What strategies and maps do people use on SoundRTS, and what map should I start
playing with?
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Hi,
Can anyone help me with SoundRTS, I'm struggling to know good strategies for
the game.
Lindsay Cowell
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HI,
trial and error is one way. See what works for your type of game play. There
is no one way to play this game.
I try to get the gold mined as quickly as possible while getting my
population up. when I can, I build minor defenses to protect myself.
Peasants fighting does not work.
Then
Hi All,
I would like some spoilers for SoundRTS, I usually use map SLK1, but I am
really struggling, I seem to struggle knowing where to patrol to and what to
attack, or even what to build. I either start from I3 or I9. Has anyone got any
spoilers?
Lindsay Cowell
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Hi all.
well today due to bad weather and other things I had some downtime
this morning so decided to take some time out of doing admin to at
least have a crack at soundrts beta 0.
on maps 3 and up of campaigne I really can't destroy all units before I die.
I did a test on the onj1 map being
Hi,
Does anyone have tips and spoilers for starting out with sound rts. Plus which
maps to use?
Lindsay Cowell
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Hi all,
I have just started to play SoundRTS and I was wondering if anyone has advice
and spoilers on how to beat the game and which maps to use. Thanks in
anticipation.
Lindsay Cowell.
Sent by emoze push mail
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: Thomas Ward thomasward1...@gmail.com
To: Lindsay Cowell lindsay_cow...@btinternet.com, Gamers
Discussion list gamers@audyssey.org
Date sent: Sun, 1 Jan 2012 08:03:29 -0500
Subject: Re: [Audyssey] SoundRTS help, please.
Hi Lindsay,
I don't know what to tell you that I already haven't. The problem
Hi Lindsay,
I don't know what to tell you that I already haven't. The problem here
is its a strategy game and certain elements are random enough that you
sometimes have to devise a new strategy or plan every game. However,
what I do to keep from being over run a lot of the times is try and
get a
I went through the campaign on SoundRTS and did OK. But I struggle navigating
the map, I end up in enemy territory with a small army, any advice? And which
map should I use?
Lindsay Cowell
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Hi all,
I am really struggling with SoundRTS. I went through the campaign OK, but now I
am getting slaughtered. Please can I have some tips for getting a good army
together, without getting absolutely slaughtered?
Lindsay Cowell
-original message-
Subject: Re: [Audyssey] Mysteries of the
Hi,
Which map should I start on in SoundRTS as a beginner, I've completed the
campaign?
Lindsay Cowell
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Hi Lindsay,
What exactly has you confused. Perhaps if you have some specific
questions some of us SoundRTS players can give you pointers where to
go. SoundRTS has a bit of a learning curve, but if you try the
campaigns that might give you some direction here. What's nice about
the campaigns is
:26
To: Lindsay Cowell; Gamers Discussion list
Subject: Re: [Audyssey] SoundRTS
Hi Lindsay,
What exactly has you confused. Perhaps if you have some specific
questions some of us SoundRTS players can give you pointers where to
go. SoundRTS has a bit of a learning curve, but if you try the
campaigns
bigger game.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 22 December 2011 10:26
To: Lindsay Cowell; Gamers Discussion list
Subject: Re: [Audyssey] SoundRTS
Hi Lindsay,
What exactly has you confused. Perhaps if you
: Re: [Audyssey] SoundRTS
Is rts still in development? I did play it a while ago thought it
was ok and
a good step forward but was waiting for it to become a far bigger
game.
-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas
Hi Darren,
Well, I believe there is a new version of SoundRTS that was released a
couple of days ago, but haven't downloaded it yet. However, updates do
seem to be few and far between now so I can't say how actively the
game is being developed. Although, it does appear to be still in
development
Hi,
Which map is best to use, amd does anyone have any good strategies for
protecting their territories?
Lindsay Cowell
-original message-
Subject: Re: [Audyssey] SoundRTS
From: Thomas Ward thomasward1...@gmail.com
Date: 22/12/2011 12:46 pm
Hi Darren,
Well, I believe there is a new version
How, or where does one find this game?
Fred Olver
- Original Message -
From: Ron Schamerhorn blindwon...@cogeco.ca
To: Lindsay Cowell lindsay_cow...@btinternet.com; Gamers Discussion
list gamers@audyssey.org
Sent: Thursday, December 22, 2011 7:30 AM
Subject: Re: [Audyssey] SoundRTS
Hi everyone,
Just started SoundRTS. Was wondering how I should start. I'm totally baffled.
Any instructions? I'm totally confused?
Lindsay Cowell
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...'
- Original Message -
From: Lindsay Cowell lindsay_cow...@btinternet.com
To: Audyssey gamers@audyssey.org
Sent: Thursday, December 22, 2011 3:39 AM
Subject: [Audyssey] SoundRTS
Hi everyone,
Just started SoundRTS. Was wondering how I should start. I'm totally
baffled. Any instructions? I'm totally
Hi,
I would like to try the game soundrts. If anyone wants to play against me (hjas
a server) add me to msn radix_an...@hotmail.com or skype anouk.radix
Greetings, Anouk,
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Hi folks,
Does anyone fancy having a game with me sometime on SoundRTS, if I set up my
own server, to help me get used to it?
Lindsay Cowell
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Hi Lindsey
Wouldn't mind a game myself. What version are you running and when is
good?
Ron
- Original Message -
From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk
To: gamers@audyssey.org
Sent: Saturday, February 07, 2009 7:56 PM
Subject: [Audyssey] SoundRTS
Hi folks
in the main menu and selecting choose a server from a
list.
there should be at least 1 or 2 servers that are up almost all the time
that
i know of.
- Original Message -
From: Christian christia...@runbox.com
To: gamers@audyssey.org
Sent: Saturday, January 17, 2009 11:43 PM
Subject: [Audyssey
: [Audyssey] SoundRTS question
Hello,
OK, I will have a look.
There was some improved sound package for Sound RTS, is this correct?
If so, where can I find it?
Many thanks,
Christian
On 2009-01-18 at 10:51 Kelvin Tan wrote:
hi. u should be able to find people to have a game or 2
Hi, gamers,
I went to download SoundRTS but could only find the version 1.0 beta10.
After all this time I've been reading about SoundRTS on this list it is still
only in beta?
Allen
jellydo...@runbox.com
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and then.
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From: Allen jellydo...@runbox.com
Sent: Sunday, January 18, 2009 10:44 AM
To: Blind Gamers gamers@audyssey.org
Subject: [Audyssey] soundrts version
Hi, gamers,
I went to download SoundRTS but could only find the version 1.0 beta10.
After all
.
--
From: Christian christia...@runbox.com
Sent: Sunday, January 18, 2009 8:01 AM
To: gamers@audyssey.org; gamers@audyssey.org
Subject: Re: [Audyssey] SoundRTS question
Hello,
OK, I will have a look.
There was some improved sound package for Sound RTS, is this correct?
If so, where can
yeah, its having some major overhauls.
there is a possible timeline on the blog for soundrts.
At 06:44 a.m. 19/01/2009, you wrote:
Hi, gamers,
I went to download SoundRTS but could only find the version 1.0 beta10.
After all this time I've been reading about SoundRTS on this list it is still
Subject: Re: [Audyssey] SoundRTS question
I have a sound pack for sound RTS up on my site at:
http://www.bladestorm360.net
Its one of the better ones I know of, I have to say.
Kind of sad that we haven't seen a sound rts update in almost half a year.
I hope the project hasn't been abandoned
, January 18, 2009 11:40 AM
To: gamers@audyssey.org; gamers@audyssey.org
Subject: Re: [Audyssey] SoundRTS question
Hello,
I figured out what hte problem was, I had not turned on the optional sound
pack.
Is it the same that you have on your site?
I am really new to this so I have just been
list gamers@audyssey.org
Subject: Re: [Audyssey] SoundRTS question
Certainly not. look at soundrts.blogspot.com, a small informative update
on what's going on was posted there recently.
Lukas
- Original Message -
From: Shadow Dragon elementalult...@hotmail.com
To: Gamers Discussion list
things are still going on.
--
From: Lukás Hosnedl lukas.hosn...@seznam.cz
Sent: Sunday, January 18, 2009 12:07 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] SoundRTS question
Certainly not. look at soundrts.blogspot.com
Hi.
what is the command to see what everyone is doing when in single player mode?
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Hi all,
I have a question if anyone would be interested in eventually having a game of
SoundRTS with me?
I am new to it, and would like to check it out.
Best regards and thanks,
Christian
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To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, January 13, 2009 11:11 PM
Subject: Re: [Audyssey] SoundRTS question
What changes has there been since I last played which was about a year
or so ago now?
Are the maps bigger? Can you us more than 20 moving objects at any 1
time? What's
a detailed change log
as well as some promising plans for new releases.
Lukas
- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 14, 2009 11:54 AM
Subject: Re: [Audyssey] SoundRTS question
Really
Subject: Re: [Audyssey] SoundRTS question
Wow! What a long time, the changes are numerous and cool then. Not much
more
to build or recruit, but other than that, everything you demanded. I
think
there is no real limit now besides the size of the map and the amount of
resources, which depends
Hi all.
There is a new review on soundrts on bct, www.blindcooltech.com
its at the top of the page.
I have soundrts so don't care about this since I have listened to so many
reviews and tutorials, but others may want to check it.
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If you want to
.
All the best
Ron
Audyssey editor
- Original Message -
From: Christian christia...@runbox.com
To: gamers@audyssey.org
Sent: Sunday, January 11, 2009 3:21 PM
Subject: [Audyssey] SoundRTS question
Hi all,
I have a question if anyone would be interested in eventually having a game
of SoundRTS
[mailto:gamers-boun...@audyssey.org]
On Behalf Of Ron Schamerhorn
Sent: 13 January 2009 19:06
To: Gamers Discussion list
Subject: Re: [Audyssey] SoundRTS question
Hi Christian
I know I've done some online games before, the thing is to contact
people
to get a good game together. I'd say getting a few
Discussion list gamers@audyssey.org
Sent: Wednesday, January 14, 2009 3:06 AM
Subject: Re: [Audyssey] SoundRTS question
Hi Christian
I know I've done some online games before, the thing is to contact people
to get a good game together. I'd say getting a few contacts on msn/Skype
or
whatever
Hi all,
I have a question if anyone would be interested in eventually having a game of
SoundRTS with me?
I am new to it, and would like to check it out.
Best regards and thanks,
Christian
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Hi Lindsay,
please, specify which version of
SoundRTS you have. The maps used in Version 10 is different from those
in versions 9 and earlier.
Smile.
Lindsay Cowell wrote:
Hi folks,
Which are the best SoundRTS maps for beginners?
Lindsay Cowell
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Hi folks,
Which are the best SoundRTS maps for beginners?
Lindsay Cowell
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Message -
From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk
To: gamers@audyssey.org
Sent: Monday, January 05, 2009 7:36 AM
Subject: [Audyssey] SoundRTS maps.
Hi folks,
Which are the best SoundRTS maps for beginners?
Lindsay Cowell
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Hi,
They don't have exactly a spy/scout character, but you can sort of
create one. i always send an expendable trooper like a footman or
archer in to enemy held territories to gage what they got. If the poor
guy gets attacked by an army of archers, footmen, or knights then I
know what to send into
Hmm...will have to try that.
--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Thursday, October 23, 2008 2:27 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] SoundRTS thoughts
Hi,
They don't have exactly a spy/scout
Hi,
The way to add peasants to a building project in progress is to go to
the repair building option in the peasant's actions menu. Just point
the peasant to the building being worked on and tell it to repair and
he will begin helping construct the building.
Hth.
On 10/22/08, Terrence van
--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Tuesday, October 21, 2008 11:01 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] SoundRTS thoughts
Hi,
The way to add peasants to a building project in progress is to go to
the repair building option in the peasant's actions
: [Audyssey] SoundRTS thoughts
Hi.
Yes it can be done. You can move to a peasant and tell it to build there
and it'll join the others. It's been ages since I played, but if I
understand you rightly, it is, or was, doable.
- Original Message -
From: Terrence van Ettinger AKA Angus
Hello all,
So I'm sitting here playing SoundRTS, and thinking it would be great if I
could add peasants to a building project that was already in progress. Can
that be done\? If not, it would be a great addition to the game imho.
Terrence
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If
]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 19, 2008 8:49 PM
Subject: [Audyssey] SoundRTS thoughts
Hello all,
So I'm sitting here playing SoundRTS, and thinking it would be great if
I could add peasants to a building project that was already in progress.
Can that be done
Hi,
I'm not sure what you mean by levels, but there are several campaign
maps in Beta 10 you can use for single or multi-player campaigns.
If you are playing as a single user no you don't have to be connected to
the internet. Instead of playing against people you are playing with an
A.I. driven
Hi Kelly,
In all of the multi-player maps the computer A.I. can be invited as a
passive or aggressive computer player. In passive mode the computer will
focus on expanding its territory and will use a defensive strategy
rather than an offensive strategy. It will take over unclaimed
Hi Thomas and All,
Thanks for the explanation. I think I'll stick with a passive
computer player for the moment, but aggressive mode sounds interesting.
Yours Sincerely,
Kelly John Sapergia
Personal Website: http://www.ksapergia.net
Need to relax and unwind? Listen to Northern Lights,
Hi,
After some experimentation, I beat Chapter 3 of SoundRTS. Now I'm
told that I can play against the computer in aggressive mode. How
do I do that, and what does that mode do? I assume the computer would
play as an enemy character, but I thought it already did that. Also,
there's a
the
tutorials where the computer will send troops directly to your base.
- Original Message -
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Sunday, May 18, 2008 7:58 PM
Subject: [Audyssey] SoundRTS and Aggressive Mode
Hi,
After some experimentation, I beat Chapter
Message -
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Monday, May 19, 2008 3:58 AM
Subject: [Audyssey] SoundRTS and Aggressive Mode
Hi,
After some experimentation, I beat Chapter 3 of SoundRTS. Now I'm
told that I can play against the computer in aggressive mode
Hi,
Does anyone have any suggestions on how to beat Tutorial Chapter
3 of SoundRTS? I think I've tried just about everything but the enemy
always manages to destroy everything. I made a barracks at A1, put an
archer at C2 to patrol the bridge, and positioned my footmen at
different points,
]
To: Gamers@audyssey.org
Sent: Saturday, May 17, 2008 2:28 PM
Subject: [Audyssey] SoundRTS Tutorial Chapter 3
Hi,
Does anyone have any suggestions on how to beat Tutorial Chapter
3 of SoundRTS? I think I've tried just about everything but the enemy
always manages to destroy everything. I made
you've used all
your food. This should work, if you lose any units make sure you have your
peasants constantly working so you can create more.
- Original Message -
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Saturday, May 17, 2008 2:28 PM
Subject: [Audyssey] SoundRTS
Hi Everyone,
I just started playing sound rts. I think its a really great game. just one
question for the group. once you've created barrics how do you create footmen.
any help would be appreciated thank you all very much.
Regards,
Steve Cullen
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If
Steve Cullen wrote:
Hi Everyone,
I just started playing sound rts. I think its a really great game. just one
question for the group. once you've created barrics how do you create
footmen. any help would be appreciated thank you all very much.
Regards,
Steve Cullen
---
Gamers mailing list
Hi,
You use the w key to cycle to your barrics and and then use a key to
order it to begin training footmen.
Steve Cullen wrote:
Hi Everyone,
I just started playing sound rts. I think its a really great game. just one
question for the group. once you've created barrics how do you create
Hit I think it's W until you get to the berex, then hit A. It'll say
Recrute footman, and hit enter. There ya have it!
Tj
- Original Message -
From: Steve Cullen [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Tuesday, May 06, 2008 10:54 AM
Subject: [Audyssey] soundrts question
Hi
Hi,
What you have to do is give the barracks the order to recruit footmen.
Aiden
- Original Message -
From: Steve Cullen [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Tuesday, May 06, 2008 5:54 PM
Subject: [Audyssey] soundrts question
Hi Everyone,
I just started playing sound rts
Hi Everyone,
Ok how do I give the order to have the Barracks recruit footmen? Thank you all
very much For any help.
Regards,
Steve Cullen
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Hello Kevin,
Probably this week.
Jean-Luc
2008/3/30, Kevin [EMAIL PROTECTED]:
Hallo Gamers,
I'm new at this List and i have a Question.
Sorry, but my english is not so good;-)
Dit hehre anny buddy know, wan the german version from Soundrts comming out?
--
best Regarts
Kevin
---
Hallo Gamers,
I'm new at this List and i have a Question.
Sorry, but my english is not so good;-)
Dit hehre anny buddy know, wan the german version from Soundrts comming out?
--
best Regarts
Kevin
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Hello,
SoundRTS 1.0 beta 10a (unstable version) is available in English at
the following URL:
Windows installer:
http://jlpo.free.fr/soundrts/soundrts-1.0-b10a-en.exe
Multi platform:
http://jlpo.free.fr/soundrts/soundrts-1.0-b10a-en.zip
This unstable version is only meant to test the new
Hi.
Is it only me who have problems?
When i save a game in the newest beta and trying to play my saved game cant i
bilt, and this is in all maps.
Why cant i bilt after i restore a saved game?
Thanks.
Jimmy
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Hi. I have obtained a similar result. I will fix this bug in the next release.
Jean-Luc
2008/1/23, Jimmy Odin Kristoffersen [EMAIL PROTECTED]:
Hi.
Is it only me who have problems?
When i save a game in the newest beta and trying to play my saved game cant i
bilt, and this is in all maps.
How does one invite aggressive computer opponents into a multi-player
game then? When I tabbed through the options after creating a server
and selecting the multi-player option, I read that I could invite
passive computers, but there was no mention of aggressive ones.
Christopher
OK. The aggressive computer is unlocked after the victory in the third
solo map. I may change this, though. This feature used to be fun for
some players, and useful because the beginner didn't need this option
too early, but now it seems less interesting.
2007/11/3, Christopher Bartlett [EMAIL
Yes, it is already possible to invite aggressive AIs to a multiplayer game.
For now it is not possible to create multiple computer opponents with
aggressive AIs in single player maps, though.
2007/10/31, Christopher Bartlett [EMAIL PROTECTED]:
Is it possible to create a multi-player game and
Is it possible to create a multi-player game and invite aggressive
AIs to play? Or, is it possible to create multiple computer
opponents in single player maps?
Christopher Bartlett
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Hi,
Sorry for this problem. The SoundRTS website is probably misleading,
so I will add a comment near the sound pack link.
With beta 8 you don't need to install the sound pack; you just have to
select it in the options menu. You will have the sound pack 3, though.
If I get the 44.1Khz wav files
Hi
I'm trying to get the hang of this sound rts thing, and I listened to Che's
tutorial, and his sounds are different than mine. So I went and downloaded
the soundpack from Ken Downey's site, but all the sounds are in wav format
and the sounds in the sounds folder are ogg. So what do I have to
Hi Kary,
The sound pack was made for an older version of Sound RTS which used wav
files. Later/newer versions of Sound RTS use ogg files. If you want to
use the sound pack on the latest Sound RTS you should be able to use
Gold Wave or Sound Forge to convert them to ogg with no problem. Then,
Hello,
I have just started a blog called SoundRTS development log were I
intend to give informations about the development. The URL is:
http://soundrts.blogspot.com
Jean-Luc
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You can
: Tristanbussiere
MSN: [EMAIL PROTECTED]
- Original Message -
From: SoundMUD [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 03, 2007 4:23 AM
Subject: [Audyssey] SoundRTS development log
Hello,
I have just started a blog called SoundRTS development log
Sorry, you can't disable the timer in beta 8. It should probably be
disabled by default for solo games where it is not really useful and
enabled by default for multiplayer games (or games against the
computer). And I probably should add a desactivation option to the
game menu, and to the options
How can i makes attaks in soundrts
_
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If you
To attack in SoundRTS, just send your units to the square you want to attack.
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First of all, is there any way to disable the timer in beta 8?
Second, on high game speed the timer seems to quite nearly twice as fast as it
should.
Ken Downey
President
DreamTechInteractive!
And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
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visit:
pythonce.sourceforge.net
Gabe Vega
The BlindTechtech of all techs
Board of directors Arizona Council of the Blind
Phoenix
602-903-3852
skype theblindtech
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i don't know, but i had that problem at a two.
Brandon
- Original Message -
From: Zachary Kline [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 18, 2007 3:11 PM
Subject: [Audyssey] SoundRTS Latest Test: Wow, the AI loves slaughter!
Hiya
Hiya,
This is, erm, an amusing and somewhat sad situation. I'm playing the AI in
passive mode on Map 1. He has decided that he enjoys getting peasants
slaughtered. I stationed a knight at C2 and he just kills them before the
peasants can do anything...
This has happened for so many
he has no life!!
grin
watch south park ep on warcraft, to find out what thats all about.
Seriously I am not sure why you would do that unless you really were
not serious or you just liked to kill people for no real reason.
At 08:11 a.m. 19/08/2007, you wrote:
Hiya,
This is, erm, an amusing
fifteen seconds or so.
Cheers,
Zack.
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 18, 2007 4:42 PM
Subject: Re: [Audyssey] SoundRTS Latest Test: Wow, the AI loves slaughter!
he has no life!!
grin
watch
Zack probably wanted to protect his peasants who were exploiting the
goldmine or the woods in c2.
The AI wanted to exploit the goldmine too (the other goldmines being
exhausted), and while the peasants are fleeing when they find the
knight, the computer finds these idle peasants and ask them to
and pyobjc.
Gabe Vega
The BlindTechtech of all techs
Board of directors Arizona Council of the Blind
Phoenix
602-903-3852
skype theblindtech
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You can make changes or update your
The multiplatform version will be automatically included in the next
releases. Meanwhile, you can try this file:
http://jlpo.free.fr/soundrts/soundrts-1.0-b7-en.zip
You will need Python 2.4 (not 2.5) and Pygame.
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SoundRTS will have a save feature, I hope.
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All messages are
Hi,
Can someone point me to the place I need to go in order to get the
Python stuff needed to run Sound RTS on Windows Mobile?
I can't compile it, so if there are ready-to-use copies of the
appropriate things, I'd appreciate getting a link to them.
Thanks
Brandon
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Hiya,
I was just curious where the SoundRTS multiplatform version can be found?
I've heard about it for a while now but not been able to locate it on the
official site.
Thanks,
Zack.
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I've launched a surver so people can play more nutral games.
it's called dwv.
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There has been an update, but it's still called beta7. It has some bugfixes.
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