] [mailto:[EMAIL PROTECTED] On
Behalf Of X-Sight Interactive
Sent: Thursday, June 08, 2006 10:30 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Super Mario Brothers game
Yeh and if you can have the same music that'd be really cool; I loved that
music, especially for the snes.
Anyway, I'm trying
@audyssey.org
Subject: Re: [Audyssey] Super Mario Brothers game
Hi Liam. Hmm, sounds good.
Here is some of what I was thinking about.
First off, in case you or others do not know, Mario was a side scroller.
There were holes to jump over, mushrooms to crush for points, coins to
push out from under
: 09 June 2006 04:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Super Mario Brothers game
Hi.
Oh, yes. Mario will take a long time to code. Aside from drawing the 32
different levels everything is interactive. Blocks you can walk on them
or break them to get mushrooms, coins
Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Kim Etheridge
Sent: 09 June 2006 04:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Super Mario Brothers game
I see your point. You're right, that is huge. Anyway, if you were to try
to
pack all the features of all
Hi, Nicol.
I don't know if Mario will have dificulty levels. Since it will be using
the same game engine as Monty I suppose it can easily have them.
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Hi, Nicol.
Yes, the Mario Brothers version I plan to write will be very similar to
the original game. You grabbed certain kinds of mushrooms. Some would
shrink or restore you, and others turned you in to super Mario. There
were also fire flowers that turned you in to fire Mario so you could
Ontario Canada
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 22, 2006 10:51 PM
Subject: Re: [Audyssey] Super Mario Brothers game
Hi, Nicol.
Yes, the Mario Brothers version I plan to write will be very similar
Hi, Shaun.
Once I go through all the effects I plan to release a Mario sound pack
for interested gamers. I want to release one filled with high quality
effects and well the best sounds.
shaun everiss wrote:
although I am not tom I think this would be an idea, I have already
posted around
Discussion list gamers@audyssey.org
Sent: Friday, June 09, 2006 9:16 PM
Subject: Re: [Audyssey] Super Mario Brothers game
Hi.
Yeah, I don't want to over do the effects. One thing I am concerned
about is a walking effect. The original game did not have one, and I
wonder if that might throw
cool, well I am an interested gamer.
Did you get all the stuff I put up for you.
also did you get the cars, servos and crashes .zip files that I have
up there ages ago?
At 01:23 AM 6/11/2006, you wrote:
Hi, Shaun.
Once I go through all the effects I plan to release a Mario sound pack
for
: Re: [Audyssey] Super Mario Brothers game
you are right tom.
There are sega and other emulators around with roms out online and
while this is probably alegal I know others that didn't have the
systems like playing emulator games.
At 10:43 AM 6/9/2006, you wrote:
Hi.
Who knows. Probably
: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 09, 2006 6:41 AM
Subject: Re: [Audyssey] Super Mario Brothers game
roms and emulator are not illegal, as long as you have the original
cartrage. Of course, we all ignore that and get them anyway. lol
Hi, Shaun.
I agree with that. There would be little point in rewriting it if you
could not have the classic sounds. The only problem with that is Mario
was not as sound ritch as an audio game. You had sounds for jumps,
shrinking, growing, getting items, breaking blocks, a couple of other
but Tom! you know that you can do any thing!
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 09, 2006 10:25 AM
Subject: Re: [Audyssey] Super Mario Brothers game
Hi, Shaun.
I agree with that. There would
hi thomas,
I took a look at the audio link for mario bros posted here. I've got the
sounds in their full quality. I can send them if you start this, or i can
extract them into wav, WMA or any other format Gold Wave uses.
Brandon Hicks
Email: [EMAIL PROTECTED]
Skype: callto://reyuth
msn: [EMAIL
Hi, Brandon.
I got the sounds. I am using Goldwav to update and improve the quality
of the sounds.
I am definately going to do a Mario game once I clear my other projects.
Brandon Hicks wrote:
hi thomas,
I took a look at the audio link for mario bros posted here. I've got the
sounds in their
Hi, Raul.
Yes, I got your Mario sound pack. The effects actually are not to bad. I
ran them through goldwav and they came out almost as good as the originals.
The only file that did not convert well is the clasic Mario song that is
in the first level of each world. the castle music was a bit
Hi.
Yeah, I don't want to over do the effects. One thing I am concerned
about is a walking effect. The original game did not have one, and I
wonder if that might throw some people if I don't include one.
Yohandy wrote:
my suggestion is to not use unnecessary sounds if they're not needed. We
tom with my stuff its been already converted and enhanced.
At 01:16 PM 6/10/2006, you wrote:
Hi.
Yeah, I don't want to over do the effects. One thing I am concerned
about is a walking effect. The original game did not have one, and I
wonder if that might throw some people if I don't include one.
although I am not tom I think this would be an idea, I have already
posted around 40mb to the servers.
Tom, could be good, just put the stuff up and I will get it if thats
ok with you.
At 02:48 AM 6/10/2006, you wrote:
hi thomas,
I took a look at the audio link for mario bros posted here. I've
I would be very much interested in making the Mario game only problem is
I don't know programming. I can see this done as a classic side
scroller. And I can see how the GMA game engine could be used to do it.
But again, I'm not a programmer either.
I'd be willing to partner up with someone who
If I was more advanced I would be willing to do this, but I am having
trouble of my own right now trying to get my game project done, I keep
getting so frustrated with it and having to walk away, but the thing is,
that I don't have much more time to be able to walk away and come back to
it,
Hi Liam. Hmm, sounds good.
Here is some of what I was thinking about.
First off, in case you or others do not know, Mario was a side scroller.
There were holes to jump over, mushrooms to crush for points, coins to
push out from under bricks. If you jumped under other bricks they would
break
Hi, Raul.
Actually, the Monty engine would work better since Monty is a
side-scroller as well. Once I finish the Monty engine I would be more
than willing to put my memories and programming skills of Marrio to good
use and clone the game.
I might need some refreshers on the levels as it has
That would be so cool! Mario brings back a lot of memories for me.
Casey
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 08, 2006 11:29 AM
Subject: Re: [Audyssey] Super Mario Brothers game
Hi, Raul
Hi, Raul.
You apparently, have a better memory of the game than I do. Grin.
Well, if everyone is interested once the Monty Engine is complete I
would be interested in tackling Marrio. The engine could be converted
over to support a Marrio style game. However, don't get me to overly
excited
] Super Mario Brothers game
Hi, Raul.
You apparently, have a better memory of the game than I do. Grin.
Well, if everyone is interested once the Monty Engine is complete I
would be interested in tackling Marrio. The engine could be converted
over to support a Marrio style game. However, don't get
Yeh and if you can have the same music that'd be really cool; I loved that
music, especially for the snes.
Anyway, I'm trying to start developing more advanced games now - bop it is
now starting up again, I am determined to get this thing to work! I can do
it, I can do it! Lol
Regards,
Damien
-
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 08, 2006 11:29 AM
Subject: Re: [Audyssey] Super Mario Brothers game
Hi, Raul.
Actually, the Monty engine would work better since Monty is a
side-scroller as well. Once I finish the Monty
: [Audyssey] Super Mario Brothers game
Yeh and if you can have the same music that'd be really cool; I loved that
music, especially for the snes.
Anyway, I'm trying to start developing more advanced games now - bop it is
now starting up again, I am determined to get this thing to work! I can
list gamers@audyssey.org
Sent: Thursday, June 08, 2006 12:30 PM
Subject: Re: [Audyssey] Super Mario Brothers game
Mario! bring it on i used to play mario on my super nintendo but being
blind
could only do about 3 levils. That was mario world of course not mario
brothers or nothing.
you ai'nt
how legal is this?
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 08, 2006 5:04 PM
Subject: Re: [Audyssey] Super Mario Brothers game
Hi.
As a matter of fact I do have the Mario theme music in midi format
Hi.
I'd agree with that. I couldn't possably remember every detail of the
original if I wanted to and using the classic as a basis to spring off
so to speak and go my own direction with that would be good. Many of the
things would be the same like get fire flowers to become fire Mario, get
a
: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 08, 2006 6:20 PM
Subject: Re: [Audyssey] Super Mario Brothers game
Hi.
I don't see any reason not to include all the game worlds and levels.
Your also right that there is now several versions of Mario
Subject: Re: [Audyssey] Super Mario Brothers game
Hi.
I'd agree with that. I couldn't possably remember every detail of the
original if I wanted to and using the classic as a basis to spring off
so to speak and go my own direction with that would be good. Many of the
things would be the same
, June 08, 2006 7:24 PM
Subject: Re: [Audyssey] Super Mario Brothers game
smiles I like in mario 3, how you could get, I believe it was a leaf and
turn into a ... raccoon? i believe. smiles i don't knwo but I thought that
was cool. smiles
Kellie and my loveable Lady J.
Drunk!...naught me - I'm
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 08, 2006 9:03 PM
Subject: Re: [Audyssey] Super Mario Brothers game
Hi.
Huge would not even begin to describe a game like that. Grin.
If someone was actually crazy enough to do that you would end up
Hi.
Oh, yes. Mario will take a long time to code. Aside from drawing the 32
different levels everything is interactive. Blocks you can walk on them
or break them to get mushrooms, coins, and flowers.
Then, there are pipes that take you somewhere else on the level. There
are warps that will take
Discussion list
Subject: Re: [Audyssey] Super Mario Brothers game
Hi.
I don't see any reason not to include all the game worlds and levels.
Your also right that there is now several versions of Mario from Mario
Brothers, Mario Brothers 2, Mario Brothers 3, Mario World, and Nintendo
just released a new
gamers@audyssey.org
Sent: Thursday, June 08, 2006 10:16 PM
Subject: Re: [Audyssey] Super Mario Brothers game
I see your point. You're right, that is huge. Anyway, if you were to try to
pack all the features of all versions of Mario, you'd need to minimize all
the worlds and levels to a suitable
you are right tom.
There are sega and other emulators around with roms out online and
while this is probably alegal I know others that didn't have the
systems like playing emulator games.
At 10:43 AM 6/9/2006, you wrote:
Hi.
Who knows. Probably not totally legal, but I'm sick of what the
thanks raul.
I will check your pack and the mod pack.
tom this changes everything I will compair the sfx and music with the
sound pack raul has.
I will send you the origional mod then I will crack into this one and
try to finnish it if I can.
When I get the other music see a message I sent to
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