Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread shaun everiss

I was origionally a side scroler person.
But thats changed, with my life as bussy as it is I tend to play more 
fps titles than side scrolers.


At 08:26 p.m. 31/12/2011 -0700, you wrote:
I'd say do what you'd prefer then. I just don't like the blanket 
statement that all side scrollers are too easy.

They're coming to take me away, ha-haaa!
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 31, 2011 7:36 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News



Hi,

Yeah, but here is the deal. Mysteries of the ancients has been in the
works since 2008 as I was using it to build and test the game engine.
At this point I just want to get done with the game, release it, and
forget about it. At first I was willing to consider both, but after
having spent so much time with the game I'm tired of it. I don't want
to write it one way, and then turn around and rewrite it another.
That's, quite frankly, just too much work. So I'll do it one way or
the other, but not both.

Which brings me to the other point you made here. You talked about
continuity. As you know Tomb Hunter is going to be a series of games
much like Indiana Jones or Tomb Raider is a series of
books/movies/games.  If I want to do that it would be better to make
them all FPS or all side-scrollers rather than start out with a
side-scroller and switch to an FPS later. I'd prefer to just start out
with an FPS and design the games that way since that's what I was
creating a 3d game engine for in the first place.

Finally, whenever there is a dispute or argument about something the
answer I hear from people is write both or put in a toggle to turn
feature x on/off. No one seems to stop and think how much longer that
takes, or thinks about the effort involved to satisfy every single
person's desires. That's why I'm really thinking just do it my way and
if people don't like it then let the fur fly because I've had enough
of the VI community wining, moaning, and groaning about this game and
what they want or don't want.

Cheers!


On 12/31/11, Bryan Peterson bpeterson2...@cableone.net wrote:

Personally I'd prefer THomas finish the side scroller and then do the FPS
remake he was talkin about. THen if the rest of the Tomb Hunter series were
in FPS there would be some sense of continuity. But I for one would like to
play both versions.
They're coming to take me away, ha-haaa!


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Re: [Audyssey] Oriol Gaming zone is launching!

2012-01-02 Thread Oriol Gómez
Hello,
I have fixed al the bugs you reported. They were due to an old sound
meu library and it has now been upgraded.

On 1/2/12, QuentinC quent...@cfardel.net wrote:
 Quicktap has several bugs...
 1. Start a new game and quit it when a buzzer is active: it wont stop
 2. In learn game sounds, try the timer: it wont stop after exiting the menu
 3. I started a game in hard mode, exited it in the middle and then went
 to the speed mode: the game was normal again
 4. Once I started a new game and the application crashed (owever I
 wasn't able to copy-paste the error message because of jaws sleep mode)



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Re: [Audyssey] Oriol Gaming zone is launching!

2012-01-02 Thread Oriol Gómez
I will post an update on twitter as soon as the games are released,
feel free to follow @oGamingZone

On 1/2/12, Oriol Gómez ogomez@gmail.com wrote:
 Hello,
 I have fixed al the bugs you reported. They were due to an old sound
 meu library and it has now been upgraded.

 On 1/2/12, QuentinC quent...@cfardel.net wrote:
 Quicktap has several bugs...
 1. Start a new game and quit it when a buzzer is active: it wont stop
 2. In learn game sounds, try the timer: it wont stop after exiting the
 menu
 3. I started a game in hard mode, exited it in the middle and then went
 to the speed mode: the game was normal again
 4. Once I started a new game and the application crashed (owever I
 wasn't able to copy-paste the error message because of jaws sleep mode)



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Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread dark

Hi Tom.

As I've said before, this is your project and you should do what you wish 
with it.


My concern however is that you are one of the few people on this list who 
have a clear idea of what a 2D game should be like.


As comments like Michael's suggest, most people believe soemthing like Q9 is 
what a propper 2D game should be, which is not the case.


Even Perilous hearts, which is ndeed more advanced, stil is missing several 
crucial mechanics, for instance jumping from ledge to ledge (I only noticed 
vine climing and swining), and also environmental features such as attacks 
from above and below or jumping to ledges higher or lower than your current 
position.


No, it doesn't have to be Mota. A castlevania esc game would indeed foot the 
bill, however there is the fact that mota is already to some extent 
complete, as is the side scroller engine upon which it is based.


a remaking of the game in 3D would take even more time, and a side scroller 
written from scratch at some vague point in the future more time stil.


this is my concern. I've deleted about 30 odd pages from the db for games 
that were proposed and never finished, and I'd hate to see another side 
scroller added to that list, to be replaced with some possible future game. 
It'd imho be quite sad to see current progress completely lost , especially 
when it seems your so close to finishing once again.


This is however your project ultimately, and I'll support your decision 
whichever way it goes.


Finally however I will say I am rather impatient to see usa games release a 
title, even more especially because there have been so many unintentional 
delays, and now that Mota is so close to finishing, part of me is quite 
disappointed that we don't get the game and there will be yet another delay 
while you rewrite things once again, this time in 3D, which will probably be 
fraught with even more confusion.


That is for me yet another concern.

Beware the grue!

Dark. 



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Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Thomas Ward
Hi Dark,

I see your points, all of them valid, but as I said the turn around
time really isn't that great. Your concern of how big a delay this
will be is largely due in part to a misunderstanding of how my engine
is developed and how easy it is for me to swop out 2d functionality
for 3d functionality here.

The answer is its not that big a deal. I have most of the 3d functions
already written, in fact have, a 3d game template or wizard I can use
to rapidly get the basics in place. I mentioned the idea early Sunday
morning and guess what?

Well, over Sunday I ran my 3d wizard created a basic 3d game with the
ability to jump, run, swim,climb, and otherwise move around in a 3d
environment. I created a simple 2x200x100 empty room and am running
around shooting up enemies and climbing on things to test the engine
out. Point being depending on how complex I want this game to be I can
have a couple of solid game levels done within the next month or two.
I can borrow most of the existing code from the side-scroller such as
menus, status commands, whatever because that stuff isn't
side-scroller or 3d FPS specific. Its just common code that can be
copied and pasted as is right into a new game.
This is unfortunately the biggest concern I can't seem to lay to rest.
When I mentioned rewriting or updating the game a lot of people jumped
to the conclusion this would mean six, months, a year, maybe two
years, delay. Its nothing so drastic as that because I have months of
work already in existing code. Anything that isn't specifically 3d can
be quickly and easily modified.

For example. The SpeakPlayerLocation() function in MOTA only speaks
your x and y location. Ok, no big deal. All I need to do is get the
player's z location and speak that too. That's like a five minute
procedure. Its a delay, but nothing that would prevent me from getting
it done in a reasonable amount of time for the effort involved.

Lastly, as for the side-scroller business I understand where you are
coming from on that issue, but I can't help feel like we are beating a
dead horse here.  Yeah, I know I'm probably the only developer who
truly understands what is possible in that particular format, but its
a personal decision on my part to make or not make a game of that
type. I think what we have here is simply a difference of opinion in
preference.

I know you seem to be heavy into the NES, Super NES, and other classic
side-scrollers. You often talk about Megaman, Castlvania, or some
other console game. Some I've played and some I haven't. As a result
you really like that type of game, and have a dream that some game
developer will come along and create the next Megaman, Mario, or
Castlevania side-scroller in audio. Nothing wrong with that dream as
far as it goes.

However, my own history is a bit different. I of course grew up in the
80's playing the Atari, the Colleco, moved onto the NES, and played
some games for the Super NES. I went from there straight to the PC
market which was taking off in the 90's. By the mid 90's I was playing
Doom, Quake, Star Wars Dark Forces, Star Wars Jedi Knight, Tomb
Raider, Soldier of Fortune, Mech Warrior, and so on. What happened is
that I became adicted to the 3d game environments and pretty much
began playing FPS and third-person games exclusively. Then, I lost my
sight.

Well, when I saw GMA come out with Shades of Doom, saw how I might be
able to create my own FPS games, that's what I wanted to do.   So you
could say it became my personal dream, my desire, my goal to begin
writing games like I was playing in the 90's. Of course, back in 2004
when I got started I didn't really know how to write games period, but
I was willing to wait and write a few practice games like Final
conflict and Montezuma's Revenge. At this point I have both the tools
and the skills and am eager to get on with it.

So that's where you and I differ. You saw MOTA, thought it was the
game you were hoping for and wanted, but unfortunately it isn't
exactly the game I wanted to write. At least not as far as this
particular game goes. I'd be happy to write a side-scroller in the
future, maybe one designed specifically for that format, but not this
game. The reason is simply that the Tomb Raider games are all full 3d
third-person adventures, at least most of them anyway, and I'm really
hoping to produce this game with the same format and features.
Otherwise I don't see much point in writing MOTA period.

Cheers!

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[Audyssey] game classifications

2012-01-02 Thread Allen
Hi, gamers,

I have to admit that I too thought that games like Super Liam and Q9 were 2d 
and that Shades of Doom and Monkey Business were 3d.  But from what I have been 
reading on this list, Super Liam and Q9 could actually be said to be 1d games, 
while Shades of Doom and Monkey Business were true 2d games?
Am I understanding or am I way off, which could easily be in the realm of 
possibility, (smile)?

Sincerely,
Allen
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Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Clement Chou
Hi Tom. I see what you're saying, and I personally can't say I have a solid 
opinion one way or another. I grew up blind and so only played fighting 
games, and have fallen in love with them as a result since they were my 
earliest gaming memories. I have played both side scrollers and 3d games, 
and like both. The only side scrollers I have played were beat 'em ups, so 
they're the kind of game that I would love to see redone in audio. There are 
a couple of them out there already, but although they come loaded with 
features it just doesn't feel like the ones I used to play. On the other 
hand, while I would like to see that, I would also like to see a full 3d 
game that I could play completely independently. I also grew up watching 
cousins and relatives play games like Tomb Raider, Resident Evil, Golden 
Eye, Doom, etc. I personally really want to see a multiplayer first-person 
shooter title, like what Max Shrapnel would've been if James North had stuck 
around, or what Call of Duty is today.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 6:42 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News



Hi Dark,

I see your points, all of them valid, but as I said the turn around
time really isn't that great. Your concern of how big a delay this
will be is largely due in part to a misunderstanding of how my engine
is developed and how easy it is for me to swop out 2d functionality
for 3d functionality here.

The answer is its not that big a deal. I have most of the 3d functions
already written, in fact have, a 3d game template or wizard I can use
to rapidly get the basics in place. I mentioned the idea early Sunday
morning and guess what?

Well, over Sunday I ran my 3d wizard created a basic 3d game with the
ability to jump, run, swim,climb, and otherwise move around in a 3d
environment. I created a simple 2x200x100 empty room and am running
around shooting up enemies and climbing on things to test the engine
out. Point being depending on how complex I want this game to be I can
have a couple of solid game levels done within the next month or two.
I can borrow most of the existing code from the side-scroller such as
menus, status commands, whatever because that stuff isn't
side-scroller or 3d FPS specific. Its just common code that can be
copied and pasted as is right into a new game.
This is unfortunately the biggest concern I can't seem to lay to rest.
When I mentioned rewriting or updating the game a lot of people jumped
to the conclusion this would mean six, months, a year, maybe two
years, delay. Its nothing so drastic as that because I have months of
work already in existing code. Anything that isn't specifically 3d can
be quickly and easily modified.

For example. The SpeakPlayerLocation() function in MOTA only speaks
your x and y location. Ok, no big deal. All I need to do is get the
player's z location and speak that too. That's like a five minute
procedure. Its a delay, but nothing that would prevent me from getting
it done in a reasonable amount of time for the effort involved.

Lastly, as for the side-scroller business I understand where you are
coming from on that issue, but I can't help feel like we are beating a
dead horse here.  Yeah, I know I'm probably the only developer who
truly understands what is possible in that particular format, but its
a personal decision on my part to make or not make a game of that
type. I think what we have here is simply a difference of opinion in
preference.

I know you seem to be heavy into the NES, Super NES, and other classic
side-scrollers. You often talk about Megaman, Castlvania, or some
other console game. Some I've played and some I haven't. As a result
you really like that type of game, and have a dream that some game
developer will come along and create the next Megaman, Mario, or
Castlevania side-scroller in audio. Nothing wrong with that dream as
far as it goes.

However, my own history is a bit different. I of course grew up in the
80's playing the Atari, the Colleco, moved onto the NES, and played
some games for the Super NES. I went from there straight to the PC
market which was taking off in the 90's. By the mid 90's I was playing
Doom, Quake, Star Wars Dark Forces, Star Wars Jedi Knight, Tomb
Raider, Soldier of Fortune, Mech Warrior, and so on. What happened is
that I became adicted to the 3d game environments and pretty much
began playing FPS and third-person games exclusively. Then, I lost my
sight.

Well, when I saw GMA come out with Shades of Doom, saw how I might be
able to create my own FPS games, that's what I wanted to do.   So you
could say it became my personal dream, my desire, my goal to begin
writing games like I was playing in the 90's. Of course, back in 2004
when I got started I didn't really know how to write games period, but
I was willing to wait and write a few practice games like Final
conflict and Montezuma's 

[Audyssey] Unknown developer found, two games available

2012-01-02 Thread Sarah Haake

Hi list,

I just found out about the following website:

http://dragonapps.org/

I never heard about this developer or this site. Seems to be fairly new, 
but there are two free games available already. One is a skating game 
and one some type of shooter, both are audiogames with no grafics at 
all. I didn't try the games yet, but thought I'd share the news. Or 
maybe I was the only one here who didn't know about this site. *lol*


Happy new year to all and best regards
Sarah 



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Re: [Audyssey] game classifications

2012-01-02 Thread Thomas Ward
Hi Allen,

That's correct. Super Liam and Q9 really only use the x axis of
movement as in moving left to right. The only movement you see along
the y axis is when jumping over something, but in the main its still
only a 1d game. In order for Super Liam and Q9 to be true 2d games
you'd have to be able to climb up and down on things like staircases,
ladders, ropes, vines, etc.

For example, the original Montezuma's Revenge game by Parker Brothers
for the Atari 2600 was a true 2d game.In that game not only did you
walk/jump left and right, but there was a vertical axis of movement
too. You often had to climb up and down on ladders and ropes to get to
rooms above and below the one you were in. Jewels were often suspended
in the air above you, and you had to jump up and attempt to grab them.
In trickier situations you might have to climb a rope, and then jump
left or right and catch the jewel out of the air. Its 2d elements like
this that are holy absent from accessible games.

As for games like Shades of Doom those are 2d FPS games not 3d. They
are 2d  because you can walk left, right, forward, or backward along
the x and y axis but you can not move up and down. There is no third
axis of movement in Shades of Doom. In fact, you can't even jump in
that game limiting you to north, south, east, and west directions
only.

A true 3d game allows you to move north, south, east, west, up, and
down on an x/y/z axis. So that's why by and large the VI community
have never seen a true 2d side-scroller besides MOTA, and they've
never experienced a true 3d FPS game either. They just assume this or
that game is 2d or 3d without understanding the actual definition or
mechanics of what that implies.

HTH


On 1/2/12, Allen allen.j...@foxvalley.net wrote:
 Hi, gamers,

 I have to admit that I too thought that games like Super Liam and Q9 were 2d
 and that Shades of Doom and Monkey Business were 3d.  But from what I have
 been reading on this list, Super Liam and Q9 could actually be said to be 1d
 games, while Shades of Doom and Monkey Business were true 2d games?
 Am I understanding or am I way off, which could easily be in the realm of
 possibility, (smile)?

 Sincerely,
 Allen
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Re: [Audyssey] game classifications

2012-01-02 Thread Clement Chou
I've never really thought about it that way... but now that you mention it, 
it makes sense. But it isn't only vi gamers who would classify it that 
way... mainstream gamers do that as well. As I see it, in gaming conventions 
a 2d game is a game that only has movement on a horrizontal axis. Megaman is 
what Tom would call a true 2d game since there are platforming elements, and 
often it requires you to jump up or down. However, for gamers, games like 
Final Fight would still be considered a 2d game, in spite of not requiring 
you to move up or down, and where the only jumping you do is as a way to 
dodge enemy attacks. And this is especially noticable in fighting games. A 
2d fighter is a fighting game that has movements on a horrizontal axis, as 
well as jumping. Yet games like Tekken, Soul Calibur and several of the 
Mortal Kombat games are considered 3d because they also include 
sidestepping. Soul Calibur is probably the only 3d fighter out there that 
has a full 360 degrees of movement, yet people still simply call it a 3d 
game. So while I I think while I agree with the essentials of Thomas's post, 
this largely boils down to opinion.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 9:10 AM
Subject: Re: [Audyssey] game classifications



Hi Allen,

That's correct. Super Liam and Q9 really only use the x axis of
movement as in moving left to right. The only movement you see along
the y axis is when jumping over something, but in the main its still
only a 1d game. In order for Super Liam and Q9 to be true 2d games
you'd have to be able to climb up and down on things like staircases,
ladders, ropes, vines, etc.

For example, the original Montezuma's Revenge game by Parker Brothers
for the Atari 2600 was a true 2d game.In that game not only did you
walk/jump left and right, but there was a vertical axis of movement
too. You often had to climb up and down on ladders and ropes to get to
rooms above and below the one you were in. Jewels were often suspended
in the air above you, and you had to jump up and attempt to grab them.
In trickier situations you might have to climb a rope, and then jump
left or right and catch the jewel out of the air. Its 2d elements like
this that are holy absent from accessible games.

As for games like Shades of Doom those are 2d FPS games not 3d. They
are 2d  because you can walk left, right, forward, or backward along
the x and y axis but you can not move up and down. There is no third
axis of movement in Shades of Doom. In fact, you can't even jump in
that game limiting you to north, south, east, and west directions
only.

A true 3d game allows you to move north, south, east, west, up, and
down on an x/y/z axis. So that's why by and large the VI community
have never seen a true 2d side-scroller besides MOTA, and they've
never experienced a true 3d FPS game either. They just assume this or
that game is 2d or 3d without understanding the actual definition or
mechanics of what that implies.

HTH





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[Audyssey] five more soul calibur v videos

2012-01-02 Thread Clement Chou
For anyone who hasn't had enough of these yet.. here are five more vids from 
some time last October. I'll put the characters featured, and then the link:

hilde vs. Viola
http://www.youtube.com/watch?v=ulgIAijPjC4
Ezio vs. Viola
http://www.youtube.com/watch?v=PD55aCZlw9g
Leixia vs. Zwei
http://www.youtube.com/watch?v=OkRp52lHUJc
Natsu vs. Nightmare
http://www.youtube.com/watch?v=xa4LnCyTkdE
Rafael vs. Ivy
http://www.youtube.com/watch?v=DI7vbiHFxt8
I think I already posted one of those before. Either way.. enjoy the footage. 
Soul Calibur v is coming out on January 31 for ps3 and xbox 360... and I 
absolutely cannot wait for this game.
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Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Bryan Peterson
I too would love to see the next Megaman or Castlevania in audio, or at 
least hhte closest possible thing thereto. But my biggest concern right now 
is seeing MOTA finally completed, regardless of whether it's a 3-d or side 
scroller. If many of the functions are already in place for a 3-d conversion 
I'd say go for it. You can develop a side scroller at a later time if you 
get the urge. Yeah I paid for the game in December of '07 but all 
indications are that side scroller or no I'm getting better than what I paid 
for.

Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 7:42 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News



Hi Dark,

I see your points, all of them valid, but as I said the turn around
time really isn't that great. Your concern of how big a delay this
will be is largely due in part to a misunderstanding of how my engine
is developed and how easy it is for me to swop out 2d functionality
for 3d functionality here.

The answer is its not that big a deal. I have most of the 3d functions
already written, in fact have, a 3d game template or wizard I can use
to rapidly get the basics in place. I mentioned the idea early Sunday
morning and guess what?

Well, over Sunday I ran my 3d wizard created a basic 3d game with the
ability to jump, run, swim,climb, and otherwise move around in a 3d
environment. I created a simple 2x200x100 empty room and am running
around shooting up enemies and climbing on things to test the engine
out. Point being depending on how complex I want this game to be I can
have a couple of solid game levels done within the next month or two.
I can borrow most of the existing code from the side-scroller such as
menus, status commands, whatever because that stuff isn't
side-scroller or 3d FPS specific. Its just common code that can be
copied and pasted as is right into a new game.
This is unfortunately the biggest concern I can't seem to lay to rest.
When I mentioned rewriting or updating the game a lot of people jumped
to the conclusion this would mean six, months, a year, maybe two
years, delay. Its nothing so drastic as that because I have months of
work already in existing code. Anything that isn't specifically 3d can
be quickly and easily modified.

For example. The SpeakPlayerLocation() function in MOTA only speaks
your x and y location. Ok, no big deal. All I need to do is get the
player's z location and speak that too. That's like a five minute
procedure. Its a delay, but nothing that would prevent me from getting
it done in a reasonable amount of time for the effort involved.

Lastly, as for the side-scroller business I understand where you are
coming from on that issue, but I can't help feel like we are beating a
dead horse here.  Yeah, I know I'm probably the only developer who
truly understands what is possible in that particular format, but its
a personal decision on my part to make or not make a game of that
type. I think what we have here is simply a difference of opinion in
preference.

I know you seem to be heavy into the NES, Super NES, and other classic
side-scrollers. You often talk about Megaman, Castlvania, or some
other console game. Some I've played and some I haven't. As a result
you really like that type of game, and have a dream that some game
developer will come along and create the next Megaman, Mario, or
Castlevania side-scroller in audio. Nothing wrong with that dream as
far as it goes.

However, my own history is a bit different. I of course grew up in the
80's playing the Atari, the Colleco, moved onto the NES, and played
some games for the Super NES. I went from there straight to the PC
market which was taking off in the 90's. By the mid 90's I was playing
Doom, Quake, Star Wars Dark Forces, Star Wars Jedi Knight, Tomb
Raider, Soldier of Fortune, Mech Warrior, and so on. What happened is
that I became adicted to the 3d game environments and pretty much
began playing FPS and third-person games exclusively. Then, I lost my
sight.

Well, when I saw GMA come out with Shades of Doom, saw how I might be
able to create my own FPS games, that's what I wanted to do.   So you
could say it became my personal dream, my desire, my goal to begin
writing games like I was playing in the 90's. Of course, back in 2004
when I got started I didn't really know how to write games period, but
I was willing to wait and write a few practice games like Final
conflict and Montezuma's Revenge. At this point I have both the tools
and the skills and am eager to get on with it.

So that's where you and I differ. You saw MOTA, thought it was the
game you were hoping for and wanted, but unfortunately it isn't
exactly the game I wanted to write. At least not as far as this
particular game goes. I'd be happy to write a side-scroller in the
future, maybe one designed specifically 

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Clement Chou

I second this... and love the signature, Brian. :P
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 10:37 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News


I too would love to see the next Megaman or Castlevania in audio, or at
least hhte closest possible thing thereto. But my biggest concern right now
is seeing MOTA finally completed, regardless of whether it's a 3-d or side
scroller. If many of the functions are already in place for a 3-d conversion
I'd say go for it. You can develop a side scroller at a later time if you
get the urge. Yeah I paid for the game in December of '07 but all
indications are that side scroller or no I'm getting better than what I paid
for.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.


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[Audyssey] Possible New MOTA Story

2012-01-02 Thread Thomas Ward
Hi Everyone,

As you know I mentioned a few days ago I am working on some possible
new background stories for MOTA. This one would involve a name change,
but this is in my personal opinion the best one I've come up with thus
far. Here is the description of the new storyline. Let me know what
you think of it.

TOMB HUNTER

THE TEMPLE OF LIFE

When world renown archeologist, Dr. Angela Carter, uncovers the
entrance to an underground  Egyptian temple near Abydos, believed to
be the site of the legendary Osiris Stone--a magical artifact that can
grant the owner eternal life--billionaire industrialist, Arthur
Vanderbilt, will stop at nothing to get his hands on it. When Dr.
Carter refuses to retrieve and give Vanderbilt the Osiris Stone he
sends an armed team of mercenaries to Egypt to take the Osiris Stone
by force if need be. It soon becomes a race against time as Angela
Carter attempts to retrieve the Osiris Stone before Arthur Vanderbilt
Something that is easier said than done.

As Angela makes her way through the Temple of Life searching for the
Osiris Stone she will have to battle a number of enemies including
armed mercenaries, sword wielding skeletons, giant crocodiles,
poisonous snakes,and the occasional 3,500 year old ancient mummy. She
will have to use her superior intelligence to solve puzzles and avoid
deadly traps such as: bronze spikes, poison darts, hot pools of
boiling lava, large chasms, and other hazards.  Along the way she will
pick up rare and valuable jewels and treasure. However, once she finds
the Osiris Stone she must face the ultimate test to retrieve it.

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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Charles Rivard
And the ultimate test is?  Or would that be a surprise for those who make it 
that far.  I think it should be, and this story line is certainly worth 
looking into through an outline creation that can be modified once you start 
working on it.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 1:09 PM
Subject: [Audyssey] Possible New MOTA Story



Hi Everyone,

As you know I mentioned a few days ago I am working on some possible
new background stories for MOTA. This one would involve a name change,
but this is in my personal opinion the best one I've come up with thus
far. Here is the description of the new storyline. Let me know what
you think of it.

TOMB HUNTER

THE TEMPLE OF LIFE

When world renown archeologist, Dr. Angela Carter, uncovers the
entrance to an underground  Egyptian temple near Abydos, believed to
be the site of the legendary Osiris Stone--a magical artifact that can
grant the owner eternal life--billionaire industrialist, Arthur
Vanderbilt, will stop at nothing to get his hands on it. When Dr.
Carter refuses to retrieve and give Vanderbilt the Osiris Stone he
sends an armed team of mercenaries to Egypt to take the Osiris Stone
by force if need be. It soon becomes a race against time as Angela
Carter attempts to retrieve the Osiris Stone before Arthur Vanderbilt
Something that is easier said than done.

As Angela makes her way through the Temple of Life searching for the
Osiris Stone she will have to battle a number of enemies including
armed mercenaries, sword wielding skeletons, giant crocodiles,
poisonous snakes,and the occasional 3,500 year old ancient mummy. She
will have to use her superior intelligence to solve puzzles and avoid
deadly traps such as: bronze spikes, poison darts, hot pools of
boiling lava, large chasms, and other hazards.  Along the way she will
pick up rare and valuable jewels and treasure. However, once she finds
the Osiris Stone she must face the ultimate test to retrieve it.

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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Clement Chou
I like it. I'm curious as to why you decided to change the setting from 
Greek mythology to ancient Egyptian? Other than that, it looks cool... and 
in a dark way, fascinating. I like the idea of having to actually battle 
mercinaries too.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 11:09 AM
Subject: [Audyssey] Possible New MOTA Story



Hi Everyone,

As you know I mentioned a few days ago I am working on some possible
new background stories for MOTA. This one would involve a name change,
but this is in my personal opinion the best one I've come up with thus
far. Here is the description of the new storyline. Let me know what
you think of it.

TOMB HUNTER

THE TEMPLE OF LIFE

When world renown archeologist, Dr. Angela Carter, uncovers the
entrance to an underground  Egyptian temple near Abydos, believed to
be the site of the legendary Osiris Stone--a magical artifact that can
grant the owner eternal life--billionaire industrialist, Arthur
Vanderbilt, will stop at nothing to get his hands on it. When Dr.
Carter refuses to retrieve and give Vanderbilt the Osiris Stone he
sends an armed team of mercenaries to Egypt to take the Osiris Stone
by force if need be. It soon becomes a race against time as Angela
Carter attempts to retrieve the Osiris Stone before Arthur Vanderbilt
Something that is easier said than done.

As Angela makes her way through the Temple of Life searching for the
Osiris Stone she will have to battle a number of enemies including
armed mercenaries, sword wielding skeletons, giant crocodiles,
poisonous snakes,and the occasional 3,500 year old ancient mummy. She
will have to use her superior intelligence to solve puzzles and avoid
deadly traps such as: bronze spikes, poison darts, hot pools of
boiling lava, large chasms, and other hazards.  Along the way she will
pick up rare and valuable jewels and treasure. However, once she finds
the Osiris Stone she must face the ultimate test to retrieve it.

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[Audyssey] road splat query

2012-01-02 Thread joseph weakland
hello all road splat players whats the best way to score high points?
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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Ben
I like it.  It has all the makings of a great game story in it!  Fantastic
work.  I don't mind the name change either

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 02 January 2012 19:10
To: Gamers Discussion list
Subject: [Audyssey] Possible New MOTA Story

Hi Everyone,

As you know I mentioned a few days ago I am working on some possible new
background stories for MOTA. This one would involve a name change, but this
is in my personal opinion the best one I've come up with thus far. Here is
the description of the new storyline. Let me know what you think of it.

TOMB HUNTER

THE TEMPLE OF LIFE

When world renown archeologist, Dr. Angela Carter, uncovers the entrance to
an underground  Egyptian temple near Abydos, believed to be the site of the
legendary Osiris Stone--a magical artifact that can grant the owner eternal
life--billionaire industrialist, Arthur Vanderbilt, will stop at nothing to
get his hands on it. When Dr.
Carter refuses to retrieve and give Vanderbilt the Osiris Stone he sends an
armed team of mercenaries to Egypt to take the Osiris Stone by force if need
be. It soon becomes a race against time as Angela Carter attempts to
retrieve the Osiris Stone before Arthur Vanderbilt Something that is easier
said than done.

As Angela makes her way through the Temple of Life searching for the Osiris
Stone she will have to battle a number of enemies including armed
mercenaries, sword wielding skeletons, giant crocodiles, poisonous
snakes,and the occasional 3,500 year old ancient mummy. She will have to use
her superior intelligence to solve puzzles and avoid deadly traps such as:
bronze spikes, poison darts, hot pools of boiling lava, large chasms, and
other hazards.  Along the way she will pick up rare and valuable jewels and
treasure. However, once she finds the Osiris Stone she must face the
ultimate test to retrieve it.

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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1901 / Virus Database: 2109/4718 - Release Date: 01/02/12

-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1901 / Virus Database: 2109/4718 - Release Date: 01/02/12


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Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Thomas Ward
Hi,

Yeah, I know that a lot of modern FPS games like Call of Deuty are big
multiplayer affairs, and apparently are hugely popular with the
mainstream community. That's why Swamp is having so much discussion of
late because its the first game of its kind and with some additional
development would be on par with a lot of mainstream FPS games.
However, I've never really gotten into multiplayer games myself,
prefer to play alone, so I don't know how open I would be to
developing a game where network play would be a huge  factor. I'm just
not interested in doing that myself, but I'm sure I could make money
off such a product if I did. So I'm as yet undecided about multiplayer
network play at this point.

Cheers!


On 1/2/12, Clement Chou chou.clem...@gmail.com wrote:
 Hi Tom. I see what you're saying, and I personally can't say I have a solid
 opinion one way or another. I grew up blind and so only played fighting
 games, and have fallen in love with them as a result since they were my
 earliest gaming memories. I have played both side scrollers and 3d games,
 and like both. The only side scrollers I have played were beat 'em ups, so
 they're the kind of game that I would love to see redone in audio. There are
 a couple of them out there already, but although they come loaded with
 features it just doesn't feel like the ones I used to play. On the other
 hand, while I would like to see that, I would also like to see a full 3d
 game that I could play completely independently. I also grew up watching
 cousins and relatives play games like Tomb Raider, Resident Evil, Golden
 Eye, Doom, etc. I personally really want to see a multiplayer first-person
 shooter title, like what Max Shrapnel would've been if James North had stuck
 around, or what Call of Duty is today.

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[Audyssey] New roadsplat released!

2012-01-02 Thread Oriol Gómez
Hi all,
I have released a new version of roadsplat. You can download it at
http://oriolg.es
Here is the change log:
*v2.5 january 2nd 2011
Made the game a little more difficult by increasing the speed when all
cars are discovered.
Made it a little harder to cross.
Changed the crossing sound
You can no longer cheat out of lethargy with pause.
You can now get bonus bombs that decrease your health. They have
padlocks and you must crack their code. It is also possible to get
clocks which give you bonus time for getting bombs. Read the manual to
learn how to deal with them.

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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Allen

That storyline sounds cool.

Allen

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 11:09 AM
Subject: [Audyssey] Possible New MOTA Story



Hi Everyone,

As you know I mentioned a few days ago I am working on some possible
new background stories for MOTA. This one would involve a name change,
but this is in my personal opinion the best one I've come up with thus
far. Here is the description of the new storyline. Let me know what
you think of it.

TOMB HUNTER

THE TEMPLE OF LIFE

When world renown archeologist, Dr. Angela Carter, uncovers the
entrance to an underground  Egyptian temple near Abydos, believed to
be the site of the legendary Osiris Stone--a magical artifact that can
grant the owner eternal life--billionaire industrialist, Arthur
Vanderbilt, will stop at nothing to get his hands on it. When Dr.
Carter refuses to retrieve and give Vanderbilt the Osiris Stone he
sends an armed team of mercenaries to Egypt to take the Osiris Stone
by force if need be. It soon becomes a race against time as Angela
Carter attempts to retrieve the Osiris Stone before Arthur Vanderbilt
Something that is easier said than done.

As Angela makes her way through the Temple of Life searching for the
Osiris Stone she will have to battle a number of enemies including
armed mercenaries, sword wielding skeletons, giant crocodiles,
poisonous snakes,and the occasional 3,500 year old ancient mummy. She
will have to use her superior intelligence to solve puzzles and avoid
deadly traps such as: bronze spikes, poison darts, hot pools of
boiling lava, large chasms, and other hazards.  Along the way she will
pick up rare and valuable jewels and treasure. However, once she finds
the Osiris Stone she must face the ultimate test to retrieve it.

---
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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Mich

Hi this sounds wonderful. I like this idea. from Mich.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 2:16 PM
Subject: Re: [Audyssey] Possible New MOTA Story


And the ultimate test is?  Or would that be a surprise for those who make 
it that far.  I think it should be, and this story line is certainly worth 
looking into through an outline creation that can be modified once you 
start working on it.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 1:09 PM
Subject: [Audyssey] Possible New MOTA Story



Hi Everyone,

As you know I mentioned a few days ago I am working on some possible
new background stories for MOTA. This one would involve a name change,
but this is in my personal opinion the best one I've come up with thus
far. Here is the description of the new storyline. Let me know what
you think of it.

TOMB HUNTER

THE TEMPLE OF LIFE

When world renown archeologist, Dr. Angela Carter, uncovers the
entrance to an underground  Egyptian temple near Abydos, believed to
be the site of the legendary Osiris Stone--a magical artifact that can
grant the owner eternal life--billionaire industrialist, Arthur
Vanderbilt, will stop at nothing to get his hands on it. When Dr.
Carter refuses to retrieve and give Vanderbilt the Osiris Stone he
sends an armed team of mercenaries to Egypt to take the Osiris Stone
by force if need be. It soon becomes a race against time as Angela
Carter attempts to retrieve the Osiris Stone before Arthur Vanderbilt
Something that is easier said than done.

As Angela makes her way through the Temple of Life searching for the
Osiris Stone she will have to battle a number of enemies including
armed mercenaries, sword wielding skeletons, giant crocodiles,
poisonous snakes,and the occasional 3,500 year old ancient mummy. She
will have to use her superior intelligence to solve puzzles and avoid
deadly traps such as: bronze spikes, poison darts, hot pools of
boiling lava, large chasms, and other hazards.  Along the way she will
pick up rare and valuable jewels and treasure. However, once she finds
the Osiris Stone she must face the ultimate test to retrieve it.

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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Thomas Ward
Hi Charles,

Well, I'm still filling in the details, but before I flush out the
story more I wanted to get your take on it. However, the ultimate test
will remain a mystery until people buy the game and play it. After
all, I don't want to give everything away do I? :D

Cheers!


On 1/2/12, Charles Rivard wee1s...@fidnet.com wrote:
 And the ultimate test is?  Or would that be a surprise for those who make it
 that far.  I think it should be, and this story line is certainly worth
 looking into through an outline creation that can be modified once you start
 working on it.

 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Unknown developer found, two games available

2012-01-02 Thread Oriol Gómez
hm, dragonapps.org is Kevin's site. I think he posted it in the
audiogames forum, but not here. And he's certainly released many more
games.

On 1/2/12, Sarah Haake ti...@gmx.net wrote:
 Hi list,

 I just found out about the following website:

 http://dragonapps.org/

 I never heard about this developer or this site. Seems to be fairly new,
 but there are two free games available already. One is a skating game
 and one some type of shooter, both are audiogames with no grafics at
 all. I didn't try the games yet, but thought I'd share the news. Or
 maybe I was the only one here who didn't know about this site. *lol*

 Happy new year to all and best regards
 Sarah


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Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Clement Chou
Yeah, I can see lack of interest for that. You're right though, you'd 
probably make a lot of money doing something like that, though whether it'd 
be worth your while to have to probably pay money to keep the server up is 
another question. I think Swamp is great as it is, but could do with some 
competetive multiplayer aspects... a deathmatch type thing wouldn't be out 
of line. I just suggested it to you as you designed and are actively working 
on an engine that sounds like it could definitely give some mainstream 
shooters a run for their money. It's just something I've always wanted to 
see... a multiplayer fps game.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 11:35 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News



Hi,

Yeah, I know that a lot of modern FPS games like Call of Deuty are big
multiplayer affairs, and apparently are hugely popular with the
mainstream community. That's why Swamp is having so much discussion of
late because its the first game of its kind and with some additional
development would be on par with a lot of mainstream FPS games.
However, I've never really gotten into multiplayer games myself,
prefer to play alone, so I don't know how open I would be to
developing a game where network play would be a huge  factor. I'm just
not interested in doing that myself, but I'm sure I could make money
off such a product if I did. So I'm as yet undecided about multiplayer
network play at this point.

Cheers!





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Re: [Audyssey] road splat query

2012-01-02 Thread Charles Rivard
By playing well using acquired skill, I suppose?  As recently as the game 
was released, I would not give spoilers.  Have fun and work it out.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: joseph weakland josephweakl...@att.net

To: audyssey games list Gamers@audyssey.org
Sent: Monday, January 02, 2012 1:24 PM
Subject: [Audyssey] road splat query



hello all road splat players whats the best way to score high points?
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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Thomas Ward
Hi,

Well, I changed the story for two reasons.

The first is simply due to the fact the original story didn't really
work. As I mentioned back a couple of days ago Athena is primarily one
of the good gods, someone who helps and aids heroes and I really felt
that it was out of character. After all, most of the principle enemies
like skeletons, harpies, zombies, and even Cerberus are from the
underworld and are the minions of Hades not Athena. So it had to be
scrapped and rewritten anyway.

The second reason is I've always had a deep interest in ancient
Egyptian mythology and history. Its one of the reasons I fell in love
with studying history. A lot of people don't realise while I was
majoring in computer science I was working on a minor in history with
my focus being the ancient world like Greese, Egypt, Rome, etc. All of
the ancient nations who created the foundation for western
civilization. So its not that surprising that I'd find a game with an
Egyptian theme or connection fun to write and play.

Finally, remember I started MOTA in 2008 and continued to update,
modify, and test the game as I built the core of the G3D Game Engine.
After three years of that I frankly got tired of fighting centaurs,
skeletons, zombies, harpies, whatever. I could have revised the
original story, but as I was more interested in an Egyptian story I
figured I could put the Greek story off for another time.

Cheers!


On 1/2/12, Clement Chou chou.clem...@gmail.com wrote:
 I like it. I'm curious as to why you decided to change the setting from
 Greek mythology to ancient Egyptian? Other than that, it looks cool... and
 in a dark way, fascinating. I like the idea of having to actually battle
 mercinaries too.

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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Clement Chou
Makes perfect sense. I was just curious... I love the direction this is 
going. Can't wait to try it whenever the chance comes up!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 12:01 PM
Subject: Re: [Audyssey] Possible New MOTA Story



Hi,

Well, I changed the story for two reasons.

The first is simply due to the fact the original story didn't really
work. As I mentioned back a couple of days ago Athena is primarily one
of the good gods, someone who helps and aids heroes and I really felt
that it was out of character. After all, most of the principle enemies
like skeletons, harpies, zombies, and even Cerberus are from the
underworld and are the minions of Hades not Athena. So it had to be
scrapped and rewritten anyway.

The second reason is I've always had a deep interest in ancient
Egyptian mythology and history. Its one of the reasons I fell in love
with studying history. A lot of people don't realise while I was
majoring in computer science I was working on a minor in history with
my focus being the ancient world like Greese, Egypt, Rome, etc. All of
the ancient nations who created the foundation for western
civilization. So its not that surprising that I'd find a game with an
Egyptian theme or connection fun to write and play.

Finally, remember I started MOTA in 2008 and continued to update,
modify, and test the game as I built the core of the G3D Game Engine.
After three years of that I frankly got tired of fighting centaurs,
skeletons, zombies, harpies, whatever. I could have revised the
original story, but as I was more interested in an Egyptian story I
figured I could put the Greek story off for another time.

Cheers!


On 1/2/12, Clement Chou chou.clem...@gmail.com wrote:

I like it. I'm curious as to why you decided to change the setting from
Greek mythology to ancient Egyptian? Other than that, it looks cool... 
and

in a dark way, fascinating. I like the idea of having to actually battle
mercinaries too.


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Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Bryan Peterson

Thanks. Smile.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 11:48 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News


I second this... and love the signature, Brian. :P
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 10:37 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News


I too would love to see the next Megaman or Castlevania in audio, or at
least hhte closest possible thing thereto. But my biggest concern right now
is seeing MOTA finally completed, regardless of whether it's a 3-d or side
scroller. If many of the functions are already in place for a 3-d conversion
I'd say go for it. You can develop a side scroller at a later time if you
get the urge. Yeah I paid for the game in December of '07 but all
indications are that side scroller or no I'm getting better than what I paid
for.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.


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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Bryan Peterson

Very cool.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 12:09 PM
Subject: [Audyssey] Possible New MOTA Story



Hi Everyone,

As you know I mentioned a few days ago I am working on some possible
new background stories for MOTA. This one would involve a name change,
but this is in my personal opinion the best one I've come up with thus
far. Here is the description of the new storyline. Let me know what
you think of it.

TOMB HUNTER

THE TEMPLE OF LIFE

When world renown archeologist, Dr. Angela Carter, uncovers the
entrance to an underground  Egyptian temple near Abydos, believed to
be the site of the legendary Osiris Stone--a magical artifact that can
grant the owner eternal life--billionaire industrialist, Arthur
Vanderbilt, will stop at nothing to get his hands on it. When Dr.
Carter refuses to retrieve and give Vanderbilt the Osiris Stone he
sends an armed team of mercenaries to Egypt to take the Osiris Stone
by force if need be. It soon becomes a race against time as Angela
Carter attempts to retrieve the Osiris Stone before Arthur Vanderbilt
Something that is easier said than done.

As Angela makes her way through the Temple of Life searching for the
Osiris Stone she will have to battle a number of enemies including
armed mercenaries, sword wielding skeletons, giant crocodiles,
poisonous snakes,and the occasional 3,500 year old ancient mummy. She
will have to use her superior intelligence to solve puzzles and avoid
deadly traps such as: bronze spikes, poison darts, hot pools of
boiling lava, large chasms, and other hazards.  Along the way she will
pick up rare and valuable jewels and treasure. However, once she finds
the Osiris Stone she must face the ultimate test to retrieve it.

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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Phil Vlasak

Hi Thomas,
I hope you didn't forget the Great Sphinx of Giza.
With the body of a lion and the head of a human, it could make a formidable 
opponent.
Of course there's got to be lost of pits full of snakes like in Rader's of 
the Lost Arc.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 3:01 PM
Subject: Re: [Audyssey] Possible New MOTA Story



Hi,

Well, I changed the story for two reasons.

The first is simply due to the fact the original story didn't really
work. As I mentioned back a couple of days ago Athena is primarily one
of the good gods, someone who helps and aids heroes and I really felt
that it was out of character. After all, most of the principle enemies
like skeletons, harpies, zombies, and even Cerberus are from the
underworld and are the minions of Hades not Athena. So it had to be
scrapped and rewritten anyway.

The second reason is I've always had a deep interest in ancient
Egyptian mythology and history. Its one of the reasons I fell in love
with studying history. A lot of people don't realise while I was
majoring in computer science I was working on a minor in history with
my focus being the ancient world like Greese, Egypt, Rome, etc. All of
the ancient nations who created the foundation for western
civilization. So its not that surprising that I'd find a game with an
Egyptian theme or connection fun to write and play.

Finally, remember I started MOTA in 2008 and continued to update,
modify, and test the game as I built the core of the G3D Game Engine.
After three years of that I frankly got tired of fighting centaurs,
skeletons, zombies, harpies, whatever. I could have revised the
original story, but as I was more interested in an Egyptian story I
figured I could put the Greek story off for another time.

Cheers!




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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Thomas Ward
Hi Phil,

No, I definitely haven't forgotten the sphynx. What I wrote up was
simply a basic description, outline if you will, of what the game
would be about. I didn't list every item and enemy in the game as I
want to leave some room for mystery and exploration there.

Anyway, of course there has to be snakes. Egypt is well known for the
number of cobras slithering around. Plus since we are talking about
cobras they don't even have to bite you to stun or poison you. They
can spray you from a distance which will make them nasty opponents in
deed.

Cheers!



On 1/2/12, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I hope you didn't forget the Great Sphinx of Giza.
 With the body of a lion and the head of a human, it could make a formidable
 opponent.
  Of course there's got to be lost of pits full of snakes like in Rader's of
 the Lost Arc.

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[Audyssey] time of conflict and multiple units

2012-01-02 Thread David Mehler
Hello,

I feel like an idiot for this question, so I'll get it over with. I'm
trying to get in to time of conflict as it seems right up there with
the game I'd like to play. I start with a sea battle, and start using
my capital city to produce infantry. My initial goal is to use one
maybe two infantry units to patrol the island and x number to be on
sentry duty with my city, they do nothing but defend the city. My
problem is I can't get the game to progress forward, past maybe two
units or so. It says one move remaining yet I can't get my infantry to
do anything. This is not a game bug it's an player bug. Input welcome.

Thanks.
Dave.

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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Charles Rivard
Spitting cobras can be nasty, indeed!  Now the idea of having them in the 
game really, really sphinx!  Sorry, but I had to send it.  (grin)


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 2:42 PM
Subject: Re: [Audyssey] Possible New MOTA Story



Hi Phil,

No, I definitely haven't forgotten the sphynx. What I wrote up was
simply a basic description, outline if you will, of what the game
would be about. I didn't list every item and enemy in the game as I
want to leave some room for mystery and exploration there.

Anyway, of course there has to be snakes. Egypt is well known for the
number of cobras slithering around. Plus since we are talking about
cobras they don't even have to bite you to stun or poison you. They
can spray you from a distance which will make them nasty opponents in
deed.

Cheers!



On 1/2/12, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
I hope you didn't forget the Great Sphinx of Giza.
With the body of a lion and the head of a human, it could make a 
formidable

opponent.
 Of course there's got to be lost of pits full of snakes like in Rader's 
of

the Lost Arc.


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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Clement Chou

Charles... did I ever mention that I love your puns? grin
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 1:07 PM
Subject: Re: [Audyssey] Possible New MOTA Story


Spitting cobras can be nasty, indeed!  Now the idea of having them in the 
game really, really sphinx!  Sorry, but I had to send it.  (grin)


---
Shepherds are the best beasts, but Labs are a close second.



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[Audyssey] Alter aeon newbie quest guides

2012-01-02 Thread Orin
Hi all,

Was just generally curious if the next quest guides were being worked on for 
Vamarcon and the other Islands? I've completed the City of Vamarcon, 
Stillwater, trying to do Hildibrad now and will complete the other Spanish 
village after that. Hildibrad isn't very annoying to get around although with 
more locations than the others, which isn't bad. The spanish village though I 
keep going in circles; hard for me to really find anything there.
That being said, anyone know where the shaman is in Hildibrad? I was pretty 
sure I saw him near the park, but I forgot. Also, I was logged out for about a 
month or two and I had the quest in progress involving the cornered shrew. How 
do I start that quest again? I've been pretty good with exploration on that 
game which kinda surprises me, I usually ask where everything is most times. I 
want to get this island done though.
Thanks.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Charles Rivard

You just did.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 3:19 PM
Subject: Re: [Audyssey] Possible New MOTA Story



Charles... did I ever mention that I love your puns? grin
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 1:07 PM
Subject: Re: [Audyssey] Possible New MOTA Story


Spitting cobras can be nasty, indeed!  Now the idea of having them in the 
game really, really sphinx!  Sorry, but I had to send it.  (grin)


---
Shepherds are the best beasts, but Labs are a close second.



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Re: [Audyssey] SoundRTS help, please.

2012-01-02 Thread john
If you can, catapult all the way. They'll give you warning, and 
enemies don't come into they're squares often. I end up playing 
jl1 and getting a couple catapults and bputting them at b2 untill 
I rob all the mines, then just march up to b3 and slaughter.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Lindsay Cowell lindsay_cow...@btinternet.com, Gamers 
Discussion list gamers@audyssey.org

Date sent: Sun, 1 Jan 2012 08:03:29 -0500
Subject: Re: [Audyssey] SoundRTS help, please.

Hi Lindsay,

I don't know what to tell you that I already haven't. The problem 
here
is its a strategy game and certain elements are random enough 
that you
sometimes have to devise a new strategy or plan every game. 
However,
what I do to keep from being over run a lot of the times is try 
and

get a few nights on my side before investing time and gold into
footmen, aarchers, or anything else.

That means you will have to A, gather raw materials, B, upgrade 
your
town hall to a keep, build a stables, and then get at least two 
or
three nights to defend your teritory while you a are working 
towards a

bigger and better army.

If you are working with one of the smaller maps, where gold is 
pretty
limited, you are better off just hiring say 12 footmen and four 
or
five archers, and upgrade them. Your gold will go further and you 
can
quickly put together an army that will stop all but a bunch of 
nights.


HTH


On 12/31/11, Lindsay Cowell lindsay_cow...@btinternet.com 
wrote:

Hi all,

I am really struggling with SoundRTS. I went through the 
campaign OK, but
now I am getting slaughtered. Please can I have some tips for 
getting a good

army together, without getting absolutely slaughtered?

Lindsay Cowell

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[Audyssey] The World of Areon: The First Encounter

2012-01-02 Thread Michael Taboada
Hi all,
I’ve been working on an idea for an audio game for a while now, and I figured 
to start things off I needed to get some cash. Therefore I found what they like 
to call a funding platform for creative projects (kickstarter by name) and 
signed up there. One of the big things I need the cash for is developer 
licenses for certain game creation toolkits, which cost a lot. The reason I’m 
planning to go with these toolkits is that they support android, the iPhone, 
linux, windows, and mac all in one. That way I don’t have to put so much effort 
into porting code from platform to platform. Needless to say this will be a 
truly cross-platform game that I will hopefully be working on in the near 
future. So without preamble, a bit about the game:
The idea of the game is that you have to save your family while avoiding 
dangerous enemies and traps. However, once you find your family there will be a 
bit of a twist, where you have to get your family back home safely. This would 
provide a bit of a challenge, as you have to keep your family alive, but 
possibly have them fight with you as well. Anyway, I plan to introduce both 
side scroller and full 3d levels into this game. Not to mention that if 
possible I would like to make some 3d audio in the game as well (although of 
course you will be able to use simple stereo headphones to play if you don’t 
have the 3d setup).
The reason I wrote this seemingly long winded letter is to ask for support. As 
I mentioned, I started a project on kickstarter, which I will now tell a bit 
more about.
For those who don’t know, kickstarter is a platform where people pledge money 
to a developer/maker/whoever, and they provide rewards, whether it be a free 
copy of the game, a limited addition of a t-shirt, or whatever. If anyone has 
the ability I would urge you to go provide whatever you can to help the 
development of this game. The link: 
http://www.kickstarter.com/projects/811515192/the-world-of-areon-the-first-encounter?ref=email
And you don’t have to worry either, as this entire amount of money will be 
going toward the development of this (I believe) truly revolutionary audio game.
Thank you all kindly.
-Michael, MTGames.
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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread john
Only thing you need now is a way to deal with the billionare. 
Other than that I like this a lot, and it does really add another 
level of depth.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 2 Jan 2012 14:09:51 -0500
Subject: [Audyssey] Possible New MOTA Story

Hi Everyone,

As you know I mentioned a few days ago I am working on some 
possible
new background stories for MOTA. This one would involve a name 
change,
but this is in my personal opinion the best one I've come up with 
thus
far. Here is the description of the new storyline. Let me know 
what

you think of it.

TOMB HUNTER

THE TEMPLE OF LIFE

When world renown archeologist, Dr. Angela Carter, uncovers the
entrance to an underground  Egyptian temple near Abydos, believed 
to
be the site of the legendary Osiris Stone--a magical artifact 
that can

grant the owner eternal life--billionaire industrialist, Arthur
Vanderbilt, will stop at nothing to get his hands on it. When Dr.
Carter refuses to retrieve and give Vanderbilt the Osiris Stone 
he
sends an armed team of mercenaries to Egypt to take the Osiris 
Stone
by force if need be. It soon becomes a race against time as 
Angela
Carter attempts to retrieve the Osiris Stone before Arthur 
Vanderbilt

Something that is easier said than done.

As Angela makes her way through the Temple of Life searching for 
the
Osiris Stone she will have to battle a number of enemies 
including

armed mercenaries, sword wielding skeletons, giant crocodiles,
poisonous snakes,and the occasional 3,500 year old ancient mummy. 
She
will have to use her superior intelligence to solve puzzles and 
avoid

deadly traps such as: bronze spikes, poison darts, hot pools of
boiling lava, large chasms, and other hazards.  Along the way she 
will
pick up rare and valuable jewels and treasure. However, once she 
finds

the Osiris Stone she must face the ultimate test to retrieve it.

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Re: [Audyssey] time of conflict and multiple units

2012-01-02 Thread john
You need to give your infantry a command, such as roam (r, looks 
for uncharted squares) or s (sentry, do nothing). If you don't 
tell your unit what to do the game will not progress. If you 
haven't done so, a thorough read of the manual (use word or 
something with the text file is what I did) will give you a good

base to start with.
- Original Message -
From: David Mehler dave.meh...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 2 Jan 2012 15:49:12 -0500
Subject: [Audyssey] time of conflict and multiple units

Hello,

I feel like an idiot for this question, so I'll get it over with. 
I'm
trying to get in to time of conflict as it seems right up there 
with
the game I'd like to play. I start with a sea battle, and start 
using
my capital city to produce infantry. My initial goal is to use 
one
maybe two infantry units to patrol the island and x number to be 
on

sentry duty with my city, they do nothing but defend the city. My
problem is I can't get the game to progress forward, past maybe 
two
units or so. It says one move remaining yet I can't get my 
infantry to
do anything. This is not a game bug it's an player bug. Input 
welcome.


Thanks.
Dave.

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Re: [Audyssey] Alter aeon newbie quest guides

2012-01-02 Thread john
If you could give me a couple more details on the exact quest 
your talking about (I haven't played that area in a while), I 
could try to give you a couple pointers.


- Original Message -
From: Orin orin8...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 2 Jan 2012 16:29:06 -0500
Subject: [Audyssey] Alter aeon newbie quest guides

Hi all,

Was just generally curious if the next quest guides were being 
worked on for Vamarcon and the other Islands? I've completed the 
City of Vamarcon, Stillwater, trying to do Hildibrad now and will 
complete the other Spanish village after that. Hildibrad isn't 
very annoying to get around although with more locations than the 
others, which isn't bad. The spanish village though I keep going 
in circles; hard for me to really find anything there.
That being said, anyone know where the shaman is in Hildibrad? I 
was pretty sure I saw him near the park, but I forgot. Also, I 
was logged out for about a month or two and I had the quest in 
progress involving the cornered shrew. How do I start that quest 
again? I've been pretty good with exploration on that game which 
kinda surprises me, I usually ask where everything is most times. 
I want to get this island done though.

Thanks.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Hayden Presley
Hi Dark,
That is inaccurate. You can attack  from above, and you can jump directly up
onto branches from your position, so that covers most of what you are
missing. And as from jumping from ledge to ledge, we have only seen 2
levels, so it's really too earlyto say Perilous Hearts does not have this or
that feature.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, January 02, 2012 5:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients News

Hi Tom.

As I've said before, this is your project and you should do what you wish 
with it.

My concern however is that you are one of the few people on this list who 
have a clear idea of what a 2D game should be like.

As comments like Michael's suggest, most people believe soemthing like Q9 is

what a propper 2D game should be, which is not the case.

Even Perilous hearts, which is ndeed more advanced, stil is missing several 
crucial mechanics, for instance jumping from ledge to ledge (I only noticed 
vine climing and swining), and also environmental features such as attacks 
from above and below or jumping to ledges higher or lower than your current 
position.

No, it doesn't have to be Mota. A castlevania esc game would indeed foot the

bill, however there is the fact that mota is already to some extent 
complete, as is the side scroller engine upon which it is based.

a remaking of the game in 3D would take even more time, and a side scroller 
written from scratch at some vague point in the future more time stil.

this is my concern. I've deleted about 30 odd pages from the db for games 
that were proposed and never finished, and I'd hate to see another side 
scroller added to that list, to be replaced with some possible future game. 
It'd imho be quite sad to see current progress completely lost , especially 
when it seems your so close to finishing once again.

This is however your project ultimately, and I'll support your decision 
whichever way it goes.

Finally however I will say I am rather impatient to see usa games release a 
title, even more especially because there have been so many unintentional 
delays, and now that Mota is so close to finishing, part of me is quite 
disappointed that we don't get the game and there will be yet another delay 
while you rewrite things once again, this time in 3D, which will probably be

fraught with even more confusion.

That is for me yet another concern.

Beware the grue!

Dark. 


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Re: [Audyssey] time of conflict and multiple units

2012-01-02 Thread Phil Vlasak

Hi David,
When your troops get one block from the enemy they stop and wait for your 
command.
Usually you want to attack but sometimes you want to wait for more forces 
before attacking.


- Original Message - 
From: john jpcarnemo...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 7:04 PM
Subject: Re: [Audyssey] time of conflict and multiple units


You need to give your infantry a command, such as roam (r, looks for 
uncharted squares) or s (sentry, do nothing). If you don't tell your unit 
what to do the game will not progress. If you haven't done so, a thorough 
read of the manual (use word or something with the text file is what I 
did) will give you a good

base to start with.
- Original Message -
From: David Mehler dave.meh...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 2 Jan 2012 15:49:12 -0500
Subject: [Audyssey] time of conflict and multiple units

Hello,

I feel like an idiot for this question, so I'll get it over with. I'm
trying to get in to time of conflict as it seems right up there with
the game I'd like to play. I start with a sea battle, and start using
my capital city to produce infantry. My initial goal is to use one
maybe two infantry units to patrol the island and x number to be on
sentry duty with my city, they do nothing but defend the city. My
problem is I can't get the game to progress forward, past maybe two
units or so. It says one move remaining yet I can't get my infantry to
do anything. This is not a game bug it's an player bug. Input welcome.

Thanks.
Dave.

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[Audyssey] BGT 25 % discount!

2012-01-02 Thread Philip Bennefall
Hi all,

From January 3, 2012 to January 10, 2012, BGT Pro Single and BGT Pro Unlimited 
are enjoying a discount of 25 %! This means that they are now selling for 
74.95 USD, and 299.95 USD respectively. This is a rare chance you should not 
miss! If you are interested in this offer, why not have a peak at 
www.blastbay.com to learn more!

Kind regards,

Philip Bennefall
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[Audyssey] swamp-the most fearsome zombie: the mouse zombie

2012-01-02 Thread Johnny Tai
Okay, took me days to get back into top shape after last death, and today, I 
was feeling pretty good about my self- I had about 600 shotgun rounds for my 
auto shotgun, over 200 rounds for my sniper rifle, 400 rounds for my hunting 
rifle, etc.
Maybe it was the stress of spotting a huge group of zombies heading my way, 
maybe it was the 1000 flies telling me I just hit the jackpot of all 
loots--- I didn't realize that my mouse key was stuck and I was charging, 
straight ahead, full speed, into the group heading my way...oh how glorious was 
that death!
Sigh
It's starting over again...
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Re: [Audyssey] BGT 25 % discount!

2012-01-02 Thread Christopher Bartlett
Other than the ability to license multiple commercial titles, are there any
features in the full license that aren't available in the single license?

Christopher Bartlett



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Re: [Audyssey] BGT 25 % discount!

2012-01-02 Thread Philip Bennefall

Hi Chris,

No, Pro Single and Pro Unlimited are identical in their set of features. The 
purpose of having two pro versions is to give people an easier start by not 
forcing them to fork out 400 dollars before they know whether they can 
create games that sell. That's why we have the demo for experimentation, 
lite for those who just want to compile things and get some more features, 
and pro single/pro unlimited who want to go commercial with the full feature 
set.


Kind regards,

Philip Bennefall
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, January 03, 2012 3:05 AM
Subject: RE: [Audyssey] BGT 25 % discount!


Other than the ability to license multiple commercial titles, are there any
features in the full license that aren't available in the single license?

Christopher Bartlett



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Re: [Audyssey] BGT 25 % discount!

2012-01-02 Thread Christopher Bartlett
Yes, I applaud your pricing model as it allows people to go as far as they
like for a reasonable investment.  Please don't take any of my commentary on
the contest thread to contradict my positive response to your software and
marketing plan.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Monday, January 02, 2012 9:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT 25 % discount!

Hi Chris,

No, Pro Single and Pro Unlimited are identical in their set of features. The

purpose of having two pro versions is to give people an easier start by not 
forcing them to fork out 400 dollars before they know whether they can 
create games that sell. That's why we have the demo for experimentation, 
lite for those who just want to compile things and get some more features, 
and pro single/pro unlimited who want to go commercial with the full feature

set.

Kind regards,

Philip Bennefall
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com
To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, January 03, 2012 3:05 AM
Subject: RE: [Audyssey] BGT 25 % discount!


Other than the ability to license multiple commercial titles, are there any
features in the full license that aren't available in the single license?

Christopher Bartlett



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Re: [Audyssey] BGT 25 % discount!

2012-01-02 Thread Philip Bennefall

Hi Chris,

Oh no, no offense taken in the slightest. You raised some perfectly 
legitimate questions and I hope I answered them at least semi 
satisfactorily. Smile.


Kind regards,

Philip Bennefall
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, January 03, 2012 4:02 AM
Subject: RE: [Audyssey] BGT 25 % discount!


Yes, I applaud your pricing model as it allows people to go as far as they
like for a reasonable investment.  Please don't take any of my commentary on
the contest thread to contradict my positive response to your software and
marketing plan.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Monday, January 02, 2012 9:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT 25 % discount!

Hi Chris,

No, Pro Single and Pro Unlimited are identical in their set of features. The

purpose of having two pro versions is to give people an easier start by not
forcing them to fork out 400 dollars before they know whether they can
create games that sell. That's why we have the demo for experimentation,
lite for those who just want to compile things and get some more features,
and pro single/pro unlimited who want to go commercial with the full feature

set.

Kind regards,

Philip Bennefall
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, January 03, 2012 3:05 AM
Subject: RE: [Audyssey] BGT 25 % discount!


Other than the ability to license multiple commercial titles, are there any
features in the full license that aren't available in the single license?

Christopher Bartlett



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Re: [Audyssey] BGT 25 % discount!

2012-01-02 Thread Bryan Peterson
So what if you already own BGT Light and wanted to purchase, say the Pro 
Single License? Would the two discounts stack?

Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 8:10 PM
Subject: Re: [Audyssey] BGT 25 % discount!



Hi Chris,

Oh no, no offense taken in the slightest. You raised some perfectly 
legitimate questions and I hope I answered them at least semi 
satisfactorily. Smile.


Kind regards,

Philip Bennefall
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com
To: phi...@blastbay.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Tuesday, January 03, 2012 4:02 AM
Subject: RE: [Audyssey] BGT 25 % discount!


Yes, I applaud your pricing model as it allows people to go as far as they
like for a reasonable investment.  Please don't take any of my commentary 
on

the contest thread to contradict my positive response to your software and
marketing plan.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Monday, January 02, 2012 9:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT 25 % discount!

Hi Chris,

No, Pro Single and Pro Unlimited are identical in their set of features. 
The


purpose of having two pro versions is to give people an easier start by 
not

forcing them to fork out 400 dollars before they know whether they can
create games that sell. That's why we have the demo for experimentation,
lite for those who just want to compile things and get some more features,
and pro single/pro unlimited who want to go commercial with the full 
feature


set.

Kind regards,

Philip Bennefall
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com
To: phi...@blastbay.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Tuesday, January 03, 2012 3:05 AM
Subject: RE: [Audyssey] BGT 25 % discount!


Other than the ability to license multiple commercial titles, are there 
any

features in the full license that aren't available in the single license?

Christopher Bartlett



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Re: [Audyssey] BGT 25 % discount!

2012-01-02 Thread Philip Bennefall

Hi Bryan,

Yes, if you own Lite and want to upgrade to Pro Single, right now you would 
only pay 54.95 USD. However, this is not supported in the automatic ordering 
system so anyone who wants to take advantage of this has to email me 
directly and I will send a PayPal money request.


Kind regards,

Philip Bennefall
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 03, 2012 4:18 AM
Subject: Re: [Audyssey] BGT 25 % discount!


So what if you already own BGT Light and wanted to purchase, say the Pro
Single License? Would the two discounts stack?
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 8:10 PM
Subject: Re: [Audyssey] BGT 25 % discount!



Hi Chris,

Oh no, no offense taken in the slightest. You raised some perfectly
legitimate questions and I hope I answered them at least semi
satisfactorily. Smile.

Kind regards,

Philip Bennefall
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: phi...@blastbay.com; 'Gamers Discussion list'
gamers@audyssey.org
Sent: Tuesday, January 03, 2012 4:02 AM
Subject: RE: [Audyssey] BGT 25 % discount!


Yes, I applaud your pricing model as it allows people to go as far as they
like for a reasonable investment.  Please don't take any of my commentary
on
the contest thread to contradict my positive response to your software and
marketing plan.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Monday, January 02, 2012 9:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT 25 % discount!

Hi Chris,

No, Pro Single and Pro Unlimited are identical in their set of features.
The

purpose of having two pro versions is to give people an easier start by
not
forcing them to fork out 400 dollars before they know whether they can
create games that sell. That's why we have the demo for experimentation,
lite for those who just want to compile things and get some more features,
and pro single/pro unlimited who want to go commercial with the full
feature

set.

Kind regards,

Philip Bennefall
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: phi...@blastbay.com; 'Gamers Discussion list'
gamers@audyssey.org
Sent: Tuesday, January 03, 2012 3:05 AM
Subject: RE: [Audyssey] BGT 25 % discount!


Other than the ability to license multiple commercial titles, are there
any
features in the full license that aren't available in the single license?

Christopher Bartlett



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Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread dark

Hi tom.

well I'll see what you end up developing. It is true that because of sight 
differences I've never actually been able to play 3D or fps games, in fact 
the release of the ps1 was really the end of me plaing mainstream games 
seriously for this reason.


this isn't however why i have a downner on 3D generally, sinse obviously 
everything would be playable in audio and I'm indeed a big fan of shades, 
swamp etc.


it's just that when i see people like michael making the very obvious 
mistake about side scrollers mentioned it rather irritates me when i 
considder all the fun I've had with the games I've mentioned.


Personally i'd love to see a 3D game in audio, and will be interested to see 
what you develope in this area, and if it can be done quickly, all the 
better.


however I'd stil love to see a side scroller in future, even if not of the 
tomb raider series just to show what is possible.


Beware the grue!

Dark.
- Ori 



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Re: [Audyssey] Unknown developer found, two games available

2012-01-02 Thread dark

Hi Sarah.

that's the member gorthalon the dragon from audigoaems.net, I will write 
about his games in the audiogames.net news as soon as I've determined what 
sort of state they are in.


Beware the grue!

dark.
- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 4:56 PM
Subject: [Audyssey] Unknown developer found, two games available



Hi list,

I just found out about the following website:

http://dragonapps.org/

I never heard about this developer or this site. Seems to be fairly new, 
but there are two free games available already. One is a skating game and 
one some type of shooter, both are audiogames with no grafics at all. I 
didn't try the games yet, but thought I'd share the news. Or maybe I was 
the only one here who didn't know about this site. *lol*


Happy new year to all and best regards
Sarah

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Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread shaun everiss
well tom I just viewed your post on the audiogames forum about the 
story change.

I am personally all for it.
I was side scroler but go for what you want, the old game is quite 
crappy now in comparison.
Every time you  upgrade the story you instantly make the old one seem 
crappy, dumb and boring.

grin
Though, I think we need to stick with something at this point, not 
sure how much anyone else will take.

At 08:16 a.m. 2/01/2012 -0800, you wrote:
Hi Tom. I see what you're saying, and I personally can't say I have 
a solid opinion one way or another. I grew up blind and so only 
played fighting games, and have fallen in love with them as a result 
since they were my earliest gaming memories. I have played both side 
scrollers and 3d games, and like both. The only side scrollers I 
have played were beat 'em ups, so they're the kind of game that I 
would love to see redone in audio. There are a couple of them out 
there already, but although they come loaded with features it just 
doesn't feel like the ones I used to play. On the other hand, while 
I would like to see that, I would also like to see a full 3d game 
that I could play completely independently. I also grew up watching 
cousins and relatives play games like Tomb Raider, Resident Evil, 
Golden Eye, Doom, etc. I personally really want to see a multiplayer 
first-person shooter title, like what Max Shrapnel would've been if 
James North had stuck around, or what Call of Duty is today.

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 6:42 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News



Hi Dark,

I see your points, all of them valid, but as I said the turn around
time really isn't that great. Your concern of how big a delay this
will be is largely due in part to a misunderstanding of how my engine
is developed and how easy it is for me to swop out 2d functionality
for 3d functionality here.

The answer is its not that big a deal. I have most of the 3d functions
already written, in fact have, a 3d game template or wizard I can use
to rapidly get the basics in place. I mentioned the idea early Sunday
morning and guess what?

Well, over Sunday I ran my 3d wizard created a basic 3d game with the
ability to jump, run, swim,climb, and otherwise move around in a 3d
environment. I created a simple 2x200x100 empty room and am running
around shooting up enemies and climbing on things to test the engine
out. Point being depending on how complex I want this game to be I can
have a couple of solid game levels done within the next month or two.
I can borrow most of the existing code from the side-scroller such as
menus, status commands, whatever because that stuff isn't
side-scroller or 3d FPS specific. Its just common code that can be
copied and pasted as is right into a new game.
This is unfortunately the biggest concern I can't seem to lay to rest.
When I mentioned rewriting or updating the game a lot of people jumped
to the conclusion this would mean six, months, a year, maybe two
years, delay. Its nothing so drastic as that because I have months of
work already in existing code. Anything that isn't specifically 3d can
be quickly and easily modified.

For example. The SpeakPlayerLocation() function in MOTA only speaks
your x and y location. Ok, no big deal. All I need to do is get the
player's z location and speak that too. That's like a five minute
procedure. Its a delay, but nothing that would prevent me from getting
it done in a reasonable amount of time for the effort involved.

Lastly, as for the side-scroller business I understand where you are
coming from on that issue, but I can't help feel like we are beating a
dead horse here.  Yeah, I know I'm probably the only developer who
truly understands what is possible in that particular format, but its
a personal decision on my part to make or not make a game of that
type. I think what we have here is simply a difference of opinion in
preference.

I know you seem to be heavy into the NES, Super NES, and other classic
side-scrollers. You often talk about Megaman, Castlvania, or some
other console game. Some I've played and some I haven't. As a result
you really like that type of game, and have a dream that some game
developer will come along and create the next Megaman, Mario, or
Castlevania side-scroller in audio. Nothing wrong with that dream as
far as it goes.

However, my own history is a bit different. I of course grew up in the
80's playing the Atari, the Colleco, moved onto the NES, and played
some games for the Super NES. I went from there straight to the PC
market which was taking off in the 90's. By the mid 90's I was playing
Doom, Quake, Star Wars Dark Forces, Star Wars Jedi Knight, Tomb
Raider, Soldier of Fortune, Mech Warrior, and so on. What happened is
that I became adicted to the 3d game environments and pretty much
began playing FPS and third-person games exclusively. Then, I 

Re: [Audyssey] road splat query

2012-01-02 Thread shaun everiss

hmmm keep going from side to side.
Try to shoot the cars when you get a chance, but pick slower vehicles 
some mediums you may hit otherwise the faster ones no chance.

There are score bonuses, a few bonuses will give you extra points.
With shields on try to go accross as many times as you can before it 
runs out same with speed.

At 01:24 p.m. 2/01/2012 -0600, you wrote:

hello all road splat players whats the best way to score high points?
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Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Bryan Peterson

Personally I wouldn't go that far.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 11:48 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News


well tom I just viewed your post on the audiogames forum about the story 
change.

I am personally all for it.
I was side scroler but go for what you want, the old game is quite crappy 
now in comparison.
Every time you  upgrade the story you instantly make the old one seem 
crappy, dumb and boring.

grin
Though, I think we need to stick with something at this point, not sure 
how much anyone else will take.

At 08:16 a.m. 2/01/2012 -0800, you wrote:
Hi Tom. I see what you're saying, and I personally can't say I have a 
solid opinion one way or another. I grew up blind and so only played 
fighting games, and have fallen in love with them as a result since they 
were my earliest gaming memories. I have played both side scrollers and 3d 
games, and like both. The only side scrollers I have played were beat 'em 
ups, so they're the kind of game that I would love to see redone in audio. 
There are a couple of them out there already, but although they come 
loaded with features it just doesn't feel like the ones I used to play. On 
the other hand, while I would like to see that, I would also like to see a 
full 3d game that I could play completely independently. I also grew up 
watching cousins and relatives play games like Tomb Raider, Resident Evil, 
Golden Eye, Doom, etc. I personally really want to see a multiplayer 
first-person shooter title, like what Max Shrapnel would've been if James 
North had stuck around, or what Call of Duty is today.
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 6:42 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News



Hi Dark,

I see your points, all of them valid, but as I said the turn around
time really isn't that great. Your concern of how big a delay this
will be is largely due in part to a misunderstanding of how my engine
is developed and how easy it is for me to swop out 2d functionality
for 3d functionality here.

The answer is its not that big a deal. I have most of the 3d functions
already written, in fact have, a 3d game template or wizard I can use
to rapidly get the basics in place. I mentioned the idea early Sunday
morning and guess what?

Well, over Sunday I ran my 3d wizard created a basic 3d game with the
ability to jump, run, swim,climb, and otherwise move around in a 3d
environment. I created a simple 2x200x100 empty room and am running
around shooting up enemies and climbing on things to test the engine
out. Point being depending on how complex I want this game to be I can
have a couple of solid game levels done within the next month or two.
I can borrow most of the existing code from the side-scroller such as
menus, status commands, whatever because that stuff isn't
side-scroller or 3d FPS specific. Its just common code that can be
copied and pasted as is right into a new game.
This is unfortunately the biggest concern I can't seem to lay to rest.
When I mentioned rewriting or updating the game a lot of people jumped
to the conclusion this would mean six, months, a year, maybe two
years, delay. Its nothing so drastic as that because I have months of
work already in existing code. Anything that isn't specifically 3d can
be quickly and easily modified.

For example. The SpeakPlayerLocation() function in MOTA only speaks
your x and y location. Ok, no big deal. All I need to do is get the
player's z location and speak that too. That's like a five minute
procedure. Its a delay, but nothing that would prevent me from getting
it done in a reasonable amount of time for the effort involved.

Lastly, as for the side-scroller business I understand where you are
coming from on that issue, but I can't help feel like we are beating a
dead horse here.  Yeah, I know I'm probably the only developer who
truly understands what is possible in that particular format, but its
a personal decision on my part to make or not make a game of that
type. I think what we have here is simply a difference of opinion in
preference.

I know you seem to be heavy into the NES, Super NES, and other classic
side-scrollers. You often talk about Megaman, Castlvania, or some
other console game. Some I've played and some I haven't. As a result
you really like that type of game, and have a dream that some game
developer will come along and create the next Megaman, Mario, or
Castlevania side-scroller in audio. Nothing wrong with that dream as
far as it goes.

However, my own history is a bit different. I of course grew up in the
80's playing the Atari, the Colleco, moved onto the NES, and played
some games for the Super NES. I went from there straight to