Re: [Audyssey] using the sword in mota beta14

2010-10-12 Thread shaun everiss
hmmm that may be something I'd like to fiddle with. At 02:21 p.m. 12/10/2010, you wrote: I used to do the same with the original Prince of Persia. In fact once I get more confident with BGT one of my projects is going to be to see if I can create an audio only game in as close to the same

Re: [Audyssey] MOTA Character Comments

2010-10-12 Thread weisi4u
Hello, I would say if it takes you to much work to add a on/off feature, then don't bother. I like the ideas of changing footsteps, so I am really looking forward to the new beta! Kevin - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list

Re: [Audyssey] MOTA Character Comments

2010-10-12 Thread Lori Duncan
Hi Tom, why don't you make it optional, I like the comments as it's another friendly voice while playing and they make me smile, so maybe something in sounds menu to be able to turn comments off or on? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers

Re: [Audyssey] MOTA Character Comments

2010-10-12 Thread NIcol
Hi Tom The ledges, metal steps, etc. sounds exciting. I feel also that you can get rid of angela's warnings. I feel that the new cues you are adding will be a better warning. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas

[Audyssey] a very tricky harpie in mota beta14

2010-10-12 Thread NIcol
HI Tom and list\ After I jumped over the fire in level1, I met a harpie. I couldn't kill him with any weapon I had. His sound was right in the centre which means I was very close to him. I had 3 weapons on me: The shotgun, the pistol and the sword. I couldn't kill him with all 3. Am I missing

[Audyssey] Fw: MOTA Character Comments

2010-10-12 Thread Hayri Tulumcu
- Original Message - From: Hayri Tulumcu ha...@ka-net.dk To: usa-games-l...@googlegroups.com Sent: Tuesday, October 12, 2010 2:21 PM Subject: Re: MOTA Character Comments I totally agree that these messages must be off! I thought the person who recorded the warnings in beta 12 was a

Re: [Audyssey] a very tricky harpie in mota beta14

2010-10-12 Thread Charles Rivard
To me, this is very strange. My first thought is, yeah, you're missing the harpie. (grin) I wonder if taking one step forward, then turning around and battling would work. Or, if there is space between you and the jumped pit, back up one step and go at it. Not sure. --- Shepherds are the

Re: [Audyssey] MOTA Character Comments

2010-10-12 Thread Mike Reiser
Let's get rid of the comments sence the cues are in place. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] MOTA Character Comments

2010-10-12 Thread Yohandy
I don't think we need the feature to be honest. I mean if you're about to fall into a firepit in real life are you gonna say uh-oh there's trouble ahead! Nah really? would've never noticed. lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] MOTA Character Comments

2010-10-12 Thread Ben
Fine, fine, fine! Everything you suggested is perfect. Just like super liam - not using the view command which i considered a pain anyway. Also the idea of the steps being different anyway is cool. And i'm now reiterating my comments: i'm willing to ride this out until beta 15 and see what

Re: [Audyssey] MOTA Character Comments

2010-10-12 Thread Charles Rivard
Why? It's an interesting discussion about how gamers feel, and, after all, Thomas asked for input. --- Shepherds are the best beasts! - Original Message - From: Mike Reiser blindgu...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 12, 2010 10:19 AM

Re: [Audyssey] MOTA Character Comments

2010-10-12 Thread Yohandy
I agree with Charles on a few things. Thomas, how about if messages are spoken totally at random, not necessarily when you encounter a trap? For instance Angela could randomly say something like gee, it sure is cold in here. that'll definitely add character. I'm not saying this should be

[Audyssey] footie11.

2010-10-12 Thread Ian McNamara
Hi all made some progress with the footie 11 game. they are awere that there sight is not fully screen reader friendly and are going to discuss the sujjestions i have made. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] MOTA Character Comments

2010-10-12 Thread Thomas Ward
Hi Yohandy, Anything is possible I suppose. I haven't completely ruled comments out for future releases, but more the simple case I didn't have enough message files to make that a viable option and the way I wrote the commenting feature it would take a lot of work rewriting it to pick random

Re: [Audyssey] MOTA Character Comments

2010-10-12 Thread Thomas Ward
Hi Lori, Sigh...As I have explained several times, including in my original post, that's simply not feasable right now. The way I added the comments to the game there is no way to turn them on/off. To fix that I'd have to delete all that code and rewrite it from scratch with the on/off ability in

Re: [Audyssey] Marvel VS. Capcom 3 gameplay!

2010-10-12 Thread Johnny Tai
I find it a bit chaotic- almost like 4 games going on at once. I vaguely made out captain america in one part, then maybe spiderman, but most of it was just a big blur of noises. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social

Re: [Audyssey] a very tricky harpie in mota beta14

2010-10-12 Thread Thomas Ward
Hi Nicol, You were probably too close to the harpy to injure/kill her. After all if you are going to use a sword, gun, or even throw a punch there has to be some space between you and the enemy to maneuver around some. You can't be exactly at the same location she is to injure/kill the harpy. BTW,

Re: [Audyssey] Marvel VS. Capcom 3 gameplay!

2010-10-12 Thread clement chou
Yeah. Unfortunately for the people who can't follow games that go too fast, this one might be out. The pace has picked up drasticaly since the first game... even marvel vs. Capcom 2 was nuts. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list

Re: [Audyssey] a very tricky harpie in mota beta14

2010-10-12 Thread shaun everiss
I have this you need to jump to the right as quick as you can then turn left then try. you can try your fists if you are that close. At 11:28 p.m. 12/10/2010, you wrote: HI Tom and list\ After I jumped over the fire in level1, I met a harpie. I couldn't kill him with any weapon I had. His sound

Re: [Audyssey] Marvel VS. Capcom 3 gameplay!

2010-10-12 Thread Johnny Tai
That's one of my main complaints when comparing today's games: PS2/3/Xbox/etc, to the ealrier ps1 and beyond games. Granted audio and visual have progressed far, but I've seen so many games now that to me anyway, just sound like a jumbled mess- this, when coupled with loud and trashy music in

Re: [Audyssey] Marvel VS. Capcom 3 gameplay!

2010-10-12 Thread clement chou
Partly it's just getting used to it. Did you just say teken 6 has trashy music? Oh my... that's an opinion I disagree with. But I'll keep that to myself. Some of the best tracks are from that game. lol. I think it depends on the game. Soul Calibur 4, for example, is a bit more slow and

[Audyssey] for Thomas, very great news.

2010-10-12 Thread Petr Bláha
Hi Thomas, yesterday i have installed the latest Ubuntu version 10.10 mawerick meerkat. Now i have tried to play Mota beta 14 under it, and i have found that problem with slow keyboard reactions disappeared. Now game under linux has the same speed like in windows. Hope it is not only in my