Thomas, why do you say 2d panning isn't supported in openAL? As I
understand it, 3d audio simply adds forward/backward and up/down
movement to the standard left/right panning of 1d sound.
So in effect, keeping the forward and up/down coordinates fixed while
varying the x should, and does, pan a sound.
On 6/18/11, Thomas Ward <thomasward1...@gmail.com> wrote:
> Hi Charles,
> Yeah, it is, but for some reason 2d stereo panning isn't widely
> supported with audio APIs any more. Which means I have to go back to
> DirectSound for that 2d stereo panning that people want, because
> OpenAL and other audio APIs simply do not have that functionality.
> Now, for the 3d version of Mysteries of the Ancients it would be
> something of a different story. I could use OpenAL which has virtual
> 3d audio, 5.1 surround sound, etc which is exactly what I want for a
> 3d FPS game. Which is what OpenAL was designed to do. So perhaps, just
> perhaps, when I look at releasing the 3d version I might be able to
> build it using the cross-platform engine as panning won't be a major
> factor there. the only issue I can think of is getting joysticks and
> mice working with SDL. So I'm thinking that cross-platform could be
> possible provided we don't need 2d stereo panning but just 5.1
> surround sound which OpenAL does very well, and OpenAL is the default
> audio library on Mac OS and Linux, and their are versions available
> for Windows as well.
> On 6/17/11, Charles Rivard <woofer...@sbcglobal.net> wrote:
>> Maybe this decision to put out a twentieth beta of MOTA for Windows is the
>> way to go, but I hate to hear that the cross platforming is temporarily
>> shelved, even though I am a Windows user, because I know that's not at all
>> what you want to do. Wile it might be a business decision, I still think
>> is a bummer.
>> Laughter is the best medicine, so look around, find a dose and take it to
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