Re: [Audyssey] Super Liam Max Payne
this mod has been out years thought people new about it? it is based on a film and subsiquently a game On 29 Mar 2012, at 18:04, Alfredo_The_Music_maker wrote: Max Pain? Is this an inventive character? Who created the modifier? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Super Liam Max Payne
it is the superliam side scroller but suing different cut scenes and sounds from the max pane game On 29 Mar 2012, at 12:11, Jess Varnell wrote: What is this file supposed to do exactly? - Original Message - From: Ryan Conroy staindadd...@juno.com To: birdlover2...@hotmail.com; gamers@audyssey.org Sent: Wednesday, March 28, 2012 8:34 PM Subject: Re: [Audyssey] Super Liam Max Payne Here ya go: http://dl.dropbox.com/u/3272592/max_pain_mod_for_super_liam.exe Enjoy. -- Original Message -- From: Alfredo_The_Music_maker birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Super Liam Max Payne Date: Wed, 28 Mar 2012 17:28:48 -0700 Hello Gamers, I recently heard of a game modifier with the title already mentioned. I tried clicking on some soapbox links, but all to no avail. I received 404 notifications that the file no longer existed. If someone could upload it, that would be excellent! Many thanks, Alfredo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. The New #34;Skinny#34; Fruit How This Strange 62-Cent African Fruit Is Making Americans Skinny. http://thirdpartyoffers.juno.com/TGL3131/4f73ae498970127719f5st03vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] USA Games News
USA Games News Mar. 29, 2012 Introduction Hello, gamers. Welcome to another edition of the USA Games News. As it has been quite a while since we've written one of these news letters and there have been several questions as to the fate of Mysteries of the Ancients over the last few months we only thought it was fair to bring you up to speed as to what we are doing and what you can expect from us in the future. However, it must be said up front that Mysteries of the Ancients is only one of several products currently in development. While we are continuing work on Mysteries of the Ancients, which has recently been renamed for reasons explained later in this news letter, we are also moving forward with a few other projects we've wanted to develop for a long time, but have been delayed time after time by Mysteries of the Ancients. So without further introduction here is the news. Ark of Hope Over the last month we have been developing a new game called Tomb Hunter: The Ark of Hope. This game is very similar to Mysteries of the Ancients, but has an all new storyline, new levels, and of course several updates that did not make it into the final beta of Mysteries of the Ancients. In this revised version of the game world re noun archeologist, Dr. Angela Carter, travels to Greece in search of Pandora's Box. Legend has it that when Pandora opened the box she let out all the evil and suffering in the world and closed the box trapping hope inside. Now, Dr Angela Carter is in search of Pandora's Box and intends to open it. However, her quest will not be an easy one. She must explore 12 Erie underground tombs filled with deadly traps including: fire pits, sharp metal spikes, falling rocks, deep chasms, rolling boulders, pits filled with boiling lava, and more. She must fight or flee several unworldly creatures such as: sword wielding skeletons, undead zombie warriors, flying harpies, and mighty centaurs. Along the way she will pick up and collect gold coins, ancient reed torches, precious jewels, and pieces of a long lost scroll that will lead her to Pandora's Box. As I said earlier many of the game play elements will be similar to Mysteries of the Ancients, but there will be differences as well. We've been updating some sounds, music, as well as redesigning all 12 levels from scratch. In addition to those changes we've been adding more traps, expanding the levels, and have been adding some extra features as well. So stay tuned for news as this project develops. Open G3D For the last couple of months we've been working on a project we feel will greatly aid audio game developers called Open G3D. We've actually been working on the project for a couple of years, but were unable to move forward with the project do to technical details. What we wanted was a game engine that met a number of criteria that were difficult to meet, and it took quite a lot of time and research to come up with a workable solution. In short, we wanted an engine that was easy to develop, an engine that was easy to use, and would work on Mac, Linux, Windows, and perhaps other platforms as well. Needless to say meeting this criteria was difficult to do because there is a lot of technical considerations involved in cross-platform game development in addition to the fact we wanted to create a user friendly experience for everyone. For example, the Genesis Engine that we use to develop Mysteries of the Ancients, Raceway, etc is written in C++. While C++ is arguably one of the best languages for professional game development, is considered to be the industry standard, it was never intended to be a language for beginners and therefore isn't very easy to work with. We wanted to eliminate this issue by using an off the shelf language that has a history of being simple and straight forward while not sacrificing the power of a full blown programming language like C++. At the same time we wanted to be able to design a build once run anywhere type engine so we could produce games for non-Windows platforms. As someone who does not regularly use Windows, preferring to use Linux instead, we are well aware of the fact that the desire for more games for Mac OS and Linux is growing. Unfortunately, since most of the accessible games and game development tools are designed for Windows those of us who choose to use Linux, Mac OS, or some other alternative operating system often get ignored. By producing a cross-platform solution we hope that we can make it both easier and less difficult for developers to produce more cross-platform games. In the end what we decided to do is adopt the Python programming language and PyGame for our open source cross-platform engine. While it is not completely a perfect solution we believe that it is a satisfactory one considering the task before us.
Re: [Audyssey] anotherminir issue
I think I missed part of this conversation. How do I get to this newest version of the trucker sim? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Kolesar Sent: Thursday, March 29, 2012 5:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] anotherminir issue You got it. GRIN. It doesn't take that long for the app to go through. Just after you log in, insert f7 and if you press the letter p, you don't even have to go into private messages, it will tell you if you have mail and how many letters. Pretty much all of the blind drivers are driving for smooth riders. So enjoy your new additcition. GRIN. What's your character's name so I can watch out for you? Big Ron Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. -Original Message- From: joseph weakland Sent: Thursday, March 29, 2012 5:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] anotherminir issue so the first thing is purchasing a truck then look under activie contracts? my application is still pendi - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 29, 2012 3:48 PM Subject: Re: [Audyssey] anotherminir issue You'd have to talk to either Miss Velvet and or miss kitten on that. She switches in between user names. But the main person who's behind the web page is jefffan24. He's the owner of the web page and the designer of the new truck driving game from the original which was over seas. Just keep a eye on your priviate truckingsim mail box. Yes you'll need to purchase a new truck by budgeting some of that new money that you found in your wallet. SMILES. You might want to do the skate run or the pizza run. Go to smooth riders and then look at the contract link. In there is active and completed contracts. Hope that helps. Enjoy this new aditction. GRIN. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. -Original Message- From: joseph weakland Sent: Thursday, March 29, 2012 1:43 PM To: audyssey games list Subject: [Audyssey] anotherminir issue hello i got signed up with tuckingsim and when i log in it says page cannot be displayed but rtheres a start city combo box weird and i also submitted an application to join smooth riders now do i have to purchase a truck? whats next? also i have a perfect suggestion for voice chat for trucking sim. have you heard of the program zello formally loudtalks? its a push to talk voice chat program that works like a walkietalkie. I am a user of zello myself and my username is HarmonicaPlayer. the site for zello is http://www.zello.com I can create a channel on there called trucking sim if needed. have a good day. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] USA Games News
All this sounds excellent, though I'm far more interested in the open engine than either of the specific games. I hope that you will provide documentation of the quality and ease of use that Philip has provided for BGT, which is one reason I've recommended his dev kit to folk starting out. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
Hi Christopher, I certainly have plans to do that. Its part of the reason I am writing the engine. At first I initially was going to write up general Python tutorials for the USA Games developer site and then realized I could ease the new game developer into Python by building some common modules for sound, music, input, etc. It would simplify a language that is already fairly simple to begin with. Basically, what I'll be doing in terms of documentation is a two part tutorial. One part will deal with the basics of the Python language. The second part will give specific documentation on the Open G3D engine and how to use the class modules for this, that, and the other thing. For instance, here is a quick source example of initializing and using sound in Open G3D. #Import the audio class module import audio #Declare a mixer object mixer = audio.Audio() def main(): #Load a sound and asign it to channel 1 mixer.SoundOpen(1, my_sound.wav) #Play the sound mixer.SoundPlay(1, False) #Position the sound to the left mixer.SoundPosition(1, -90, 0) #Position the sound to the right mixer.SoundPosition(1, 90, 0) #Stop the sound mixer.SoundStop() Obviously, something like this would be explained in more depth in the actual documentation, but there really isn't much complication to this simple example. We import the audio module, declare an audio mixer object, and then in the main function we load a sound, start it playing, and move it around a bit. Very simple stuff here. However simple it might be I think it is a great intro to programming without a lot of overhead involved. Cheers! On 3/30/2012 11:55 AM, Christopher Bartlett wrote: All this sounds excellent, though I'm far more interested in the open engine than either of the specific games. I hope that you will provide documentation of the quality and ease of use that Philip has provided for BGT, which is one reason I've recommended his dev kit to folk starting out. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] diffferent types of games was RE: USA Games News
Hi Thomas, So reading what you've written here, not that am a programmer I'm not am just thinking from a gamer point of view of perhaps what we could be looking forward too. Does this mean that in theory we can have more types of games? Like for example more simulator type games? Perhaps an elite type game to come out? Would the engine offer potential for such a creation? I'm guessing that with what's currently available at the moment something along these lines isn't as yet possible. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 30 March 2012 20:31 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games News Hi Christopher, I certainly have plans to do that. Its part of the reason I am writing the engine. At first I initially was going to write up general Python tutorials for the USA Games developer site and then realized I could ease the new game developer into Python by building some common modules for sound, music, input, etc. It would simplify a language that is already fairly simple to begin with. Basically, what I'll be doing in terms of documentation is a two part tutorial. One part will deal with the basics of the Python language. The second part will give specific documentation on the Open G3D engine and how to use the class modules for this, that, and the other thing. For instance, here is a quick source example of initializing and using sound in Open G3D. #Import the audio class module import audio #Declare a mixer object mixer = audio.Audio() def main(): #Load a sound and asign it to channel 1 mixer.SoundOpen(1, my_sound.wav) #Play the sound mixer.SoundPlay(1, False) #Position the sound to the left mixer.SoundPosition(1, -90, 0) #Position the sound to the right mixer.SoundPosition(1, 90, 0) #Stop the sound mixer.SoundStop() Obviously, something like this would be explained in more depth in the actual documentation, but there really isn't much complication to this simple example. We import the audio module, declare an audio mixer object, and then in the main function we load a sound, start it playing, and move it around a bit. Very simple stuff here. However simple it might be I think it is a great intro to programming without a lot of overhead involved. Cheers! On 3/30/2012 11:55 AM, Christopher Bartlett wrote: All this sounds excellent, though I'm far more interested in the open engine than either of the specific games. I hope that you will provide documentation of the quality and ease of use that Philip has provided for BGT, which is one reason I've recommended his dev kit to folk starting out. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] diffferent types of games was RE: USA Games News
Darren, there isn't any limit on what games can already be made. Thomas' engine would offer advantages such as cross platform games and perhaps speeding up development time for people using it, but in the end the types of games people can make doesn't change. Hi Thomas, So reading what you've written here, not that am a programmer I'm not am just thinking from a gamer point of view of perhaps what we could be looking forward too. Does this mean that in theory we can have more types of games? Like for example more simulator type games? Perhaps an elite type game to come out? Would the engine offer potential for such a creation? I'm guessing that with what's currently available at the moment something along these lines isn't as yet possible. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] diffferent types of games was RE: USA Games News
Hi jeramy. Nice to see you still posting. I only asked because it's only been recently that the types of games that are available have grown in type. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 30 March 2012 20:58 To: Gamers Discussion list Subject: Re: [Audyssey] diffferent types of games was RE: USA Games News Darren, there isn't any limit on what games can already be made. Thomas' engine would offer advantages such as cross platform games and perhaps speeding up development time for people using it, but in the end the types of games people can make doesn't change. Hi Thomas, So reading what you've written here, not that am a programmer I'm not am just thinking from a gamer point of view of perhaps what we could be looking forward too. Does this mean that in theory we can have more types of games? Like for example more simulator type games? Perhaps an elite type game to come out? Would the engine offer potential for such a creation? I'm guessing that with what's currently available at the moment something along these lines isn't as yet possible. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] diffferent types of games was RE: USA Games News
Lol yep I'm still around, I've just been busy so these days I find myself reading more posts than I'm writing. The types of games have always been possible, but I think the ideas just weren't floating around as much as they are now. For example, if in 5 years some brand new game idea is thought up, it could have been programmed right now if anyone had thought of it sooner. Programmer ability also comes in to play since sometimes an idea is already out there but people just don't have the necessary skills to create it. I would imagine that no matter what kind of engines or tools are made available, if a person doesn't know enough about programming they still aren't going to be able to create what they want to create. It makes me a bit sad to see how often new programmers try to skip the process of making little practice games. By trying to skip in to working on some amazing project idea, they are setting themselves up for failure and in the end haven't grown their skills at all. I firmly believe that people get things backwards. They come up with an idea and then hope they can figure out how to make it when instead they should be listing everything they know how to do, and then figuring out what kind of game can be made with those pieces. This ensures that they won't get stuck halfway through in a project that's way over their head, and in the process they get in practice to grow in skill for the next project. Hi jeramy. Nice to see you still posting. I only asked because it's only been recently that the types of games that are available have grown in type. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
will the engine have screen reader api support and if not will fc2.0 have it for people who just want to use there readers and not sapi or recorded speech? On Mar 30, 2012, at 3:30 PM, Thomas Ward wrote: Hi Christopher, I certainly have plans to do that. Its part of the reason I am writing the engine. At first I initially was going to write up general Python tutorials for the USA Games developer site and then realized I could ease the new game developer into Python by building some common modules for sound, music, input, etc. It would simplify a language that is already fairly simple to begin with. Basically, what I'll be doing in terms of documentation is a two part tutorial. One part will deal with the basics of the Python language. The second part will give specific documentation on the Open G3D engine and how to use the class modules for this, that, and the other thing. For instance, here is a quick source example of initializing and using sound in Open G3D. #Import the audio class module import audio #Declare a mixer object mixer = audio.Audio() def main(): #Load a sound and asign it to channel 1 mixer.SoundOpen(1, my_sound.wav) #Play the sound mixer.SoundPlay(1, False) #Position the sound to the left mixer.SoundPosition(1, -90, 0) #Position the sound to the right mixer.SoundPosition(1, 90, 0) #Stop the sound mixer.SoundStop() Obviously, something like this would be explained in more depth in the actual documentation, but there really isn't much complication to this simple example. We import the audio module, declare an audio mixer object, and then in the main function we load a sound, start it playing, and move it around a bit. Very simple stuff here. However simple it might be I think it is a great intro to programming without a lot of overhead involved. Cheers! On 3/30/2012 11:55 AM, Christopher Bartlett wrote: All this sounds excellent, though I'm far more interested in the open engine than either of the specific games. I hope that you will provide documentation of the quality and ease of use that Philip has provided for BGT, which is one reason I've recommended his dev kit to folk starting out. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beri Beri Baseball
yes it is the game can be found on the same site. On 3/26/2012 6:26 PM, Ron hopkins wrote: Is the download for the game at the same sight? -- This is Jason known as BlindFury --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] tips on programming
I agree, Jeremy. What I did, since though I knew QBasic I didnt know VB at all, was to simply start modifying an open-source game, Chopper Patrol. Little by little, I modified it, and voila--Enemy Attack was born. Soon after that, I had to start from scratch. I wanted a whole new style of game, a pinball/breakout kind of thing, so I began work on Wrecking Ball. Imagine my joy when I could simply copy over the directX modules, and only had to change the names of the sounds. Then I had to start from scratch again. I discovered another variant of Basic, called Basic4ppc. I wanted to learn that language because games I programmed on it could run on my Pac Mate, and I wanted to make games that would work with the display. I made a game I never published called Infinite Reactions. After that, I made Phrase Madness. Then, I started from scratch again. I went back to VB6 because Basic4PPC can't do 3d audio, and I wanted to make a toy helicopter sim. Well, I had to scour the net for some viable 3d audio code, and once I found it I could simply modify it, change it little by little to what I wanted. Therefore, if one of you gamers wonder whether you can program, get an open-source game and have a look at it. If you understand its elements, you can start changing things about it, and soon you have a whole new game. I also experimented with the GMA engine, and wrote some games with that, but lost my old computer before I could publish them. Its best feature was, for me, the map maker. Since I want more levels for Heli, it's about time I write one of my own. I feel like Im reinventing the wheel, but ya gotta do what ya gotta do I guess, lol. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 30, 2012 4:40 PM Subject: Re: [Audyssey] diffferent types of games was RE: USA Games News Lol yep I'm still around, I've just been busy so these days I find myself reading more posts than I'm writing. The types of games have always been possible, but I think the ideas just weren't floating around as much as they are now. For example, if in 5 years some brand new game idea is thought up, it could have been programmed right now if anyone had thought of it sooner. Programmer ability also comes in to play since sometimes an idea is already out there but people just don't have the necessary skills to create it. I would imagine that no matter what kind of engines or tools are made available, if a person doesn't know enough about programming they still aren't going to be able to create what they want to create. It makes me a bit sad to see how often new programmers try to skip the process of making little practice games. By trying to skip in to working on some amazing project idea, they are setting themselves up for failure and in the end haven't grown their skills at all. I firmly believe that people get things backwards. They come up with an idea and then hope they can figure out how to make it when instead they should be listing everything they know how to do, and then figuring out what kind of game can be made with those pieces. This ensures that they won't get stuck halfway through in a project that's way over their head, and in the process they get in practice to grow in skill for the next project. Hi jeramy. Nice to see you still posting. I only asked because it's only been recently that the types of games that are available have grown in type. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beri Beri Baseball
Hi. Thanks for telling us about this baseball game. I didn't manage to get much out of it though because it didn't have very good punctuation. can you try to get more into future messages so people like me can understand the speech? Sent from my iPod On Mar 26, 2012, at 5:56 PM, jason kb3...@verizon.net wrote: Hello everyone the game now works in xp and windows 7 thanks Coro for fixing the bugs in the game when you first load it up it tells you are running a trial, then it asks about the screen if you want it in black or white mode you tell what preference you want your screen then it asks you if you are running sound from a program I said yes then the game loads and I am able to go threw the options by hitting my up and down arrow keys and the game works good it's a start I hope in the future sounds can be updated and the game can run allot faster and give reports and dynamic changes allot faster then it does now, however good job Coro and it's a great start on how this game is created I like how the rosters are up to date or they can be updated and the language files are up to date or the program retrieves all the updates so hope this game can get better and it announces the team names correctly since the voice sometimes sound like it announces the team names in broken English otherwise it's a good game. -- This is Jason known as BlindFury --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tips on programming
I usually don't like doing this, but I will. First, where can I get your helicopter sim? I miss flying my little helicopters. Also, though I know this has been asked before, and I don't really like revisiting, but I'm fairly confused, because there's so many out there. What is the best programming language out there. What language meets the following needs the best: Sourcecode written in a format using numbered lines or at least not relying on spacing, as that can grow difficult to track. Able to be played on a wide variety of versions of Windows and perhaps other Operating Systems, including for Mac and possibly for mobile devices. Able to be used for network communications. Able to support Speech Application Interfaces of one or more types. Right now, I'm considering learning Java, but I've heard that that language presents difficulties concerning accessibility. Signed: Dakotah Rickard On 3/30/12, Ken kenwdow...@neo.rr.com wrote: I agree, Jeremy. What I did, since though I knew QBasic I didnt know VB at all, was to simply start modifying an open-source game, Chopper Patrol. Little by little, I modified it, and voila--Enemy Attack was born. Soon after that, I had to start from scratch. I wanted a whole new style of game, a pinball/breakout kind of thing, so I began work on Wrecking Ball. Imagine my joy when I could simply copy over the directX modules, and only had to change the names of the sounds. Then I had to start from scratch again. I discovered another variant of Basic, called Basic4ppc. I wanted to learn that language because games I programmed on it could run on my Pac Mate, and I wanted to make games that would work with the display. I made a game I never published called Infinite Reactions. After that, I made Phrase Madness. Then, I started from scratch again. I went back to VB6 because Basic4PPC can't do 3d audio, and I wanted to make a toy helicopter sim. Well, I had to scour the net for some viable 3d audio code, and once I found it I could simply modify it, change it little by little to what I wanted. Therefore, if one of you gamers wonder whether you can program, get an open-source game and have a look at it. If you understand its elements, you can start changing things about it, and soon you have a whole new game. I also experimented with the GMA engine, and wrote some games with that, but lost my old computer before I could publish them. Its best feature was, for me, the map maker. Since I want more levels for Heli, it's about time I write one of my own. I feel like Im reinventing the wheel, but ya gotta do what ya gotta do I guess, lol. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 30, 2012 4:40 PM Subject: Re: [Audyssey] diffferent types of games was RE: USA Games News Lol yep I'm still around, I've just been busy so these days I find myself reading more posts than I'm writing. The types of games have always been possible, but I think the ideas just weren't floating around as much as they are now. For example, if in 5 years some brand new game idea is thought up, it could have been programmed right now if anyone had thought of it sooner. Programmer ability also comes in to play since sometimes an idea is already out there but people just don't have the necessary skills to create it. I would imagine that no matter what kind of engines or tools are made available, if a person doesn't know enough about programming they still aren't going to be able to create what they want to create. It makes me a bit sad to see how often new programmers try to skip the process of making little practice games. By trying to skip in to working on some amazing project idea, they are setting themselves up for failure and in the end haven't grown their skills at all. I firmly believe that people get things backwards. They come up with an idea and then hope they can figure out how to make it when instead they should be listing everything they know how to do, and then figuring out what kind of game can be made with those pieces. This ensures that they won't get stuck halfway through in a project that's way over their head, and in the process they get in practice to grow in skill for the next project. Hi jeramy. Nice to see you still posting. I only asked because it's only been recently that the types of games that are available have grown in type. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
[Audyssey] Roadsplat.
Hello, I was looking for Roadsplat. But when I went to the site I kept getting page can not be display notice. Can someone please help me to get the game? Thanks for the help! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tips on programming
You can get Heli from www.thePionEar.net HTH - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 30, 2012 9:33 PM Subject: Re: [Audyssey] tips on programming I usually don't like doing this, but I will. First, where can I get your helicopter sim? I miss flying my little helicopters. Also, though I know this has been asked before, and I don't really like revisiting, but I'm fairly confused, because there's so many out there. What is the best programming language out there. What language meets the following needs the best: Sourcecode written in a format using numbered lines or at least not relying on spacing, as that can grow difficult to track. Able to be played on a wide variety of versions of Windows and perhaps other Operating Systems, including for Mac and possibly for mobile devices. Able to be used for network communications. Able to support Speech Application Interfaces of one or more types. Right now, I'm considering learning Java, but I've heard that that language presents difficulties concerning accessibility. Signed: Dakotah Rickard On 3/30/12, Ken kenwdow...@neo.rr.com wrote: I agree, Jeremy. What I did, since though I knew QBasic I didnt know VB at all, was to simply start modifying an open-source game, Chopper Patrol. Little by little, I modified it, and voila--Enemy Attack was born. Soon after that, I had to start from scratch. I wanted a whole new style of game, a pinball/breakout kind of thing, so I began work on Wrecking Ball. Imagine my joy when I could simply copy over the directX modules, and only had to change the names of the sounds. Then I had to start from scratch again. I discovered another variant of Basic, called Basic4ppc. I wanted to learn that language because games I programmed on it could run on my Pac Mate, and I wanted to make games that would work with the display. I made a game I never published called Infinite Reactions. After that, I made Phrase Madness. Then, I started from scratch again. I went back to VB6 because Basic4PPC can't do 3d audio, and I wanted to make a toy helicopter sim. Well, I had to scour the net for some viable 3d audio code, and once I found it I could simply modify it, change it little by little to what I wanted. Therefore, if one of you gamers wonder whether you can program, get an open-source game and have a look at it. If you understand its elements, you can start changing things about it, and soon you have a whole new game. I also experimented with the GMA engine, and wrote some games with that, but lost my old computer before I could publish them. Its best feature was, for me, the map maker. Since I want more levels for Heli, it's about time I write one of my own. I feel like Im reinventing the wheel, but ya gotta do what ya gotta do I guess, lol. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 30, 2012 4:40 PM Subject: Re: [Audyssey] diffferent types of games was RE: USA Games News Lol yep I'm still around, I've just been busy so these days I find myself reading more posts than I'm writing. The types of games have always been possible, but I think the ideas just weren't floating around as much as they are now. For example, if in 5 years some brand new game idea is thought up, it could have been programmed right now if anyone had thought of it sooner. Programmer ability also comes in to play since sometimes an idea is already out there but people just don't have the necessary skills to create it. I would imagine that no matter what kind of engines or tools are made available, if a person doesn't know enough about programming they still aren't going to be able to create what they want to create. It makes me a bit sad to see how often new programmers try to skip the process of making little practice games. By trying to skip in to working on some amazing project idea, they are setting themselves up for failure and in the end haven't grown their skills at all. I firmly believe that people get things backwards. They come up with an idea and then hope they can figure out how to make it when instead they should be listing everything they know how to do, and then figuring out what kind of game can be made with those pieces. This ensures that they won't get stuck halfway through in a project that's way over their head, and in the process they get in practice to grow in skill for the next project. Hi jeramy. Nice to see you still posting. I only asked because it's only been recently that the types of games that are available have grown in type. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All
Re: [Audyssey] tips on programming
I don't see it there. I'm sorry. On 3/30/12, Ken kenwdow...@neo.rr.com wrote: You can get Heli from www.thePionEar.net HTH - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 30, 2012 9:33 PM Subject: Re: [Audyssey] tips on programming I usually don't like doing this, but I will. First, where can I get your helicopter sim? I miss flying my little helicopters. Also, though I know this has been asked before, and I don't really like revisiting, but I'm fairly confused, because there's so many out there. What is the best programming language out there. What language meets the following needs the best: Sourcecode written in a format using numbered lines or at least not relying on spacing, as that can grow difficult to track. Able to be played on a wide variety of versions of Windows and perhaps other Operating Systems, including for Mac and possibly for mobile devices. Able to be used for network communications. Able to support Speech Application Interfaces of one or more types. Right now, I'm considering learning Java, but I've heard that that language presents difficulties concerning accessibility. Signed: Dakotah Rickard On 3/30/12, Ken kenwdow...@neo.rr.com wrote: I agree, Jeremy. What I did, since though I knew QBasic I didnt know VB at all, was to simply start modifying an open-source game, Chopper Patrol. Little by little, I modified it, and voila--Enemy Attack was born. Soon after that, I had to start from scratch. I wanted a whole new style of game, a pinball/breakout kind of thing, so I began work on Wrecking Ball. Imagine my joy when I could simply copy over the directX modules, and only had to change the names of the sounds. Then I had to start from scratch again. I discovered another variant of Basic, called Basic4ppc. I wanted to learn that language because games I programmed on it could run on my Pac Mate, and I wanted to make games that would work with the display. I made a game I never published called Infinite Reactions. After that, I made Phrase Madness. Then, I started from scratch again. I went back to VB6 because Basic4PPC can't do 3d audio, and I wanted to make a toy helicopter sim. Well, I had to scour the net for some viable 3d audio code, and once I found it I could simply modify it, change it little by little to what I wanted. Therefore, if one of you gamers wonder whether you can program, get an open-source game and have a look at it. If you understand its elements, you can start changing things about it, and soon you have a whole new game. I also experimented with the GMA engine, and wrote some games with that, but lost my old computer before I could publish them. Its best feature was, for me, the map maker. Since I want more levels for Heli, it's about time I write one of my own. I feel like Im reinventing the wheel, but ya gotta do what ya gotta do I guess, lol. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 30, 2012 4:40 PM Subject: Re: [Audyssey] diffferent types of games was RE: USA Games News Lol yep I'm still around, I've just been busy so these days I find myself reading more posts than I'm writing. The types of games have always been possible, but I think the ideas just weren't floating around as much as they are now. For example, if in 5 years some brand new game idea is thought up, it could have been programmed right now if anyone had thought of it sooner. Programmer ability also comes in to play since sometimes an idea is already out there but people just don't have the necessary skills to create it. I would imagine that no matter what kind of engines or tools are made available, if a person doesn't know enough about programming they still aren't going to be able to create what they want to create. It makes me a bit sad to see how often new programmers try to skip the process of making little practice games. By trying to skip in to working on some amazing project idea, they are setting themselves up for failure and in the end haven't grown their skills at all. I firmly believe that people get things backwards. They come up with an idea and then hope they can figure out how to make it when instead they should be listing everything they know how to do, and then figuring out what kind of game can be made with those pieces. This ensures that they won't get stuck halfway through in a project that's way over their head, and in the process they get in practice to grow in skill for the next project. Hi jeramy. Nice to see you still posting. I only asked because it's only been recently that the types of games that are available have grown in type. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] USA Games News
Hi Brandon, Eventually, I'll probably create a screen reader module for the engine given the fact that is something many game developers and gamers want to have. It shouldn't be too difficult to create as most screen readers expose their APIs via a COM interface. However, its probably not something I will use myself for the simple fact one of the purposes I'm developing this engine is to help promote game development for Mac OS and Linux as well as Windows. If I tie my games to a platform specific screen reader like Jaws, Window-Eyes, etc I've just defeated one of the primary features of writing this engine in the first place. So in answer to your question no I won't be adding direct screen reader support to Final Conflict. At least not initially. I'm rewriting the game in Python primarily so I can play it on my computers which all run Linux as the primary OS, and I wouldn't want to have a bunch of Windows dependencies I'd have to remove just to compile a cross-platform version for Mac and Linux users. So as far as speech output goes I'll probably end up using something like pyttsx which uses Sapi on Windows, Espeak on Linux, and something else on Mac. Cheers! On 3/30/2012 5:03 PM, Brandon Misch wrote: will the engine have screen reader api support and if not will fc2.0 have it for people who just want to use there readers and not sapi or recorded speech? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] diffferent types of games was RE: USA Games News
Hi Darren, Well, in theory yes. All those types of games are possible using Python given the fact it is a full blown programming language. However, they are just as possible with BGT, C++, Visual Basic, or whatever a developer wants to use. Its not a case of them not being possible with the current technologies that are out there, but of having skilled developers in the know to create them. For example, until 3D Velocity came out there were no true flight sims designed for the blind. Well, there is a good reason for that. A flight sim really requires a lot of math, some basic understanding of physics, and the better a developer is at those two qualifications the more realistic the flight sim is going to be. If a person has very poor math skills and doesn't know beans about physics the flight sim just isn't going to be all that realistic. So while the potential is and always has been there to create that type of game it takes certain skills to do it correctly. Same goes for creating a game like Elite. If I had never played the game before, had no concept of how the game worked, I'd have absolutely no idea how to program a decent version of the game. I might have the necessary programming skills, but not the conceptual background information I'd need. Make sense? Cheers! On 3/30/2012 3:35 PM, Darren Harris wrote: Hi Thomas, So reading what you've written here, not that am a programmer I'm not am just thinking from a gamer point of view of perhaps what we could be looking forward too. Does this mean that in theory we can have more types of games? Like for example more simulator type games? Perhaps an elite type game to come out? Would the engine offer potential for such a creation? I'm guessing that with what's currently available at the moment something along these lines isn't as yet possible. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] diffferent types of games was RE: USA Games News
Hi Jeremy, Right. Basically, I consider this engine nothing more and nothing less than a set of building blocks to help automate or assemble something quickly. By defining certain class modules it would offer some advantages over starting from scratch like having a ready made module for audio, another ready made module for input, another module for tts, etc. This saves time and energy, but the types of games is unlimited. A person could do the same thing in Java, Visual Basic, or C++ if they wanted to with more or less difficulty. Cheers! On 3/30/2012 3:58 PM, Jeremy Kaldobsky wrote: Darren, there isn't any limit on what games can already be made. Thomas' engine would offer advantages such as cross platform games and perhaps speeding up development time for people using it, but in the end the types of games people can make doesn't change. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] diffferent types of games was RE: USA Games News
Hi Darren, Well, I think the reason there are more types of games available has to do with a lot of new developers working on projects. Many of the people we saw ten years ago like Liam, Justin, Daniel, James North, etc all have left our community to explore new horizons. Meanwhile we've had more new developers like Jason take interest in us and develop Entombed which is the furst roguelike audio RPG. Jeremey has come along and created Castaways, Swamp, Towers of War, Daytona, etc. With the BGT toolkit now available I look for more games to appear as new developers acquire the engine and setup shop. Cheers! On 3/30/2012 4:06 PM, Darren Harris wrote: Hi jeramy. Nice to see you still posting. I only asked because it's only been recently that the types of games that are available have grown in type. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp 1.9B Released
Greetings folks. Aprone's just released Swamp version 1.9B. Sadly, there are some complications with the version he posted that are of my own making. I recently posted a fix for these issues, and also enhanced some sounds to compensate. Below is my original post to the Audiogames forum, including the relevant links for download: The Swamp release that was just put out had some issues of my own making; I neglected to convert some files from 24-bit to 16-bit. Swamp is unable to handle 24-bit files, so you'll receive a lot of debug errors and also not be able to hear those sounds. To amend this, I've repackaged and re-released Swamp 1.9B, and while doing so also included updated sounds for several weapons and menu/detection sounds. The file is a self-extracting archive, and will attempt to launch Swamp upon successful extraction. I've made the file available on both Dropbox and Sendspace, in case one or the other messes up. I've also uploaded the file to Jeremy's server, so maybe he'll be able to reflect the change later on. http://dl.dropbox.com/u/6855861/Swamp-1.9B.exe http://www.sendspace.com/file/uc8nhl Enjoy, and apologies for the discrepancy. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp 1.9B Released
This official release or is it still testing? Also, can I just grab the file you posted or do I need to download the original package first? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp 1.9B Released
This is an official release, and you can just grab the file I posted, as it contains the entire Swamp package. Kai - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 30, 2012 9:21 PM Subject: Re: [Audyssey] Swamp 1.9B Released This official release or is it still testing? Also, can I just grab the file you posted or do I need to download the original package first? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.