Thomas, as far as I know, as long as you move the listener according
to the right scale of movement, smooth panning is possible and sounds
better than directX.

On 6/18/11, dark <d...@xgam.org> wrote:
> Hi Tom.
>
> just one quick question.
>
> If you use 3D sound only, will the game stil be playable with headphones?
>
> i have a very good set of 5.1 logitech speakers, however even for the first
> person audio games we have, I always prefer playing on headphones simply
> because I've found that I simply cannot get the same precision in
> positioning audio when using speakers, and for fine tasks such as targiting
> weapons, determining direction of multiple sound sources and the like I
> would find speakers far harder to play on however good the game audio was.
>
> i hope therefore if the 3D engine used 5.1 we could stil use headphones.
>
> Beware the grue!
>
> Dark.
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, June 18, 2011 10:54 AM
> Subject: Re: [Audyssey] USA Games News
>
>
>> Hi Charles,
>>
>> Yeah, it is, but for some reason 2d stereo panning isn't widely
>> supported with audio APIs any more. Which means I have to go back to
>> DirectSound for that 2d stereo panning that people want, because
>> OpenAL and other audio APIs simply do not have that functionality.
>>
>> Now, for the 3d version of Mysteries of the Ancients it would be
>> something of a different story. I could use OpenAL which has virtual
>> 3d audio, 5.1 surround sound, etc which is exactly what I want for a
>> 3d FPS game. Which is what OpenAL was designed to do. So perhaps, just
>> perhaps, when I look at releasing the 3d version I might be able to
>> build it using the cross-platform engine as panning won't be a major
>> factor there. the only issue I can think of is getting joysticks and
>> mice working with SDL. So I'm thinking that cross-platform could be
>> possible provided we don't need 2d stereo panning but just 5.1
>> surround sound which OpenAL does very well, and OpenAL is the default
>> audio library on Mac OS and Linux, and their are versions available
>> for Windows as well.
>>
>> On 6/17/11, Charles Rivard <woofer...@sbcglobal.net> wrote:
>>> Maybe this decision to put out a twentieth beta of MOTA for Windows is
>>> the
>>> way to go, but I hate to hear that the cross platforming is temporarily
>>> shelved, even though I am a Windows user, because I know that's not at
>>> all
>>> what you want to do.  Wile it might be a business decision, I still think
>>>
>>> it
>>> is a bummer.
>>>
>>> ---
>>> Laughter is the best medicine, so look around, find a dose and take it to
>>> heart.
>>
>> ---
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>
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