Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Bryan Peterson
Personally I wouldn't go that far. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Monday, January 02, 2012 11:48 PM Subject: Re: [Audyssey] Mysteries of the Ancients N

Re: [Audyssey] road splat query

2012-01-02 Thread shaun everiss
hmmm keep going from side to side. Try to shoot the cars when you get a chance, but pick slower vehicles some mediums you may hit otherwise the faster ones no chance. There are score bonuses, a few bonuses will give you extra points. With shields on try to go accross as many times as you can bef

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread shaun everiss
well tom I just viewed your post on the audiogames forum about the story change. I am personally all for it. I was side scroler but go for what you want, the old game is quite crappy now in comparison. Every time you upgrade the story you instantly make the old one seem crappy, dumb and boring

Re: [Audyssey] Unknown developer found, two games available

2012-01-02 Thread dark
Hi Sarah. that's the member gorthalon the dragon from audigoaems.net, I will write about his games in the audiogames.net news as soon as I've determined what sort of state they are in. Beware the grue! dark. - Original Message - From: "Sarah Haake" To: "Gamers Discussion list" Se

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread dark
Hi tom. well I'll see what you end up developing. It is true that because of sight differences I've never actually been able to play 3D or fps games, in fact the release of the ps1 was really the end of me plaing mainstream games seriously for this reason. this isn't however why i have a dow

Re: [Audyssey] BGT 25 % discount!

2012-01-02 Thread Philip Bennefall
Hi Bryan, Yes, if you own Lite and want to upgrade to Pro Single, right now you would only pay 54.95 USD. However, this is not supported in the automatic ordering system so anyone who wants to take advantage of this has to email me directly and I will send a PayPal money request. Kind regard

Re: [Audyssey] BGT 25 % discount!

2012-01-02 Thread Bryan Peterson
So what if you already own BGT Light and wanted to purchase, say the Pro Single License? Would the two discounts stack? Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Se

Re: [Audyssey] BGT 25 % discount!

2012-01-02 Thread Philip Bennefall
Hi Chris, Oh no, no offense taken in the slightest. You raised some perfectly legitimate questions and I hope I answered them at least semi satisfactorily. Smile. Kind regards, Philip Bennefall - Original Message - From: "Christopher Bartlett" To: ; "'Gamers Discussion list'" Sen

Re: [Audyssey] BGT 25 % discount!

2012-01-02 Thread Christopher Bartlett
Yes, I applaud your pricing model as it allows people to go as far as they like for a reasonable investment. Please don't take any of my commentary on the contest thread to contradict my positive response to your software and marketing plan. Chris Bartlett -Original Message- Fro

Re: [Audyssey] BGT 25 % discount!

2012-01-02 Thread Philip Bennefall
Hi Chris, No, Pro Single and Pro Unlimited are identical in their set of features. The purpose of having two pro versions is to give people an easier start by not forcing them to fork out 400 dollars before they know whether they can create games that sell. That's why we have the demo for expe

Re: [Audyssey] BGT 25 % discount!

2012-01-02 Thread Christopher Bartlett
Other than the ability to license multiple commercial titles, are there any features in the full license that aren't available in the single license? Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audy

[Audyssey] swamp-the most fearsome zombie: the mouse zombie

2012-01-02 Thread Johnny Tai
Okay, took me days to get back into top shape after last death, and today, I was feeling pretty good about my self- I had about 600 shotgun rounds for my auto shotgun, over 200 rounds for my sniper rifle, 400 rounds for my hunting rifle, etc. Maybe it was the stress of spotting a huge group of z

[Audyssey] BGT 25 % discount!

2012-01-02 Thread Philip Bennefall
Hi all, >From January 3, 2012 to January 10, 2012, BGT Pro Single and BGT Pro Unlimited >are enjoying a discount of 25 %! This means that they are now selling for >74.95 USD, and 299.95 USD respectively. This is a rare chance you should not >miss! If you are interested in this offer, why not ha

Re: [Audyssey] time of conflict and multiple units

2012-01-02 Thread Phil Vlasak
Hi David, When your troops get one block from the enemy they stop and wait for your command. Usually you want to attack but sometimes you want to wait for more forces before attacking. - Original Message - From: "john" To: "Gamers Discussion list" Sent: Monday, January 02, 2012 7:0

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Hayden Presley
Hi Dark, That is inaccurate. You can attack from above, and you can jump directly up onto branches from your position, so that covers most of what you are missing. And as from jumping "from ledge to ledge", we have only seen 2 levels, so it's really too earlyto say Perilous Hearts does not have th

Re: [Audyssey] Alter aeon newbie quest guides

2012-01-02 Thread john
If you could give me a couple more details on the exact quest your talking about (I haven't played that area in a while), I could try to give you a couple pointers. - Original Message - From: Orin Was just generally curious if the next quest guides were being worked on for Vamarcon and

Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread john
Only thing you need now is a way to deal with the billionare. Other than that I like this a lot, and it does really add another level of depth. - Original Message - From: Thomas Ward As you know I mentioned a few days ago I am working on some possible new background stories for MOTA. T

Re: [Audyssey] time of conflict and multiple units

2012-01-02 Thread john
You need to give your infantry a command, such as roam (r, looks for uncharted squares) or s (sentry, do nothing). If you don't tell your unit what to do the game will not progress. If you haven't done so, a thorough read of the manual (use word or something with the text file is what I did) wi

[Audyssey] The World of Areon: The First Encounter

2012-01-02 Thread Michael Taboada
Hi all, I’ve been working on an idea for an audio game for a while now, and I figured to start things off I needed to get some cash. Therefore I found what they like to call a funding platform for creative projects (kickstarter by name) and signed up there. One of the big things I need the cash

Re: [Audyssey] SoundRTS help, please.

2012-01-02 Thread john
If you can, catapult all the way. They'll give you warning, and enemies don't come into they're squares often. I end up playing jl1 and getting a couple catapults and bputting them at b2 untill I rob all the mines, then just march up to b3 and slaughter. - Original Message - From: Thom

Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Charles Rivard
You just did. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Monday, January 02, 2012 3:19 PM Subject: Re: [Audyssey] Possible New MOTA Story Charles... did I ever mention that I love your

[Audyssey] Alter aeon newbie quest guides

2012-01-02 Thread Orin
Hi all, Was just generally curious if the next quest guides were being worked on for Vamarcon and the other Islands? I've completed the City of Vamarcon, Stillwater, trying to do Hildibrad now and will complete the other Spanish village after that. Hildibrad isn't very annoying to get a

Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Clement Chou
Charles... did I ever mention that I love your puns? grin - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Monday, January 02, 2012 1:07 PM Subject: Re: [Audyssey] Possible New MOTA Story Spitting cobras can be nasty, indeed! Now the idea of having them

Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Charles Rivard
Spitting cobras can be nasty, indeed! Now the idea of having them in the game really, really sphinx! Sorry, but I had to send it. (grin) --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Mond

[Audyssey] time of conflict and multiple units

2012-01-02 Thread David Mehler
Hello, I feel like an idiot for this question, so I'll get it over with. I'm trying to get in to time of conflict as it seems right up there with the game I'd like to play. I start with a sea battle, and start using my capital city to produce infantry. My initial goal is to use one maybe two infan

Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Thomas Ward
Hi Phil, No, I definitely haven't forgotten the sphynx. What I wrote up was simply a basic description, outline if you will, of what the game would be about. I didn't list every item and enemy in the game as I want to leave some room for mystery and exploration there. Anyway, of course there has

Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Phil Vlasak
Hi Thomas, I hope you didn't forget the Great Sphinx of Giza. With the body of a lion and the head of a human, it could make a formidable opponent. Of course there's got to be lost of pits full of snakes like in Rader's of the Lost Arc. - Original Message - From: "Thomas Ward" To:

Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Bryan Peterson
Very cool. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, January 02, 2012 12:09 PM Subject: [Audyssey] Possible New MOTA Story Hi Everyone, As you know I me

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Bryan Peterson
Thanks. Smile. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Monday, January 02, 2012 11:48 AM Subject: Re: [Audyssey] Mysteries of the Ancients News I second this..

Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Clement Chou
Makes perfect sense. I was just curious... I love the direction this is going. Can't wait to try it whenever the chance comes up! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, January 02, 2012 12:01 PM Subject: Re: [Audyssey] Possible New MOTA Stor

Re: [Audyssey] road splat query

2012-01-02 Thread Charles Rivard
By playing well using acquired skill, I suppose? As recently as the game was released, I would not give spoilers. Have fun and work it out. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: "joseph weakland" To: "audyssey games list" Sent: M

Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Thomas Ward
Hi, Well, I changed the story for two reasons. The first is simply due to the fact the original story didn't really work. As I mentioned back a couple of days ago Athena is primarily one of the good gods, someone who helps and aids heroes and I really felt that it was out of character. After all,

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Clement Chou
Yeah, I can see lack of interest for that. You're right though, you'd probably make a lot of money doing something like that, though whether it'd be worth your while to have to probably pay money to keep the server up is another question. I think Swamp is great as it is, but could do with some

Re: [Audyssey] Unknown developer found, two games available

2012-01-02 Thread Oriol Gómez
hm, dragonapps.org is Kevin's site. I think he posted it in the audiogames forum, but not here. And he's certainly released many more games. On 1/2/12, Sarah Haake wrote: > Hi list, > > I just found out about the following website: > > http://dragonapps.org/ > > I never heard about this developer

Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Thomas Ward
Hi Charles, Well, I'm still filling in the details, but before I flush out the story more I wanted to get your take on it. However, the ultimate test will remain a mystery until people buy the game and play it. After all, I don't want to give everything away do I? :D Cheers! On 1/2/12, Charles

Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Mich
Hi this sounds wonderful. I like this idea. from Mich. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Monday, January 02, 2012 2:16 PM Subject: Re: [Audyssey] Possible New MOTA Story And the ultimate test is? Or would that be a surprise for those who

Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Allen
That storyline sounds cool. Allen - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, January 02, 2012 11:09 AM Subject: [Audyssey] Possible New MOTA Story Hi Everyone, As you know I mentioned a few days ago I am working on some possible new backgr

[Audyssey] New roadsplat released!

2012-01-02 Thread Oriol Gómez
Hi all, I have released a new version of roadsplat. You can download it at http://oriolg.es Here is the change log: *v2.5 january 2nd 2011 Made the game a little more difficult by increasing the speed when all cars are discovered. Made it a little harder to cross. Changed the crossing sound You can

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Thomas Ward
Hi, Yeah, I know that a lot of modern FPS games like Call of Deuty are big multiplayer affairs, and apparently are hugely popular with the mainstream community. That's why Swamp is having so much discussion of late because its the first game of its kind and with some additional development would b

Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Ben
I like it. It has all the makings of a great game story in it! Fantastic work. I don't mind the name change either -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 02 January 2012 19:10 To: Gamers Discussion lis

[Audyssey] road splat query

2012-01-02 Thread joseph weakland
hello all road splat players whats the best way to score high points? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listi

Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Clement Chou
I like it. I'm curious as to why you decided to change the setting from Greek mythology to ancient Egyptian? Other than that, it looks cool... and in a dark way, fascinating. I like the idea of having to actually battle mercinaries too. - Original Message - From: "Thomas Ward" To: "Ga

Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Charles Rivard
And the ultimate test is? Or would that be a surprise for those who make it that far. I think it should be, and this story line is certainly worth looking into through an outline creation that can be modified once you start working on it. --- Shepherds are the best beasts, but Labs are a clo

[Audyssey] Possible New MOTA Story

2012-01-02 Thread Thomas Ward
Hi Everyone, As you know I mentioned a few days ago I am working on some possible new background stories for MOTA. This one would involve a name change, but this is in my personal opinion the best one I've come up with thus far. Here is the description of the new storyline. Let me know what you th

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Clement Chou
I second this... and love the signature, Brian. :P - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, January 02, 2012 10:37 AM Subject: Re: [Audyssey] Mysteries of the Ancients News I too would love to see the next Megaman or Castlevania in audio,

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Bryan Peterson
I too would love to see the next Megaman or Castlevania in audio, or at least hhte closest possible thing thereto. But my biggest concern right now is seeing MOTA finally completed, regardless of whether it's a 3-d or side scroller. If many of the functions are already in place for a 3-d convers

[Audyssey] five more soul calibur v videos

2012-01-02 Thread Clement Chou
For anyone who hasn't had enough of these yet.. here are five more vids from some time last October. I'll put the characters featured, and then the link: hilde vs. Viola http://www.youtube.com/watch?v=ulgIAijPjC4 Ezio vs. Viola http://www.youtube.com/watch?v=PD55aCZlw9g Leixia vs. Zwei http://www

Re: [Audyssey] game classifications

2012-01-02 Thread Clement Chou
I've never really thought about it that way... but now that you mention it, it makes sense. But it isn't only vi gamers who would classify it that way... mainstream gamers do that as well. As I see it, in gaming conventions a 2d game is a game that only has movement on a horrizontal axis. Megama

Re: [Audyssey] game classifications

2012-01-02 Thread Thomas Ward
Hi Allen, That's correct. Super Liam and Q9 really only use the x axis of movement as in moving left to right. The only movement you see along the y axis is when jumping over something, but in the main its still only a 1d game. In order for Super Liam and Q9 to be true 2d games you'd have to be ab

[Audyssey] Unknown developer found, two games available

2012-01-02 Thread Sarah Haake
Hi list, I just found out about the following website: http://dragonapps.org/ I never heard about this developer or this site. Seems to be fairly new, but there are two free games available already. One is a skating game and one some type of shooter, both are audiogames with no grafics at al

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Clement Chou
Hi Tom. I see what you're saying, and I personally can't say I have a solid opinion one way or another. I grew up blind and so only played fighting games, and have fallen in love with them as a result since they were my earliest gaming memories. I have played both side scrollers and 3d games, a

[Audyssey] game classifications

2012-01-02 Thread Allen
Hi, gamers, I have to admit that I too thought that games like Super Liam and Q9 were 2d and that Shades of Doom and Monkey Business were 3d. But from what I have been reading on this list, Super Liam and Q9 could actually be said to be 1d games, while Shades of Doom and Monkey Business were t

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Thomas Ward
Hi Dark, I see your points, all of them valid, but as I said the turn around time really isn't that great. Your concern of how big a delay this will be is largely due in part to a misunderstanding of how my engine is developed and how easy it is for me to swop out 2d functionality for 3d functiona

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread dark
Hi Tom. As I've said before, this is your project and you should do what you wish with it. My concern however is that you are one of the few people on this list who have a clear idea of what a 2D game should be like. As comments like Michael's suggest, most people believe soemthing like Q9

Re: [Audyssey] Oriol Gaming zone is launching!

2012-01-02 Thread Oriol Gómez
I will post an update on twitter as soon as the games are released, feel free to follow @oGamingZone On 1/2/12, Oriol Gómez wrote: > Hello, > I have fixed al the bugs you reported. They were due to an old sound > meu library and it has now been upgraded. > > On 1/2/12, QuentinC wrote: >> Quickta

Re: [Audyssey] Oriol Gaming zone is launching!

2012-01-02 Thread Oriol Gómez
Hello, I have fixed al the bugs you reported. They were due to an old sound meu library and it has now been upgraded. On 1/2/12, QuentinC wrote: > Quicktap has several bugs... > 1. Start a new game and quit it when a buzzer is active: it wont stop > 2. In learn game sounds, try the timer: it wont

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread shaun everiss
I was origionally a side scroler person. But thats changed, with my life as bussy as it is I tend to play more fps titles than side scrolers. At 08:26 p.m. 31/12/2011 -0700, you wrote: I'd say do what you'd prefer then. I just don't like the blanket statement that all side scrollers are too ea