[Audyssey] racing game

2011-01-19 Thread jason
Hey I know 3d volosity is out, I was wondering that would be cool if we had a racing feature with dog fighting and racing airplanesand fighter jets, instead of cars how about we race other planes or jets just like top speed but an airplane racing game that would be cool if you can add a racing

[Audyssey] Another suggestion

2011-01-19 Thread jason
In 3d Volosity I was wondering to make landing easier can we have the beacon at the center when we power the plane to land, I think it would be easier this way when you about to jump in Jim kitchen's Homer on a Harley racing game you can line yourself up and get the beeping sound in the center

[Audyssey] One mre suggestion with 3d volosity

2011-01-19 Thread jason
We also need an exit and saving feature in the game before it is finally complete so gamers can have the choice to abort the mission or save the mission. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] Another suggestion

2011-01-19 Thread dark
hMmm, Jason, not to be rude, but have you considdered adding more full stops (periods as their called in america), to your posts? When you write everything with almost no punctuation and it's read by a screen reader, it actually makes things quite difficult to understand sinse all the words

Re: [Audyssey] Another suggestion

2011-01-19 Thread jason
Oh ok sorry for that. I am a fast typer so yeah I have to proof read this time I didn't do that. On 1/19/2011 4:39 AM, dark wrote: hMmm, Jason, not to be rude, but have you considdered adding more full stops (periods as their called in america), to your posts? When you write everything with

Re: [Audyssey] Another suggestion

2011-01-19 Thread Charles Rivard
You're right on the button. Thanks for posting the suggestion. --- Shepherds are the best beasts! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 19, 2011 3:39 AM Subject: Re: [Audyssey] Another suggestion hMmm,

Re: [Audyssey] Another suggestion

2011-01-19 Thread Shiny protector
Those are different. While an aircraft is moving, its normal for it to go in the wrong direction or tilt side to side. Its normal with aircraft. You'll learn how to land so you do not have to worry. - Original Message - From: jason kb3...@verizon.net To: Gamers Discussion list

Re: [Audyssey] One mre suggestion with 3d volosity

2011-01-19 Thread Shiny protector
Their is one, go to options and save the thing. You have to buy the version though. - Original Message - From: jason kb3...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 19, 2011 9:28 AM Subject: [Audyssey] One mre suggestion with 3d volosity We

Re: [Audyssey] racing game

2011-01-19 Thread Shiny protector
The game already has a racing feature. Select racing mode and you are good to go. You can dogfight, but you won't be able to take down the aircraft, but slow the aircraft. - Original Message - From: jason kb3...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent:

[Audyssey] In The Pit (X-Input Minigame)

2011-01-19 Thread Kai
Greetings List. So I was looking around for examples of X-Input capable games to play with, and happened across this title released several years ago. While the game is very simple (it is a proof of concept, after all), it does demonstrate what can be done with the controller. Download link

[Audyssey] Arc Tangent vs bearing

2011-01-19 Thread Cara Quinn
Thomas et al; It occurred to me, that during our last discussion of 3D mapping etc, that you'd asked how I was converting my arc tangent result to a bearing with zero being north and degrees ascending clockwise. Here's how I do it. this is my own way, and is only for a flat plane which is

Re: [Audyssey] fJoystick Support was Logitech F510

2011-01-19 Thread Valiant8086
How about only assigning the button when it is released, that way you can go imaginary code here: bool Button1Pressed false bool button2pressed false if anyButton is pressed if button1 null button1 = anyButton elseIf !button1 null if button2 null button2 = anyButton elseIf !button2 null speak

Re: [Audyssey] Some background info on Top Speed 3

2011-01-19 Thread Valiant8086
Hi. I would be willing to pay for topspeed 3, especially when you get a couple of the bugs that are causing me problems figured out. I race multiplayer with topspeed 3 just about every day, and have been playing topspeed multiplayer with others online for a year now. I want to pay for

Re: [Audyssey] thank you so much jim for your simon game

2011-01-19 Thread Jim Kitchen
Hi Peter, Thank you. Glad that you do also like my Simon game. Thanks for saying so. Geez I had forgotten that my dos version kept track of the time etc. I was told though that it was not really Simon because it did not repeat and build on the same sequence. I also used to have a dos game

Re: [Audyssey] fJoystick Support was Logitech F510

2011-01-19 Thread Thomas Ward
Hi Valiant, Well, the joystick input code doesn't work that way. In order to even attempt something like that I'd have to rewrite my joystick input code. Since I have already written it, it is debugged and working in the G3D Engine, I'm obviously not going to do that. I'm less than a week out

[Audyssey] Mysteries of the Ancients Levels

2011-01-19 Thread Thomas Ward
Hi everyone, Here is a little something I've been thinking about for a while now, but have been to occupied building the Genesis Engine to really think about Mysteries of the Ancients specifically. So now that the engine is pretty much squared away at this point I can now focus my full attention

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-19 Thread Liam Erven
I'd start with simple levels to ease the player in to the game, and start ramping up the difficulty as you go. You may even want to make level 1 just a few rooms with a few ladders so that the gamer can actually get used to the controlls and navigating before you throw a maze at them.

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-19 Thread Thomas Ward
Hi Liam, Well, that goes without saying. Even with a game like Montezuma's Revenge they started out with a simple maze, simple traps, easy enemies, and slowly introduced more difficult mazes and enemies as you went along. However, the puzzle element and maze element was still there. Just toned

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-19 Thread Greg Steel
Hi I am up for the challenge of harder levels and more traps it will make the game more interesting. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 19, 2011 8:51 PM Subject: [Audyssey] Mysteries of

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-19 Thread Jacob Kruger
Your ideas sound good to me - an old joke as a developer is you need to want to do it the way you're doing it to get it done exactly right - if that makes sense. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-19 Thread Alfredo_The_Music_maker
Hello, I have opened the list of files in MOTA, and it sounds like many of the sounds were made before the game was started. The sounds go as far as level ten, and there are sounds for the ambiance of sand, water, and ground. most of them are not implemented yet. --- Gamers mailing list __

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-19 Thread Thomas Ward
Hi Jacob, That's absolutely right. The problem is though that I have taken a lot of personal heat and criticism over how I have managed this game project so far. I took time out to rewrite/convert the engine from C# to C++, I took some time to look at SFML and SDL for cross-platform development,

Re: [Audyssey] Mysteries of the Ancients Levels

2011-01-19 Thread Thomas Ward
Hi, Well, there is a good reason for that. Some of the sounds were borrowed from Montezuma's Revenge which is what this game started out as before the copyright problem. Others were added for this game specifically. Others are there because they show up in a later level, but aren't present in