Yeah, I can see lack of interest for that. You're right though, you'd probably make a lot of money doing something like that, though whether it'd be worth your while to have to probably pay money to keep the server up is another question. I think Swamp is great as it is, but could do with some competetive multiplayer aspects... a deathmatch type thing wouldn't be out of line. I just suggested it to you as you designed and are actively working on an engine that sounds like it could definitely give some mainstream shooters a run for their money. It's just something I've always wanted to see... a multiplayer fps game. ----- Original Message ----- From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, January 02, 2012 11:35 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News


Hi,

Yeah, I know that a lot of modern FPS games like Call of Deuty are big
multiplayer affairs, and apparently are hugely popular with the
mainstream community. That's why Swamp is having so much discussion of
late because its the first game of its kind and with some additional
development would be on par with a lot of mainstream FPS games.
However, I've never really gotten into multiplayer games myself,
prefer to play alone, so I don't know how open I would be to
developing a game where network play would be a huge  factor. I'm just
not interested in doing that myself, but I'm sure I could make money
off such a product if I did. So I'm as yet undecided about multiplayer
network play at this point.

Cheers!




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