Re: [Audyssey] Suggestion about the list

2011-12-28 Thread dark
Well Quentin, that is true and might be a possible way around, however most people might find it irritating to have an audigoames.net link automatically chucked at the bottom of their posts. in fact on the couple of Yahoo lists I'm on that do this I find it slightly irritating myself when I

Re: [Audyssey] What's the different between these twoBlackjack games?

2011-12-28 Thread Charles Rivard
I haven't tried them out, but I didn't recommend them. It was Michael Barns. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, December 28,

Re: [Audyssey] Where to look for blind friendly games

2011-12-28 Thread Phil Vlasak
Hi Ron, I've wanted to update my games list but several people in my family have been sick the past two weeks. Here is the direct page link: http://www.pcsgames.net/game-co.htm - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list

Re: [Audyssey] BGT competition - any interest?

2011-12-28 Thread Jim Kitchen
Hi Philip, I will not be participating in the game creation contest only because I have always programmed in Basic, but it sounds like a great idea. Maybe a compromise and make the contest for 2 months. BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net

Re: [Audyssey] Suggestion about the list

2011-12-28 Thread Dean Masters
could they also be put in the monthly update message? Then you wouldn't need to put them at the bottom of each message. Dean -Original Message- From: Charles Rivard Sent: Tuesday, December 27, 2011 11:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] Suggestion about the list

Re: [Audyssey] New golf courses

2011-12-28 Thread Jim Kitchen
Hi Charles, Well, the very first accessible games that I made and shared on the FidoNet mailing lists such as Blind Talk, Blink Talk and NFB Talk were my casino games. You know black jack, the slot machine and 5 card draw poker. They were on the Henter Joyce BBS. And the thing about them

Re: [Audyssey] Suggestion about the list

2011-12-28 Thread Thomas Ward
Hi Dark, I think this is a great suggestion. Like You I've noticed an increase of the where do I find accessible games type question from new list members, and this could be easily resolved by packing such information in the welcome message. Although, this assumes people read them, and I'm

Re: [Audyssey] Suggestion about the list

2011-12-28 Thread Thomas Ward
Hi Quentin, Well, the problem I have with putting that information in the message footer is that often times that information goes unread. For example, every single message sent out on the Audyssey List gives the information on how to unsubscribe from the list, but I can't tell you how many times

Re: [Audyssey] Suggestion about the list

2011-12-28 Thread dark
That's unfortunately true, i do sometimes wonder how often people read welcome messages and such. Stil, for those who do it might be a good idea, and even for people who don't, you could just send them an extra copy of the message when they ask rather than someone on list having to once again

Re: [Audyssey] Competition time was Re: BGT competition - any interest?

2011-12-28 Thread Thomas Ward
Hi Philip, That sounds fair enough to me. I can't speak for everyone, of course, but I've always been a bit of a quick study. For example, back in 2004 I noticed a lot of job applications were looking for people experienced with .NET. Of course, I left college before .NET was released so had to

Re: [Audyssey] Suggestion about the list

2011-12-28 Thread dark
Hi tom. while I do certainly agree that there are plenty of people who just don't take the time to look things up, indeed I get a trifle exasperated sometimes when someone will ask a question about a game which is answered in it's documentation, or asks about something which could be

Re: [Audyssey] Facing the empire.

2011-12-28 Thread Thomas Ward
Hi Lisa, Yeah, go ahead and send it. I'll certainly take a look at it. As for porting it that would depend on how complex the game is and what sort of features you might be looking for here in the port. For example, do you want SAPI support, direct screen reader support, onscreen text, etc? Do

Re: [Audyssey] Where to look for blind friendly games

2011-12-28 Thread Ron Kolesar
Thanks Phil. I only threw your web address out because someone was looking for a one spot deal for where the majority of the accessable games are at. Here's hoping all is finally well at your end. Ron who'll be watching the steelers win over Cleveland the first day of the new year. SMILES.

Re: [Audyssey] For my fellow gamers.

2011-12-28 Thread Jim Kitchen
Hi Thomas, That would be very cool if I or some one could use the Flight Gear open source code to make a flight sim as you suggested. I would even give it a try, except that I bet that it is not written in Basic. Sure would be great though. BFN Jim If flying is so safe, why do they

Re: [Audyssey] Model Aircraft and Radio Controlled Vehicles

2011-12-28 Thread Jim Kitchen
Hi Thomas, Yes, I am sure that you would be able to hear the sub when it is on top of the water. I still have my doubts about being able to hear it when it is under water. BFN Jim The sooner you fall behind, the more time you'll have to catch up. j...@kitchensinc.net

Re: [Audyssey] BGT competition - any interest?

2011-12-28 Thread Christopher Bartlett
I am likely to participate, but I have two concerns. 1. The free version does not allow for mouse control, which is one of the current innovation tools we are seeing in games such as RailRacer and Swamp. I'm not willing to spend $99 to participate in a contest more effectively by having access

Re: [Audyssey] Suggestion about the list

2011-12-28 Thread Thomas Ward
Hi Dark, Right. That is all perfectly understandable and you are absolutely correct about the difference between how a sighted and a blind user gathers information in an e-mail or on a website. Which does present a problem of where to put the information so that it is likely to get noticed since

Re: [Audyssey] BGT competition - any interest?

2011-12-28 Thread Thomas Ward
Hi Chris, That was basically my concern as well. How do you judge between say a new clone of BopIt and say a modern remake of Castlevania or something like that. The games are so completely different in design, different genres, etc that there needs to be some criteria here for submissions I

Re: [Audyssey] For my fellow gamers.

2011-12-28 Thread Thomas Ward
Hi Jim, No, Flight Gear wasn't written in Basic. I believe the engine for Flight Gear is written in C which makes sense given that this is a real time simulator, and in a case like that you want the added speed and performance a language like C could offer. Plus Flight Gear is multiplatform and

Re: [Audyssey] Airic the cleric question

2011-12-28 Thread Thomas Ward
Hi Dark, No, whatever he did with Airic the Cleric he definitely did something wrong as its dificult to get the game to run on a number of computers. Even brand new computers. For instance, I have an older Compaq with a 3.6 GHZ Processor with 1 GB of ram and Windows 7. Ok, according to the

Re: [Audyssey] BGT competition - any interest?

2011-12-28 Thread Scott Chesworth
Whether there'd be enough interest (or indeed time in Philip's schedule) to justify such a framework is debatable, but how about this. People vote by rating games out of 10 on different aspects, as in a score of 10 is this is killer, a score of 5 is it ticks the boxes and a score of 1 is meh, not

Re: [Audyssey] BGT competition - any interest?

2011-12-28 Thread Thomas Ward
Hi Scott, Those are some good suggestions. If I were to create a modern clone of Asteroids I wouldn't expect it to rank high in originality since the game has been around in one form or another since the late 70's. On the other hand good music, game play, replay value, and extra features that

Re: [Audyssey] zelda problem

2011-12-28 Thread Thomas Ward
Hi Phil, Thanks. I got it. Looks good so far but haven't had much time to really get into it yet. On 12/27/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, LegacyOfAPrincess.zip Contains zelda.taf Requires an ADRIFT version 4 interpreter. Visit the ADRIFT site for download links.

Re: [Audyssey] Airic the cleric question

2011-12-28 Thread dark
Hi tom. The compatibility issues with Airik I've always found confusing. The old beta demo worked fine, and I don't recall anyone having trouble running it including myself. What is more, on xp it is not that the game gives an error, fails to load, fails to play sounds or runs slowly, it's

Re: [Audyssey] zelda problem

2011-12-28 Thread Thomas Ward
Hi Michael, I wouldn't know anything about that. Have you tried Scare for Mac. That's a cross platform interpretor for Adrift games. On 12/27/11, michael barnes c...@samobile.net wrote: Hey, Thomas. I found the game on www.ifdb.tads.org and www.wurb.com the name of the Zelda game is call

Re: [Audyssey] Suggestion about the list

2011-12-28 Thread dark
Hi Tom. That's a good idea, though I stil think the welcome message needs to be done as well, just because there will be members that subscribe to the list without visiting that page, just having the subscription addresse passed onto them by friends. Hopefully betwene some sort of intro

Re: [Audyssey] BGT competition - any interest?

2011-12-28 Thread Philip Bennefall
Hi Scott, This is exactly what I had planned on doing, though perhaps I wasn't clear enough in my original post. Here's a short quote: The public would then vote on a few aspects of each game such as sound quality, stability, playability, innovation, etc. All of these scores would be added

[Audyssey] the voice controlled blackjack games

2011-12-28 Thread Allen
Hi, Gamers, Just a quick review of the two Blackjack games for the iPhone. I've tried both and they are alot alike except for the voices. Both games are very responsive to specific voice commands, though you do have to wait to talk until the dealer has stopped talking. The sounds were very

Re: [Audyssey] BGT competition - any interest?

2011-12-28 Thread Philip Bennefall
Hi Chris, To answer your questions in order: 1. As you might have guessed, the main reason for limiting certain features to specific license types of the engine is to provide people with an insentive to upgrade. If I just gave everything away in the demo, the commercial versions would offer

Re: [Audyssey] the voice controlled blackjack games

2011-12-28 Thread Charles Rivard
Thanks for this little games review. This is just my opinion, but I would like to see something like this for any game that a list member finds. If you want to tell us about a new or possibly unknown game that you have discovered, do so. Tell us a little about the game, not just something

Re: [Audyssey] Airic the cleric question

2011-12-28 Thread william lomas
the dmo of the new game, kurt wolf and the shrine of the lynx is now available on the audiogames.net forum On Dec 28, 2011, at 4:42 PM, dark wrote: Hi tom. The compatibility issues with Airik I've always found confusing. The old beta demo worked fine, and I don't recall anyone having

[Audyssey] kurt wolf demo

2011-12-28 Thread william lomas
hi the new updated demo of kurt wolf is here http://www.sendspace.com/file/y62bo0 the readme is included with it haven't tried it myself yet though. the base is where you go to save progress apparently --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] the voice controlled blackjack games

2011-12-28 Thread michael barnes
Hey, Allen. There is something you might have not realize about the games, and that is you can change the voice for the dealer on both games. What you got to do is go to options and then under the word dealer select which voice you want to use. I personally like using Gino voice. -- Email

[Audyssey] ScreenReaderAPI.dll Supernova support patch

2011-12-28 Thread QuentinC
Hello everybody, I have added supernova support in my ScreenReaderAPI.dll. In consequence, all applications using it can now speak through that screen reader. It works of course for the playroom, but also for greenies. Jean-Luc is also using my API in his latest SoundRTS, so you can also

[Audyssey] adventure sr help please

2011-12-28 Thread Allen
How do you get started in this game? I hear a recorded voice say, Welcome to Adventure SR. Would you like instructions? I get the same four buttons no matter if I say yes or no. If I say nothing and just try swiping left or right with VoiceOver still on, all I see are the same four buttons

Re: [Audyssey] Airic the cleric question

2011-12-28 Thread Sarah Haake
Hi Bryan, many thanks, that really helps me out. I'll certainly get much farther now. Btw, I find it quite difficult to find doors sometimes, because if you don't scan at the exact right place you simply miss them. That's probably why I couldn't get anywhere. Many thanks again, you made

Re: [Audyssey] Competition time was Re: BGT competition - anyinterest?

2011-12-28 Thread Sarah Haake
Hi Philip, ok, now I understand better what you mean. You're right, people who learn programming from scratch will probably need different amounts of time for that. Some will get it in just a few weeks, others maybe need months to feel comfortable with the comcept. Since you have to set

Re: [Audyssey] Airic the cleric question

2011-12-28 Thread Sarah Haake
Hi Dark, erm, is it possible you mixed up something here? *smiles* I know that there were some people who asked where the game can be found, but my original question was about the game itself. And I got an answer from Bryan now, but it came after your complaint about the game that doesn't

Re: [Audyssey] Competition time was Re: BGT competition - anyinterest?

2011-12-28 Thread Philip Bennefall
Hi Sarah, Oh, you bet. If this first competition works out well, you can be sure there'll be another one. Some people have suggested that I make it a yearly event and, who knows, it may come to that. I certainly would not be complaining if the interest is that high! And this, of course, is

Re: [Audyssey] BGT competition - Types of Games

2011-12-28 Thread Loravara
Good Afternoon, The possible BGT competition has me thinking, and I have two very general questions. First, can BGT be used to design any type of game? For instance, card game to aircraft simulator? If not, what limitations should I be aware of? (I intend to do more research this weekend, but

Re: [Audyssey] Airic the cleric question

2011-12-28 Thread Bryan Peterson
And if you're not positioned just right when you open the door you'll just bump into the wall. They're coming to take me away, ha-haaa! - Original Message - From: Sarah Haake ti...@gmx.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 28, 2011 3:52 PM

Re: [Audyssey] BGT competition - Types of Games

2011-12-28 Thread Philip Bennefall
Good afternoon there, BGT can definitely be used to design any type of game. BGT is basically a set of modules (I guess you could call them), all wrapped into a scripting engine that allows you to use everything from sounds to timers to networking to text-to-speech to artificial intelligence

Re: [Audyssey] Competition time was Re: BGT competition -anyinterest?

2011-12-28 Thread Sarah Haake
Hi Philip, that sounds great. *smiles* And yes, I think we are rolling too. That seems to inspire quite a few people here on list. And who knows, after one or two of these competitions we could have a lot more cool games to play. *smiles* Best regards Sarah --- Gamers mailing list __

[Audyssey] Jeopardy, online, team play

2011-12-28 Thread Charles Rivard
We would like to get as much participation as possible for this fun game in order to keep it going. If interested, the site is, I believe, www.out-of-sight.com If I am incorrect on this URL, I'm sure you can use a search engine to find the out of sight community? Signing up costs nothing if

Re: [Audyssey] Fw: Eamon Deluxe Update-12-27-2011

2011-12-28 Thread Michael Gauler
Hi thomas, I have a very important question about this topic. I'll use JAWS as an example here, because I am not sure what other screen readers do. You said that any program which uses the Windows API is theoretically readable with a screen reader because the program broadcasts some

Re: [Audyssey] ScreenReaderAPI.dll Supernova support patch

2011-12-28 Thread dark
Hurrah! glad you found it and got it working. perhaps you could pass details of the api onto some of our other devs sinse dolphin haven't been too forthcoming on this thus far, unless of course matters have changed. it will however make playing the palyroom much easier. All the best,

Re: [Audyssey] Airic the cleric question

2011-12-28 Thread dark
Ah, appologies if I'm getting thread authors confused. either way, glad everything is streightened out now. Beware the grue! Dark. - Original Message - From: Sarah Haake ti...@gmx.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 28, 2011 11:02 PM Subject:

[Audyssey] A podcast for all gamers!

2011-12-28 Thread michael barnes
Hello, Everyone. I have a podcast that I would like for all of you to listen to it. The podcast was a interview of me talking about the De Steno Games iOS app. It just got put up on the System Access Mobile Network. Here is the link below. http://dl.dropbox.com/u/53564654/sero090.mp3 -- Email

Re: [Audyssey] Fw: Eamon Deluxe Update-12-27-2011

2011-12-28 Thread dark
I'm not as technically up on this as I might be, but I'm fairly sure Hal does things rather differently sinse there's never any need to tell! hal somewhere is a text entry area or anything similar, you just wander around with the dolphin curser. if it's got recognizeable controls on screen

Re: [Audyssey] Airic the cleric question

2011-12-28 Thread Ron Schamerhorn
Hi I'd have to agree with Airik, the implimentation of the game went *way* wrong somewhere. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 28, 2011 11:20 AM Subject: Re: [Audyssey] Airic the

Re: [Audyssey] Facing the empire.

2011-12-28 Thread Lisa Hayes
Thanks Thomas have sent it off list. Its written in a menu system with it's own sounds, i'd like sounds but if not posible so be it. id like it to be as close to the original as posible. thanks a hea; for tis. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From:

[Audyssey] What does API stand for?

2011-12-28 Thread Ron Kolesar
To my fellow gamers. I would like to know what API stands for. I've been hearing quite a bit about this abbreviation and would like to learn more about it. I would like to share this info that makes games blind friendly with the new up coming microsoft flight simulator up grade. So what would

Re: [Audyssey] Facing the empire.

2011-12-28 Thread Lisa Hayes
Thomas i sent it, but got a message back saying my atatchment was ilegal. drat. do you have anothe raddress where it can go? thanks. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

[Audyssey] game startup problem

2011-12-28 Thread Clement Chou
I'm trying to start a game for my pc... it's configured for Japanese computers and screen readers, and when I start the game I get a message that says error 39 in line -1. I have no idea what the problem is, but I know it has a problem with com objects or something... because that was what the

Re: [Audyssey] What does API stand for?

2011-12-28 Thread Clement Chou
Well, API isn't a blind abbreviation... it stands for application programming interface, or something like that. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Audyssey gamers@audyssey.org Sent: Wednesday, December 28, 2011 5:00 PM Subject: [Audyssey] What does

[Audyssey] Help finding a I.F. interpreter.

2011-12-28 Thread michael barnes
Hello. I am looking for interpreter, that holds all the different I.F. files. I know that Zoom on the Mac will do that, and Gargoyle will do that aswell. But if anyone knows of any for Windows, Mac, iOS, that is accessible for the blind. I would really appreciated if someone would help me with

Re: [Audyssey] Where to look for blind friendly games

2011-12-28 Thread burakyuksek
Hi, You can go to http://audiogames.net There are 200 or 300 games there. saygilar sevgiler. - Original Message - From: Keith S hea...@mchsi.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 28, 2011 2:29 AM Subject: [Audyssey] Where to look for blind friendly