Re: [Audyssey] Playing the Spaceship Game

2012-04-06 Thread Michael Taboada
Hi, You said you hope he releases a patch -- I understand this, so you can use the page up and page down, but remember that philip doesn't want that considered in the ratings if he does release a patch, as that would be like giving him more time than 2 months to work on the game -- this is why

Re: [Audyssey] Playing the Spaceship Game

2012-04-06 Thread Kevin Andrews
Hello, I agree with Michael. This isn't to say that he couldn't release a patch after the competition has finished and we find out the winner. On 4/6/2012 2:04 AM, Michael Taboada wrote: Hi, You said you hope he releases a patch -- I understand this, so you can use the page up and page

Re: [Audyssey] playmania, bgt competition collection

2012-04-06 Thread Cara Quinn
Nikola, I'm on Mac at the moment so haven't touched BGT, nor any of the games in the contest, but please please please keep up the great work! Seriously! Che and others are right when they say most people have no idea how difficult it can be to get a finished product to release. So kudos to

Re: [Audyssey] Playing the Spaceship Game

2012-04-06 Thread dark
I'm glad it's not just me. I'm afraid I had no luck with it, all I could do was basically move around in 2D (the page up and down or home and end keys didn't work at all from what I could gather). the sounds are confusing and I found the voices at the start of the game near inaudiable. I'm

Re: [Audyssey] Playing the Spaceship Game

2012-04-06 Thread dark
Karl, what voices? when I start the game I hear loads of voices chattering, but none are audible at all it seems. Beware the grue! Dark. - Original Message - From: Karl Belanger karl.belan...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 06, 2012

Re: [Audyssey] Playing the Spaceship Game

2012-04-06 Thread Thomas Ward
Michael, Yeah, I am aware that he can't patch the game while it is being rated for the contest. What I meant is I hope after the results are in he continues working on the game and adds a few things here and there. I genuinely like the game concept, think the sounds and music are decent,

Re: [Audyssey] Playing the Spaceship Game

2012-04-06 Thread Thomas Ward
Hi Dark, Hmmm...Did the speech come up in English or Spanish. The game is multilingual and if it is in Spanish that might be [part of the problem here. :D That said, the default speech does sound a bit strange. He tried adding some special effects to the Sapi voice he used, I want to say

Re: [Audyssey] playmania, bgt competition collection

2012-04-06 Thread shaun everiss
Hi ns studios. To be honest the games were to simple. Maybe part of it was my expectations being to high but the challenge was not there. Compaired to the rest of the games I found them a bit to crappy and simplistic. The snowball game I never got used to and the others well you could always

Re: [Audyssey] Playing the Spaceship Game

2012-04-06 Thread dark
I agree completely tom. All the comp entries will receive audiogames.net pages, but it'll be a alittle hard to do that for the spaceship game as is since I've been having just the same problems myself. some design updates to the game, to just make things a little more comprehensible would

Re: [Audyssey] Playing the Spaceship Game

2012-04-06 Thread dark
nope, the speech was in English, since I did it at school I'd recognize spanish, though probably can't remember enough to play a game in it :D. The voices in the game, menues etc were fine, I just meant what sound like voices chattering when you start the game itself, rather than the

Re: [Audyssey] playmania, bgt competition collection

2012-04-06 Thread shaun everiss
hmmm maybe I shouldn't have sent the last message I sent then. At 08:14 p.m. 5/04/2012 +0200, you wrote: Hey all, But let's support Nikola. As I know, this is his first experience in creating games. The things of the kind are normal when one is beginner in certain aspects. If I did it a few

Re: [Audyssey] Swamp is growing kinda fast.

2012-04-06 Thread shaun everiss
well I'd expect you to know yourself unless you are a zombie in disguise rofl At 11:41 a.m. 5/04/2012 -0700, you wrote: I know Aprone really well. :) hehe From: enes enes.sari...@gmail.com hi, how do you know about the new weapons and missions? and voices? and what kind of changes will

[Audyssey] swamp missions and death

2012-04-06 Thread john
I've been playing swamp a lot recently, and it seems that dying in missions is rather harsh. I've had multiple times where I've spent 5000 reputation or more to prepare for a mission, and because certain people were doing nothing but blasting zombies ended up getting mobbed with crates. While

Re: [Audyssey] swamp missions and death

2012-04-06 Thread Mike Maslo
Agreed and why I stoppdf playing Sent from my iPhone On Apr 6, 2012, at 12:07 PM, john jpcarnemo...@comcast.net wrote: I've been playing swamp a lot recently, and it seems that dying in missions is rather harsh. I've had multiple times where I've spent 5000 reputation or more to prepare

Re: [Audyssey] swamp missions and death

2012-04-06 Thread simon dowling
well i found a couple of nice guns went back to the safe zone got some armour and saved the game by pressing escape again went back to the game got killed and you guest it, lost everything what i thought i had saved. On 06/04/2012, Mike Maslo mmaslo1...@swbell.net wrote: Agreed and why I stoppdf

Re: [Audyssey] swamp missions and death

2012-04-06 Thread Ken
That's why we need a locker system, at least for diessel and perhaps other things u might choose to save. - Original Message - From: john jpcarnemo...@comcast.net To: gamers gamers@audyssey.org Sent: Friday, April 06, 2012 1:07 PM Subject: [Audyssey] swamp missions and death I've been

[Audyssey] Help with running Swamp using Vmware Fusion

2012-04-06 Thread Orin
Hi all, Okay, so I have one of the weirdest problems with Swamp. Basically I can set my name and stuff, with a bit of haggling because the name edit box seems to lose focus especially when using System Access. Using jaws seems to be fine but using sapi it also loses focus. Anyway, the sad thing

Re: [Audyssey] Playing the Spaceship Game

2012-04-06 Thread Nikola Stojsic (NS studios)
Actually, I just now gave my vote for the spaceship game, since I think it's the best one in another 2 games. Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook:

[Audyssey] Perilous hearts?

2012-04-06 Thread Jess Varnell
Hey Phillip. Do you still plan to finish Perilous Hearts? Just curious because I beat the demo and I would definitely buy the game. Thanks. jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] Perilous hearts?

2012-04-06 Thread bpeterson2000
Trust me, I think if Philip had decided to scrap PH we'd hear about it. Are you threatening me? I am the great Cornholio! I come from Lake Titicaca! -Original Message- From: Jess Varnell Sent: Friday, April 06, 2012 12:39 PM To: Gamers Discussion list Subject: [Audyssey] Perilous

Re: [Audyssey] swamp missions and death

2012-04-06 Thread Clement Chou
This is actually pretty typical of the fps genre. Especially multiplayer ones... if you die or get killed by another player, you always lose your weapon... and the point is to stay alive as long as you can hold out and kill as many things as you can. But personally, I think that because Swamp

Re: [Audyssey] Perilous hearts?

2012-04-06 Thread Philip Bennefall
Hi Jess, Oh most definitely. I want to finish it not only because I need to make the money, but also because it is a project that I'm having heaps of fun with so I wouldn't pass it up. Right now I'm doing some freelance work to get some quick money though which is why Perilous Hearts is not

Re: [Audyssey] Help with running Swamp using Vmware Fusion

2012-04-06 Thread Zachary Kline
Hi, I have no idea, I'm afraid. VmWare works just fine for me, with 1.9B. Yours, Zack. On Apr 6, 2012, at 11:37 AM, Orin orin8...@gmail.com wrote: Hi all, Okay, so I have one of the weirdest problems with Swamp. Basically I can set my name and stuff, with a bit of haggling because the name

Re: [Audyssey] swamp missions and death

2012-04-06 Thread Ken
Well yeah, if you die you lose it all. - Original Message - From: simon dowling simod...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 06, 2012 1:40 PM Subject: Re: [Audyssey] swamp missions and death well i found a couple of nice guns went back to

Re: [Audyssey] Help with running Swamp using Vmware Fusion

2012-04-06 Thread Shane Davidson
Might I suggest clearing out where the swamp folder is and reextracting it? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: Friday, April 06, 2012 3:21 PM To: Gamers Discussion list Subject: Re: [Audyssey] Help

Re: [Audyssey] swamp missions and death

2012-04-06 Thread Johnny Tai
Heh, well, if you feel that way I guess you do what I do, don't go on missions- just lonewolving the game. I too have found that dying on missions seem more likely than not, and given that death is quite harsh on swamp, and I'm not really that good of a team player anyway, I just stay out of

Re: [Audyssey] swamp missions and death

2012-04-06 Thread william lomas
are the quests something you can do on own? or are those the missions? On 6 Apr 2012, at 20:52, Johnny Tai wrote: Heh, well, if you feel that way I guess you do what I do, don't go on missions- just lonewolving the game. I too have found that dying on missions seem more likely than not, and

Re: [Audyssey] swamp missions and death

2012-04-06 Thread Jeremy Kaldobsky
The quests are totally on your own and they take place on the normal map. It just puts a special item somewhere for you to find, and it only shows up for you so no one else can take it. Once you've found the item you can sell it for 250 reputation at the safe zone. Pressing Q will give you a

Re: [Audyssey] swamp missions and death

2012-04-06 Thread william lomas
how many maps r there in the game? On 6 Apr 2012, at 21:05, Jeremy Kaldobsky wrote: The quests are totally on your own and they take place on the normal map. It just puts a special item somewhere for you to find, and it only shows up for you so no one else can take it. Once you've found

Re: [Audyssey] swamp missions and death

2012-04-06 Thread Christopher Bartlett
My thoughts, death on missions is no more harsh than anywhere else, especially considering what you stand to gain if you survive, as compared with the comparable time looting. I completely disagree with any change that waters down the already weakened consequences of dying, especially when you

Re: [Audyssey] swamp missions and death

2012-04-06 Thread Shane Davidson
People want to learn? Lives wouldn't be unfair, it's a mainstreaming gaming stratigy, and you don't here the millions of mainstreaming gamers complaining, do you? Thought not. If Jeremy implimented lives, it would add, in my opinion, another level of stratigy, to how you can keep those lives, or

Re: [Audyssey] Playing the Spaceship Game

2012-04-06 Thread Thomas Ward
Hi Dark, Oh, you mean the little cutscene that starts level 1. Yeah, that was difficult to hear. I had to turn off the music and even then the speech wasn't clear. I had to actually locate the ogg file and listen to it without the background music and ambiance to figure out what it was

Re: [Audyssey] swamp missions and death

2012-04-06 Thread Michael Taboada
Hi, Just because some mainstream games have this method doesn't mean all games for the mainstream community or otherwise have to have it... I mean after all there are a fare few games for the mainstream gaming community that allow you to put things in banks or whatever they might call them,

Re: [Audyssey] Swamp 1.9B Released

2012-04-06 Thread Dallas O'Brien
i believe offline play has been removed for now. this is a multiplayer only game at the moment, much like a lot of main stream games out there today. dallas On 3/31/2012 14:26, Stephen wrote: Hi. Can this version be played offline? I don't have an always-on internet connection. Cheers. At

Re: [Audyssey] Swamp Weapons Thoughts

2012-04-06 Thread Dallas O'Brien
no, the mini gun should still use 7.62, but it should make it harder to carry anything else, as its a vehicle weapon, not a personel weapon. let alone, its bad enough that we can fire the thing braced like hell. ahahaha. blow your shoulder off. dallas On 03/04/2012, enes

Re: [Audyssey] USA Games News

2012-04-06 Thread Sid
well, it looks like from some elements that there is a compitition going on against bgt... - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Audyssey Mailing List gamers@audyssey.org Sent: Friday, March 30, 2012 8:57 AM Subject: [Audyssey] USA Games News

Re: [Audyssey] Swamp is growing kinda fast.

2012-04-06 Thread Dallas O'Brien
your trackpad on your netbook will do fine. i use only touch pads. dallas On 05/04/2012, william lomas will.d.lo...@gmail.com wrote: hi do i need a mouse to play this game? i only have a netbook and a magic trackpad on my imac for windows use ont here On 4 Apr 2012, at 18:29, Jeremy

Re: [Audyssey] USA Games News

2012-04-06 Thread william lomas
this is all well and good tom but when will the new MOTA be out? we heard it be out for years now if it iwll support mac go for it, :) On 30 Mar 2012, at 04:27, Thomas Ward wrote: USA Games News Mar. 29, 2012 Introduction

Re: [Audyssey] swamp missions and death

2012-04-06 Thread Ken
I had 26K rep. I spent 13K in gear, ten accidentally joined a level 6 mission when I meant to join the level 30. Needless to say I lost it all. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 06, 2012

Re: [Audyssey] swamp missions and death

2012-04-06 Thread Ken
The second warehouse is much easier to survive in, believe me. I just got done doing a level 20 with a guy I know, and didn't fire a shot. The truth is, all I had was an axe. No pistol, no med kits. We got it done tho - Original Message - From: Johnny Tai johnnyti...@shaw.ca To:

Re: [Audyssey] swamp missions and death

2012-04-06 Thread Ken
The warehouses just need to be switched around--warehouse two for easy missions, warehouse one for hard missions. I bet I could even solo a level 30 if I wanted to :) - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list'

Re: [Audyssey] Swamp is growing kinda fast.

2012-04-06 Thread Ken
Swamp rocks with track pads! After a while it becomes quite emersive, since you're not holding a mouse you feel like you're really threre after a while, especially since I don't have to hold down the right mouse button to walk lol - Original Message - From: Dallas O'Brien

Re: [Audyssey] USA Games News

2012-04-06 Thread Thomas Ward
Hi, Hmmm...Well, I guess you could say that. However, the purpose of the engine I am working on is to enable developers to design free and open source games for other platforms like Linux and Mac OS that unfortunately do not get much attention from game developers. I suppose the engine

Re: [Audyssey] Question on game product ID when reinstalling the game.

2012-04-06 Thread Thomas Ward
Hi Michael, You have to change the default user account to whatever it was when you registered the game. You would go to start menu, settings, control panel, and look for the users icon. In there you would add a new account with administrator privileges, logout, and then login to the new

Re: [Audyssey] tips on programming

2012-04-06 Thread Thomas Ward
Hi Cara, Coolness. I'll have to look into this further. :D On 4/3/2012 1:40 AM, Cara Quinn wrote: Hi Thomas, you would need to create a basic app in XCode on a Mac, but that is as simple as opening XCode and creating a new project. Once you do that, you can use any number of interpreters.

Re: [Audyssey] Symbian and games

2012-04-06 Thread Thomas Ward
Hi Milos, I don't know about any mainstream games for Symbian that are accessible, but some of the new games I'm developing in Python can be run on a Symbian phone if you have the Symbian Python runtime installed. On 4/4/2012 9:24 AM, Milos Przic wrote: Hi all, As it happens sometimes,

Re: [Audyssey] USA Games News

2012-04-06 Thread Charles Rivard
I'm happy to get what was replied to here, as it updated me as to what's been going on for the last month or so since I've been totally offline due to circumstances beyond my control. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Sid

Re: [Audyssey] USA Games News

2012-04-06 Thread Charles Rivard
I think this was touched on in the news update from Thomas? What he has been doing and why it is not out was the first topic of discussion. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers

Re: [Audyssey] USA Games News

2012-04-06 Thread bpeterson2000
It'll be out when it's ready. Are you threatening me? I am the great Cornholio! I come from Lake Titicaca! -Original Message- From: william lomas Sent: Friday, March 30, 2012 3:45 AM To: Gamers Discussion list Subject: Re: [Audyssey] USA Games News this is all well and good tom but

Re: [Audyssey] USA Games News

2012-04-06 Thread Charles Rivard
My first thought about the new engine you are working on was the rapidly growing market of gaming for I devices. Think that will be feasible? --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers

[Audyssey] a challenge to all topspeeders oout there

2012-04-06 Thread joseph weakland
hello all topspeeders hosting a server till 9:55 pm from now to get on use josephweakland.no-ip.org have fun and goodl uck --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

Re: [Audyssey] USA Games News

2012-04-06 Thread Thomas Ward
Hi will, I think you have confused two different projects. The game that used to be MOTA, Ark of Hope, currently is not being written using the cross-platform engine. It is using the Windows game engine written in C++ with various Windows components like DirectX. That said, I've already

Re: [Audyssey] USA Games News

2012-04-06 Thread Thomas Ward
Hi Bryan, Well said. The game is done when its done and not a minute before. On 4/6/2012 8:20 PM, bpeterson2...@cableone.net wrote: It'll be out when it's ready. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] USA Games News

2012-04-06 Thread Thomas Ward
Hi Charles, Perhaps. I'm still not too sure of how Python apps will run on iOS devices like iPhones and iPads although Cara assures me its possible, and pointed me to a Python interpreter for iOS on the Apple store. I still have to see if there is a version of Pygame for iOS, but it seems

Re: [Audyssey] USA Games News

2012-04-06 Thread Charles Rivard
It's having to answer messages like this one, after already having explained what's holding up the availability of an awaited game that make developers want to either pull their hair out, quit, or both. --- Shepherds are the best beasts, but Labs are a close second. - Original Message

Re: [Audyssey] USA Games News

2012-04-06 Thread Charles Rivard
If you develop games for the iPhone, I'll gladly be a tester when the time comes. I currently have a 64 Gig iPhone 4S. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] Question on game product ID when reinstalling the game.

2012-04-06 Thread michael barnes
Hey, Thomas. Nothing happen when I had follow your instructions. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] Inquirie on Lone Wolf.

2012-04-06 Thread michael barnes
Hey, I did recieved new keys for the gma games. However when I put in the key for Lone Wolf it kept telling me that I have a bad product key. So how can I fix this issue? Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about

Re: [Audyssey] Inquirie on Lone Wolf.

2012-04-06 Thread Phil Vlasak
Hi Michael, Make sure you spell your name exactly the same as in the request for keys. I usually cut and paste my name and key into the edit fields so I don't add extra spaces at the end or middle. Phil - Original Message - From: michael barnes c...@samobile.net To:

Re: [Audyssey] Inquirie on Lone Wolf.

2012-04-06 Thread Charles Rivard
Contact David Greenwood? --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Friday, April 06, 2012 9:10 PM Subject: [Audyssey] Inquirie on Lone Wolf. Hey, I did recieved new keys

[Audyssey] My Swamp problem in the form of a recording

2012-04-06 Thread Orin
Hi all, Here is a recording I did with Swamp demonstrating my current problem with it. When the recording begins, after I get into the Swamp window I demonstrate how NVDA doesn't read messages like Axe equipped and when i equip the glock it doesn't tell me the info it should when hitting

Re: [Audyssey] swamp missions and death

2012-04-06 Thread enes
hi, i'll try and make a recording of me doing a mission with my team maybe that will give you some tips -- From: Mike Maslo mmaslo1...@swbell.net Sent: Friday, April 06, 2012 8:25 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re:

Re: [Audyssey] swamp missions and death

2012-04-06 Thread Steady Goh
Well, at least we don't lose our money when we get killed. Any rep, xp and skill points earned are automatically saved in the bank. If there is a locker, there will be absolutely nothing to lose at all. Almost as good as unlimited health. Maybe this is what people are indirectly requesting for.

Re: [Audyssey] swamp missions and death

2012-04-06 Thread Mike Maslo
No only weaponry Sent from my iPhone On Apr 6, 2012, at 9:59 PM, Steady Goh stea...@gmail.com wrote: Well, at least we don't lose our money when we get killed. Any rep, xp and skill points earned are automatically saved in the bank. If there is a locker, there will be absolutely nothing to