Re: [Audyssey] Mysteries of the Ancients News
I was origionally a side scroler person. But thats changed, with my life as bussy as it is I tend to play more fps titles than side scrolers. At 08:26 p.m. 31/12/2011 -0700, you wrote: I'd say do what you'd prefer then. I just don't like the blanket statement that all side scrollers are too easy. They're coming to take me away, ha-haaa! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 7:36 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, Yeah, but here is the deal. Mysteries of the ancients has been in the works since 2008 as I was using it to build and test the game engine. At this point I just want to get done with the game, release it, and forget about it. At first I was willing to consider both, but after having spent so much time with the game I'm tired of it. I don't want to write it one way, and then turn around and rewrite it another. That's, quite frankly, just too much work. So I'll do it one way or the other, but not both. Which brings me to the other point you made here. You talked about continuity. As you know Tomb Hunter is going to be a series of games much like Indiana Jones or Tomb Raider is a series of books/movies/games. If I want to do that it would be better to make them all FPS or all side-scrollers rather than start out with a side-scroller and switch to an FPS later. I'd prefer to just start out with an FPS and design the games that way since that's what I was creating a 3d game engine for in the first place. Finally, whenever there is a dispute or argument about something the answer I hear from people is write both or put in a toggle to turn feature x on/off. No one seems to stop and think how much longer that takes, or thinks about the effort involved to satisfy every single person's desires. That's why I'm really thinking just do it my way and if people don't like it then let the fur fly because I've had enough of the VI community wining, moaning, and groaning about this game and what they want or don't want. Cheers! On 12/31/11, Bryan Peterson bpeterson2...@cableone.net wrote: Personally I'd prefer THomas finish the side scroller and then do the FPS remake he was talkin about. THen if the rest of the Tomb Hunter series were in FPS there would be some sense of continuity. But I for one would like to play both versions. They're coming to take me away, ha-haaa! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Oriol Gaming zone is launching!
Hello, I have fixed al the bugs you reported. They were due to an old sound meu library and it has now been upgraded. On 1/2/12, QuentinC quent...@cfardel.net wrote: Quicktap has several bugs... 1. Start a new game and quit it when a buzzer is active: it wont stop 2. In learn game sounds, try the timer: it wont stop after exiting the menu 3. I started a game in hard mode, exited it in the middle and then went to the speed mode: the game was normal again 4. Once I started a new game and the application crashed (owever I wasn't able to copy-paste the error message because of jaws sleep mode) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Oriol Gaming zone is launching!
I will post an update on twitter as soon as the games are released, feel free to follow @oGamingZone On 1/2/12, Oriol Gómez ogomez@gmail.com wrote: Hello, I have fixed al the bugs you reported. They were due to an old sound meu library and it has now been upgraded. On 1/2/12, QuentinC quent...@cfardel.net wrote: Quicktap has several bugs... 1. Start a new game and quit it when a buzzer is active: it wont stop 2. In learn game sounds, try the timer: it wont stop after exiting the menu 3. I started a game in hard mode, exited it in the middle and then went to the speed mode: the game was normal again 4. Once I started a new game and the application crashed (owever I wasn't able to copy-paste the error message because of jaws sleep mode) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Tom. As I've said before, this is your project and you should do what you wish with it. My concern however is that you are one of the few people on this list who have a clear idea of what a 2D game should be like. As comments like Michael's suggest, most people believe soemthing like Q9 is what a propper 2D game should be, which is not the case. Even Perilous hearts, which is ndeed more advanced, stil is missing several crucial mechanics, for instance jumping from ledge to ledge (I only noticed vine climing and swining), and also environmental features such as attacks from above and below or jumping to ledges higher or lower than your current position. No, it doesn't have to be Mota. A castlevania esc game would indeed foot the bill, however there is the fact that mota is already to some extent complete, as is the side scroller engine upon which it is based. a remaking of the game in 3D would take even more time, and a side scroller written from scratch at some vague point in the future more time stil. this is my concern. I've deleted about 30 odd pages from the db for games that were proposed and never finished, and I'd hate to see another side scroller added to that list, to be replaced with some possible future game. It'd imho be quite sad to see current progress completely lost , especially when it seems your so close to finishing once again. This is however your project ultimately, and I'll support your decision whichever way it goes. Finally however I will say I am rather impatient to see usa games release a title, even more especially because there have been so many unintentional delays, and now that Mota is so close to finishing, part of me is quite disappointed that we don't get the game and there will be yet another delay while you rewrite things once again, this time in 3D, which will probably be fraught with even more confusion. That is for me yet another concern. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Dark, I see your points, all of them valid, but as I said the turn around time really isn't that great. Your concern of how big a delay this will be is largely due in part to a misunderstanding of how my engine is developed and how easy it is for me to swop out 2d functionality for 3d functionality here. The answer is its not that big a deal. I have most of the 3d functions already written, in fact have, a 3d game template or wizard I can use to rapidly get the basics in place. I mentioned the idea early Sunday morning and guess what? Well, over Sunday I ran my 3d wizard created a basic 3d game with the ability to jump, run, swim,climb, and otherwise move around in a 3d environment. I created a simple 2x200x100 empty room and am running around shooting up enemies and climbing on things to test the engine out. Point being depending on how complex I want this game to be I can have a couple of solid game levels done within the next month or two. I can borrow most of the existing code from the side-scroller such as menus, status commands, whatever because that stuff isn't side-scroller or 3d FPS specific. Its just common code that can be copied and pasted as is right into a new game. This is unfortunately the biggest concern I can't seem to lay to rest. When I mentioned rewriting or updating the game a lot of people jumped to the conclusion this would mean six, months, a year, maybe two years, delay. Its nothing so drastic as that because I have months of work already in existing code. Anything that isn't specifically 3d can be quickly and easily modified. For example. The SpeakPlayerLocation() function in MOTA only speaks your x and y location. Ok, no big deal. All I need to do is get the player's z location and speak that too. That's like a five minute procedure. Its a delay, but nothing that would prevent me from getting it done in a reasonable amount of time for the effort involved. Lastly, as for the side-scroller business I understand where you are coming from on that issue, but I can't help feel like we are beating a dead horse here. Yeah, I know I'm probably the only developer who truly understands what is possible in that particular format, but its a personal decision on my part to make or not make a game of that type. I think what we have here is simply a difference of opinion in preference. I know you seem to be heavy into the NES, Super NES, and other classic side-scrollers. You often talk about Megaman, Castlvania, or some other console game. Some I've played and some I haven't. As a result you really like that type of game, and have a dream that some game developer will come along and create the next Megaman, Mario, or Castlevania side-scroller in audio. Nothing wrong with that dream as far as it goes. However, my own history is a bit different. I of course grew up in the 80's playing the Atari, the Colleco, moved onto the NES, and played some games for the Super NES. I went from there straight to the PC market which was taking off in the 90's. By the mid 90's I was playing Doom, Quake, Star Wars Dark Forces, Star Wars Jedi Knight, Tomb Raider, Soldier of Fortune, Mech Warrior, and so on. What happened is that I became adicted to the 3d game environments and pretty much began playing FPS and third-person games exclusively. Then, I lost my sight. Well, when I saw GMA come out with Shades of Doom, saw how I might be able to create my own FPS games, that's what I wanted to do. So you could say it became my personal dream, my desire, my goal to begin writing games like I was playing in the 90's. Of course, back in 2004 when I got started I didn't really know how to write games period, but I was willing to wait and write a few practice games like Final conflict and Montezuma's Revenge. At this point I have both the tools and the skills and am eager to get on with it. So that's where you and I differ. You saw MOTA, thought it was the game you were hoping for and wanted, but unfortunately it isn't exactly the game I wanted to write. At least not as far as this particular game goes. I'd be happy to write a side-scroller in the future, maybe one designed specifically for that format, but not this game. The reason is simply that the Tomb Raider games are all full 3d third-person adventures, at least most of them anyway, and I'm really hoping to produce this game with the same format and features. Otherwise I don't see much point in writing MOTA period. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] game classifications
Hi, gamers, I have to admit that I too thought that games like Super Liam and Q9 were 2d and that Shades of Doom and Monkey Business were 3d. But from what I have been reading on this list, Super Liam and Q9 could actually be said to be 1d games, while Shades of Doom and Monkey Business were true 2d games? Am I understanding or am I way off, which could easily be in the realm of possibility, (smile)? Sincerely, Allen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Tom. I see what you're saying, and I personally can't say I have a solid opinion one way or another. I grew up blind and so only played fighting games, and have fallen in love with them as a result since they were my earliest gaming memories. I have played both side scrollers and 3d games, and like both. The only side scrollers I have played were beat 'em ups, so they're the kind of game that I would love to see redone in audio. There are a couple of them out there already, but although they come loaded with features it just doesn't feel like the ones I used to play. On the other hand, while I would like to see that, I would also like to see a full 3d game that I could play completely independently. I also grew up watching cousins and relatives play games like Tomb Raider, Resident Evil, Golden Eye, Doom, etc. I personally really want to see a multiplayer first-person shooter title, like what Max Shrapnel would've been if James North had stuck around, or what Call of Duty is today. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 6:42 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, I see your points, all of them valid, but as I said the turn around time really isn't that great. Your concern of how big a delay this will be is largely due in part to a misunderstanding of how my engine is developed and how easy it is for me to swop out 2d functionality for 3d functionality here. The answer is its not that big a deal. I have most of the 3d functions already written, in fact have, a 3d game template or wizard I can use to rapidly get the basics in place. I mentioned the idea early Sunday morning and guess what? Well, over Sunday I ran my 3d wizard created a basic 3d game with the ability to jump, run, swim,climb, and otherwise move around in a 3d environment. I created a simple 2x200x100 empty room and am running around shooting up enemies and climbing on things to test the engine out. Point being depending on how complex I want this game to be I can have a couple of solid game levels done within the next month or two. I can borrow most of the existing code from the side-scroller such as menus, status commands, whatever because that stuff isn't side-scroller or 3d FPS specific. Its just common code that can be copied and pasted as is right into a new game. This is unfortunately the biggest concern I can't seem to lay to rest. When I mentioned rewriting or updating the game a lot of people jumped to the conclusion this would mean six, months, a year, maybe two years, delay. Its nothing so drastic as that because I have months of work already in existing code. Anything that isn't specifically 3d can be quickly and easily modified. For example. The SpeakPlayerLocation() function in MOTA only speaks your x and y location. Ok, no big deal. All I need to do is get the player's z location and speak that too. That's like a five minute procedure. Its a delay, but nothing that would prevent me from getting it done in a reasonable amount of time for the effort involved. Lastly, as for the side-scroller business I understand where you are coming from on that issue, but I can't help feel like we are beating a dead horse here. Yeah, I know I'm probably the only developer who truly understands what is possible in that particular format, but its a personal decision on my part to make or not make a game of that type. I think what we have here is simply a difference of opinion in preference. I know you seem to be heavy into the NES, Super NES, and other classic side-scrollers. You often talk about Megaman, Castlvania, or some other console game. Some I've played and some I haven't. As a result you really like that type of game, and have a dream that some game developer will come along and create the next Megaman, Mario, or Castlevania side-scroller in audio. Nothing wrong with that dream as far as it goes. However, my own history is a bit different. I of course grew up in the 80's playing the Atari, the Colleco, moved onto the NES, and played some games for the Super NES. I went from there straight to the PC market which was taking off in the 90's. By the mid 90's I was playing Doom, Quake, Star Wars Dark Forces, Star Wars Jedi Knight, Tomb Raider, Soldier of Fortune, Mech Warrior, and so on. What happened is that I became adicted to the 3d game environments and pretty much began playing FPS and third-person games exclusively. Then, I lost my sight. Well, when I saw GMA come out with Shades of Doom, saw how I might be able to create my own FPS games, that's what I wanted to do. So you could say it became my personal dream, my desire, my goal to begin writing games like I was playing in the 90's. Of course, back in 2004 when I got started I didn't really know how to write games period, but I was willing to wait and write a few practice games like Final conflict and Montezuma's
[Audyssey] Unknown developer found, two games available
Hi list, I just found out about the following website: http://dragonapps.org/ I never heard about this developer or this site. Seems to be fairly new, but there are two free games available already. One is a skating game and one some type of shooter, both are audiogames with no grafics at all. I didn't try the games yet, but thought I'd share the news. Or maybe I was the only one here who didn't know about this site. *lol* Happy new year to all and best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game classifications
Hi Allen, That's correct. Super Liam and Q9 really only use the x axis of movement as in moving left to right. The only movement you see along the y axis is when jumping over something, but in the main its still only a 1d game. In order for Super Liam and Q9 to be true 2d games you'd have to be able to climb up and down on things like staircases, ladders, ropes, vines, etc. For example, the original Montezuma's Revenge game by Parker Brothers for the Atari 2600 was a true 2d game.In that game not only did you walk/jump left and right, but there was a vertical axis of movement too. You often had to climb up and down on ladders and ropes to get to rooms above and below the one you were in. Jewels were often suspended in the air above you, and you had to jump up and attempt to grab them. In trickier situations you might have to climb a rope, and then jump left or right and catch the jewel out of the air. Its 2d elements like this that are holy absent from accessible games. As for games like Shades of Doom those are 2d FPS games not 3d. They are 2d because you can walk left, right, forward, or backward along the x and y axis but you can not move up and down. There is no third axis of movement in Shades of Doom. In fact, you can't even jump in that game limiting you to north, south, east, and west directions only. A true 3d game allows you to move north, south, east, west, up, and down on an x/y/z axis. So that's why by and large the VI community have never seen a true 2d side-scroller besides MOTA, and they've never experienced a true 3d FPS game either. They just assume this or that game is 2d or 3d without understanding the actual definition or mechanics of what that implies. HTH On 1/2/12, Allen allen.j...@foxvalley.net wrote: Hi, gamers, I have to admit that I too thought that games like Super Liam and Q9 were 2d and that Shades of Doom and Monkey Business were 3d. But from what I have been reading on this list, Super Liam and Q9 could actually be said to be 1d games, while Shades of Doom and Monkey Business were true 2d games? Am I understanding or am I way off, which could easily be in the realm of possibility, (smile)? Sincerely, Allen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game classifications
I've never really thought about it that way... but now that you mention it, it makes sense. But it isn't only vi gamers who would classify it that way... mainstream gamers do that as well. As I see it, in gaming conventions a 2d game is a game that only has movement on a horrizontal axis. Megaman is what Tom would call a true 2d game since there are platforming elements, and often it requires you to jump up or down. However, for gamers, games like Final Fight would still be considered a 2d game, in spite of not requiring you to move up or down, and where the only jumping you do is as a way to dodge enemy attacks. And this is especially noticable in fighting games. A 2d fighter is a fighting game that has movements on a horrizontal axis, as well as jumping. Yet games like Tekken, Soul Calibur and several of the Mortal Kombat games are considered 3d because they also include sidestepping. Soul Calibur is probably the only 3d fighter out there that has a full 360 degrees of movement, yet people still simply call it a 3d game. So while I I think while I agree with the essentials of Thomas's post, this largely boils down to opinion. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 9:10 AM Subject: Re: [Audyssey] game classifications Hi Allen, That's correct. Super Liam and Q9 really only use the x axis of movement as in moving left to right. The only movement you see along the y axis is when jumping over something, but in the main its still only a 1d game. In order for Super Liam and Q9 to be true 2d games you'd have to be able to climb up and down on things like staircases, ladders, ropes, vines, etc. For example, the original Montezuma's Revenge game by Parker Brothers for the Atari 2600 was a true 2d game.In that game not only did you walk/jump left and right, but there was a vertical axis of movement too. You often had to climb up and down on ladders and ropes to get to rooms above and below the one you were in. Jewels were often suspended in the air above you, and you had to jump up and attempt to grab them. In trickier situations you might have to climb a rope, and then jump left or right and catch the jewel out of the air. Its 2d elements like this that are holy absent from accessible games. As for games like Shades of Doom those are 2d FPS games not 3d. They are 2d because you can walk left, right, forward, or backward along the x and y axis but you can not move up and down. There is no third axis of movement in Shades of Doom. In fact, you can't even jump in that game limiting you to north, south, east, and west directions only. A true 3d game allows you to move north, south, east, west, up, and down on an x/y/z axis. So that's why by and large the VI community have never seen a true 2d side-scroller besides MOTA, and they've never experienced a true 3d FPS game either. They just assume this or that game is 2d or 3d without understanding the actual definition or mechanics of what that implies. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] five more soul calibur v videos
For anyone who hasn't had enough of these yet.. here are five more vids from some time last October. I'll put the characters featured, and then the link: hilde vs. Viola http://www.youtube.com/watch?v=ulgIAijPjC4 Ezio vs. Viola http://www.youtube.com/watch?v=PD55aCZlw9g Leixia vs. Zwei http://www.youtube.com/watch?v=OkRp52lHUJc Natsu vs. Nightmare http://www.youtube.com/watch?v=xa4LnCyTkdE Rafael vs. Ivy http://www.youtube.com/watch?v=DI7vbiHFxt8 I think I already posted one of those before. Either way.. enjoy the footage. Soul Calibur v is coming out on January 31 for ps3 and xbox 360... and I absolutely cannot wait for this game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I too would love to see the next Megaman or Castlevania in audio, or at least hhte closest possible thing thereto. But my biggest concern right now is seeing MOTA finally completed, regardless of whether it's a 3-d or side scroller. If many of the functions are already in place for a 3-d conversion I'd say go for it. You can develop a side scroller at a later time if you get the urge. Yeah I paid for the game in December of '07 but all indications are that side scroller or no I'm getting better than what I paid for. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 7:42 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, I see your points, all of them valid, but as I said the turn around time really isn't that great. Your concern of how big a delay this will be is largely due in part to a misunderstanding of how my engine is developed and how easy it is for me to swop out 2d functionality for 3d functionality here. The answer is its not that big a deal. I have most of the 3d functions already written, in fact have, a 3d game template or wizard I can use to rapidly get the basics in place. I mentioned the idea early Sunday morning and guess what? Well, over Sunday I ran my 3d wizard created a basic 3d game with the ability to jump, run, swim,climb, and otherwise move around in a 3d environment. I created a simple 2x200x100 empty room and am running around shooting up enemies and climbing on things to test the engine out. Point being depending on how complex I want this game to be I can have a couple of solid game levels done within the next month or two. I can borrow most of the existing code from the side-scroller such as menus, status commands, whatever because that stuff isn't side-scroller or 3d FPS specific. Its just common code that can be copied and pasted as is right into a new game. This is unfortunately the biggest concern I can't seem to lay to rest. When I mentioned rewriting or updating the game a lot of people jumped to the conclusion this would mean six, months, a year, maybe two years, delay. Its nothing so drastic as that because I have months of work already in existing code. Anything that isn't specifically 3d can be quickly and easily modified. For example. The SpeakPlayerLocation() function in MOTA only speaks your x and y location. Ok, no big deal. All I need to do is get the player's z location and speak that too. That's like a five minute procedure. Its a delay, but nothing that would prevent me from getting it done in a reasonable amount of time for the effort involved. Lastly, as for the side-scroller business I understand where you are coming from on that issue, but I can't help feel like we are beating a dead horse here. Yeah, I know I'm probably the only developer who truly understands what is possible in that particular format, but its a personal decision on my part to make or not make a game of that type. I think what we have here is simply a difference of opinion in preference. I know you seem to be heavy into the NES, Super NES, and other classic side-scrollers. You often talk about Megaman, Castlvania, or some other console game. Some I've played and some I haven't. As a result you really like that type of game, and have a dream that some game developer will come along and create the next Megaman, Mario, or Castlevania side-scroller in audio. Nothing wrong with that dream as far as it goes. However, my own history is a bit different. I of course grew up in the 80's playing the Atari, the Colleco, moved onto the NES, and played some games for the Super NES. I went from there straight to the PC market which was taking off in the 90's. By the mid 90's I was playing Doom, Quake, Star Wars Dark Forces, Star Wars Jedi Knight, Tomb Raider, Soldier of Fortune, Mech Warrior, and so on. What happened is that I became adicted to the 3d game environments and pretty much began playing FPS and third-person games exclusively. Then, I lost my sight. Well, when I saw GMA come out with Shades of Doom, saw how I might be able to create my own FPS games, that's what I wanted to do. So you could say it became my personal dream, my desire, my goal to begin writing games like I was playing in the 90's. Of course, back in 2004 when I got started I didn't really know how to write games period, but I was willing to wait and write a few practice games like Final conflict and Montezuma's Revenge. At this point I have both the tools and the skills and am eager to get on with it. So that's where you and I differ. You saw MOTA, thought it was the game you were hoping for and wanted, but unfortunately it isn't exactly the game I wanted to write. At least not as far as this particular game goes. I'd be happy to write a side-scroller in the future, maybe one designed specifically
Re: [Audyssey] Mysteries of the Ancients News
I second this... and love the signature, Brian. :P - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 10:37 AM Subject: Re: [Audyssey] Mysteries of the Ancients News I too would love to see the next Megaman or Castlevania in audio, or at least hhte closest possible thing thereto. But my biggest concern right now is seeing MOTA finally completed, regardless of whether it's a 3-d or side scroller. If many of the functions are already in place for a 3-d conversion I'd say go for it. You can develop a side scroller at a later time if you get the urge. Yeah I paid for the game in December of '07 but all indications are that side scroller or no I'm getting better than what I paid for. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Possible New MOTA Story
Hi Everyone, As you know I mentioned a few days ago I am working on some possible new background stories for MOTA. This one would involve a name change, but this is in my personal opinion the best one I've come up with thus far. Here is the description of the new storyline. Let me know what you think of it. TOMB HUNTER THE TEMPLE OF LIFE When world renown archeologist, Dr. Angela Carter, uncovers the entrance to an underground Egyptian temple near Abydos, believed to be the site of the legendary Osiris Stone--a magical artifact that can grant the owner eternal life--billionaire industrialist, Arthur Vanderbilt, will stop at nothing to get his hands on it. When Dr. Carter refuses to retrieve and give Vanderbilt the Osiris Stone he sends an armed team of mercenaries to Egypt to take the Osiris Stone by force if need be. It soon becomes a race against time as Angela Carter attempts to retrieve the Osiris Stone before Arthur Vanderbilt Something that is easier said than done. As Angela makes her way through the Temple of Life searching for the Osiris Stone she will have to battle a number of enemies including armed mercenaries, sword wielding skeletons, giant crocodiles, poisonous snakes,and the occasional 3,500 year old ancient mummy. She will have to use her superior intelligence to solve puzzles and avoid deadly traps such as: bronze spikes, poison darts, hot pools of boiling lava, large chasms, and other hazards. Along the way she will pick up rare and valuable jewels and treasure. However, once she finds the Osiris Stone she must face the ultimate test to retrieve it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible New MOTA Story
And the ultimate test is? Or would that be a surprise for those who make it that far. I think it should be, and this story line is certainly worth looking into through an outline creation that can be modified once you start working on it. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 1:09 PM Subject: [Audyssey] Possible New MOTA Story Hi Everyone, As you know I mentioned a few days ago I am working on some possible new background stories for MOTA. This one would involve a name change, but this is in my personal opinion the best one I've come up with thus far. Here is the description of the new storyline. Let me know what you think of it. TOMB HUNTER THE TEMPLE OF LIFE When world renown archeologist, Dr. Angela Carter, uncovers the entrance to an underground Egyptian temple near Abydos, believed to be the site of the legendary Osiris Stone--a magical artifact that can grant the owner eternal life--billionaire industrialist, Arthur Vanderbilt, will stop at nothing to get his hands on it. When Dr. Carter refuses to retrieve and give Vanderbilt the Osiris Stone he sends an armed team of mercenaries to Egypt to take the Osiris Stone by force if need be. It soon becomes a race against time as Angela Carter attempts to retrieve the Osiris Stone before Arthur Vanderbilt Something that is easier said than done. As Angela makes her way through the Temple of Life searching for the Osiris Stone she will have to battle a number of enemies including armed mercenaries, sword wielding skeletons, giant crocodiles, poisonous snakes,and the occasional 3,500 year old ancient mummy. She will have to use her superior intelligence to solve puzzles and avoid deadly traps such as: bronze spikes, poison darts, hot pools of boiling lava, large chasms, and other hazards. Along the way she will pick up rare and valuable jewels and treasure. However, once she finds the Osiris Stone she must face the ultimate test to retrieve it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible New MOTA Story
I like it. I'm curious as to why you decided to change the setting from Greek mythology to ancient Egyptian? Other than that, it looks cool... and in a dark way, fascinating. I like the idea of having to actually battle mercinaries too. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 11:09 AM Subject: [Audyssey] Possible New MOTA Story Hi Everyone, As you know I mentioned a few days ago I am working on some possible new background stories for MOTA. This one would involve a name change, but this is in my personal opinion the best one I've come up with thus far. Here is the description of the new storyline. Let me know what you think of it. TOMB HUNTER THE TEMPLE OF LIFE When world renown archeologist, Dr. Angela Carter, uncovers the entrance to an underground Egyptian temple near Abydos, believed to be the site of the legendary Osiris Stone--a magical artifact that can grant the owner eternal life--billionaire industrialist, Arthur Vanderbilt, will stop at nothing to get his hands on it. When Dr. Carter refuses to retrieve and give Vanderbilt the Osiris Stone he sends an armed team of mercenaries to Egypt to take the Osiris Stone by force if need be. It soon becomes a race against time as Angela Carter attempts to retrieve the Osiris Stone before Arthur Vanderbilt Something that is easier said than done. As Angela makes her way through the Temple of Life searching for the Osiris Stone she will have to battle a number of enemies including armed mercenaries, sword wielding skeletons, giant crocodiles, poisonous snakes,and the occasional 3,500 year old ancient mummy. She will have to use her superior intelligence to solve puzzles and avoid deadly traps such as: bronze spikes, poison darts, hot pools of boiling lava, large chasms, and other hazards. Along the way she will pick up rare and valuable jewels and treasure. However, once she finds the Osiris Stone she must face the ultimate test to retrieve it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] road splat query
hello all road splat players whats the best way to score high points? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible New MOTA Story
I like it. It has all the makings of a great game story in it! Fantastic work. I don't mind the name change either -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 02 January 2012 19:10 To: Gamers Discussion list Subject: [Audyssey] Possible New MOTA Story Hi Everyone, As you know I mentioned a few days ago I am working on some possible new background stories for MOTA. This one would involve a name change, but this is in my personal opinion the best one I've come up with thus far. Here is the description of the new storyline. Let me know what you think of it. TOMB HUNTER THE TEMPLE OF LIFE When world renown archeologist, Dr. Angela Carter, uncovers the entrance to an underground Egyptian temple near Abydos, believed to be the site of the legendary Osiris Stone--a magical artifact that can grant the owner eternal life--billionaire industrialist, Arthur Vanderbilt, will stop at nothing to get his hands on it. When Dr. Carter refuses to retrieve and give Vanderbilt the Osiris Stone he sends an armed team of mercenaries to Egypt to take the Osiris Stone by force if need be. It soon becomes a race against time as Angela Carter attempts to retrieve the Osiris Stone before Arthur Vanderbilt Something that is easier said than done. As Angela makes her way through the Temple of Life searching for the Osiris Stone she will have to battle a number of enemies including armed mercenaries, sword wielding skeletons, giant crocodiles, poisonous snakes,and the occasional 3,500 year old ancient mummy. She will have to use her superior intelligence to solve puzzles and avoid deadly traps such as: bronze spikes, poison darts, hot pools of boiling lava, large chasms, and other hazards. Along the way she will pick up rare and valuable jewels and treasure. However, once she finds the Osiris Stone she must face the ultimate test to retrieve it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1901 / Virus Database: 2109/4718 - Release Date: 01/02/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1901 / Virus Database: 2109/4718 - Release Date: 01/02/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi, Yeah, I know that a lot of modern FPS games like Call of Deuty are big multiplayer affairs, and apparently are hugely popular with the mainstream community. That's why Swamp is having so much discussion of late because its the first game of its kind and with some additional development would be on par with a lot of mainstream FPS games. However, I've never really gotten into multiplayer games myself, prefer to play alone, so I don't know how open I would be to developing a game where network play would be a huge factor. I'm just not interested in doing that myself, but I'm sure I could make money off such a product if I did. So I'm as yet undecided about multiplayer network play at this point. Cheers! On 1/2/12, Clement Chou chou.clem...@gmail.com wrote: Hi Tom. I see what you're saying, and I personally can't say I have a solid opinion one way or another. I grew up blind and so only played fighting games, and have fallen in love with them as a result since they were my earliest gaming memories. I have played both side scrollers and 3d games, and like both. The only side scrollers I have played were beat 'em ups, so they're the kind of game that I would love to see redone in audio. There are a couple of them out there already, but although they come loaded with features it just doesn't feel like the ones I used to play. On the other hand, while I would like to see that, I would also like to see a full 3d game that I could play completely independently. I also grew up watching cousins and relatives play games like Tomb Raider, Resident Evil, Golden Eye, Doom, etc. I personally really want to see a multiplayer first-person shooter title, like what Max Shrapnel would've been if James North had stuck around, or what Call of Duty is today. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] New roadsplat released!
Hi all, I have released a new version of roadsplat. You can download it at http://oriolg.es Here is the change log: *v2.5 january 2nd 2011 Made the game a little more difficult by increasing the speed when all cars are discovered. Made it a little harder to cross. Changed the crossing sound You can no longer cheat out of lethargy with pause. You can now get bonus bombs that decrease your health. They have padlocks and you must crack their code. It is also possible to get clocks which give you bonus time for getting bombs. Read the manual to learn how to deal with them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible New MOTA Story
That storyline sounds cool. Allen - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 11:09 AM Subject: [Audyssey] Possible New MOTA Story Hi Everyone, As you know I mentioned a few days ago I am working on some possible new background stories for MOTA. This one would involve a name change, but this is in my personal opinion the best one I've come up with thus far. Here is the description of the new storyline. Let me know what you think of it. TOMB HUNTER THE TEMPLE OF LIFE When world renown archeologist, Dr. Angela Carter, uncovers the entrance to an underground Egyptian temple near Abydos, believed to be the site of the legendary Osiris Stone--a magical artifact that can grant the owner eternal life--billionaire industrialist, Arthur Vanderbilt, will stop at nothing to get his hands on it. When Dr. Carter refuses to retrieve and give Vanderbilt the Osiris Stone he sends an armed team of mercenaries to Egypt to take the Osiris Stone by force if need be. It soon becomes a race against time as Angela Carter attempts to retrieve the Osiris Stone before Arthur Vanderbilt Something that is easier said than done. As Angela makes her way through the Temple of Life searching for the Osiris Stone she will have to battle a number of enemies including armed mercenaries, sword wielding skeletons, giant crocodiles, poisonous snakes,and the occasional 3,500 year old ancient mummy. She will have to use her superior intelligence to solve puzzles and avoid deadly traps such as: bronze spikes, poison darts, hot pools of boiling lava, large chasms, and other hazards. Along the way she will pick up rare and valuable jewels and treasure. However, once she finds the Osiris Stone she must face the ultimate test to retrieve it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible New MOTA Story
Hi this sounds wonderful. I like this idea. from Mich. - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 2:16 PM Subject: Re: [Audyssey] Possible New MOTA Story And the ultimate test is? Or would that be a surprise for those who make it that far. I think it should be, and this story line is certainly worth looking into through an outline creation that can be modified once you start working on it. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 1:09 PM Subject: [Audyssey] Possible New MOTA Story Hi Everyone, As you know I mentioned a few days ago I am working on some possible new background stories for MOTA. This one would involve a name change, but this is in my personal opinion the best one I've come up with thus far. Here is the description of the new storyline. Let me know what you think of it. TOMB HUNTER THE TEMPLE OF LIFE When world renown archeologist, Dr. Angela Carter, uncovers the entrance to an underground Egyptian temple near Abydos, believed to be the site of the legendary Osiris Stone--a magical artifact that can grant the owner eternal life--billionaire industrialist, Arthur Vanderbilt, will stop at nothing to get his hands on it. When Dr. Carter refuses to retrieve and give Vanderbilt the Osiris Stone he sends an armed team of mercenaries to Egypt to take the Osiris Stone by force if need be. It soon becomes a race against time as Angela Carter attempts to retrieve the Osiris Stone before Arthur Vanderbilt Something that is easier said than done. As Angela makes her way through the Temple of Life searching for the Osiris Stone she will have to battle a number of enemies including armed mercenaries, sword wielding skeletons, giant crocodiles, poisonous snakes,and the occasional 3,500 year old ancient mummy. She will have to use her superior intelligence to solve puzzles and avoid deadly traps such as: bronze spikes, poison darts, hot pools of boiling lava, large chasms, and other hazards. Along the way she will pick up rare and valuable jewels and treasure. However, once she finds the Osiris Stone she must face the ultimate test to retrieve it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible New MOTA Story
Hi Charles, Well, I'm still filling in the details, but before I flush out the story more I wanted to get your take on it. However, the ultimate test will remain a mystery until people buy the game and play it. After all, I don't want to give everything away do I? :D Cheers! On 1/2/12, Charles Rivard wee1s...@fidnet.com wrote: And the ultimate test is? Or would that be a surprise for those who make it that far. I think it should be, and this story line is certainly worth looking into through an outline creation that can be modified once you start working on it. --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unknown developer found, two games available
hm, dragonapps.org is Kevin's site. I think he posted it in the audiogames forum, but not here. And he's certainly released many more games. On 1/2/12, Sarah Haake ti...@gmx.net wrote: Hi list, I just found out about the following website: http://dragonapps.org/ I never heard about this developer or this site. Seems to be fairly new, but there are two free games available already. One is a skating game and one some type of shooter, both are audiogames with no grafics at all. I didn't try the games yet, but thought I'd share the news. Or maybe I was the only one here who didn't know about this site. *lol* Happy new year to all and best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Yeah, I can see lack of interest for that. You're right though, you'd probably make a lot of money doing something like that, though whether it'd be worth your while to have to probably pay money to keep the server up is another question. I think Swamp is great as it is, but could do with some competetive multiplayer aspects... a deathmatch type thing wouldn't be out of line. I just suggested it to you as you designed and are actively working on an engine that sounds like it could definitely give some mainstream shooters a run for their money. It's just something I've always wanted to see... a multiplayer fps game. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 11:35 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, Yeah, I know that a lot of modern FPS games like Call of Deuty are big multiplayer affairs, and apparently are hugely popular with the mainstream community. That's why Swamp is having so much discussion of late because its the first game of its kind and with some additional development would be on par with a lot of mainstream FPS games. However, I've never really gotten into multiplayer games myself, prefer to play alone, so I don't know how open I would be to developing a game where network play would be a huge factor. I'm just not interested in doing that myself, but I'm sure I could make money off such a product if I did. So I'm as yet undecided about multiplayer network play at this point. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] road splat query
By playing well using acquired skill, I suppose? As recently as the game was released, I would not give spoilers. Have fun and work it out. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: joseph weakland josephweakl...@att.net To: audyssey games list Gamers@audyssey.org Sent: Monday, January 02, 2012 1:24 PM Subject: [Audyssey] road splat query hello all road splat players whats the best way to score high points? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible New MOTA Story
Hi, Well, I changed the story for two reasons. The first is simply due to the fact the original story didn't really work. As I mentioned back a couple of days ago Athena is primarily one of the good gods, someone who helps and aids heroes and I really felt that it was out of character. After all, most of the principle enemies like skeletons, harpies, zombies, and even Cerberus are from the underworld and are the minions of Hades not Athena. So it had to be scrapped and rewritten anyway. The second reason is I've always had a deep interest in ancient Egyptian mythology and history. Its one of the reasons I fell in love with studying history. A lot of people don't realise while I was majoring in computer science I was working on a minor in history with my focus being the ancient world like Greese, Egypt, Rome, etc. All of the ancient nations who created the foundation for western civilization. So its not that surprising that I'd find a game with an Egyptian theme or connection fun to write and play. Finally, remember I started MOTA in 2008 and continued to update, modify, and test the game as I built the core of the G3D Game Engine. After three years of that I frankly got tired of fighting centaurs, skeletons, zombies, harpies, whatever. I could have revised the original story, but as I was more interested in an Egyptian story I figured I could put the Greek story off for another time. Cheers! On 1/2/12, Clement Chou chou.clem...@gmail.com wrote: I like it. I'm curious as to why you decided to change the setting from Greek mythology to ancient Egyptian? Other than that, it looks cool... and in a dark way, fascinating. I like the idea of having to actually battle mercinaries too. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible New MOTA Story
Makes perfect sense. I was just curious... I love the direction this is going. Can't wait to try it whenever the chance comes up! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 12:01 PM Subject: Re: [Audyssey] Possible New MOTA Story Hi, Well, I changed the story for two reasons. The first is simply due to the fact the original story didn't really work. As I mentioned back a couple of days ago Athena is primarily one of the good gods, someone who helps and aids heroes and I really felt that it was out of character. After all, most of the principle enemies like skeletons, harpies, zombies, and even Cerberus are from the underworld and are the minions of Hades not Athena. So it had to be scrapped and rewritten anyway. The second reason is I've always had a deep interest in ancient Egyptian mythology and history. Its one of the reasons I fell in love with studying history. A lot of people don't realise while I was majoring in computer science I was working on a minor in history with my focus being the ancient world like Greese, Egypt, Rome, etc. All of the ancient nations who created the foundation for western civilization. So its not that surprising that I'd find a game with an Egyptian theme or connection fun to write and play. Finally, remember I started MOTA in 2008 and continued to update, modify, and test the game as I built the core of the G3D Game Engine. After three years of that I frankly got tired of fighting centaurs, skeletons, zombies, harpies, whatever. I could have revised the original story, but as I was more interested in an Egyptian story I figured I could put the Greek story off for another time. Cheers! On 1/2/12, Clement Chou chou.clem...@gmail.com wrote: I like it. I'm curious as to why you decided to change the setting from Greek mythology to ancient Egyptian? Other than that, it looks cool... and in a dark way, fascinating. I like the idea of having to actually battle mercinaries too. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Thanks. Smile. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 11:48 AM Subject: Re: [Audyssey] Mysteries of the Ancients News I second this... and love the signature, Brian. :P - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 10:37 AM Subject: Re: [Audyssey] Mysteries of the Ancients News I too would love to see the next Megaman or Castlevania in audio, or at least hhte closest possible thing thereto. But my biggest concern right now is seeing MOTA finally completed, regardless of whether it's a 3-d or side scroller. If many of the functions are already in place for a 3-d conversion I'd say go for it. You can develop a side scroller at a later time if you get the urge. Yeah I paid for the game in December of '07 but all indications are that side scroller or no I'm getting better than what I paid for. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible New MOTA Story
Very cool. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 12:09 PM Subject: [Audyssey] Possible New MOTA Story Hi Everyone, As you know I mentioned a few days ago I am working on some possible new background stories for MOTA. This one would involve a name change, but this is in my personal opinion the best one I've come up with thus far. Here is the description of the new storyline. Let me know what you think of it. TOMB HUNTER THE TEMPLE OF LIFE When world renown archeologist, Dr. Angela Carter, uncovers the entrance to an underground Egyptian temple near Abydos, believed to be the site of the legendary Osiris Stone--a magical artifact that can grant the owner eternal life--billionaire industrialist, Arthur Vanderbilt, will stop at nothing to get his hands on it. When Dr. Carter refuses to retrieve and give Vanderbilt the Osiris Stone he sends an armed team of mercenaries to Egypt to take the Osiris Stone by force if need be. It soon becomes a race against time as Angela Carter attempts to retrieve the Osiris Stone before Arthur Vanderbilt Something that is easier said than done. As Angela makes her way through the Temple of Life searching for the Osiris Stone she will have to battle a number of enemies including armed mercenaries, sword wielding skeletons, giant crocodiles, poisonous snakes,and the occasional 3,500 year old ancient mummy. She will have to use her superior intelligence to solve puzzles and avoid deadly traps such as: bronze spikes, poison darts, hot pools of boiling lava, large chasms, and other hazards. Along the way she will pick up rare and valuable jewels and treasure. However, once she finds the Osiris Stone she must face the ultimate test to retrieve it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible New MOTA Story
Hi Thomas, I hope you didn't forget the Great Sphinx of Giza. With the body of a lion and the head of a human, it could make a formidable opponent. Of course there's got to be lost of pits full of snakes like in Rader's of the Lost Arc. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 3:01 PM Subject: Re: [Audyssey] Possible New MOTA Story Hi, Well, I changed the story for two reasons. The first is simply due to the fact the original story didn't really work. As I mentioned back a couple of days ago Athena is primarily one of the good gods, someone who helps and aids heroes and I really felt that it was out of character. After all, most of the principle enemies like skeletons, harpies, zombies, and even Cerberus are from the underworld and are the minions of Hades not Athena. So it had to be scrapped and rewritten anyway. The second reason is I've always had a deep interest in ancient Egyptian mythology and history. Its one of the reasons I fell in love with studying history. A lot of people don't realise while I was majoring in computer science I was working on a minor in history with my focus being the ancient world like Greese, Egypt, Rome, etc. All of the ancient nations who created the foundation for western civilization. So its not that surprising that I'd find a game with an Egyptian theme or connection fun to write and play. Finally, remember I started MOTA in 2008 and continued to update, modify, and test the game as I built the core of the G3D Game Engine. After three years of that I frankly got tired of fighting centaurs, skeletons, zombies, harpies, whatever. I could have revised the original story, but as I was more interested in an Egyptian story I figured I could put the Greek story off for another time. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible New MOTA Story
Hi Phil, No, I definitely haven't forgotten the sphynx. What I wrote up was simply a basic description, outline if you will, of what the game would be about. I didn't list every item and enemy in the game as I want to leave some room for mystery and exploration there. Anyway, of course there has to be snakes. Egypt is well known for the number of cobras slithering around. Plus since we are talking about cobras they don't even have to bite you to stun or poison you. They can spray you from a distance which will make them nasty opponents in deed. Cheers! On 1/2/12, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I hope you didn't forget the Great Sphinx of Giza. With the body of a lion and the head of a human, it could make a formidable opponent. Of course there's got to be lost of pits full of snakes like in Rader's of the Lost Arc. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] time of conflict and multiple units
Hello, I feel like an idiot for this question, so I'll get it over with. I'm trying to get in to time of conflict as it seems right up there with the game I'd like to play. I start with a sea battle, and start using my capital city to produce infantry. My initial goal is to use one maybe two infantry units to patrol the island and x number to be on sentry duty with my city, they do nothing but defend the city. My problem is I can't get the game to progress forward, past maybe two units or so. It says one move remaining yet I can't get my infantry to do anything. This is not a game bug it's an player bug. Input welcome. Thanks. Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible New MOTA Story
Spitting cobras can be nasty, indeed! Now the idea of having them in the game really, really sphinx! Sorry, but I had to send it. (grin) --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 2:42 PM Subject: Re: [Audyssey] Possible New MOTA Story Hi Phil, No, I definitely haven't forgotten the sphynx. What I wrote up was simply a basic description, outline if you will, of what the game would be about. I didn't list every item and enemy in the game as I want to leave some room for mystery and exploration there. Anyway, of course there has to be snakes. Egypt is well known for the number of cobras slithering around. Plus since we are talking about cobras they don't even have to bite you to stun or poison you. They can spray you from a distance which will make them nasty opponents in deed. Cheers! On 1/2/12, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I hope you didn't forget the Great Sphinx of Giza. With the body of a lion and the head of a human, it could make a formidable opponent. Of course there's got to be lost of pits full of snakes like in Rader's of the Lost Arc. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible New MOTA Story
Charles... did I ever mention that I love your puns? grin - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 1:07 PM Subject: Re: [Audyssey] Possible New MOTA Story Spitting cobras can be nasty, indeed! Now the idea of having them in the game really, really sphinx! Sorry, but I had to send it. (grin) --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Alter aeon newbie quest guides
Hi all, Was just generally curious if the next quest guides were being worked on for Vamarcon and the other Islands? I've completed the City of Vamarcon, Stillwater, trying to do Hildibrad now and will complete the other Spanish village after that. Hildibrad isn't very annoying to get around although with more locations than the others, which isn't bad. The spanish village though I keep going in circles; hard for me to really find anything there. That being said, anyone know where the shaman is in Hildibrad? I was pretty sure I saw him near the park, but I forgot. Also, I was logged out for about a month or two and I had the quest in progress involving the cornered shrew. How do I start that quest again? I've been pretty good with exploration on that game which kinda surprises me, I usually ask where everything is most times. I want to get this island done though. Thanks. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible New MOTA Story
You just did. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 3:19 PM Subject: Re: [Audyssey] Possible New MOTA Story Charles... did I ever mention that I love your puns? grin - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 1:07 PM Subject: Re: [Audyssey] Possible New MOTA Story Spitting cobras can be nasty, indeed! Now the idea of having them in the game really, really sphinx! Sorry, but I had to send it. (grin) --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SoundRTS help, please.
If you can, catapult all the way. They'll give you warning, and enemies don't come into they're squares often. I end up playing jl1 and getting a couple catapults and bputting them at b2 untill I rob all the mines, then just march up to b3 and slaughter. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Lindsay Cowell lindsay_cow...@btinternet.com, Gamers Discussion list gamers@audyssey.org Date sent: Sun, 1 Jan 2012 08:03:29 -0500 Subject: Re: [Audyssey] SoundRTS help, please. Hi Lindsay, I don't know what to tell you that I already haven't. The problem here is its a strategy game and certain elements are random enough that you sometimes have to devise a new strategy or plan every game. However, what I do to keep from being over run a lot of the times is try and get a few nights on my side before investing time and gold into footmen, aarchers, or anything else. That means you will have to A, gather raw materials, B, upgrade your town hall to a keep, build a stables, and then get at least two or three nights to defend your teritory while you a are working towards a bigger and better army. If you are working with one of the smaller maps, where gold is pretty limited, you are better off just hiring say 12 footmen and four or five archers, and upgrade them. Your gold will go further and you can quickly put together an army that will stop all but a bunch of nights. HTH On 12/31/11, Lindsay Cowell lindsay_cow...@btinternet.com wrote: Hi all, I am really struggling with SoundRTS. I went through the campaign OK, but now I am getting slaughtered. Please can I have some tips for getting a good army together, without getting absolutely slaughtered? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] The World of Areon: The First Encounter
Hi all, I’ve been working on an idea for an audio game for a while now, and I figured to start things off I needed to get some cash. Therefore I found what they like to call a funding platform for creative projects (kickstarter by name) and signed up there. One of the big things I need the cash for is developer licenses for certain game creation toolkits, which cost a lot. The reason I’m planning to go with these toolkits is that they support android, the iPhone, linux, windows, and mac all in one. That way I don’t have to put so much effort into porting code from platform to platform. Needless to say this will be a truly cross-platform game that I will hopefully be working on in the near future. So without preamble, a bit about the game: The idea of the game is that you have to save your family while avoiding dangerous enemies and traps. However, once you find your family there will be a bit of a twist, where you have to get your family back home safely. This would provide a bit of a challenge, as you have to keep your family alive, but possibly have them fight with you as well. Anyway, I plan to introduce both side scroller and full 3d levels into this game. Not to mention that if possible I would like to make some 3d audio in the game as well (although of course you will be able to use simple stereo headphones to play if you don’t have the 3d setup). The reason I wrote this seemingly long winded letter is to ask for support. As I mentioned, I started a project on kickstarter, which I will now tell a bit more about. For those who don’t know, kickstarter is a platform where people pledge money to a developer/maker/whoever, and they provide rewards, whether it be a free copy of the game, a limited addition of a t-shirt, or whatever. If anyone has the ability I would urge you to go provide whatever you can to help the development of this game. The link: http://www.kickstarter.com/projects/811515192/the-world-of-areon-the-first-encounter?ref=email And you don’t have to worry either, as this entire amount of money will be going toward the development of this (I believe) truly revolutionary audio game. Thank you all kindly. -Michael, MTGames. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible New MOTA Story
Only thing you need now is a way to deal with the billionare. Other than that I like this a lot, and it does really add another level of depth. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 2 Jan 2012 14:09:51 -0500 Subject: [Audyssey] Possible New MOTA Story Hi Everyone, As you know I mentioned a few days ago I am working on some possible new background stories for MOTA. This one would involve a name change, but this is in my personal opinion the best one I've come up with thus far. Here is the description of the new storyline. Let me know what you think of it. TOMB HUNTER THE TEMPLE OF LIFE When world renown archeologist, Dr. Angela Carter, uncovers the entrance to an underground Egyptian temple near Abydos, believed to be the site of the legendary Osiris Stone--a magical artifact that can grant the owner eternal life--billionaire industrialist, Arthur Vanderbilt, will stop at nothing to get his hands on it. When Dr. Carter refuses to retrieve and give Vanderbilt the Osiris Stone he sends an armed team of mercenaries to Egypt to take the Osiris Stone by force if need be. It soon becomes a race against time as Angela Carter attempts to retrieve the Osiris Stone before Arthur Vanderbilt Something that is easier said than done. As Angela makes her way through the Temple of Life searching for the Osiris Stone she will have to battle a number of enemies including armed mercenaries, sword wielding skeletons, giant crocodiles, poisonous snakes,and the occasional 3,500 year old ancient mummy. She will have to use her superior intelligence to solve puzzles and avoid deadly traps such as: bronze spikes, poison darts, hot pools of boiling lava, large chasms, and other hazards. Along the way she will pick up rare and valuable jewels and treasure. However, once she finds the Osiris Stone she must face the ultimate test to retrieve it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict and multiple units
You need to give your infantry a command, such as roam (r, looks for uncharted squares) or s (sentry, do nothing). If you don't tell your unit what to do the game will not progress. If you haven't done so, a thorough read of the manual (use word or something with the text file is what I did) will give you a good base to start with. - Original Message - From: David Mehler dave.meh...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 2 Jan 2012 15:49:12 -0500 Subject: [Audyssey] time of conflict and multiple units Hello, I feel like an idiot for this question, so I'll get it over with. I'm trying to get in to time of conflict as it seems right up there with the game I'd like to play. I start with a sea battle, and start using my capital city to produce infantry. My initial goal is to use one maybe two infantry units to patrol the island and x number to be on sentry duty with my city, they do nothing but defend the city. My problem is I can't get the game to progress forward, past maybe two units or so. It says one move remaining yet I can't get my infantry to do anything. This is not a game bug it's an player bug. Input welcome. Thanks. Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Alter aeon newbie quest guides
If you could give me a couple more details on the exact quest your talking about (I haven't played that area in a while), I could try to give you a couple pointers. - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 2 Jan 2012 16:29:06 -0500 Subject: [Audyssey] Alter aeon newbie quest guides Hi all, Was just generally curious if the next quest guides were being worked on for Vamarcon and the other Islands? I've completed the City of Vamarcon, Stillwater, trying to do Hildibrad now and will complete the other Spanish village after that. Hildibrad isn't very annoying to get around although with more locations than the others, which isn't bad. The spanish village though I keep going in circles; hard for me to really find anything there. That being said, anyone know where the shaman is in Hildibrad? I was pretty sure I saw him near the park, but I forgot. Also, I was logged out for about a month or two and I had the quest in progress involving the cornered shrew. How do I start that quest again? I've been pretty good with exploration on that game which kinda surprises me, I usually ask where everything is most times. I want to get this island done though. Thanks. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Dark, That is inaccurate. You can attack from above, and you can jump directly up onto branches from your position, so that covers most of what you are missing. And as from jumping from ledge to ledge, we have only seen 2 levels, so it's really too earlyto say Perilous Hearts does not have this or that feature. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, January 02, 2012 5:49 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Tom. As I've said before, this is your project and you should do what you wish with it. My concern however is that you are one of the few people on this list who have a clear idea of what a 2D game should be like. As comments like Michael's suggest, most people believe soemthing like Q9 is what a propper 2D game should be, which is not the case. Even Perilous hearts, which is ndeed more advanced, stil is missing several crucial mechanics, for instance jumping from ledge to ledge (I only noticed vine climing and swining), and also environmental features such as attacks from above and below or jumping to ledges higher or lower than your current position. No, it doesn't have to be Mota. A castlevania esc game would indeed foot the bill, however there is the fact that mota is already to some extent complete, as is the side scroller engine upon which it is based. a remaking of the game in 3D would take even more time, and a side scroller written from scratch at some vague point in the future more time stil. this is my concern. I've deleted about 30 odd pages from the db for games that were proposed and never finished, and I'd hate to see another side scroller added to that list, to be replaced with some possible future game. It'd imho be quite sad to see current progress completely lost , especially when it seems your so close to finishing once again. This is however your project ultimately, and I'll support your decision whichever way it goes. Finally however I will say I am rather impatient to see usa games release a title, even more especially because there have been so many unintentional delays, and now that Mota is so close to finishing, part of me is quite disappointed that we don't get the game and there will be yet another delay while you rewrite things once again, this time in 3D, which will probably be fraught with even more confusion. That is for me yet another concern. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1416 / Virus Database: 2109/4117 - Release Date: 01/01/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict and multiple units
Hi David, When your troops get one block from the enemy they stop and wait for your command. Usually you want to attack but sometimes you want to wait for more forces before attacking. - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 7:04 PM Subject: Re: [Audyssey] time of conflict and multiple units You need to give your infantry a command, such as roam (r, looks for uncharted squares) or s (sentry, do nothing). If you don't tell your unit what to do the game will not progress. If you haven't done so, a thorough read of the manual (use word or something with the text file is what I did) will give you a good base to start with. - Original Message - From: David Mehler dave.meh...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 2 Jan 2012 15:49:12 -0500 Subject: [Audyssey] time of conflict and multiple units Hello, I feel like an idiot for this question, so I'll get it over with. I'm trying to get in to time of conflict as it seems right up there with the game I'd like to play. I start with a sea battle, and start using my capital city to produce infantry. My initial goal is to use one maybe two infantry units to patrol the island and x number to be on sentry duty with my city, they do nothing but defend the city. My problem is I can't get the game to progress forward, past maybe two units or so. It says one move remaining yet I can't get my infantry to do anything. This is not a game bug it's an player bug. Input welcome. Thanks. Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1416 / Virus Database: 2109/4118 - Release Date: 01/02/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT 25 % discount!
Hi all, From January 3, 2012 to January 10, 2012, BGT Pro Single and BGT Pro Unlimited are enjoying a discount of 25 %! This means that they are now selling for 74.95 USD, and 299.95 USD respectively. This is a rare chance you should not miss! If you are interested in this offer, why not have a peak at www.blastbay.com to learn more! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp-the most fearsome zombie: the mouse zombie
Okay, took me days to get back into top shape after last death, and today, I was feeling pretty good about my self- I had about 600 shotgun rounds for my auto shotgun, over 200 rounds for my sniper rifle, 400 rounds for my hunting rifle, etc. Maybe it was the stress of spotting a huge group of zombies heading my way, maybe it was the 1000 flies telling me I just hit the jackpot of all loots--- I didn't realize that my mouse key was stuck and I was charging, straight ahead, full speed, into the group heading my way...oh how glorious was that death! Sigh It's starting over again... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT 25 % discount!
Other than the ability to license multiple commercial titles, are there any features in the full license that aren't available in the single license? Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT 25 % discount!
Hi Chris, No, Pro Single and Pro Unlimited are identical in their set of features. The purpose of having two pro versions is to give people an easier start by not forcing them to fork out 400 dollars before they know whether they can create games that sell. That's why we have the demo for experimentation, lite for those who just want to compile things and get some more features, and pro single/pro unlimited who want to go commercial with the full feature set. Kind regards, Philip Bennefall - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 03, 2012 3:05 AM Subject: RE: [Audyssey] BGT 25 % discount! Other than the ability to license multiple commercial titles, are there any features in the full license that aren't available in the single license? Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT 25 % discount!
Yes, I applaud your pricing model as it allows people to go as far as they like for a reasonable investment. Please don't take any of my commentary on the contest thread to contradict my positive response to your software and marketing plan. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Monday, January 02, 2012 9:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT 25 % discount! Hi Chris, No, Pro Single and Pro Unlimited are identical in their set of features. The purpose of having two pro versions is to give people an easier start by not forcing them to fork out 400 dollars before they know whether they can create games that sell. That's why we have the demo for experimentation, lite for those who just want to compile things and get some more features, and pro single/pro unlimited who want to go commercial with the full feature set. Kind regards, Philip Bennefall - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 03, 2012 3:05 AM Subject: RE: [Audyssey] BGT 25 % discount! Other than the ability to license multiple commercial titles, are there any features in the full license that aren't available in the single license? Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT 25 % discount!
Hi Chris, Oh no, no offense taken in the slightest. You raised some perfectly legitimate questions and I hope I answered them at least semi satisfactorily. Smile. Kind regards, Philip Bennefall - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 03, 2012 4:02 AM Subject: RE: [Audyssey] BGT 25 % discount! Yes, I applaud your pricing model as it allows people to go as far as they like for a reasonable investment. Please don't take any of my commentary on the contest thread to contradict my positive response to your software and marketing plan. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Monday, January 02, 2012 9:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT 25 % discount! Hi Chris, No, Pro Single and Pro Unlimited are identical in their set of features. The purpose of having two pro versions is to give people an easier start by not forcing them to fork out 400 dollars before they know whether they can create games that sell. That's why we have the demo for experimentation, lite for those who just want to compile things and get some more features, and pro single/pro unlimited who want to go commercial with the full feature set. Kind regards, Philip Bennefall - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 03, 2012 3:05 AM Subject: RE: [Audyssey] BGT 25 % discount! Other than the ability to license multiple commercial titles, are there any features in the full license that aren't available in the single license? Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT 25 % discount!
So what if you already own BGT Light and wanted to purchase, say the Pro Single License? Would the two discounts stack? Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 8:10 PM Subject: Re: [Audyssey] BGT 25 % discount! Hi Chris, Oh no, no offense taken in the slightest. You raised some perfectly legitimate questions and I hope I answered them at least semi satisfactorily. Smile. Kind regards, Philip Bennefall - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 03, 2012 4:02 AM Subject: RE: [Audyssey] BGT 25 % discount! Yes, I applaud your pricing model as it allows people to go as far as they like for a reasonable investment. Please don't take any of my commentary on the contest thread to contradict my positive response to your software and marketing plan. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Monday, January 02, 2012 9:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT 25 % discount! Hi Chris, No, Pro Single and Pro Unlimited are identical in their set of features. The purpose of having two pro versions is to give people an easier start by not forcing them to fork out 400 dollars before they know whether they can create games that sell. That's why we have the demo for experimentation, lite for those who just want to compile things and get some more features, and pro single/pro unlimited who want to go commercial with the full feature set. Kind regards, Philip Bennefall - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 03, 2012 3:05 AM Subject: RE: [Audyssey] BGT 25 % discount! Other than the ability to license multiple commercial titles, are there any features in the full license that aren't available in the single license? Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT 25 % discount!
Hi Bryan, Yes, if you own Lite and want to upgrade to Pro Single, right now you would only pay 54.95 USD. However, this is not supported in the automatic ordering system so anyone who wants to take advantage of this has to email me directly and I will send a PayPal money request. Kind regards, Philip Bennefall - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 03, 2012 4:18 AM Subject: Re: [Audyssey] BGT 25 % discount! So what if you already own BGT Light and wanted to purchase, say the Pro Single License? Would the two discounts stack? Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 8:10 PM Subject: Re: [Audyssey] BGT 25 % discount! Hi Chris, Oh no, no offense taken in the slightest. You raised some perfectly legitimate questions and I hope I answered them at least semi satisfactorily. Smile. Kind regards, Philip Bennefall - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 03, 2012 4:02 AM Subject: RE: [Audyssey] BGT 25 % discount! Yes, I applaud your pricing model as it allows people to go as far as they like for a reasonable investment. Please don't take any of my commentary on the contest thread to contradict my positive response to your software and marketing plan. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Monday, January 02, 2012 9:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT 25 % discount! Hi Chris, No, Pro Single and Pro Unlimited are identical in their set of features. The purpose of having two pro versions is to give people an easier start by not forcing them to fork out 400 dollars before they know whether they can create games that sell. That's why we have the demo for experimentation, lite for those who just want to compile things and get some more features, and pro single/pro unlimited who want to go commercial with the full feature set. Kind regards, Philip Bennefall - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 03, 2012 3:05 AM Subject: RE: [Audyssey] BGT 25 % discount! Other than the ability to license multiple commercial titles, are there any features in the full license that aren't available in the single license? Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi tom. well I'll see what you end up developing. It is true that because of sight differences I've never actually been able to play 3D or fps games, in fact the release of the ps1 was really the end of me plaing mainstream games seriously for this reason. this isn't however why i have a downner on 3D generally, sinse obviously everything would be playable in audio and I'm indeed a big fan of shades, swamp etc. it's just that when i see people like michael making the very obvious mistake about side scrollers mentioned it rather irritates me when i considder all the fun I've had with the games I've mentioned. Personally i'd love to see a 3D game in audio, and will be interested to see what you develope in this area, and if it can be done quickly, all the better. however I'd stil love to see a side scroller in future, even if not of the tomb raider series just to show what is possible. Beware the grue! Dark. - Ori --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Unknown developer found, two games available
Hi Sarah. that's the member gorthalon the dragon from audigoaems.net, I will write about his games in the audiogames.net news as soon as I've determined what sort of state they are in. Beware the grue! dark. - Original Message - From: Sarah Haake ti...@gmx.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 4:56 PM Subject: [Audyssey] Unknown developer found, two games available Hi list, I just found out about the following website: http://dragonapps.org/ I never heard about this developer or this site. Seems to be fairly new, but there are two free games available already. One is a skating game and one some type of shooter, both are audiogames with no grafics at all. I didn't try the games yet, but thought I'd share the news. Or maybe I was the only one here who didn't know about this site. *lol* Happy new year to all and best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
well tom I just viewed your post on the audiogames forum about the story change. I am personally all for it. I was side scroler but go for what you want, the old game is quite crappy now in comparison. Every time you upgrade the story you instantly make the old one seem crappy, dumb and boring. grin Though, I think we need to stick with something at this point, not sure how much anyone else will take. At 08:16 a.m. 2/01/2012 -0800, you wrote: Hi Tom. I see what you're saying, and I personally can't say I have a solid opinion one way or another. I grew up blind and so only played fighting games, and have fallen in love with them as a result since they were my earliest gaming memories. I have played both side scrollers and 3d games, and like both. The only side scrollers I have played were beat 'em ups, so they're the kind of game that I would love to see redone in audio. There are a couple of them out there already, but although they come loaded with features it just doesn't feel like the ones I used to play. On the other hand, while I would like to see that, I would also like to see a full 3d game that I could play completely independently. I also grew up watching cousins and relatives play games like Tomb Raider, Resident Evil, Golden Eye, Doom, etc. I personally really want to see a multiplayer first-person shooter title, like what Max Shrapnel would've been if James North had stuck around, or what Call of Duty is today. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 6:42 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, I see your points, all of them valid, but as I said the turn around time really isn't that great. Your concern of how big a delay this will be is largely due in part to a misunderstanding of how my engine is developed and how easy it is for me to swop out 2d functionality for 3d functionality here. The answer is its not that big a deal. I have most of the 3d functions already written, in fact have, a 3d game template or wizard I can use to rapidly get the basics in place. I mentioned the idea early Sunday morning and guess what? Well, over Sunday I ran my 3d wizard created a basic 3d game with the ability to jump, run, swim,climb, and otherwise move around in a 3d environment. I created a simple 2x200x100 empty room and am running around shooting up enemies and climbing on things to test the engine out. Point being depending on how complex I want this game to be I can have a couple of solid game levels done within the next month or two. I can borrow most of the existing code from the side-scroller such as menus, status commands, whatever because that stuff isn't side-scroller or 3d FPS specific. Its just common code that can be copied and pasted as is right into a new game. This is unfortunately the biggest concern I can't seem to lay to rest. When I mentioned rewriting or updating the game a lot of people jumped to the conclusion this would mean six, months, a year, maybe two years, delay. Its nothing so drastic as that because I have months of work already in existing code. Anything that isn't specifically 3d can be quickly and easily modified. For example. The SpeakPlayerLocation() function in MOTA only speaks your x and y location. Ok, no big deal. All I need to do is get the player's z location and speak that too. That's like a five minute procedure. Its a delay, but nothing that would prevent me from getting it done in a reasonable amount of time for the effort involved. Lastly, as for the side-scroller business I understand where you are coming from on that issue, but I can't help feel like we are beating a dead horse here. Yeah, I know I'm probably the only developer who truly understands what is possible in that particular format, but its a personal decision on my part to make or not make a game of that type. I think what we have here is simply a difference of opinion in preference. I know you seem to be heavy into the NES, Super NES, and other classic side-scrollers. You often talk about Megaman, Castlvania, or some other console game. Some I've played and some I haven't. As a result you really like that type of game, and have a dream that some game developer will come along and create the next Megaman, Mario, or Castlevania side-scroller in audio. Nothing wrong with that dream as far as it goes. However, my own history is a bit different. I of course grew up in the 80's playing the Atari, the Colleco, moved onto the NES, and played some games for the Super NES. I went from there straight to the PC market which was taking off in the 90's. By the mid 90's I was playing Doom, Quake, Star Wars Dark Forces, Star Wars Jedi Knight, Tomb Raider, Soldier of Fortune, Mech Warrior, and so on. What happened is that I became adicted to the 3d game environments and pretty much began playing FPS and third-person games exclusively. Then, I
Re: [Audyssey] road splat query
hmmm keep going from side to side. Try to shoot the cars when you get a chance, but pick slower vehicles some mediums you may hit otherwise the faster ones no chance. There are score bonuses, a few bonuses will give you extra points. With shields on try to go accross as many times as you can before it runs out same with speed. At 01:24 p.m. 2/01/2012 -0600, you wrote: hello all road splat players whats the best way to score high points? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Personally I wouldn't go that far. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 11:48 PM Subject: Re: [Audyssey] Mysteries of the Ancients News well tom I just viewed your post on the audiogames forum about the story change. I am personally all for it. I was side scroler but go for what you want, the old game is quite crappy now in comparison. Every time you upgrade the story you instantly make the old one seem crappy, dumb and boring. grin Though, I think we need to stick with something at this point, not sure how much anyone else will take. At 08:16 a.m. 2/01/2012 -0800, you wrote: Hi Tom. I see what you're saying, and I personally can't say I have a solid opinion one way or another. I grew up blind and so only played fighting games, and have fallen in love with them as a result since they were my earliest gaming memories. I have played both side scrollers and 3d games, and like both. The only side scrollers I have played were beat 'em ups, so they're the kind of game that I would love to see redone in audio. There are a couple of them out there already, but although they come loaded with features it just doesn't feel like the ones I used to play. On the other hand, while I would like to see that, I would also like to see a full 3d game that I could play completely independently. I also grew up watching cousins and relatives play games like Tomb Raider, Resident Evil, Golden Eye, Doom, etc. I personally really want to see a multiplayer first-person shooter title, like what Max Shrapnel would've been if James North had stuck around, or what Call of Duty is today. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 6:42 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, I see your points, all of them valid, but as I said the turn around time really isn't that great. Your concern of how big a delay this will be is largely due in part to a misunderstanding of how my engine is developed and how easy it is for me to swop out 2d functionality for 3d functionality here. The answer is its not that big a deal. I have most of the 3d functions already written, in fact have, a 3d game template or wizard I can use to rapidly get the basics in place. I mentioned the idea early Sunday morning and guess what? Well, over Sunday I ran my 3d wizard created a basic 3d game with the ability to jump, run, swim,climb, and otherwise move around in a 3d environment. I created a simple 2x200x100 empty room and am running around shooting up enemies and climbing on things to test the engine out. Point being depending on how complex I want this game to be I can have a couple of solid game levels done within the next month or two. I can borrow most of the existing code from the side-scroller such as menus, status commands, whatever because that stuff isn't side-scroller or 3d FPS specific. Its just common code that can be copied and pasted as is right into a new game. This is unfortunately the biggest concern I can't seem to lay to rest. When I mentioned rewriting or updating the game a lot of people jumped to the conclusion this would mean six, months, a year, maybe two years, delay. Its nothing so drastic as that because I have months of work already in existing code. Anything that isn't specifically 3d can be quickly and easily modified. For example. The SpeakPlayerLocation() function in MOTA only speaks your x and y location. Ok, no big deal. All I need to do is get the player's z location and speak that too. That's like a five minute procedure. Its a delay, but nothing that would prevent me from getting it done in a reasonable amount of time for the effort involved. Lastly, as for the side-scroller business I understand where you are coming from on that issue, but I can't help feel like we are beating a dead horse here. Yeah, I know I'm probably the only developer who truly understands what is possible in that particular format, but its a personal decision on my part to make or not make a game of that type. I think what we have here is simply a difference of opinion in preference. I know you seem to be heavy into the NES, Super NES, and other classic side-scrollers. You often talk about Megaman, Castlvania, or some other console game. Some I've played and some I haven't. As a result you really like that type of game, and have a dream that some game developer will come along and create the next Megaman, Mario, or Castlevania side-scroller in audio. Nothing wrong with that dream as far as it goes. However, my own history is a bit different. I of course grew up in the 80's playing the Atari, the Colleco, moved onto the NES, and played some games for the Super NES. I went from there straight to