to continue recieving e-mails on it I'd go ahead and look into it and fix it once and for all. It wasn't because of you or anyone else specifically. It was more a

Re: [Audyssey] MOTA News

2010-05-14 Thread william lomas
will there be cut scenes between each level? Looking forward seeing what else is coming up for us. I assume traps and puzzles get harder? On May 14, 2010, at 10:21 AM, Thomas Ward wrote: Hi Dark, Smile. As I said in my update message I have recieved several e-mails for that particular

Re: [Audyssey] MOTA News

2010-05-14 Thread Thomas Ward
Hi Phil, That's just it though. One of the reasons the level intros are there in the first place is to stream some audio while the level is loading in the background. Sometimes it happens very quickly, and on some systems not so quickly. However, I am having people complaining that they can't

Re: [Audyssey] MOTA News

2010-05-14 Thread Thomas Ward
Hi William, I'll likely have scenes between each level for the primary fact they give the player something to listen to while the game is loading the new level. One fact I think a lot of gamers miss is they are more than just extra filler for the game. They are there to give you, the player,

Re: [Audyssey] MOTA News

2010-05-14 Thread Philip Bennefall
Hi Thomas, If I may add my two cents to the discussion quickly, I guess that the reason why people were wanting this feature was because the intro is considerably longer than the game would ever take to load. While it might take, say, 3 to 5 seconds on an average to slow machine, the intro is

Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-14 Thread Thomas Ward
Hi Hayden, Smile. You are in luck. As a history buff I can tell you exactly why Athena has alternative spellings. It really all comes down to weather or not the document was translated from Latain or Greek. If the document was translated from Classical Greek you will usually see it spelled as A t

Re: [Audyssey] MOTA News

2010-05-14 Thread Thomas Ward
Hi Philip, That's very true. So what would you suggest I do from a design aspect. I mean it is true that the level intros etc are generally longer than they need to be for a level to load, but since they are there they might as well be used to tie the story together. I could use something

Re: [Audyssey] MOTA News

2010-05-14 Thread Phil Vlasak
Hi Thomas, I am the other Philip but have a comment. As you need to close the door at the end of the level, a door closing squeak and bang is very appropriate. As they may be large doors a slow 3 or 4 second sound to me is acceptable. You could still have the cut scene that should have the

Re: [Audyssey] MOTA News

2010-05-14 Thread Philip Bennefall
Hi Thomas, Oh I don't think it calls for anything drastic. People wanted a skipping feature, now they've got one, and that's that. You could make it a little extra elegant by performing a half second fadeout while it's being skipped, then you not only gain some time in which the data can load

Re: [Audyssey] MOTA News

2010-05-14 Thread Thomas Ward
Hi Phil, OkayI can think about that. Although, while it is not exactly a one or the other thing I'd prefer knowing in advance if people aren't going to listen to the cut-scenes why bother making them in the first place? I can easily yank them out and just use the sound of the stone door

Re: [Audyssey] MOTA News

2010-05-14 Thread Thomas Ward
Hi Philip, Thanks. That will definitely come in handy. Especially, for improving load times. I recently just switched over to ogg in beta 13 myself, and found some of the load times slower than I'd like. Perhaps doing some cloning will help here. On 5/14/10, Philip Bennefall phi...@blastbay.com

Re: [Audyssey] MOTA News

2010-05-14 Thread Casey Mathews
My view on these scenes is that they do make the game authentic, but once it's heard 10 times, it does loose it's appeal. After all, I want to get back to playing the game, and while listening to an intro that is 10 seconds long for the 15th time, my fingers get really itchy. That's kind of

Re: [Audyssey] MOTA News

2010-05-14 Thread Thomas Ward
Hi, Yeah, that's understandable. For the moment I think I'll leave the cut-scenes in beta 13, but allow you to skip them with the escape key. If it takes a second or so for the level to fully load after that so be it. I can take Philip's idea to fade the sound out for a second or so to make an

Re: [Audyssey] MOTA News

2010-05-14 Thread Karl Belanger
Cut scenes are very fun and interesting to listen to the first few times. It's when you're playing the game for the fifteenth time and know them by heart that we want to skip them. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of

Re: [Audyssey] MOTA News

2010-05-14 Thread Muhammed Deniz
Hi Thomas, Grait job! I can't wait intil Beta 13 comes out? Also a suggestion, please could you add basalisks in the game? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 14 May 2010 00:01 To: Gamers Discussion list

Re: [Audyssey] MOTA News

2010-05-14 Thread Thomas Ward
Hi Muhammed, To my knoledge I don't believe the basilisk ever shows up in Greek mythology. The first time I believe it was mentioned in mythology was by the Romans. While the Romans do share some mythology with the Greeks they do have things in their myth and legends that were never adopted by the

Re: [Audyssey] MOTA News

2010-05-14 Thread Hayden Presley
Hi Thomas, Please keep the cut scenes. No reason to get rid of them, it's simply as Carl said--after the 15th time, you just want to skip them. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl Belanger Sent:

Re: [Audyssey] MOTA News

2010-05-14 Thread Hayden Presley
Hi Thomas, Also, I'd suggest assigning the control key to interrupt speech. When I'm jumping the spikes, and I have the info I need, Idon't want to have to hear the entire set of information Iwon't need anyway. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] game review

2010-05-14 Thread Hayden Presley
Hi, Lol...I'm still trying to figure out how it works. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Friday, May 14, 2010 3:24 AM To: Hayden Presley Subject: Re: [Audyssey] game review Hi

Re: [Audyssey] Scansoft voices

2010-05-14 Thread Hayden Presley
Hi, Ah, got it. I'll just do some looking--shouldn't be hard. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, May 14, 2010 3:55 AM To: Gamers Discussion list Subject: Re: [Audyssey]

[Audyssey] need help! dotnet 2.0 issue

2010-05-14 Thread Johnny Tai
Hey; I been trying to uninstall all my dotnet and putting them back in since it looks like my 2.0 is broken. I uninstalled the programs, and ran the windows installer clean up to get rid of leftovers. But now when I get up to installing 2.0, it comes up with an error mid-way about it's not

Re: [Audyssey] MOTA News

2010-05-14 Thread Thomas Ward
Hi Hayden, Oh, I plan on keeping the cut-scenes. After all, it makes it more professional, and more like a mainstream title that way. I'm trying to figure out what I'm going to do for the beginning of level 3 as I plan to work on it pretty soon. It is just that I am tied up once again fixing a

Re: [Audyssey] MOTA News

2010-05-14 Thread Thomas Ward
Hi, Unfortunately, that's easier said than done. There is a very good reason why you can't interrupt speech at the moment. Big reason it crashes the game. It is one of those bugs I'm working on right now, and as of yet haven't had much luck fixing it. Although, I think I have an idea on how to

Re: [Audyssey] MOTA News

2010-05-14 Thread Willem Venter
Hi. What about using the alt key for the toggling key? btw I'm glad you are keeping the cut seens, it gives the game a much more professional and real feel. On 5/15/10, Thomas Ward thomasward1...@gmail.com wrote: Hi, Unfortunately, that's easier said than done. There is a very good reason

Re: [Audyssey] MOTA News

2010-05-14 Thread dark
I fully agree with haiden here. The cutscenes are great and provide atmosphere and direction to the game, all that's necessary is a method of skipping them. 3-4 seconds of silence while the level loads is afterall better than a 30 second cutscene you've heard a bunch of times playing yet

Re: [Audyssey] MOTA News

2010-05-14 Thread Hayden Presley
HI Thomas, Ah yes...I recall you mentioning that. Sorry for the question again. Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Willem Venter Sent: Friday, May 14, 2010 8:28 PM To: Gamers Discussion list