Re: [Audyssey] How Do Dr. Bastard's Tarot Cards WorkInAudioDefenceFor iOS?

2014-11-28 Thread Teresa Cochran
Dark, the confusion was mine. I didn't realize the statistical differences 
between reviving and ending the game. I wasn't paying close enough attention to 
that aspect. So you're right, it wouldn't be a cheat to end the game.

Teresa

Winging its way from my iPod

 On Nov 27, 2014, at 3:41 AM, dark d...@xgam.org wrote:
 
 I'm a bit confused Teresa what you mean here about revive for diamonds 
 being a cheat.
 
 In an endless game there are combo and coins multiplyers as you go on, which 
 means the longer you last the more coins and points, and indeed diamonds you 
 get. I don't know the exact nature of the maths involved, but it is something 
 like shooting the first 10 zombies will give 20 coins each, the second 10 30 
 coins etc.
 
 If you revive, it's as if you never died and you start with the same coin and 
 point multiplyers.
 
 If you start another endless game, your coin and point multiplyers start from 
 zero.
 
 So, I'm a little confused why using that game over button is a cheat, you 
 might as well say playing again when you die is a cheat.
 
 Indeed I do usually hit game over myself sinse I am saving up my diamonds 
 for the sonic cannon and don't see the point in spending them on revives to 
 up my coins and score.
 
 All the best,
 
 Dark. 
 
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Re: [Audyssey] A dark room.

2014-11-28 Thread Anouk Radix
Hi, Well i started with a dark room on monday. I quite liked it at first and it 
was quite addictive. But at a certain point it was not clear to me what i 
needed to do. I could not seem to find any new locations and if i wanted to 
explore unexplored locations i would not have enough water.
I also started the ensign but i liked the dark room better because it also has 
building and resource management.
Greetings, Anouk,
 On 28 Nov 2014, at 08:22, dark d...@xgam.org wrote:
 
 Hi paul.
 
 Good luck. I confess I've only got so far, but then aain I've only had a 
 couple of major goes at the game, but I really want to see if I can do better.
 
 The game is essentially, as the description says an expantion and a tougher 
 version of the dusty path from the original Dark room, but with perminant 
 death and some different places to go as well as some other options and 
 activities, I also believe there are some different endings, but I've not 
 finished the game even once yet to find out.
 
 As one little tip, when the general offers you food at the beginning, this is 
 your choice between easy and hard mode.
 
 All the best,
 
 Dark. 
 
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Re: [Audyssey] A dark room.

2014-11-28 Thread Lindsay Cowell
Am really stuck. Have got my huts and traps built, but am struggling to get 
furs for my hunters lodge, any suggestions?

Lindsay Cowell

Sent from my iPhone

 On 27 Nov 2014, at 11:00 am, dark d...@xgam.org wrote:
 
 Hi Paul.
 
 Also, the history list will tell you new place unlocked etc when you go 
 somewhere else.
 
 Now, the Ensign is a game I still need to figure out sinse it's the 
 difficulty is absolutely brick!
 
 All the best,
 
 Dark.
 - Original Message - From: Paul Lemm paul.lem...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, November 26, 2014 5:45 PM
 Subject: Re: [Audyssey] A dark room.
 
 
 Hi again Lyndsey,
 
 One other thing that helps is the game has a kind of built in hint function
 in that buttons will have an exclamation  mark in them  which voice over
 reads if that is something you need to do/visit, so it kind of leads you to
 the next thing to do or anything new.  Hope that helps I had totally
 forgotten about that it was only because I just decided after the last
 message to give the game ago again and it suddenly reminded me of that
 function
 
 Paul
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lindsay
 Cowell
 Sent: Tuesday, November 25, 2014 6:16 PM
 To: gamers@audyssey.org
 Subject: [Audyssey] A dark room.
 
 Hi all,
 
 How do I play a dark room for iPhone, I can't get the hang of it at all?
 
 Lindsay Cowell.
 
 ---
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Re: [Audyssey] How Do Dr. Bastard's Tarot Cards Work InAudioDefenceFor iOS?

2014-11-28 Thread Teresa Cochran
Well, there is no choice at the present but to play the game as is. The card 
shuffling feature is broken. I don't have particular problems with that. It's 
just a game, after all, and the scores without the thunderstorms more than make 
up for the ones with.

Teresa

Winging its way from my iPod

 On Nov 27, 2014, at 4:08 PM, Cara Quinn caraqu...@caraquinn.com wrote:
 
 Of course, all of this can be solved simply by leaving the game as is. :)
 
 I believe Thomas made a good point in that it plainly comes down to honesty 
 with yourself / others.
 
 Do you want challenge? Well have challenge then. Do you want a lighter or 
 more palatable gaming experience for your particular needs? Well you can have 
 that too. :)
 
 To also add a bit here about the current state of the tarot cards; The 
 diamond cost allows you to keep one tarot card while reshuffling another. 
 I.E. the reason for the cost now is not for reshuffling itself, it is to 
 allow you to keep a favorable option while discarding a less favorable one. 
 So in essence, you can take your chances freely reshuffling both cards and 
 losing a favorable option as well as one you do not like. Or you can spend 
 diamonds to keep the favorable option.
 
 So I question at this point whether this current scheme is really a loophole 
 or not.
 
 Regardless though, why not just do as Dark does and keep both options if you 
 want a challenge, and if you need a lighter or more friendly gaming 
 experience, then simply allow for what is already available now in the game?
 
 Not to sound cliche here but I'm really not sure why people simply just can't 
 live and let live when it comes to games? :)
 
 Laters and happy Thanksgiving to those who celebrate!
 
 Cara :)
 ---
 iOS design and development - LookTel.com
 ---
 View my Online Portfolio at:
 
 http://www.onemodelplace.com/CaraQuinn
 
 Follow me on Twitter!
 
 https://twitter.com/ModelCara
 
 On Nov 27, 2014, at 4:36 AM, dark d...@xgam.org wrote:
 
 Hi Tom.
 
 the issue is not whether you can shuffle the cards, but the fact that while 
 currently you can do so for free through a game bug, that is likely not to be 
 the case in the future, equally, as Sarah said, the things that clutter up 
 the audio landscape are in this case quite deliberately meant to be hard to 
 hear.
 
 the best way around this I could see would be a system that would allow 
 people to effectively stack the deck of tarot cards for a percentage 
 reduction in coins. Say for example there were 20 cards in the deck, every 
 card that was removed, thus making that particularcondition or event not to 
 occur in an endless game gave a %5 reduction in coins gained from zombies.
 
 That way players could still get the challenge, but there would be a bonus in 
 the game to those who wanted the full range of conditions available, they 
 would get more coins and thus earn their weapon upgrades faster,  though 
 equally being a percentage bonus it would not bar players without those 
 conditions from earning them either.
 
 Of course, you could have free mode or condition setting, but to be honest I 
 rather like the random idea in the tarot cards, and I believe part of their 
 point is that you don't know from game to game what the background conditions 
 are, thus making eaceh game of what is essentially an arcade game a bit more 
 unique, some with faster zombies, some with zombies that are more aggressive, 
 some with zombies that give coin bonuses etc.
 
 Of course, Somethinelse would need to know that there were players who's 
 hearing problems caused the background conditions to be difficult, in order 
 for them to make this sort of change.
 
 Beware the Grue!
 
 Dark. 
 
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Re: [Audyssey] browser empire game, rise of chaos

2014-11-28 Thread Anouk Radix
Hi, I have never heard of puppet nightmares, what is that?
Aegis (it used to be called differently in the past i forgot its original 
title) is a sort of empire building game where you start with a small piece of 
land and you have to make more of it while feeding your population/keeping it 
happy and defending your lands. It works with resources and you build buildings 
in order to creat them and for example to be able to get different kind of 
trained soldiers. You also build things like walls to defend your land. You can 
become part of a clan.
I am not sure if it is even around anymore a quick google search does not seem 
to bring up the relevant page.
Greetings, Anouk,
 On 24 Nov 2014, at 11:52, dark d...@xgam.org wrote:
 
 Hi Anouk.
 
 What is Aegis? I thought I knew and had played most browser rpgs, though I 
 don't recognize that one.
 
 I agree with you about KoL, I got a little sick of needing to use the wiki so 
 much, I also didn't like the fact that once the donation item was gone for a 
 month,  well tough luck! I don't mind games with a monthly subscription 
 if the game is good, or with items available to buy, but it actually seemed 
 quite a wasteful bit of game design to go to the trouble of programming new 
 items with interesting effects and often access to new areas then only offer 
 them once. Quite different from Puppet nightmares and the way that game 
 recycles it's monthly items.
 
 All the best,
 
 Dark.
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 24, 2014 10:29 AM
 Subject: Re: [Audyssey] browser empire game, rise of chaos
 
 
 Hi,
 I played KoL too years ago but the puzzles just seemed too random. The only 
 online rpg that i have played for a really long time has been aegis and 
 perhaps sryth.
 The game i could not remember in my last mail is of course astro galaxy.
 Greetings, Anouk,
 On 23 Nov 2014, at 23:51, dark d...@xgam.org wrote:
 
 Hi Emily.
 
 I enjoyed KoL, but I found that the turn limit, not to mention 
 irrationality of the puzzles was a real pest sometimes, indeed I played 
 very seriously for a couple of months and spent quite a bit of money 
 getting some fun items, but I just found it too hard to log in each day to 
 play a turtle tamer or seal clubber or whatever in a random kingdom of 
 drunken hippies and the like. I wanted something a little more serious and 
 meaningful, and something I didn't feel I needed the wiki so often for.
 
 All the best,
 
 Dark.
 
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Re: [Audyssey] A dark room.

2014-11-28 Thread dark

Hi Lindsay.

in the forest, you should find a check traps button. Whenever that timer 
maxes you'll get some firs. It does take a while but not too long.


Hth.

All the best,

Dark.
- Original Message - 
From: Lindsay Cowell lindsay.cow...@annebill64.plus.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 28, 2014 8:01 AM
Subject: Re: [Audyssey] A dark room.


Am really stuck. Have got my huts and traps built, but am struggling to 
get furs for my hunters lodge, any suggestions?


Lindsay Cowell

Sent from my iPhone


On 27 Nov 2014, at 11:00 am, dark d...@xgam.org wrote:

Hi Paul.

Also, the history list will tell you new place unlocked etc when you go 
somewhere else.


Now, the Ensign is a game I still need to figure out sinse it's the 
difficulty is absolutely brick!


All the best,

Dark.
- Original Message - From: Paul Lemm paul.lem...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, November 26, 2014 5:45 PM
Subject: Re: [Audyssey] A dark room.



Hi again Lyndsey,

One other thing that helps is the game has a kind of built in hint 
function

in that buttons will have an exclamation  mark in them  which voice over
reads if that is something you need to do/visit, so it kind of leads you 
to

the next thing to do or anything new.  Hope that helps I had totally
forgotten about that it was only because I just decided after the last
message to give the game ago again and it suddenly reminded me of that
function

Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Lindsay
Cowell
Sent: Tuesday, November 25, 2014 6:16 PM
To: gamers@audyssey.org
Subject: [Audyssey] A dark room.

Hi all,

How do I play a dark room for iPhone, I can't get the hang of it at all?

Lindsay Cowell.

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Re: [Audyssey] A dark room.

2014-11-28 Thread dark

Hi Anouk.


Beware! dark room spoilage below don't read anymore unless your on a dusty 
path.


The first thing to note, is  once you have explored a location it turns into 
an outpost, going there you will get your water filled up again and some 
cured meet to collect if you have the inventory space, so you can explore in 
stages. Funnily enough I didn't realize this at first myself either and I 
initially believed the game was impossible to complete for a while sinse one 
of the major locations you need to get to is a long way away.


Also, if you die of thirst five times, you get the desert rat perk which 
will let you travel two squares for each unit of water used rather than one.


Finally, keep checking in with the builder. Once you discover more resources 
on the map, you'll be able to build more items, some of which drastically 
improve water use.


finally I would highly recommend finishing A Dark room before starting the 
ensign, sinse The Ensign is much harder, and actually a lot like the hard 
mode version of A Dark room, (you'll find out about hard mode once you 
finish the game).


Hth.

Dark. 



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Re: [Audyssey] browser empire game, rise of chaos

2014-11-28 Thread dark

Hi Anouk.

I've not heard of Eagis specifically, but there are a lot of those styles of 
games around. Personally I never felt that interested sinse to me, fighting 
and exploring the environment to protect your population is much more 
interesting than watching a bunch of static timers and playing who can grind 
the fastest against other human players,  then again I'm much more a 
single player sort of bod anyway.


Puppet nightmares is a browser based game, sort of like a dark and twisted 
version of Pokemon.dark and slightly adult version of Pokemon.


You collect, control and breed magical creatures called soul puppets, going 
through a story about a child in germany who has lost his/her brother and 
finds that they were involved with a certainly very dark and magical game.


The game is slightly adult (it has for example a brothel where soul puppets 
may breed and lay egs to produce new ones), and also horribly complex.


You control three puppets at once and usually fight parties of three 
enemies, each can have their own actions, with different moves, diciplins 
etc, in addition each has equipment, elemental weaknesses and all sorts of 
other complexity.


The only really major issue with the game is that there isn't much by way of 
explanitory text, the battles, though mechanically very complex all have 
descriptions like jo uses wind hammer on jane for 280 damage and though 
there are lots of npcs to talk to and do quests for, you just get their 
dialogue and not the descriptions.


It's a game where though the rules and mechanics are all accessible, some of 
the atmosphere is imho a bit lost. Still, it is free to play although it has 
a very fare system of donation currency and is definitely one if you like 
tactical turn based battling and a slightly disturbing story.


I'd recommend you look at 
http://www.audiogames.net/db.php?id=Puppet+nightmares sinse the web pages 
require some navigation having hotspots, mouseovers and links, although 
everything in the game is labeled and accessible, it just helps to know your 
screen readers' web navigation tools to speed up looking through headings, 
buttons, mouseovers etc.


Hth.

All the best,

Dark.
- Original Message - 
From: Anouk Radix radix.an...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 28, 2014 9:44 AM
Subject: Re: [Audyssey] browser empire game, rise of chaos



Hi, I have never heard of puppet nightmares, what is that?
Aegis (it used to be called differently in the past i forgot its original 
title) is a sort of empire building game where you start with a small 
piece of land and you have to make more of it while feeding your 
population/keeping it happy and defending your lands. It works with 
resources and you build buildings in order to creat them and for example 
to be able to get different kind of trained soldiers. You also build 
things like walls to defend your land. You can become part of a clan.
I am not sure if it is even around anymore a quick google search does not 
seem to bring up the relevant page.

Greetings, Anouk,

On 24 Nov 2014, at 11:52, dark d...@xgam.org wrote:

Hi Anouk.

What is Aegis? I thought I knew and had played most browser rpgs, though 
I don't recognize that one.


I agree with you about KoL, I got a little sick of needing to use the 
wiki so much, I also didn't like the fact that once the donation item was 
gone for a month,  well tough luck! I don't mind games with a monthly 
subscription if the game is good, or with items available to buy, but it 
actually seemed quite a wasteful bit of game design to go to the trouble 
of programming new items with interesting effects and often access to new 
areas then only offer them once. Quite different from Puppet nightmares 
and the way that game recycles it's monthly items.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars 
than even the archmaesters of the citadel can dream.

- Original Message - From: Anouk Radix radix.an...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 24, 2014 10:29 AM
Subject: Re: [Audyssey] browser empire game, rise of chaos



Hi,
I played KoL too years ago but the puzzles just seemed too random. The 
only online rpg that i have played for a really long time has been aegis 
and perhaps sryth.

The game i could not remember in my last mail is of course astro galaxy.
Greetings, Anouk,

On 23 Nov 2014, at 23:51, dark d...@xgam.org wrote:

Hi Emily.

I enjoyed KoL, but I found that the turn limit, not to mention 
irrationality of the puzzles was a real pest sometimes, indeed I played 
very seriously for a couple of months and spent quite a bit of money 
getting some fun items, but I just found it too hard to log in each day 
to play a turtle tamer or seal clubber or whatever in a random kingdom 
of drunken hippies and the like. I 

Re: [Audyssey] Video Games Live, Level 4

2014-11-28 Thread Ron Schamerhorn

Hey all

  Totally didn't occur to me, what a simple oversight.  I'll try it. 
Thanks



On 27-Nov-2014 10:34 PM, Scott Chesworth wrote:

It came up with 404 here because the link was broken up into two
lines, so make sure you're selecting the whole URL.

Hth someone

Scott

On 11/28/14, Christina greensleev...@wind-haven.net wrote:

Weird.
Try

https://www.kickstarter.com/projects/1916334303/video-games-live-level-4-let
s-do-it-again?ref=nav_search


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron
Schamerhorn
Sent: Thursday, November 27, 2014 9:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Video Games Live, Level 4

Not totally sure what the page is. but I'm coming up with a 404 error.



On 27-Nov-2014 8:04 PM, Christina wrote:

Hi.  I just saw this on Kickstarter.  It's got less than 24 hours to go

and

it's already funded.  I pledged at the $10.00 and got quite a bit of

stuff.




https://www.kickstarter.com/projects/1916334303/video-games-live-level-4-let

s-do-it-again?ref=category
Christina



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Re: [Audyssey] grizly gulch

2014-11-28 Thread tim
Anyone that de sides to throw one your way, because the owner and 
creator is not reachable for any type of sales.


At 12:01 AM 11/28/2014, you wrote:

hi
where can i get grizly gulch from?

josh


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Re: [Audyssey] A dark room.

2014-11-28 Thread Anouk Radix
SPOILERS BELOW
Hi Dark,
I only died a few times since i was quick to get guns and a steel sword plus 
steel armor and i had some nice perks evade and precision among them so i could 
indeed go for that Rat perk.
I guess i will try my luck again in a month or so, if you give it a few good 
hours then it is not that difficult to get everything up and running.
btw: i myself had a lot of hunters some trappers and some gatherers i got the 
rest of the resources i needed from the merchant. Next time i will try some 
actual mining to get the resources quicker.
Greetings, Anouk,
 On 28 Nov 2014, at 11:28, dark d...@xgam.org wrote:
 
 Hi Anouk.
 
 
 Beware! dark room spoilage below don't read anymore unless your on a dusty 
 path.
 
 The first thing to note, is  once you have explored a location it turns into 
 an outpost, going there you will get your water filled up again and some 
 cured meet to collect if you have the inventory space, so you can explore in 
 stages. Funnily enough I didn't realize this at first myself either and I 
 initially believed the game was impossible to complete for a while sinse one 
 of the major locations you need to get to is a long way away.
 
 Also, if you die of thirst five times, you get the desert rat perk which will 
 let you travel two squares for each unit of water used rather than one.
 
 Finally, keep checking in with the builder. Once you discover more resources 
 on the map, you'll be able to build more items, some of which drastically 
 improve water use.
 
 finally I would highly recommend finishing A Dark room before starting the 
 ensign, sinse The Ensign is much harder, and actually a lot like the hard 
 mode version of A Dark room, (you'll find out about hard mode once you finish 
 the game).
 
 Hth.
 
 Dark. 
 
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Re: [Audyssey] browser empire game, rise of chaos

2014-11-28 Thread Anouk Radix
Hi Dark, Thanks for that. I dont mind a game being adult  (although there is a 
difference between adult/dark themes and just being profane for the sake of it).
I will certainly try this one out.
I also in general like  singleplayer games better but you have to work with 
what is available.
Greetings, Anouk,
 On 28 Nov 2014, at 11:39, dark d...@xgam.org wrote:
 
 Hi Anouk.
 
 I've not heard of Eagis specifically, but there are a lot of those styles of 
 games around. Personally I never felt that interested sinse to me, fighting 
 and exploring the environment to protect your population is much more 
 interesting than watching a bunch of static timers and playing who can grind 
 the fastest against other human players,  then again I'm much more a 
 single player sort of bod anyway.
 
 Puppet nightmares is a browser based game, sort of like a dark and twisted 
 version of Pokemon.dark and slightly adult version of Pokemon.
 
 You collect, control and breed magical creatures called soul puppets, going 
 through a story about a child in germany who has lost his/her brother and 
 finds that they were involved with a certainly very dark and magical game.
 
 The game is slightly adult (it has for example a brothel where soul puppets 
 may breed and lay egs to produce new ones), and also horribly complex.
 
 You control three puppets at once and usually fight parties of three enemies, 
 each can have their own actions, with different moves, diciplins etc, in 
 addition each has equipment, elemental weaknesses and all sorts of other 
 complexity.
 
 The only really major issue with the game is that there isn't much by way of 
 explanitory text, the battles, though mechanically very complex all have 
 descriptions like jo uses wind hammer on jane for 280 damage and though 
 there are lots of npcs to talk to and do quests for, you just get their 
 dialogue and not the descriptions.
 
 It's a game where though the rules and mechanics are all accessible, some of 
 the atmosphere is imho a bit lost. Still, it is free to play although it has 
 a very fare system of donation currency and is definitely one if you like 
 tactical turn based battling and a slightly disturbing story.
 
 I'd recommend you look at 
 http://www.audiogames.net/db.php?id=Puppet+nightmares sinse the web pages 
 require some navigation having hotspots, mouseovers and links, although 
 everything in the game is labeled and accessible, it just helps to know your 
 screen readers' web navigation tools to speed up looking through headings, 
 buttons, mouseovers etc.
 
 Hth.
 
 All the best,
 
 Dark.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 28, 2014 9:44 AM
 Subject: Re: [Audyssey] browser empire game, rise of chaos
 
 
 Hi, I have never heard of puppet nightmares, what is that?
 Aegis (it used to be called differently in the past i forgot its original 
 title) is a sort of empire building game where you start with a small piece 
 of land and you have to make more of it while feeding your 
 population/keeping it happy and defending your lands. It works with 
 resources and you build buildings in order to creat them and for example to 
 be able to get different kind of trained soldiers. You also build things 
 like walls to defend your land. You can become part of a clan.
 I am not sure if it is even around anymore a quick google search does not 
 seem to bring up the relevant page.
 Greetings, Anouk,
 On 24 Nov 2014, at 11:52, dark d...@xgam.org wrote:
 
 Hi Anouk.
 
 What is Aegis? I thought I knew and had played most browser rpgs, though I 
 don't recognize that one.
 
 I agree with you about KoL, I got a little sick of needing to use the wiki 
 so much, I also didn't like the fact that once the donation item was gone 
 for a month,  well tough luck! I don't mind games with a monthly 
 subscription if the game is good, or with items available to buy, but it 
 actually seemed quite a wasteful bit of game design to go to the trouble of 
 programming new items with interesting effects and often access to new 
 areas then only offer them once. Quite different from Puppet nightmares and 
 the way that game recycles it's monthly items.
 
 All the best,
 
 Dark.
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 24, 2014 10:29 AM
 Subject: Re: [Audyssey] browser empire game, rise of chaos
 
 
 Hi,
 I played KoL too years ago but the puzzles just seemed too random. The 
 only online rpg that i have played for a really long time has been aegis 
 and perhaps sryth.
 The game i could not remember in my last mail is of course astro galaxy.
 Greetings, Anouk,
 On 23 Nov 

[Audyssey] core-exiles anyone?

2014-11-28 Thread Anouk Radix
Hi everyone,
I think i played this mmorpg a few years ago and i just saw that it is still 
around. Back than if you were visially impaired you could mail the developer 
who could then turn on accessibilit mode that would automate a lot of things. 
This however imho made the game just a lot of grinding.
Has anyone tried this one recently?
Greetings, Anouk,
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Re: [Audyssey] grizly gulch

2014-11-28 Thread dark
You can't even send! the owner money to obtain the game anymore, heck I once 
tried to ring the man in new york (from britain), just because we have so 
many enquiries and got nothing, he and his company seem to hav vanished off 
the face of the earth.


All the best,

Dark.
- Original Message - 
From: tim z200...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 28, 2014 2:34 PM
Subject: Re: [Audyssey] grizly gulch


Anyone that de sides to throw one your way, because the owner and creator 
is not reachable for any type of sales.


At 12:01 AM 11/28/2014, you wrote:

hi
where can i get grizly gulch from?

josh


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Re: [Audyssey] A dark room.

2014-11-28 Thread dark

wow Anouk the merchant?

That is a gouge fest, I can see why your progressing slowly if that is the 
case, (the merchant is a necessity on hard mode but if your using villagers 
there is no problem).
What you need to do is build all the structures to concentrate on resources, 
including 20 huts for the max 80 population, supplimenting what your 
villaggers find for you with what you can gather from caves, towns and the 
city, that's the fun thing about A dark room, discovering new places to go 
on the map and new things to build while your villagers have at it. Follow 
the compass and it will point you to the places you need to go to finish the 
game.


The game will progress when you have discovered all resources and built all 
the buildings, I'd also definitely recommend exploring as much as possible 
sinse that is the way to learn all about the game's world and setting, 
including just who your protagonist is.


All the best,

Dark. 



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Re: [Audyssey] core-exiles anyone?

2014-11-28 Thread dark

Core exiles accessibility mode removing grinding? 'I don't know about that.

i played Ce very seriously up until last year. The game does have a lot of 
grinding, but the point is to do as much as you can and as many things as 
possible. If you just! do combat or mining or hauling you'll get very board, 
but the idea is themore you do the more you can do, and your rewarded with 
expantions to the game.


I haven't played for quite a while, but I'd recommend perciveering with it, 
particularly sinse it is the only online rpg I know with zero pvp at all.


Beware the grue!

Dark.
- Original Message - 
From: Anouk Radix radix.an...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 28, 2014 3:12 PM
Subject: [Audyssey] core-exiles anyone?



Hi everyone,
I think i played this mmorpg a few years ago and i just saw that it is 
still around. Back than if you were visially impaired you could mail the 
developer who could then turn on accessibilit mode that would automate a 
lot of things. This however imho made the game just a lot of grinding.

Has anyone tried this one recently?
Greetings, Anouk,
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[Audyssey] thoughts on Flare Star

2014-11-28 Thread Charles Rivard
I'm looking for people's thoughts on this game, which I am considering buying 
for playing on my iPhone.  Rather than quick comments that don't give an idea 
for the game such as good game, or give it a try, or even questions like, 
What game is this?, or Where can I get it? I'm looking for the thoughts of 
those who have actually been playing the game.  How is the sound?  What is the 
game plot?  How do you find the navigation of the game?  How difficult do you 
find the game?  What about replay value?  Thanks in advance.

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you! really! are! finished!
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Re: [Audyssey] thoughts on Flare Star

2014-11-28 Thread Appleman
Hi Charles,
  I played this game on my Mac, and couldn’t get very far at all. 
Unfortunately, I found myself spending a lot of time exploring with the arrow 
keys, trying to accomplish the goal of the level I was playing. I also found 
myself referring to the Flarestar walkthrough time and time again. In my 
opinion, this game is a disappointment. “She Noire”, “Inquisitor’s Heartbeat” 
and “Audio Speed” are much better games.

Sent from my iMac



 On 29 Nov 2014, at 7:50 am, Charles Rivard wee1s...@fidnet.com wrote:
 
 I'm looking for people's thoughts on this game, which I am considering buying 
 for playing on my iPhone.  Rather than quick comments that don't give an idea 
 for the game such as good game, or give it a try, or even questions like, 
 What game is this?, or Where can I get it? I'm looking for the thoughts 
 of those who have actually been playing the game.  How is the sound?  What is 
 the game plot?  How do you find the navigation of the game?  How difficult do 
 you find the game?  What about replay value?  Thanks in advance.
 
 ---
 Be positive!  When it comes to being defeated, if you think you're finished, 
 you! really! are! finished!
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Re: [Audyssey] A dark room.

2014-11-28 Thread Paul Lemm
Thanks Dark,

See what you mean about it being an expansion to the dusty path, kind of a
little more like the dark room on hard  because of the limited resources.
The weapons having a durability  adds  an interesting challenge to, knowing
that your weapon only has a certain lifespan  means  you have to be slightly
more careful with when you use them.  Although  saying  that it was probably
my downfall in the  first game I just finished playing, as I died when I
encountered an enemy with 40 health and all I had was fists and a knife with
0% durability.  Not sure if it's a bug or not  but I noticed that if you die
and restart the punch level up  doesn't seem to reset, not that I'm
complaining that's been helpful in the next game I've started since its not
gone back to level 1

Paul 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Friday, November 28, 2014 7:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A dark room.

Hi paul.

Good luck. I confess I've only got so far, but then aain I've only had a
couple of major goes at the game, but I really want to see if I can do
better.

The game is essentially, as the description says an expantion and a tougher
version of the dusty path from the original Dark room, but with perminant
death and some different places to go as well as some other options and
activities, I also believe there are some different endings, but I've not
finished the game even once yet to find out.

As one little tip, when the general offers you food at the beginning, this
is your choice between easy and hard mode.

All the best,

Dark. 


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Re: [Audyssey] thoughts on Flare Star

2014-11-28 Thread dark

Funny you say audio speed is better, imho that is their worst title.

Sinse however  ticon blu were having a black friday sale I picked up 
flarestar for my Iphone while it was on offer so will be giving it a try in 
the future.


All the best,

Dark. 



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Re: [Audyssey] A dark room.

2014-11-28 Thread dark
I think the level up punch is supposed to mitigate the games difficulty 
somewhat, indeed if you start a game it's better to play until you die for 
that reason.


just because The Ensign doesn't have the resource management, that doesn't 
mean you can run through the game just visiting the notable places, indeed 
you need to visit caves regularly for your improved weapons.


I will admit I've not got as far in The Ensign as I would like, indeed a 
couple of resources I've not yet found a use for, sinse there is one bit 
where thus far I've always died which i'm not sure how to escape, but 
annoyingly it's about half an hour into the game.


If I can't work out how to pass that particular section, or at least what 
stratogy to use to avoid it I might end up having to e-mail the developer, 
but I don't think I'm out of ideas yet.


All the best,

Dark. 



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