Re: [Audyssey] jim's baseball game
Uh he can. (If the ball hits the batter on the head or goes outside of the plate.) - Original Message - From: "Charles Rivard" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Wednesday, February 07, 2007 12:34 AM Subject: Re: [Audyssey] jim's baseball game > The pitcher cannot throw a foul ball. A foul ball is a ball that is hit, > by > the batter, and it goes out of bounds. > > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of Willem > Sent: Tuesday, February 06, 2007 1:55 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] jim's baseball game > > Personally I don't know much about baseball, but one thing I've noticed, > is > that when you are batting, and the pitcher throws a fowl ball, the ref > counts it as a miss for the batsman. I'm not talking about when the > batter > hits the ball fowl. > Btw I like your idea for the practice rounds Nicol. > - Original Message - > From: "nicol" <[EMAIL PROTECTED]> > To: "Audyssey Blind gaming Gamers discussion list" > Sent: Tuesday, February 06, 2007 9:25 PM > Subject: [Audyssey] jim's baseball game > > >> Hi all >> I enjoy the baseball game a lot. The sounds makes it feel like a real >> contest. >> There's just a couple of things I noticed. >> First, I would like to make a suggestion, jim. >> When I'm having a practice round, don't you think it will help if the >> type >> of pitch throw is announced? >> If I know that a fast ball is going to be pitched, then I am just a >> little >> bit more prepared. Because currently I'm not aware at all which ball is >> going to be pitched, and then I am too slow if it's a fast ball, but if >> I'm >> warned beforehand then I will be prepared. >> Its just so that I can practice the different pitch throws better. >> During >> the real game its not necessary for the pitcher to announce which ball is >> going to be pitched, but in the practice round it would help if the game >> can >> say for instance the moment I press space to bat: >> A fast ball coming up, or a curve coming up. >> Because as far as I know, each of the 7 types of pitching makes a >> different >> tone so if I'm warned which type of pitching is coming up, I can better >> associate the tone. >> Let me rephrase this: >> The game asks me would you like to get some batting practice? press y or >> n. >> I press y. then the game say: press any key to swing if the bat is 85 >> percent from left to right, press space to step onto the batterbox. >> Then the moment I press space I would like the game for instance to say: >> fast ball coming up and then the sound of the fast ball. >> Then I noticed something very interesting. Well, first of all could you >> guyhs please explain to me how baseball actually works? >> Well I managed to win a game, rhinos 7 boles 2. but what is actually >> happening on the baseball field. What does batting mean? >> Is baseball like cricket? >> How does a baseball ball and a baseball bat look like? How does it feel >> like? >> Those pitching tones is really a funny sound, in real baseball are >> these >> sounds also used? >> What does it mean if the game says: there's 3 outs. >> Does it mean that 3 people get a chance to bat? >> In other words for each inning does the baseball team consist of 3 >> batters >> and 1 pitcher? >> And what does it mean if the game says: there's 2 basemen standing, 1 >> basemen standing, etc. >> After the game says: there's 3 outs. >> It sometimes say for example: 1 baseman left, what does that mean. >> What does it mean if the game says : the bases are empty? What does a >> base >> look like? >> Something very interesting which I have noticed: >> I can actually easily cause my opponent team to get 3 outs easily. I just >> pitch fast balls all the time. >> Isn't the manager suppose to judge the game? Isn't it cheeting if I only >> pitch fast balls, number 1? >> I have NOTICED THAT WHEN I pitch fast balls, most of the times the >> batter >> gets a swing and a miss and in this way 3 outs is easily reached. >> In south African rugby for example, rugby is almost like American >> football, >> there is a ref and he judges the game to check that no cheeting exists. >> How does baseball works? Is there also managers or refs that prevent >> cheeting? >> I'm just very amazed that I manage so easily to cause my opponent to have >> 3 >> outs. >> And I also like the commercial music in the game a lot. >> This is just my observations, but the game is rocking jim. >> I think ian humphries can learn something from you lol! >> Concerning your concentration game, I added a line to the .dat file: >> Braille monopoly game >> 75. >> do you think this will prevent the game from only sayhing: worth 75 >> dollars. >> Without saying the prize? >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.o
Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
i have not got grissaly gulch but i have played it and i think it is a grate game i love it - Original Message - From: "Dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, February 06, 2007 11:21 PM Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) > Yep, I said "two examples" and Chillingham was the other I was thinking > of. > (Imho Grizly gulch is a bit too heavy on the gunfights to count as an > adventure game in this sense). > However sinse the game is only available on Cd, and isn't free, I wasn't > sure if providing a link as an example would be too helpful. > > In case I was wrong (there is a very extensive audio review of the game > after all), behold the link: > > http://www.bavisoft.com/chillingham.htm > > Beware the Grue! > > Dark. > - Original Message - > From: "Josh" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Tuesday, February 06, 2007 11:10 PM > Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) > > >> chillingham is also an audio adventure game by bavisoft. >> >> Josh >> >> - Original Message - >> From: "Dark" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" >> Sent: Tuesday, February 06, 2007 4:46 PM >> Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) >> >> >>> Hello Gamehawk, and welcome to the list. >>> >>> I believe I saw your topic on Audiogames.net (my handle there is Dark >>> empathy). >>> >>> Either interface would be fine with me, however, I wonder if rather than >>> the >>> program reading text files (presumably with Sapi or similar), it could >>> play >>> sound files recorded in something like Wav, mp3 format. >>> >>> This way, interactive fiction games with sound effects, in effect >>> interactive radio plays or acted stories with sound effects, could be >>> created. >>> >>> It is true that currently, writing interactive fiction does require >>> certain >>> programming knolidge. However, in terms of availability, there are >>> literally >>> hundreds of interactive fiction games quite playable with screen readers >>> (not to mention the Win frotz interpreter that will output Zcode games >>> directly to Sapi), there are however very few fully audio adventure >>> games >>> in >>> that sort of style (only two to my knolidge, and niether was >>> particularly >>> difficult). >>> >>> For something of this type see: >>> >>> http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html >>> >>> I don't doubt that this would be harder to program, but I deffinately >>> think >>> it'd be worth it. >>> >>> Beware the Grue! >>> >>> Dark. >>> >>> >>> ___ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Inbox full of spam? Get leading spam protection and 1GB storage with All New Yahoo! Mail. http://uk.docs.yahoo.com/nowyoucan.html ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] the cove
Hi, Not sure if this is the place for such long game hints. But here's how I got down to the beach in the cove game. This spoiler is rather long and doesn't encompass the whole game just the getting down to the beach part. [ For information about this game, type ABOUT. ] "That'll be twenty five cents, Miss," says the driver as he helps you down from the carriage. You hand him a quarter and two nickels. "Mighty lonely out here this time of year," he continues, slipping the coins into his coat pocket. "Are you sure you won't be wanting me to stick around? I'd hate to see such a fine young lady get herself stranded, especially with that storm blowin' in." "Thank you, but I'll be fine," you assure him. "My fiance...," you start, then look away, unable to finish the lie. "Ah, I see," he chuckles. "Well, then I wish you a pleasant afternoon. Just keep your eye on those clouds, ya hear?" Grinning broadly, he jumps up into the driver's box and releases the brake. Then with a flick of the reins he sends the carriage lurching forward, back down the rutted road between the cypress trees. Finally, you're alone. The Cove An Interactive Seascape Copyright (c) 2000 by Kathleen M. Fischer Release 3 / Serial number 000525 / Inform v6.21 Library 6/10 Rocky Point High above the surf, Rocky Point offers a sweeping view of the western sea. >From this lofty vantage point, looking south across a narrow strip of sand, you can clearly see the fractured granite cliffs that back the small cove below. To the north, the rugged coastline is dotted with offshore rocks and barren beaches, swept clear of sand by winter storms. Turning toward the sea, you take a moment to soak up the last few rays of sunlight before the clouds roll in. >x What do you want to examine? >cliffs Rising sixty feet above the sea, the cliffs are formed from heavily fractured granite. Though nearly vertical is most places, a small portion to the south has crumbled away, creating a narrow but walkable route down to the beach. You find your mind drifting back over old memories of this place. >think When was the last time you where here? It must be going on six years now. You remember everything about that day; how lovely it was in the morning, how clear the skies and sea were, how much you had been looking foward to it. A tear forms in the corner of your eye only to be whisked away by a sudden gust of wind. If only memories could be as easily removed. >n You walk to the edge and look down. The cliffs are nearly vertical here, with jumbled piles of boulders at their feet that exactly match the rock up above. With a nervous gulp, you quickly back away from the edge. >x What do you want to examine? >rock Thrusting up from the sea, the offshore rocks are all sharp edges and points. Sometimes in groups, sometimes alone, they offer a safe haven for sea birds and a tragic end for any ship who strays to close to shore. >x What do you want to examine? >sea In deeper waters, outside the cove, the sea is a deep, rich blue that sparkles in the sunlight. But in the shallows, as the waves curl toward the shore, it abruptly changes to a pale translucent green and is covered in a fine netting of foam. A flock of sea gulls rises from the beach and flies off into the clouds. >x What do you want to examine? >clouds The clouds hang dark and forboding out over the sea, and there is no mistaking their stormy intent. A flock of sea gulls rises from the beach, circle the cove once, then head out to sea. >x What do you want to examine? >seagulls Masters of the air, these snowy white and gray birds seem to float effortlessly near the cliff walls, sometimes coming within inches of each other, without moving a feather. >x What do you want to examine? >birds You pause to think, the sea gulls or the shore birds? >short bird You look around but are unable to find that which you seek. >x What do you want to examine? >shore birds The small white birds with their crisp brown markings follow the water up and down the beach, pecking at the sand. A sea gull's strident call echos off the cliffs. >s You hesitate, as it seems a shame to come all this way and not enjoy the view. >x What do you want to examine? >cliffs Rising sixty feet above the sea, the cliffs are formed from heavily fractured granite. Though nearly vertical is most places, a small portion to the south has crumbled away, creating a narrow but walkable route down to the beach. >attack What do you want to attack? >cliffs You contemplate venting your frustrations on the cliffs, but resist the temptation. A flock of sea gulls flies over the point and alights on the beach below. >attack What do you want to attack? >sand After a moments thought you realize the sand is too far away. >attack What do you want to attack? >seagulls The sea gulls stay far out of reach. >take What do you want to take? >rock After a mome
[Audyssey] cove help
Hi, I'm playing the interactive fiction game, cove. It's the one where you explore a seascape and the beach and things. It says there's cliffs and a portion has crumbled away and there's a walkable path down to the beach but when i press s for south I can't seem to get to it. Can anyone give me some hints? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sarah
Hi Sky, Yes, David fixed the bug in the Sarah game late last night, Monday and I tried the revised game out this morning with success. I am making some final changes and will be sending the game to my beta testers either Wednesday or Thursday. I can not predict what they will find but am hoping for only a few minor things that I can deal with. Sincerely, Phil [EMAIL PROTECTED] - Original Message - From: "Sky Taylor Mundell" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, February 06, 2007 7:27 PM Subject: Re: [Audyssey] Sarah > Hey Phil, since Josh and Davaid are back from vacation, is David almost > done > working on the bug? > - Original Message - > From: "Phil Vlasak" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Saturday, February 03, 2007 10:23 AM > Subject: Re: [Audyssey] Sarah > > >> Hi Sky, >> I guess you didn't check my web site that says that David is back and is >> working on the bug in Sarah. >> Until he fixes the bug I do not want to release the game. >> Once that happens I need to give my beta team a try with it since >> sometimes >> fixing one bug adds another. >> I will let all know when the release day arrives. >> Phil >> >> - Original Message - >> From: "Sky Taylor Mundell" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" >> Sent: Saturday, February 03, 2007 12:23 PM >> Subject: [Audyssey] Sarah >> >> >>> Hello Phil, has David Greenwood returned from vacation, and if so, what >>> day >>> should the Sarah game be released? >>> - Original Message - >>> From: "Phil Vlasak" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" >>> Sent: Saturday, February 03, 2007 4:12 AM >>> Subject: Re: [Audyssey] Game Chat Reminder >>> >>> I believe that the game chat starts at 8:00 PM UK time and it usually does not last more than a few hours. Phil - Original Message - From: "aaron danvers-jukes" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, February 03, 2007 6:38 AM Subject: Re: [Audyssey] Game Chat Reminder > what time is that in uk time? universal is without daylight savings or > something, so is it 6 7 or 8 pm for me? > that's the reason i signed up to for the people. but hen it didn't > work. > and > i have not been there since, so please reply quickly so i can retreave > my > password and such before tonight. > regards, > aaron > p.s. if anyone wants to help me with a test run of for the people and > teach > me how to use it let me know, (either through skype or msn preferably) > just remove the periods to get my skype name: > j.u.k.es.y.3.9 (i know people look at the archives so spambots might > as > well) > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. >>> >>> >>> ___ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sarah
On Feb 6, 2007, at 6:27 PM, Sky Taylor Mundell wrote: > Hey Phil, since Josh and Davaid are back from vacation, is David > almost done > working on the bug? Didn't you ask this yesterday? And the day before? And the week before? And clear back to the dawn of time? Jeez. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] OT: sorry
Hi all, Sorry for my emails yesterday. I believe I know what the problem is now. Thunderbird puts me at the bottom of the previous email, and I didn't know this, so I guess each time I reply I have to go back to the top. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
Well, you were warned. I am a strange strange character. Heheh. And just so you don't get me totally wrong, I can do a much more serious British accent. I'm being silly on purpose. Whether ya laugh with me, or at me, it still counts as a laugh, and that's what I'm going for. Enjoy the russians! Secrets! Secrets in that one! Look for them. Find them. Gwahahahaha! - Original Message - From: "Dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, February 06, 2007 7:26 PM Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) > Well, your site has lots of random stoofage on it, such as a multiplicity > of > words ending in a,g, E! > > Having now played the first two adventure games (what the heck is wrong > with > taking the right corridor anyway?), I'm most amused, just trying the third > now, though if north is the path to death, how come I'm stil alive > everytime > I get to university? > > Btw, if that's your english accent, I'm dreading the adventures with > Russians game, Lol! > > Beware the Grue! > > Dark. > > > - Original Message - > From: "Brandon Cole" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Wednesday, February 07, 2007 12:16 AM > Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) > > >> Well I wouldn't go so far as to say I wrote gamebooks. They're just >> little >> adventure programs, written by a novis programmer to serve two purposes. >> Firstly, to be entertaining. And second, to demonstrate what can be done >> with that format using PC's. In fact, as short as they all are, there are >> actually a couple secrets hidden within my third adventure game. heheh. >> Enjoy them for what they're worth. To expand on what you said though, >> interactive fiction is definitely different than choose your own >> adventure, >> but it sounds like our guy here is talking about the latter more than the >> former. That's the only reason I said what I did. Heheh. >> - Original Message - >> From: "Dark" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" >> Sent: Tuesday, February 06, 2007 7:01 PM >> Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) >> >> >>>I didn't know you wrote gamebooks? I'll go and check them out now! >>> >>> Btw, I certainly like the idea of audio game books (my audio Rpg sensor >>> is >>> tinggling), but unless I've misunderstood, it sounds like a slightly >>> different project from what Gamehawk is proposing here, sinse Gamebooks >>> and >>> interactive fiction seem to me to have quite a few differences in >>> structure >>> that would effect how you made a program to create or play them. . >>> >>> though of course, I could be totally wrong about this owing to my purely >>> theoretical knolidge of programming. >>> >>> Beware the Grue! >>> >>> Dark. >>> - Original Message - From "Brandon Cole" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" >>> Sent: Tuesday, February 06, 2007 11:41 PM >>> Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) >>> >>> Hi there, As someone who has made a few little tiny Choose Your Own Adventure games, I would like to offer my input. I believe making a Choose Your Own Adventure creator with an audio interface may actually be easier depending on how much you intend to limit people. If you intend to create games that resemble the old-style books, then it would simply be a matter of creating wizard that tells users to put in, for instance, a starting wave file, then asks them how many choices are given for the player's first decision. The creator could specify a number, then add wav files that would basically be the text of each choice being spoken. The creator would turn those ino a menu, so the player could use their arrow keys to cycle through their options. Once an option was selected, the corresponding file could be played and so on and so forth, always with the possibility of an ending. Now if you want to take full advantage of the fact that you're using a computer instead of a printed book, you'll have additional features to worry about. Random events, variables, that sort of thing. None of my adventures are long, but they all demonstrate things you can do with a computer version of that kind of story that you can't do with a book. You are welcome to use those as reference material if you like. Simply hop on over to http://www.brandoncole.net and click on Program Stoof. Yes, I said stoof. I'm actually a very weird person, and it is reflected in my web site. Heheh. Anyway, enjoy. Sincerely, Brandon - Original Message - From: "gamehawk gamehawk" <[EMAIL PROTECTED]> To: Sent: Tuesday, February 06, 2007 2:24 PM Subject: [Audyssey] Blind G
Re: [Audyssey] Sarah
Phil has, on several occasions, as have other list members, answered the question that you continually ask. The answer remains the same. The game will be released after, and not until, the bugs have been worked out and tested. Please stop asking? Continuing to do so will only take the time otherwise used to work on the game to continually answer you. The less you ask, the more time there is for game development, so let the developer and testers do their work. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sky Taylor Mundell Sent: Tuesday, February 06, 2007 6:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sarah Hey Phil, since Josh and Davaid are back from vacation, is David almost done working on the bug? - Original Message - From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, February 03, 2007 10:23 AM Subject: Re: [Audyssey] Sarah > Hi Sky, > I guess you didn't check my web site that says that David is back and is > working on the bug in Sarah. > Until he fixes the bug I do not want to release the game. > Once that happens I need to give my beta team a try with it since > sometimes > fixing one bug adds another. > I will let all know when the release day arrives. > Phil > > - Original Message - > From: "Sky Taylor Mundell" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Saturday, February 03, 2007 12:23 PM > Subject: [Audyssey] Sarah > > >> Hello Phil, has David Greenwood returned from vacation, and if so, what >> day >> should the Sarah game be released? >> - Original Message - >> From: "Phil Vlasak" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" >> Sent: Saturday, February 03, 2007 4:12 AM >> Subject: Re: [Audyssey] Game Chat Reminder >> >> >>>I believe that the game chat starts at 8:00 PM UK time and it usually >>>does >>> not last more than a few hours. >>> Phil >>> >>> - Original Message - >>> From: "aaron danvers-jukes" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" >>> Sent: Saturday, February 03, 2007 6:38 AM >>> Subject: Re: [Audyssey] Game Chat Reminder >>> >>> what time is that in uk time? universal is without daylight savings or something, so is it 6 7 or 8 pm for me? that's the reason i signed up to for the people. but hen it didn't work. and i have not been there since, so please reply quickly so i can retreave my password and such before tonight. regards, aaron p.s. if anyone wants to help me with a test run of for the people and teach me how to use it let me know, (either through skype or msn preferably) just remove the periods to get my skype name: j.u.k.es.y.3.9 (i know people look at the archives so spambots might as well) >>> >>> ___ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sarah
Sky wrote: Hey Phil, since Josh and Davaid are back from vacation, is David almost done working on the bug? end quote. Sky, I'm sure when the game is finished, Phil will let everyone on the list know about it, pestering him isn't going to make it happen any faster, and just takes up space on the list here for no good reason. Chill dude, it is gonna be out when it is out. Che - Original Message - From: "Sky Taylor Mundell" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, February 06, 2007 6:27 PM Subject: Re: [Audyssey] Sarah > Hey Phil, since Josh and Davaid are back from vacation, is David almost > done > working on the bug? > - Original Message - > From: "Phil Vlasak" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Saturday, February 03, 2007 10:23 AM > Subject: Re: [Audyssey] Sarah > > >> Hi Sky, >> I guess you didn't check my web site that says that David is back and is >> working on the bug in Sarah. >> Until he fixes the bug I do not want to release the game. >> Once that happens I need to give my beta team a try with it since >> sometimes >> fixing one bug adds another. >> I will let all know when the release day arrives. >> Phil >> >> - Original Message - >> From: "Sky Taylor Mundell" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" >> Sent: Saturday, February 03, 2007 12:23 PM >> Subject: [Audyssey] Sarah >> >> >>> Hello Phil, has David Greenwood returned from vacation, and if so, what >>> day >>> should the Sarah game be released? >>> - Original Message - >>> From: "Phil Vlasak" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" >>> Sent: Saturday, February 03, 2007 4:12 AM >>> Subject: Re: [Audyssey] Game Chat Reminder >>> >>> I believe that the game chat starts at 8:00 PM UK time and it usually does not last more than a few hours. Phil - Original Message - From: "aaron danvers-jukes" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, February 03, 2007 6:38 AM Subject: Re: [Audyssey] Game Chat Reminder > what time is that in uk time? universal is without daylight savings or > something, so is it 6 7 or 8 pm for me? > that's the reason i signed up to for the people. but hen it didn't > work. > and > i have not been there since, so please reply quickly so i can retreave > my > password and such before tonight. > regards, > aaron > p.s. if anyone wants to help me with a test run of for the people and > teach > me how to use it let me know, (either through skype or msn preferably) > just remove the periods to get my skype name: > j.u.k.es.y.3.9 (i know people look at the archives so spambots might > as > well) > > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. >>> >>> >>> ___ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
Well, your site has lots of random stoofage on it, such as a multiplicity of words ending in a,g, E! Having now played the first two adventure games (what the heck is wrong with taking the right corridor anyway?), I'm most amused, just trying the third now, though if north is the path to death, how come I'm stil alive everytime I get to university? Btw, if that's your english accent, I'm dreading the adventures with Russians game, Lol! Beware the Grue! Dark. - Original Message - From: "Brandon Cole" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, February 07, 2007 12:16 AM Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) > Well I wouldn't go so far as to say I wrote gamebooks. They're just little > adventure programs, written by a novis programmer to serve two purposes. > Firstly, to be entertaining. And second, to demonstrate what can be done > with that format using PC's. In fact, as short as they all are, there are > actually a couple secrets hidden within my third adventure game. heheh. > Enjoy them for what they're worth. To expand on what you said though, > interactive fiction is definitely different than choose your own > adventure, > but it sounds like our guy here is talking about the latter more than the > former. That's the only reason I said what I did. Heheh. > - Original Message - > From: "Dark" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Tuesday, February 06, 2007 7:01 PM > Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) > > >>I didn't know you wrote gamebooks? I'll go and check them out now! >> >> Btw, I certainly like the idea of audio game books (my audio Rpg sensor >> is >> tinggling), but unless I've misunderstood, it sounds like a slightly >> different project from what Gamehawk is proposing here, sinse Gamebooks >> and >> interactive fiction seem to me to have quite a few differences in >> structure >> that would effect how you made a program to create or play them. . >> >> though of course, I could be totally wrong about this owing to my purely >> theoretical knolidge of programming. >> >> Beware the Grue! >> >> Dark. >> - Original Message - >>>From "Brandon Cole" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" >> Sent: Tuesday, February 06, 2007 11:41 PM >> Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) >> >> >>> Hi there, >>> As someone who has made a few little tiny Choose Your Own Adventure >>> games, >>> I >>> would like to offer my input. I believe making a Choose Your Own >>> Adventure >>> creator with an audio interface may actually be easier depending on how >>> much >>> you intend to limit people. If you intend to create games that resemble >>> the >>> old-style books, then it would simply be a matter of creating wizard >>> that >>> tells users to put in, for instance, a starting wave file, then asks >>> them >>> how many choices are given for the player's first decision. The creator >>> could specify a number, then add wav files that would basically be the >>> text >>> of each choice being spoken. The creator would turn those ino a menu, so >>> the >>> player could use their arrow keys to cycle through their options. Once >>> an >>> option was selected, the corresponding file could be played and so on >>> and >>> so >>> forth, always with the possibility of an ending. Now if you want to take >>> full advantage of the fact that you're using a computer instead of a >>> printed >>> book, you'll have additional features to worry about. Random events, >>> variables, that sort of thing. None of my adventures are long, but they >>> all >>> demonstrate things you can do with a computer version of that kind of >>> story >>> that you can't do with a book. You are welcome to use those as reference >>> material if you like. Simply hop on over to >>> http://www.brandoncole.net >>> and click on Program Stoof. Yes, I said stoof. I'm actually a very weird >>> person, and it is reflected in my web site. Heheh. Anyway, enjoy. >>> Sincerely, >>> Brandon >>> - Original Message - >>> From: "gamehawk gamehawk" <[EMAIL PROTECTED]> >>> To: >>> Sent: Tuesday, February 06, 2007 2:24 PM >>> Subject: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) >>> >>> Hello all, I'm gamehawk and I'm new to the mailing list. I'm not blind, but I love audio games (making and playing them). I've developed a small adventure called Murder in Magenta: http://forum.audiogames.net/viewtopic.php?id=1095 That's not why I'm here though. I'm think about making a tool for audio gamers to develop Choose-Your-Own-Adventure games without programming. Before I do, there are two areas I want to pursue. The first one involves a fledged out audio interface for creating the games, but it would be harder to do (I think for both me and the game creators).
Re: [Audyssey] Sarah
Hey Phil, since Josh and Davaid are back from vacation, is David almost done working on the bug? - Original Message - From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, February 03, 2007 10:23 AM Subject: Re: [Audyssey] Sarah > Hi Sky, > I guess you didn't check my web site that says that David is back and is > working on the bug in Sarah. > Until he fixes the bug I do not want to release the game. > Once that happens I need to give my beta team a try with it since > sometimes > fixing one bug adds another. > I will let all know when the release day arrives. > Phil > > - Original Message - > From: "Sky Taylor Mundell" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Saturday, February 03, 2007 12:23 PM > Subject: [Audyssey] Sarah > > >> Hello Phil, has David Greenwood returned from vacation, and if so, what >> day >> should the Sarah game be released? >> - Original Message - >> From: "Phil Vlasak" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" >> Sent: Saturday, February 03, 2007 4:12 AM >> Subject: Re: [Audyssey] Game Chat Reminder >> >> >>>I believe that the game chat starts at 8:00 PM UK time and it usually >>>does >>> not last more than a few hours. >>> Phil >>> >>> - Original Message - >>> From: "aaron danvers-jukes" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" >>> Sent: Saturday, February 03, 2007 6:38 AM >>> Subject: Re: [Audyssey] Game Chat Reminder >>> >>> what time is that in uk time? universal is without daylight savings or something, so is it 6 7 or 8 pm for me? that's the reason i signed up to for the people. but hen it didn't work. and i have not been there since, so please reply quickly so i can retreave my password and such before tonight. regards, aaron p.s. if anyone wants to help me with a test run of for the people and teach me how to use it let me know, (either through skype or msn preferably) just remove the periods to get my skype name: j.u.k.es.y.3.9 (i know people look at the archives so spambots might as well) >>> >>> ___ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
Well I wouldn't go so far as to say I wrote gamebooks. They're just little adventure programs, written by a novis programmer to serve two purposes. Firstly, to be entertaining. And second, to demonstrate what can be done with that format using PC's. In fact, as short as they all are, there are actually a couple secrets hidden within my third adventure game. heheh. Enjoy them for what they're worth. To expand on what you said though, interactive fiction is definitely different than choose your own adventure, but it sounds like our guy here is talking about the latter more than the former. That's the only reason I said what I did. Heheh. - Original Message - From: "Dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, February 06, 2007 7:01 PM Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) >I didn't know you wrote gamebooks? I'll go and check them out now! > > Btw, I certainly like the idea of audio game books (my audio Rpg sensor is > tinggling), but unless I've misunderstood, it sounds like a slightly > different project from what Gamehawk is proposing here, sinse Gamebooks > and > interactive fiction seem to me to have quite a few differences in > structure > that would effect how you made a program to create or play them. . > > though of course, I could be totally wrong about this owing to my purely > theoretical knolidge of programming. > > Beware the Grue! > > Dark. > - Original Message - >>From "Brandon Cole" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Tuesday, February 06, 2007 11:41 PM > Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) > > >> Hi there, >> As someone who has made a few little tiny Choose Your Own Adventure >> games, >> I >> would like to offer my input. I believe making a Choose Your Own >> Adventure >> creator with an audio interface may actually be easier depending on how >> much >> you intend to limit people. If you intend to create games that resemble >> the >> old-style books, then it would simply be a matter of creating wizard that >> tells users to put in, for instance, a starting wave file, then asks them >> how many choices are given for the player's first decision. The creator >> could specify a number, then add wav files that would basically be the >> text >> of each choice being spoken. The creator would turn those ino a menu, so >> the >> player could use their arrow keys to cycle through their options. Once an >> option was selected, the corresponding file could be played and so on and >> so >> forth, always with the possibility of an ending. Now if you want to take >> full advantage of the fact that you're using a computer instead of a >> printed >> book, you'll have additional features to worry about. Random events, >> variables, that sort of thing. None of my adventures are long, but they >> all >> demonstrate things you can do with a computer version of that kind of >> story >> that you can't do with a book. You are welcome to use those as reference >> material if you like. Simply hop on over to >> http://www.brandoncole.net >> and click on Program Stoof. Yes, I said stoof. I'm actually a very weird >> person, and it is reflected in my web site. Heheh. Anyway, enjoy. >> Sincerely, >> Brandon >> - Original Message - >> From: "gamehawk gamehawk" <[EMAIL PROTECTED]> >> To: >> Sent: Tuesday, February 06, 2007 2:24 PM >> Subject: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) >> >> >>> Hello all, >>> >>> I'm gamehawk and I'm new to the mailing list. I'm not blind, but I love >>> audio games (making and playing them). I've developed a small adventure >>> called Murder in Magenta: >>> >>> http://forum.audiogames.net/viewtopic.php?id=1095 >>> >>> That's not why I'm here though. I'm think about making a tool for audio >>> gamers to develop Choose-Your-Own-Adventure games without programming. >>> Before I do, there are two areas I want to pursue. The first one >>> involves >>> a >>> fledged out audio interface for creating the games, but it would be >>> harder >>> to do (I think for both me and the game creators). I was thinking about >>> people using Notepad to author text files for individual rooms and >>> linking >>> it all up with another text file. My program then could parse this and >>> you >>> could play the game. This also would cut down on the size of games >>> produced. Which idea do you guys like better? >>> >>> Cheers, >>> >>> gamehawk >>> >>> _ >>> Laugh, share and connect with Windows Live Messenger >>> http://clk.atdmt.com/MSN/go/msnnkwme002001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=hmtagline >>> >>> >>> ___ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailma
Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
I didn't know you wrote gamebooks? I'll go and check them out now! Btw, I certainly like the idea of audio game books (my audio Rpg sensor is tinggling), but unless I've misunderstood, it sounds like a slightly different project from what Gamehawk is proposing here, sinse Gamebooks and interactive fiction seem to me to have quite a few differences in structure that would effect how you made a program to create or play them. . though of course, I could be totally wrong about this owing to my purely theoretical knolidge of programming. Beware the Grue! Dark. - Original Message - >From "Brandon Cole" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, February 06, 2007 11:41 PM Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) > Hi there, > As someone who has made a few little tiny Choose Your Own Adventure games, > I > would like to offer my input. I believe making a Choose Your Own Adventure > creator with an audio interface may actually be easier depending on how > much > you intend to limit people. If you intend to create games that resemble > the > old-style books, then it would simply be a matter of creating wizard that > tells users to put in, for instance, a starting wave file, then asks them > how many choices are given for the player's first decision. The creator > could specify a number, then add wav files that would basically be the > text > of each choice being spoken. The creator would turn those ino a menu, so > the > player could use their arrow keys to cycle through their options. Once an > option was selected, the corresponding file could be played and so on and > so > forth, always with the possibility of an ending. Now if you want to take > full advantage of the fact that you're using a computer instead of a > printed > book, you'll have additional features to worry about. Random events, > variables, that sort of thing. None of my adventures are long, but they > all > demonstrate things you can do with a computer version of that kind of > story > that you can't do with a book. You are welcome to use those as reference > material if you like. Simply hop on over to > http://www.brandoncole.net > and click on Program Stoof. Yes, I said stoof. I'm actually a very weird > person, and it is reflected in my web site. Heheh. Anyway, enjoy. > Sincerely, > Brandon > - Original Message - > From: "gamehawk gamehawk" <[EMAIL PROTECTED]> > To: > Sent: Tuesday, February 06, 2007 2:24 PM > Subject: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) > > >> Hello all, >> >> I'm gamehawk and I'm new to the mailing list. I'm not blind, but I love >> audio games (making and playing them). I've developed a small adventure >> called Murder in Magenta: >> >> http://forum.audiogames.net/viewtopic.php?id=1095 >> >> That's not why I'm here though. I'm think about making a tool for audio >> gamers to develop Choose-Your-Own-Adventure games without programming. >> Before I do, there are two areas I want to pursue. The first one >> involves >> a >> fledged out audio interface for creating the games, but it would be >> harder >> to do (I think for both me and the game creators). I was thinking about >> people using Notepad to author text files for individual rooms and >> linking >> it all up with another text file. My program then could parse this and >> you >> could play the game. This also would cut down on the size of games >> produced. Which idea do you guys like better? >> >> Cheers, >> >> gamehawk >> >> _ >> Laugh, share and connect with Windows Live Messenger >> http://clk.atdmt.com/MSN/go/msnnkwme002001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=hmtagline >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
Hi. I'm interested in anything that looks as if it will result in some good quality audio game developement. So, if I understand you correctly, a game would involve two parts, audio file descriptions (and other effects), for the rooms, and a Sapi mmenue for actions your charactor may perform? How would objects work on this system, Sapi speaking their names or audio files? And would it be possible to create a Secret of monkey island style dialogue, ie: when talking to a charactor you pick statements from a list (iether named by Sapi or audio), which you then say? assuming i haven't got the total wrong idea, it certainly sounds like a system that would produce some impressive games. Btw, if it's jjust me hthat has the trouble with Bscript due to my evil university please don't panic about changing the game, it won't be the first time I've had to forgo something because of the network, and anyway, I should hopefully be moving out this year. Beware the Grue! Dark. - Original Message - From: "gamehawk gamehawk" <[EMAIL PROTECTED]> To: Sent: Tuesday, February 06, 2007 10:01 PM Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) > Here's what I am thinking Dark (and thank you for being so supportive of > my > developments, sorry my game hasn't been able to work for you. I hope to > port it to C++), I'm thinking that I used text files to cut down on file > size for some parts of the game where SAPI would be reasonable (such as I > have suggested), but I think that incorporating sound files into the > program > would be a great idea. The games that are being created should be self > voicing, shouldn't they? By the way, sounds would be triggered via text > files which contain the properties of a room. > > Thank you, > > gamehawk > > >>From: "Dark" <[EMAIL PROTECTED]> >>Reply-To: Gamers Discussion list >>To: "Gamers Discussion list" >>Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) >>Date: Tue, 6 Feb 2007 21:46:18 - >> >>Hello Gamehawk, and welcome to the list. >> >>I believe I saw your topic on Audiogames.net (my handle there is Dark >>empathy). >> >>Either interface would be fine with me, however, I wonder if rather than >>the >>program reading text files (presumably with Sapi or similar), it could >>play >>sound files recorded in something like Wav, mp3 format. >> >>This way, interactive fiction games with sound effects, in effect >>interactive radio plays or acted stories with sound effects, could be >>created. >> >>It is true that currently, writing interactive fiction does require >>certain >>programming knolidge. However, in terms of availability, there are >>literally >>hundreds of interactive fiction games quite playable with screen readers >>(not to mention the Win frotz interpreter that will output Zcode games >>directly to Sapi), there are however very few fully audio adventure games >>in >>that sort of style (only two to my knolidge, and niether was particularly >>difficult). >> >>For something of this type see: >> >>http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html >> >>I don't doubt that this would be harder to program, but I deffinately >>think >>it'd be worth it. >> >>Beware the Grue! >> >>Dark. >> >> >>___ >>Gamers mailing list .. Gamers@audyssey.org >>To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>visit >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>any subscription changes via the web. > > _ > Turn searches into helpful donations. Make your search count. > http://click4thecause.live.com/search/charity/default.aspx?source=hmemtagline_donation&FORM=WLMTAG > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
Hi there, As someone who has made a few little tiny Choose Your Own Adventure games, I would like to offer my input. I believe making a Choose Your Own Adventure creator with an audio interface may actually be easier depending on how much you intend to limit people. If you intend to create games that resemble the old-style books, then it would simply be a matter of creating wizard that tells users to put in, for instance, a starting wave file, then asks them how many choices are given for the player's first decision. The creator could specify a number, then add wav files that would basically be the text of each choice being spoken. The creator would turn those ino a menu, so the player could use their arrow keys to cycle through their options. Once an option was selected, the corresponding file could be played and so on and so forth, always with the possibility of an ending. Now if you want to take full advantage of the fact that you're using a computer instead of a printed book, you'll have additional features to worry about. Random events, variables, that sort of thing. None of my adventures are long, but they all demonstrate things you can do with a computer version of that kind of story that you can't do with a book. You are welcome to use those as reference material if you like. Simply hop on over to http://www.brandoncole.net and click on Program Stoof. Yes, I said stoof. I'm actually a very weird person, and it is reflected in my web site. Heheh. Anyway, enjoy. Sincerely, Brandon - Original Message - From: "gamehawk gamehawk" <[EMAIL PROTECTED]> To: Sent: Tuesday, February 06, 2007 2:24 PM Subject: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) > Hello all, > > I'm gamehawk and I'm new to the mailing list. I'm not blind, but I love > audio games (making and playing them). I've developed a small adventure > called Murder in Magenta: > > http://forum.audiogames.net/viewtopic.php?id=1095 > > That's not why I'm here though. I'm think about making a tool for audio > gamers to develop Choose-Your-Own-Adventure games without programming. > Before I do, there are two areas I want to pursue. The first one involves > a > fledged out audio interface for creating the games, but it would be harder > to do (I think for both me and the game creators). I was thinking about > people using Notepad to author text files for individual rooms and linking > it all up with another text file. My program then could parse this and > you > could play the game. This also would cut down on the size of games > produced. Which idea do you guys like better? > > Cheers, > > gamehawk > > _ > Laugh, share and connect with Windows Live Messenger > http://clk.atdmt.com/MSN/go/msnnkwme002001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=hmtagline > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
Here's what I am thinking Dark (and thank you for being so supportive of my developments, sorry my game hasn't been able to work for you. I hope to port it to C++), I'm thinking that I used text files to cut down on file size for some parts of the game where SAPI would be reasonable (such as I have suggested), but I think that incorporating sound files into the program would be a great idea. The games that are being created should be self voicing, shouldn't they? By the way, sounds would be triggered via text files which contain the properties of a room. Thank you, gamehawk >From: "Dark" <[EMAIL PROTECTED]> >Reply-To: Gamers Discussion list >To: "Gamers Discussion list" >Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) >Date: Tue, 6 Feb 2007 21:46:18 - > >Hello Gamehawk, and welcome to the list. > >I believe I saw your topic on Audiogames.net (my handle there is Dark >empathy). > >Either interface would be fine with me, however, I wonder if rather than >the >program reading text files (presumably with Sapi or similar), it could play >sound files recorded in something like Wav, mp3 format. > >This way, interactive fiction games with sound effects, in effect >interactive radio plays or acted stories with sound effects, could be >created. > >It is true that currently, writing interactive fiction does require certain >programming knolidge. However, in terms of availability, there are >literally >hundreds of interactive fiction games quite playable with screen readers >(not to mention the Win frotz interpreter that will output Zcode games >directly to Sapi), there are however very few fully audio adventure games >in >that sort of style (only two to my knolidge, and niether was particularly >difficult). > >For something of this type see: > >http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html > >I don't doubt that this would be harder to program, but I deffinately think >it'd be worth it. > >Beware the Grue! > >Dark. > > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can >visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. _ Turn searches into helpful donations. Make your search count. http://click4thecause.live.com/search/charity/default.aspx?source=hmemtagline_donation&FORM=WLMTAG ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
Yep, I said "two examples" and Chillingham was the other I was thinking of. (Imho Grizly gulch is a bit too heavy on the gunfights to count as an adventure game in this sense). However sinse the game is only available on Cd, and isn't free, I wasn't sure if providing a link as an example would be too helpful. In case I was wrong (there is a very extensive audio review of the game after all), behold the link: http://www.bavisoft.com/chillingham.htm Beware the Grue! Dark. - Original Message - From: "Josh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, February 06, 2007 11:10 PM Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) > chillingham is also an audio adventure game by bavisoft. > > Josh > > - Original Message - > From: "Dark" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Tuesday, February 06, 2007 4:46 PM > Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) > > >> Hello Gamehawk, and welcome to the list. >> >> I believe I saw your topic on Audiogames.net (my handle there is Dark >> empathy). >> >> Either interface would be fine with me, however, I wonder if rather than >> the >> program reading text files (presumably with Sapi or similar), it could >> play >> sound files recorded in something like Wav, mp3 format. >> >> This way, interactive fiction games with sound effects, in effect >> interactive radio plays or acted stories with sound effects, could be >> created. >> >> It is true that currently, writing interactive fiction does require >> certain >> programming knolidge. However, in terms of availability, there are >> literally >> hundreds of interactive fiction games quite playable with screen readers >> (not to mention the Win frotz interpreter that will output Zcode games >> directly to Sapi), there are however very few fully audio adventure games >> in >> that sort of style (only two to my knolidge, and niether was particularly >> difficult). >> >> For something of this type see: >> >> http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html >> >> I don't doubt that this would be harder to program, but I deffinately >> think >> it'd be worth it. >> >> Beware the Grue! >> >> Dark. >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
That's exactly what I plan to do Shaun. In fact I hope a maximum of ten commands are needed to make simple games. Cheers, gamehawk >From: shaun everiss <[EMAIL PROTECTED]> >Reply-To: Gamers Discussion list >To: Gamers Discussion list >Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) >Date: Wed, 07 Feb 2007 11:33:31 +1300 > >Hi gamehork. >I'd prefur you keep it simple. >ie you create rooms like in audiogame maker. >You could do it via a text paser so long as the language you make was easy >enough for all to understand. >At 08:24 a.m. 7/02/2007, you wrote: > >Hello all, > > > >I'm gamehawk and I'm new to the mailing list. I'm not blind, but I love > >audio games (making and playing them). I've developed a small adventure > >called Murder in Magenta: > > > >http://forum.audiogames.net/viewtopic.php?id=1095 > > > >That's not why I'm here though. I'm think about making a tool for audio > >gamers to develop Choose-Your-Own-Adventure games without programming. > >Before I do, there are two areas I want to pursue. The first one >involves a > >fledged out audio interface for creating the games, but it would be >harder > >to do (I think for both me and the game creators). I was thinking about > >people using Notepad to author text files for individual rooms and >linking > >it all up with another text file. My program then could parse this and >you > >could play the game. This also would cut down on the size of games > >produced. Which idea do you guys like better? > > > >Cheers, > > > >gamehawk > > > >_ > >Laugh, share and connect with Windows Live Messenger > >http://clk.atdmt.com/MSN/go/msnnkwme002001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=hmtagline > > > > > >___ > >Gamers mailing list .. Gamers@audyssey.org > >To unsubscribe send E-mail to [EMAIL PROTECTED] You can >visit > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > >any subscription changes via the web. > > > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can >visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. _ Get in the mood for Valentine's Day. View photos, recipes and more on your Live.com page. http://www.live.com/?addTemplate=ValentinesDay&ocid=T001MSN30A0701 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
Hi, What would be really neat is an accessible (self voicing?) tool that can create and work with QuestMl games. QuestMl is standard xml markup for choose your own adventure; it already supports pictures, multimedia, and lots else. If your program could allow screen reader users to easily create QuestMl games, and have a self voicing interface to read the text in already written QuestMl games, you would have the advantage of a standard format with lots of games already that can easily be made accessible. for more info, see: http://www.questml.com gamehawk gamehawk wrote: > Hello all, > > I'm gamehawk and I'm new to the mailing list. I'm not blind, but I love > audio games (making and playing them). I've developed a small adventure > called Murder in Magenta: > > http://forum.audiogames.net/viewtopic.php?id=1095 > > That's not why I'm here though. I'm think about making a tool for audio > gamers to develop Choose-Your-Own-Adventure games without programming. > Before I do, there are two areas I want to pursue. The first one involves a > fledged out audio interface for creating the games, but it would be harder > to do (I think for both me and the game creators). I was thinking about > people using Notepad to author text files for individual rooms and linking > it all up with another text file. My program then could parse this and you > could play the game. This also would cut down on the size of games > produced. Which idea do you guys like better? > > Cheers, > > gamehawk > > _ > Laugh, share and connect with Windows Live Messenger > http://clk.atdmt.com/MSN/go/msnnkwme002001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=hmtagline > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
chillingham is also an audio adventure game by bavisoft. Josh - Original Message - From: "Dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, February 06, 2007 4:46 PM Subject: Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker) > Hello Gamehawk, and welcome to the list. > > I believe I saw your topic on Audiogames.net (my handle there is Dark > empathy). > > Either interface would be fine with me, however, I wonder if rather than > the > program reading text files (presumably with Sapi or similar), it could > play > sound files recorded in something like Wav, mp3 format. > > This way, interactive fiction games with sound effects, in effect > interactive radio plays or acted stories with sound effects, could be > created. > > It is true that currently, writing interactive fiction does require > certain > programming knolidge. However, in terms of availability, there are > literally > hundreds of interactive fiction games quite playable with screen readers > (not to mention the Win frotz interpreter that will output Zcode games > directly to Sapi), there are however very few fully audio adventure games > in > that sort of style (only two to my knolidge, and niether was particularly > difficult). > > For something of this type see: > > http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html > > I don't doubt that this would be harder to program, but I deffinately > think > it'd be worth it. > > Beware the Grue! > > Dark. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] jim's baseball game
The pitcher cannot throw a foul ball. A foul ball is a ball that is hit, by the batter, and it goes out of bounds. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Willem Sent: Tuesday, February 06, 2007 1:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] jim's baseball game Personally I don't know much about baseball, but one thing I've noticed, is that when you are batting, and the pitcher throws a fowl ball, the ref counts it as a miss for the batsman. I'm not talking about when the batter hits the ball fowl. Btw I like your idea for the practice rounds Nicol. - Original Message - From: "nicol" <[EMAIL PROTECTED]> To: "Audyssey Blind gaming Gamers discussion list" Sent: Tuesday, February 06, 2007 9:25 PM Subject: [Audyssey] jim's baseball game > Hi all > I enjoy the baseball game a lot. The sounds makes it feel like a real > contest. > There's just a couple of things I noticed. > First, I would like to make a suggestion, jim. > When I'm having a practice round, don't you think it will help if the > type > of pitch throw is announced? > If I know that a fast ball is going to be pitched, then I am just a little > bit more prepared. Because currently I'm not aware at all which ball is > going to be pitched, and then I am too slow if it's a fast ball, but if > I'm > warned beforehand then I will be prepared. > Its just so that I can practice the different pitch throws better. During > the real game its not necessary for the pitcher to announce which ball is > going to be pitched, but in the practice round it would help if the game > can > say for instance the moment I press space to bat: > A fast ball coming up, or a curve coming up. > Because as far as I know, each of the 7 types of pitching makes a > different > tone so if I'm warned which type of pitching is coming up, I can better > associate the tone. > Let me rephrase this: > The game asks me would you like to get some batting practice? press y or > n. > I press y. then the game say: press any key to swing if the bat is 85 > percent from left to right, press space to step onto the batterbox. > Then the moment I press space I would like the game for instance to say: > fast ball coming up and then the sound of the fast ball. > Then I noticed something very interesting. Well, first of all could you > guyhs please explain to me how baseball actually works? > Well I managed to win a game, rhinos 7 boles 2. but what is actually > happening on the baseball field. What does batting mean? > Is baseball like cricket? > How does a baseball ball and a baseball bat look like? How does it feel > like? > Those pitching tones is really a funny sound, in real baseball are these > sounds also used? > What does it mean if the game says: there's 3 outs. > Does it mean that 3 people get a chance to bat? > In other words for each inning does the baseball team consist of 3 > batters > and 1 pitcher? > And what does it mean if the game says: there's 2 basemen standing, 1 > basemen standing, etc. > After the game says: there's 3 outs. > It sometimes say for example: 1 baseman left, what does that mean. > What does it mean if the game says : the bases are empty? What does a base > look like? > Something very interesting which I have noticed: > I can actually easily cause my opponent team to get 3 outs easily. I just > pitch fast balls all the time. > Isn't the manager suppose to judge the game? Isn't it cheeting if I only > pitch fast balls, number 1? > I have NOTICED THAT WHEN I pitch fast balls, most of the times the batter > gets a swing and a miss and in this way 3 outs is easily reached. > In south African rugby for example, rugby is almost like American > football, > there is a ref and he judges the game to check that no cheeting exists. > How does baseball works? Is there also managers or refs that prevent > cheeting? > I'm just very amazed that I manage so easily to cause my opponent to have > 3 > outs. > And I also like the commercial music in the game a lot. > This is just my observations, but the game is rocking jim. > I think ian humphries can learn something from you lol! > Concerning your concentration game, I added a line to the .dat file: > Braille monopoly game > 75. > do you think this will prevent the game from only sayhing: worth 75 > dollars. > Without saying the prize? > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.0.411 / Virus Database: 268.17.27/671 - Release Date: > 2007/02/05 > > -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.0.411 / Virus Database: 268.17.27/671 - Release Date: 2007/02/05 ___
Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
Hi gamehork. I'd prefur you keep it simple. ie you create rooms like in audiogame maker. You could do it via a text paser so long as the language you make was easy enough for all to understand. At 08:24 a.m. 7/02/2007, you wrote: >Hello all, > >I'm gamehawk and I'm new to the mailing list. I'm not blind, but I love >audio games (making and playing them). I've developed a small adventure >called Murder in Magenta: > >http://forum.audiogames.net/viewtopic.php?id=1095 > >That's not why I'm here though. I'm think about making a tool for audio >gamers to develop Choose-Your-Own-Adventure games without programming. >Before I do, there are two areas I want to pursue. The first one involves a >fledged out audio interface for creating the games, but it would be harder >to do (I think for both me and the game creators). I was thinking about >people using Notepad to author text files for individual rooms and linking >it all up with another text file. My program then could parse this and you >could play the game. This also would cut down on the size of games >produced. Which idea do you guys like better? > >Cheers, > >gamehawk > >_ >Laugh, share and connect with Windows Live Messenger >http://clk.atdmt.com/MSN/go/msnnkwme002001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=hmtagline > > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
Hello Gamehawk, and welcome to the list. I believe I saw your topic on Audiogames.net (my handle there is Dark empathy). Either interface would be fine with me, however, I wonder if rather than the program reading text files (presumably with Sapi or similar), it could play sound files recorded in something like Wav, mp3 format. This way, interactive fiction games with sound effects, in effect interactive radio plays or acted stories with sound effects, could be created. It is true that currently, writing interactive fiction does require certain programming knolidge. However, in terms of availability, there are literally hundreds of interactive fiction games quite playable with screen readers (not to mention the Win frotz interpreter that will output Zcode games directly to Sapi), there are however very few fully audio adventure games in that sort of style (only two to my knolidge, and niether was particularly difficult). For something of this type see: http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html I don't doubt that this would be harder to program, but I deffinately think it'd be worth it. Beware the Grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] muds
GMud is fine, but I prefer monkey term. But, there's nothing wrong with using GMud, if you don't need any complicated triggers. - Original Message - From: "Josh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, February 05, 2007 8:21 PM Subject: [Audyssey] muds > Hi, > > Is gMud still useful or is it outdated now? This medievia game got me > interested. > > Josh > > email: [EMAIL PROTECTED] > AOL: kutztownstudent > msn: [EMAIL PROTECTED] > skype: jkenn337 > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
Hello all, I'm gamehawk and I'm new to the mailing list. I'm not blind, but I love audio games (making and playing them). I've developed a small adventure called Murder in Magenta: http://forum.audiogames.net/viewtopic.php?id=1095 That's not why I'm here though. I'm think about making a tool for audio gamers to develop Choose-Your-Own-Adventure games without programming. Before I do, there are two areas I want to pursue. The first one involves a fledged out audio interface for creating the games, but it would be harder to do (I think for both me and the game creators). I was thinking about people using Notepad to author text files for individual rooms and linking it all up with another text file. My program then could parse this and you could play the game. This also would cut down on the size of games produced. Which idea do you guys like better? Cheers, gamehawk _ Laugh, share and connect with Windows Live Messenger http://clk.atdmt.com/MSN/go/msnnkwme002001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=hmtagline ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] ZCode games
Hi, All of the manuals and tools are available free from: http://www.inform-fiction.org However, the IDE of inform7 is somewhat complicated; you will need to be familiar with your screen reader to get anywhere with it. Josh wrote: > Hi, > > Is it difficult to make ZCode games for winfrotz? How hard is the > programming and what is involved in making a WinFrotz text adventure game? > > Josh > > email: [EMAIL PROTECTED] > AOL: kutztownstudent > msn: [EMAIL PROTECTED] > skype: jkenn337 > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] jim's baseball game
Personally I don't know much about baseball, but one thing I've noticed, is that when you are batting, and the pitcher throws a fowl ball, the ref counts it as a miss for the batsman. I'm not talking about when the batter hits the ball fowl. Btw I like your idea for the practice rounds Nicol. - Original Message - From: "nicol" <[EMAIL PROTECTED]> To: "Audyssey Blind gaming Gamers discussion list" Sent: Tuesday, February 06, 2007 9:25 PM Subject: [Audyssey] jim's baseball game > Hi all > I enjoy the baseball game a lot. The sounds makes it feel like a real > contest. > There's just a couple of things I noticed. > First, I would like to make a suggestion, jim. > When I'm having a practice round, don't you think it will help if the > type > of pitch throw is announced? > If I know that a fast ball is going to be pitched, then I am just a little > bit more prepared. Because currently I'm not aware at all which ball is > going to be pitched, and then I am too slow if it's a fast ball, but if > I'm > warned beforehand then I will be prepared. > Its just so that I can practice the different pitch throws better. During > the real game its not necessary for the pitcher to announce which ball is > going to be pitched, but in the practice round it would help if the game > can > say for instance the moment I press space to bat: > A fast ball coming up, or a curve coming up. > Because as far as I know, each of the 7 types of pitching makes a > different > tone so if I'm warned which type of pitching is coming up, I can better > associate the tone. > Let me rephrase this: > The game asks me would you like to get some batting practice? press y or > n. > I press y. then the game say: press any key to swing if the bat is 85 > percent from left to right, press space to step onto the batterbox. > Then the moment I press space I would like the game for instance to say: > fast ball coming up and then the sound of the fast ball. > Then I noticed something very interesting. Well, first of all could you > guyhs please explain to me how baseball actually works? > Well I managed to win a game, rhinos 7 boles 2. but what is actually > happening on the baseball field. What does batting mean? > Is baseball like cricket? > How does a baseball ball and a baseball bat look like? How does it feel > like? > Those pitching tones is really a funny sound, in real baseball are these > sounds also used? > What does it mean if the game says: there's 3 outs. > Does it mean that 3 people get a chance to bat? > In other words for each inning does the baseball team consist of 3 > batters > and 1 pitcher? > And what does it mean if the game says: there's 2 basemen standing, 1 > basemen standing, etc. > After the game says: there's 3 outs. > It sometimes say for example: 1 baseman left, what does that mean. > What does it mean if the game says : the bases are empty? What does a base > look like? > Something very interesting which I have noticed: > I can actually easily cause my opponent team to get 3 outs easily. I just > pitch fast balls all the time. > Isn't the manager suppose to judge the game? Isn't it cheeting if I only > pitch fast balls, number 1? > I have NOTICED THAT WHEN I pitch fast balls, most of the times the batter > gets a swing and a miss and in this way 3 outs is easily reached. > In south African rugby for example, rugby is almost like American > football, > there is a ref and he judges the game to check that no cheeting exists. > How does baseball works? Is there also managers or refs that prevent > cheeting? > I'm just very amazed that I manage so easily to cause my opponent to have > 3 > outs. > And I also like the commercial music in the game a lot. > This is just my observations, but the game is rocking jim. > I think ian humphries can learn something from you lol! > Concerning your concentration game, I added a line to the .dat file: > Braille monopoly game > 75. > do you think this will prevent the game from only sayhing: worth 75 > dollars. > Without saying the prize? > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.0.411 / Virus Database: 268.17.27/671 - Release Date: > 2007/02/05 > > -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.0.411 / Virus Database: 268.17.27/671 - Release Date: 2007/02/05 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] winfrotz games help
The game the poster is having problems with is at: http://wurb.com/if/game/2913 It's an extremely knew game, just released last year. If she's stuck on the opening sequence, a hint: have you tried going down (typing "down" or "d")? When you do, what does the character want to do? Have you tried typing the obvious command to do that? Try it several times, and see what happens. Dark wrote: > Hi. > > The best If resource I know is this site, which has manyy uuseful things. > Here's their section on commands: > > http://www.microheaven.com/IFGuide/step3.html > > (I mailed your wife directly as you indicated with their section on > interpreters). > > As well as the ten directional commands common If abbreviations are: > > X: examine iEg: X object (most useful command eve!). > > I: inventory, will list all object you have on hand. > Z (abbreviation for wait): wait. does nothing for a turn so allows a timed > effect to happen. > > G (abbreviation for again): repeats last action. > > Verbose: will set most games in verbose mode, and give room descriptions > even if you've been there before. > > typing info or help in a game is also a good idea to se if there are any > specific commands in that game, such as a different conversation system from > normal If. > > hTH. > > Beware the Grue! > > Dark. > - Original Message - > From: "Josh" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Tuesday, February 06, 2007 5:55 PM > Subject: [Audyssey] winfrotz games help > > > >> Hi, >> >> Is there a list of basic commands I can get for playing text adventure >> games? I now about n, s, e, w, take, look, but are there others? My wife >> is >> having trouble playing the catcher and the ry infocom ZCode game. >> >> Josh >> >> email: [EMAIL PROTECTED] >> AOL: kutztownstudent >> msn: [EMAIL PROTECTED] >> skype: jkenn337 >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] sega games
You need an emulator. Even when you have one of thes some games are picky about emulaters so you may need a few. And roms are not really legal unless they are licenced as such and not accessible really unless someone has experience. All I know is when my friends got these things they spent a while either going through the security in the rom via instructions in a manual or using a cracking program to get the game to run. And then having to get another emulator that had to be hacked into shape to work. Its harder than it looks to get things to work. And even then some emulators don't jell with the system well so I have heard. Note: this is all second hand info. If you think you can think of running the game out of the box you are mistaken. On the best scenario its fiddling around with loads of cfg files. at worst you are required to match lines of code with other lines of code to program the security from a manual. And said matchup can take hours at a time. At 07:43 a.m. 7/02/2007, you wrote: >Hi, > >Some of the games my brother had for his sega such as street fighters and >mortal combat I'd like to play again. Is it possible to download roms of old >sega games such as fighting and sports games? Also, are the emulators >accessible? > >Josh > >email: [EMAIL PROTECTED] >AOL: kutztownstudent >msn: [EMAIL PROTECTED] >skype: jkenn337 > > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] jim's baseball game
Hi all I enjoy the baseball game a lot. The sounds makes it feel like a real contest. There's just a couple of things I noticed. First, I would like to make a suggestion, jim. When I'm having a practice round, don't you think it will help if the type of pitch throw is announced? If I know that a fast ball is going to be pitched, then I am just a little bit more prepared. Because currently I'm not aware at all which ball is going to be pitched, and then I am too slow if it's a fast ball, but if I'm warned beforehand then I will be prepared. Its just so that I can practice the different pitch throws better. During the real game its not necessary for the pitcher to announce which ball is going to be pitched, but in the practice round it would help if the game can say for instance the moment I press space to bat: A fast ball coming up, or a curve coming up. Because as far as I know, each of the 7 types of pitching makes a different tone so if I'm warned which type of pitching is coming up, I can better associate the tone. Let me rephrase this: The game asks me would you like to get some batting practice? press y or n. I press y. then the game say: press any key to swing if the bat is 85 percent from left to right, press space to step onto the batterbox. Then the moment I press space I would like the game for instance to say: fast ball coming up and then the sound of the fast ball. Then I noticed something very interesting. Well, first of all could you guyhs please explain to me how baseball actually works? Well I managed to win a game, rhinos 7 boles 2. but what is actually happening on the baseball field. What does batting mean? Is baseball like cricket? How does a baseball ball and a baseball bat look like? How does it feel like? Those pitching tones is really a funny sound, in real baseball are these sounds also used? What does it mean if the game says: there's 3 outs. Does it mean that 3 people get a chance to bat? In other words for each inning does the baseball team consist of 3 batters and 1 pitcher? And what does it mean if the game says: there's 2 basemen standing, 1 basemen standing, etc. After the game says: there's 3 outs. It sometimes say for example: 1 baseman left, what does that mean. What does it mean if the game says : the bases are empty? What does a base look like? Something very interesting which I have noticed: I can actually easily cause my opponent team to get 3 outs easily. I just pitch fast balls all the time. Isn't the manager suppose to judge the game? Isn't it cheeting if I only pitch fast balls, number 1? I have NOTICED THAT WHEN I pitch fast balls, most of the times the batter gets a swing and a miss and in this way 3 outs is easily reached. In south African rugby for example, rugby is almost like American football, there is a ref and he judges the game to check that no cheeting exists. How does baseball works? Is there also managers or refs that prevent cheeting? I'm just very amazed that I manage so easily to cause my opponent to have 3 outs. And I also like the commercial music in the game a lot. This is just my observations, but the game is rocking jim. I think ian humphries can learn something from you lol! Concerning your concentration game, I added a line to the .dat file: Braille monopoly game 75. do you think this will prevent the game from only sayhing: worth 75 dollars. Without saying the prize? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Orin's email was alter eon
Not the best spot. for a reply. Ron - Original Message - From: "Richard Sherman" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, February 06, 2007 1:33 PM Subject: Re: [Audyssey] Orin's email was alter eon Hi, I too thought this but was incorrect. He posts his reply at the end of each email, including after the disclaimer links at the bottom of each email. Rich - Original Message - From: ian and riggs orin if you are writing messages they are not comming through it is only the message you are replying to that are comming through ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] island
Hi, I was able to use the jaws7 virtualise window function to capture a few of the screens of the island game. I think it'd be best if a windows version of the game could be made. Jaws doesn't read the DOS screens right or is slow at reading them. text pasted below. Josh graphic 568 D:\TEXT_A~1\ISLAND.EXE AdventureWare ISLAND OF MYSTERY ADVENTURE by Steven Neighorn Agency Automation 12622 N.E. Halsey St. Portland, Oregon 97230 Telephone (503) 255-1935 Copyright (c) 1987 All Rights Reserved Please call or write for information on Agency Automation products. If you find this program enjoyable, then a voluntary contribution of $5 would be greatly appreciated. The money will help me keep the bill collectors at bay for another month so I can continue to produce adventure games and finish my college education. Please feel free to share unmodified copies of this program with others. Any suggestions or comments can be sent to the above address and would also be appreciated. Press to continue graphic 568 D:\TEXT_A~1\ISLAND.EXE Island of Mystery Adventure Welcome once again to the wonderful world of adventure, where knowledge, creativity, and common sense lead you through castles, ghost towns, haunted ships, and dozens of other exciting atmospheres. This time you'll be exploring a tiny island in the middle of a vast ocean in search of eleven treasures. You must first locate each of the treasures and then find the secret place where the treasures must be stored. Twenty points are awarded for each properly stored treasure. Once a treasure has been stored it can not be retrieved. There are 240 possible points (this includes 20 bonus points that are awarded for three particularly difficult tasks). The game will end when you reach the 240 point plateau. Press to continue graphic 568 D:\TEXT_A~1\ISLAND.EXE Island of Mystery Adventure To move across the island, simply type N,S,E, or W for the four main directions on the compass rose. The word 'go' is not needed. You can also use function keys 1-4 for these directions. Use only one or two word commands. A few commonly used commands that you will find useful are look, get, take, drop, and inventory. You need only type the first three letters of any command for the program to understand what you are saying. For instance, the command 'DROP PISTOL' can be typed as 'DRO PIS'. The FIX command will fix the screen display in case the screen becomes distorted for any reason. The adventure understands about 50 commands in all. The function keys have been programmed with some useful adventure commands. Press to continue graphic 568 D:\TEXT_A~1\ISLAND.EXE Some words to the wise... 1) The majority of the 11 treasures have other uses. Be careful when you store a treasure, you can't get it back! 2) Be sure to examine everything you find. 3) Be on the lookout for hidden messages. 4) Remember that some of the treasures are secretly hidden. This is an adventure after all! 5) If more than four objects are at a location, the message will be displayed in the visible object window, meaning you can't see everything that is around you at once. You can move objects around to get a look at everything. 6) The only way to find all 11 treasures is by successive movements, that is, one command must be used before another command becomes useful. 7) Watch out for the headhunters. You never know when they will show up! Press to continue graphic 568 D:\TEXT_A~1\ISLAND.EXE Some words to the wise... 8) You have a limited amount of time to find all the treasures. A huge storm is heading your way on the island, and if it hits before you find all the treasures, the game will end. 9) If one set of words in a command doesn't seem to be working, try another combination. The vocabulary the adventure program understands is limited, and words that may make sense to you might not make sense to the adventure. 10) GOOD LUCK and HAPPY ADVENTURING! Press to continue graphic 568 D:\TEXT_A~1\ISLAND.EXE ÉÍ» º ÉÍÍÍ» º º º You are on the south shore of the island. º º º º º º º ÈÍÍͼ º º ÉÍÍ» ÉÍÍ» ÉÍ» º º º obvious directions º º visible objects º º turns º º º º North º º º º toº º º º
Re: [Audyssey] winfrotz games help
comon commands like the ones you mentioned as well as drop. Some games have special verbs, ie carefully, or empty this or that. some olter titles particular the adam series need north and south rather than n or s. ANd some need go n or go north. Some will not accept the get command and only take. Drink, eat are other commands, some are quoff although the newer games do not use said things. in and out are others. Go through something maybe something. Older titles have look at something while the newer titles have look, etc. Simularly examine is not always in the older titles but look and examine in its long form is in older titles to and newer. Some pasers ie agt and tads use ex others like frotxz use x. Commands like bite, hit, attack, suck, and punch, kick etc. Then there is bof as well. In some of the more adolt games, f**k and sh*t are around but some games have funny descriptions. some ghames use don't and panic as actual things. One thing to remember though is that the game in question may not use the entire paser code base or use an old version of that codebase making it not ccompletely compattible. At 06:55 a.m. 7/02/2007, you wrote: >Hi, > >Is there a list of basic commands I can get for playing text adventure >games? I now about n, s, e, w, take, look, but are there others? My wife is >having trouble playing the catcher and the ry infocom ZCode game. > >Josh > >email: [EMAIL PROTECTED] >AOL: kutztownstudent >msn: [EMAIL PROTECTED] >skype: jkenn337 > > >___ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] winfrotz games help
Hi. The best If resource I know is this site, which has manyy uuseful things. Here's their section on commands: http://www.microheaven.com/IFGuide/step3.html (I mailed your wife directly as you indicated with their section on interpreters). As well as the ten directional commands common If abbreviations are: X: examine iEg: X object (most useful command eve!). I: inventory, will list all object you have on hand. Z (abbreviation for wait): wait. does nothing for a turn so allows a timed effect to happen. G (abbreviation for again): repeats last action. Verbose: will set most games in verbose mode, and give room descriptions even if you've been there before. typing info or help in a game is also a good idea to se if there are any specific commands in that game, such as a different conversation system from normal If. hTH. Beware the Grue! Dark. - Original Message - From: "Josh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, February 06, 2007 5:55 PM Subject: [Audyssey] winfrotz games help > Hi, > > Is there a list of basic commands I can get for playing text adventure > games? I now about n, s, e, w, take, look, but are there others? My wife > is > having trouble playing the catcher and the ry infocom ZCode game. > > Josh > > email: [EMAIL PROTECTED] > AOL: kutztownstudent > msn: [EMAIL PROTECTED] > skype: jkenn337 > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] sega games
Hi, Some of the games my brother had for his sega such as street fighters and mortal combat I'd like to play again. Is it possible to download roms of old sega games such as fighting and sports games? Also, are the emulators accessible? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Orin's email was alter eon
Hi, I too thought this but was incorrect. He posts his reply at the end of each email, including after the disclaimer links at the bottom of each email. Rich - Original Message - From: ian and riggs orin if you are writing messages they are not comming through it is only the message you are replying to that are comming through ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] island
Hi, The link for the islang game is below. Josh - Original Message - From: sendspace To: [EMAIL PROTECTED] Sent: Tuesday, February 06, 2007 1:04 AM Subject: File uploaded to sendspace sendspace.com file upload confirmation for [EMAIL PROTECTED] You have successfully uploaded a file called ISLAND.zip (45 KB), to sendspace. Description: the island game with the headhunters and the big storm coming You can use the following link to retrieve your file: http://www.sendspace.com/file/g9faf3 You can use the following link to delete your file: http://www.sendspace.com/delete/g9faf3/oy7ob The files may be available for a limited time only, if you are not a sendspace Max member. If you gave us a recipient's email address they have now been sent the download link. Thank you for using sendspace. If you have any questions, please visit us again at http://www.sendspace.com. sendspace.com - The best free file sharing service. - Please do not reply to this email. This auto-mailbox is not monitored and you will not receive a response. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] winfrotz games help
Hi, Is there a list of basic commands I can get for playing text adventure games? I now about n, s, e, w, take, look, but are there others? My wife is having trouble playing the catcher and the ry infocom ZCode game. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] island
Not sure if I've ever tried that one.. Be nice to have a go at it also. Ron - Original Message - From: "Josh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, February 06, 2007 12:30 AM Subject: [Audyssey] island Hi, I found the island game, I think. not sure if it's the one I was looking for. Since it's free, I'll put it on sendspace and give you the link for it. Maybe a windows version can be created? also let me know if you can play it. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Creating trivia files in Jim Kitchen's game
That's actually what I did. And it's tgf, not just tg. But I got it working. Once I get around to ordering more New Jedi Order books I can add more questions. Bryan and his Girl Jenny - Original Message - From: "aaron danvers-jukes" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Tuesday, February 06, 2007 9:04 AM Subject: Re: [Audyssey] Creating trivia files in Jim Kitchen's game > alternatively, you can: > save the file. instead of choosing text files, choose all files. call it > something like: myfirstfile.tg (make sure to put .tg at the end!) much > easier than renaming and things but it will take a little getting used > to. > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Creating trivia files in Jim Kitchen's game
alternatively, you can: save the file. instead of choosing text files, choose all files. call it something like: myfirstfile.tg (make sure to put .tg at the end!) much easier than renaming and things but it will take a little getting used to. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] test
it has. thanks. glad to see you here on list and happy gaming! regards, aaron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Text adventures on the pac mate?
Hello Grant. It is possible that the reason you did not get much of a reply is due to the fact that no one might have an answer for you. Also, keep in mind that some people might take a few days to go through their mail and if there is someone with an answer to your question, that person might not have checked email yet or gotten to your messages. All the best. * Grant Hardy <[EMAIL PROTECTED]> [2007-02-06 05:40]: > Hi all, > > I'm sorry to ask again, but has nobody managed to play text adventure games > made with Inform (Infocom games) on the PAC Mate? If you have, how do you > open a game in the Frotsz program on the PM? There is no menu bar or > context menu that I can see. -- I have gone astray like a lost sheep; seek thy servant; for I do not forget thy commandments. -- Psalms 119:176 Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Creating trivia files in Jim Kitchen's game
That was my plan. Right now it only has like sixteen or eighteen questions but I'll think of more as I progress through the series. I just finished book ten last November and just haven't gotten around to ordering more from the NLS. Bryan and his Girl Jenny - Original Message - From: "Jim Kitchen" <[EMAIL PROTECTED]> To: "Bryan Peterson" Sent: Tuesday, February 06, 2007 4:09 AM Subject: Re: [Audyssey] Creating trivia files in Jim Kitchen's game > Hi Bryan, > > I would also like a copy of your Jedi Order trivia file when it is > finished please. And if you like I would put it up on my web site to > share with others. > > BFN > > Jim > > Duct tape is like The Force-it holds the universe together. > > [EMAIL PROTECTED] > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] interactive fiction games
Hi, Try: http://wurb.com/if/platform/1 It has a list of all games for the platform, with downloads and reviews of the games. Josh wrote: > Hi, > > My wife whose email address is [EMAIL PROTECTED] wants to know where > she can get text adventure games for the winfrotz program at. Apparently she > likes them and wants more. > > Josh > > email: [EMAIL PROTECTED] > AOL: kutztownstudent > msn: [EMAIL PROTECTED] > skype: jkenn337 > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] alter eon
Yes, Chris, Died on November 6th 2005, and just to let everyone know, the gold talley is now at 273,800. Cheers CP - Original Message - From: "Josh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, February 05, 2007 7:53 PM Subject: Re: [Audyssey] alter eon > Kris kant is dead? or is he still alive? The last time I talked to him was > 9 > or 10 years ago. > He was the person who helped me with udora voice emails. > > Josh > > - Original Message - > From: "Chris Payne" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Monday, February 05, 2007 6:38 AM > Subject: Re: [Audyssey] alter eon > > >> Hi, >> >> Like wise, I enjoy the mud, and I am currently trying to collect >> 1,000,000 >> gold coins to create an area in memory of Chris Cant, for those of who >> remember Chris, he was the founder of TAFN, and so if you have any gold >> going spare, and you see Nimrod lurking in a corner just speak and he >> will >> except any going free, we currently have around 273,500. >> >> Cheers >> >> Chris Payne, 'Treasurer for TAFN' >> >> >> - Original Message - >> From: "john snowling" <[EMAIL PROTECTED]> >> To: "'Gamers Discussion list'" >> Sent: Monday, February 05, 2007 11:07 AM >> Subject: Re: [Audyssey] alter eon >> >> >>>I totally agree with you reguarding this mud. I've had many hours of >>> enjoyment from it. >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] >>> On >>> Behalf Of ian and riggs >>> Sent: 05 February 2007 06:57 >>> To: Gamers Discussion list >>> Subject: Re: [Audyssey] alter eon >>> >>> hi i must say the accessability of alter eon is second to none forr >>> blind >>> players. i will give it a 10 / 10 for that. they have had blind players >>> in >>> mind when they created it. >>> - Original Message - >>> From: "Lisa Leonardi" <[EMAIL PROTECTED]> >>> To: "Gamers Discussion list" >>> Sent: Monday, February 05, 2007 3:53 AM >>> Subject: Re: [Audyssey] alter eon >>> >>> That may be, but in my opinion, alter aeon is a good mud, and it's the most accessible one with features specifically designed to make it easier for a blind person to play. Lisa - Original Message - From: "ian and riggs" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, February 04, 2007 4:14 PM Subject: Re: [Audyssey] alter eon > their are a lot better muds than alter eion out their > - Original Message - > From: "john snowling" <[EMAIL PROTECTED]> > To: "Audyssey" > Sent: Sunday, February 04, 2007 9:15 PM > Subject: [Audyssey] alter eon > > >> Hi mark the web address is: >> >> http://www.dentinmud.org/alter-1.0/ >> >> go down to the blind players link and enter on it. >> >> Type new for new character and press enter >> Type in your character name then a password >> Re enter the password. >> It will ask you several questions with a y or n answer and one on >> whether >> you want your character to be male or female. >> >> It will then give you a choice of options I would press option 1 for >> mud >> school. >> >> As I said I got a lot of help from a friend. >> >> >> ___ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You >> can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > > > > ___ > All new Yahoo! Mail "The new Interface is stunning in its simplicity > and > ease of use." - PC Magazine > http://uk.docs.yahoo.com/nowyoucan.html > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. >>> >>> >>> >>> ___ >>> Inbox full of spam? Get leading spam protection and 1GB storage with All >>> New >>> Yahoo! Mail. http://uk.docs.yahoo.com/nowyoucan.html >>> >>> >>> ___ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>
[Audyssey] Text adventures on the pac mate?
Hi all, I'm sorry to ask again, but has nobody managed to play text adventure games made with Inform (Infocom games) on the PAC Mate? If you have, how do you open a game in the Frotsz program on the PM? There is no menu bar or context menu that I can see. Grant -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.17.27/671 - Release Date: 05/02/2007 4:48 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] jim's concentration game
Hi Nicol, The only prize in my concentration game that has a price of $75 is Braille monopoly game. There is also a watermelon for $3.75 and a brand new brick home for $755999.95. But they all have always worked for me. There is also several prizes in the adult version with a price of $75 but they all also have always worked for me. So I am not sure what to tell you. - Original Message - HI jim I have noticed something. One of the prizes in the grid seems to be 75 dollars In hard cash. Sappi will sayh for example Worth 75 dollars. While with all the other prizes it will first say the prize and then the amount such as: Can of cream corn worth 1 dollar. I looked in the concentration.dat file, I haven't added 75 without a prize. Have you included this 75 dollars as a cash prize or is the concentration file corrupt? Nothing major, I enjoy the game a lot. I was just wondering where this 75 dollars without a prize name came from. thanks Jim Vista; A distant view, as through a passage or opening. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Creating trivia files in Jim Kitchen's game
Hi Bryan, I would also like a copy of your Jedi Order trivia file when it is finished please. And if you like I would put it up on my web site to share with others. BFN Jim Duct tape is like The Force-it holds the universe together. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] technoshock
Hi all. Could someone tell me about the above game and what is it. Where can you play it. How easy is it to play.thanks from john snowling. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.