[Audyssey] Programming in Batch.

2013-08-23 Thread michael barnes
Hello. As alot of you might know I have been wanting to create games for the blind. However I am not able to understand programming. I have heard that writing batch files are easier then normal programing. So what I am getting at, is I am wondering if anyone knows of any sources that I can go to

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread Thomas Ward
Hi Michael, While it is true that writing Microsoft batch scripts are easier than traditional programming you are not going to be able to write games in Microsoft batch script. The purpose of batch scripting is totally different from a traditional programming language. Basically, the only purpose

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread Jacob Kruger
Will just mention/bring up that at least one original version of the hobbit interactive fiction game was done using dos batch scripts, but, yes, not the easiest/simplest/best idea/approach as such...smile Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread Thomas Ward
Hi Jacob, Well, yes, I have seen a couple of interactive fiction games like that written in batch scripts, but that is about all one could hope for with batch scripting. It is a road to nowhere, because it really isn't a programming language as such. Plus it doesn't teach a person anything that

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread Mohsin Ali
Agreed with Thomas on his both messages. and I also have started learning Pithon myself. it seems pretty nice to me. and if you want to start at really beginner level then, I'll suggest GWBasic. its true purpose is to teach the newbees how to do programming from scratch. but Iam not sure that

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread Jacob Kruger
Thomas, I know - was just saying that there have been games done using batch file scripting...smile In old days we just used them for automating processes on PC's, which was their primary target area anyway. And, Mohsin, that's what basic stands for = beginner's all-purpose symbolic

[Audyssey] question about swamp

2013-08-23 Thread James Bartlett
Hello all I just downloaded Swamp. All went well but evry time I want to play I have to go into my program files and enter on swamp.exe, my question is is there a way to put a shortcut on my desktop to bring me right to the swamp main menu? Wen I enter on Swamp.exe it just wantes to

[Audyssey] shadow rine

2013-08-23 Thread William Lomas
hello to all it is a shame that shadow fine is not available for mac i don't want nor witsh to use windows on my mac or a windows computer --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] question about swamp

2013-08-23 Thread john
Right click the swamp application, go to send to, and click desktop. You can also use the create shortcut option, and move the file to your desktop. - Original Message - From: James Bartlett jab8...@gmail.com To: Gamers@audyssey.org Date sent: Fri, 23 Aug 2013 15:08:26 -0400 Subject:

[Audyssey] looking for some programming help

2013-08-23 Thread john
Hi all, I've finally gotten the general infrastructure of a game started, but I've run into an issue with my enemy class. Namely, once the enemy is defeated, I have no idea how to remove it from the game. Could anybody give me some examples of how you handle removing ememies and items from

[Audyssey] star trek final conflict: has anybody ever won this?

2013-08-23 Thread john
Subject rather says it all; I'm trying out stfc again, and failing horribly. It seems like the enemies have literally all the advantages, even on the easiest level. If anybody's managed to beat the game, could you give me some tips? Thanks, John. --- Gamers mailing list __

Re: [Audyssey] shadow rine

2013-08-23 Thread Charles Rivard
I don't know about now, but it used to be that Mac users were very limited when it came to software choices. I know that Windows software can now be run on a Mac, although I don't exactly know how, because I am a Windows user unless I am using my iPhone. Maybe your choice to not have anything

Re: [Audyssey] star trek final conflict: has anybody ever won this?

2013-08-23 Thread David Mehler
Hi, I have beat the game, the hard levels are hard. What are you noticing? Dave. On 8/23/13, john jpcarnemo...@comcast.net wrote: Subject rather says it all; I'm trying out stfc again, and failing horribly. It seems like the enemies have literally all the advantages, even on the easiest

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread Cara Quinn
Hi Michael and list, This sentiment comes up here again and again and again. The idea of people wanting to write a game but not knowing how to code. Aside from selling your idea or paying someone else to write it, you will need to learn some method of coding which will allow you to create your

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread Cara Quinn
It seems to me that trying to make batch scripts behave in the way you'd like them to to accomplish what you would like, would actually take quite a bit more work and commitment than actually going ahead and really diving in with an actual programming language. Yes?… Thanks, Cara :) --- View

Re: [Audyssey] looking for some programming help

2013-08-23 Thread Cara Quinn
Hi John, How are you adding your entities into the game? Do that in reverse. :) I'm actually not trying to be snarky here, :) I just can't give you a better answer until I know both the language you're using and your method for creating your entities in the first place. Know what I mean? If

Re: [Audyssey] looking for some programming help

2013-08-23 Thread Cara Quinn
HI Again John, did also want to congratulate you on getting your basic game working! Woohoo! Congratulations to you! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Aug 23, 2013, at 12:33 PM,

Re: [Audyssey] star trek final conflict: has anybody ever won this?

2013-08-23 Thread Hunter Jozwiak
Yeah, I never could beat the game. The game would always crash, also, on the hardest difficulty level. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] star trek final conflict: has anybody ever won this?

2013-08-23 Thread john
I'm looking for any tips you can give me... at all. It seems to me that I'm losing starbases within the first 10 turns, and that the enemy are completely slaughtering my ships. - Original Message - From: David Mehler dave.meh...@gmail.com To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] looking for some programming help

2013-08-23 Thread john
Basically, I've written a class ship, and declared an array of them; one for friendly and one for enemy. I'd like to know how I can make the ship disappear when it's destroyed. - Original Message - From: Cara Quinn caraqu...@caraquinn.com To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] looking for some programming help

2013-08-23 Thread Philip Bennefall
What language are you using? If it is BGT, the array class has methods such as remove_last, remove_at etc which will do what you want. Other programming languages have equivalent containers, such as C++ vector or list. Kind regards, Philip Bennefall - Original Message - From: john

Re: [Audyssey] looking for some programming help

2013-08-23 Thread john
I'm using bgt. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Date sent: Fri, 23 Aug 2013 22:26:14 +0200 Subject: Re: [Audyssey] looking for some programming help What language are you using? If it is BGT, the array class

Re: [Audyssey] looking for some programming help

2013-08-23 Thread Philip Bennefall
Then I recommend looking at the methods that I mentioned in the array class. They can remove an item either from the end of the array in the case of remove_last, or from any arbitrary position in the case of remove_at. Kind regards, Philip Bennefall - Original Message - From: john

Re: [Audyssey] looking for some programming help

2013-08-23 Thread john
Awesome. While I'm looking for info, does the engine automatically clean up variables that are no longer in use? I have a commonly-called method, which creates a variable. Will that variable be destroyed when the method is finished? Thanks, John. - Original Message - From: Philip

Re: [Audyssey] looking for some programming help

2013-08-23 Thread Philip Bennefall
Yes, if it is a local variable then it will be destroyed as soon as the variable goes out of scope. In this case, the variable will go out of scope when the function returns provided it is not declared inside of another scope in the function such as an if statement or a loop. Then it will be

Re: [Audyssey] looking for some programming help

2013-08-23 Thread john
Is it alright for the object being destroyed to call the destruction method? - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Date sent: Fri, 23 Aug 2013 22:33:57 +0200 Subject: Re: [Audyssey] looking for some programming

Re: [Audyssey] looking for some programming help

2013-08-23 Thread Philip Bennefall
I am not quite sure what you mean by destruction method. If you mean the destructor, that will actually be called automatically once the object goes out of scope or is destroyed after a call to remove_at, remove_last, or resize for that matter if resize is given an argument lower than the

Re: [Audyssey] looking for some programming help

2013-08-23 Thread john
I'm wondering if it's safe to remove an object from an array, if the command to do so comes from within the object itself. I.e: if(health=0)//if this ship dies { ships.remove_at(number);//remove the correct ship from the array } - Original Message - From: Philip Bennefall

Re: [Audyssey] looking for some programming help

2013-08-23 Thread Philip Bennefall
Yes, that is fine because of the built-in garbage collector. It'll make sure that everything is destroyed properly even in the scenario you describe. Kind regards, Philip Bennefall - Original Message - From: john jpcarnemo...@comcast.net To: phi...@blastbay.com; Gamers Discussion

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread michael barnes
Hello, Thomas. I saw something youtube last night were someone was writing a game in batch. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

[Audyssey] Bug in Awesome Homer by Jim Kitchen

2013-08-23 Thread Sarah Haake
Hi, after many, many attempts, I finally beat the first level of awesome Homer. But I died on level 2 unfortunately. Well, now when I try the resume saved game option it just tells me my last score and doesn't start the game. What can I do now? I really don't want to do this first level again

Re: [Audyssey] Shadow Line let's play / walkthrough

2013-08-23 Thread Allison P
I would definitely be interested in listening to a part 2! though, if I actually try to play the game remains to be seen. But still fun to listen to play throughs. Lol. On 8/22/13, Sarah Haake ti...@gmx.net wrote: Hi, I started to play this game just after I read the guide to japanese games. I

Re: [Audyssey] shadow rine

2013-08-23 Thread lenron brown
it is he is only limiting his self to not having many games to play by not running some type of windows on his mac. His problem though sorry you could always run a vm On 8/23/13, Charles Rivard wee1s...@fidnet.com wrote: I don't know about now, but it used to be that Mac users were very limited

Re: [Audyssey] star trek final conflict: has anybody ever won this?

2013-08-23 Thread hayden presley
You mean the one with the bor cube? I always did have a problem with that one. It would fire a tractor beam at me, and at point would just lock up. Best Regards, Hayden -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Hunter Jozwiak Sent: Friday, August

[Audyssey] bgt question

2013-08-23 Thread john
Hi all, I'm wondering if it's possible to pass in a string to a bgt program, similar to notepad/wordpad. I'd like to be able to use the bgt program to open a filetype, but I can't tell if there's a way to have the program accept the path from windows. Thanks, John. --- Gamers mailing list __

Re: [Audyssey] star trek final conflict: has anybody ever won this?

2013-08-23 Thread john
The game does have several crash bugs, notably the borg cube and the use of impulse drives (what's the point of those anyway?) - Original Message - From: hayden presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Fri, 23 Aug 2013 19:32:08 -0500

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread Thomas Ward
Hi Cara, Thanks for that thoughtful post. You are absolutely right. I feel we as developers could do more to help those who want to learn do so, but I think we need some direction as how to make the learning process easy enough for those struggling to understand. Not everyone is the same, some

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread Thomas Ward
Hi Michael, Maybe so, but that person obviously doesn't know squat about programming as batch isn't designed for serious game and program development. It is a script language designed for performing basic shell commands not for software development. On 8/23/13, michael barnes c...@samobile.net

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread Thomas Ward
Hi Cara, Oh, that's an understatement. I once remember this college physics professor of mine who wrote an electronic practice test written in batch scripting which was simply awful. It got the job done, but anyone who knew a programming language like Basic could have done better without trying.

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread lenron brown
I would learn better by someone walking me threw the process and maybe giving me some reference material to look at. On 8/23/13, Thomas Ward thomasward1...@gmail.com wrote: Hi Michael, Maybe so, but that person obviously doesn't know squat about programming as batch isn't designed for serious

Re: [Audyssey] star trek final conflict: has anybody ever won this?

2013-08-23 Thread Thomas Ward
Hi John, Yes, I have beaten the game many times on all skill levels. There are a number of strategies that can aid you in defeating the enemies. It all depends on if you want to play an offensive or defensive strategy. For example, one tactic I do at the beginning of the game is hunt down and

Re: [Audyssey] star trek final conflict: has anybody ever won this?

2013-08-23 Thread Thomas Ward
Hi John, The Impulse Drive is the ship's standard thrusters for patrolling a certain sector of space, for maneuvering when docking, or to act as back up if your warp drive gets wasted by an enemy ship. Put another way it is better to be able to move slowly than not at all. Cheers! On 8/23/13,

Re: [Audyssey] star trek final conflict: has anybody ever won this?

2013-08-23 Thread Thomas Ward
Hi John, Ouch! You definitely need some practice then. Try an offensive strategy by getting all your ships together and attack the enemies before they get to your starbases. If you try to play a defensive strategy by waiting on the enemy to attack chances are it will be too late to stop them.

Re: [Audyssey] star trek final conflict: has anybody ever won this?

2013-08-23 Thread Thomas Ward
Hi Hunter, You mean the Borg level? I thought I sent out a patch for that to the list. I know I wrote up a howto in order to fix that and another common bug but never applied said patch/fix to the installer itself. As the directions describing how to resolve it are in the archives. Cheers! On

Re: [Audyssey] shadow rine

2013-08-23 Thread Thomas Ward
Hi William, Well, you are out of luck then. Unfortunately, many developers here don't recognize the Mac as a viable platform, or they don't use the right languages, tools, and APIs to make a Mac version possible. I have learned a long time ago if we want to use another platform other than Windows

Re: [Audyssey] shadow rine

2013-08-23 Thread Thomas Ward
Hi Lenron, Well put. While I understand his frustration let's face the facts. Right now running a virtual machine is the one and only surefire way to have access to all the wonderful games for Windows that are not yet available for Mac, Linux, etc. Refusing to do that is his problem ultimately,

Re: [Audyssey] shadow rine

2013-08-23 Thread Thomas Ward
Hi Charles, Well, I wouldn't go to say that Mac users are limited in software choices, in the general sense, because there is quite a lot of software for all purpose day to day tasks such as office suites, sound editors, web browsers, etc. The real issue is accessibility, and accessible software.

Re: [Audyssey] looking for some programming help

2013-08-23 Thread Thomas Ward
Hi John, You can simply use a boolean variable to test if the enemy or item is in play or not like this. if (enemy1.is_killed == false) { UpdateEnemy1(); } if (item1.is_found == false) { UpdateItem1(); } Do you see

Re: [Audyssey] looking for some programming help

2013-08-23 Thread Thomas Ward
Hi John, Yes. As Philip has answered the game will destroy objects and variables when they go out of scope. In addition BGT has a built-in garbage collector which cleans up after itself so you don't have to worry about cleaning up after yourself. BGT will automatically handle all that for you.

Re: [Audyssey] Programming in Batch.

2013-08-23 Thread Thomas Ward
Hi Lenron, Well, do to the fact my Jaw is currently messed up I am in no position to verbally give podcasts or talk anyone through programming, but I have been considering starting a wiki or blog with programming examples, tutorials, and articles aimed at helping someone get started. Do you