Hi,
You said you hope he releases a patch -- I understand this, so you can use
the page up and page down, but remember that philip doesn't want that
considered in the ratings if he does release a patch, as that would be like
giving him more time than 2 months to work on the game -- this is why
Hello,
I agree with Michael. This isn't to say that he couldn't release a patch
after the competition has finished and we find out the winner.
On 4/6/2012 2:04 AM, Michael Taboada wrote:
Hi,
You said you hope he releases a patch -- I understand this, so you can
use the page up and page
Nikola, I'm on Mac at the moment so haven't touched BGT, nor any of the games
in the contest, but please please please keep up the great work! Seriously!
Che and others are right when they say most people have no idea how difficult
it can be to get a finished product to release. So kudos to
I'm glad it's not just me.
I'm afraid I had no luck with it, all I could do was basically move around
in 2D (the page up and down or home and end keys didn't work at all from
what I could gather). the sounds are confusing and I found the voices at the
start of the game near inaudiable.
I'm
Karl, what voices?
when I start the game I hear loads of voices chattering, but none are
audible at all it seems.
Beware the grue!
Dark.
- Original Message -
From: Karl Belanger karl.belan...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 06, 2012
Michael,
Yeah, I am aware that he can't patch the game while it is being rated
for the contest. What I meant is I hope after the results are in he
continues working on the game and adds a few things here and there. I
genuinely like the game concept, think the sounds and music are decent,
Hi Dark,
Hmmm...Did the speech come up in English or Spanish. The game is
multilingual and if it is in Spanish that might be [part of the problem
here. :D
That said, the default speech does sound a bit strange. He tried adding
some special effects to the Sapi voice he used, I want to say
Hi ns studios.
To be honest the games were to simple.
Maybe part of it was my expectations being to high but the challenge
was not there.
Compaired to the rest of the games I found them a bit to crappy and
simplistic.
The snowball game I never got used to and the others well you could
always
I agree completely tom.
All the comp entries will receive audiogames.net pages, but it'll be a
alittle hard to do that for the spaceship game as is since I've been having
just the same problems myself.
some design updates to the game, to just make things a little more
comprehensible would
nope, the speech was in English, since I did it at school I'd recognize
spanish, though probably can't remember enough to play a game in it :D.
The voices in the game, menues etc were fine, I just meant what sound like
voices chattering when you start the game itself, rather than the
hmmm maybe I shouldn't have sent the last message I sent then.
At 08:14 p.m. 5/04/2012 +0200, you wrote:
Hey all,
But let's support Nikola. As I know, this is his first experience in
creating games. The things of the kind are normal when one is
beginner in certain aspects. If I did it a few
well I'd expect you to know yourself unless you are a zombie in disguise rofl
At 11:41 a.m. 5/04/2012 -0700, you wrote:
I know Aprone really well. :) hehe
From: enes enes.sari...@gmail.com
hi,
how do you know about the new weapons and missions? and
voices?
and what kind of changes will
I've been playing swamp a lot recently, and it seems that dying
in missions is rather harsh. I've had multiple times where I've
spent 5000 reputation or more to prepare for a mission, and
because certain people were doing nothing but blasting zombies
ended up getting mobbed with crates. While
Agreed and why I stoppdf playing
Sent from my iPhone
On Apr 6, 2012, at 12:07 PM, john jpcarnemo...@comcast.net wrote:
I've been playing swamp a lot recently, and it seems that dying in missions
is rather harsh. I've had multiple times where I've spent 5000 reputation or
more to prepare
well i found a couple of nice guns went back to the safe zone got some
armour and saved the game by pressing escape again went back to the
game got killed and you guest it, lost everything what i thought i had
saved.
On 06/04/2012, Mike Maslo mmaslo1...@swbell.net wrote:
Agreed and why I stoppdf
That's why we need a locker system, at least for diessel and perhaps other
things u might choose to save.
- Original Message -
From: john jpcarnemo...@comcast.net
To: gamers gamers@audyssey.org
Sent: Friday, April 06, 2012 1:07 PM
Subject: [Audyssey] swamp missions and death
I've been
Hi all,
Okay, so I have one of the weirdest problems with Swamp. Basically I can set my
name and stuff, with a bit of haggling because the name edit box seems to lose
focus especially when using System Access. Using jaws seems to be fine but
using sapi it also loses focus.
Anyway, the sad thing
Actually, I just now gave my vote for the spaceship game, since I think it's
the best one in another 2 games.
Regards,
Nikola Stojsic (NS studios)
e-mail: ns.studi...@gmail.com
skype: nikola.stojsic
company's twitter: https://twitter.com/nsstudios_co
company's facebook:
Hey Phillip. Do you still plan to finish Perilous Hearts? Just curious because
I beat the demo and I would definitely buy the game. Thanks.
jess
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Trust me, I think if Philip had decided to scrap PH we'd hear about it.
Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message-
From: Jess Varnell
Sent: Friday, April 06, 2012 12:39 PM
To: Gamers Discussion list
Subject: [Audyssey] Perilous
This is actually pretty typical of the fps genre. Especially multiplayer
ones... if you die or get killed by another player, you always lose your
weapon... and the point is to stay alive as long as you can hold out and
kill as many things as you can. But personally, I think that because Swamp
Hi Jess,
Oh most definitely. I want to finish it not only because I need to make the
money, but also because it is a project that I'm having heaps of fun with so
I wouldn't pass it up. Right now I'm doing some freelance work to get some
quick money though which is why Perilous Hearts is not
Hi,
I have no idea, I'm afraid. VmWare works just fine for me, with 1.9B.
Yours,
Zack.
On Apr 6, 2012, at 11:37 AM, Orin orin8...@gmail.com wrote:
Hi all,
Okay, so I have one of the weirdest problems with Swamp. Basically I can set
my name and stuff, with a bit of haggling because the name
Well yeah, if you die you lose it all.
- Original Message -
From: simon dowling simod...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 06, 2012 1:40 PM
Subject: Re: [Audyssey] swamp missions and death
well i found a couple of nice guns went back to
Might I suggest clearing out where the swamp folder is and reextracting it?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Zachary Kline
Sent: Friday, April 06, 2012 3:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Help
Heh, well, if you feel that way I guess you do what I do, don't go on
missions- just lonewolving the game.
I too have found that dying on missions seem more likely than not, and given
that death is quite harsh on swamp, and I'm not really that good of a team
player anyway, I just stay out of
are the quests something you can do on own? or are those the missions?
On 6 Apr 2012, at 20:52, Johnny Tai wrote:
Heh, well, if you feel that way I guess you do what I do, don't go on
missions- just lonewolving the game.
I too have found that dying on missions seem more likely than not, and
The quests are totally on your own and they take place on the normal map. It
just puts a special item somewhere for you to find, and it only shows up for
you so no one else can take it. Once you've found the item you can sell it for
250 reputation at the safe zone.
Pressing Q will give you a
how many maps r there in the game?
On 6 Apr 2012, at 21:05, Jeremy Kaldobsky wrote:
The quests are totally on your own and they take place on the normal map. It
just puts a special item somewhere for you to find, and it only shows up for
you so no one else can take it. Once you've found
My thoughts, death on missions is no more harsh than anywhere else,
especially considering what you stand to gain if you survive, as compared
with the comparable time looting. I completely disagree with any change
that waters down the already weakened consequences of dying, especially when
you
People want to learn?
Lives wouldn't be unfair, it's a mainstreaming gaming stratigy, and you
don't here the millions of mainstreaming gamers complaining, do you?
Thought not.
If Jeremy implimented lives, it would add, in my opinion, another level of
stratigy, to how you can keep those lives, or
Hi Dark,
Oh, you mean the little cutscene that starts level 1. Yeah, that was
difficult to hear. I had to turn off the music and even then the speech
wasn't clear. I had to actually locate the ogg file and listen to it
without the background music and ambiance to figure out what it was
Hi,
Just because some mainstream games have this method doesn't mean all games
for the mainstream community or otherwise have to have it... I mean after
all there are a fare few games for the mainstream gaming community that
allow you to put things in banks or whatever they might call them,
i believe offline play has been removed for now. this is a multiplayer
only game at the moment, much like a lot of main stream games out there
today.
dallas
On 3/31/2012 14:26, Stephen wrote:
Hi. Can this version be played offline? I don't have an always-on
internet connection.
Cheers.
At
no, the mini gun should still use 7.62, but it should make it harder
to carry anything else, as its a vehicle weapon, not a personel
weapon.
let alone, its bad enough that we can fire the thing braced like
hell. ahahaha. blow your shoulder off.
dallas
On 03/04/2012, enes
well, it looks like from some elements that there is a compitition going on
against bgt...
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Audyssey Mailing List gamers@audyssey.org
Sent: Friday, March 30, 2012 8:57 AM
Subject: [Audyssey] USA Games News
your trackpad on your netbook will do fine. i use only touch pads.
dallas
On 05/04/2012, william lomas will.d.lo...@gmail.com wrote:
hi
do i need a mouse to play this game?
i only have a netbook and a magic trackpad on my imac for windows use ont
here
On 4 Apr 2012, at 18:29, Jeremy
this is all well and good tom but when will the new MOTA be out?
we heard it be out for years now
if it iwll support mac go for it, :)
On 30 Mar 2012, at 04:27, Thomas Ward wrote:
USA Games News
Mar. 29, 2012
Introduction
I had 26K rep. I spent 13K in gear, ten accidentally joined a level 6
mission when I meant to join the level 30. Needless to say I lost it all.
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 06, 2012
The second warehouse is much easier to survive in, believe me. I just got
done doing a level 20 with a guy I know, and didn't fire a shot. The truth
is, all I had was an axe. No pistol, no med kits. We got it done tho
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To:
The warehouses just need to be switched around--warehouse two for easy
missions, warehouse one for hard missions. I bet I could even solo a level
30 if I wanted to :)
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list'
Swamp rocks with track pads! After a while it becomes quite emersive, since
you're not holding a mouse you feel like you're really threre after a while,
especially since I don't have to hold down the right mouse button to walk
lol
- Original Message -
From: Dallas O'Brien
Hi,
Hmmm...Well, I guess you could say that. However, the purpose of the
engine I am working on is to enable developers to design free and open
source games for other platforms like Linux and Mac OS that
unfortunately do not get much attention from game developers.
I suppose the engine
Hi Michael,
You have to change the default user account to whatever it was when you
registered the game. You would go to start menu, settings, control
panel, and look for the users icon. In there you would add a new account
with administrator privileges, logout, and then login to the new
Hi Cara,
Coolness. I'll have to look into this further. :D
On 4/3/2012 1:40 AM, Cara Quinn wrote:
Hi Thomas, you would need to create a basic app in XCode on a Mac, but that is
as simple as opening XCode and creating a new project. Once you do that, you
can use any number of interpreters.
Hi Milos,
I don't know about any mainstream games for Symbian that are accessible,
but some of the new games I'm developing in Python can be run on a
Symbian phone if you have the Symbian Python runtime installed.
On 4/4/2012 9:24 AM, Milos Przic wrote:
Hi all,
As it happens sometimes,
I'm happy to get what was replied to here, as it updated me as to what's
been going on for the last month or so since I've been totally offline due
to circumstances beyond my control.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Sid
I think this was touched on in the news update from Thomas? What he has
been doing and why it is not out was the first topic of discussion.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: william lomas will.d.lo...@gmail.com
To: Gamers
It'll be out when it's ready.
Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message-
From: william lomas
Sent: Friday, March 30, 2012 3:45 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games News
this is all well and good tom but
My first thought about the new engine you are working on was the rapidly
growing market of gaming for I devices. Think that will be feasible?
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers
hello all topspeeders hosting a server till 9:55 pm from now
to get on use josephweakland.no-ip.org
have fun and goodl uck
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Hi will,
I think you have confused two different projects. The game that used to
be MOTA, Ark of Hope, currently is not being written using the
cross-platform engine. It is using the Windows game engine written in
C++ with various Windows components like DirectX.
That said, I've already
Hi Bryan,
Well said. The game is done when its done and not a minute before.
On 4/6/2012 8:20 PM, bpeterson2...@cableone.net wrote:
It'll be out when it's ready.
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Hi Charles,
Perhaps. I'm still not too sure of how Python apps will run on iOS
devices like iPhones and iPads although Cara assures me its possible,
and pointed me to a Python interpreter for iOS on the Apple store. I
still have to see if there is a version of Pygame for iOS, but it seems
It's having to answer messages like this one, after already having explained
what's holding up the availability of an awaited game that make developers
want to either pull their hair out, quit, or both.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message
If you develop games for the iPhone, I'll gladly be a tester when the time
comes. I currently have a 64 Gig iPhone 4S.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list
Hey, Thomas.
Nothing happen when I had follow your instructions.
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Hey, I did recieved new keys for the gma games.
However when I put in the key for Lone Wolf it kept telling me that I
have a bad product key. So how can I fix this issue?
Thanks!
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Hi Michael,
Make sure you spell your name exactly the same as in the request for keys.
I usually cut and paste my name and key into the edit fields so I don't add
extra spaces at the end or middle.
Phil
- Original Message -
From: michael barnes c...@samobile.net
To:
Contact David Greenwood?
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Friday, April 06, 2012 9:10 PM
Subject: [Audyssey] Inquirie on Lone Wolf.
Hey, I did recieved new keys
Hi all,
Here is a recording I did with Swamp demonstrating my current problem with it.
When the recording begins, after I get into the Swamp window I demonstrate how
NVDA doesn't read messages like Axe equipped and when i equip the glock it
doesn't tell me the info it should when hitting
hi,
i'll try and make a recording of me doing a mission with my team
maybe that will give you some tips
--
From: Mike Maslo mmaslo1...@swbell.net
Sent: Friday, April 06, 2012 8:25 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re:
Well, at least we don't lose our money when we get killed. Any rep, xp and
skill points earned are automatically saved in the bank. If there is a
locker, there will be absolutely nothing to lose at all. Almost as good as
unlimited health. Maybe this is what people are indirectly requesting for.
No only weaponry
Sent from my iPhone
On Apr 6, 2012, at 9:59 PM, Steady Goh stea...@gmail.com wrote:
Well, at least we don't lose our money when we get killed. Any rep, xp and
skill points earned are automatically saved in the bank. If there is a
locker, there will be absolutely nothing to
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