Re: [Audyssey] Super Mario Brothers game

2006-07-01 Thread Bill and Kristi Freeman
] [mailto:[EMAIL PROTECTED] On Behalf Of X-Sight Interactive Sent: Thursday, June 08, 2006 10:30 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Super Mario Brothers game Yeh and if you can have the same music that'd be really cool; I loved that music, especially for the snes. Anyway, I'm trying

Re: [Audyssey] Super Mario Brothers game

2006-06-22 Thread Nicol Oosthuizen
@audyssey.org Subject: Re: [Audyssey] Super Mario Brothers game Hi Liam. Hmm, sounds good. Here is some of what I was thinking about. First off, in case you or others do not know, Mario was a side scroller. There were holes to jump over, mushrooms to crush for points, coins to push out from under

Re: [Audyssey] Super Mario Brothers game

2006-06-22 Thread Nicol Oosthuizen
: 09 June 2006 04:21 AM To: Gamers Discussion list Subject: Re: [Audyssey] Super Mario Brothers game Hi. Oh, yes. Mario will take a long time to code. Aside from drawing the 32 different levels everything is interactive. Blocks you can walk on them or break them to get mushrooms, coins

Re: [Audyssey] Super Mario Brothers game

2006-06-22 Thread Nicol Oosthuizen
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kim Etheridge Sent: 09 June 2006 04:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] Super Mario Brothers game I see your point. You're right, that is huge. Anyway, if you were to try to pack all the features of all

Re: [Audyssey] Super Mario Brothers game

2006-06-22 Thread Thomas Ward
Hi, Nicol. I don't know if Mario will have dificulty levels. Since it will be using the same game engine as Monty I suppose it can easily have them. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You

Re: [Audyssey] Super Mario Brothers game

2006-06-22 Thread Thomas Ward
Hi, Nicol. Yes, the Mario Brothers version I plan to write will be very similar to the original game. You grabbed certain kinds of mushrooms. Some would shrink or restore you, and others turned you in to super Mario. There were also fire flowers that turned you in to fire Mario so you could

Re: [Audyssey] Super Mario Brothers game

2006-06-22 Thread Mich Verrier
Ontario Canada - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 22, 2006 10:51 PM Subject: Re: [Audyssey] Super Mario Brothers game Hi, Nicol. Yes, the Mario Brothers version I plan to write will be very similar

Re: [Audyssey] Super Mario Brothers game

2006-06-10 Thread Thomas Ward
Hi, Shaun. Once I go through all the effects I plan to release a Mario sound pack for interested gamers. I want to release one filled with high quality effects and well the best sounds. shaun everiss wrote: although I am not tom I think this would be an idea, I have already posted around

Re: [Audyssey] Super Mario Brothers game

2006-06-10 Thread Yohandy
Discussion list gamers@audyssey.org Sent: Friday, June 09, 2006 9:16 PM Subject: Re: [Audyssey] Super Mario Brothers game Hi. Yeah, I don't want to over do the effects. One thing I am concerned about is a walking effect. The original game did not have one, and I wonder if that might throw

Re: [Audyssey] Super Mario Brothers game

2006-06-10 Thread shaun everiss
cool, well I am an interested gamer. Did you get all the stuff I put up for you. also did you get the cars, servos and crashes .zip files that I have up there ages ago? At 01:23 AM 6/11/2006, you wrote: Hi, Shaun. Once I go through all the effects I plan to release a Mario sound pack for

Re: [Audyssey] Super Mario Brothers game

2006-06-09 Thread Yohandy
: Re: [Audyssey] Super Mario Brothers game you are right tom. There are sega and other emulators around with roms out online and while this is probably alegal I know others that didn't have the systems like playing emulator games. At 10:43 AM 6/9/2006, you wrote: Hi. Who knows. Probably

Re: [Audyssey] Super Mario Brothers game

2006-06-09 Thread Jason SW
: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 09, 2006 6:41 AM Subject: Re: [Audyssey] Super Mario Brothers game roms and emulator are not illegal, as long as you have the original cartrage. Of course, we all ignore that and get them anyway. lol

Re: [Audyssey] Super Mario Brothers game

2006-06-09 Thread Thomas Ward
Hi, Shaun. I agree with that. There would be little point in rewriting it if you could not have the classic sounds. The only problem with that is Mario was not as sound ritch as an audio game. You had sounds for jumps, shrinking, growing, getting items, breaking blocks, a couple of other

Re: [Audyssey] Super Mario Brothers game

2006-06-09 Thread K4NKZ Jim Ardin
but Tom! you know that you can do any thing! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 09, 2006 10:25 AM Subject: Re: [Audyssey] Super Mario Brothers game Hi, Shaun. I agree with that. There would

Re: [Audyssey] Super Mario Brothers game

2006-06-09 Thread Brandon Hicks
hi thomas, I took a look at the audio link for mario bros posted here. I've got the sounds in their full quality. I can send them if you start this, or i can extract them into wav, WMA or any other format Gold Wave uses. Brandon Hicks Email: [EMAIL PROTECTED] Skype: callto://reyuth msn: [EMAIL

Re: [Audyssey] Super Mario Brothers game

2006-06-09 Thread Thomas Ward
Hi, Brandon. I got the sounds. I am using Goldwav to update and improve the quality of the sounds. I am definately going to do a Mario game once I clear my other projects. Brandon Hicks wrote: hi thomas, I took a look at the audio link for mario bros posted here. I've got the sounds in their

Re: [Audyssey] Super Mario Brothers game

2006-06-09 Thread Thomas Ward
Hi, Raul. Yes, I got your Mario sound pack. The effects actually are not to bad. I ran them through goldwav and they came out almost as good as the originals. The only file that did not convert well is the clasic Mario song that is in the first level of each world. the castle music was a bit

Re: [Audyssey] Super Mario Brothers game

2006-06-09 Thread Thomas Ward
Hi. Yeah, I don't want to over do the effects. One thing I am concerned about is a walking effect. The original game did not have one, and I wonder if that might throw some people if I don't include one. Yohandy wrote: my suggestion is to not use unnecessary sounds if they're not needed. We

Re: [Audyssey] Super Mario Brothers game

2006-06-09 Thread shaun everiss
tom with my stuff its been already converted and enhanced. At 01:16 PM 6/10/2006, you wrote: Hi. Yeah, I don't want to over do the effects. One thing I am concerned about is a walking effect. The original game did not have one, and I wonder if that might throw some people if I don't include one.

Re: [Audyssey] Super Mario Brothers game

2006-06-09 Thread shaun everiss
although I am not tom I think this would be an idea, I have already posted around 40mb to the servers. Tom, could be good, just put the stuff up and I will get it if thats ok with you. At 02:48 AM 6/10/2006, you wrote: hi thomas, I took a look at the audio link for mario bros posted here. I've

[Audyssey] Super Mario Brothers game

2006-06-08 Thread Raul A. Gallegos
I would be very much interested in making the Mario game only problem is I don't know programming. I can see this done as a classic side scroller. And I can see how the GMA game engine could be used to do it. But again, I'm not a programmer either. I'd be willing to partner up with someone who

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Richard Bennett
If I was more advanced I would be willing to do this, but I am having trouble of my own right now trying to get my game project done, I keep getting so frustrated with it and having to walk away, but the thing is, that I don't have much more time to be able to walk away and come back to it,

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Raul A. Gallegos
Hi Liam. Hmm, sounds good. Here is some of what I was thinking about. First off, in case you or others do not know, Mario was a side scroller. There were holes to jump over, mushrooms to crush for points, coins to push out from under bricks. If you jumped under other bricks they would break

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Thomas Ward
Hi, Raul. Actually, the Monty engine would work better since Monty is a side-scroller as well. Once I finish the Monty engine I would be more than willing to put my memories and programming skills of Marrio to good use and clone the game. I might need some refreshers on the levels as it has

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Casey
That would be so cool! Mario brings back a lot of memories for me. Casey - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 11:29 AM Subject: Re: [Audyssey] Super Mario Brothers game Hi, Raul

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Thomas Ward
Hi, Raul. You apparently, have a better memory of the game than I do. Grin. Well, if everyone is interested once the Monty Engine is complete I would be interested in tackling Marrio. The engine could be converted over to support a Marrio style game. However, don't get me to overly excited

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Sarah
] Super Mario Brothers game Hi, Raul. You apparently, have a better memory of the game than I do. Grin. Well, if everyone is interested once the Monty Engine is complete I would be interested in tackling Marrio. The engine could be converted over to support a Marrio style game. However, don't get

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread X-Sight Interactive
Yeh and if you can have the same music that'd be really cool; I loved that music, especially for the snes. Anyway, I'm trying to start developing more advanced games now - bop it is now starting up again, I am determined to get this thing to work! I can do it, I can do it! Lol Regards, Damien

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Yohandy
- From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 11:29 AM Subject: Re: [Audyssey] Super Mario Brothers game Hi, Raul. Actually, the Monty engine would work better since Monty is a side-scroller as well. Once I finish the Monty

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Yohandy
: [Audyssey] Super Mario Brothers game Yeh and if you can have the same music that'd be really cool; I loved that music, especially for the snes. Anyway, I'm trying to start developing more advanced games now - bop it is now starting up again, I am determined to get this thing to work! I can

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Yohandy
list gamers@audyssey.org Sent: Thursday, June 08, 2006 12:30 PM Subject: Re: [Audyssey] Super Mario Brothers game Mario! bring it on i used to play mario on my super nintendo but being blind could only do about 3 levils. That was mario world of course not mario brothers or nothing. you ai'nt

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Liam
how legal is this? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 5:04 PM Subject: Re: [Audyssey] Super Mario Brothers game Hi. As a matter of fact I do have the Mario theme music in midi format

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Thomas Ward
Hi. I'd agree with that. I couldn't possably remember every detail of the original if I wanted to and using the classic as a basis to spring off so to speak and go my own direction with that would be good. Many of the things would be the same like get fire flowers to become fire Mario, get a

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Yohandy
: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 6:20 PM Subject: Re: [Audyssey] Super Mario Brothers game Hi. I don't see any reason not to include all the game worlds and levels. Your also right that there is now several versions of Mario

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Thomas Ward
Subject: Re: [Audyssey] Super Mario Brothers game Hi. I'd agree with that. I couldn't possably remember every detail of the original if I wanted to and using the classic as a basis to spring off so to speak and go my own direction with that would be good. Many of the things would be the same

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Yohandy
, June 08, 2006 7:24 PM Subject: Re: [Audyssey] Super Mario Brothers game smiles I like in mario 3, how you could get, I believe it was a leaf and turn into a ... raccoon? i believe. smiles i don't knwo but I thought that was cool. smiles Kellie and my loveable Lady J. Drunk!...naught me - I'm

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Kim Etheridge
[EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 9:03 PM Subject: Re: [Audyssey] Super Mario Brothers game Hi. Huge would not even begin to describe a game like that. Grin. If someone was actually crazy enough to do that you would end up

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Thomas Ward
Hi. Oh, yes. Mario will take a long time to code. Aside from drawing the 32 different levels everything is interactive. Blocks you can walk on them or break them to get mushrooms, coins, and flowers. Then, there are pipes that take you somewhere else on the level. There are warps that will take

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread reinhard Stebner
Discussion list Subject: Re: [Audyssey] Super Mario Brothers game Hi. I don't see any reason not to include all the game worlds and levels. Your also right that there is now several versions of Mario from Mario Brothers, Mario Brothers 2, Mario Brothers 3, Mario World, and Nintendo just released a new

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Yohandy
gamers@audyssey.org Sent: Thursday, June 08, 2006 10:16 PM Subject: Re: [Audyssey] Super Mario Brothers game I see your point. You're right, that is huge. Anyway, if you were to try to pack all the features of all versions of Mario, you'd need to minimize all the worlds and levels to a suitable

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread shaun everiss
you are right tom. There are sega and other emulators around with roms out online and while this is probably alegal I know others that didn't have the systems like playing emulator games. At 10:43 AM 6/9/2006, you wrote: Hi. Who knows. Probably not totally legal, but I'm sick of what the

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread shaun everiss
thanks raul. I will check your pack and the mod pack. tom this changes everything I will compair the sfx and music with the sound pack raul has. I will send you the origional mod then I will crack into this one and try to finnish it if I can. When I get the other music see a message I sent to