I believe I told you about the arms in my last message. Turn the eastern one
to the west and the western one to the east.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: "Steve Cullen" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, March 25, 2008 8:07 PM
Subject: [Audyssey]
well on that note, I have a file of all sites on audyssey from all the mags or
rather all the stuff I was interested in.
if someone wants I will test them,
and send a message saying whats up to date or not.
You must remember that loads of info in audyssey is really outdated.
I know for instance t
Dear Liam!
I've resently sent you my product ID for two games which I've bought last year.
My computer then crashed and now I would ask you to re knew my product keys.
I've sent my old ID's as well so you hopefully should bee able to find me as a
registered gamer.
Thanks in advance.
Best rega
Great ron, I'm glad you got it, though I think everyone will not be so
pleased when I inflict my waffle on them ;D.
Beware the Grue!
Dark.
- Original Message -
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, March 26, 2008 12:11 AM
Subject: Re:
Greetings Geff,
welcome to the list, discuss away!
Beware the Grue!
Dark.
- Original Message -
From: "Jeffrey Parker" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, March 25, 2008 9:55 PM
Subject: [Audyssey] Intro!
>
> Hi,
> I am Jeff, I was on the USA Games Developer's List. I am an audioga
Just a bit of friendly advice, it's not necessarily smart to post that kind
of information on list.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: "Hayri Tulumcu" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, March 26, 2008 5:36 AM
Subject: [Audyssey] Super Liam and Judg
eh. it's not a big deal.
it would of been a better idea to email me offlist. but.. I think people
have been sending emails that haven't been getting through
- Original Message -
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, March 26, 2008 7:0
We see you. Danie
---
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All messages are archived and can be searched
Hi
I have been looking for a jaws-friendly c# editor and compiler. I have been
searching in vain. The editors and compilers I've found are horrible in terms
or screen reader friendliness and it has been a nightmare to even try getting
jaws to read properly. I.E it would read the line as blank w
Hi Jeff:
Welcome to this lively group. You will learn more than you wanted to know
and have fun doing it. I am Danielle and though I don't get much free time
to play, I enjoy learning as much as possible. I am in school and tend to
pop in every so often. Danie
---
Gamers mailing list __ Game
The ones that pre ordered your game didn't get burned. your the one
that got burned, because when you got confronted with the copyright
issue. those that pre ordered burned you for not making the game.
When you was trying to stay out of the copyright issue. There
ignorance shows there education
Hi gamers
I have a question regarding Audio Quake, which I'm starting to get to grips
with ok now.
Is there any way of...
1. Enabling the mouse for more fluid movement.
2. enabling the look up and look down functionality as obtaining some of the
items in single player require you to shoot o
Hi Shaun
That would be extremely helpful to double check on the places to find the
mag. Then I can update that part with correct information.
Thanks
Ron
- Original Message -
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, March 26, 2008 5:08
Hi Dark
I thought you did a fine job on the writing. But a little syrup would
have helped out! :P
Ron
- Original Message -
From: "dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, March 26, 2008 7:48 AM
Subject: Re: [Audyssey] submitting articals to audeasy
I think, when it comes later, this issue is going to be quite a nice big
one, because I think there are many articles, Dark, me, and I know some
other people also said they'd written some stuff. Let's have some fun and
play a guessing game, I guess, excluding the letters, news from game
develop
Hi, I am really confused here, I get to the end of level 6 in Mysteries Of The
Aztecs, jump on a platform, and the game ends. Is this supposed to happen?
James Scholes
http://www.jamesscholes.com
---
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If you want to leave the list, send E-mail to [EMAIL PR
I would guess 7 articles.
---
Laughter is the best medicine. Look around you and find a dose.
- Original Message -
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, March 26, 2008 9:10 AM
Subject: Re: [Audyssey] submitting articals to audeasy
>I think, when
Hi Ari
I do indeed think this will turn out to be a good read for folks, and a
great start for this year of Audyssey. Let's hope others agree!
Ron
- Original Message -
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, March 26, 2008 12:10 PM
Subject: Re:
H, Well to be honest this is an artical I've been considdering for a
while. i very much hope this isn't going to cause a huge arguement or get
lots of people angry.
I've always tried to make my cryticism constructive, and I hope the artical
comes across that way. it's not intended to bash a
Hi.
the hi Q game mentioned by charles in the audeasy mag (known here in England as
Peg solitare but let's not go down that path again), strikes me as incredibly
similar to blank block from lighttech, accept obviously blank block uses a
square board and allows you to cheat at a cost of moves.
a load of what you ask involves on editing start.pl.
to get rid of the mouse issue search for something that says -nomouse and
delete it.
Not sure about the rest.
At 04:00 a.m. 27/03/2008, you wrote:
>Hi gamers
>
>I have a question regarding Audio Quake, which I'm starting to get to grips
>with o
Away? Is this a new game? I just had to ask. (grin)
---
Laughter is the best medicine. Look around you and find a dose.
- Original Message -
From: "dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, March 26, 2008 4:50 AM
Subject: Re: [Audyssey] Intro!
> Greeti
If a developer has a game that he or she will not release because of the
attitudes of some gamers, this does not make sense to me. Why would a
company develop something with the intent to sell it to the public, and then
not sell it to the public because of the public's attitude toward games or
Hi
I deleted three lines from the start.pl file that contained
the nomouse element, saved the file and then the game would
load.
I'm glad I copied the file first, lol.
Cheers
Darren
- Original Message -
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wedn
sorry, that was meant to be, the game wouldn't load.
Darren
- Original Message -
From: "Darren H" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, March 26, 2008 6:09 PM
Subject: Re: [Audyssey] audio quake Questions
> Hi
>
> I deleted three lines from the start.pl file
Blank Block is the same as Hi Q, only with a square board that can be a heck
of a lot bigger. And, you got the mag already? I have not.
---
Laughter is the best medicine. Look around you and find a dose.
- Original Message -
From: "dark" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, March
aah.
Not sure about the mag,I have all the sites from audyssey for everything in
there from the mag to games.
I never noted down what was what, however I will check all of them and there
can be a record in here and online other places what and what is still correct.
At 05:01 a.m. 27/03/2008, you
It depends on your primary objective. People who are in it mainly for the
money would absolutely be doing that. However, if something is done purely
as a hobby, that all changes. I could easily picture a new developer who had
produced a game based on a favorite sport, for example, decide to give
is that q game an audio game?
On 26 Mar 2008, at 20:33, Charles Rivard wrote:
> Blank Block is the same as Hi Q, only with a square board that can
> be a heck
> of a lot bigger. And, you got the mag already? I have not.
>
> ---
> Laughter is the best medicine. Look around you and find a dose
yup as the game has been scrapped now and thomas is working on his own
side scroller
On 26 Mar 2008, at 17:11, James Scholes wrote:
> Hi, I am really confused here, I get to the end of level 6 in
> Mysteries Of The Aztecs, jump on a platform, and the game ends. Is
> this supposed to happen?
charles and all,
on audiogames.net i ahve found the audyssey magazine under the latest
news section.
if the magazine could be odne in HTML thoughw ith each article beeing
heading levels would make, in my view, navigation taht much more simpler
---
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Read the post. I didn't say they sell them at all.
At 04:15 PM 3/26/2008, you wrote:
>If a developer has a game that he or she will not release because of the
>attitudes of some gamers, this does not make sense to me. Why would a
>company develop something with the intent to sell it to the public
hi ok the magazine is not on the audyssey site
---
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You can make changes or update your subscription via the web, at
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Hi all,
I personally approved the Audyssey Mag this morning around 11:00 AM so
it should be in everyones inbox by now. It was sent late last night so
you might have to scroll back in your inbox to find it as the date and
time stamp on the message would show up in your inbox at the time it was
s
Hi Trouble,
I guess it is sort of we all got burned. The customers aren't really
going to get exactly what they paid for, and I was close enough to
completion to feel really burned in having to begin again after all that
work.
Trouble wrote:
> The ones that pre ordered your game didn't get burn
I agree here. In fact, it's the trophe system which adds much of the
replay value. That and the fact that you don't have much hand-holding
with target beeps when an item is centered on screen. No offense to BSC
Games for doing that, but I never did care for the hand-holding of a
centered beep w
I have a couple of volunteers doing this with all the mags, but since
this is on a volunteer basis, I can't force anyone to hurry. I would do
it, but I could not commit to it and deliver since i work more than full
time and I have a family, including kids and a wife or two .
will lomas said the
Hi Ari,
Wait no more. It is out and I received my copy around 11:00 AM Eastern
Standard Time.
ari wrote:
> I think, when it comes later, this issue is going to be quite a nice big
> one, because I think there are many articles, Dark, me, and I know some
> other people also said they'd written
No, but you could try a more appropriate list such as the blind
programming list found on freelists.org.
Good luck.
.
Dickson Tan said the following on 3/26/2008 8:50 AM:
> Hi
>
> I have been looking for a jaws-friendly c# editor and compiler. I have been
> searching in vain. The editors and c
Hi Ann,
So true. There is something very impersonal about playing with a
computer version of a rubics cube or even some board games. I can
remember sitting in the back of my parents car playing for ours on my
cube as we went on long trips. It was possible to get so involved with
twisting it up,
The correct e-mail is [EMAIL PROTECTED]
dark said the following on 3/25/2008 6:18 PM:
> Hi.
>
> Just a question to ron, or indeed tom or anyone else who's written for
> audeasy. I've done an artical and sent it off to what I believe is the right
> address but got no reply. I tried the editer a
Last month i bought a 4x4 cube which is really fun. Traditionally the
cubes are 3X3, so the $x$ is definitely more challenging.
Thomas Ward said the following on 3/25/2008 8:45 PM:
> Hi Ann,
> I'm not sure if they still make the brailled ones, but you can still
> find regular ones in stores like
What's the point then? That is like getting cheat codes on games just to
finish them? .
Charles Rivard said the following on 3/25/2008 10:14 PM:
> Talking Rubeck's cube program?? I would hate it, because I cannot solve it
> by taking it apart and reassembling it properly, and that's the only wa
Ah. Rubic's Revenge. He got tired of hearing about and seeing people
solving the 3 by 3 cube in just a matter of seconds during contests, and
designed the 4 by 4 cube out of orneriness. It's a heck of a lot harder to
solve because the 4 center pieces also can be rearanged. In the 3 by 3
cub
Hi Will and all,
The reason the magazine is not in the archives is because our archive
host can only hold up to 8 KB or 10 KB or something like that. The
current Issue is about 16 times that size, and thus can not be saved in
the archives.
What I can do is save it as an html file, and drop it on
Not in my inbox, deleted folder, or anywhere. Bumm! er!!
---
Laughter is the best medicine. Look around you and find a dose.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, March 26, 2008 12:21 PM
Subject: Re: [Audyssey] the ma
If you would do that, I'd appreciate it. Also, where can all previous
issues be downloaded from? Thanks.
---
Laughter is the best medicine. Look around you and find a dose.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, Marc
I had the traditional cube, of course, and the pyramid one, too They
were fun, and i might just get a new one in some form or shape or other
other and braille it up, for those nostalgic times. And, since I'm a bit
older, and a little bit more patient,maybe I can actually solve a new
one withou
Hi Charles,
Well, as a developer I can think of a few reasons someone may choose to
create a game but solectively release it to some people, or not to
anyone at all.
1. If a game uses copyrighted stories, characters, and sounds the game
would be best kept as quiet as possible.
For example, it is
Hi Thomas,
Would an open source version of star wars be violating the copyrights as
well?
Regards
Aiden
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list"
Sent: Wednesday, March 26, 2008 8:04 PM
Subject: Re:
hi i think it is on the main audyssey.org or whatever the site is that
one can download previous issues
On 26 Mar 2008, at 22:11, Charles Rivard wrote:
> If you would do that, I'd appreciate it. Also, where can all previous
> issues be downloaded from? Thanks.
>
> ---
> Laughter is the best m
I also didn't get it, could someone please send me a copy as well.
Ari
---
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http://audyssey.org/mailman/listinfo/gamers_audyss
Thanks raul, I'll remember that for next time, though this time around I
used ron's blind wonder address, I just was unsure whether it was stil
active, but obviously it is sinse Ron received my artical.
Beware the Grue!
Dark.
- Original Message -
From: "Raul A. Gallegos" <[EMAIL P
There's quite a problem, because I'm subbed with two addresses to the
Audyssey list and didn't get a copy on both. How well is the distributing
software, or whatever it is that's used?
Ari
---
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If you want to leave the list, send E-mail to [EMAIL PROTE
I only just subscribed to the list to receive the magazine, so i didn't
expect to receive it because i thought it'd already been sent out.
Regards
Aiden
- Original Message -
From: "ari" <[EMAIL PROTECTED]>
To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list"
Sent: Wednes
Yeah, but this issue isn't there yet. I really think there's something
wrong, because I've checked both addresses, and spam folders and everything,
and since other guys aren't getting it, it must be something a bit wrong
there.
Ari
---
Gamers mailing list __ Gamers@audyssey.org
If you want to
Hi all,
I have just posted Issue 53 of the Audyssey Magazine on my web site.
Sorry, about the fact it isn't well formatted and I did a sloppy job
with html markup since this was on short notice. However, it is up and
you can read it for now. Just click this url
http://www.usagames.us/audyssey/is
Hello all,
I received the mag on this list earlier today. I found it in the junk
folder of MS Outlook.
Greg
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of ari
Sent: Wednesday, March 26, 2008 4:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] hmmm
www.pcsgames.net as I recall from memmory seems to have a set of issues.
At 11:11 a.m. 27/03/2008, you wrote:
>If you would do that, I'd appreciate it. Also, where can all previous
>issues be downloaded from? Thanks.
>
>---
>Laughter is the best medicine. Look around you and find a dose.
>-
But if Lucas Arts forbids any and all use of their sounds and things by
anyone other than them, even open source would be a risky endeavour.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesd
probably not, opensource things are free I think.
At 09:23 a.m. 27/03/2008, you wrote:
>Hi Thomas,
>
>Would an open source version of star wars be violating the copyrights as
>well?
>
>Regards
>
>Aiden
>- Original Message -
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Charles Rivard" <[
we had this issue before where it wasn't going through to even the archive due
to file size.
At 09:50 a.m. 27/03/2008, you wrote:
>Yeah, but this issue isn't there yet. I really think there's something
>wrong, because I've checked both addresses, and spam folders and everything,
>and since other
I have most of the sites from audyssey since issue1.
Not everything mind and its a fragging mess.
However I could probably doodle with it.
I havn't got much I need to do as it is.
One of my traininc classes is done for the time being meaning I have a few
extra hours of actual time.
At 08:50 a.m. 2
Hi James,
Yes. Unfortunately, do to the issues with copyrights over the game I
wasn't able to complete the last 5 levels or so of the game. So it sort
of just ends after level 6. Disappointing I know, but I am working on a
new side-scroler project that might turn out better.
James Scholes wrote
I have found the first 50 issues in a .zip file if anyone wants them. However,
the most recent issue I have found is 50. I have now gotten issue 53 from the
USA Games site, thanks to Thomas Ward. (see his previous post to the list).
If someone could send me issues 51 and 52, I sure would app
Hi Aiden,
Technically yes. Though read my article about copyright infringement in
Audyssey Issue 53. I basically explain the copyright laws of the United
States in down to earth language and explain copyrights in a little more
depth.
If you chose to write a Star Wars game, made it free, open sou
Hi Bryan,
That is correct. The way the General Public License Agreement is written
in order for the program to be protected under the GPL is all parts of
the program source code, sound effects, music, etc has to be in the
public domain.
Unfortunately, the Star Wars theme music and sound effects
yeah, i wouldn't mind reading those either. Could you send them on to me if
you manage to get hold of them?
Thanks
Aiden
- Original Message -
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "audyssey gamers group"
Sent: Thursday, March 27, 2008 12:07 AM
Subject: [Audyssey] back issues o
Yeah not here either, I even checked my spam folder. Nothin
> - Original Message -
>From: "Charles Rivard" <[EMAIL PROTECTED]
>To: "Gamers Discussion list" Date sent: Wed, 26 Mar 2008 15:10:41 -0700
>Subject: Re: [Audyssey] the mag
>Not in my inbox, deleted folder, or anywhere. Bumm!
Yeah Raul those beeps are annoying. Ah well. Least it's fun!
> - Original Message -
>From: "Raul A. Gallegos" <[EMAIL PROTECTED]
>To: Gamers Discussion list Date sent: Wed, 26 Mar 2008 15:46:08 -0400
>Subject: Re: [Audyssey] Intro!
>I agree here. In fact, it's the trophe system wh
OK, so it didn't turn out all that great, but hopefully you'll all find it
slightly useful.
James Scholes
http://www.jamesscholes.com
---
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You can make changes or update your subscription
Hi, I have added some headings to the magazine which make it much easier to
read. I would have done links to the vareous sections but I have only just
received the magazine so didn't have much time to do anything with it. Enjoy!
It can be found at:
http://www.jamesscholes.com/AudysseyIssue53.htm
Ye, happened here, too.
> - Original Message -
>From: "James Scholes" <[EMAIL PROTECTED]
>To: "Gamers mailing list" Date sent: Wed, 26 Mar 2008 17:11:29 -
>Subject: [Audyssey] Mysteries Of The Aztecs question.
>Hi, I am really confused here, I get to the end of level 6 in
Mysteri
Hi Dark
I do think your points were both valid and came across properly. Though
there are factors as you pointed out with audio gaming, a rich environment
can go along way in a game situation.
Ron
- Original Message -
From: "dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
S
Ummm, 2? Lol how could one have two wives?
> - Original Message -
>From: "Raul A. Gallegos" <[EMAIL PROTECTED]
>To: Gamers Discussion list Date sent: Wed, 26 Mar 2008 15:50:35 -0400
>Subject: Re: [Audyssey] the mag
>I have a couple of volunteers doing this with all the mags, but
sin
If you get hold of all 53 issues mind passing those along?
> - Original Message -
>From: "aiden gardiner" <[EMAIL PROTECTED]
>To: "Charles Rivard" <[EMAIL PROTECTED]>,"Gamers Discussion
list" Date sent: Wed, 26 Mar 2008 22:18:16 -
>Subject: Re: [Audyssey] back issues of the magazi
Hi Charles
You haven't yet? That's strange it showed up in the inbox at 9:44 this
morning.
Ron
- Original Message -
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, March 26, 2008 4:33 PM
Subject: Re: [Audyssey] Hi Q
Blank Block is the same
Hi
I thought you meant only the places to find the mag, I'd certainly imagine
game locations have changed and the best way to find some would be google.
Regardless if you give it a shot then let me know your findings.
Ron
- Original Message -
From: "shaun everiss" <[EMAIL PROTECTED]
Hello all
Okay it does seem as though some folks for various reasons haven't seen
all the mags. I believe we should be up to issue 53 and they should all be
here on the drive. If the mods and other list folks don't mind I can resend
them through the list. Or failing that could go privately
Hello,
Very good issue! Just like to say one thing:
ACE Games, according to my knowledge, should not be hosting DSG Games
Mario, I think they asked him to take it down. You could put Lotgd
hoster, or something instead of this.
Thanks.
-Ryan
---
Gamers mailing list __ Gamers@audyssey.org
If you wa
Charles, I'd love that file.
Kelby
Doomed Dragon
It is quite easy for me to think of a God of love mainly because
I grew up in a family where love was central and where lovely
relationships were ever present. It is quite easy for me to
think of the universe as basically friendly mainly becau
Hi,
a quick google search has found the following links:
For issues 1 thru 50, you can go to
http://www.audiogames.net/page.php?pagefile=audyssey
or
http://www.ksapergia.net/audyssey.html
For issues 49 to 52, go to
http://www.audyssey.org/cgi-bin/dada/mail.cgi/archive/magazine/
Direct link
Hi everyone,
In case anybody would like them, i now have a zip file containing all issues of
audyssey, from the first to the latest. i used the zip file of the first 50
issues from kelly Sapergia's sight, and then found the links to the last 3
issues, and simply downloaded the web pages into th
aide could you please send the file to me at,
[EMAIL PROTECTED]
thanks.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message -
From: "aiden gardiner" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, March 27, 2008 12:23 PM
Su
If anyone would like a file with an extension of .zip containing Audyssey
issues 1 through 53, let me know, off list. I will attach it to a reply.
Requests through the list will be ignored. This is to eliminate list clutter
by having several people asking for it and everyone getting their req
According to the news in the latest Audyssey magazine, 3 of the Dan Z games are
now fully registered if you extract files from his site into the installed
demos. What are the 3 file names that you work with, and how are they put into
the demo folders so that the games are no longer demos? I'm
I hope I didn't blow it, but here's what I did with those Dan Z games I asked
about in an earlier post to the list: I downloaded and installed the 3 demos.
Then I downloaded the 3 other files, one for each game, into the folders where
that associated demo was installed. I ran the file from wi
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