Re: [Audyssey] MindCraft for the blind.
Hi Dark: To be honest I have never tried Zero Site, but I take your point. I guess others have tried creating random levels/missions, and of course a number of accessible games do have add-ons of one kind or another. Lone Wolf has about a hundred extra missions besides those that ship with the game, Rail Racer had a track editor and various user created tracks, and of course Top Speed had a number of user created add-ons as well. However, you are right. A lot of replay value and challenge comes from good design mechanics. That's precisely where a lot of audio game developers are very weak. Most of them are very amateur programmers at best, and even worse many of them have never played a mainstream game themselves so have no idea how to compare their work to a game like Super Metroid or Megaman. They just don't have the prerequisite experience to judge such a thing themselves. Even for those of us who have played such games aren't necessarily able to come up with some design mechanics as good as those in some mainstream games. I am not saying it can't be done, it certainly can, only that I have a college education, took classes on computer programming, but I was never given a crash course in designing game mechanics. I've read some game programming books, of course, but those examples were simple examples to illustrate a point rather than to educate the new programmer how to truly get the same design mechanics of Mario Brothers, Megaman, Metroid, or any other classic game. I guess it is left up to the developer to figure that out on his or her own. The point I'm getting at here is a educational one. There are plenty of people willing to make audio games, and although they try they just don't know enough to create a game as good as some other mainstream games you find more challenging and more competitive. Not sure what the answer is, but I think that is a fair assessment of the problem. On 1/1/14, dark wrote: > Hi Tom. > > I agree that both addons and random content would be good, though Draconis > isn't the only audio game developer who have tried this, look at Zero site > and the addon for the game (an addon which actually adds randomly generating > > missions). > > I will say however there is another serious factor in audio games which > removes replay value. > > There are mainstream games like super metroid ormega man x that I have > played innumerable times, know where every item is etc, yet I find I replay > > them far more than something like shades or Gma tank commander, and a game > like Marrio brothers I am still! going back to occasionally just to see if I > > can finish the levels I've not done yet. > > When I ask myself what makes a game like marrio brothers more replayable > than something like Shades, the answer I come up with is design mechanics. > > One faq writer (brian sulpher, who's name gamefaqs devotees may recognize), > > once said of the game Donkey Kong Country 2 on the snes something like > "even though I've been through this game hundreds of times, I find myself > being surprised by enemies, needing to really practice to get past a boss or > > being taken by surprise" (it's in his dkc2 faq if people want to check). > > This to me is part of the appeal of mechanically well designed games, that > they have a game engine nd mechanics which are like a sport or a musical > instrument. They require the player not merely to learn and react to > stimulai, but to train her/his reflexes up to a point that the character > movement and engine are mentally ingraned. This is one arguement I've heard > > from retro gamers as well, that games these days are easier because they > require less split second judgement in the game. > > Some audio games have of course come close to this sort of mechanic, > particularly games like lone wolf or swamp, however many haven't. though I > > regard Shades of doom as a completely well designed game, once you know > where monsters are and can turn and attack them quickly your pretty much > through. There is no need for example to adjust to the way your own > character moves,to assess monster movements in different areas, or to allow > > weapon fire time to hit a given monster. > > this is because fundamentally with the lack of information available in > audio most of the games have worked on a stimulus response model, and also > why most of the audio games I find myself replaying and being surprised by > are not action titles but games like castaways, time of conflict or entombed > > that do not basically require the players reflexes. > > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or conce
Re: [Audyssey] old Game status and Windows compatibility queries
Hi Shaun: As I mentioned in a prior post I have not been able to get the 8 pack of games from Games for the Blind going on Windows 7 or later. Tonight I ;located demos for those games, put them on my Windows 8.1 machine, and could not get them to work at all. Not sure what the problem was specifically, but I suspect they need some old activex components that are not available on Windows 8, or said components are not 64-bit compatible. Either way, problems like that are to be expected with games written in visual Basic now that backwards compatibility is somewhat hit or miss. Cheers! On 1/1/14, shaun everiss wrote: > alvan 3d was part of the shoot da me series which I helped beta test. > I never ever managed to finnish it and to be honest rsgames seems to > have abandoned desktop games for online games. > it will probably work but not sure. > the 8 pack may work if you have jims winkit installed but then again > it may not. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Old Man Stanley
oh man this sounds interesting. At 10:36 AM 1/2/2014, you wrote: Greetings gamers, By far our most popular character over the years has been Old Man Stanley. He first appeared in the Sudwerks pinball table, where he was immortalized by the line, "What the hell's this sissy drink?" Later, he was featured in the staring role of Old Man Stanley's House in the Pinball Party Pack. He's had cameos in Monkey Business, SilverDollar, and others. We'd like to let you know that Old Man Stanley has joined Twitter, and you can follow him at the user name @old_man_stanley You can also follow Draconis @DracoEnt if you're not already doing so. We provide news, hints, and other tidbits via our Twitter account. Happy New Year, and we look forward to exciting releases in 2014. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] old Game status and Windows compatibility queries
alvan 3d was part of the shoot da me series which I helped beta test. I never ever managed to finnish it and to be honest rsgames seems to have abandoned desktop games for online games. it will probably work but not sure. the 8 pack may work if you have jims winkit installed but then again it may not. At 09:02 PM 1/1/2014, you wrote: Hi list, It's AC. I was just doing some backing up of my new laptop files to my external hard drive and ran across some old games that I saved a while ago. I want to know if they are able to be played on my new laptop running Windows 8 64 bit. One of the games is named 3D, which I believe was done by RS Games. Another is the Accessible Games 8 pack from GamesForTheBlind.com. I believe that's right. :) It has 8 games like accessible battleship, Accessible free Cell, Simon, and 5 other games that came along with this package. I have other games, but I would have to look back through the folder to recall them all. Some of them are text games. The game folder is about 11 GB in size when last I checked. Lol Is there a way to find out the status of these old games and whether they are abandonware, freeware, shareware, etc...? One more question, Is Sarah the Castle of Witchcraft and Wizardry able to be played on Windows 8? If so, I still have my registration information. God bless you all, and have a grand, joy-filled, prosperous New Year! Alvin Do THIS before eating carbs (every time) 1 EASY tip to increase fat-burning, lower blood sugar & decrease fat storage http://thirdpartyoffers.juno.com/TGL3141/52c3cbaa706754ba907afst04duc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MindCraft for the blind.
dallas we are not mainstreamed though we are blind. There is only so much that can be done with sound. As for online I have never been that sort in fact there are friends I have that really hate the online side and don't have cash for extras. At 08:40 AM 1/2/2014, you wrote: ahh yes, but we are forgetting one thing here. I am sorry to the devs out there, but most games we have, are no! where, near, main stream. it's just a fact. so yes, we pay about what sighted people do. but the replay ability of a game they buy, tends to be miles higher. how ever, as has already been stated, the audio game creators, are making games for a limited market. I think this is why audio games on iPhone have taken off, partly because it's not just us that play them. so the market is larger. so a 5 dollar purchase for their games, may seem like a relatively low amount to us, but the amount of purchases they get, makes that price quite effective. now, as for an example given earlier, lets take tank commander. you say this is nearly main stream? I say, not even close. I mean, just 7 or 8 levels? most tank games you get out there, even for free! have like, thousands of levels. let alone the fact that the games are fairly graphically intense, they have huge replay ability, because of random map creation, random things happening, and so on. so in stead of having level 1 being one map, and you know it all the time, you might start the game, and yes, you'd be on level 1, but the map would be different every time. small things like that, make things far more interesting, and replayable. having the same map over and over, makes it way too easy for people to know exactly how to get through that level. makes it more interesting if there is some kind of randomness to it. sure, make it so that you start on the south side, and you have to make it to the north side somewhere to level up, ... but other then that, the map in between is random, and you really don't know what you will be coming up against. so in stead of full speed ahead, you'd have to be more careful, and investigate the area you are working through. so on and so forth. there are many reasons why things like tank commander and other such games, are not replayable past a certain point. and of course, the other options for game devs, is to bring out a game at a nice low price, and yes, you'd be able to play it, and it's a full game in and of itself, but perhaps they could sell packs that add functions to it, or adds new weapons / enemies, and so on. and perhaps each pack would only cost maybe 5 bucks. lets say the game also costs 5 bucks. if those packs add new functions, I'd be buying the packs. now lets say I have had tank commander for a year. well? so what. I've already beat it, and it's useless to me. now lets say that David came out with a pack, an add-on, that would add another 50 levels. or new weapons to my tank. new enemies I have to fight, random effects happening to my tank to bring me to a standstill while I repair it, ... so on. that would drastically increase the replay ability of the game. right now, tank commander is useless to me, as I have completed it. and, mind you, it took me all of 3 days to complete. so, was the price really worth it? not really. but that's what we have to deal with at the moment. and it really doesn't have to be that way. even if we don't quite work the same way as mainstream, games shouldn't have just a few levels, and that's it. specially when the price is up over 30 bucks. even TDV isn't outside my complaints. yes, it has a cool mission mode. and don't get me wrong, they've done a fantastic job on it. but, ... it's a single mission. once I've completed it, that will be it. that function will be of less use to me. now, of course, they are working on the online side of things, and that offers far greater possibilities. and I think this will be the saving grace for TDV. the online side. because, and I'm not joking here, sighted players have been playing with, and against, their friends online, for over 15! years! lol. it's time we caught up. playing against a computer is one thing. it's mostly predictable. but playing against a human, is far more interesting, and replayable. I'm not saying that the devs out there aren't doing a good job with what they are making. I'm simply saying, it's time to bring these games up with the times, and at least provide online play. that solves a lot of the problems when it comes to predictable maps, and computer players. and truthfully, online play is what I look for. not how many times can I shoot x, y, z, computer player. that's, frankly, boring. However, as Thomas has said, the biggest problem, is to make a really good game, costs money. and most blind people will not pay such prices for a game. and I'm afraid it has less to do with whether or not they can afford it, it has more to do with, do they want to. I'd guess that most players, could afford one or two games of such prices, if they saved up
Re: [Audyssey] I fancy playing something new. Was Re: The red herring of visual game recreation, was: MindCraft for the blind.
Well there will be at some point. Though to take full advantage of them you will need to use windows 7 or higher for full 3d effect and sound output. look at the deathmatch thread in audiogames forum. There is a zombie demo put out by reality game studios the group I am with that uses the fsl engine. Though the games will all run on xp, all programs crash with a memmory error on exit and not all 3dfx or sounds play. I didn't know what I was missing till I went to my win7 unit and ran through things. One thing to note though is the engine fsl is true 3d without 3d hardware. So all sides echo and there is no way to stop it. THat includes doors, enemies and environments. Currently several games are in testing including deathmatch2, and another one that has not been released the title of which I don't think is online so I can't even say that. However al games will now use fsl and pure basic that much I can say. I can also tell you that the true 3d experience can be confusing, a lot of stuff have coordinates for each thing you will need to listen what you are told though. If you liked dm1, then the newer games will really be good. However deathmatch1 and deathmatch classic are really bad examples of what the games will be from now on. If you can't afford anything else bar xp be aware you will miss sertain sounds when playing any fls games if there are enough of them. At least I noticed that on my xp box. the games will also crash on exit which does not happen on 7 and I am not sure if any resources should be spent on fixing either of those. In a way I was quite happy that 3d in win7 if its done right can sound even better than the crappy direct sound experience on xp, though sod was quite good this is even better once you have got used to the echoy ness in the programs. then again you may hate it. At 05:37 AM 1/2/2014, you wrote: Hi All, I fancy trying a new game. Something with a lot of action. I sadly can't afford to buy any games, so are there any free ones with a lot of action in them? I love taking things apart. Lindsay Cowell -original message- Subject: Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind. From: Ian Reed Date: 01/01/2014 4:30 pm Hi Dark, I too dislike 1D side scrollers and after trying a few I was put off of trying more. Because of that I may not have a good concept of which games actually stretch that boundary and become more 2D. Fortunately I finally tried bokurano daiboukenn 3 yesterday and was quite impressed. It is a fully 2D platformer. Your character is one space tall and can jump 3 spaces higher than himself. The jumps seem somewhat analog since if you want to jump onto a high ledge that has a gap underneath it you must make sure to move to the right at the middle of your jump rather than right after you jump. While I think it is still far more difficult than playing a mainstream platformer with vision it does work reasonably well. I think there are a few more improvements that could be made, but the author has done a good job and any developer wanting to experiment in this area should try BK3 first to see how the author has solved some of the problems so they don't go re-inventing the wheel. I know you're not excited about going through the setup required to play Japanese games. I was not either, which is why it took me 4 and a half months since Bladestorm360's Guide to playing Japanese games and Clement Chou's earlier guide before I finally got setup. I ran into 2 hitches during setup which were quite frustrating. The first was getting the Japanese keyboard installed because NVDA reported a treeview item as a list view item and so I did not realize I had to expand it to get down to the actual check box items. You might not hit the same issue since we are running different versions of Windows and different screen readers. The second was because BK3 did not output to the clipboard by default and I had to use control C to grab the Japanese text of the screen before using instant translate to convert it to English. Once I got BK3 copying it's output to the clipboard the process became much more smooth. I recommend finding some time to devote to getting through the Japanese game setup process. If you're not ready to do that yet then you should try a game called 2D Platformer located here: http://forum.audiogames.net/viewtopic.php?id=12126 2DP uses the English language and copies many of the game mechanics of BK3. It is more of a game prototype at this stage though, demonstrating the movement mechanics, where BK3 is a completed game with hazards, enemies, items, gold coins, experience, character levels, and stat growth. But for me it was a teaser to get me to finally setup to play Japanese games. Anyway, I still think platformers have lots of room for improvement, but it is nice to see games stretching the bounds. Ian Reed Try my free games at http://BlindAudioGames.com On 1/1/2014 5:52 AM, dark wrote: >
Re: [Audyssey] MindCraft for the blind.
Hi Tom. I agree that both addons and random content would be good, though Draconis isn't the only audio game developer who have tried this, look at Zero site and the addon for the game (an addon which actually adds randomly generating missions). I will say however there is another serious factor in audio games which removes replay value. There are mainstream games like super metroid ormega man x that I have played innumerable times, know where every item is etc, yet I find I replay them far more than something like shades or Gma tank commander, and a game like Marrio brothers I am still! going back to occasionally just to see if I can finish the levels I've not done yet. When I ask myself what makes a game like marrio brothers more replayable than something like Shades, the answer I come up with is design mechanics. One faq writer (brian sulpher, who's name gamefaqs devotees may recognize), once said of the game Donkey Kong Country 2 on the snes something like "even though I've been through this game hundreds of times, I find myself being surprised by enemies, needing to really practice to get past a boss or being taken by surprise" (it's in his dkc2 faq if people want to check). This to me is part of the appeal of mechanically well designed games, that they have a game engine nd mechanics which are like a sport or a musical instrument. They require the player not merely to learn and react to stimulai, but to train her/his reflexes up to a point that the character movement and engine are mentally ingraned. This is one arguement I've heard from retro gamers as well, that games these days are easier because they require less split second judgement in the game. Some audio games have of course come close to this sort of mechanic, particularly games like lone wolf or swamp, however many haven't. though I regard Shades of doom as a completely well designed game, once you know where monsters are and can turn and attack them quickly your pretty much through. There is no need for example to adjust to the way your own character moves,to assess monster movements in different areas, or to allow weapon fire time to hit a given monster. this is because fundamentally with the lack of information available in audio most of the games have worked on a stimulus response model, and also why most of the audio games I find myself replaying and being surprised by are not action titles but games like castaways, time of conflict or entombed that do not basically require the players reflexes. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.
Exactly Dark. We'd be unlikely to get away with making a straight Metroid title in audio, which was why a few years back I was and amd still am toying with the idea of a game in the style of Metroid but with an original story and character. The trouble might be in finding someone familiar enoug with the atmospheric music of the Metroid series who could compose a score with a similar feel. They're coming to take me away, ha-haaa! -Original Message- From: dark Sent: Wednesday, January 01, 2014 6:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] The red herring of visual game recreation,was: MindCraft for the blind. Hi charlse. As you imagine I do agree just because a game is old doesn't mean it can't be fun, and accessible computer games have introduced me to several games I'd not played before which have been around for a long time such as backgammon, eucre or spades toname a few. The issue for me however is that many computer games aren't as elemental as say backgammon, and don't require their names and concepts to work, or even the level design. For example, lets say I made an audio game about someone hunting aliens on a mazelike alien planet, collecting different weapons which gave them access to different parts of the game. I wouldn't have! to call it metroid, or use Samus, ridly or other metroid characters. yes, I freely agree that having audio gamers introduced to the world of metroid would be awsome and I'd support any project, but given that nintendo would stamp on such a remake (they have with even indi games in the past), I don't really see the need at this point, particularly since it would be possible to take the gameplay elements that made metroid special and do them with different characters. In one sense this could also be to audio games advantage, since if not using traditional weapons for metroid, it would be possible to use weaponry and concepts that took advantage of audio medium. For instance, lets say you could find an item which would create a different stepping sound when you encountered a section of floor which you could jump up and shoot through to get to new areas below you. metroid never had such a device, indeed the closest thing it had, the x ray scope was pretty useless, but an audio game set in a similar space environment could use the audio information there to create some different puzzles and require the player to do things like make sure she/he steps on every ledge in the room and walks across to check there isn't a secret passage there. that would be absolutely true to the style of metroid, where hunting carefully for secrets made a huage part of the game, but would employ sound to do so in a unique way. As I said I'm certainly not against audio remakes, but I would love to see an audio game developer use game concepts and think up their own setting, similarly to the way Draconis created dynaman by having packman in a slightly different setting with different shaped grids and an electricity theme, and also use the audio for things like scanning for electrons. Indeed, Packman is a great example since we have both an audio remake in the form of packman talks which is pretty faithful to the original (though imho more fun in first person), and an enhanced game with similar concepts but different gameplay and basic characters. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.
Hi charlse. As you imagine I do agree just because a game is old doesn't mean it can't be fun, and accessible computer games have introduced me to several games I'd not played before which have been around for a long time such as backgammon, eucre or spades toname a few. The issue for me however is that many computer games aren't as elemental as say backgammon, and don't require their names and concepts to work, or even the level design. For example, lets say I made an audio game about someone hunting aliens on a mazelike alien planet, collecting different weapons which gave them access to different parts of the game. I wouldn't have! to call it metroid, or use Samus, ridly or other metroid characters. yes, I freely agree that having audio gamers introduced to the world of metroid would be awsome and I'd support any project, but given that nintendo would stamp on such a remake (they have with even indi games in the past), I don't really see the need at this point, particularly since it would be possible to take the gameplay elements that made metroid special and do them with different characters. In one sense this could also be to audio games advantage, since if not using traditional weapons for metroid, it would be possible to use weaponry and concepts that took advantage of audio medium. For instance, lets say you could find an item which would create a different stepping sound when you encountered a section of floor which you could jump up and shoot through to get to new areas below you. metroid never had such a device, indeed the closest thing it had, the x ray scope was pretty useless, but an audio game set in a similar space environment could use the audio information there to create some different puzzles and require the player to do things like make sure she/he steps on every ledge in the room and walks across to check there isn't a secret passage there. that would be absolutely true to the style of metroid, where hunting carefully for secrets made a huage part of the game, but would employ sound to do so in a unique way. As I said I'm certainly not against audio remakes, but I would love to see an audio game developer use game concepts and think up their own setting, similarly to the way Draconis created dynaman by having packman in a slightly different setting with different shaped grids and an electricity theme, and also use the audio for things like scanning for electrons. Indeed, Packman is a great example since we have both an audio remake in the form of packman talks which is pretty faithful to the original (though imho more fun in first person), and an enhanced game with similar concepts but different gameplay and basic characters. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MindCraft for the blind.
well, shaun, i'm afraid then, you may have to go without games. i mean, what's more important. living, or gaming. lol. i know a lot of sighted people who game, and that can't always afford the new game that has just come out, and have to go without, untill it's either gifted to them, or has come down in price. the blind community is just way too used to the idea that they, as a low income group, should be getting ?X, Y, Z, program / game for cheap, or for free. sorry, but we are hardly the only ones on a low income. i am on a low income. and i have managed to once again, pay for flights over to england. so, it's possible. you just need to save up, or learn to go without things untill you can afford them. Dallas On 01/01/2014, Shaun Everiss wrote: > Well I only get on average of 2 games a year maybe 3 and not often. > I got tdv and entumbed, at that time 40 bucks for entombed was at > least 60 and tdv about the same with the taxes and stuff when it came > it ended up as at least 75 dollars each. > I don't have that kind of cash. > I struggle to upgrade my equipment only doing so when I need to. > Some of it is funded, some of it is from presents. > Some of the stuff I get is from departed family members. > But its never secure. > Family incomes change and I may not be as free as I once was. > I doubt vary much that I will be able to replace this new win7/8 box vary > soon. > and if I do it may be the last thing I do actually replace so I have > to be carefull. > > At 08:50 a.m. 1/01/2014, you wrote: >>Hi Dallas: >> >>That's definitely a good point. Since the majority of blind gamers are >>on fixed incomes like SSI, SSDI, and similar government disability >>incomes they don't want to spend a great deal of money on audio games. >>That's understandable, but it is also crippling when it comes to >>producing top notch games for the blind. >> >>Asking about $50 for a really good audio game isn't out of line >>considering the amount of work that goes into a game like Call of Duty >>or Minecraft not to mention the sounds, music, and voice acting is >>also fairly expensive too. The problem weather the game is worth that >>or not I am guessing most blind gamers won't pay it. They'd rather >>quibble about the price or will outright pirate the game because it is >>always easier to steel someone's hard work than it is to pay the >>developer what he or she is owed for producing that high quality game. >> >>What they don't realize or particularly consider is that if they truly >>want a Call of Duty game or something like Minecraft they are going to >>have to be willing to pay a bit more than they do now to have such a >>game created. Not just for the developer's time and energy, which >>would be considerable, but sound libraries, the game's musical score, >>and voice acting aren't cheap either. Some people might get by using >>volunteer work, but in my opinion that is sort of hit and miss and >>unreliable. Volunteer work for sounds, music, and voice acting is >>probably alright for a low budget game but for something truly >>professionally done it requires the hire end professional work done by >>experts who do that stuff for a living. However, if the money isn't in >>it from the community then a developer isn't going to go that extra >>mile to use top notch quality sounds, music, and acting which is >>really a disservice to the game. >> >>Cheers! >> >> >>On 12/31/13, Dallas O'Brien wrote: >> > hi. it's not only that Thomas, the question has to be begged. how >> > much are people willing to pay for such games? i mean, if they think >> > they are cheap in the sighted world, think again. call of duty, every >> > time a new one comes out, is like, 50 bucks. or more. lol. so i mean, >> > at the least, you'd have to charge 50 to 100 for such a game, to even >> > begin to pay yourself back for all the work you do alone. now >> > personally, if you were to make such a game, like minecraft, or >> > something similar, or perhaps call of duty, i'd lay down 50 bucks for >> > it. no problems. as long as it's high quality, and has huge >> > replayability, i'd go for it for sure. but most people in the blind >> > community won't pay that much. hell, they quibble over 10 bucks for a >> > game on iOS. lol. so what do you imagine they'd do if you suddenly >> > came out with, oh, i have a new game guys. .. by the way, that'll be >> > 50 dollars, please. lol. they'd shy away from that to be sure. so from >> > that point of view alone, let alone the facter of much fewer, gamers >> > in the audio games community to create for, puts a damper on major >> > game creation. not that i am saying don't do such a thing, but i can >> > see where it's hard for you guys. you have to live, after all. that >> > tends to cost money, and lots of it. specially these days. lol. >> > Dallas >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >>You can make changes or
Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.
Hi Shaun: Well, I don't know about that. Rewriting a retro game is fine, but I don't necessarily agree with going to the extreme of trying to make everything as retro as possible. Technology has drastically improved to the point we have better graphics, better sounds, better music, and so on. Improving those elements in a retro remake of an old classic would only enhance the game not detract from it. To give you an example in the original Montezuma's Revenge when Panama Joe walked or ran it made a boop, boop, boop sound which really doesn't convey any information to the player at all as to what he is walking on. In the Alchemy/USA Games version we used realistic sounds for dirt, ladders, ledges, sand, etc to convey to the gamer exactly the type of surface being walked on. So that is one of many examples where going too retro is actually a pretty major detraction from the remake. As for the PC speaker you aren't missing much. I played a number of Dos games when I was sighted that used the PC speaker, and comparatively speaking it was nothing to write home about. Most of the sounds were beeps, boops, and bleeps. In short, not very realistic at all, and pretty inaccessible from a blindness perspective. Cheers! On 1/1/14, shaun everiss wrote: > I agree. > To be honest since they have not been played I do feel that some of > the retro games that were played by sighted should try to have as > retro a feel as they can. > a remake is good but then its a remake. > Even if there was a free crappy retro that came with the remake or > whatever I wouldn't mind. > We started with text then we went straight to the sound card basically. > I have never played that many games that used the pc speaker my self. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Old Man Stanley
Hello Simon, We are not aware of any outstanding issues for Topgun right now, although if they were reported long ago, it is possible that we were unable to reproduce them. Our efforts right now, as we have stated numerous times, are to both release new titles and rewrite our old titles with the new game engine. This would fix incompatibilities going forward and ensure their longevity. Any issues you may be encountering in current versions are unlikely to persist across the rewrites. Hope this answers your question. Draconis Entertainment “…feel the power…wield the magic…" http://DraconisEntertainment.com http://twitter.com/DracoEnt On Jan 1, 2014, at 7:22 PM, simon dowling wrote: > hi there what about the topgun bugs i and everyone else reported to > you ages ago? are these ever gonna be fixed or not. > > On 01/01/2014, Draconis wrote: >> Greetings gamers, >> >> By far our most popular character over the years has been Old Man Stanley. >> He first appeared in the Sudwerks pinball table, where he was immortalized >> by the line, “What the hell’s this sissy drink?” Later, he was featured in >> the staring role of Old Man Stanley’s House in the Pinball Party Pack. He’s >> had cameos in Monkey Business, SilverDollar, and others. >> >> We’d like to let you know that Old Man Stanley has joined Twitter, and you >> can follow him at the user name @old_man_stanley >> >> You can also follow Draconis @DracoEnt if you’re not already doing so. We >> provide news, hints, and other tidbits via our Twitter account. >> >> Happy New Year, and we look forward to exciting releases in 2014. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.
I agree. To be honest since they have not been played I do feel that some of the retro games that were played by sighted should try to have as retro a feel as they can. a remake is good but then its a remake. Even if there was a free crappy retro that came with the remake or whatever I wouldn't mind. We started with text then we went straight to the sound card basically. I have never played that many games that used the pc speaker my self. At 04:22 PM 1/1/2014, you wrote: One thing that attracted me to Montezuma's Revenge, originally begun by James North, was the hope of playing what sighted gamers had played, in an audio version. It didn't work out as originally planned, but I'm still glad that Thomas Ward took over the project. Some people wouldn't want audioized, is that a word?, renditions of games for the sighted, but I would like them. The main roadblock, or at least one of them, is copyright. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Tuesday, December 31, 2013 8:44 PM Subject: Re: [Audyssey] The red herring of visual game recreation,was: MindCraft for the blind. Good response, exactly the sort of push back I wanted to get from my strong premise. I wasn't aware of Chee's premise; interesting and it makes sense given the nature of the game. I would agree with you that we should be seeking the actual heart of a given genre of games rather than seeking to specifically copy a particular game's features. But there is a large and vocal subset of our community that remembers playing video games and/or has found work-arounds to play these games without vision who advocate the creation of audio translations of these experiences, rather than seeking to extract the central part of playing those games, i.e. forcing the player to make particular choices at a particular time scale that have effects on the game world. There have been times when I would have thought, based on the list and other for a that we wanted our developers to recreate Call of Duty, rather than finding the choices and time scale at the heart of that game and creating something that preserves those factors while working with the UI limitations that we have. I wanted to point out the limitations of that view. It's true that we've seen some beginnings along these lines. Aprone has put forward games that represent experimental forays into the FPS and resource allocation sort of games with Swamp and Castaways. Time of Conflict is also headed this direction to some extent and provides some neat concepts for managing massive amounts of information that make larger military simulations possible. We have the beginnings of good vehicle combat games in GMA Tank Commander, Lone Wolf and I suppose 3D Velocity, though that one never caught my interest, even though I have actually flown aircraft and would love a good pilot sim. I'd like to see efforts of this sort continue, with an emphasis on solving the problems of conveying the experience abstraction rather than fussing over details of making this or that game conform more to a mainstream paradigm. For the reasons I discussed, I do think that seeking to replicate the visual detail in an audio form has limitations imposed by physiology. Now, I think it entirely possible that one could create an artificial audio environment that translated visual cues into some kind of audio symbology that, given sufficient training, one could learn to use in ways much more akin to vision than normal representational hearing, and perhaps that's a path to follow in game development, as well as orientation, mobility or other tasks currently closed to those with nonfunctional vision. I certainly don't have the cognitive science, hardware engineering or marketing chops to bring such devices or systems to a marketable product, but I'd surely love to be in on designing a sound scheme and experimenting to see how far one could take it. But I digress, as I suspect that most people wouldn't be willing to spend tens or hundreds of hours rewiring their brains to process audio in a more visual fashion, especially for a game. I'm hoping some game devs will chime in here. Chris Bartlett -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, December 31, 2013 6:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind. Hi Chris. This was an interesting discussion to read, and I agree in part, it is trivially true that if all human sensoary input or even the approximation of those senses were equally functional via sound as opposed to vision, blindness would be not be a disability. However, I disagree that attempting to represent information and game concepts is a chimera or a less than crytical attempt, simp
Re: [Audyssey] MindCraft for the blind.
Well I only get on average of 2 games a year maybe 3 and not often. I got tdv and entumbed, at that time 40 bucks for entombed was at least 60 and tdv about the same with the taxes and stuff when it came it ended up as at least 75 dollars each. I don't have that kind of cash. I struggle to upgrade my equipment only doing so when I need to. Some of it is funded, some of it is from presents. Some of the stuff I get is from departed family members. But its never secure. Family incomes change and I may not be as free as I once was. I doubt vary much that I will be able to replace this new win7/8 box vary soon. and if I do it may be the last thing I do actually replace so I have to be carefull. At 08:50 a.m. 1/01/2014, you wrote: Hi Dallas: That's definitely a good point. Since the majority of blind gamers are on fixed incomes like SSI, SSDI, and similar government disability incomes they don't want to spend a great deal of money on audio games. That's understandable, but it is also crippling when it comes to producing top notch games for the blind. Asking about $50 for a really good audio game isn't out of line considering the amount of work that goes into a game like Call of Duty or Minecraft not to mention the sounds, music, and voice acting is also fairly expensive too. The problem weather the game is worth that or not I am guessing most blind gamers won't pay it. They'd rather quibble about the price or will outright pirate the game because it is always easier to steel someone's hard work than it is to pay the developer what he or she is owed for producing that high quality game. What they don't realize or particularly consider is that if they truly want a Call of Duty game or something like Minecraft they are going to have to be willing to pay a bit more than they do now to have such a game created. Not just for the developer's time and energy, which would be considerable, but sound libraries, the game's musical score, and voice acting aren't cheap either. Some people might get by using volunteer work, but in my opinion that is sort of hit and miss and unreliable. Volunteer work for sounds, music, and voice acting is probably alright for a low budget game but for something truly professionally done it requires the hire end professional work done by experts who do that stuff for a living. However, if the money isn't in it from the community then a developer isn't going to go that extra mile to use top notch quality sounds, music, and acting which is really a disservice to the game. Cheers! On 12/31/13, Dallas O'Brien wrote: > hi. it's not only that Thomas, the question has to be begged. how > much are people willing to pay for such games? i mean, if they think > they are cheap in the sighted world, think again. call of duty, every > time a new one comes out, is like, 50 bucks. or more. lol. so i mean, > at the least, you'd have to charge 50 to 100 for such a game, to even > begin to pay yourself back for all the work you do alone. now > personally, if you were to make such a game, like minecraft, or > something similar, or perhaps call of duty, i'd lay down 50 bucks for > it. no problems. as long as it's high quality, and has huge > replayability, i'd go for it for sure. but most people in the blind > community won't pay that much. hell, they quibble over 10 bucks for a > game on iOS. lol. so what do you imagine they'd do if you suddenly > came out with, oh, i have a new game guys. .. by the way, that'll be > 50 dollars, please. lol. they'd shy away from that to be sure. so from > that point of view alone, let alone the facter of much fewer, gamers > in the audio games community to create for, puts a damper on major > game creation. not that i am saying don't do such a thing, but i can > see where it's hard for you guys. you have to live, after all. that > tends to cost money, and lots of it. specially these days. lol. > Dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MindCraft for the blind.
Hi Dallas: That is quite true. the majority of accessible games aren't on par with mainstream games, and those that are tend to be on par with mainstream games 20 to 30 years ago. Certainly not on par with anything more recent. What you say about random levels etc is also true. What makes audio games so uninteresting, lacks replay value, is even a relatively good game like Shades of Doom or Tank Commander are too static. Once you know your way around the levels, have beaten the game once or twice, it looses its replay value. Where as if a game had random mazes, random levels, it would have unlimited replay value because in some sense it would be a new game each and every time for the player. Plus as you pointed out a number of mainstream game developers even indie developers make money off of selling game packs. Unfortunately, as happens all to often in the audio games community game x is released and besides minor updates like bug fixes there aren't any new levels, extra weapons, or anything else to really continue interest in said game. It is just what you see is what you get. The only developer that has tried something like this is Draconis. They had Pinball Extreme, and then the Pinball Extreme Party Pack. I think they could have done more with that idea, and maybe they will. However, we frankly need more games that can be expanded and have add-ons the way Pinball Extreme did. Many mainstream games such as Minecraft are in constant development and there is new content coming out all the time. I don't see why we can't do so with audio games too since it is easier to create an add-on than an entirely new game from scratch. Cheers! On 1/1/14, Dallas O'Brien wrote: > ahh yes, but we are forgetting one thing here. I am sorry to the devs > out there, but most games we have, are no! where, near, main stream. > it's just a fact. so yes, we pay about what sighted people do. but the > replay ability of a game they buy, tends to be miles higher. how ever, > as has already been stated, the audio game creators, are making games > for a limited market. I think this is why audio games on iPhone have > taken off, partly because it's not just us that play them. so the > market is larger. so a 5 dollar purchase for their games, may seem > like a relatively low amount to us, but the amount of purchases they > get, makes that price quite effective. > > now, as for an example given earlier, lets take tank commander. you > say this is nearly main stream? I say, not even close. I mean, just 7 > or 8 levels? most tank games you get out there, even for free! have > like, thousands of levels. let alone the fact that the games are > fairly graphically intense, they have huge replay ability, because of > random map creation, random things happening, and so on. so in stead > of having level 1 being one map, and you know it all the time, you > might start the game, and yes, you'd be on level 1, but the map would > be different every time. small things like that, make things far more > interesting, and replayable. having the same map over and over, makes > it way too easy for people to know exactly how to get through that > level. makes it more interesting if there is some kind of randomness > to it. sure, make it so that you start on the south side, and you > have to make it to the north side somewhere to level up, ... but other > then that, the map in between is random, and you really don't know > what you will be coming up against. so in stead of full speed ahead, > you'd have to be more careful, and investigate the area you are > working through. > so on and so forth. there are many reasons why things like tank > commander and other such games, are not replayable past a certain > point. and of course, the other options for game devs, is to bring out > a game at a nice low price, and yes, you'd be able to play it, and > it's a full game in and of itself, but perhaps they could sell packs > that add functions to it, or adds new weapons / enemies, and so on. > and perhaps each pack would only cost maybe 5 bucks. lets say the game > also costs 5 bucks. if those packs add new functions, I'd be buying > the packs. now lets say I have had tank commander for a year. well? so > what. I've already beat it, and it's useless to me. now lets say that > David came out with a pack, an add-on, that would add another 50 > levels. or new weapons to my tank. new enemies I have to fight, random > effects happening to my tank to bring me to a standstill while I > repair it, ... so on. that would drastically increase the replay > ability of the game. right now, tank commander is useless to me, as I > have completed it. > and, mind you, it took me all of 3 days to complete. so, was the price > really worth it? not really. but that's what we have to deal with at > the moment. and it really doesn't have to be that way. even if we > don't quite work the same way as mainstream, games shouldn't have just > a few levels, and that's it. specially wh
Re: [Audyssey] Old Man Stanley
hi there what about the topgun bugs i and everyone else reported to you ages ago? are these ever gonna be fixed or not. On 01/01/2014, Draconis wrote: > Greetings gamers, > > By far our most popular character over the years has been Old Man Stanley. > He first appeared in the Sudwerks pinball table, where he was immortalized > by the line, “What the hell’s this sissy drink?” Later, he was featured in > the staring role of Old Man Stanley’s House in the Pinball Party Pack. He’s > had cameos in Monkey Business, SilverDollar, and others. > > We’d like to let you know that Old Man Stanley has joined Twitter, and you > can follow him at the user name @old_man_stanley > > You can also follow Draconis @DracoEnt if you’re not already doing so. We > provide news, hints, and other tidbits via our Twitter account. > > Happy New Year, and we look forward to exciting releases in 2014. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MindCraft for the blind.
Hi Dark: That is true. Our prices for audio games are more or less what one would pay for an average indie developed game for PC or Mac. However, that is sort of missing the point. The basic point was compared to a lot of mainstream games, by that big name games for console and PC, our games are over all cheaper than most. Plus indie games tend to be less complex, less in depth, in some ways to big name console games. I suppose one reason console games are so expensive is you are also paying for the physical media such as the DV D or blue ray disk it is burned on, and a printed manual which jacks up the price. Most indie games are sold online and are downloadable which cuts out the cost for physical media and printed manuals thus cutting costs. Cheers! On 1/1/14, dark wrote: > Hi Tom. > > While I agree mainstream console or pc games are much more expensive, at the > > same time audio games are actually about average for indi developed stuff at > > least on pc. > > Look at the smugglers games for 25 usd as an example, and for simpler arcade > > titles the price is far less, especialy for games without complex graphics > or sound. > > I don't myself find audio game prices unreasonable, but equally as with lots > > of things I don't think mainstream comparisons to games that are sold in > shops with tax and markup are reasonable either. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] old Game status and Windows compatibility queries
Hi Alvin: You can definitely play Sarah on Windows 8 provided that you install the missing Visual Basic 6 dependencies, and I tend to install games like that locally in my User directory rather than in Program Files (x86). The reason is that User Account control does not allow games and other programs to save files directly to c:\Program Files (x86)\Some Directory, but if you install it locally to your home directory it will allow the game to operate correctly. For example, my home directory is c:\Users\Thomas. I would install Sarah to c:\Users\Thomas\Games\Sarah and I have no problems with User Account control blocking any features of the game. As far as the games from Games For the Blind to be honest I have never tried them on Windows 8. Although, I did try them a while back on Windows 7 64-bit and never got them to work. I suspect they won't work on Windows 8, but as I said I never really had any interest in making them work.. There are better games out there than those. Cheers! On 1/1/14, Alvin Carthon Jr. wrote: > Hi list, > > It's AC. I was just doing some backing up of my new laptop files to my > external hard drive and ran across some old games that I saved a while ago. > > > I want to know if they are able to be played on my new laptop running > Windows 8 64 bit. > > One of the games is named 3D, which I believe was done by RS Games. > Another is the Accessible Games 8 pack from GamesForTheBlind.com. I believe > that's right. :) > It has 8 games like accessible battleship, Accessible free Cell, Simon, and > 5 other games that came along with this package. > > I have other games, but I would have to look back through the folder to > recall them all. > Some of them are text games. > The game folder is about 11 GB in size when last I checked. Lol > > Is there a way to find out the status of these old games and whether they > are abandonware, freeware, shareware, etc...? > > One more question, Is Sarah the Castle of Witchcraft and Wizardry able to > be > played on Windows 8? > If so, I still have my registration information. > > God bless you all, and have a grand, joy-filled, prosperous New Year! > > Alvin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Old Man Stanley
Holy crap! --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "Draconis" To: "Gamers Discussion list" Sent: Wednesday, January 01, 2014 3:36 PM Subject: [Audyssey] Old Man Stanley Greetings gamers, By far our most popular character over the years has been Old Man Stanley. He first appeared in the Sudwerks pinball table, where he was immortalized by the line, “What the hell’s this sissy drink?” Later, he was featured in the staring role of Old Man Stanley’s House in the Pinball Party Pack. He’s had cameos in Monkey Business, SilverDollar, and others. We’d like to let you know that Old Man Stanley has joined Twitter, and you can follow him at the user name @old_man_stanley You can also follow Draconis @DracoEnt if you’re not already doing so. We provide news, hints, and other tidbits via our Twitter account. Happy New Year, and we look forward to exciting releases in 2014. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Game status and newer Windows compatibility
Hi list, It's AC. I was just doing some backing up of my new laptop files to my external hard drive and ran across some old games that I saved a while ago. I want to know if they are able to be played on my new laptop running Windows 8 64 bit. One of the games is named 3D, which I believe was done by RS Games. Another is the Accessible Games 8 pack from GamesForTheBlind.com. I believe that's right. :) It has 8 games like accessible battleship, Accessible free Cell, Simon, and 5 other games that came along with this package. I have other games, but I would have to look back through the folder to recall them all. Some of them are text games. The game folder is about 11 GB in size when last I checked. Lol Is there a way to find out the status of these old games and whether they are abandonware, freeware, shareware, etc...? One more question, Is Sarah the Castle of Witchcraft and Wizardry able to be played on Windows 8? If so, I still have my registration information. God bless you all, and have a grand, joy-filled, prosperous New Year! Alvin How Cruise Lines Fill All Those Unsold Cabins? (HINT: You will want to book a cruise after you read this...) http://thirdpartyoffers.juno.com/TGL3141/52c35bf5e3d605bf511e4st03duc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Old Man Stanley
Greetings gamers, By far our most popular character over the years has been Old Man Stanley. He first appeared in the Sudwerks pinball table, where he was immortalized by the line, “What the hell’s this sissy drink?” Later, he was featured in the staring role of Old Man Stanley’s House in the Pinball Party Pack. He’s had cameos in Monkey Business, SilverDollar, and others. We’d like to let you know that Old Man Stanley has joined Twitter, and you can follow him at the user name @old_man_stanley You can also follow Draconis @DracoEnt if you’re not already doing so. We provide news, hints, and other tidbits via our Twitter account. Happy New Year, and we look forward to exciting releases in 2014. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] old Game status and Windows compatibility queries
Hi list, It's AC. I was just doing some backing up of my new laptop files to my external hard drive and ran across some old games that I saved a while ago. I want to know if they are able to be played on my new laptop running Windows 8 64 bit. One of the games is named 3D, which I believe was done by RS Games. Another is the Accessible Games 8 pack from GamesForTheBlind.com. I believe that's right. :) It has 8 games like accessible battleship, Accessible free Cell, Simon, and 5 other games that came along with this package. I have other games, but I would have to look back through the folder to recall them all. Some of them are text games. The game folder is about 11 GB in size when last I checked. Lol Is there a way to find out the status of these old games and whether they are abandonware, freeware, shareware, etc...? One more question, Is Sarah the Castle of Witchcraft and Wizardry able to be played on Windows 8? If so, I still have my registration information. God bless you all, and have a grand, joy-filled, prosperous New Year! Alvin Do THIS before eating carbs (every time) 1 EASY tip to increase fat-burning, lower blood sugar & decrease fat storage http://thirdpartyoffers.juno.com/TGL3141/52c3cbaa706754ba907afst04duc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.
For the gamer who has been blind since birth who has never played a very popular game of even the early eighties, I'm all in favor of an audio remake. I'm also in favor of new ideas. To anyone who has never played chess, although the game has been around for centuries, it is a new experience, so I disagree with anyone who refuses to play a game that they consider as "old". I have heard this thought voiced on this list by some gamers, and they are only shooting themselves in the foot by ignoring games that would be new to them, even though they have been around the sighted gaming community for ages. I'm not saying that your are one of those, though. And I still refuse to beware the Grue! --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, January 01, 2014 2:20 PM Subject: Re: [Audyssey] The red herring of visual game recreation,was: MindCraft for the blind. Hi Charlse. That is true, and I must admit I'd love to play something like final fantasy or dark souls myself, or to show people who haven't had the chance to play them the true fun that can be had metroid hunting on Planet Zeebs, however the problem is the fat cats and their stupid laws, and yes, the way copywrite is currently treated is stupid, indeed I think John Swift, generally held to be the originator of the modern concept of copywrite since gullivers' travels was ruthlessly plagerised would be quite appauled to see where things are at this point. However there is another side to the coin. why should people be bound to characters and concepts reamed up by others rather than thinking up their own? Indeed in the world of independent games there are just as strong characters and concepts as in the world of mainstream games, since after all creative story writing isn't just the prerogative of big companies and that is one area where an ameter can do as well as a professional. That is another reason why i'd love to see some creative story telling with game concepts, since that! doesn't require anything more than good imagination and writing, and at worst some actors and a narrator. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.
Hi Charlse. That is true, and I must admit I'd love to play something like final fantasy or dark souls myself, or to show people who haven't had the chance to play them the true fun that can be had metroid hunting on Planet Zeebs, however the problem is the fat cats and their stupid laws, and yes, the way copywrite is currently treated is stupid, indeed I think John Swift, generally held to be the originator of the modern concept of copywrite since gullivers' travels was ruthlessly plagerised would be quite appauled to see where things are at this point. However there is another side to the coin. why should people be bound to characters and concepts reamed up by others rather than thinking up their own? Indeed in the world of independent games there are just as strong characters and concepts as in the world of mainstream games, since after all creative story writing isn't just the prerogative of big companies and that is one area where an ameter can do as well as a professional. That is another reason why i'd love to see some creative story telling with game concepts, since that! doesn't require anything more than good imagination and writing, and at worst some actors and a narrator. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.
Ah, but what about for those who have never seen it before and those who would like to again, in a format that those who are now blind can play? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, January 01, 2014 6:54 AM Subject: Re: [Audyssey] The red herring of visual game recreation,was: MindCraft for the blind. Well Charlse, copywrite is only an issue if you want a game with the same characters, as indeed occurred with the huge montizumas return mess. For example, lets say a developer wanted to make an audio beatemup like mortal combat. Well, it'd be possible to create a story and characters and have a martial arts tournament, even have demons, trans dimentional empires and the like, but just call it something different, indeed for me I'd personally prefer! a game which featured a new and different story to a game which just played like a copy of what I'd seen before. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MindCraft for the blind.
ahh yes, but we are forgetting one thing here. I am sorry to the devs out there, but most games we have, are no! where, near, main stream. it's just a fact. so yes, we pay about what sighted people do. but the replay ability of a game they buy, tends to be miles higher. how ever, as has already been stated, the audio game creators, are making games for a limited market. I think this is why audio games on iPhone have taken off, partly because it's not just us that play them. so the market is larger. so a 5 dollar purchase for their games, may seem like a relatively low amount to us, but the amount of purchases they get, makes that price quite effective. now, as for an example given earlier, lets take tank commander. you say this is nearly main stream? I say, not even close. I mean, just 7 or 8 levels? most tank games you get out there, even for free! have like, thousands of levels. let alone the fact that the games are fairly graphically intense, they have huge replay ability, because of random map creation, random things happening, and so on. so in stead of having level 1 being one map, and you know it all the time, you might start the game, and yes, you'd be on level 1, but the map would be different every time. small things like that, make things far more interesting, and replayable. having the same map over and over, makes it way too easy for people to know exactly how to get through that level. makes it more interesting if there is some kind of randomness to it. sure, make it so that you start on the south side, and you have to make it to the north side somewhere to level up, ... but other then that, the map in between is random, and you really don't know what you will be coming up against. so in stead of full speed ahead, you'd have to be more careful, and investigate the area you are working through. so on and so forth. there are many reasons why things like tank commander and other such games, are not replayable past a certain point. and of course, the other options for game devs, is to bring out a game at a nice low price, and yes, you'd be able to play it, and it's a full game in and of itself, but perhaps they could sell packs that add functions to it, or adds new weapons / enemies, and so on. and perhaps each pack would only cost maybe 5 bucks. lets say the game also costs 5 bucks. if those packs add new functions, I'd be buying the packs. now lets say I have had tank commander for a year. well? so what. I've already beat it, and it's useless to me. now lets say that David came out with a pack, an add-on, that would add another 50 levels. or new weapons to my tank. new enemies I have to fight, random effects happening to my tank to bring me to a standstill while I repair it, ... so on. that would drastically increase the replay ability of the game. right now, tank commander is useless to me, as I have completed it. and, mind you, it took me all of 3 days to complete. so, was the price really worth it? not really. but that's what we have to deal with at the moment. and it really doesn't have to be that way. even if we don't quite work the same way as mainstream, games shouldn't have just a few levels, and that's it. specially when the price is up over 30 bucks. even TDV isn't outside my complaints. yes, it has a cool mission mode. and don't get me wrong, they've done a fantastic job on it. but, ... it's a single mission. once I've completed it, that will be it. that function will be of less use to me. now, of course, they are working on the online side of things, and that offers far greater possibilities. and I think this will be the saving grace for TDV. the online side. because, and I'm not joking here, sighted players have been playing with, and against, their friends online, for over 15! years! lol. it's time we caught up. playing against a computer is one thing. it's mostly predictable. but playing against a human, is far more interesting, and replayable. I'm not saying that the devs out there aren't doing a good job with what they are making. I'm simply saying, it's time to bring these games up with the times, and at least provide online play. that solves a lot of the problems when it comes to predictable maps, and computer players. and truthfully, online play is what I look for. not how many times can I shoot x, y, z, computer player. that's, frankly, boring. However, as Thomas has said, the biggest problem, is to make a really good game, costs money. and most blind people will not pay such prices for a game. and I'm afraid it has less to do with whether or not they can afford it, it has more to do with, do they want to. I'd guess that most players, could afford one or two games of such prices, if they saved up for it. but they simply refuse to, and want the prices to be lower, expecting devs to get along with a very low income from the game that they have spent a huge amount of time on. and to those who say they really can't, well, I'm sorry. but, sighted players have to save up for a
Re: [Audyssey] Smugglers game question
Hi. Well that is quite a ways into the game, lets just say that perhaps if you can get on good terms with the governer of a system he might just invite you home to see his family, and should you meet his daughter, well who knows! :D. Beware the grue! Dark. - Original Message - From: "Bogdan Muresan" To: "Gamers Discussion list" Sent: Wednesday, January 01, 2014 6:24 PM Subject: Re: [Audyssey] Smugglers game question Thanks again. THis game is so amazing. Excuse me for my bunch of questions. Dark, I discoverred that you can have wife and child on your play game. What do you need to have an wife?-Original Message- From: dark Sent: Wednesday, January 01, 2014 6:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Smugglers game question Hi Glad I helped. The supply missions are really for traders. what you need to do is physically buy the goods and take them to the location where the mission wants them. that is why the mission payouts are so big, though obviously since the quantities are so large you need a ship with a good cargo bay size to complete the missions quickly, and also being able to see all trade prices helps. All in all if your a combat pilot it's best to ignore supply missions and concentrate on the bounties and patrols, and even if your a pirate I'd not attempt them until I'd got a much bigger ship. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Smugglers game question
Thanks again. THis game is so amazing. Excuse me for my bunch of questions. Dark, I discoverred that you can have wife and child on your play game. What do you need to have an wife?-Original Message- From: dark Sent: Wednesday, January 01, 2014 6:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Smugglers game question Hi Glad I helped. The supply missions are really for traders. what you need to do is physically buy the goods and take them to the location where the mission wants them. that is why the mission payouts are so big, though obviously since the quantities are so large you need a ship with a good cargo bay size to complete the missions quickly, and also being able to see all trade prices helps. All in all if your a combat pilot it's best to ignore supply missions and concentrate on the bounties and patrols, and even if your a pirate I'd not attempt them until I'd got a much bigger ship. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for December 2013
A quiet month for me. Thanks, Jim. Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Wednesday, January 01, 2014 11:23 AM To: Audyssey Subject: [Audyssey] Audyssey babble report for December 2013 108 people posted 1490 messages. 213 From, Philip Bennefall. 203 From, Thomas Ward. 166 From, dark. 138 From, Charles Rivard. 102 From, Ken Downey. 81 From, shaun everiss. 36 From, Cara Quinn. 30 From, Teresa Cochran. 28 From, Dallas O'Brien. 27 From, Bryan Peterson. 25 From, Draconis. 23 From, Ulysses Garcia. 22 From, Josh. 19 From, Ken Downey. 16 From, Davy Kager. 16 From, Jim Kitchen. 15 From, Che Martin. 15 From, lenron brown. 15 From, Phil Vlasak. 14 From, Darren Harris. 14 From, loriduncan. 13 From, K. 13 From, Stephen. 12 From, Sabahattin Gucukoglu. 11 From, Lindsay Cowell. 11 From, Lisa Hayes. 9 From, Chris H. 7 From, Amanda Burt. 7 From, Darren Duff. 7 From, michael barnes. 7 From, Shaun Everiss. 7 From, Tyler. 6 From, Jacob Kruger. 6 From, Kenneth Downey. 6 From, Milos Przic. 6 From, Support. 5 From, Devin Prater. 5 From, hayden presley. 5 From, Jorge Gonçalves. 5 From, Maria and Joe Chapman. 5 From, Scott Chesworth. 4 From, Christina. 4 From, Dennis Towne. 4 From, Kelly Sapergia. 4 From, ryan chou. 3 From, Allison P. 3 From, Christopher Bartlett. 3 From, Dakotah Rickard. 3 From, Damien C. S. Pendleton. 3 From, Ian Reed. 3 From, Liam Erven. 3 From, Mohsin Ali. 3 From, Paul Lemm. 3 From, Ron hopkins. 3 From, Sarah Haake. 3 From, Shannon Dyer. 2 From, Alex Kenny. 2 From, amanda burt. 2 From, Angela Delicata. 2 From, darren_g_harris. 2 From, David Mehler. 2 From, Eleanor. 2 From, Esteban Argel. 2 From, goshawk on horseback. 2 From, Matheus Rheine. 2 From, Matteo Hapta. 2 From, Michael Gauler. 2 From, Richard Claridge. 2 From, simon dowling. 2 From, Sky Mundell. 2 From, sylvester thomas III. 2 From, tommy. 2 From, valiant8086. 2 From, Willem Venter. 1 From, Angela Randall. 1 From, austin pinto. 1 From, Bogdan Muresan. 1 From, Bryan Mckinnish. 1 From, Clement Chou. 1 From, Damien C. Pendleton. 1 From, Gamers List Guidelines Robot. 1 From, Gary Price(Gmail). 1 From, Hayri Tulumcu. 1 From, Hunter Hoke. 1 From, Hunter Jozwiak. 1 From, James Howard. 1 From, Jeremy Kaldobsky. 1 From, Jess Varnell. 1 From, Jürgen Dengo. 1 From, Kenny. 1 From, lindsay.cowell. 1 From, Lukáš Kakara. 1 From, Mariolemieux. 1 From, Meka White, LMP. 1 From, Michael Barnes. 1 From, Michael Taboada. 1 From, Mike Reiser. 1 From, Mike wassel. 1 From, Nicol. 1 From, Piotr Machacz. 1 From, Raul A. Gallegos. 1 From, Richard Sherman. 1 From, Ron Kolesar. 1 From, Ron Schamerhorn. 1 From, Ryan Smith. 1 From, Shane Davidson. 1 From, Steve Cullen. 1 From, thomasward1978. Archive file size 4613558 bytes Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for all of 2013 part 1
Neat! Thomas is our winner by a long shot. But then, he is the moderator. ;) Thanks, Jim. Hope your new year is starting off well. Christina -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: Wednesday, January 01, 2014 12:03 PM To: Audyssey Subject: [Audyssey] Audyssey babble report for all of 2013 part 1 287 people posted 10742 messages. 1707 From, Thomas Ward. 823 From, dark. 790 From, shaun everiss. 697 From, Charles Rivard. 344 From, Bryan Peterson. 310 From, James Bartlett. 247 From, Jim Kitchen. 247 From, Philip Bennefall. 232 From, Cara Quinn. 209 From, michael barnes. 200 From, john. 148 From, Lisa Hayes. 125 From, Ken The PionEar. 123 From, Dakotah Rickard. 122 From, Chris H. 116 From, Draconis. 114 From, Sarah Haake. 103 From, Darren Duff. 102 From, Keith. 102 From, Ken Downey. 100 From, Dallas O'Brien. 97 From, Phil Vlasak. 94 From, Josh Kennedy. 93 From, Christina. 91 From, Allan Thompson. 91 From, Dennis Towne. 82 From, Josh. 81 From, Teresa Cochran. 79 From, Clement Chou. 76 From, Shadow Dragon. 71 From, Ibrahim Gucukoglu. 71 From, Jacob Kruger. 70 From, Darren Harris. 66 From, Trouble. 59 From, Ron Kolesar. 58 From, lenron brown. 57 From, Ian McNamara. 57 From, Kimberly Qualls. 54 From, lindsay_cowell. 53 From, Desiree Oudinot. 51 From, loriduncan. 50 From, Scott Chesworth. 49 From, Ken Downey. 48 From, Jeremy Kaldobsky. 48 From, Paul Lemm. 47 From, Ian Reed. 47 From, Nicole white. 44 From, Angela Delicata. 42 From, ryan chou. 41 From, Stephen. 39 From, Will. 37 From, Raul A. Gallegos. 37 From, Richard Sherman. 35 From, joseph weakland. 34 From, Curt Taubert. 34 From, Mich. 34 From, Ryan Conroy. 33 From, Hunter Jozwiak. 30 From, anouk radix. 30 From, Gabriel Battaglia \(Kriyaban\). 30 From, Michael Taboada. 29 From, Johnny Tai. 29 From, Kelly Sapergia. 28 From, dan cook. 28 From, Draconis Entertainment. 28 From, Ryan Strunk. 27 From, hayden presley. 27 From, Zachary Kline. 26 From, Che Martin. 26 From, Phil Vlasak. 25 From, Devin Prater. 25 From, wayne17a. 24 From, Tyler. 23 From, Davy Kager. 23 From, Sabahattin Gucukoglu. 23 From, Ulysses Garcia. 22 From, Allison P. 22 From, Fred Olver. 20 From, Greg Steel. 20 From, Mohsin Ali. 20 From, Ron Schamerhorn. 19 From, David Mehler. 19 From, Milos Przic. 18 From, Ben. 18 From, Jesse Gaona. 18 From, Sky Mundell. 16 From, enes. 16 From, K. 16 From, Michael Gauler. 16 From, Pitermach. 15 From, Damien C. S. Pendleton. 15 From, Kenneth Downey. 14 From, austin pinto. 14 From, dbzfan. 14 From, Eleni. 14 From, Lori Duncan. 14 From, MamaPeach. 14 From, Maria and Joe Chapman. 14 From, William Lomas. 13 From, BlindLee55. 13 From, Bogdan Muresan. 13 From, dbartling714. 13 From, Eleanor Robinson. 13 From, Nicol. 13 From, Valiant8086. 12 From, Amanda Burt. 12 From, Gamers List Guidelines Robot. 12 From, Liam Erven. 12 From, Oriol Gómez. 12 From, Tony James. 11 From, darren_g_harris. 11 From, Lindsay Cowell. 11 From, Michael Feir. 11 From, Shannon Dyer. 10 From, goshawk on horseback. 10 From, Lindsay Cowell. 10 From, Mike Maslo. 10 From, Orin. 10 From, Shaun Everiss. 10 From, sylvester thomas III. 10 From, Wil James. 10 From, Willem Venter. 9 From, Allen Maynard. 9 From, Harmony Neil. 9 From, James Howard. 9 From, Ken's Mail. 9 From, Matheus Rheine. 9 From, Rick. 9 From, Ron hopkins. 9 From, Support. 8 From, amanda burt. 8 From, Anouk Radix. 8 From, eargel. 8 From, Felipevr. 8 From, Karl Belanger. 8 From, Kim Friedman. 8 From, Lori Duncan. 8 From, Michael Barnes. 7 From, David Bartling. 7 From, Jess Varnell. 7 From, Steve Cullen. 7 From, Tyler Wood. 6 From, Chris. Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the lis
[Audyssey] side scrollers was: Re: The red herring of visual game recreation, was: MindCraft for the blind.
Hi Ian. It's something I need to look into, but whenever I look at the setup and translate it just seems a lot of hassle, particularly for someone like myself who isn't familiar with nvda to begin with. I also dislike the way that people have used the japanese games as basically an excuse to trash everything that isn't japanese, without realizing that japanese developers have far more by way of game creation scripting available to them than English speaking developers, much of which is accessible since it works on scripting languages created! to make rpg like mechanics. All that being said I probably ought to just dive in and try the dam thing. As regards English games however Ian, I think perhaps (particularly if you've been on audiogames.net), it is possible you haven't seen what has been done. BGT side scrollers are some of the easiest games to make, and I have noticed a fair few starting out developers creating 1D side scrollers of the "hit as much as you can" variety. This is okay as far as it goes in terms of people making practice games, but do not confuse these with the real thing. perilous hearts has probably the most complex 2D layout yet in an English audio game with swinging vines, full 2D scanning, weapons with different ranges and rates of fire and a very unique Ai system for enemies, it's just a shame that after releasing the demo Philip I believe has changed his mind about the game. Mysteries of the Ancients (or whatever Tom has the name at now), is another example, which uses analogue jumps that respond to button holding, a scan method, and features mazes and switch puzzles. Adventure at C might be another example, since though the games ethos seems a bit crazy, with you fighting viruses and having all the heavy synth voices, and though the game is mostly 1d, it does feature a detailed experience and shop sstem and even level unlocking and trophies. I'm fairly certain that our next side scroller will push the boundaries even futrther provided that it is not just simply a practice game mae with the usual BGT code and that the developer thinks carefully about the in built game mechanics and the need for propper, judgement based gameplay rather than basic boppit style reacting. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audyssey thread report for all of 2013 part 2
code name Cygnus 16. Errors in new MushZ version 16. Found a new iPhone game 16. Golf 16. google chrome, chromevox, and games 16. Important! Temporary list shutdown tonight. 16. lord of the rings game thought - Re: Children'sGames was Audyssey Format 16. My First Impressions of Change Reaction 2 for Windows 16. Papa Sangre II Controls Hanging 16. what is mudding?? 16. A question related to RTS games 15. Catagugl: An amusing little iPhone Game 15. Chain Reaction 15. Crazy drivers 15. Draconis Releases DoItWrite 1.0 15. Inquisitor on the computer. 15. lone wolf 15. looking for some programming help 15. Message for Draconis. 15. Mush z client question 15. New to the List 15. Python Games On the Mac? 15. The inquisitor help please 15. You Don't Know Jack for iOS 15. 64 bit windows and tts 14. accessability costs,as usual - Re: Good iPhone games for Voiceover user 14. Alter Aeon Anniversary Schedule 14. chesss for the blind 14. Economics was This message is for Dark 14. GigaPack for Top Speed 3? 14. Horse Racing Game and Windows 8 14. Much easier Japanese Game Translation 14. need help with chess 14. New Version of Soundscape Explorer 14. papa sangre has returned 14. Tactical Battles 1.12 release update 14. The future of mobile accessible gaming,was: : mac versus windows 14. TTS issues 14. Warning! virus on audiogames.net website 14. What ever happened to extant 14. Wow press your luck. 14. a little article 13. Accessible D&D material. 13. Audyssey babble report for June 2013 13. Audyssey format discussion -Re: AudysseyMagazineNowOnline 13. Brave of Cloudia SecondBoss Fight 13. captcha 13. Christmas games to play. 13. cyberassault announcement 13. Doctor Who 50th anniversary 13. Escape the house 13. Filfre has been fixed! 13. franklin Language Master. 13. Guns 13. Harry Potter muds 13. JIm's battleship. 13. Keeping product keys for games safe. 13. L-Works Partnership with USA Games 13. looking for programmingadvice:cyntaxdifferencebetween bgt and java 13. looking forprogrammingadvice:cyntaxdifferencebetween bgt and java 13. Moderator message - Inquiry From Popular Mechanics 13. R: solara help? 13. Robo-E by MPaja software 13. Shadow Line let's play / walkthrough 13. Sidescrolling games. 13. vip mud 13. Will the real Audyssey Mod please stand up. I repeat,will the real Audyssey Mod please stand up. 13. A Moderator Request 12. Audyssey Magazine Now Online 12. BSC Games shutting down, and reacti ons 12. help with 3d sound movement please? 12. Introduction 12. Look Tell game for iOS. 12. Monthly List Guidelines 12. New Game Controller for Pc 12. Problem registering Ten Pin Alley,can anyone duplicate? 12. Problem With NVDA amd Text Based Games 12. Rail Racer 2 info 12. Ten Pin Alley 2004 demonstration 12. The first Bokurano Daiboukenn game. 12. Anymore RPG games? 11. Back to core exiles and why did I stop? 11. can't access Jim Kitchen's website 11. command prompt and wrestling 11. enabling output window in mush z 11. Error when trying to launch entombed. 11. From a newby to the list! 11. Fwd: Release of six new blind gamers games 11. Have IPhone and IPad games replaced PC games? 11. help with mud client for mac. 11. If games was: Fast paced games 11. lords and knights anyone? 11. Monopoly-type games - Re: Some practical questionsreguarding the Monopoly game 11. Muds was Re: mud question about display 11. New Playable Game for iPhone 11. restoring a storm8 ID on the iOS devices? 11. several game design questions 11. Space odicy no pvp option 11. Star Mule 11. Swamp 2.9 is out just FYI 11. vast universe. 11. What happens with Jeremy? 11. Where's game developer? 11. 7828 Software games 10. a mind for ever voyaging. 10. Alter Aeon question 10. Brave of Cloudia skills questions 10. Candy crush saga and song pop 10. Change reaction podcast? 10. ChangeReaction 2 -- High Scores 10. Extant help. 10. game acquisition 10. happy birthday Swamp 10. new game talk 10. Organizing teh Audyssey Database 10. paying for upgrades - Re: A Note to XP users 10. raul's recordings down again 10. sapi5 voice 10. sudoku 10. the cost of documentation -Re:Somepracticalquestionsreguarding the Monopoly game 10. The Nightjar: Release Date Announced 10. Thoughts and questions about IF gaming:What'syourfavorite Inform game? 10. Thoughts on Vista and 7: was Re: challenge fordevelopers, post xp windows 10. Update to Change Reaction 2 for Windows 10. Upgrading smugglers 5. 10. why worry? - Re: Please No More Contact Requests 10. Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey
[Audyssey] Audyssey babble report for all of 2013 part 1
287 people posted 10742 messages. 1707 From, Thomas Ward. 823 From, dark. 790 From, shaun everiss. 697 From, Charles Rivard. 344 From, Bryan Peterson. 310 From, James Bartlett. 247 From, Jim Kitchen. 247 From, Philip Bennefall. 232 From, Cara Quinn. 209 From, michael barnes. 200 From, john. 148 From, Lisa Hayes. 125 From, Ken The PionEar. 123 From, Dakotah Rickard. 122 From, Chris H. 116 From, Draconis. 114 From, Sarah Haake. 103 From, Darren Duff. 102 From, Keith. 102 From, Ken Downey. 100 From, Dallas O'Brien. 97 From, Phil Vlasak. 94 From, Josh Kennedy. 93 From, Christina. 91 From, Allan Thompson. 91 From, Dennis Towne. 82 From, Josh. 81 From, Teresa Cochran. 79 From, Clement Chou. 76 From, Shadow Dragon. 71 From, Ibrahim Gucukoglu. 71 From, Jacob Kruger. 70 From, Darren Harris. 66 From, Trouble. 59 From, Ron Kolesar. 58 From, lenron brown. 57 From, Ian McNamara. 57 From, Kimberly Qualls. 54 From, lindsay_cowell. 53 From, Desiree Oudinot. 51 From, loriduncan. 50 From, Scott Chesworth. 49 From, Ken Downey. 48 From, Jeremy Kaldobsky. 48 From, Paul Lemm. 47 From, Ian Reed. 47 From, Nicole white. 44 From, Angela Delicata. 42 From, ryan chou. 41 From, Stephen. 39 From, Will. 37 From, Raul A. Gallegos. 37 From, Richard Sherman. 35 From, joseph weakland. 34 From, Curt Taubert. 34 From, Mich. 34 From, Ryan Conroy. 33 From, Hunter Jozwiak. 30 From, anouk radix. 30 From, Gabriel Battaglia \(Kriyaban\). 30 From, Michael Taboada. 29 From, Johnny Tai. 29 From, Kelly Sapergia. 28 From, dan cook. 28 From, Draconis Entertainment. 28 From, Ryan Strunk. 27 From, hayden presley. 27 From, Zachary Kline. 26 From, Che Martin. 26 From, Phil Vlasak. 25 From, Devin Prater. 25 From, wayne17a. 24 From, Tyler. 23 From, Davy Kager. 23 From, Sabahattin Gucukoglu. 23 From, Ulysses Garcia. 22 From, Allison P. 22 From, Fred Olver. 20 From, Greg Steel. 20 From, Mohsin Ali. 20 From, Ron Schamerhorn. 19 From, David Mehler. 19 From, Milos Przic. 18 From, Ben. 18 From, Jesse Gaona. 18 From, Sky Mundell. 16 From, enes. 16 From, K. 16 From, Michael Gauler. 16 From, Pitermach. 15 From, Damien C. S. Pendleton. 15 From, Kenneth Downey. 14 From, austin pinto. 14 From, dbzfan. 14 From, Eleni. 14 From, Lori Duncan. 14 From, MamaPeach. 14 From, Maria and Joe Chapman. 14 From, William Lomas. 13 From, BlindLee55. 13 From, Bogdan Muresan. 13 From, dbartling714. 13 From, Eleanor Robinson. 13 From, Nicol. 13 From, Valiant8086. 12 From, Amanda Burt. 12 From, Gamers List Guidelines Robot. 12 From, Liam Erven. 12 From, Oriol Gómez. 12 From, Tony James. 11 From, darren_g_harris. 11 From, Lindsay Cowell. 11 From, Michael Feir. 11 From, Shannon Dyer. 10 From, goshawk on horseback. 10 From, Lindsay Cowell. 10 From, Mike Maslo. 10 From, Orin. 10 From, Shaun Everiss. 10 From, sylvester thomas III. 10 From, Wil James. 10 From, Willem Venter. 9 From, Allen Maynard. 9 From, Harmony Neil. 9 From, James Howard. 9 From, Ken's Mail. 9 From, Matheus Rheine. 9 From, Rick. 9 From, Ron hopkins. 9 From, Support. 8 From, amanda burt. 8 From, Anouk Radix. 8 From, eargel. 8 From, Felipevr. 8 From, Karl Belanger. 8 From, Kim Friedman. 8 From, Lori Duncan. 8 From, Michael Barnes. 7 From, David Bartling. 7 From, Jess Varnell. 7 From, Steve Cullen. 7 From, Tyler Wood. 6 From, Chris. Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audyssey thread report for all of 2013 part 1
There were 1988 thread titles. Here are the top 248. A Note to XP users 243. mac versus windows sales plus iOS question 207. challenge for developers, post xp windows 175. Audyssey Magazine 141. BlindSoftware.com Is Closing 129. The Dragon Answers Questions 127. Some practical questions reguarding the Monopoly game 90. An Announcement Regarding BSC Games 73. Children's Games was Audyssey Format 72. Mysteries of the Ancients Considerations 69. A Possible Offer To Consider 65. Looking For Something New to Play 65. Moderator Important Message 64. programming games 64. Any Accessible Android Games 62. BSC Games shutting down, and reactions. 62. Strip War 62. what will it take for this community to learn? 61. Help Naming a Wrestling Game 56. LOTR Games was Children's Games 55. Games We Like to Play [HAIRY B*** INCLUDED] 53. Gaming Dice 48. BGT, Mac and More 47. Press Your Luck 46. Important Notice For All List Members 45. Moderator Notice: Recent Mesages 45. old dos games here they are! 45. Solving Captchas was Anymore RPG Games? 45. The Psychology of First Person Shooters 45. audio games for IOS 40. Quality verses quantity of games. 40. Some updates on what I'm up to,since I forget to keep audyssey in the loop. 39. Storm8 games information 38. Running silent steel under win7. 37. Sarah beta from 2005 37. Audyssey 36. replayability and Usa games was Re: Looking ForSomething New to Play 35. BGT: any suggestion for a text editor. 34. unable to run Rail Racer Demo on windows8 34. A Question About the Best user Interface 33. Civilization games on PC or iPhone 33. Fast paced games now text adventures 33. MY complaints about L-works games 33. Giving Away Free Games was Announcement AboutBSCGames 32. Another question on Self-destruct. 31. Can a sighted person play swamp? 31. DosBox questions 31. Help in Alter Aeon? 30. looking for game programing help/advice 30. Newly released, reacting change! 30. the cost of documentation - Re:Somepracticalquestionsreguarding the Monopoly game 30. Aprones games was Re: Looking For Something NewtoPlay 29. Internet Archive puts classic games online 29. Thoughts About Game Installations 29. windows laptops 29. zork series. 29. dosbox and linux 28. More on hardware keys was: Re: An AnnouncementRegarding BSC Games 28. News from Blastbay Studios, and a call for opinions 28. game file path 27. audio limitations was: Re: More Halloween type games. 26. I'm sad: Chillingham. 26. Moderator Important Message for the List 26. Stuck in The Inquisitor. 26. A See Munkey in my house! 25. ATTENTION: Moderator Notice! 25. Good iPhone games for Voiceover user 25. iOS audio horror games. 25. LIfe not working here. 25. a message from this lists hosting provider. 24. Hack and Other Simple Games 24. looking for free weaponry sounds 24. MindCraft for the blind. 24. Piracy rate? 24. Brave of Cloudia questions 23. Does anyone have Rauls game recordings? 23. Gma Tank Commander help 23. New iOS game. 23. Puppet nightmares question 23. Who's afraid of Objective C? 23. X-Sight Interactive Update 23. building in the storm 8 games. 22. game code/tying to a system/activation rant! 22. Gaming dice 22. genesis 3d? 22. Programming in Batch. 22. Revisiting dragon pass 22. another community project 21. Brief Description of Shadow Gate 21. Draconis Entertainment Releases SilverDollar 1.0.0 21. looking for older games 21. More Halloween type games. 21. Solara 21. Game: Over. 20. Inquiry From Popular Mechanics 20. Weapons in Sixthsense. 20. Wondering about the size of the audio gamingcommunity 20. business games 19. looking for programming advice:cyntaxdifferencebetween bgt and java 19. professional wrestling - Re: The Psychology of FirstPerson Shooters 19. star trek final conflict: has anybody ever won this? 19. the cost of documentation - Re: Somepracticalquestionsreguarding the Monopoly game 19. Corporate VS IndependentDeveloperswasModeratorMessage 18. Halloween games. 18. Help with Sixthsense. 18. Help with the Haunted Hills? 18. Kintchens Inc Game Request 18. Newly Released Reacting Change 18. Question about purchasing Gma games 18. The game of Life 18. Why SAPI Output is Superior 18. adventure at c: 17. Darren's podcasts. 17. Easing Tentions on List 17. Fast paced games 17. Organizing the Audyssey Database 17. Upcoming technology for game music rendering 17. winkit.zip not a valid file? 17. 2013 Top 25 Websites for Gamers who are Blind 16. ?windows-1252?q?BSC_Games_shutting_down=2C_and_reacti?==?windows-1252?q?ons=85?= 16. Alter Aeon August 2013 Updates 16. Audacity 16. Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your sub
Re: [Audyssey] Smugglers game question
Hi Glad I helped. The supply missions are really for traders. what you need to do is physically buy the goods and take them to the location where the mission wants them. that is why the mission payouts are so big, though obviously since the quantities are so large you need a ship with a good cargo bay size to complete the missions quickly, and also being able to see all trade prices helps. All in all if your a combat pilot it's best to ignore supply missions and concentrate on the bounties and patrols, and even if your a pirate I'd not attempt them until I'd got a much bigger ship. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] I fancy playing something new. Was Re: The red herring of visual game recreation, was: MindCraft for the blind.
Hi All, I fancy trying a new game. Something with a lot of action. I sadly can't afford to buy any games, so are there any free ones with a lot of action in them? I love taking things apart. Lindsay Cowell -original message- Subject: Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind. From: Ian Reed Date: 01/01/2014 4:30 pm Hi Dark, I too dislike 1D side scrollers and after trying a few I was put off of trying more. Because of that I may not have a good concept of which games actually stretch that boundary and become more 2D. Fortunately I finally tried bokurano daiboukenn 3 yesterday and was quite impressed. It is a fully 2D platformer. Your character is one space tall and can jump 3 spaces higher than himself. The jumps seem somewhat analog since if you want to jump onto a high ledge that has a gap underneath it you must make sure to move to the right at the middle of your jump rather than right after you jump. While I think it is still far more difficult than playing a mainstream platformer with vision it does work reasonably well. I think there are a few more improvements that could be made, but the author has done a good job and any developer wanting to experiment in this area should try BK3 first to see how the author has solved some of the problems so they don't go re-inventing the wheel. I know you're not excited about going through the setup required to play Japanese games. I was not either, which is why it took me 4 and a half months since Bladestorm360's Guide to playing Japanese games and Clement Chou's earlier guide before I finally got setup. I ran into 2 hitches during setup which were quite frustrating. The first was getting the Japanese keyboard installed because NVDA reported a treeview item as a list view item and so I did not realize I had to expand it to get down to the actual check box items. You might not hit the same issue since we are running different versions of Windows and different screen readers. The second was because BK3 did not output to the clipboard by default and I had to use control C to grab the Japanese text of the screen before using instant translate to convert it to English. Once I got BK3 copying it's output to the clipboard the process became much more smooth. I recommend finding some time to devote to getting through the Japanese game setup process. If you're not ready to do that yet then you should try a game called 2D Platformer located here: http://forum.audiogames.net/viewtopic.php?id=12126 2DP uses the English language and copies many of the game mechanics of BK3. It is more of a game prototype at this stage though, demonstrating the movement mechanics, where BK3 is a completed game with hazards, enemies, items, gold coins, experience, character levels, and stat growth. But for me it was a teaser to get me to finally setup to play Japanese games. Anyway, I still think platformers have lots of room for improvement, but it is nice to see games stretching the bounds. Ian Reed Try my free games at http://BlindAudioGames.com On 1/1/2014 5:52 AM, dark wrote: > Hi chris. > > Well I'm less certan on the representative qualities of sound since as > you know audio and visual processing are handled diferently anyway and > past experiments have usually resulted in something with stoo much > information that is hard to interpret, rather than something which is > of practical bennifit, indeed the best informational aides I've sseen > have been those that extend existing sensory input, such as ultra > sonic canes. > > Getting aay from cognitive science however and back to games, while I > fully agree that wanting to represent something like Mortal combat or > call of duty for those who've muddled through and got a partial > experience with sound is not a good idea, at the same time there is > validity in examining why specific genres of games and redesigning > accordingly. > > As one example, I have for years played exploration platformers like > Turrican, Metroid and mega man, yet it somewhat irritates me that the > closest we have come to such things in audio are 1D only, and that > many peopel expressly do not like side scrollers when in effect they > have not seen a truly 2D side scrolling game. > > While something like metroid might be pushing it, i don't believe the > barrier of showing vertical movement is quite as absolute as people > seem to think, and working on ways of that sort of representation can > only be helpful, just as David greenwood worked on ways to easily > represent large scale 2D map information in Time of Conflict. > > Btw, If you haven't tried Zero site yet i'd recommend trying that. It > is different to 3D velocity, though is also an audio flight sim, > however features some interesting changes like randomly occurring > enemies. > > Beware the grue! > > dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list,
Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.
Hi Dark, I too dislike 1D side scrollers and after trying a few I was put off of trying more. Because of that I may not have a good concept of which games actually stretch that boundary and become more 2D. Fortunately I finally tried bokurano daiboukenn 3 yesterday and was quite impressed. It is a fully 2D platformer. Your character is one space tall and can jump 3 spaces higher than himself. The jumps seem somewhat analog since if you want to jump onto a high ledge that has a gap underneath it you must make sure to move to the right at the middle of your jump rather than right after you jump. While I think it is still far more difficult than playing a mainstream platformer with vision it does work reasonably well. I think there are a few more improvements that could be made, but the author has done a good job and any developer wanting to experiment in this area should try BK3 first to see how the author has solved some of the problems so they don't go re-inventing the wheel. I know you're not excited about going through the setup required to play Japanese games. I was not either, which is why it took me 4 and a half months since Bladestorm360's Guide to playing Japanese games and Clement Chou's earlier guide before I finally got setup. I ran into 2 hitches during setup which were quite frustrating. The first was getting the Japanese keyboard installed because NVDA reported a treeview item as a list view item and so I did not realize I had to expand it to get down to the actual check box items. You might not hit the same issue since we are running different versions of Windows and different screen readers. The second was because BK3 did not output to the clipboard by default and I had to use control C to grab the Japanese text of the screen before using instant translate to convert it to English. Once I got BK3 copying it's output to the clipboard the process became much more smooth. I recommend finding some time to devote to getting through the Japanese game setup process. If you're not ready to do that yet then you should try a game called 2D Platformer located here: http://forum.audiogames.net/viewtopic.php?id=12126 2DP uses the English language and copies many of the game mechanics of BK3. It is more of a game prototype at this stage though, demonstrating the movement mechanics, where BK3 is a completed game with hazards, enemies, items, gold coins, experience, character levels, and stat growth. But for me it was a teaser to get me to finally setup to play Japanese games. Anyway, I still think platformers have lots of room for improvement, but it is nice to see games stretching the bounds. Ian Reed Try my free games at http://BlindAudioGames.com On 1/1/2014 5:52 AM, dark wrote: Hi chris. Well I'm less certan on the representative qualities of sound since as you know audio and visual processing are handled diferently anyway and past experiments have usually resulted in something with stoo much information that is hard to interpret, rather than something which is of practical bennifit, indeed the best informational aides I've sseen have been those that extend existing sensory input, such as ultra sonic canes. Getting aay from cognitive science however and back to games, while I fully agree that wanting to represent something like Mortal combat or call of duty for those who've muddled through and got a partial experience with sound is not a good idea, at the same time there is validity in examining why specific genres of games and redesigning accordingly. As one example, I have for years played exploration platformers like Turrican, Metroid and mega man, yet it somewhat irritates me that the closest we have come to such things in audio are 1D only, and that many peopel expressly do not like side scrollers when in effect they have not seen a truly 2D side scrolling game. While something like metroid might be pushing it, i don't believe the barrier of showing vertical movement is quite as absolute as people seem to think, and working on ways of that sort of representation can only be helpful, just as David greenwood worked on ways to easily represent large scale 2D map information in Time of Conflict. Btw, If you haven't tried Zero site yet i'd recommend trying that. It is different to 3D velocity, though is also an audio flight sim, however features some interesting changes like randomly occurring enemies. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailin
[Audyssey] Audyssey thread report for December 2013
There were 443 thread titles. Here are the top 50. mac versus windows sales plus iOS question 207. Some practical questions reguarding the Monopoly game 90. Games We Like to Play [HAIRY B*** INCLUDED] 53. BGT, Mac and More 47. Moderator Notice: Recent Mesages 45. The Psychology of First Person Shooters 45. Civilization games on PC or iPhone 33. the cost of documentation - Re:Somepracticalquestionsreguarding the Monopoly game 30. Internet Archive puts classic games online 29. ATTENTION: Moderator Notice! 25. a message from this lists hosting provider. 24. MindCraft for the blind. 24. X-Sight Interactive Update 23. business games 19. professional wrestling - Re: The Psychology of FirstPerson Shooters 19. the cost of documentation - Re: Somepracticalquestionsreguarding the Monopoly game 19. google chrome, chromevox, and games 16. The future of mobile accessible gaming,was: : mac versus windows 14. Christmas games to play. 13. Harry Potter muds 13. L-Works Partnership with USA Games 13. New Game Controller for Pc 12. Monopoly-type games - Re: Some practical questionsreguarding the Monopoly game 11. the cost of documentation -Re:Somepracticalquestionsreguarding the Monopoly game 10. accessibility for the deaf/blind 9. Space Attack 9. Swamp was Re: new version of swamp 9. Holiday Bash 8. Is This Holiday bash Real? 8. new version of swamp 8. New Yorker Magazine Blog 8. Old accessible computer games. 7. Star Tradors 7. The Inquisitor Adventure - Audiogame. 7. AG Update 6. Alter aeon 6. Time of conflict,was: RE: Civilization games on PC or iPhone 6. To Developers: Switching from DirectSound to OpenALSoft 6. voiceover interface on mac,was:RE: mac versus windows sales plus iOS question 6. Audyssey babble report for November 2013 5. Rail Racer 2 and mac numpad 5. Soul Trapper Chapter 18 Revisited 5. the cost of documentation-Re:Somepracticalquestionsreguarding the Monopoly game 5. the joining of teams 5. usa games website 5. game availability and popularity - Re: New GameController for Pc 4. Harry Potter games 4. Howdy Folks! 4. Level 7 was Re: Need Help with Level 6 of AwesomeHomer 4. new games? 4. Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Smugglers game question
Hi Dark and thanks. I am beginner in playing this game so I have an other question. How to solve the carying supplyes missions? -Original Message- From: dark Sent: Wednesday, January 01, 2014 2:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] Smugglers game question Hi. Firstly you will need a ship with jump engines, and the fighter you start with doesn't have them so you'll need to save up enough for a corvet. Once you have a corvet you can use the wormholes to travel between systems, just click twice on them to travel to the wormhole, then click again to go to the next system. Beware the grue! Dark. - Original Message - From: "Bogdan Muresan" To: "Gamers Discussion list" Sent: Tuesday, December 31, 2013 6:57 PM Subject: [Audyssey] Smugglers game question Hi all. I play smugglers5 and I have a problem that I had in all version of this game. How we can travel for example between planets sistems. For example I have some missions to travel in to the new Germany or New Manchester but I can not understand how to travel to these destinations. Thanks. Any help would be apreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Happy new year
Happy new year to everyone Amanda -- From: "Thomas Ward" Sent: Wednesday, January 01, 2014 1:49 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Happy new year Hi Dark: Same to you. Have a happy new year. We in the USA are still stuck in 2013 right now. Only a few more hours and 2013 will be a memory for us as well. On 12/31/13, dark wrote: well it's just turned midnight, so from me a happy new year to everyone on list and I hope people have a great 2014. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.
Well Charlse, copywrite is only an issue if you want a game with the same characters, as indeed occurred with the huge montizumas return mess. For example, lets say a developer wanted to make an audio beatemup like mortal combat. Well, it'd be possible to create a story and characters and have a martial arts tournament, even have demons, trans dimentional empires and the like, but just call it something different, indeed for me I'd personally prefer! a game which featured a new and different story to a game which just played like a copy of what I'd seen before. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.
Hi chris. Well I'm less certan on the representative qualities of sound since as you know audio and visual processing are handled diferently anyway and past experiments have usually resulted in something with stoo much information that is hard to interpret, rather than something which is of practical bennifit, indeed the best informational aides I've sseen have been those that extend existing sensory input, such as ultra sonic canes. Getting aay from cognitive science however and back to games, while I fully agree that wanting to represent something like Mortal combat or call of duty for those who've muddled through and got a partial experience with sound is not a good idea, at the same time there is validity in examining why specific genres of games and redesigning accordingly. As one example, I have for years played exploration platformers like Turrican, Metroid and mega man, yet it somewhat irritates me that the closest we have come to such things in audio are 1D only, and that many peopel expressly do not like side scrollers when in effect they have not seen a truly 2D side scrolling game. While something like metroid might be pushing it, i don't believe the barrier of showing vertical movement is quite as absolute as people seem to think, and working on ways of that sort of representation can only be helpful, just as David greenwood worked on ways to easily represent large scale 2D map information in Time of Conflict. Btw, If you haven't tried Zero site yet i'd recommend trying that. It is different to 3D velocity, though is also an audio flight sim, however features some interesting changes like randomly occurring enemies. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MindCraft for the blind.
Hi Tom. While I agree mainstream console or pc games are much more expensive, at the same time audio games are actually about average for indi developed stuff at least on pc. Look at the smugglers games for 25 usd as an example, and for simpler arcade titles the price is far less, especialy for games without complex graphics or sound. I don't myself find audio game prices unreasonable, but equally as with lots of things I don't think mainstream comparisons to games that are sold in shops with tax and markup are reasonable either. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, January 01, 2014 1:20 AM Subject: Re: [Audyssey] MindCraft for the blind. Hi Shaun: Well, you might be willing to pay $200 for a good game, but I am certainly not willing to spend that on a game. Any audio game regardless of the replay value. I suspect many other audio gamers would not either. However, as to the issue of cost you are right that many audio games are $30or less. However, that is actually much cheaper than a lot of mainstream games sell for. Just recently I was looking for some new games for my son's Wii U, and a lot of them were up around $40 or more. So we should consider ourselves lucky that Shades of Doom, Tank Commander, and Time of Conflict which are almost mainstream quality aren't as expensive as your average PC or console game. Cheers! On 12/31/13, Shaun Everiss wrote: Well there are exchane rates and the like to. I'd pay 200 for a game if I knew it would be good quality. Most games are 30 or so bucks unless its a pack. There have been a few acceptions ofcause. entombed and tdv being really large games actually are worth a lot more but even so. In the shops prices do drop as games get older, etc. I am not going to suggest we should drop our prices, but to be honest blind games really have not bar a few had really good replay value. Even shades of doom for me after I played it several times I only do every so often. And for a lot of games you get used to how things will be. Even in the games I am helping with even with the real sound engine that is used you do know where things are. Stuff like entombed or tdv well there is a lot of random things to. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The red herring of visual game recreation, was: MindCraft for the blind.
Hi Charles: I think you just brought up a very important point when it comes to creating audio games and converting certain games into audio games. A lot of people like yourself have never had a chance to play certain games, and would like to know what they missed out on. Montezuma's Revenge is as good as any to use as an example here. The original game came out in 1984, and I am told was inspired by Indiana Jones and the Temple of Doom. It was a fairly popular game for its day, and was one of the first really good side-scrollers for the Atari 2600 platform. Even today the game has remarkably good game play, and was more about avoiding monsters rather than killing them. I'm not at all surprised someone like yourself would be slightly curious what the game was like. That is in fact why I decided to take over the project myself when James North got rid of it. I had grown up with that game, played it many times as a kid, and loved it. The idea of an accessible version appealed to me as much as someone like yourself. It was a decent game that could easily be converted to an audio only format, and would give me a chance to play an old classic I grew up with. I get where Christopher is heading with his reasoning, and it is fine as far as it goes. Unfortunately, one of the motivating factors why I spent time developing a game engine, why I started USA Games, etc is I grew up playing many games in the 80's and 90's and can no longer play them any more due to going blind. I still want to play them and if I want to I have to rewrite them, and make them accessible. If I could only create new games, create something original, that would be okay but would not have the same personal motivating factors as writing something I really enjoyed from my childhood and early teens. Cheers! On 12/31/13, Charles Rivard wrote: > One thing that attracted me to Montezuma's Revenge, originally begun by > James North, was the hope of playing what sighted gamers had played, in an > audio version. It didn't work out as originally planned, but I'm still glad > > that Thomas Ward took over the project. Some people wouldn't want > audioized, is that a word?, renditions of games for the sighted, but I would > > like them. The main roadblock, or at least one of them, is copyright. > > --- > Be positive! When it comes to being defeated, if you think you're finished, > > you! really! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.