Hi charlse.

As you imagine I do agree just because a game is old doesn't mean it can't be fun, and accessible computer games have introduced me to several games I'd not played before which have been around for a long time such as backgammon, eucre or spades toname a few.


The issue for me however is that many computer games aren't as elemental as say backgammon, and don't require their names and concepts to work, or even the level design.

For example, lets say I made an audio game about someone hunting aliens on a mazelike alien planet, collecting different weapons which gave them access to different parts of the game. I wouldn't have! to call it metroid, or use Samus, ridly or other metroid characters. yes, I freely agree that having audio gamers introduced to the world of metroid would be awsome and I'd support any project, but given that nintendo would stamp on such a remake (they have with even indi games in the past), I don't really see the need at this point, particularly since it would be possible to take the gameplay elements that made metroid special and do them with different characters.

In one sense this could also be to audio games advantage, since if not using traditional weapons for metroid, it would be possible to use weaponry and concepts that took advantage of audio medium.

For instance, lets say you could find an item which would create a different stepping sound when you encountered a section of floor which you could jump up and shoot through to get to new areas below you. metroid never had such a device, indeed the closest thing it had, the x ray scope was pretty useless, but an audio game set in a similar space environment could use the audio information there to create some different puzzles and require the player to do things like make sure she/he steps on every ledge in the room and walks across to check there isn't a secret passage there.

that would be absolutely true to the style of metroid, where hunting carefully for secrets made a huage part of the game, but would employ sound to do so in a unique way.

As I said I'm certainly not against audio remakes, but I would love to see an audio game developer use game concepts and think up their own setting, similarly to the way Draconis created dynaman by having packman in a slightly different setting with different shaped grids and an electricity theme, and also use the audio for things like scanning for electrons.

Indeed, Packman is a great example since we have both an audio remake in the form of packman talks which is pretty faithful to the original (though imho more fun in first person), and an enhanced game with similar concepts but different gameplay and basic characters.

Beware the grue!

Dark.

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