Re: [Audyssey] catch52 for IOS released

2014-12-16 Thread Teresa Cochran
Yes, I'll probably try it as well. Teresa Winging its way from my iPod On Dec 15, 2014, at 10:18 PM, Dallas O'Brien dallas.r.obr...@gmail.com wrote: Yes, this one sounds interesting. I'm thinking of getting it and giving it a go Dallas On 16 Dec 2014, at 13:28, joseph weakland

Re: [Audyssey] Adult Delivery game

2014-12-16 Thread Teresa Cochran
Ok, this sounds fun. :) I came in late in the thread. I use my hosband's windows thingie occasionally. I'm looking forward to hearing more about this one. Teresa Winging its way from my iPod On Dec 15, 2014, at 11:25 PM, Jim Kitchen j...@kitchensinc.net wrote: Hi Phil, Thanks for all

Re: [Audyssey] Adult Delivery game

2014-12-16 Thread lenron brown
I am moveing to Colorado. On 12/16/14, Jim Kitchen j...@kitchensinc.net wrote: Hi Phil, Thanks for all of the ideas. I will have to think on them. BFN - Original Message - Hi Jim, For your adult Pizza Delivery game you could change that to, Pot and prostitute delivery game.

Re: [Audyssey] audio games popularity

2014-12-16 Thread Michael Gauler
Hi Thomas, I agree with you that a lot of mobile games are either accessible or can be made accessible in a short amound of time, once the basic apps are nearly completed on such platforms. However, what I didn't get was why many of the long time developers of PC audio games had to leave. I

Re: [Audyssey] About pc games

2014-12-16 Thread Michael Gauler
Yes I know of such titles like Tactical Battle and Zero Sight. But it is probably true that the older players tell the new ones to go for Draconis or BSC or such first because these games are well known. Maybe it is because it was the first these players got to know... Yes it is true that some

Re: [Audyssey] audio games popularity

2014-12-16 Thread Nick Adamson
Hi Michael. I think the answer to meany of your points comes down to 2 related things, money and scale. Most of the mainstream games you listed are sold in there hundreds of thousands of copies. This level of sales enables money to be spent on infrastructure like data centres, support staff

Re: [Audyssey] About pc games

2014-12-16 Thread dark
Well you couldn't do! papa sangre for Pc or mac snse it's reliant on the movement in your controller, but even from a sound and development standpoint somethinelse have a lot more to put into their games. If however you believe games like shades of doom aren't being developed anymore and a

Re: [Audyssey] audio games popularity

2014-12-16 Thread john
A massive mainstream game is the size of a real life city. -- From: Michael Gauler michael.gau...@gmx.de Sent: Tuesday, December 16, 2014 7:35 To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] audio games popularity Hi Thomas,

Re: [Audyssey] audio games popularity

2014-12-16 Thread Michael Gauler
Or an entire fictional continent. If you have games which describe locations with TTS voices and you don't make a full 3d or 2d audio environment, it should be possible to make such a big world in an reasonable amound of time for blind people. Is it that expensive to make that older programmers

Re: [Audyssey] About pc games

2014-12-16 Thread Michael Gauler
You are probably right Dark. However what I meanth was not that we don't get new things, since we do even with different mechanics. But let me say it a bit different. You probably know Sryth, right? Imagine how it could be if you got this game on your PC (not a browser game) with a proper

Re: [Audyssey] audio games popularity

2014-12-16 Thread Michael Gauler
Hi Nick, You are probably right. But on the other hand, lots of that money would be used for people who design the game world visually, meaning graphics. They have visual design programs from which they can at least start their 3D modeling and such... It is true that high end graphics might

Re: [Audyssey] audio games popularity

2014-12-16 Thread Josh k
closest we have is alter aeon. On 12/16/2014 12:49 PM, Michael Gauler wrote: Or an entire fictional continent. If you have games which describe locations with TTS voices and you don't make a full 3d or 2d audio environment, it should be possible to make such a big world in an reasonable

Re: [Audyssey] audio games popularity

2014-12-16 Thread Michael Gauler
That's true, allthough if we could have such a thing as a game which could be played offline with the option to fight other human players over the internet, it could be even better. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] audio games popularity

2014-12-16 Thread Dennis Towne
I suspect a lot of the reason that devs don't build these kinds of games is because they don't feel there's really a market for it. Between that, and the fact that most devs don't really even consider a blind first person game to be possible, you're not going to attract much talent. Part of the

Re: [Audyssey] About pc games

2014-12-16 Thread dark
I'm not really sure what your saying Michael. Sryth is a text rpg. Making it a full scale real time gamein audio would make it an entirely different game. I would personaly love to see an audio rpg, but I think we will in the future, albeit one limited by the means of the developers who

Re: [Audyssey] audio games popularity

2014-12-16 Thread Thomas Ward
Hi Michael, Well, I think for those developers who left our community it came down to a question of time. Daniel, Justin, Liam, etc all got real full time jobs, didn't have time to really put into their games any more, so decided to leave. Yeah, even though they might have been able to continue

Re: [Audyssey] About pc games

2014-12-16 Thread Thomas Ward
Hi Michael, I see where you are going with this, and my first question is do you realize how long it would take to create anything like Sryth as a proper audio game? Sryth as it stands now is a browser based text game, and it has taken the better part of a decade to get where it is now. An audio

Re: [Audyssey] audio games popularity

2014-12-16 Thread Michael Gauler
That's actually sad. Not that Alter Aeon is a big world of course. But if such things work as an online game shouldn't there be a developer or a group of them who think that it is time to do something like this as an audio game? I mean, if you start today with game development you won't do such

Re: [Audyssey] audio games popularity

2014-12-16 Thread Michael Gauler
Hi Thomas, I know that a beginner won't do highly complex games from the start. That is true. However the ones like Justin or Liam or Dan had some rather complex games compared to simple board or card games. Look at the unlockables in Judgment Day for example. But after that you heard not much

Re: [Audyssey] About pc games

2014-12-16 Thread Michael Gauler
Hi Dark, The sad thing about all this is that all these new things we are currently getting in the audio game sector are partially old school compared to mainstream games. Seriously, I know of a mainstream game called Uprising 2. You wouldn't be able to play it withouth sighted assistance just

Re: [Audyssey] About pc games

2014-12-16 Thread Michael Gauler
That might be true. But it looks like you might be forgetting something here at least in theory. You probably know that Sryth was developed over ten years as well as World of Warcraft. However do you know that the original World of Warcraft was smaller at its initial release? I also think that

Re: [Audyssey] About pc games

2014-12-16 Thread Nick Adamson
In theory all this could be done. It's more complex than you'd think to develop one of these very large game worlds. I'd also guess your over estimating how much money can be made to support on going development. If I were a developer trying to live on developing audio games it would make the

Re: [Audyssey] About pc games

2014-12-16 Thread Cara Quinn
One avenue which has not been brought up here yet is that if someone really wants a specific app designed and written professionally but does not have the expertise to do so themselves, they can hire a development house to do it for them. Many companies do this now for iOS apps. So it's not

Re: [Audyssey] audio games popularity

2014-12-16 Thread Thomas Ward
Hi Michael, Perhaps, but it is a case of several things coming together which we apparently do not have in our community right now. First, we have to have one or more developers interested in doing such a project. Second, one or more developers with the skills to do it in the first place.

Re: [Audyssey] audio games popularity

2014-12-16 Thread Cara Quinn
Michael, Why on Earth would someone just decide that they want to spend ten years of their life slaving over something which they will not only see no income from, is incredibly time-consuming / intensive, consist of pretty much out-of-date technology when it is finished, require massive

Re: [Audyssey] About pc games

2014-12-16 Thread Cara Quinn
Michael, Again, excellent points. Let me ask you (and the list) a simple question. Why do mainstream developers develop? Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter!

Re: [Audyssey] audio games popularity

2014-12-16 Thread Thomas Ward
Hi Michael, Well, as far as Justin goes there is no great mystery why he did what he did. Justin made it pretty clear from the beginning he was interested in making money off of his games, and rather than releasing them as freeware he chose to sell his key generator in order to make what money he

Re: [Audyssey] audio games popularity

2014-12-16 Thread Thomas Ward
Cara, Once again well said. I think you just said everything I meant to say in a simple and concise post. Cheers! On 12/16/14, Cara Quinn caraqu...@caraquinn.com wrote: Michael, Why on Earth would someone just decide that they want to spend ten years of their life slaving over something

Re: [Audyssey] About pc games

2014-12-16 Thread Thomas Ward
Hi Michael, You have a good point, but the problem with your logic is that you are over estimating how much money can be made off of audio games. Paid updates or not there isn't a lot of money to be made off of selling audio games. The first problem is financial. The majority of blind customers

Re: [Audyssey] audio games popularity

2014-12-16 Thread Cara Quinn
Thanks Thomas, glad to be of service. :) It seems this question comes up from time to time and while I personally don't disagree with the sentiments Michael is expressing in the sense that we really should have more high quality audio games which better reflect the mainstream, I also think

Re: [Audyssey] audio games popularity

2014-12-16 Thread Lisa Hayes
And let's not forget the blind i want everything for free and why should i pay for it attitude which is shameful, but about. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] audio games popularity

2014-12-16 Thread Josh k
yes like i said the closest we have so far are swamp, tacticle battle, and alter aeon. On 12/16/2014 4:09 PM, Thomas Ward wrote: Hi Michael, Well, I think for those developers who left our community it came down to a question of time. Daniel, Justin, Liam, etc all got real full time jobs,

Re: [Audyssey] About pc games

2014-12-16 Thread Josh k
the incentive would not be for money. it would be to create a great audio game that everyone could enjoy including yourself. it could be donationware. I myself live in a small town in PA. I have a small very part time business fixing and selling computers. think of it this way. did leonardo da

Re: [Audyssey] audio games popularity

2014-12-16 Thread Josh k
I would donate $30 or $40 towards it. I'll have the money in January 2015. On 12/16/2014 5:17 PM, Michael Gauler wrote: That's actually sad. Not that Alter Aeon is a big world of course. But if such things work as an online game shouldn't there be a developer or a group of them who think that

Re: [Audyssey] About pc games

2014-12-16 Thread Josh k
how about an uprising2 tacticle battle map pack? On 12/16/2014 5:32 PM, Michael Gauler wrote: Hi Dark, The sad thing about all this is that all these new things we are currently getting in the audio game sector are partially old school compared to mainstream games. Seriously, I know of a

Re: [Audyssey] audio games popularity

2014-12-16 Thread Josh k
then the tacticle battle map makers should get in trouble, they have an awesome star wars map pack! someday our society will evolve and we'll get past all this intellectual property you can't copy my code junk. programming and games and such should be seen as art and science, and not as this

Re: [Audyssey] About pc games

2014-12-16 Thread Josh k
why not modify it using the tacticle battles mapping engine? or maybe bgt? On 12/16/2014 6:28 PM, Nick Adamson wrote: In theory all this could be done. It's more complex than you'd think to develop one of these very large game worlds. I'd also guess your over estimating how much money can be

Re: [Audyssey] About pc games

2014-12-16 Thread Josh k
you don't need to be a programmer to use tacticle battle. that's what's great about it. just modify text files add your sounds and music and triggers and you got a great game. On 12/16/2014 6:28 PM, Nick Adamson wrote: In theory all this could be done. It's more complex than you'd think to

Re: [Audyssey] audio games popularity

2014-12-16 Thread Josh k
linus torvolds did not need any money to make his linux kernel. I wish we could go forward but have the attitudes of the programmers of the 1970s and 1980s. I wrote some code. want to share it? sure. copyright is getting way out of hand. ms-dos did not have all the restrictions windows has

Re: [Audyssey] audio games popularity

2014-12-16 Thread Josh k
I think i can answer that. its because the person taking on the project would do it for the same reason why I fix computers and try to improve linux. because it make me happy to make others happy by improving a free open source operating system. On 12/16/2014 7:01 PM, Cara Quinn wrote:

Re: [Audyssey] About pc games

2014-12-16 Thread Josh k
they develop for the money that's it. they could care less whether disabled folks can play their games. sometimes I wish I had a time machine and could go back to the 1500s or so. maybe we did not have technology but we had our morality and family values. On 12/16/2014 7:06 PM, Cara Quinn

Re: [Audyssey] audio games popularity

2014-12-16 Thread Josh k
I donate when and where I can. and I buy movies on apple tv. and when needed I use torrent sites like pirate bay. On 12/16/2014 8:42 PM, Lisa Hayes wrote: And let's not forget the blind i want everything for free and why should i pay for it attitude which is shameful, but about. Lisa Hayes

Re: [Audyssey] Adult Delivery game

2014-12-16 Thread Teresa Cochran
LOL! grin Teresa Winging its way from my iPod On Dec 16, 2014, at 3:10 AM, lenron brown lenro...@gmail.com wrote: I am moveing to Colorado. On 12/16/14, Jim Kitchen j...@kitchensinc.net wrote: Hi Phil, Thanks for all of the ideas. I will have to think on them. BFN -

Re: [Audyssey] About pc games

2014-12-16 Thread Thomas Ward
Hi Josh, I don't completely disagree with you, but sometimes doing something just for the pure enjoyment of it isn't enough. The fact of the matter is enjoyment only goes so far, and then at some point developing games is no longer fun. I can speak from personal experience writing a game that

Re: [Audyssey] audio games popularity

2014-12-16 Thread Thomas Ward
Hi Josh, I disagree with that point of view though. There is a difference in someone donating time to say Linux and donating time to a game. With Linux the developer is developing something of practical value that can be used every day for home, work, etc. With a game it is merely for

Re: [Audyssey] audio games popularity

2014-12-16 Thread Thomas Ward
Hi Lisa, That too. The sad fact of the matter is if a game developer created an accessible Final Fantasy, Elder Scrolls, or whatever there would be those blind gamers who expect it to be handed to them for free. They will whine and cry they don't have the money, or they'll just crack it. So it is

Re: [Audyssey] audio games popularity

2014-12-16 Thread Thomas Ward
Hi Cara, Yeah, I don't disagree with Michael's point that we need more high quality audio games either. The question is how to get their in a realistic way. I think one possibility might be to begin with an open source project of some kind. One point Michael made was the fact that while we have

Re: [Audyssey] audio games popularity

2014-12-16 Thread Bryan Peterson
I'm afraid that's only too true. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Lisa Hayes Sent: Tuesday, December 16, 2014 6:42 PM To: Gamers Discussion list Subject: Re: [Audyssey] audio games popularity And let's

Re: [Audyssey] audio games popularity

2014-12-16 Thread Lisa Hayes
exactly so what's the point, i now i know we're not all like that. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 17, 2014 4:42 PM Subject: Re:

Re: [Audyssey] About pc games

2014-12-16 Thread dark
Hi Tom. This is perhaps where we need some custom rpg engine creation tools. One of the reasons a system like Eamon had so many entries is that the basic code was written and everything else went with it. Look at the lw mission parza or the number of maps people have made for sound rtsor