Hi Jesse,
Yes, I have definitely heard of Audacity. In fact, I use it frequently
on my Linux machine, and have used the version for Windows some too. I
think Goldwave is a bit of a better product, but Audacity is
definitely a decent low cost alternative to Goldwave, Soundforge, and
some of the oth
Hi all,
I have heard about Gold Wave, but has anyone heard of Audacity, and if
so, what do you guys think? Thinking of getting one of these. Any
information would be greatly appreciated. (trying to create my own
game sounds)
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Hi Thomas,
That, in my opinion, would be great. I have been reading up on a
couple of languages, and I think I have the gist of it, but having
your wiki or blog with programming examples, or tutorials would be
beneficial to some, or most of us that are trying to program audio
games. For me, hones
Hi Lenron,
Well, do to the fact my Jaw is currently messed up I am in no position
to verbally give podcasts or talk anyone through programming, but I
have been considering starting a wiki or blog with programming
examples, tutorials, and articles aimed at helping someone get
started. Do you think
Hi John,
Yes. As Philip has answered the game will destroy objects and
variables when they go out of scope. In addition BGT has a built-in
garbage collector which cleans up after itself so you don't have to
worry about cleaning up after yourself. BGT will automatically handle
all that for you.
Ch
Hi John,
You can simply use a boolean variable to test if the enemy or item is
in play or not like this.
if (enemy1.is_killed == false)
{
UpdateEnemy1();
}
if (item1.is_found == false)
{
UpdateItem1();
}
Do you see h
Hi Charles,
Well, I wouldn't go to say that Mac users are limited in software
choices, in the general sense, because there is quite a lot of
software for all purpose day to day tasks such as office suites, sound
editors, web browsers, etc. The real issue is accessibility, and
accessible software.
Hi Lenron,
Well put. While I understand his frustration let's face the facts.
Right now running a virtual machine is the one and only surefire way
to have access to all the wonderful games for Windows that are not yet
available for Mac, Linux, etc. Refusing to do that is his problem
ultimately, be
Hi William,
Well, you are out of luck then. Unfortunately, many developers here
don't recognize the Mac as a viable platform, or they don't use the
right languages, tools, and APIs to make a Mac version possible. I
have learned a long time ago if we want to use another platform other
than Windows
Hi Hunter,
You mean the Borg level? I thought I sent out a patch for that to the
list. I know I wrote up a howto in order to fix that and another
common bug but never applied said patch/fix to the installer itself.
As the directions describing how to resolve it are in the archives.
Cheers!
On 8
Hi John,
Ouch! You definitely need some practice then. Try an offensive
strategy by getting all your ships together and attack the enemies
before they get to your starbases. If you try to play a defensive
strategy by waiting on the enemy to attack chances are it will be too
late to stop them. They
Hi John,
The Impulse Drive is the ship's standard thrusters for patrolling a
certain sector of space, for maneuvering when docking, or to act as
back up if your warp drive gets wasted by an enemy ship. Put another
way it is better to be able to move slowly than not at all.
Cheers!
On 8/23/13,
Hi John,
Yes, I have beaten the game many times on all skill levels. There are
a number of strategies that can aid you in defeating the enemies. It
all depends on if you want to play an offensive or defensive strategy.
For example, one tactic I do at the beginning of the game is hunt down
and des
I would learn better by someone walking me threw the process and maybe
giving me some reference material to look at.
On 8/23/13, Thomas Ward wrote:
> Hi Michael,
>
> Maybe so, but that person obviously doesn't know squat about
> programming as batch isn't designed for serious game and program
> d
Hi Cara,
Oh, that's an understatement. I once remember this college physics
professor of mine who wrote an electronic practice test written in
batch scripting which was simply awful. It got the job done, but
anyone who knew a programming language like Basic could have done
better without trying. A
Hi Michael,
Maybe so, but that person obviously doesn't know squat about
programming as batch isn't designed for serious game and program
development. It is a script language designed for performing basic
shell commands not for software development.
On 8/23/13, michael barnes wrote:
> Hello, Th
Hi Cara,
Thanks for that thoughtful post. You are absolutely right. I feel we
as developers could do more to help those who want to learn do so, but
I think we need some direction as how to make the learning process
easy enough for those struggling to understand. Not everyone is the
same, some lea
The game does have several crash bugs, notably the borg cube and
the use of impulse drives (what's the point of those anyway?)
- Original Message -
From: hayden presley Subject: Re: [Audyssey] star trek final conflict: has anybody
ever won this?
You mean the one with the bor cube? I a
Hi all, I'm wondering if it's possible to pass in a string to a
bgt program, similar to notepad/wordpad. I'd like to be able to
use the bgt program to open a filetype, but I can't tell if
there's a way to have the program accept the path from windows.
Thanks,
John.
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You mean the one with the bor cube? I always did have a problem with that
one. It would fire a tractor beam at me, and at point would just lock up.
Best Regards,
Hayden
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Hunter
Jozwiak
Sent: Friday, August 23
it is he is only limiting his self to not having many games to play by
not running some type of windows on his mac. His problem though sorry
you could always run a vm
On 8/23/13, Charles Rivard wrote:
> I don't know about now, but it used to be that Mac users were very limited
> when it came to s
I would definitely be interested in listening to a part 2! though, if
I actually try to play the game remains to be seen. But still fun to
listen to play throughs. Lol.
On 8/22/13, Sarah Haake wrote:
> Hi,
>
> I started to play this game just after I read the guide to japanese games. I
>
> alread
Hi,
after many, many attempts, I finally beat the first level of awesome Homer.
But I died on level 2 unfortunately. Well, now when I try the resume saved
game option it just tells me my last score and doesn't start the game. What
can I do now? I really don't want to do this first level again
Hello, Thomas.
I saw something youtube last night were someone was writing a game in batch.
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Yes, that is fine because of the built-in garbage collector. It'll make sure
that everything is destroyed properly even in the scenario you describe.
Kind regards,
Philip Bennefall
- Original Message -
From: "john"
To: ; "Gamers Discussion list"
Sent: Friday, August 23, 2013 11:18 P
I'm wondering if it's safe to remove an object from an array, if
the command to do so comes from within the object itself. I.e:
if(health<=0)//if this ship dies
{
ships.remove_at(number);//remove the correct ship from the array
}
- Original Message -
From: Philip Bennefall I am not quite
I am not quite sure what you mean by destruction method. If you mean the
destructor, that will actually be called automatically once the object goes
out of scope or is destroyed after a call to remove_at, remove_last, or
resize for that matter if resize is given an argument lower than the curren
Is it alright for the object being destroyed to call the
destruction method?
- Original Message -
From: Philip Bennefall Then I recommend looking at the methods that I mentioned in the
array class.
They can remove an item either from the end of the array in the
case of
remove_last, or
Yes, if it is a local variable then it will be destroyed as soon as the
variable goes out of scope. In this case, the variable will go out of scope
when the function returns provided it is not declared inside of another
scope in the function such as an if statement or a loop. Then it will be
de
Awesome. While I'm looking for info, does the engine
automatically clean up variables that are no longer in use? I
have a commonly-called method, which creates a variable. Will
that variable be destroyed when the method is finished?
Thanks,
John.
- Original Message -
From: Philip Benn
Then I recommend looking at the methods that I mentioned in the array class.
They can remove an item either from the end of the array in the case of
remove_last, or from any arbitrary position in the case of remove_at.
Kind regards,
Philip Bennefall
- Original Message -
From: "john"
I'm using bgt.
- Original Message -
From: Philip Bennefall What language are you using? If it is BGT, the array class has
methods such
as remove_last, remove_at etc which will do what you want. Other
programming
languages have equivalent containers, such as C++ vector or list.
Kind re
What language are you using? If it is BGT, the array class has methods such
as remove_last, remove_at etc which will do what you want. Other programming
languages have equivalent containers, such as C++ vector or list.
Kind regards,
Philip Bennefall
- Original Message -
From: "john"
Basically, I've written a class ship, and declared an array of
them; one for friendly and one for enemy. I'd like to know how I
can make the ship disappear when it's destroyed.
- Original Message -
From: Cara Quinn How are you adding your entities into the game? Do that in
reverse. :)
I'm looking for any tips you can give me... at all. It seems to
me that I'm losing starbases within the first 10 turns, and that
the enemy are completely slaughtering my ships.
- Original Message -
From: David Mehler Subject: Re: [Audyssey] star trek final conflict: has anybody
ever wo
Yeah, I never could beat the game. The game would always crash,
also, on the hardest difficulty level.
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h
HI Again John, did also want to congratulate you on getting your basic game
working! Woohoo!
Congratulations to you!
Smiles,
Cara :)
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On Aug 23, 2013, at 12:33 PM, john
Hi John,
How are you adding your entities into the game? Do that in reverse. :)
I'm actually not trying to be snarky here, :) I just can't give you a better
answer until I know both the language you're using and your method for creating
your entities in the first place. Know what I mean?
If yo
It seems to me that trying to make batch scripts behave in the way you'd like
them to to accomplish what you would like, would actually take quite a bit more
work and commitment than actually going ahead and really diving in with an
actual programming language. Yes?…
Thanks,
Cara :)
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Hi Michael and list,
This sentiment comes up here again and again and again. The idea of people
wanting to write a game but not knowing how to code. Aside from selling your
idea or paying someone else to write it, you will need to learn some method of
coding which will allow you to create your
Hi,
I have beat the game, the hard levels are hard. What are you noticing?
Dave.
On 8/23/13, john wrote:
> Subject rather says it all; I'm trying out stfc again, and
> failing horribly. It seems like the enemies have literally all
> the advantages, even on the easiest level. If anybody's manag
I don't know about now, but it used to be that Mac users were very limited
when it came to software choices. I know that Windows software can now be
run on a Mac, although I don't exactly know how, because I am a Windows user
unless I am using my iPhone. Maybe your choice to not have anything
Subject rather says it all; I'm trying out stfc again, and
failing horribly. It seems like the enemies have literally all
the advantages, even on the easiest level. If anybody's managed
to beat the game, could you give me some tips?
Thanks,
John.
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Hi all,
I've finally gotten the general infrastructure of a game
started, but I've run into an issue with my enemy class. Namely,
once the enemy is defeated, I have no idea how to remove it from
the game. Could anybody give me some examples of how you handle
removing ememies and items from pl
Right click the swamp application, go to send to, and click
desktop. You can also use the create shortcut option, and move
the file to your desktop.
- Original Message -
From: "James Bartlett"I just downloaded Swamp. All went well but evry time I want
to play I have to go into my p
hello to all
it is a shame that shadow fine is not available for mac
i don't want nor witsh to use windows on my mac or a windows computer
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Hello all
I just downloaded Swamp. All went well but evry time I want to play I have
to go into my program files and enter on swamp.exe, my question is is there a
way to put a shortcut on my desktop to bring me right to the swamp main menu?
Wen I enter on Swamp.exe it just wantes to redownl
Thomas, I know - was just saying that there have been games done using batch
file scripting...
In old days we just used them for automating processes on PC's, which was
their primary target area anyway.
And, Mohsin, that's what basic stands for = beginner's all-purpose symbolic
instruction c
Agreed with Thomas on his both messages. and I also have started
learning Pithon myself. it seems pretty nice to me.
and if you want to start at really beginner level then, I'll suggest
"GWBasic". its true purpose is to teach the newbees how to do
programming from scratch.
but Iam not sure that w
Hi Jacob,
Well, yes, I have seen a couple of interactive fiction games like that
written in batch scripts, but that is about all one could hope for
with batch scripting. It is a road to nowhere, because it really isn't
a programming language as such. Plus it doesn't teach a person
anything that wi
Will just mention/bring up that at least one original version of the hobbit
interactive fiction game was done using dos batch scripts, but, yes, not the
easiest/simplest/best idea/approach as such...
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
-
Hi Michael,
While it is true that writing Microsoft batch scripts are easier than
traditional programming you are not going to be able to write games in
Microsoft batch script. The purpose of batch scripting is totally
different from a traditional programming language. Basically, the only
purpose
Hello.
As alot of you might know I have been wanting to create games for the blind.
However I am not able to understand programming.
I have heard that writing batch files are easier then normal programing.
So what I am getting at, is I am wondering if anyone knows of any
sources that I can go to
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