Hello.
As alot of you might know I have been wanting to create games for the blind.
However I am not able to understand programming.
I have heard that writing batch files are easier then normal programing.
So what I am getting at, is I am wondering if anyone knows of any
sources that I can go to
Hi Michael,
While it is true that writing Microsoft batch scripts are easier than
traditional programming you are not going to be able to write games in
Microsoft batch script. The purpose of batch scripting is totally
different from a traditional programming language. Basically, the only
purpose
Will just mention/bring up that at least one original version of the hobbit
interactive fiction game was done using dos batch scripts, but, yes, not the
easiest/simplest/best idea/approach as such...smile
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his
Hi Jacob,
Well, yes, I have seen a couple of interactive fiction games like that
written in batch scripts, but that is about all one could hope for
with batch scripting. It is a road to nowhere, because it really isn't
a programming language as such. Plus it doesn't teach a person
anything that
Agreed with Thomas on his both messages. and I also have started
learning Pithon myself. it seems pretty nice to me.
and if you want to start at really beginner level then, I'll suggest
GWBasic. its true purpose is to teach the newbees how to do
programming from scratch.
but Iam not sure that
Thomas, I know - was just saying that there have been games done using batch
file scripting...smile
In old days we just used them for automating processes on PC's, which was
their primary target area anyway.
And, Mohsin, that's what basic stands for = beginner's all-purpose symbolic
Hello all
I just downloaded Swamp. All went well but evry time I want to play I have
to go into my program files and enter on swamp.exe, my question is is there a
way to put a shortcut on my desktop to bring me right to the swamp main menu?
Wen I enter on Swamp.exe it just wantes to
hello to all
it is a shame that shadow fine is not available for mac
i don't want nor witsh to use windows on my mac or a windows computer
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or
Right click the swamp application, go to send to, and click
desktop. You can also use the create shortcut option, and move
the file to your desktop.
- Original Message -
From: James Bartlett jab8...@gmail.com
To: Gamers@audyssey.org
Date sent: Fri, 23 Aug 2013 15:08:26 -0400
Subject:
Hi all,
I've finally gotten the general infrastructure of a game
started, but I've run into an issue with my enemy class. Namely,
once the enemy is defeated, I have no idea how to remove it from
the game. Could anybody give me some examples of how you handle
removing ememies and items from
Subject rather says it all; I'm trying out stfc again, and
failing horribly. It seems like the enemies have literally all
the advantages, even on the easiest level. If anybody's managed
to beat the game, could you give me some tips?
Thanks,
John.
---
Gamers mailing list __
I don't know about now, but it used to be that Mac users were very limited
when it came to software choices. I know that Windows software can now be
run on a Mac, although I don't exactly know how, because I am a Windows user
unless I am using my iPhone. Maybe your choice to not have anything
Hi,
I have beat the game, the hard levels are hard. What are you noticing?
Dave.
On 8/23/13, john jpcarnemo...@comcast.net wrote:
Subject rather says it all; I'm trying out stfc again, and
failing horribly. It seems like the enemies have literally all
the advantages, even on the easiest
Hi Michael and list,
This sentiment comes up here again and again and again. The idea of people
wanting to write a game but not knowing how to code. Aside from selling your
idea or paying someone else to write it, you will need to learn some method of
coding which will allow you to create your
It seems to me that trying to make batch scripts behave in the way you'd like
them to to accomplish what you would like, would actually take quite a bit more
work and commitment than actually going ahead and really diving in with an
actual programming language. Yes?…
Thanks,
Cara :)
---
View
Hi John,
How are you adding your entities into the game? Do that in reverse. :)
I'm actually not trying to be snarky here, :) I just can't give you a better
answer until I know both the language you're using and your method for creating
your entities in the first place. Know what I mean?
If
HI Again John, did also want to congratulate you on getting your basic game
working! Woohoo!
Congratulations to you!
Smiles,
Cara :)
---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn
Follow me on Twitter!
https://twitter.com/ModelCara
On Aug 23, 2013, at 12:33 PM,
Yeah, I never could beat the game. The game would always crash,
also, on the hardest difficulty level.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
I'm looking for any tips you can give me... at all. It seems to
me that I'm losing starbases within the first 10 turns, and that
the enemy are completely slaughtering my ships.
- Original Message -
From: David Mehler dave.meh...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Basically, I've written a class ship, and declared an array of
them; one for friendly and one for enemy. I'd like to know how I
can make the ship disappear when it's destroyed.
- Original Message -
From: Cara Quinn caraqu...@caraquinn.com
To: Gamers Discussion list gamers@audyssey.org
What language are you using? If it is BGT, the array class has methods such
as remove_last, remove_at etc which will do what you want. Other programming
languages have equivalent containers, such as C++ vector or list.
Kind regards,
Philip Bennefall
- Original Message -
From: john
I'm using bgt.
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 23 Aug 2013 22:26:14 +0200
Subject: Re: [Audyssey] looking for some programming help
What language are you using? If it is BGT, the array class
Then I recommend looking at the methods that I mentioned in the array class.
They can remove an item either from the end of the array in the case of
remove_last, or from any arbitrary position in the case of remove_at.
Kind regards,
Philip Bennefall
- Original Message -
From: john
Awesome. While I'm looking for info, does the engine
automatically clean up variables that are no longer in use? I
have a commonly-called method, which creates a variable. Will
that variable be destroyed when the method is finished?
Thanks,
John.
- Original Message -
From: Philip
Yes, if it is a local variable then it will be destroyed as soon as the
variable goes out of scope. In this case, the variable will go out of scope
when the function returns provided it is not declared inside of another
scope in the function such as an if statement or a loop. Then it will be
Is it alright for the object being destroyed to call the
destruction method?
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 23 Aug 2013 22:33:57 +0200
Subject: Re: [Audyssey] looking for some programming
I am not quite sure what you mean by destruction method. If you mean the
destructor, that will actually be called automatically once the object goes
out of scope or is destroyed after a call to remove_at, remove_last, or
resize for that matter if resize is given an argument lower than the
I'm wondering if it's safe to remove an object from an array, if
the command to do so comes from within the object itself. I.e:
if(health=0)//if this ship dies
{
ships.remove_at(number);//remove the correct ship from the array
}
- Original Message -
From: Philip Bennefall
Yes, that is fine because of the built-in garbage collector. It'll make sure
that everything is destroyed properly even in the scenario you describe.
Kind regards,
Philip Bennefall
- Original Message -
From: john jpcarnemo...@comcast.net
To: phi...@blastbay.com; Gamers Discussion
Hello, Thomas.
I saw something youtube last night were someone was writing a game in batch.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
Hi,
after many, many attempts, I finally beat the first level of awesome Homer.
But I died on level 2 unfortunately. Well, now when I try the resume saved
game option it just tells me my last score and doesn't start the game. What
can I do now? I really don't want to do this first level again
I would definitely be interested in listening to a part 2! though, if
I actually try to play the game remains to be seen. But still fun to
listen to play throughs. Lol.
On 8/22/13, Sarah Haake ti...@gmx.net wrote:
Hi,
I started to play this game just after I read the guide to japanese games. I
it is he is only limiting his self to not having many games to play by
not running some type of windows on his mac. His problem though sorry
you could always run a vm
On 8/23/13, Charles Rivard wee1s...@fidnet.com wrote:
I don't know about now, but it used to be that Mac users were very limited
You mean the one with the bor cube? I always did have a problem with that
one. It would fire a tractor beam at me, and at point would just lock up.
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Hunter
Jozwiak
Sent: Friday, August
Hi all, I'm wondering if it's possible to pass in a string to a
bgt program, similar to notepad/wordpad. I'd like to be able to
use the bgt program to open a filetype, but I can't tell if
there's a way to have the program accept the path from windows.
Thanks,
John.
---
Gamers mailing list __
The game does have several crash bugs, notably the borg cube and
the use of impulse drives (what's the point of those anyway?)
- Original Message -
From: hayden presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Fri, 23 Aug 2013 19:32:08 -0500
Hi Cara,
Thanks for that thoughtful post. You are absolutely right. I feel we
as developers could do more to help those who want to learn do so, but
I think we need some direction as how to make the learning process
easy enough for those struggling to understand. Not everyone is the
same, some
Hi Michael,
Maybe so, but that person obviously doesn't know squat about
programming as batch isn't designed for serious game and program
development. It is a script language designed for performing basic
shell commands not for software development.
On 8/23/13, michael barnes c...@samobile.net
Hi Cara,
Oh, that's an understatement. I once remember this college physics
professor of mine who wrote an electronic practice test written in
batch scripting which was simply awful. It got the job done, but
anyone who knew a programming language like Basic could have done
better without trying.
I would learn better by someone walking me threw the process and maybe
giving me some reference material to look at.
On 8/23/13, Thomas Ward thomasward1...@gmail.com wrote:
Hi Michael,
Maybe so, but that person obviously doesn't know squat about
programming as batch isn't designed for serious
Hi John,
Yes, I have beaten the game many times on all skill levels. There are
a number of strategies that can aid you in defeating the enemies. It
all depends on if you want to play an offensive or defensive strategy.
For example, one tactic I do at the beginning of the game is hunt down
and
Hi John,
The Impulse Drive is the ship's standard thrusters for patrolling a
certain sector of space, for maneuvering when docking, or to act as
back up if your warp drive gets wasted by an enemy ship. Put another
way it is better to be able to move slowly than not at all.
Cheers!
On 8/23/13,
Hi John,
Ouch! You definitely need some practice then. Try an offensive
strategy by getting all your ships together and attack the enemies
before they get to your starbases. If you try to play a defensive
strategy by waiting on the enemy to attack chances are it will be too
late to stop them.
Hi Hunter,
You mean the Borg level? I thought I sent out a patch for that to the
list. I know I wrote up a howto in order to fix that and another
common bug but never applied said patch/fix to the installer itself.
As the directions describing how to resolve it are in the archives.
Cheers!
On
Hi William,
Well, you are out of luck then. Unfortunately, many developers here
don't recognize the Mac as a viable platform, or they don't use the
right languages, tools, and APIs to make a Mac version possible. I
have learned a long time ago if we want to use another platform other
than Windows
Hi Lenron,
Well put. While I understand his frustration let's face the facts.
Right now running a virtual machine is the one and only surefire way
to have access to all the wonderful games for Windows that are not yet
available for Mac, Linux, etc. Refusing to do that is his problem
ultimately,
Hi Charles,
Well, I wouldn't go to say that Mac users are limited in software
choices, in the general sense, because there is quite a lot of
software for all purpose day to day tasks such as office suites, sound
editors, web browsers, etc. The real issue is accessibility, and
accessible software.
Hi John,
You can simply use a boolean variable to test if the enemy or item is
in play or not like this.
if (enemy1.is_killed == false)
{
UpdateEnemy1();
}
if (item1.is_found == false)
{
UpdateItem1();
}
Do you see
Hi John,
Yes. As Philip has answered the game will destroy objects and
variables when they go out of scope. In addition BGT has a built-in
garbage collector which cleans up after itself so you don't have to
worry about cleaning up after yourself. BGT will automatically handle
all that for you.
Hi Lenron,
Well, do to the fact my Jaw is currently messed up I am in no position
to verbally give podcasts or talk anyone through programming, but I
have been considering starting a wiki or blog with programming
examples, tutorials, and articles aimed at helping someone get
started. Do you
50 matches
Mail list logo