Well, that's something of the catch 22. You could certainly use
headphones, but if they aren't 5.1 surround sound headphones some of
the audio positioning etc would be lost as you don't have 5 channels
of audio output and are reduced to 2d stereo. In other words you could
do it but the audio quality would suffer, and you might have to relie
on other things like a targeting beep to properly aim a weapon, or
scan the area with the look command to get a better idea of where
things are in relation to you. So I think it is still possible, but
might require some other form of feedback besides audio.
I don't really see this as a problem though, because as you said the
games that do have 3d audio like Shades of Doom can be played with
bog standard headphones with full 3d audio enabled. That's because
Shades of Doom has a lot of other ways of obtaining the same feedback
such as a targeting scope, the ability to get the distance and
direction to monsters, examine door ways, etc which gives the player
more than one way to figure out his/her environment rather than
audio. So I would assume MOTA 3D should be as accessible given the
fact I plan to add in most if not all of the same kinds of verbal and
audio queues as Shades of Doomm.
On 6/18/11, dark <d...@xgam.org> wrote:
> Hi Tom.
> just one quick question.
> If you use 3D sound only, will the game stil be playable with headphones?
> i have a very good set of 5.1 logitech speakers, however even for the first
> person audio games we have, I always prefer playing on headphones simply
> because I've found that I simply cannot get the same precision in
> positioning audio when using speakers, and for fine tasks such as targiting
> weapons, determining direction of multiple sound sources and the like I
> would find speakers far harder to play on however good the game audio was.
> i hope therefore if the 3D engine used 5.1 we could stil use headphones.
> Beware the grue!
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