Re: [Audyssey] my impression of swamp 1.9
You think the body fall sounds and the mp5 are godly? Wait till you use a minigun in a mission, and hear four odies falling every time you hit the utton. That, my friend, is transendental! - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 04, 2012 5:50 PM Subject: [Audyssey] my impression of swamp 1.9 So, after spending a goodly five hours on this marvel of a game, I thought it's fair to let all those who have a hand in creating this wonderous piece of work know what I think- but of course, most of you already know I love it, but here goes anyway: 1. Love the falling body sound when zombies die- for some reason that just adds alot more to the experience. 2: Love the new gun fixes, shotguns are actually fun now, and that suppressed mp5 is just godly! 3: Finding missions still a bit hard at my current level- also, the high rate of death during missions kinda scared me off some, but I reccon once I get much higher level, I'll feel better about it- right now, after walking around for hours and getting a suppressor and then lose it when dying during a mission still hits me a bit hard. 4: Quests: I'm not sure if I'm just bad at this, but I can never find the quest items- when it wanted sparkplug, I searched in the stores, never found it, same with blanket- but again, I'm too small to risk the bridge and other side at the moment, so maybe they're loading over there? 5: In some ways I like the current gun sounds- they make it easier to hear if you miss or hit- but I do miss the old, more booming ones too- in particular, the sniper rifle...the current one just seems a bit underpowered. 6: I think there needs to be a way to identify who is where, like a player tracker system- otherwise on missions or in groups, it's really hard to find a player- they can give you their cord and all that, but they have to stop to type, you have to stop to type when asking, it's kinda sluggish when things are really hot. Of course they can use the 'ove here' sound, but if there are three players yelling 'over here' I wouldn't know which one if my buddy Peter for example. 7: Maybe there should be a trading system where you can trade your new found shotgun shells to someone who uses a shotgun in return for some 9MM rounds? I know you can sell them for reps at safe zone and buy things that way...but the exchange rate is really not that great! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] playmania, bgt competition collection
Hello everyone, I just want to know whether anyone have took a look at my bgt competition playmania collection, and if yes what you all think about it. Listening to the public! *smiles* Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp 1.9, where to find it?
Hi I to am wondering where to download this new version. thanks. from Mich. - Original Message - From: Sylvester Thomas cinema-...@msn.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 05, 2012 1:20 AM Subject: [Audyssey] Swamp 1.9, where to find it? Greetings All! Wondered where to don load swamp test version 1.9? I can't find any links to it on the site. Thanks for any and all help. Game On! Sly --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] AudioGames.net now also on Facebook and Twitter
Hi guys, Just a quicky to let you all know that AudioGames.net is also available on Facebook https://www.facebook.com/audiogames and Twitter https://twitter.com/#%21/AudioGamesNet. As of today the news-section is also published to the Facebook-page and tweeted in the Twitter-stream. So for more access to the latest news in audio gaming, please Like us on Facebook (https://www.facebook.com/audiogames) and follow us on Twitter (https://twitter.com/#!/AudioGamesNet https://twitter.com/#%21/AudioGamesNet)! *shameless promotion ends here* Greets, Richard http://audiogames.net http://creativehero.es --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] how i get out?
Will, Navigating buildings is something you'll certainly want to master, as the safe zone is really the simplest of them. Wait until you have to navigate the grocery aisles and back rooms of the Kai-Mart. Then you'll see a whole new navigation challenge. One way to navigate buildings is to use your radars like you're shore lining with a cane. Face an exact cardinal direction, turn on your left radar, and follow along the wall until you can't go any further. If you hit the wall and can't turn left, then turn right and put the new wall on your left. In this way, you can follow the perimeter of a building and find the major exits. There will certainly come times when you want to explore the center of a building, though, and you can always use your front radar for that. Just keep in mind that your best bet is to use cardinal directions when navigating a building, and don't just move the mouse around as you walk. Snap to a direction, stick to that until you hit some sort of cue, and go forward. Hope this helps, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Thursday, April 05, 2012 12:39 AM To: Gamers Discussion list Subject: [Audyssey] how i get out? hi how i find the door to the safe zone and get out? i can't target things obviously until I am outside the building --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] AudioGames.net now also on Facebook and Twitter
Thanks. Following them on Twitter. Nicole Thompson-Andrews Pen name Mellissa Green Budding novelist Emerging poet Tweet me @greenNovelist - Original Message - From: Richard (AudioGames.net) rich...@audiogames.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 05, 2012 6:09 AM Subject: [Audyssey] AudioGames.net now also on Facebook and Twitter Hi guys, Just a quicky to let you all know that AudioGames.net is also available on Facebook https://www.facebook.com/audiogames and Twitter https://twitter.com/#%21/AudioGamesNet. As of today the news-section is also published to the Facebook-page and tweeted in the Twitter-stream. So for more access to the latest news in audio gaming, please Like us on Facebook (https://www.facebook.com/audiogames) and follow us on Twitter (https://twitter.com/#!/AudioGamesNet https://twitter.com/#%21/AudioGamesNet)! *shameless promotion ends here* Greets, Richard http://audiogames.net http://creativehero.es --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my impression of swamp 1.9
oh yeah, that's the best part of missions On 4/4/12, Ken kenwdow...@neo.rr.com wrote: You think the body fall sounds and the mp5 are godly? Wait till you use a minigun in a mission, and hear four odies falling every time you hit the utton. That, my friend, is transendental! - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 04, 2012 5:50 PM Subject: [Audyssey] my impression of swamp 1.9 So, after spending a goodly five hours on this marvel of a game, I thought it's fair to let all those who have a hand in creating this wonderous piece of work know what I think- but of course, most of you already know I love it, but here goes anyway: 1. Love the falling body sound when zombies die- for some reason that just adds alot more to the experience. 2: Love the new gun fixes, shotguns are actually fun now, and that suppressed mp5 is just godly! 3: Finding missions still a bit hard at my current level- also, the high rate of death during missions kinda scared me off some, but I reccon once I get much higher level, I'll feel better about it- right now, after walking around for hours and getting a suppressor and then lose it when dying during a mission still hits me a bit hard. 4: Quests: I'm not sure if I'm just bad at this, but I can never find the quest items- when it wanted sparkplug, I searched in the stores, never found it, same with blanket- but again, I'm too small to risk the bridge and other side at the moment, so maybe they're loading over there? 5: In some ways I like the current gun sounds- they make it easier to hear if you miss or hit- but I do miss the old, more booming ones too- in particular, the sniper rifle...the current one just seems a bit underpowered. 6: I think there needs to be a way to identify who is where, like a player tracker system- otherwise on missions or in groups, it's really hard to find a player- they can give you their cord and all that, but they have to stop to type, you have to stop to type when asking, it's kinda sluggish when things are really hot. Of course they can use the 'ove here' sound, but if there are three players yelling 'over here' I wouldn't know which one if my buddy Peter for example. 7: Maybe there should be a trading system where you can trade your new found shotgun shells to someone who uses a shotgun in return for some 9MM rounds? I know you can sell them for reps at safe zone and buy things that way...but the exchange rate is really not that great! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my impression of swamp 1.9
indeed it is! I once braced my mini gun infront of the broken barier while everyone else picked up crates I fired away that was crazy did it for 20 minutes -- From: Ken kenwdow...@neo.rr.com Sent: Thursday, April 05, 2012 9:43 AM To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] my impression of swamp 1.9 You think the body fall sounds and the mp5 are godly? Wait till you use a minigun in a mission, and hear four odies falling every time you hit the utton. That, my friend, is transendental! - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 04, 2012 5:50 PM Subject: [Audyssey] my impression of swamp 1.9 So, after spending a goodly five hours on this marvel of a game, I thought it's fair to let all those who have a hand in creating this wonderous piece of work know what I think- but of course, most of you already know I love it, but here goes anyway: 1. Love the falling body sound when zombies die- for some reason that just adds alot more to the experience. 2: Love the new gun fixes, shotguns are actually fun now, and that suppressed mp5 is just godly! 3: Finding missions still a bit hard at my current level- also, the high rate of death during missions kinda scared me off some, but I reccon once I get much higher level, I'll feel better about it- right now, after walking around for hours and getting a suppressor and then lose it when dying during a mission still hits me a bit hard. 4: Quests: I'm not sure if I'm just bad at this, but I can never find the quest items- when it wanted sparkplug, I searched in the stores, never found it, same with blanket- but again, I'm too small to risk the bridge and other side at the moment, so maybe they're loading over there? 5: In some ways I like the current gun sounds- they make it easier to hear if you miss or hit- but I do miss the old, more booming ones too- in particular, the sniper rifle...the current one just seems a bit underpowered. 6: I think there needs to be a way to identify who is where, like a player tracker system- otherwise on missions or in groups, it's really hard to find a player- they can give you their cord and all that, but they have to stop to type, you have to stop to type when asking, it's kinda sluggish when things are really hot. Of course they can use the 'ove here' sound, but if there are three players yelling 'over here' I wouldn't know which one if my buddy Peter for example. 7: Maybe there should be a trading system where you can trade your new found shotgun shells to someone who uses a shotgun in return for some 9MM rounds? I know you can sell them for reps at safe zone and buy things that way...but the exchange rate is really not that great! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. If you think you are beaten, you are; If you think you dare not, you don't; If you'd like to win, but you think you can't, It's almost a cinch you won't; If you think you'll lose, you've lost, For out in the world you'll find Success begins with a fellow's will It's all in the state of mind. Full many a race is lost Ere even a race is run, And many a coward fails Ere even his work's begun. Think big, and your deeds will grow, Think small and you fall behind, Think that you can, and you will; It's all in the state of mind. If you think you are outclassed, you are; You've got to think high to rise; You've got to be sure of yourself before You can ever win a prize. Life's battle doesn't always go To the stronger or faster man; But sooner or later, the man who wins Is the fellow who thinks he can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] my impression of swamp 1.9
too bad you don't get any rep for doing that -- From: ryan chou ryan.chou1...@gmail.com Sent: Thursday, April 05, 2012 5:28 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] my impression of swamp 1.9 oh yeah, that's the best part of missions On 4/4/12, Ken kenwdow...@neo.rr.com wrote: You think the body fall sounds and the mp5 are godly? Wait till you use a minigun in a mission, and hear four odies falling every time you hit the utton. That, my friend, is transendental! - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 04, 2012 5:50 PM Subject: [Audyssey] my impression of swamp 1.9 So, after spending a goodly five hours on this marvel of a game, I thought it's fair to let all those who have a hand in creating this wonderous piece of work know what I think- but of course, most of you already know I love it, but here goes anyway: 1. Love the falling body sound when zombies die- for some reason that just adds alot more to the experience. 2: Love the new gun fixes, shotguns are actually fun now, and that suppressed mp5 is just godly! 3: Finding missions still a bit hard at my current level- also, the high rate of death during missions kinda scared me off some, but I reccon once I get much higher level, I'll feel better about it- right now, after walking around for hours and getting a suppressor and then lose it when dying during a mission still hits me a bit hard. 4: Quests: I'm not sure if I'm just bad at this, but I can never find the quest items- when it wanted sparkplug, I searched in the stores, never found it, same with blanket- but again, I'm too small to risk the bridge and other side at the moment, so maybe they're loading over there? 5: In some ways I like the current gun sounds- they make it easier to hear if you miss or hit- but I do miss the old, more booming ones too- in particular, the sniper rifle...the current one just seems a bit underpowered. 6: I think there needs to be a way to identify who is where, like a player tracker system- otherwise on missions or in groups, it's really hard to find a player- they can give you their cord and all that, but they have to stop to type, you have to stop to type when asking, it's kinda sluggish when things are really hot. Of course they can use the 'ove here' sound, but if there are three players yelling 'over here' I wouldn't know which one if my buddy Peter for example. 7: Maybe there should be a trading system where you can trade your new found shotgun shells to someone who uses a shotgun in return for some 9MM rounds? I know you can sell them for reps at safe zone and buy things that way...but the exchange rate is really not that great! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. If you think you are beaten, you are; If you think you dare not, you don't; If you'd like to win, but you think you can't, It's almost a cinch you won't; If you think you'll lose, you've lost, For out in the world you'll find Success begins with a fellow's will It's all in the state of mind. Full many a race is lost Ere even a race is run, And many a coward fails Ere even his work's begun. Think big, and your deeds will grow, Think small and you fall behind, Think that you can, and you will; It's all in the state of mind. If you think you are outclassed, you are; You've got to think high to rise; You've got to be sure of yourself before You can ever win a prize. Life's battle
Re: [Audyssey] Swamp is growing kinda fast.
hi, how do you know about the new weapons and missions? and voices? and what kind of changes will there be for the voices -- From: Jeremy Kaldobsky jer...@kaldobsky.com Sent: Wednesday, April 04, 2012 9:20 PM To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Swamp is growing kinda fast. Thanks Johnny! In addition to the new voices that are being added, there is also a ginormous amount of new weapons and items being added. New missions and mission types are being planned out, and in general we should see a jump similar in size to when 1.8 became 1.9. I don't have any estimates as to when these changes will be ready though. It is because swamp simply rocks! like seriously! I expect when the new voices come in it will probably receive yet more people- including more female players. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. If you think you are beaten, you are; If you think you dare not, you don't; If you'd like to win, but you think you can't, It's almost a cinch you won't; If you think you'll lose, you've lost, For out in the world you'll find Success begins with a fellow's will It's all in the state of mind. Full many a race is lost Ere even a race is run, And many a coward fails Ere even his work's begun. Think big, and your deeds will grow, Think small and you fall behind, Think that you can, and you will; It's all in the state of mind. If you think you are outclassed, you are; You've got to think high to rise; You've got to be sure of yourself before You can ever win a prize. Life's battle doesn't always go To the stronger or faster man; But sooner or later, the man who wins Is the fellow who thinks he can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp is growing kinda fast.
hi, yes fighting zombies in buildings is a bad idea don't go inside without plenty of medkits -- From: Johnny Tai johnnyti...@shaw.ca Sent: Wednesday, April 04, 2012 11:31 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Swamp is growing kinda fast. I too am having problem with quests in general- I have failed two both when things failed to show up in the logical locations and then I had to retreat because of health dropping too low by the time I searched three spots. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. If you think you are beaten, you are; If you think you dare not, you don't; If you'd like to win, but you think you can't, It's almost a cinch you won't; If you think you'll lose, you've lost, For out in the world you'll find Success begins with a fellow's will It's all in the state of mind. Full many a race is lost Ere even a race is run, And many a coward fails Ere even his work's begun. Think big, and your deeds will grow, Think small and you fall behind, Think that you can, and you will; It's all in the state of mind. If you think you are outclassed, you are; You've got to think high to rise; You've got to be sure of yourself before You can ever win a prize. Life's battle doesn't always go To the stronger or faster man; But sooner or later, the man who wins Is the fellow who thinks he can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
Hello, Thank for your replys. Just to avoid everything related to panning: there's nothing I can do to sound being panned better or worse, in my opinion it works more than desired, and when you're at the same position as the glass is, it will be nicely played on the center. If you don't believe, I can produce audio recording for everyone not believing in my words. About the games, I agree with everyone said that the games are stupid, they are, but they aren't more stupid than 2 other games from Claudio and aprone, since i played both games. This games aren't supposed and made for my young child, since I'm not going to have my children in sooner time. Just take a note that I had in realtime my school and tests, exams, and so on. I gave all my time on playmania, and believe that it herts when you can say something like that that games are made for the children. Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Andrews Sent: Thursday, 05 April, 2012 03:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
Hey all, But let's support Nikola. As I know, this is his first experience in creating games. The things of the kind are normal when one is beginner in certain aspects. If I did it a few years ago, when I had his age, I would have done the same mistake. If we demotivate him, he will stop working on possible new games. if we encourage him now, we will probably get a new developer that, believe me, has the potential to bring us some inovations. Nikola, keep up your work! Best! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Kevin Andrews kevin.andrew...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 05, 2012 3:14 PM Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
Hello, If I can speak for the group who gave feedback, I believe we were simply giving some pointers and some suggestions. I don't believe we were demotivating him at all. It's just how the criticism was interpreted then. On 4/5/2012 2:14 PM, Milos Przic wrote: Hey all, But let's support Nikola. As I know, this is his first experience in creating games. The things of the kind are normal when one is beginner in certain aspects. If I did it a few years ago, when I had his age, I would have done the same mistake. If we demotivate him, he will stop working on possible new games. if we encourage him now, we will probably get a new developer that, believe me, has the potential to bring us some inovations. Nikola, keep up your work! Best! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Kevin Andrews kevin.andrew...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 05, 2012 3:14 PM Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new
Re: [Audyssey] playmania, bgt competition collection
Of course, I didn't say that you did it intentionally. I just wanted to say that criticism can do that if it is put that way. Anyway, I still thing that he will do something good for the comunity. Best! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Kevin Andrews kevin.andrew...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 05, 2012 8:18 PM Subject: Re: [Audyssey] playmania, bgt competition collection Hello, If I can speak for the group who gave feedback, I believe we were simply giving some pointers and some suggestions. I don't believe we were demotivating him at all. It's just how the criticism was interpreted then. On 4/5/2012 2:14 PM, Milos Przic wrote: Hey all, But let's support Nikola. As I know, this is his first experience in creating games. The things of the kind are normal when one is beginner in certain aspects. If I did it a few years ago, when I had his age, I would have done the same mistake. If we demotivate him, he will stop working on possible new games. if we encourage him now, we will probably get a new developer that, believe me, has the potential to bring us some inovations. Nikola, keep up your work! Best! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Kevin Andrews kevin.andrew...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 05, 2012 3:14 PM Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers
Re: [Audyssey] Swamp is growing kinda fast.
I know Aprone really well. :) hehe From: enes enes.sari...@gmail.com hi, how do you know about the new weapons and missions? and voices? and what kind of changes will there be for the voices --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp problem
Hi, When I play swamp, I noticed than when set to jaws, it speaks things twice? Why would this be? Thanks, -Michael. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
Hi Nikola, Keep something in mind here man as you read what others say about your project. Lots of folks on the lists and forums talk about making a game, or doing this or that to improve a game, or having this or that idea to someday make a killer game. but talk is cheap, and coding is hard, and you've done the work, went through all the learning and frustration of coding, and you have something to show the world, something few of your critics can say. My first games were so basic and terrible, I never bothered sending them to anyone, just used them as learning experiences and moved on, but I'm sure I would have heard even worse criticism of them had i released them to a wide audience. so congratulations to you man, and hats off to Philip for providing a great opportunity for folks to showcase their stuff, Ijust wish more folks had been able to push through to a final project. I think most of the criticism is well intended, and meant to be constructive, but I know it can be hard to take when someone just poo poos your work when they have little idea of how hard it is to produce a finished project. I hope what Philip is doing here becomes an annual event, what BGT can provide is just amazing, and we need more bright minds with creative ideas and the motivation to get their visions turned into reality in the audio game community. Good luck man, I look forward to seeing what you release in the future, Che On 4/5/2012 12:35 PM, Nikola Stojsic (NS studios) wrote: Hello, Thank for your replys. Just to avoid everything related to panning: there's nothing I can do to sound being panned better or worse, in my opinion it works more than desired, and when you're at the same position as the glass is, it will be nicely played on the center. If you don't believe, I can produce audio recording for everyone not believing in my words. About the games, I agree with everyone said that the games are stupid, they are, but they aren't more stupid than 2 other games from Claudio and aprone, since i played both games. This games aren't supposed and made for my young child, since I'm not going to have my children in sooner time. Just take a note that I had in realtime my school and tests, exams, and so on. I gave all my time on playmania, and believe that it herts when you can say something like that that games are made for the children. Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Andrews Sent: Thursday, 05 April, 2012 03:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] playmania, bgt competition collection
Thanks! What a brilliant cool reply... This one I neede. I'm not, again saying, a beginner, and I don't want to people look me in this way... Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Thursday, 05 April, 2012 09:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] playmania, bgt competition collection Hi Nikola, Keep something in mind here man as you read what others say about your project. Lots of folks on the lists and forums talk about making a game, or doing this or that to improve a game, or having this or that idea to someday make a killer game. but talk is cheap, and coding is hard, and you've done the work, went through all the learning and frustration of coding, and you have something to show the world, something few of your critics can say. My first games were so basic and terrible, I never bothered sending them to anyone, just used them as learning experiences and moved on, but I'm sure I would have heard even worse criticism of them had i released them to a wide audience. so congratulations to you man, and hats off to Philip for providing a great opportunity for folks to showcase their stuff, Ijust wish more folks had been able to push through to a final project. I think most of the criticism is well intended, and meant to be constructive, but I know it can be hard to take when someone just poo poos your work when they have little idea of how hard it is to produce a finished project. I hope what Philip is doing here becomes an annual event, what BGT can provide is just amazing, and we need more bright minds with creative ideas and the motivation to get their visions turned into reality in the audio game community. Good luck man, I look forward to seeing what you release in the future, Che On 4/5/2012 12:35 PM, Nikola Stojsic (NS studios) wrote: Hello, Thank for your replys. Just to avoid everything related to panning: there's nothing I can do to sound being panned better or worse, in my opinion it works more than desired, and when you're at the same position as the glass is, it will be nicely played on the center. If you don't believe, I can produce audio recording for everyone not believing in my words. About the games, I agree with everyone said that the games are stupid, they are, but they aren't more stupid than 2 other games from Claudio and aprone, since i played both games. This games aren't supposed and made for my young child, since I'm not going to have my children in sooner time. Just take a note that I had in realtime my school and tests, exams, and so on. I gave all my time on playmania, and believe that it herts when you can say something like that that games are made for the children. Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Andrews Sent: Thursday, 05 April, 2012 03:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the
[Audyssey] building helper
hi all hat is the building helper in swamp? i just hear heartbeats as i move with the step sounds. in the safe zone i go west at the start of the game but still no door to get out lol only defense room whatever that is, storage and supplies etc. and walls lol!! grave key doesn't work on my netbook shift plus that key gives me the optional hyphen key, grave key the key to the left of number 1, does nothing on its own --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 7031 (20120405) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] building helper
The higher heartbeat plays when you are moving toward the exit, the lower heartbeat plays when you are not. On Apr 5, 2012, at 4:56 PM, william lomas wrote: hi all hat is the building helper in swamp? i just hear heartbeats as i move with the step sounds. in the safe zone i go west at the start of the game but still no door to get out lol only defense room whatever that is, storage and supplies etc. and walls lol!! grave key doesn't work on my netbook shift plus that key gives me the optional hyphen key, grave key the key to the left of number 1, does nothing on its own --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp is growing kinda fast.
Hi Jeremy, You are just so modest. for those who don't know, Aprone and Jeremy Kaldobsky are the same person. Aprone is his screen name. As for the voices, you will just have to wait. Aprone doesn't usually give out hints. He likes to release it when it's ready and see the reaction he gets. I will however let you in on what I've heard. What I've heard is more weapons of each type. Possibly more powerful than what we've already got. If you listen to the new zombie sounds in the sounds folder, it sounds like they are getting bigger and badder. Thus requiring the new weapons. Can't wait to see the new stuff. when its ready. Although I will be ready, willing, and able to test any new features that come up. Shermanator - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com Sent: Thursday, April 05, 2012 12:41 PM I know Aprone really well. :) hehe From: enes enes.sari...@gmail.com hi, how do you know about the new weapons and missions? and voices? and what kind of changes will there be for the voices --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp 1.9, where to find it?
HI, All previous versions of swamp, 1.8 and the test versions, are outdated, removed from the server probably, and not usable. The info for the new swamp, version 1.9, the full release, is below. Here is what Kai posted on March 30th. The file is a self-extracting archive, and will attempt to launch Swamp upon successful extraction. I've made the file available on both Dropbox and Sendspace, in case one or the other messes up. I've also uploaded the file to Jeremy's server, so maybe he'll be able to reflect the change later on. http://dl.dropbox.com/u/6855861/Swamp-1.9B.exe http://www.sendspace.com/file/uc8nhl HTH. shermanator - Original Message - From: Sylvester Thomas cinema-...@msn.com Sent: Wednesday, April 04, 2012 11:20 PM Greetings All! Wondered where to don load swamp test version 1.9? I can't find any links to it on the site. Thanks for any and all help. Game On! Sly --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
If you don't want criticism, don't ask for people's opinions. I'm sorry you were hurt, but your games are geared for a children's audience. I also disagree about aprone's game. I like that game because it makes you think. Just my opinion. Jess - Original Message - From: Nikola Stojsic (NS studios) ns.studi...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, April 05, 2012 1:35 PM Subject: Re: [Audyssey] playmania, bgt competition collection Hello, Thank for your replys. Just to avoid everything related to panning: there's nothing I can do to sound being panned better or worse, in my opinion it works more than desired, and when you're at the same position as the glass is, it will be nicely played on the center. If you don't believe, I can produce audio recording for everyone not believing in my words. About the games, I agree with everyone said that the games are stupid, they are, but they aren't more stupid than 2 other games from Claudio and aprone, since i played both games. This games aren't supposed and made for my young child, since I'm not going to have my children in sooner time. Just take a note that I had in realtime my school and tests, exams, and so on. I gave all my time on playmania, and believe that it herts when you can say something like that that games are made for the children. Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Andrews Sent: Thursday, 05 April, 2012 03:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] how i get out?
Hi, It sounds like you would benefit from hearing a couple of walk thru's. If you want them, just download from the followng links: harp's Swamp Demo.mp3 done on the full release of version 1.9 http://dl.dropbox.com/u/13968355/harp%27s%20Swamp%20Demo.mp3 Drew's tutorial.mp3 Done on an early version of 1.9 test http://dl.dropbox.com/u/13968355/Drew%27s%20tutorial.mp3 steady the butcher.mp3 steady on an axing rampage. Done on version 1.8 or earlier http://dl.dropbox.com/u/13968355/steady%20the%20butcher.mp3 Valiant's swamp playthrough.mp3 playthrough of swamp by vallient. done on version 1.1 http://dl.dropbox.com/u/13968355/Valiant%27s%20swamp%20playthrough.mp3 Even though some of these walk thru's were done on earlier versions, they give some good advice that still works on the latest version. Otherwise, stay in the safe zone and test out your keys before venturing outside. but if you must, the doorway is between 40 and 46. Make your second number one of those and you should be able to walk right out. Also, there is carpet leading from the defensive and storage rooms to the main hallway leading out. just find that and walk on it. Note, the doorway of the safe zone is wider than all others. One other way to find the doorway of the safe zone is to use your beacon. Press shift 1 to turn it on, and pres the same keys again to turn it off. Be sure to read the readme.txt, and changelog.txt files before venturing outside. You could also take a look at the keyconfig.ini file and note what all the keys are, and what they do. There you can also make any changes to the keys to make it more your style. Just be sure not to erase or move any of the main lines as it will then not work properly. Always glad to help newbees on the game. Look me up or contact off list. Shermanator squir...@gmail.com - Original Message - From: william lomas will.d.lo...@gmail.com Sent: Wednesday, April 04, 2012 11:39 PM hi how i find the door to the safe zone and get out? i can't target things obviously until I am outside the building --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp problem
Hi, Many have wondered this. It appears to not only be a problem with jaws, NVDA users have also reported this same thing. For now, if it repeats, press your control key to silence jaws. Fairly sure it is on Aprone's list of 2 do items. Good luck Shermanator - Original Message - From: Michael Taboada ai...@hotmail.com Sent: Thursday, April 05, 2012 1:27 PM Hi, When I play swamp, I noticed than when set to jaws, it speaks things twice? Why would this be? Thanks, -Michael. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
I haven't played your games. However, you do have something in the competition. Now whether they are made for young adults or not is not really the issue. The issue is how good do they play and the play itself. As you go better games will come and you will learn. Now that is where its all at, keep going. At 01:35 PM 4/5/2012, you wrote: Hello, Thank for your replys. Just to avoid everything related to panning: there's nothing I can do to sound being panned better or worse, in my opinion it works more than desired, and when you're at the same position as the glass is, it will be nicely played on the center. If you don't believe, I can produce audio recording for everyone not believing in my words. About the games, I agree with everyone said that the games are stupid, they are, but they aren't more stupid than 2 other games from Claudio and aprone, since i played both games. This games aren't supposed and made for my young child, since I'm not going to have my children in sooner time. Just take a note that I had in realtime my school and tests, exams, and so on. I gave all my time on playmania, and believe that it herts when you can say something like that that games are made for the children. Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Andrews Sent: Thursday, 05 April, 2012 03:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] playmania, bgt competition collection Hi Christopher and others, I have to agree with the said comments here. I also had difficulty pouring into the glass. I think that sound was in stereo so it was extremely difficult to determine where exactly it was in relation to where you are. Also I have to agree with the dice game. It quickly became a very monotonous task of just rolling the dice and being moved a random position and random events possibly happening. It has potential for younger audiences though so perhaps try to target these specific groups of people. On 4/5/2012 8:33 AM, Christopher Bartlett wrote: I've commented on the bgt topic on audiogames.net. Here is a longer set of comments as I was commenting on all three submissions at the time. I like that you packaged everything in a nice installer. I think I would remove the help text from the installer though, as at least for me running NVDA, the text was a jumble due to formatting and I ended up having to read it all over anyway to understand it properly. In the pouring game, I found it difficult to center the glass sound for some reason. My accuracy in Swamp hovers around 75% so I don't think it's me. The snowball fight portion of the game is the most interesting, but we need some more behaviors from the bully, as, once you get the rhythm, it is possible to hit him with two snowballs every time he approaches without him being able to touch you. The animals game needs something more than simply rolling dice and moving through randomly determined obstacles. There are no decisions to be made in this game, which for me makes its replay value nil. Is this game pack intended for young children? It has that feel and frankly they would be the only ones interested in any of these games for any length of time. That's ok, if that's your goal. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] playmania, bgt competition collection
Hey Nikola, as one of those who have offered constructive criticism, I do not mean to insult you or your creation. When I say that these games would work well if aimed at children, I'm actually trying to provide you with a suggestion for what to do with the filled-out project. As Dark said in his critique over on audiogames.net, you have done well with your use of sounds. Also, whether you win or not should not decide whether you continue working on the games or not. And if we can't provide honest feedback, how are we going to help you improve, which is what getting feedback is all about. I think you'd agree Aprone aka Jeremy is a current rock star in the developer set right now, having possibly the hottest game out ever, and certainly the current title with the most buzz. Those of us who have been fans have certainly submitted a lot of feedback, and not all of it complimentary. We've called out what we feel are poor choices. But he has developed a rapport with much of his fan base, and one reason is his ability to accept criticism and either work to change something or explain why he chose what he did and why he isn't going to change it. I'm an Aprone fan-boy and I don't even like all his choices, but I trust him to produce something of high quality with repeated feedback and change cycles. So please accept what we say without taking it for more than it is. I did not call your games stupid, and my question about your audience was meant to help you market future games of this kind if that's the direction you want to go. Your games are not my cup of tea, but that's my opinion and does not mean I don't appreciate the effort that went into creating them. Hell's bells, I didn't get my submission in, and while I will release that game, it's going to be quite different than my original design. So cheer up, if I didn't care, I wouldn't comment. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
Hi all, I think that we can all come to terms with and understand the fact that everyone's input regarding this is to be taken constructively. No one meant to hurt or defile their creation, but rather I think we are all just trying to help, and if you ask people for their opinion you can't take it to heart. On 4/5/2012 5:40 PM, Christopher Bartlett wrote: Hey Nikola, as one of those who have offered constructive criticism, I do not mean to insult you or your creation. When I say that these games would work well if aimed at children, I'm actually trying to provide you with a suggestion for what to do with the filled-out project. As Dark said in his critique over on audiogames.net, you have done well with your use of sounds. Also, whether you win or not should not decide whether you continue working on the games or not. And if we can't provide honest feedback, how are we going to help you improve, which is what getting feedback is all about. I think you'd agree Aprone aka Jeremy is a current rock star in the developer set right now, having possibly the hottest game out ever, and certainly the current title with the most buzz. Those of us who have been fans have certainly submitted a lot of feedback, and not all of it complimentary. We've called out what we feel are poor choices. But he has developed a rapport with much of his fan base, and one reason is his ability to accept criticism and either work to change something or explain why he chose what he did and why he isn't going to change it. I'm an Aprone fan-boy and I don't even like all his choices, but I trust him to produce something of high quality with repeated feedback and change cycles. So please accept what we say without taking it for more than it is. I did not call your games stupid, and my question about your audience was meant to help you market future games of this kind if that's the direction you want to go. Your games are not my cup of tea, but that's my opinion and does not mean I don't appreciate the effort that went into creating them. Hell's bells, I didn't get my submission in, and while I will release that game, it's going to be quite different than my original design. So cheer up, if I didn't care, I wouldn't comment. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Kevin J. Andrews Email: kevin.andrew...@gmail.com A man who never made a mistake never tried anything new.-Albert Einstein --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playmania, bgt competition collection
No no, no prob, I just now understud that you don't have anything against me Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christopher Bartlett Sent: Thursday, 05 April, 2012 11:40 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] playmania, bgt competition collection Hey Nikola, as one of those who have offered constructive criticism, I do not mean to insult you or your creation. When I say that these games would work well if aimed at children, I'm actually trying to provide you with a suggestion for what to do with the filled-out project. As Dark said in his critique over on audiogames.net, you have done well with your use of sounds. Also, whether you win or not should not decide whether you continue working on the games or not. And if we can't provide honest feedback, how are we going to help you improve, which is what getting feedback is all about. I think you'd agree Aprone aka Jeremy is a current rock star in the developer set right now, having possibly the hottest game out ever, and certainly the current title with the most buzz. Those of us who have been fans have certainly submitted a lot of feedback, and not all of it complimentary. We've called out what we feel are poor choices. But he has developed a rapport with much of his fan base, and one reason is his ability to accept criticism and either work to change something or explain why he chose what he did and why he isn't going to change it. I'm an Aprone fan-boy and I don't even like all his choices, but I trust him to produce something of high quality with repeated feedback and change cycles. So please accept what we say without taking it for more than it is. I did not call your games stupid, and my question about your audience was meant to help you market future games of this kind if that's the direction you want to go. Your games are not my cup of tea, but that's my opinion and does not mean I don't appreciate the effort that went into creating them. Hell's bells, I didn't get my submission in, and while I will release that game, it's going to be quite different than my original design. So cheer up, if I didn't care, I wouldn't comment. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Playing the Spaceship Game
Hi all, I was wondering if anyone here has managed to make any headway with the spaceship game. I've been trying to figure this out on and off all day and I'm afraid I just don't get it. I can't seem to attack and shoot any alien creatures. Plus the total lack of a Learn Sounds menu has left me guessing what sound is suppose to be what. However, I like the concept of the game and don't want to rate it poorly until I've got the hang of it. Any ideas of how to figure this thing out? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Playing the Spaceship Game
Hi, First, Don't start in the fighting practice area. Start with the regular game. The fighting practice should probably have been named survival mode, or something similar. The regular game itself actually does a good job of explaining what is going on and the descriptions of enemies are given as they're introduced. Secondly, turn off the music. There is a static sound near the center of each level which seems to be just an ambiance noise. Everything else in the enemies. Basically, use the arrow keys to move around in the area, the page up and page down keys do not work for me, and either get a line of sight to the enemy, which can be determined both by the stereo position and by the look feature, and use the control plus directional to fire at the enemy, or get as close as you can, drop a mine, and run. HTH, Karl On Apr 5, 2012, at 8:57 PM, Thomas Ward wrote: Hi all, I was wondering if anyone here has managed to make any headway with the spaceship game. I've been trying to figure this out on and off all day and I'm afraid I just don't get it. I can't seem to attack and shoot any alien creatures. Plus the total lack of a Learn Sounds menu has left me guessing what sound is suppose to be what. However, I like the concept of the game and don't want to rate it poorly until I've got the hang of it. Any ideas of how to figure this thing out? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Playing the Spaceship Game
What is the link for this space ship game, must have missed it's posting, or was it somewhere else? Fred Olver - Original Message - From: Karl Belanger karl.belan...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 05, 2012 9:10 PM Subject: Re: [Audyssey] Playing the Spaceship Game Hi, First, Don't start in the fighting practice area. Start with the regular game. The fighting practice should probably have been named survival mode, or something similar. The regular game itself actually does a good job of explaining what is going on and the descriptions of enemies are given as they're introduced. Secondly, turn off the music. There is a static sound near the center of each level which seems to be just an ambiance noise. Everything else in the enemies. Basically, use the arrow keys to move around in the area, the page up and page down keys do not work for me, and either get a line of sight to the enemy, which can be determined both by the stereo position and by the look feature, and use the control plus directional to fire at the enemy, or get as close as you can, drop a mine, and run. HTH, Karl On Apr 5, 2012, at 8:57 PM, Thomas Ward wrote: Hi all, I was wondering if anyone here has managed to make any headway with the spaceship game. I've been trying to figure this out on and off all day and I'm afraid I just don't get it. I can't seem to attack and shoot any alien creatures. Plus the total lack of a Learn Sounds menu has left me guessing what sound is suppose to be what. However, I like the concept of the game and don't want to rate it poorly until I've got the hang of it. Any ideas of how to figure this thing out? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Playing the Spaceship Game
Hi Karl, Well, I did start with the actual game instead of the Fighting Practice Mode, and I can't even get out of the first area. I try and look for a door, hatch, or something with look mode and nothing. All it says is wall, wall, wall, wall, etc. I've also turned off the music which helps some, but since I don't know what each sound means in context that still doesn't help. What I'd like here is a description of each sound and what they are suppose to be. In Fighting Practice Mode I can't seem to hit anything. I use the look keys just like you said and all it says if there is a wall in x feet. The q key tells me there is like 3 worms, a snake, and a cat nearby, but when I press shift+left, shift+right, shift+up, or shift+down wall, wall, wall, etc. No enemies. I just don't get it. Also the page up and page down keys on my laptop don't work. I press them and it does absolutely nothing. Maybe a bug here? Cheers! On 4/5/2012 10:10 PM, Karl Belanger wrote: Hi, First, Don't start in the fighting practice area. Start with the regular game. The fighting practice should probably have been named survival mode, or something similar. The regular game itself actually does a good job of explaining what is going on and the descriptions of enemies are given as they're introduced. Secondly, turn off the music. There is a static sound near the center of each level which seems to be just an ambiance noise. Everything else in the enemies. Basically, use the arrow keys to move around in the area, the page up and page down keys do not work for me, and either get a line of sight to the enemy, which can be determined both by the stereo position and by the look feature, and use the control plus directional to fire at the enemy, or get as close as you can, drop a mine, and run. HTH, Karl On Apr 5, 2012, at 8:57 PM, Thomas Ward wrote: Hi all, I was wondering if anyone here has managed to make any headway with the spaceship game. I've been trying to figure this out on and off all day and I'm afraid I just don't get it. I can't seem to attack and shoot any alien creatures. Plus the total lack of a Learn Sounds menu has left me guessing what sound is suppose to be what. However, I like the concept of the game and don't want to rate it poorly until I've got the hang of it. Any ideas of how to figure this thing out? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Playing the Spaceship Game
Hi Fred, Its on the BGT Competition page. That url should be http://www.blastbay.com/bgt_competition.php if memory serves me correctly. Cheers! On 4/5/2012 10:35 PM, fred olver wrote: What is the link for this space ship game, must have missed it's posting, or was it somewhere else? Fred Olver --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Playing the Spaceship Game
I play the game while using Jaws and found that only the pageup and pagedown keys on the numberpad worked. There's also a sort of double swish alert sound when an enemy is close or in the same passage or something like that. I'm pretty impressed with this game overall considering its short development time. Give it a chance. It grows on you. On 4/5/12, Thomas Ward thomasward1...@gmail.com wrote: Hi Fred, Its on the BGT Competition page. That url should be http://www.blastbay.com/bgt_competition.php if memory serves me correctly. Cheers! On 4/5/2012 10:35 PM, fred olver wrote: What is the link for this space ship game, must have missed it's posting, or was it somewhere else? Fred Olver --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Michael Feir Volunteer at The Dam http://www.thedam.org 2011-- Owner of Silver Smiles Join and share the silver lining in your life. Group homepage: http://groups.google.com/group/silver-smiles 2010-- Twitter: mfeir Skype: michael-feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 http://michaelfeir.blogspot.com/2009/01/personal-power.html A Life of Word and Sound 2003-2007 http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.michaelfeir.blogspot.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp is growing kinda fast.
hi, well I thought that last post from you was from someone else really sorry about that lol -- From: Jeremy Kaldobsky jer...@kaldobsky.com Sent: Thursday, April 05, 2012 9:41 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Swamp is growing kinda fast. I know Aprone really well. :) hehe From: enes enes.sari...@gmail.com hi, how do you know about the new weapons and missions? and voices? and what kind of changes will there be for the voices --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. If you think you are beaten, you are; If you think you dare not, you don't; If you'd like to win, but you think you can't, It's almost a cinch you won't; If you think you'll lose, you've lost, For out in the world you'll find Success begins with a fellow's will It's all in the state of mind. Full many a race is lost Ere even a race is run, And many a coward fails Ere even his work's begun. Think big, and your deeds will grow, Think small and you fall behind, Think that you can, and you will; It's all in the state of mind. If you think you are outclassed, you are; You've got to think high to rise; You've got to be sure of yourself before You can ever win a prize. Life's battle doesn't always go To the stronger or faster man; But sooner or later, the man who wins Is the fellow who thinks he can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Playing the Spaceship Game
Hi Michael, I've been trying to give Spaceship a chance, but I am continually frustrated by the game. I just can't seem to figure it out. However, you did answer one of the problems I was having. I was running it on a laptop, which unfortunately didn't have a numpad, so page up and page down weren't working. I wish Claudio would have thought of problems like this before releasing Spaceship as that is a pretty common issue. A lot of blind gamers have laptops, netbooks, etc and assuming the target system has a full sized keyboard is a big mistake. Anyway, I haven't voted yet because I am trying to keep an open mind about the game, see if I can get into it, and hope Claudio releases a patch to fix some of these issues like the page up or page down keys. In the mean time I plan to play with it over the Easter holidays. I'll probably turn in my ratings early next week once I have had time to get use to the game. On 4/5/2012 10:54 PM, Michael Feir wrote: I play the game while using Jaws and found that only the pageup and pagedown keys on the numberpad worked. There's also a sort of double swish alert sound when an enemy is close or in the same passage or something like that. I'm pretty impressed with this game overall considering its short development time. Give it a chance. It grows on you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.