Hi Charles, Yeah, it is, but for some reason 2d stereo panning isn't widely supported with audio APIs any more. Which means I have to go back to DirectSound for that 2d stereo panning that people want, because OpenAL and other audio APIs simply do not have that functionality.
Now, for the 3d version of Mysteries of the Ancients it would be something of a different story. I could use OpenAL which has virtual 3d audio, 5.1 surround sound, etc which is exactly what I want for a 3d FPS game. Which is what OpenAL was designed to do. So perhaps, just perhaps, when I look at releasing the 3d version I might be able to build it using the cross-platform engine as panning won't be a major factor there. the only issue I can think of is getting joysticks and mice working with SDL. So I'm thinking that cross-platform could be possible provided we don't need 2d stereo panning but just 5.1 surround sound which OpenAL does very well, and OpenAL is the default audio library on Mac OS and Linux, and their are versions available for Windows as well. On 6/17/11, Charles Rivard <[email protected]> wrote: > Maybe this decision to put out a twentieth beta of MOTA for Windows is the > way to go, but I hate to hear that the cross platforming is temporarily > shelved, even though I am a Windows user, because I know that's not at all > what you want to do. Wile it might be a business decision, I still think it > is a bummer. > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
