Well, I'll take your word on that. AS it is when it comes time to
working on the Linux and Mac OS ports of the game you can help me get
the panning working correctly. In the mean time I'm going to finish
the Windows version using DirectX, and worry about cross-platform APIs
like OpenAL later.
On 6/18/11, Willem Venter <dwill...@gmail.com> wrote:
> Thomas, as far as I know, as long as you move the listener according
> to the right scale of movement, smooth panning is possible and sounds
> better than directX.
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