[Audyssey] RS Games Battleship Released!

2011-06-18 Thread Ryan Smith
Hi All, Due to popular demand, RS Games has released a version of the wildly popular game 1000 Miles. It's available now when you log in to RS Games. To read the instructions, head over to http://zanosoft.net/zgp/doc/miles.html or simply press Control+F1 from within the game. If you find any bugs,

[Audyssey] acefire

2011-06-18 Thread Jack F
Hi, If anyone wants to connect with me and play a round of acefire, my ip is 108.83.126.98 I'm hosting right now. best regards, jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your sub

Re: [Audyssey] USA Games News

2011-06-18 Thread Yohandy
Thomas, My birthday falls at the end of September. it'll be an awesome birthday gift if this game comes out by the end of Sept! grin - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, June 17, 2011 12:54 PM Subject: Re: [Audyssey] USA Games News H

Re: [Audyssey] USA Games News

2011-06-18 Thread shaun everiss
Hmmm maybe I should call you the cyber emperor or something in stead. At 09:44 p.m. 18/06/2011, you wrote: Hi Shaun, Grin. Good point. Although, all terminators aren't bad. Just most of them. Speaking of Skynet, the real Skynet, we got most of the stuff moved and are waiting for DNS etc to upda

Re: [Audyssey] USA Games News

2011-06-18 Thread Thomas Ward
Hi Dark, Well, I generally use bog standard stereo headphones myself even though I have 5.1 speakers and headphones etc because these days I generally play games on my laptop and not on my desktop. My laptop has just a basic stereo sound card, and I generally don't want to carry a $125 pair of 5.

Re: [Audyssey] USA Games News

2011-06-18 Thread dark
Hi tom. Good to here your adding in the kews, though this is something we've discussed before. it's odd but I can actually play shades of doom far more effectively and precisely with my headphones than I can on 5.1 speakers, mostly because the audio is far more immediate. Indeed, while I l

Re: [Audyssey] USA Games News

2011-06-18 Thread Thomas Ward
Hi Willem, Well, I'll take your word on that. AS it is when it comes time to working on the Linux and Mac OS ports of the game you can help me get the panning working correctly. In the mean time I'm going to finish the Windows version using DirectX, and worry about cross-platform APIs like OpenAL

Re: [Audyssey] USA Games News

2011-06-18 Thread Thomas Ward
Hi Dark, Well, that's something of the catch 22. You could certainly use headphones, but if they aren't 5.1 surround sound headphones some of the audio positioning etc would be lost as you don't have 5 channels of audio output and are reduced to 2d stereo. In other words you could do it but the au

Re: [Audyssey] USA Games News

2011-06-18 Thread Willem Venter
Thomas, as far as I know, as long as you move the listener according to the right scale of movement, smooth panning is possible and sounds better than directX. On 6/18/11, dark wrote: > Hi Tom. > > just one quick question. > > If you use 3D sound only, will the game stil be playable with headphon

Re: [Audyssey] USA Games News

2011-06-18 Thread Thomas Ward
Hi Willem, True, but based on my limited experience with OpenAL panning sounds as you described isn't as smooth sounding as DirectSound's 2d stereo pan control. Do you remember beta 14 and beta 15? The game was using SFML-Audio which was a wrapper for OpenAL, and I could never get OpenAL to pan c

Re: [Audyssey] USA Games News

2011-06-18 Thread dark
Hi Tom. just one quick question. If you use 3D sound only, will the game stil be playable with headphones? i have a very good set of 5.1 logitech speakers, however even for the first person audio games we have, I always prefer playing on headphones simply because I've found that I simply cann

Re: [Audyssey] USA Games News

2011-06-18 Thread Willem Venter
Thomas, why do you say 2d panning isn't supported in openAL? As I understand it, 3d audio simply adds forward/backward and up/down movement to the standard left/right panning of 1d sound. So in effect, keeping the forward and up/down coordinates fixed while varying the x should, and does, pan a so

Re: [Audyssey] USA Games News

2011-06-18 Thread Thomas Ward
Hi Charles, Yeah, it is, but for some reason 2d stereo panning isn't widely supported with audio APIs any more. Which means I have to go back to DirectSound for that 2d stereo panning that people want, because OpenAL and other audio APIs simply do not have that functionality. Now, for the 3d vers

Re: [Audyssey] USA Games News

2011-06-18 Thread Thomas Ward
Hi Shaun, Grin. Good point. Although, all terminators aren't bad. Just most of them. Speaking of Skynet, the real Skynet, we got most of the stuff moved and are waiting for DNS etc to update world wide. So hopefully by this afternoon etc USA Games will be back on the web with the first stage of o