Well Quentin, that is true and might be a possible way around, however most
people might find it irritating to have an audigoames.net link automatically
chucked at the bottom of their posts.
in fact on the couple of Yahoo lists I'm on that do this I find it slightly
irritating myself when I
I haven't tried them out, but I didn't recommend them. It was Michael
Barns.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, December 28,
Hi Ron,
I've wanted to update my games list but several people in my family have
been sick the past two weeks.
Here is the direct page link:
http://www.pcsgames.net/game-co.htm
- Original Message -
From: Ron Kolesar kolesar16...@roadrunner.com
To: Gamers Discussion list
Hi Philip,
I will not be participating in the game creation contest only because I have
always programmed in Basic, but it sounds like a great idea. Maybe a
compromise and make the contest for 2 months.
BFN
Jim
I like Visual Basic 6.0 because I can not C.
j...@kitchensinc.net
could they also be put in the monthly update message? Then you wouldn't need
to put them at the bottom of each message.
Dean
-Original Message-
From: Charles Rivard
Sent: Tuesday, December 27, 2011 11:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Suggestion about the list
Hi Charles,
Well, the very first accessible games that I made and shared on the FidoNet
mailing lists such as Blind Talk, Blink Talk and NFB Talk were my casino games.
You know black jack, the slot machine and 5 card draw poker. They were on the
Henter Joyce BBS. And the thing about them
Hi Dark,
I think this is a great suggestion. Like You I've noticed an increase
of the where do I find accessible games type question from new list
members, and this could be easily resolved by packing such information
in the welcome message. Although, this assumes people read them, and
I'm
Hi Quentin,
Well, the problem I have with putting that information in the message
footer is that often times that information goes unread. For example,
every single message sent out on the Audyssey List gives the
information on how to unsubscribe from the list, but I can't tell you
how many times
That's unfortunately true, i do sometimes wonder how often people read
welcome messages and such.
Stil, for those who do it might be a good idea, and even for people who
don't, you could just send them an extra copy of the message when they ask
rather than someone on list having to once again
Hi Philip,
That sounds fair enough to me. I can't speak for everyone, of course,
but I've always been a bit of a quick study.
For example, back in 2004 I noticed a lot of job applications were
looking for people experienced with .NET. Of course, I left college
before .NET was released so had to
Hi tom.
while I do certainly agree that there are plenty of people who just don't
take the time to look things up, indeed I get a trifle exasperated
sometimes when someone will ask a question about a game which is answered in
it's documentation, or asks about something which could be
Hi Lisa,
Yeah, go ahead and send it. I'll certainly take a look at it. As for
porting it that would depend on how complex the game is and what sort
of features you might be looking for here in the port.
For example, do you want SAPI support, direct screen reader support,
onscreen text, etc? Do
Thanks Phil.
I only threw your web address out because someone was looking for a one spot
deal for where the majority of the accessable games are at.
Here's hoping all is finally well at your end.
Ron who'll be watching the steelers win over Cleveland the first day of the
new year. SMILES.
Hi Thomas,
That would be very cool if I or some one could use the Flight Gear open source
code to make a flight sim as you suggested. I would even give it a try, except
that I bet that it is not written in Basic.
Sure would be great though.
BFN
Jim
If flying is so safe, why do they
Hi Thomas,
Yes, I am sure that you would be able to hear the sub when it is on top of the
water. I still have my doubts about being able to hear it when it is under
water.
BFN
Jim
The sooner you fall behind, the more time you'll have to catch up.
j...@kitchensinc.net
I am likely to participate, but I have two concerns.
1. The free version does not allow for mouse control, which is one of the
current innovation tools we are seeing in games such as RailRacer and Swamp.
I'm not willing to spend $99 to participate in a contest more effectively by
having access
Hi Dark,
Right. That is all perfectly understandable and you are absolutely
correct about the difference between how a sighted and a blind user
gathers information in an e-mail or on a website. Which does present a
problem of where to put the information so that it is likely to get
noticed since
Hi Chris,
That was basically my concern as well. How do you judge between say a
new clone of BopIt and say a modern remake of Castlevania or something
like that. The games are so completely different in design, different
genres, etc that there needs to be some criteria here for submissions
I
Hi Jim,
No, Flight Gear wasn't written in Basic. I believe the engine for
Flight Gear is written in C which makes sense given that this is a
real time simulator, and in a case like that you want the added speed
and performance a language like C could offer. Plus Flight Gear is
multiplatform and
Hi Dark,
No, whatever he did with Airic the Cleric he definitely did something
wrong as its dificult to get the game to run on a number of computers.
Even brand new computers.
For instance, I have an older Compaq with a 3.6 GHZ Processor with 1
GB of ram and Windows 7. Ok, according to the
Whether there'd be enough interest (or indeed time in Philip's
schedule) to justify such a framework is debatable, but how about
this.
People vote by rating games out of 10 on different aspects, as in a
score of 10 is this is killer, a score of 5 is it ticks the boxes
and a score of 1 is meh, not
Hi Scott,
Those are some good suggestions. If I were to create a modern clone of
Asteroids I wouldn't expect it to rank high in originality since the
game has been around in one form or another since the late 70's. On
the other hand good music, game play, replay value, and extra features
that
Hi Phil,
Thanks. I got it. Looks good so far but haven't had much time to
really get into it yet.
On 12/27/11, Phil Vlasak p...@pcsgames.net wrote:
Hi Thomas,
LegacyOfAPrincess.zip
Contains zelda.taf
Requires an ADRIFT version 4 interpreter. Visit the ADRIFT site for download
links.
Hi tom.
The compatibility issues with Airik I've always found confusing.
The old beta demo worked fine, and I don't recall anyone having trouble
running it including myself. What is more, on xp it is not that the game
gives an error, fails to load, fails to play sounds or runs slowly, it's
Hi Michael,
I wouldn't know anything about that. Have you tried Scare for Mac.
That's a cross platform interpretor for Adrift games.
On 12/27/11, michael barnes c...@samobile.net wrote:
Hey, Thomas.
I found the game on www.ifdb.tads.org and www.wurb.com
the name of the Zelda game is call
Hi Tom.
That's a good idea, though I stil think the welcome message needs to be done
as well, just because there will be members that subscribe to the list
without visiting that page, just having the subscription addresse passed
onto them by friends.
Hopefully betwene some sort of intro
Hi Scott,
This is exactly what I had planned on doing, though perhaps I wasn't clear
enough in my original post. Here's a short quote:
The public would then vote on a few aspects of each game such as sound
quality, stability, playability, innovation, etc. All of these scores would
be added
Hi, Gamers,
Just a quick review of the two Blackjack games for the iPhone. I've tried both
and they are alot alike except for the voices. Both games are very responsive
to specific voice commands, though you do have to wait to talk until the dealer
has stopped talking. The sounds were very
Hi Chris,
To answer your questions in order:
1. As you might have guessed, the main reason for limiting certain features
to specific license types of the engine is to provide people with an
insentive to upgrade. If I just gave everything away in the demo, the
commercial versions would offer
Thanks for this little games review. This is just my opinion, but I would
like to see something like this for any game that a list member finds. If
you want to tell us about a new or possibly unknown game that you have
discovered, do so. Tell us a little about the game, not just something
the dmo of the new game, kurt wolf and the shrine of the lynx is now available
on the audiogames.net forum
On Dec 28, 2011, at 4:42 PM, dark wrote:
Hi tom.
The compatibility issues with Airik I've always found confusing.
The old beta demo worked fine, and I don't recall anyone having
hi the new updated demo of kurt wolf is here
http://www.sendspace.com/file/y62bo0
the readme is included with it haven't tried it myself yet though.
the base is where you go to save progress apparently
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send
Hey, Allen.
There is something you might have not realize about the games, and that
is you can change the voice for the dealer on both games.
What you got to do is go to options and then under the word dealer
select which voice you want to use.
I personally like using Gino voice.
--
Email
Hello everybody,
I have added supernova support in my ScreenReaderAPI.dll. In
consequence, all applications using it can now speak through that screen
reader.
It works of course for the playroom, but also for greenies. Jean-Luc is
also using my API in his latest SoundRTS, so you can also
How do you get started in this game? I hear a recorded voice say, Welcome to
Adventure SR. Would you like instructions? I get the same four buttons no
matter if I say yes or no. If I say nothing and just try swiping left or right
with VoiceOver still on, all I see are the same four buttons
Hi Bryan,
many thanks, that really helps me out. I'll certainly get much farther
now.
Btw, I find it quite difficult to find doors sometimes, because if you
don't scan at the exact right place you simply miss them. That's
probably why I couldn't get anywhere.
Many thanks again, you made
Hi Philip,
ok, now I understand better what you mean. You're right, people who
learn programming from scratch will probably need different amounts of
time for that. Some will get it in just a few weeks, others maybe need
months to feel comfortable with the comcept.
Since you have to set
Hi Dark,
erm, is it possible you mixed up something here? *smiles*
I know that there were some people who asked where the game can be
found, but my original question was about the game itself. And I got an
answer from Bryan now, but it came after your complaint about the game
that doesn't
Hi Sarah,
Oh, you bet. If this first competition works out well, you can be sure
there'll be another one. Some people have suggested that I make it a yearly
event and, who knows, it may come to that. I certainly would not be
complaining if the interest is that high! And this, of course, is
Good Afternoon,
The possible BGT competition has me thinking, and I have two very general
questions.
First, can BGT be used to design any type of game? For instance, card game
to aircraft simulator? If not, what limitations should I be aware of? (I
intend to do more research this weekend, but
And if you're not positioned just right when you open the door you'll just
bump into the wall.
They're coming to take me away, ha-haaa!
- Original Message -
From: Sarah Haake ti...@gmx.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 28, 2011 3:52 PM
Good afternoon there,
BGT can definitely be used to design any type of game. BGT is basically a
set of modules (I guess you could call them), all wrapped into a scripting
engine that allows you to use everything from sounds to timers to networking
to text-to-speech to artificial intelligence
Hi Philip,
that sounds great. *smiles*
And yes, I think we are rolling too. That seems to inspire quite a few
people here on list. And who knows, after one or two of these
competitions we could have a lot more cool games to play. *smiles*
Best regards
Sarah
---
Gamers mailing list __
We would like to get as much participation as possible for this fun game in
order to keep it going. If interested, the site is, I believe,
www.out-of-sight.com
If I am incorrect on this URL, I'm sure you can use a search engine to find the
out of sight community?
Signing up costs nothing if
Hi thomas,
I have a very important question about this topic.
I'll use JAWS as an example here, because I am not sure what other screen
readers do.
You said that any program which uses the Windows API is theoretically
readable with a screen reader because the program broadcasts some
Hurrah! glad you found it and got it working.
perhaps you could pass details of the api onto some of our other devs sinse
dolphin haven't been too forthcoming on this thus far, unless of course
matters have changed.
it will however make playing the palyroom much easier.
All the best,
Ah, appologies if I'm getting thread authors confused.
either way, glad everything is streightened out now.
Beware the grue!
Dark.
- Original Message -
From: Sarah Haake ti...@gmx.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 28, 2011 11:02 PM
Subject:
Hello, Everyone.
I have a podcast that I would like for all of you to listen to it.
The podcast was a interview of me talking about the De Steno Games iOS app.
It just got put up on the System Access Mobile Network.
Here is the link below.
http://dl.dropbox.com/u/53564654/sero090.mp3
--
Email
I'm not as technically up on this as I might be, but I'm fairly sure Hal
does things rather differently sinse there's never any need to tell! hal
somewhere is a text entry area or anything similar, you just wander around
with the dolphin curser.
if it's got recognizeable controls on screen
Hi
I'd have to agree with Airik, the implimentation of the game went *way*
wrong somewhere.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 28, 2011 11:20 AM
Subject: Re: [Audyssey] Airic the
Thanks Thomas have sent it off list. Its written in a menu system with it's
own sounds, i'd like sounds but if not posible so be it. id like it to be
as close to the original as posible. thanks a hea; for tis.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From:
To my fellow gamers.
I would like to know what API stands for.
I've been hearing quite a bit about this abbreviation and would like to
learn more about it.
I would like to share this info that makes games blind friendly with the new
up coming microsoft flight simulator up grade.
So what would
Thomas i sent it, but got a message back saying my atatchment was ilegal.
drat. do you have anothe raddress where it can go? thanks.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list
I'm trying to start a game for my pc... it's configured for Japanese computers
and screen readers, and when I start the game I get a message that says error
39 in line -1. I have no idea what the problem is, but I know it has a problem
with com objects or something... because that was what the
Well, API isn't a blind abbreviation... it stands for application
programming interface, or something like that.
- Original Message -
From: Ron Kolesar kolesar16...@roadrunner.com
To: Audyssey gamers@audyssey.org
Sent: Wednesday, December 28, 2011 5:00 PM
Subject: [Audyssey] What does
Hello.
I am looking for interpreter, that holds all the different I.F. files.
I know that Zoom on the Mac will do that, and Gargoyle will do that aswell.
But if anyone knows of any for Windows, Mac, iOS, that is accessible
for the blind.
I would really appreciated if someone would help me with
Hi,
You can go to
http://audiogames.net
There are 200 or 300 games there.
saygilar sevgiler.
- Original Message -
From: Keith S hea...@mchsi.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 28, 2011 2:29 AM
Subject: [Audyssey] Where to look for blind friendly
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