Re: [Audyssey] Suggestion about the list
Well Quentin, that is true and might be a possible way around, however most people might find it irritating to have an audigoames.net link automatically chucked at the bottom of their posts. in fact on the couple of Yahoo lists I'm on that do this I find it slightly irritating myself when I want to read say the original message I replied to. Also, in my experience, if something is always there, people look at it less. I think new members would probably just take it as an auto advert and ignore it. Also, it seems a bit silly for the majority of members on the list to keep having this message sinse obviously all the regulars already know! about audiogames.net. Of course this is just my opinion on an attached text and link and other people might think differently. Beware the grue! Dark. - Original Message - From: QuentinC quent...@cfardel.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 28, 2011 7:24 AM Subject: Re: [Audyssey] Suggestion about the list Hello, I think you could do even more. You could also add an audiogames.net link at the end of each e-mail. Many mailing-lists automatically add a signature containing useful links at the end of each e-mail going through. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What's the different between these twoBlackjack games?
I haven't tried them out, but I didn't recommend them. It was Michael Barns. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, December 28, 2011 12:51 AM Subject: Re: [Audyssey] What's the different between these twoBlackjack games? HI,W Oe...Woe...you did not try them out? I remember you did that in the past, and I endedup with a game that was totally inaccessible. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, December 27, 2011 11:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] What's the different between these two Blackjack games? You didn't try them out before suggesting them to others? That's the best way to answer your own question as well as to be informed if anyone else has questions about the games. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Tuesday, December 27, 2011 10:39 AM Subject: [Audyssey] What's the different between these two Blackjack games? Hello, All. A few minutes ago I had posted about two Blackjack games for the IOS platform. I was wondering if anyone knows the different between Voice controlled blackjack and blackjack with Gino? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1416 / Virus Database: 2109/4107 - Release Date: 12/27/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where to look for blind friendly games
Hi Ron, I've wanted to update my games list but several people in my family have been sick the past two weeks. Here is the direct page link: http://www.pcsgames.net/game-co.htm - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 27, 2011 8:22 PM Subject: Re: [Audyssey] Where to look for blind friendly games Go to the pcs games web page. Their web address is as follows: www.pcsgames.net I think it's the very first link. But somewhere on the main page is a link to all of the game web pages. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Hi Philip, I will not be participating in the game creation contest only because I have always programmed in Basic, but it sounds like a great idea. Maybe a compromise and make the contest for 2 months. BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Suggestion about the list
could they also be put in the monthly update message? Then you wouldn't need to put them at the bottom of each message. Dean -Original Message- From: Charles Rivard Sent: Tuesday, December 27, 2011 11:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] Suggestion about the list I like your idea. Getting such links in the introductory Email would be a huge help to new members. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Tuesday, December 27, 2011 10:16 PM Subject: [Audyssey] Suggestion about the list Hi. Obviously one major purpose of the games list is to answer questions about games. It seems one of the most common is the where do I get games question. I don't mean someone asking about where to get stratogy games or games with a fantasy theme, I mean the question of where to get audio games generally! For this reason, I do wonder if it might be possible to put links to the lists at www.pcsgames.net and www.audiogames.net on the confirmation E-mail that people get when subscribing to the list, or if it isn't possible to alter the text of that mail, put together a sort of short welcome mail with those links and perhaps any other useful information in a very quick and easy page that people get when they join. that way new members can start finding games streight off the bat when they join up, rather than having to sit on list and (as a recent new member put it), wonder where we all find these games that we're discussing. Of course, I suspect people will stil ask about their favourite game types or subject matter, or games on a given os, but stil this might help to at least give people a bit of a start, and avoid the where do I get games generally type of questions. I could have a bash at knocking up some sort of short info welcome message with a couple of links myself if that would help, though if tom, Raul or damian as the list mods, or indeed anyone else wants to have a crack at doing this that is also okay. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New golf courses
Hi Charles, Well, the very first accessible games that I made and shared on the FidoNet mailing lists such as Blind Talk, Blink Talk and NFB Talk were my casino games. You know black jack, the slot machine and 5 card draw poker. They were on the Henter Joyce BBS. And the thing about them was, I wrote Jaws for dos script files to make them accessible. I later learned how to make them accessible for all dos screen readers and when I up loaded them to the PC Ohio BBS they got distributed to all of the BBSs around the world via the planet connect system. And of course I also made sure to up load them to Willie Wilson's Blink Link BBS. The next game was my dos version of my golf game. And then probably the trucker game. You see where this is going? That is that I have converted all of my early games to much better windows sapi5 versions. I have the source code for some of the games, but not the very first versions as I wrote better versions and that is the code that I still have. So the versions that are on my dos page is the earliest versions of my games that I believe that I have. Thanks for asking. BFN Jim Check my web site for my free blind accessible pc dos and windows games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Suggestion about the list
Hi Dark, I think this is a great suggestion. Like You I've noticed an increase of the where do I find accessible games type question from new list members, and this could be easily resolved by packing such information in the welcome message. Although, this assumes people read them, and I'm certain there are people who will fire off a question like this without having read the welcome message first. Still, its a great idea and I'll see about revising the welcome message and adding those links to it. Cheers! On 12/27/11, dark d...@xgam.org wrote: Hi. Obviously one major purpose of the games list is to answer questions about games. It seems one of the most common is the where do I get games question. I don't mean someone asking about where to get stratogy games or games with a fantasy theme, I mean the question of where to get audio games generally! For this reason, I do wonder if it might be possible to put links to the lists at www.pcsgames.net and www.audiogames.net on the confirmation E-mail that people get when subscribing to the list, or if it isn't possible to alter the text of that mail, put together a sort of short welcome mail with those links and perhaps any other useful information in a very quick and easy page that people get when they join. that way new members can start finding games streight off the bat when they join up, rather than having to sit on list and (as a recent new member put it), wonder where we all find these games that we're discussing. Of course, I suspect people will stil ask about their favourite game types or subject matter, or games on a given os, but stil this might help to at least give people a bit of a start, and avoid the where do I get games generally type of questions. I could have a bash at knocking up some sort of short info welcome message with a couple of links myself if that would help, though if tom, Raul or damian as the list mods, or indeed anyone else wants to have a crack at doing this that is also okay. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Suggestion about the list
Hi Quentin, Well, the problem I have with putting that information in the message footer is that often times that information goes unread. For example, every single message sent out on the Audyssey List gives the information on how to unsubscribe from the list, but I can't tell you how many times the moderators have been asked how do I unsubscribe from the list? I don't know if they just don't read down far enough to see it, or they've seen it so many times that they ignore it and forget what it actually says over time. Either way the answer is there in plane sight both in the welcome message and in the message footer of each post and it still goes unnoticed. Although, we might want to put this information in multiple places, because in my experience some people are just lazy. They don't want to take time looking up things on their own unless its easy to find and quickly available. I might talk to Raul and see if he'll give me access to the website so I can add some useful information like this to the home page where it would be easy to find and immediately available to anyone who does a quick search of the ?Audyssey site. Cheers! On 12/28/11, QuentinC quent...@cfardel.net wrote: Hello, I think you could do even more. You could also add an audiogames.net link at the end of each e-mail. Many mailing-lists automatically add a signature containing useful links at the end of each e-mail going through. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Suggestion about the list
That's unfortunately true, i do sometimes wonder how often people read welcome messages and such. Stil, for those who do it might be a good idea, and even for people who don't, you could just send them an extra copy of the message when they ask rather than someone on list having to once again explain about audiogames.net, pcsgames.net etc. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 28, 2011 1:04 PM Subject: Re: [Audyssey] Suggestion about the list Hi Dark, I think this is a great suggestion. Like You I've noticed an increase of the where do I find accessible games type question from new list members, and this could be easily resolved by packing such information in the welcome message. Although, this assumes people read them, and I'm certain there are people who will fire off a question like this without having read the welcome message first. Still, its a great idea and I'll see about revising the welcome message and adding those links to it. Cheers! On 12/27/11, dark d...@xgam.org wrote: Hi. Obviously one major purpose of the games list is to answer questions about games. It seems one of the most common is the where do I get games question. I don't mean someone asking about where to get stratogy games or games with a fantasy theme, I mean the question of where to get audio games generally! For this reason, I do wonder if it might be possible to put links to the lists at www.pcsgames.net and www.audiogames.net on the confirmation E-mail that people get when subscribing to the list, or if it isn't possible to alter the text of that mail, put together a sort of short welcome mail with those links and perhaps any other useful information in a very quick and easy page that people get when they join. that way new members can start finding games streight off the bat when they join up, rather than having to sit on list and (as a recent new member put it), wonder where we all find these games that we're discussing. Of course, I suspect people will stil ask about their favourite game types or subject matter, or games on a given os, but stil this might help to at least give people a bit of a start, and avoid the where do I get games generally type of questions. I could have a bash at knocking up some sort of short info welcome message with a couple of links myself if that would help, though if tom, Raul or damian as the list mods, or indeed anyone else wants to have a crack at doing this that is also okay. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Competition time was Re: BGT competition - any interest?
Hi Philip, That sounds fair enough to me. I can't speak for everyone, of course, but I've always been a bit of a quick study. For example, back in 2004 I noticed a lot of job applications were looking for people experienced with .NET. Of course, I left college before .NET was released so had to learn it on my own. So I got a book, Sam's Teach Yourself C# .NET in 21 days, and completed the course in under a month. In order to practice my skills I started STFC a month later and ended up getting better at the language and learning more as I went. So I know picking up the basics in a month can be done if a person is somewhat familiar with programming, and from what I've seen of BGT it is much much simpler than taking on a programming language and x number of APIs anyway. I do have a question though. Is there any specific genres or types of games we are suppose to develop during this contest? The reason I ask is someone who writes a Space Invader clone will obviously have an easier time of it than if someone writes a complex side-scroller or FPS action adventure. I can see newbies offering up games like Simon, BopIt, Space Invaders, while others might take on something more technical. How are you going to judge games in a case like that? Cheers! On 12/27/11, Philip Bennefall phi...@blastbay.com wrote: Hi guys, I've been thinking about the duration of the competition as well as the time it might potentially take for new people to familiarize themselves with the engine, and have come up with the following. What about having the competition last for 2 months, starting on February first? This would mean that those who wanted to learn more about the engine had plenty of time to do so before the contest begins, and that those who are less familiar with programming in general would have a bit longer to complete the task. But when it comes down to it, the competition probably is not suitable for those who know nothing about either BGT or programming in general. But there's not much I can do about that. This is just one way in which I want to, A, encourage the use of the BGT engine by a greater number of people and, B, get some exciting new games published. Let me know what you think of these suggestions. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Suggestion about the list
Hi tom. while I do certainly agree that there are plenty of people who just don't take the time to look things up, indeed I get a trifle exasperated sometimes when someone will ask a question about a game which is answered in it's documentation, or asks about something which could be found on audigoames.net or pcsgames I do think there is another point at least where things like footer information are concerned. Your phrase in plane sight actually said it very correctly. The point of having footers, banner adds on web pages, info in margins etc is that people who are visually skim reading the page will absorb some of the information as they read the main text. this is afterall the poin behind most advertizing, not that people actually pay attention to it, just that it is there on one side so that people will have it in mind when shopping. that however is not true for someone using a screen reader, sinse obviously there you go as quickly as possible to the information you want, indeed I rarely if ever know what adds on webpages or constant footer info on messages says, sinse I always endeaver to skip past it or not bother reading it. While hell for navigation (especially on pages that are ful of adds), this is good for avoiding seeing them generally. this does mean though that information needs to be in a place that people will actually pay attention to looking, such as a welcome message or a page which they will at least hopefully take the time to read. Beware the grue! Dark. - Original Message - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Facing the empire.
Hi Lisa, Yeah, go ahead and send it. I'll certainly take a look at it. As for porting it that would depend on how complex the game is and what sort of features you might be looking for here in the port. For example, do you want SAPI support, direct screen reader support, onscreen text, etc? Do you want a full blown Windows application complete with its own Window buttons and controls, or do you want a Windows console application that runs in a Command Prompt Window that is similar to the original, but built for modern versions of Windows? Do you want sounds and music? If you can give me an idea of what you want me to do with the game, how you want me to port it, I'll be in a better position to give you a direct answer. However, in the meantime go ahead and send the Dos game and I'll take a look at it. Cheers! On 12/27/11, Lisa Hayes lhay...@internode.on.net wrote: Thomas would you mind if i sent the game to you for you to take a look at? and could you port it? thanks. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 27, 2011 11:59 PM Subject: Re: [Audyssey] Facing the empire. Hi Lisa, No, I don't remember the game, but it sounds cool. If it is a Dos text adventure I'd imagine it would be pretty easy to port to Windows or at least build a 32-bit or 64-bit Dos version for modern Windows releases. Cheers! On 12/26/11, Lisa Hayes lhay...@internode.on.net wrote: HI All, I was going through some of my old dosgames last night and found one called facing the empire. does anyone remember this one? if so is i available in windows please? tghanks. It's one where you have to build ships and defend a colonley. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where to look for blind friendly games
Thanks Phil. I only threw your web address out because someone was looking for a one spot deal for where the majority of the accessable games are at. Here's hoping all is finally well at your end. Ron who'll be watching the steelers win over Cleveland the first day of the new year. SMILES. -Original Message- From: Phil Vlasak Sent: Wednesday, December 28, 2011 6:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] Where to look for blind friendly games Hi Ron, I've wanted to update my games list but several people in my family have been sick the past two weeks. Here is the direct page link: http://www.pcsgames.net/game-co.htm - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 27, 2011 8:22 PM Subject: Re: [Audyssey] Where to look for blind friendly games Go to the pcs games web page. Their web address is as follows: www.pcsgames.net I think it's the very first link. But somewhere on the main page is a link to all of the game web pages. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] For my fellow gamers.
Hi Thomas, That would be very cool if I or some one could use the Flight Gear open source code to make a flight sim as you suggested. I would even give it a try, except that I bet that it is not written in Basic. Sure would be great though. BFN Jim If flying is so safe, why do they call the airport the terminal? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Model Aircraft and Radio Controlled Vehicles
Hi Thomas, Yes, I am sure that you would be able to hear the sub when it is on top of the water. I still have my doubts about being able to hear it when it is under water. BFN Jim The sooner you fall behind, the more time you'll have to catch up. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
I am likely to participate, but I have two concerns. 1. The free version does not allow for mouse control, which is one of the current innovation tools we are seeing in games such as RailRacer and Swamp. I'm not willing to spend $99 to participate in a contest more effectively by having access to these controls. 2. I think it will be difficult to judge different game types against one another. What criteria will you use? How will you define innovative, and how will completely different game genres be comparable? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Wednesday, December 28, 2011 7:22 AM To: Philip Bennefall Subject: Re: [Audyssey] BGT competition - any interest? Hi Philip, I will not be participating in the game creation contest only because I have always programmed in Basic, but it sounds like a great idea. Maybe a compromise and make the contest for 2 months. BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Suggestion about the list
Hi Dark, Right. That is all perfectly understandable and you are absolutely correct about the difference between how a sighted and a blind user gathers information in an e-mail or on a website. Which does present a problem of where to put the information so that it is likely to get noticed since as you say all the convensional places like in the footer of an e-mail post doesn't work because most blind users with a screen reader are likely to skip it. Sure I am willing to edit the default welcome message info, but I do not think that in of itself is enough. I think that this information should go somewhere on our home page as Audyssey is one of the main resources for accessible gaming, but the website itself doesn't hold much information on the topic. Instead, it has been used as a simple page to direct people to the list which I think should change. While we don't need to necessarily become another Audiogames.net we should at least mention the site and have quick links to important content for first time new comers. Things like the 7128 Top 25 websites is a great resource for new accessible gamers and we should mirror that list on Audyssey somewhere. Having this information right on our site might cut down on the where do I go to get x type questions because it will be in a logical place to look. Cheers! On 12/28/11, dark d...@xgam.org wrote: Hi tom. while I do certainly agree that there are plenty of people who just don't take the time to look things up, indeed I get a trifle exasperated sometimes when someone will ask a question about a game which is answered in it's documentation, or asks about something which could be found on audigoames.net or pcsgames I do think there is another point at least where things like footer information are concerned. Your phrase in plane sight actually said it very correctly. The point of having footers, banner adds on web pages, info in margins etc is that people who are visually skim reading the page will absorb some of the information as they read the main text. this is afterall the poin behind most advertizing, not that people actually pay attention to it, just that it is there on one side so that people will have it in mind when shopping. that however is not true for someone using a screen reader, sinse obviously there you go as quickly as possible to the information you want, indeed I rarely if ever know what adds on webpages or constant footer info on messages says, sinse I always endeaver to skip past it or not bother reading it. While hell for navigation (especially on pages that are ful of adds), this is good for avoiding seeing them generally. this does mean though that information needs to be in a place that people will actually pay attention to looking, such as a welcome message or a page which they will at least hopefully take the time to read. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Hi Chris, That was basically my concern as well. How do you judge between say a new clone of BopIt and say a modern remake of Castlevania or something like that. The games are so completely different in design, different genres, etc that there needs to be some criteria here for submissions I think. Cheers! On 12/28/11, Christopher Bartlett themusicalbre...@gmail.com wrote: I am likely to participate, but I have two concerns. 1. The free version does not allow for mouse control, which is one of the current innovation tools we are seeing in games such as RailRacer and Swamp. I'm not willing to spend $99 to participate in a contest more effectively by having access to these controls. 2. I think it will be difficult to judge different game types against one another. What criteria will you use? How will you define innovative, and how will completely different game genres be comparable? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] For my fellow gamers.
Hi Jim, No, Flight Gear wasn't written in Basic. I believe the engine for Flight Gear is written in C which makes sense given that this is a real time simulator, and in a case like that you want the added speed and performance a language like C could offer. Plus Flight Gear is multiplatform and uses a lot of open source APIs like OpenGL for 3d graphics. However, that isn't to say someone couldn't get the jist of how the engine works and rewrite it in another language of choice. For instance, I might rewrite it in C# .NET and use all standard Windows UI controls to make the menus etc all accessible. Thanks to SlimDX I would have access to Direct3D, XAudio2, SAPI, and DirectInput. In other words I could read the original source, see how it works, and clone it in a language better suited for a blind friendly simulator if I were so inclined. Cheers! On 12/28/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, That would be very cool if I or some one could use the Flight Gear open source code to make a flight sim as you suggested. I would even give it a try, except that I bet that it is not written in Basic. Sure would be great though. BFN Jim If flying is so safe, why do they call the airport the terminal? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airic the cleric question
Hi Dark, No, whatever he did with Airic the Cleric he definitely did something wrong as its dificult to get the game to run on a number of computers. Even brand new computers. For instance, I have an older Compaq with a 3.6 GHZ Processor with 1 GB of ram and Windows 7. Ok, according to the system requirements the game should work. Guess again. I try and play it and it frequently locks up. I'm guessing not enough memory because it requires a huge amount of memory to run and since Win 7 is also a memory hog there probably isn't enough for both. Alright so back in October I purchased a new 64-bit Toshiba with a duel core 1.66 GHZ processor, Windows 7 64-bit, 3 GB of ram, and because it is a duel core system I figured it should be fast enough and have enough memory to play Airic. Nope. I get as far as the intro where Airic wakes up and it locks up and crashes. I have a desktop PC I recently fixed with an Intel Pentium 2.8 GHZ processor, 2 GB of ram, running Windows XP. It won't run on that system either because the game won't run on XP. That's three systems that should handle any decent audio game, but Airic won't run on either of them. Its a poorly designed game as far as I am personally concerned. If we were handing out ratings I'd give it a 1 out of 5 stars just because of the lack of stability and poor performance. Cheers! On 12/27/11, dark d...@xgam.org wrote: Myself, i'm stil frustrated with the xp bug. while I'm not going to kick up a huge fuss, it is hugely frustrating to play a great demo, preorder something and then have it continually not run even though the demo was fine. not that I particularly mind the 9 dollars, heck I spend that much on coffee a sandwich and some cake a couple of times a week, and I do appreciate the project (one reason why I tried to help with the voice acting), but I am a litle irritated that i don't get to play the game. Myself I do wonder if Jyro followed the correct approach with the game, using this graphic shell with audio overlay business, sinse from people's comments I don't believe it has been as stable or successful as it should be. Then again, maybe I'd think differently if it worked on either of my machines :D. Reportedly though, jake has a new game coming out very soon, so we'll see how that goes. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Whether there'd be enough interest (or indeed time in Philip's schedule) to justify such a framework is debatable, but how about this. People vote by rating games out of 10 on different aspects, as in a score of 10 is this is killer, a score of 5 is it ticks the boxes and a score of 1 is meh, not so much. A few categories that would apply across the board to most genre of games I can think of would be originality, replayability, sound design, stability (you'd need a catchier title for that one), and perhaps round it off with a very generalised overall, how awesome is this game question. That way, the categories combine to make it fairer. A Bop IT clone might recieve low marks from most people for originality, but there's room for an inovative genius to step up to the mark with a Bop IT clone that turns out to be totally addictive and they'll get the credit they deserve for replayability. Similarly, games that are great can shine even with bad sound design, or awesome sound design can still stand out as what it is even if the gaming experience ends up being a bit drab. I suggested the overall awesomeness category because, for me at least, there have been games I've loved or gone back to time and again but I can't always explain why. It'd be a balancing act, but with the scores being made public, I think there could be a fair system here. Scott On 12/28/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Chris, That was basically my concern as well. How do you judge between say a new clone of BopIt and say a modern remake of Castlevania or something like that. The games are so completely different in design, different genres, etc that there needs to be some criteria here for submissions I think. Cheers! On 12/28/11, Christopher Bartlett themusicalbre...@gmail.com wrote: I am likely to participate, but I have two concerns. 1. The free version does not allow for mouse control, which is one of the current innovation tools we are seeing in games such as RailRacer and Swamp. I'm not willing to spend $99 to participate in a contest more effectively by having access to these controls. 2. I think it will be difficult to judge different game types against one another. What criteria will you use? How will you define innovative, and how will completely different game genres be comparable? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Hi Scott, Those are some good suggestions. If I were to create a modern clone of Asteroids I wouldn't expect it to rank high in originality since the game has been around in one form or another since the late 70's. On the other hand good music, game play, replay value, and extra features that were not in the classic 1979 Atari version might all rank it high among voters. So I agree we probably can settle the genre and format question by putting together some criteria that spans all of them by voting on creativity, audio quality, replay value, originality, and personal like/dislike. I suggest a scale from 1 to 5 which seems to be a standard for polls like this. Cheers! On 12/28/11, Scott Chesworth scottcheswo...@gmail.com wrote: Whether there'd be enough interest (or indeed time in Philip's schedule) to justify such a framework is debatable, but how about this. People vote by rating games out of 10 on different aspects, as in a score of 10 is this is killer, a score of 5 is it ticks the boxes and a score of 1 is meh, not so much. A few categories that would apply across the board to most genre of games I can think of would be originality, replayability, sound design, stability (you'd need a catchier title for that one), and perhaps round it off with a very generalised overall, how awesome is this game question. That way, the categories combine to make it fairer. A Bop IT clone might recieve low marks from most people for originality, but there's room for an inovative genius to step up to the mark with a Bop IT clone that turns out to be totally addictive and they'll get the credit they deserve for replayability. Similarly, games that are great can shine even with bad sound design, or awesome sound design can still stand out as what it is even if the gaming experience ends up being a bit drab. I suggested the overall awesomeness category because, for me at least, there have been games I've loved or gone back to time and again but I can't always explain why. It'd be a balancing act, but with the scores being made public, I think there could be a fair system here. Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] zelda problem
Hi Phil, Thanks. I got it. Looks good so far but haven't had much time to really get into it yet. On 12/27/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, LegacyOfAPrincess.zip Contains zelda.taf Requires an ADRIFT version 4 interpreter. Visit the ADRIFT site for download links. http://ifdb.tads.org/viewgame?id=wtvk9752ap9phms3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airic the cleric question
Hi tom. The compatibility issues with Airik I've always found confusing. The old beta demo worked fine, and I don't recall anyone having trouble running it including myself. What is more, on xp it is not that the game gives an error, fails to load, fails to play sounds or runs slowly, it's that one command, the find command doesn't work, which seems an incredibly strange consequence of a compatibility issue. From comments Jake has made on audiogmaes.net, he essentially designed a graphical game with the engine and maps, but used a sound model rather than tying the spacial objects of the game to actual images and collision boxes on screen. I believe he thought all audio games were programmed essentially as a boppit style play sound react model, without in built logic or a virtual environment at the back, so used a graphical model, though I'm not sure how successful this has been. We'll have to see how his new game works out. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 28, 2011 4:20 PM Subject: Re: [Audyssey] Airic the cleric question Hi Dark, No, whatever he did with Airic the Cleric he definitely did something wrong as its dificult to get the game to run on a number of computers. Even brand new computers. For instance, I have an older Compaq with a 3.6 GHZ Processor with 1 GB of ram and Windows 7. Ok, according to the system requirements the game should work. Guess again. I try and play it and it frequently locks up. I'm guessing not enough memory because it requires a huge amount of memory to run and since Win 7 is also a memory hog there probably isn't enough for both. Alright so back in October I purchased a new 64-bit Toshiba with a duel core 1.66 GHZ processor, Windows 7 64-bit, 3 GB of ram, and because it is a duel core system I figured it should be fast enough and have enough memory to play Airic. Nope. I get as far as the intro where Airic wakes up and it locks up and crashes. I have a desktop PC I recently fixed with an Intel Pentium 2.8 GHZ processor, 2 GB of ram, running Windows XP. It won't run on that system either because the game won't run on XP. That's three systems that should handle any decent audio game, but Airic won't run on either of them. Its a poorly designed game as far as I am personally concerned. If we were handing out ratings I'd give it a 1 out of 5 stars just because of the lack of stability and poor performance. Cheers! On 12/27/11, dark d...@xgam.org wrote: Myself, i'm stil frustrated with the xp bug. while I'm not going to kick up a huge fuss, it is hugely frustrating to play a great demo, preorder something and then have it continually not run even though the demo was fine. not that I particularly mind the 9 dollars, heck I spend that much on coffee a sandwich and some cake a couple of times a week, and I do appreciate the project (one reason why I tried to help with the voice acting), but I am a litle irritated that i don't get to play the game. Myself I do wonder if Jyro followed the correct approach with the game, using this graphic shell with audio overlay business, sinse from people's comments I don't believe it has been as stable or successful as it should be. Then again, maybe I'd think differently if it worked on either of my machines :D. Reportedly though, jake has a new game coming out very soon, so we'll see how that goes. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] zelda problem
Hi Michael, I wouldn't know anything about that. Have you tried Scare for Mac. That's a cross platform interpretor for Adrift games. On 12/27/11, michael barnes c...@samobile.net wrote: Hey, Thomas. I found the game on www.ifdb.tads.org and www.wurb.com the name of the Zelda game is call Legacy of a princess. Is there anyway that someone could send me aplugin for Zoom? It said that I needed the cocoaglk plugin to play this game. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Suggestion about the list
Hi Tom. That's a good idea, though I stil think the welcome message needs to be done as well, just because there will be members that subscribe to the list without visiting that page, just having the subscription addresse passed onto them by friends. Hopefully betwene some sort of intro webpage and a welcome message people can be given more of a start on where to look for games. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 28, 2011 3:38 PM Subject: Re: [Audyssey] Suggestion about the list Hi Dark, Right. That is all perfectly understandable and you are absolutely correct about the difference between how a sighted and a blind user gathers information in an e-mail or on a website. Which does present a problem of where to put the information so that it is likely to get noticed since as you say all the convensional places like in the footer of an e-mail post doesn't work because most blind users with a screen reader are likely to skip it. Sure I am willing to edit the default welcome message info, but I do not think that in of itself is enough. I think that this information should go somewhere on our home page as Audyssey is one of the main resources for accessible gaming, but the website itself doesn't hold much information on the topic. Instead, it has been used as a simple page to direct people to the list which I think should change. While we don't need to necessarily become another Audiogames.net we should at least mention the site and have quick links to important content for first time new comers. Things like the 7128 Top 25 websites is a great resource for new accessible gamers and we should mirror that list on Audyssey somewhere. Having this information right on our site might cut down on the where do I go to get x type questions because it will be in a logical place to look. Cheers! On 12/28/11, dark d...@xgam.org wrote: Hi tom. while I do certainly agree that there are plenty of people who just don't take the time to look things up, indeed I get a trifle exasperated sometimes when someone will ask a question about a game which is answered in it's documentation, or asks about something which could be found on audigoames.net or pcsgames I do think there is another point at least where things like footer information are concerned. Your phrase in plane sight actually said it very correctly. The point of having footers, banner adds on web pages, info in margins etc is that people who are visually skim reading the page will absorb some of the information as they read the main text. this is afterall the poin behind most advertizing, not that people actually pay attention to it, just that it is there on one side so that people will have it in mind when shopping. that however is not true for someone using a screen reader, sinse obviously there you go as quickly as possible to the information you want, indeed I rarely if ever know what adds on webpages or constant footer info on messages says, sinse I always endeaver to skip past it or not bother reading it. While hell for navigation (especially on pages that are ful of adds), this is good for avoiding seeing them generally. this does mean though that information needs to be in a place that people will actually pay attention to looking, such as a welcome message or a page which they will at least hopefully take the time to read. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Hi Scott, This is exactly what I had planned on doing, though perhaps I wasn't clear enough in my original post. Here's a short quote: The public would then vote on a few aspects of each game such as sound quality, stability, playability, innovation, etc. All of these scores would be added up to form the final score for each game, and the one with the highest over-all score would win. The contestants would of course be able to vote as well, on anything other than their own creation. I haven't decided on the exact criteria yet, but certainly the ones listed above plus perhaps one or two more. Kind regards, Philip Bennefall - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 28, 2011 5:20 PM Subject: Re: [Audyssey] BGT competition - any interest? Whether there'd be enough interest (or indeed time in Philip's schedule) to justify such a framework is debatable, but how about this. People vote by rating games out of 10 on different aspects, as in a score of 10 is this is killer, a score of 5 is it ticks the boxes and a score of 1 is meh, not so much. A few categories that would apply across the board to most genre of games I can think of would be originality, replayability, sound design, stability (you'd need a catchier title for that one), and perhaps round it off with a very generalised overall, how awesome is this game question. That way, the categories combine to make it fairer. A Bop IT clone might recieve low marks from most people for originality, but there's room for an inovative genius to step up to the mark with a Bop IT clone that turns out to be totally addictive and they'll get the credit they deserve for replayability. Similarly, games that are great can shine even with bad sound design, or awesome sound design can still stand out as what it is even if the gaming experience ends up being a bit drab. I suggested the overall awesomeness category because, for me at least, there have been games I've loved or gone back to time and again but I can't always explain why. It'd be a balancing act, but with the scores being made public, I think there could be a fair system here. Scott On 12/28/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Chris, That was basically my concern as well. How do you judge between say a new clone of BopIt and say a modern remake of Castlevania or something like that. The games are so completely different in design, different genres, etc that there needs to be some criteria here for submissions I think. Cheers! On 12/28/11, Christopher Bartlett themusicalbre...@gmail.com wrote: I am likely to participate, but I have two concerns. 1. The free version does not allow for mouse control, which is one of the current innovation tools we are seeing in games such as RailRacer and Swamp. I'm not willing to spend $99 to participate in a contest more effectively by having access to these controls. 2. I think it will be difficult to judge different game types against one another. What criteria will you use? How will you define innovative, and how will completely different game genres be comparable? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] the voice controlled blackjack games
Hi, Gamers, Just a quick review of the two Blackjack games for the iPhone. I've tried both and they are alot alike except for the voices. Both games are very responsive to specific voice commands, though you do have to wait to talk until the dealer has stopped talking. The sounds were very good and the humor was entertaining. The only thing I did not like with both games, which is just a personal opinion, is that after 2 or 3 rounds of being told which cards I had been dealt, the dealer stopped explaining what each voice command does, which was OK because it sped up the game play a little, but the dealer stopped saying which cards I had been dealt. He or she would just say for example, You were dealt a total of 18. Say hit or stay. I would have liked it better if I had been told the card or cards I had been dealt which would have made it feel more like sitting at an actual Blackjack table. Other than that, they are fun and well-done games. Sincerely, Allen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - any interest?
Hi Chris, To answer your questions in order: 1. As you might have guessed, the main reason for limiting certain features to specific license types of the engine is to provide people with an insentive to upgrade. If I just gave everything away in the demo, the commercial versions would offer very little in terms of advantages other than compiling and, in the case of pro, selling games. It works rather well when people are buying the engine normally, but in the case of this competition I can see how it might present a problem if you want to exploit a certain feature to make the game stand out. Still, I'm not sure how I could rectify that without compromising the security of my regular licenses. There was a suggestion earlier in the discussion about making a timed competition specific license, but the problem there was that a timed trial is relatively easy to bypass and once that has been done, my sales are toast. Have you any other suggestions? 2. Luckily for me, I don't actually have to define what innovation means technically. Instead I set up a poll once all the games have been published, and let the public vote on each one of these aspects of a game on a scale of either 1 to 5 or 1 to 10. That way I merely have to decide on a set of good criteria, and then let the forces of mankind do the rest. Convenient! Grins. Kind regards, Philip Bennefall - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, December 28, 2011 4:16 PM Subject: Re: [Audyssey] BGT competition - any interest? I am likely to participate, but I have two concerns. 1. The free version does not allow for mouse control, which is one of the current innovation tools we are seeing in games such as RailRacer and Swamp. I'm not willing to spend $99 to participate in a contest more effectively by having access to these controls. 2. I think it will be difficult to judge different game types against one another. What criteria will you use? How will you define innovative, and how will completely different game genres be comparable? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Wednesday, December 28, 2011 7:22 AM To: Philip Bennefall Subject: Re: [Audyssey] BGT competition - any interest? Hi Philip, I will not be participating in the game creation contest only because I have always programmed in Basic, but it sounds like a great idea. Maybe a compromise and make the contest for 2 months. BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the voice controlled blackjack games
Thanks for this little games review. This is just my opinion, but I would like to see something like this for any game that a list member finds. If you want to tell us about a new or possibly unknown game that you have discovered, do so. Tell us a little about the game, not just something like, Check it out at w w w dot fill in the blank. I want to know, before I go to a site and download a file, whether I would be interested in the game or not. Maybe, as you did here, the good and bad points you, personally, found out about the game. Thanks again. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Allen allen.j...@foxvalley.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 28, 2011 11:34 AM Subject: [Audyssey] the voice controlled blackjack games Hi, Gamers, Just a quick review of the two Blackjack games for the iPhone. I've tried both and they are alot alike except for the voices. Both games are very responsive to specific voice commands, though you do have to wait to talk until the dealer has stopped talking. The sounds were very good and the humor was entertaining. The only thing I did not like with both games, which is just a personal opinion, is that after 2 or 3 rounds of being told which cards I had been dealt, the dealer stopped explaining what each voice command does, which was OK because it sped up the game play a little, but the dealer stopped saying which cards I had been dealt. He or she would just say for example, You were dealt a total of 18. Say hit or stay. I would have liked it better if I had been told the card or cards I had been dealt which would have made it feel more like sitting at an actual Blackjack table. Other than that, they are fun and well-done games. Sincerely, Allen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airic the cleric question
the dmo of the new game, kurt wolf and the shrine of the lynx is now available on the audiogames.net forum On Dec 28, 2011, at 4:42 PM, dark wrote: Hi tom. The compatibility issues with Airik I've always found confusing. The old beta demo worked fine, and I don't recall anyone having trouble running it including myself. What is more, on xp it is not that the game gives an error, fails to load, fails to play sounds or runs slowly, it's that one command, the find command doesn't work, which seems an incredibly strange consequence of a compatibility issue. From comments Jake has made on audiogmaes.net, he essentially designed a graphical game with the engine and maps, but used a sound model rather than tying the spacial objects of the game to actual images and collision boxes on screen. I believe he thought all audio games were programmed essentially as a boppit style play sound react model, without in built logic or a virtual environment at the back, so used a graphical model, though I'm not sure how successful this has been. We'll have to see how his new game works out. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 28, 2011 4:20 PM Subject: Re: [Audyssey] Airic the cleric question Hi Dark, No, whatever he did with Airic the Cleric he definitely did something wrong as its dificult to get the game to run on a number of computers. Even brand new computers. For instance, I have an older Compaq with a 3.6 GHZ Processor with 1 GB of ram and Windows 7. Ok, according to the system requirements the game should work. Guess again. I try and play it and it frequently locks up. I'm guessing not enough memory because it requires a huge amount of memory to run and since Win 7 is also a memory hog there probably isn't enough for both. Alright so back in October I purchased a new 64-bit Toshiba with a duel core 1.66 GHZ processor, Windows 7 64-bit, 3 GB of ram, and because it is a duel core system I figured it should be fast enough and have enough memory to play Airic. Nope. I get as far as the intro where Airic wakes up and it locks up and crashes. I have a desktop PC I recently fixed with an Intel Pentium 2.8 GHZ processor, 2 GB of ram, running Windows XP. It won't run on that system either because the game won't run on XP. That's three systems that should handle any decent audio game, but Airic won't run on either of them. Its a poorly designed game as far as I am personally concerned. If we were handing out ratings I'd give it a 1 out of 5 stars just because of the lack of stability and poor performance. Cheers! On 12/27/11, dark d...@xgam.org wrote: Myself, i'm stil frustrated with the xp bug. while I'm not going to kick up a huge fuss, it is hugely frustrating to play a great demo, preorder something and then have it continually not run even though the demo was fine. not that I particularly mind the 9 dollars, heck I spend that much on coffee a sandwich and some cake a couple of times a week, and I do appreciate the project (one reason why I tried to help with the voice acting), but I am a litle irritated that i don't get to play the game. Myself I do wonder if Jyro followed the correct approach with the game, using this graphic shell with audio overlay business, sinse from people's comments I don't believe it has been as stable or successful as it should be. Then again, maybe I'd think differently if it worked on either of my machines :D. Reportedly though, jake has a new game coming out very soon, so we'll see how that goes. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
[Audyssey] kurt wolf demo
hi the new updated demo of kurt wolf is here http://www.sendspace.com/file/y62bo0 the readme is included with it haven't tried it myself yet though. the base is where you go to save progress apparently --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the voice controlled blackjack games
Hey, Allen. There is something you might have not realize about the games, and that is you can change the voice for the dealer on both games. What you got to do is go to options and then under the word dealer select which voice you want to use. I personally like using Gino voice. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] ScreenReaderAPI.dll Supernova support patch
Hello everybody, I have added supernova support in my ScreenReaderAPI.dll. In consequence, all applications using it can now speak through that screen reader. It works of course for the playroom, but also for greenies. Jean-Luc is also using my API in his latest SoundRTS, so you can also patch SoundRTS. Download at http://vrac.quentinc.net/supernova-patch.zip Just go in the game folder and replace ScreenReaderAPI.dll with the new one, and don't forget dolapi.dll. Tested on a XP VM with latest supernova 12.6, 30 days demo. Have fun ! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] adventure sr help please
How do you get started in this game? I hear a recorded voice say, Welcome to Adventure SR. Would you like instructions? I get the same four buttons no matter if I say yes or no. If I say nothing and just try swiping left or right with VoiceOver still on, all I see are the same four buttons of Record, Send, Console, and Map. Nothing seems to happen if I double tap Send or Console. Double tapping Map apparently just displays a visual map, and double tapping Record just kills VoiceOver. What am I doing wrong? Thanks Sincerely, Allen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airic the cleric question
Hi Bryan, many thanks, that really helps me out. I'll certainly get much farther now. Btw, I find it quite difficult to find doors sometimes, because if you don't scan at the exact right place you simply miss them. That's probably why I couldn't get anywhere. Many thanks again, you made my day. *smiles* Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Competition time was Re: BGT competition - anyinterest?
Hi Philip, ok, now I understand better what you mean. You're right, people who learn programming from scratch will probably need different amounts of time for that. Some will get it in just a few weeks, others maybe need months to feel comfortable with the comcept. Since you have to set some form of deadline, it really would be difficult to satisfy everyone. But maybe you could do more than one such competition? Then everyone who don't feels comfortable enough to enter the first one could take the time to get into things and maybe participate in the next competition. If you would make sure that there will be more opportunities, I'm sure more people would feel encouraged to take a look at programming, so they can get out a cool game later. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airic the cleric question
Hi Dark, erm, is it possible you mixed up something here? *smiles* I know that there were some people who asked where the game can be found, but my original question was about the game itself. And I got an answer from Bryan now, but it came after your complaint about the game that doesn't exist for you. *lol* And it's not that I can't understand your frustration, I just didn't want to stray so far from my original question. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Competition time was Re: BGT competition - anyinterest?
Hi Sarah, Oh, you bet. If this first competition works out well, you can be sure there'll be another one. Some people have suggested that I make it a yearly event and, who knows, it may come to that. I certainly would not be complaining if the interest is that high! And this, of course, is why I posted the question before deciding whether to go ahead or not, to try to determine how many likely participants I would be getting. And judging by the responses I've received, we're rolling! Kind regards, Philip Bennefall - Original Message - From: Sarah Haake ti...@gmx.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 28, 2011 11:57 PM Subject: Re: [Audyssey] Competition time was Re: BGT competition - anyinterest? Hi Philip, ok, now I understand better what you mean. You're right, people who learn programming from scratch will probably need different amounts of time for that. Some will get it in just a few weeks, others maybe need months to feel comfortable with the comcept. Since you have to set some form of deadline, it really would be difficult to satisfy everyone. But maybe you could do more than one such competition? Then everyone who don't feels comfortable enough to enter the first one could take the time to get into things and maybe participate in the next competition. If you would make sure that there will be more opportunities, I'm sure more people would feel encouraged to take a look at programming, so they can get out a cool game later. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - Types of Games
Good Afternoon, The possible BGT competition has me thinking, and I have two very general questions. First, can BGT be used to design any type of game? For instance, card game to aircraft simulator? If not, what limitations should I be aware of? (I intend to do more research this weekend, but I wanted a general assessment of the tool's capabilities.) And second, what types of games would you like to see? Before you answer, let me tell you a bit about me and my constraints. I am highly unlikely to build a first-person shooter, or any standard arcade style game. There are likely others who know far more about designing such games than I do. What I bring to the table is extensive knowledge of board and card games, as well as role-playing games. It seems likely that for a competition I'd start with something like a board or card game, because these are somewhat more static, while a role-playing game would be very dynamic. Are there particular board or card games you'd love to play, games that are not represented at all in the blindness community at the moment? For instance, I used to love playing Risk, and I've never seen an accessible Risk game. Similarly, there are tons of unusual games published every year, from Carcassonne to Ticket to Ride, Dominion to Qwarriors. If you don't know of a specific game you'd like to see, is there a type of game that might interest you: a dice game, kingdom building game, card game, etc.? And with all that in mind, will BGT allow me to design games that can be played over the Internet, so that players can play against one another, or should I aim for a game where you play against the computer? Many thanks for any input you can offer. Nancy -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Scott Chesworth Sent: Wednesday, December 28, 2011 9:21 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT competition - any interest? Whether there'd be enough interest (or indeed time in Philip's schedule) to justify such a framework is debatable, but how about this. People vote by rating games out of 10 on different aspects, as in a score of 10 is this is killer, a score of 5 is it ticks the boxes and a score of 1 is meh, not so much. A few categories that would apply across the board to most genre of games I can think of would be originality, replayability, sound design, stability (you'd need a catchier title for that one), and perhaps round it off with a very generalised overall, how awesome is this game question. That way, the categories combine to make it fairer. A Bop IT clone might recieve low marks from most people for originality, but there's room for an inovative genius to step up to the mark with a Bop IT clone that turns out to be totally addictive and they'll get the credit they deserve for replayability. Similarly, games that are great can shine even with bad sound design, or awesome sound design can still stand out as what it is even if the gaming experience ends up being a bit drab. I suggested the overall awesomeness category because, for me at least, there have been games I've loved or gone back to time and again but I can't always explain why. It'd be a balancing act, but with the scores being made public, I think there could be a fair system here. Scott On 12/28/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Chris, That was basically my concern as well. How do you judge between say a new clone of BopIt and say a modern remake of Castlevania or something like that. The games are so completely different in design, different genres, etc that there needs to be some criteria here for submissions I think. Cheers! On 12/28/11, Christopher Bartlett themusicalbre...@gmail.com wrote: I am likely to participate, but I have two concerns. 1. The free version does not allow for mouse control, which is one of the current innovation tools we are seeing in games such as RailRacer and Swamp. I'm not willing to spend $99 to participate in a contest more effectively by having access to these controls. 2. I think it will be difficult to judge different game types against one another. What criteria will you use? How will you define innovative, and how will completely different game genres be comparable? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update
Re: [Audyssey] Airic the cleric question
And if you're not positioned just right when you open the door you'll just bump into the wall. They're coming to take me away, ha-haaa! - Original Message - From: Sarah Haake ti...@gmx.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 28, 2011 3:52 PM Subject: Re: [Audyssey] Airic the cleric question Hi Bryan, many thanks, that really helps me out. I'll certainly get much farther now. Btw, I find it quite difficult to find doors sometimes, because if you don't scan at the exact right place you simply miss them. That's probably why I couldn't get anywhere. Many thanks again, you made my day. *smiles* Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT competition - Types of Games
Good afternoon there, BGT can definitely be used to design any type of game. BGT is basically a set of modules (I guess you could call them), all wrapped into a scripting engine that allows you to use everything from sounds to timers to networking to text-to-speech to artificial intelligence and lots more, in a very high level language. The language itself, AngelScript, is very similar in syntax to languages such as C++ but takes some of the low level work out of your hands. For instance, you don't have to manage memory or clean up any resources that you may use. In other words, BGT is a framework that you can use to build pretty much any game imagineable. As for the types of games that are prefered in the competition, there are no specific requirements. I personally am not the one who decides what game is the best, I leave that up to a public vote. After the deadline, all the games will be made available for the public to test, and then they can vote on a few separate aspects of each game such as innovation, sound quality, replay value, and a few others. Therefore, whether I personally do or do not like a particular genre is of no consequence; it all comes down to what the community enjoys. But to speak for myself as a gamer, I certainly wouldn't mind testing out a new board game if it was made available to me. Kind regards, Philip Bennefall - Original Message - From: Loravara lorav...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, December 29, 2011 12:16 AM Subject: Re: [Audyssey] BGT competition - Types of Games Good Afternoon, The possible BGT competition has me thinking, and I have two very general questions. First, can BGT be used to design any type of game? For instance, card game to aircraft simulator? If not, what limitations should I be aware of? (I intend to do more research this weekend, but I wanted a general assessment of the tool's capabilities.) And second, what types of games would you like to see? Before you answer, let me tell you a bit about me and my constraints. I am highly unlikely to build a first-person shooter, or any standard arcade style game. There are likely others who know far more about designing such games than I do. What I bring to the table is extensive knowledge of board and card games, as well as role-playing games. It seems likely that for a competition I'd start with something like a board or card game, because these are somewhat more static, while a role-playing game would be very dynamic. Are there particular board or card games you'd love to play, games that are not represented at all in the blindness community at the moment? For instance, I used to love playing Risk, and I've never seen an accessible Risk game. Similarly, there are tons of unusual games published every year, from Carcassonne to Ticket to Ride, Dominion to Qwarriors. If you don't know of a specific game you'd like to see, is there a type of game that might interest you: a dice game, kingdom building game, card game, etc.? And with all that in mind, will BGT allow me to design games that can be played over the Internet, so that players can play against one another, or should I aim for a game where you play against the computer? Many thanks for any input you can offer. Nancy -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Scott Chesworth Sent: Wednesday, December 28, 2011 9:21 AM To: Gamers Discussion list Subject: Re: [Audyssey] BGT competition - any interest? Whether there'd be enough interest (or indeed time in Philip's schedule) to justify such a framework is debatable, but how about this. People vote by rating games out of 10 on different aspects, as in a score of 10 is this is killer, a score of 5 is it ticks the boxes and a score of 1 is meh, not so much. A few categories that would apply across the board to most genre of games I can think of would be originality, replayability, sound design, stability (you'd need a catchier title for that one), and perhaps round it off with a very generalised overall, how awesome is this game question. That way, the categories combine to make it fairer. A Bop IT clone might recieve low marks from most people for originality, but there's room for an inovative genius to step up to the mark with a Bop IT clone that turns out to be totally addictive and they'll get the credit they deserve for replayability. Similarly, games that are great can shine even with bad sound design, or awesome sound design can still stand out as what it is even if the gaming experience ends up being a bit drab. I suggested the overall awesomeness category because, for me at least, there have been games I've loved or gone back to time and again but I can't always explain why. It'd be a balancing act, but with the scores being made public, I think there could be a fair system here. Scott On 12/28/11, Thomas Ward thomasward1...@gmail.com
Re: [Audyssey] Competition time was Re: BGT competition -anyinterest?
Hi Philip, that sounds great. *smiles* And yes, I think we are rolling too. That seems to inspire quite a few people here on list. And who knows, after one or two of these competitions we could have a lot more cool games to play. *smiles* Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Jeopardy, online, team play
We would like to get as much participation as possible for this fun game in order to keep it going. If interested, the site is, I believe, www.out-of-sight.com If I am incorrect on this URL, I'm sure you can use a search engine to find the out of sight community? Signing up costs nothing if you're not already a member, and if you don't already have the chat client plug-in installed, the process is not painless to you or your PC. (grin) Here is the message from the game host, after a Christmas and New Year break: Hello, trivia fans, Would you like to play that great trivia game of Jeopardy again? If so, I would love to see you in the Game Zone next Wednesday at 8 pm Eastern. I'll have some categories that will keep you on your toes and smiling at the same time. Watch for the category list in a few days. See you in a week, Kathy Mertz --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: Eamon Deluxe Update-12-27-2011
Hi thomas, I have a very important question about this topic. I'll use JAWS as an example here, because I am not sure what other screen readers do. You said that any program which uses the Windows API is theoretically readable with a screen reader because the program broadcasts some information through the API which the screen reader can optain. But of course programmers can allways do without the main API of any given operating system. This might cause confusion for a screen reader as you said. But now there is my question. A screen reader should be able to read most of the information currently on screen, at least in theory. When JAWS is first installed on a PC, a program wants to install Video Intercept which adds a virtual? secondary graphics card into the control panel. Video Intercept should be able to get all information from the real graphics card to the screen reader. Even if a program doesn't use non Windows API controls, it should be possible to find non standard controls and recognice them via Video Intercept. Even if controls are different, the basic principles still apply: selecting entries from various lists, radio buttons checkboxes or any and all forms of fields to enter any form of text... So, the question is why do create a secondary Graphics card (probably a virtual one) when most information gained from it seems to be unused all the time, or does JAWS (or any other screen reader) need an update to the list of standard controls it knows? There are so many forms of editable fields in forms or other programs where you can enter text, but you have to tell your screen reader manually that it is an edit (in JAWS via your the configuration Manager). I know that the list of known controls can be seen via the Insert+7 key combination, but as far as I can remember (my first long term contact with JAWS was before JAWS 4.0), this list has not seen many changes since that time, and it can't be good this way... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ScreenReaderAPI.dll Supernova support patch
Hurrah! glad you found it and got it working. perhaps you could pass details of the api onto some of our other devs sinse dolphin haven't been too forthcoming on this thus far, unless of course matters have changed. it will however make playing the palyroom much easier. All the best, dark. - Original Message - From: QuentinC quent...@cfardel.net To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 28, 2011 8:29 PM Subject: [Audyssey] ScreenReaderAPI.dll Supernova support patch Hello everybody, I have added supernova support in my ScreenReaderAPI.dll. In consequence, all applications using it can now speak through that screen reader. It works of course for the playroom, but also for greenies. Jean-Luc is also using my API in his latest SoundRTS, so you can also patch SoundRTS. Download at http://vrac.quentinc.net/supernova-patch.zip Just go in the game folder and replace ScreenReaderAPI.dll with the new one, and don't forget dolapi.dll. Tested on a XP VM with latest supernova 12.6, 30 days demo. Have fun ! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airic the cleric question
Ah, appologies if I'm getting thread authors confused. either way, glad everything is streightened out now. Beware the grue! Dark. - Original Message - From: Sarah Haake ti...@gmx.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 28, 2011 11:02 PM Subject: Re: [Audyssey] Airic the cleric question Hi Dark, erm, is it possible you mixed up something here? *smiles* I know that there were some people who asked where the game can be found, but my original question was about the game itself. And I got an answer from Bryan now, but it came after your complaint about the game that doesn't exist for you. *lol* And it's not that I can't understand your frustration, I just didn't want to stray so far from my original question. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] A podcast for all gamers!
Hello, Everyone. I have a podcast that I would like for all of you to listen to it. The podcast was a interview of me talking about the De Steno Games iOS app. It just got put up on the System Access Mobile Network. Here is the link below. http://dl.dropbox.com/u/53564654/sero090.mp3 -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: Eamon Deluxe Update-12-27-2011
I'm not as technically up on this as I might be, but I'm fairly sure Hal does things rather differently sinse there's never any need to tell! hal somewhere is a text entry area or anything similar, you just wander around with the dolphin curser. if it's got recognizeable controls on screen Hal will tell you and you'll get the area dolphin curser, ie, a curser which goes in windows areas like webpages, but if not, you can stil play with the text which hal will do it's best to present to you as reasonably as possible in lines and columns. this is why a game like smugglers which uses textual, but none standard controls was fine with hal. Beware the grue! Dark. - Original Message - From: Michael Gauler michael.gau...@gmx.de To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 28, 2011 11:56 PM Subject: Re: [Audyssey] Fw: Eamon Deluxe Update-12-27-2011 Hi thomas, I have a very important question about this topic. I'll use JAWS as an example here, because I am not sure what other screen readers do. You said that any program which uses the Windows API is theoretically readable with a screen reader because the program broadcasts some information through the API which the screen reader can optain. But of course programmers can allways do without the main API of any given operating system. This might cause confusion for a screen reader as you said. But now there is my question. A screen reader should be able to read most of the information currently on screen, at least in theory. When JAWS is first installed on a PC, a program wants to install Video Intercept which adds a virtual? secondary graphics card into the control panel. Video Intercept should be able to get all information from the real graphics card to the screen reader. Even if a program doesn't use non Windows API controls, it should be possible to find non standard controls and recognice them via Video Intercept. Even if controls are different, the basic principles still apply: selecting entries from various lists, radio buttons checkboxes or any and all forms of fields to enter any form of text... So, the question is why do create a secondary Graphics card (probably a virtual one) when most information gained from it seems to be unused all the time, or does JAWS (or any other screen reader) need an update to the list of standard controls it knows? There are so many forms of editable fields in forms or other programs where you can enter text, but you have to tell your screen reader manually that it is an edit (in JAWS via your the configuration Manager). I know that the list of known controls can be seen via the Insert+7 key combination, but as far as I can remember (my first long term contact with JAWS was before JAWS 4.0), this list has not seen many changes since that time, and it can't be good this way... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Airic the cleric question
Hi I'd have to agree with Airik, the implimentation of the game went *way* wrong somewhere. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 28, 2011 11:20 AM Subject: Re: [Audyssey] Airic the cleric question Hi Dark, No, whatever he did with Airic the Cleric he definitely did something wrong as its dificult to get the game to run on a number of computers. Even brand new computers. For instance, I have an older Compaq with a 3.6 GHZ Processor with 1 GB of ram and Windows 7. Ok, according to the system requirements the game should work. Guess again. I try and play it and it frequently locks up. I'm guessing not enough memory because it requires a huge amount of memory to run and since Win 7 is also a memory hog there probably isn't enough for both. Alright so back in October I purchased a new 64-bit Toshiba with a duel core 1.66 GHZ processor, Windows 7 64-bit, 3 GB of ram, and because it is a duel core system I figured it should be fast enough and have enough memory to play Airic. Nope. I get as far as the intro where Airic wakes up and it locks up and crashes. I have a desktop PC I recently fixed with an Intel Pentium 2.8 GHZ processor, 2 GB of ram, running Windows XP. It won't run on that system either because the game won't run on XP. That's three systems that should handle any decent audio game, but Airic won't run on either of them. Its a poorly designed game as far as I am personally concerned. If we were handing out ratings I'd give it a 1 out of 5 stars just because of the lack of stability and poor performance. Cheers! On 12/27/11, dark d...@xgam.org wrote: Myself, i'm stil frustrated with the xp bug. while I'm not going to kick up a huge fuss, it is hugely frustrating to play a great demo, preorder something and then have it continually not run even though the demo was fine. not that I particularly mind the 9 dollars, heck I spend that much on coffee a sandwich and some cake a couple of times a week, and I do appreciate the project (one reason why I tried to help with the voice acting), but I am a litle irritated that i don't get to play the game. Myself I do wonder if Jyro followed the correct approach with the game, using this graphic shell with audio overlay business, sinse from people's comments I don't believe it has been as stable or successful as it should be. Then again, maybe I'd think differently if it worked on either of my machines :D. Reportedly though, jake has a new game coming out very soon, so we'll see how that goes. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Facing the empire.
Thanks Thomas have sent it off list. Its written in a menu system with it's own sounds, i'd like sounds but if not posible so be it. id like it to be as close to the original as posible. thanks a hea; for tis. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 29, 2011 1:01 AM Subject: Re: [Audyssey] Facing the empire. Hi Lisa, Yeah, go ahead and send it. I'll certainly take a look at it. As for porting it that would depend on how complex the game is and what sort of features you might be looking for here in the port. For example, do you want SAPI support, direct screen reader support, onscreen text, etc? Do you want a full blown Windows application complete with its own Window buttons and controls, or do you want a Windows console application that runs in a Command Prompt Window that is similar to the original, but built for modern versions of Windows? Do you want sounds and music? If you can give me an idea of what you want me to do with the game, how you want me to port it, I'll be in a better position to give you a direct answer. However, in the meantime go ahead and send the Dos game and I'll take a look at it. Cheers! On 12/27/11, Lisa Hayes lhay...@internode.on.net wrote: Thomas would you mind if i sent the game to you for you to take a look at? and could you port it? thanks. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 27, 2011 11:59 PM Subject: Re: [Audyssey] Facing the empire. Hi Lisa, No, I don't remember the game, but it sounds cool. If it is a Dos text adventure I'd imagine it would be pretty easy to port to Windows or at least build a 32-bit or 64-bit Dos version for modern Windows releases. Cheers! On 12/26/11, Lisa Hayes lhay...@internode.on.net wrote: HI All, I was going through some of my old dosgames last night and found one called facing the empire. does anyone remember this one? if so is i available in windows please? tghanks. It's one where you have to build ships and defend a colonley. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] What does API stand for?
To my fellow gamers. I would like to know what API stands for. I've been hearing quite a bit about this abbreviation and would like to learn more about it. I would like to share this info that makes games blind friendly with the new up coming microsoft flight simulator up grade. So what would you as fellow blind gamers or in this case a simulator for the blind want in the sim? I'm trying to educate the sighted members on the beta team that we the blind also enjoy the art of flight. Many Many thanks for educating not only this blind gamer but the sighted members of flight simulator beta team to make fs blind friendly.;; Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Facing the empire.
Thomas i sent it, but got a message back saying my atatchment was ilegal. drat. do you have anothe raddress where it can go? thanks. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 29, 2011 1:01 AM Subject: Re: [Audyssey] Facing the empire. Hi Lisa, Yeah, go ahead and send it. I'll certainly take a look at it. As for porting it that would depend on how complex the game is and what sort of features you might be looking for here in the port. For example, do you want SAPI support, direct screen reader support, onscreen text, etc? Do you want a full blown Windows application complete with its own Window buttons and controls, or do you want a Windows console application that runs in a Command Prompt Window that is similar to the original, but built for modern versions of Windows? Do you want sounds and music? If you can give me an idea of what you want me to do with the game, how you want me to port it, I'll be in a better position to give you a direct answer. However, in the meantime go ahead and send the Dos game and I'll take a look at it. Cheers! On 12/27/11, Lisa Hayes lhay...@internode.on.net wrote: Thomas would you mind if i sent the game to you for you to take a look at? and could you port it? thanks. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 27, 2011 11:59 PM Subject: Re: [Audyssey] Facing the empire. Hi Lisa, No, I don't remember the game, but it sounds cool. If it is a Dos text adventure I'd imagine it would be pretty easy to port to Windows or at least build a 32-bit or 64-bit Dos version for modern Windows releases. Cheers! On 12/26/11, Lisa Hayes lhay...@internode.on.net wrote: HI All, I was going through some of my old dosgames last night and found one called facing the empire. does anyone remember this one? if so is i available in windows please? tghanks. It's one where you have to build ships and defend a colonley. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] game startup problem
I'm trying to start a game for my pc... it's configured for Japanese computers and screen readers, and when I start the game I get a message that says error 39 in line -1. I have no idea what the problem is, but I know it has a problem with com objects or something... because that was what the developer told me, and when he deleted the com object in the executable, the game worked fine. However, the game works fine on my desktop. It seems to be only my laptop that has this issue... but I have Japanese support set up on my laptop so I don't think it's the text recognition acting up... so what is the problem? Any of the computer wizzes know anything? Thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What does API stand for?
Well, API isn't a blind abbreviation... it stands for application programming interface, or something like that. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Audyssey gamers@audyssey.org Sent: Wednesday, December 28, 2011 5:00 PM Subject: [Audyssey] What does API stand for? To my fellow gamers. I would like to know what API stands for. I've been hearing quite a bit about this abbreviation and would like to learn more about it. I would like to share this info that makes games blind friendly with the new up coming microsoft flight simulator up grade. So what would you as fellow blind gamers or in this case a simulator for the blind want in the sim? I'm trying to educate the sighted members on the beta team that we the blind also enjoy the art of flight. Many Many thanks for educating not only this blind gamer but the sighted members of flight simulator beta team to make fs blind friendly.;; Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Help finding a I.F. interpreter.
Hello. I am looking for interpreter, that holds all the different I.F. files. I know that Zoom on the Mac will do that, and Gargoyle will do that aswell. But if anyone knows of any for Windows, Mac, iOS, that is accessible for the blind. I would really appreciated if someone would help me with this information. Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Where to look for blind friendly games
Hi, You can go to http://audiogames.net There are 200 or 300 games there. saygilar sevgiler. - Original Message - From: Keith S hea...@mchsi.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 28, 2011 2:29 AM Subject: [Audyssey] Where to look for blind friendly games Hi, I've been on this list for about 2 to 3 months now, and was just wondering. Where do you guys and gals find these games you are playing/talking about? Thanks Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.