Re: [Audyssey] catch52 for IOS released
Yes, I'll probably try it as well. Teresa Winging its way from my iPod On Dec 15, 2014, at 10:18 PM, Dallas O'Brien dallas.r.obr...@gmail.com wrote: Yes, this one sounds interesting. I'm thinking of getting it and giving it a go Dallas On 16 Dec 2014, at 13:28, joseph weakland josephweakl...@icloud.com wrote: Yes it is a card game :-) you have to catch falling cards that go from the top of the screen to the bottom of the screen :-) it is self voicing. All instructions are easy to follow. Good luck if you choose to get it Sent from my iPod On Dec 15, 2014, at 8:47 PM, Teresa Cochran vegaspipistre...@gmail.com wrote: Is this a card game? Teresa Winging its way from my iPod On Dec 14, 2014, at 10:47 AM, joseph weakland josephweakl...@icloud.com wrote: Hello all gamers I was informed that catch52 for IOS has been released as of yesterday:) have fun:) I am using my icloud address to post cause my main address ending with att.net is appearantly blocked from receiving email from list. Please only use josephweakl...@icloud.com mailto:josephweakl...@icloud.com for anything audyssey games list related and josephweakl...@att.net mailto:josephweakl...@att.net to write me off list. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Adult Delivery game
Ok, this sounds fun. :) I came in late in the thread. I use my hosband's windows thingie occasionally. I'm looking forward to hearing more about this one. Teresa Winging its way from my iPod On Dec 15, 2014, at 11:25 PM, Jim Kitchen j...@kitchensinc.net wrote: Hi Phil, Thanks for all of the ideas. I will have to think on them. BFN - Original Message - Hi Jim, For your adult Pizza Delivery game you could change that to, Pot and prostitute delivery game. For Marijuana, you could specify which Strains of it, 1. Grape Stomper- super heavy, very kiefy sativa strain with a crazy high THC level (usually 20% and above) 2. Golden Goat- a completely unique smelling sativa dominant with a sweet taste and great high for enjoying all the other things that make Colorado awesome other than legal weed. 3. Sage n Sour- If you absolutely have your heart on something Sour. An amazing hybrid that stands for Sativa Afgani Genetic Equilibrium; legend has it that it was an attempt to create the first true hybrid 50% sativa, 50% indica strain. So cross that with a strong sativa and you've got something special for sure. 4. Critical Mass- a fruity tasting high CBD strain that is great for pain relief. Though lower in THC and great for a relaxing effect without too much of a psychoactive effect, the very high CBDs still pack a punch that will leave you locked to the couch for several hours. 5. Presidential Kush- a sativa dominant cross with OG Kush, this is just not to be missed if you can find it. Truly one of Colorado's most unique and pleasing strains for overall effect, taste, smell, and bud density. And for the prostitute what type of toppings to wear, bra, bikini, glitter, tassels or bare. And with your choice of hair colors in black, brunette, blonde and red, or even gray. smiles, Phil Jim I used to be an exterior automotive reconditioning specialist. Yep, dried cars at the car wash. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Adult Delivery game
I am moveing to Colorado. On 12/16/14, Jim Kitchen j...@kitchensinc.net wrote: Hi Phil, Thanks for all of the ideas. I will have to think on them. BFN - Original Message - Hi Jim, For your adult Pizza Delivery game you could change that to, Pot and prostitute delivery game. For Marijuana, you could specify which Strains of it, 1. Grape Stomper- super heavy, very kiefy sativa strain with a crazy high THC level (usually 20% and above) 2. Golden Goat- a completely unique smelling sativa dominant with a sweet taste and great high for enjoying all the other things that make Colorado awesome other than legal weed. 3. Sage n Sour- If you absolutely have your heart on something Sour. An amazing hybrid that stands for Sativa Afgani Genetic Equilibrium; legend has it that it was an attempt to create the first true hybrid 50% sativa, 50% indica strain. So cross that with a strong sativa and you've got something special for sure. 4. Critical Mass- a fruity tasting high CBD strain that is great for pain relief. Though lower in THC and great for a relaxing effect without too much of a psychoactive effect, the very high CBDs still pack a punch that will leave you locked to the couch for several hours. 5. Presidential Kush- a sativa dominant cross with OG Kush, this is just not to be missed if you can find it. Truly one of Colorado's most unique and pleasing strains for overall effect, taste, smell, and bud density. And for the prostitute what type of toppings to wear, bra, bikini, glitter, tassels or bare. And with your choice of hair colors in black, brunette, blonde and red, or even gray. smiles, Phil Jim I used to be an exterior automotive reconditioning specialist. Yep, dried cars at the car wash. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Lenron Brown Cell: 985-271-2832 Skype: ron.brown762 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
Hi Thomas, I agree with you that a lot of mobile games are either accessible or can be made accessible in a short amound of time, once the basic apps are nearly completed on such platforms. However, what I didn't get was why many of the long time developers of PC audio games had to leave. I mean, it is one thing to actively develop new games and release them. But if you have an automated online shop and an automated system to handle sending out registration keys, then I don't get why Liam stopped selling the two older titles or why BSC Games stopped selling their old titles. And if they thought that they really would want to go, they could surely have handled that exit better, since not everyone bought their final package which contained all their games plus the official key generator. But I think that people who already owned one or more of their games wouldn't want to buy them again and thus were unable to get new keys the moment they had to switch computers or reinstall. I can tell you how I approached that situation. I bought that final package with the unlock tool but only because I had enough money at that time and because I had not bought any of their games before. I knew of them and I played the demos and their free games before. But I didn't waste my money because I have the entire package now and I didn't buy anything before that. If I had, I wouldn't have bought that package because that would have been paying for some games twice. And I don't want to attack the developers we currently have for PC games. But many of them are permanently in a simple game sector like making accessible board or card games. Others make browser and thus online games. And some more are not yet experienced enough to do some complex games. And sadly, when I look at what is out there in mainstream games right now, I really think that it is a bit sad that so many of our games are so extremely small compared to mainstream titles. I don't know how large the world of Paladin of the Sky or Entombed might be as a whole but I am sure that any major RPG title like Elder Scrolls 5, Final Fantasy 13 or even World of Warcraft have a game world the sice of a bigger country of the real earth at least. I also don't get why many audio games don't offer expansions or DLC packages (free or paid downloadable content) once it is released. And many games allow you to make your own extensions. I had hoped that Draconis for example would have released more addons to ESP Pinball Extreme, but up to this point, there is no information for that game. I also wondered why there was not an option to make your own Pinball tables for example. And if the Entombed Dungeon Creator would have been released, then we might have seen some user created addons for that game... And finally, many current mainstream games either include the soundtrack or you can buy it optionally as a regular CD like with movie soundtracks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About pc games
Yes I know of such titles like Tactical Battle and Zero Sight. But it is probably true that the older players tell the new ones to go for Draconis or BSC or such first because these games are well known. Maybe it is because it was the first these players got to know... Yes it is true that some new things are coming up, but a few of them seem comparatively smaller than some of the current or upcoming IOS games in scale. And often enough Strathegy or browser games might not be structured the same way than such games like Shades of Doom or the Sarah game are. I mean I don't know if the IOS zombie game from the Papa Sangre developers has ten or twenty levels, but I am sure that I don't know of such a PC game right now and Swamp doesn't cunt since it is more an online game than a single player title. Same goes for Papa Sangre 1 and 2. Something like this doesn't exist for PC or Mac as far as I know. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
Hi Michael. I think the answer to meany of your points comes down to 2 related things, money and scale. Most of the mainstream games you listed are sold in there hundreds of thousands of copies. This level of sales enables money to be spent on infrastructure like data centres, support staff and teams of developers and designers. Those of us who develop audio only games tend to work on our own and with very little budget. As an example the game I have released, Park Boss, took about 300 hours to get it to a release point. That's about 2 man months. It's been downloaded 1300 times. It's free but let's make up some numbers. If I had charged about £15.00 for it and let's say 500 people baught it that makes £7500. The mainstream game companies have development budgets in the millions which gives the sort of flexibility to develop these huge game worlds. Just some thoughts. Nick. On 16 Dec 2014, at 12:35, Michael Gauler michael.gau...@gmx.de wrote: Hi Thomas, I agree with you that a lot of mobile games are either accessible or can be made accessible in a short amound of time, once the basic apps are nearly completed on such platforms. However, what I didn't get was why many of the long time developers of PC audio games had to leave. I mean, it is one thing to actively develop new games and release them. But if you have an automated online shop and an automated system to handle sending out registration keys, then I don't get why Liam stopped selling the two older titles or why BSC Games stopped selling their old titles. And if they thought that they really would want to go, they could surely have handled that exit better, since not everyone bought their final package which contained all their games plus the official key generator. But I think that people who already owned one or more of their games wouldn't want to buy them again and thus were unable to get new keys the moment they had to switch computers or reinstall. I can tell you how I approached that situation. I bought that final package with the unlock tool but only because I had enough money at that time and because I had not bought any of their games before. I knew of them and I played the demos and their free games before. But I didn't waste my money because I have the entire package now and I didn't buy anything before that. If I had, I wouldn't have bought that package because that would have been paying for some games twice. And I don't want to attack the developers we currently have for PC games. But many of them are permanently in a simple game sector like making accessible board or card games. Others make browser and thus online games. And some more are not yet experienced enough to do some complex games. And sadly, when I look at what is out there in mainstream games right now, I really think that it is a bit sad that so many of our games are so extremely small compared to mainstream titles. I don't know how large the world of Paladin of the Sky or Entombed might be as a whole but I am sure that any major RPG title like Elder Scrolls 5, Final Fantasy 13 or even World of Warcraft have a game world the sice of a bigger country of the real earth at least. I also don't get why many audio games don't offer expansions or DLC packages (free or paid downloadable content) once it is released. And many games allow you to make your own extensions. I had hoped that Draconis for example would have released more addons to ESP Pinball Extreme, but up to this point, there is no information for that game. I also wondered why there was not an option to make your own Pinball tables for example. And if the Entombed Dungeon Creator would have been released, then we might have seen some user created addons for that game... And finally, many current mainstream games either include the soundtrack or you can buy it optionally as a regular CD like with movie soundtracks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. To --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About pc games
Well you couldn't do! papa sangre for Pc or mac snse it's reliant on the movement in your controller, but even from a sound and development standpoint somethinelse have a lot more to put into their games. If however you believe games like shades of doom aren't being developed anymore and a lot of what is available are smallter projects go and try paladin of the sky or deathmatch, project alpha. I also disagree with you that stratogy games are the same Even in the same genre, smugglers, star traders and traders of known space are mechanically very different to each other despite all being space trading games. it is true a lot of browser games are rather samy, often because they have been built with mods of similar code (there are loads of torn city clones out there), or just because the developers don't have an interesting design, but that is quite a different thing to single player stratogy games like traders of known space or parkboss. As I said, i would've agreed with you recently that there are less games for pc, but having sat and written a hole bunch of entries for audiogames.net, particularly games from newer developers I was quite surprised how much there actually was, even if some of the old favourites have stopped work for whatever reason. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
A massive mainstream game is the size of a real life city. -- From: Michael Gauler michael.gau...@gmx.de Sent: Tuesday, December 16, 2014 7:35 To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] audio games popularity Hi Thomas, I agree with you that a lot of mobile games are either accessible or can be made accessible in a short amound of time, once the basic apps are nearly completed on such platforms. However, what I didn't get was why many of the long time developers of PC audio games had to leave. I mean, it is one thing to actively develop new games and release them. But if you have an automated online shop and an automated system to handle sending out registration keys, then I don't get why Liam stopped selling the two older titles or why BSC Games stopped selling their old titles. And if they thought that they really would want to go, they could surely have handled that exit better, since not everyone bought their final package which contained all their games plus the official key generator. But I think that people who already owned one or more of their games wouldn't want to buy them again and thus were unable to get new keys the moment they had to switch computers or reinstall. I can tell you how I approached that situation. I bought that final package with the unlock tool but only because I had enough money at that time and because I had not bought any of their games before. I knew of them and I played the demos and their free games before. But I didn't waste my money because I have the entire package now and I didn't buy anything before that. If I had, I wouldn't have bought that package because that would have been paying for some games twice. And I don't want to attack the developers we currently have for PC games. But many of them are permanently in a simple game sector like making accessible board or card games. Others make browser and thus online games. And some more are not yet experienced enough to do some complex games. And sadly, when I look at what is out there in mainstream games right now, I really think that it is a bit sad that so many of our games are so extremely small compared to mainstream titles. I don't know how large the world of Paladin of the Sky or Entombed might be as a whole but I am sure that any major RPG title like Elder Scrolls 5, Final Fantasy 13 or even World of Warcraft have a game world the sice of a bigger country of the real earth at least. I also don't get why many audio games don't offer expansions or DLC packages (free or paid downloadable content) once it is released. And many games allow you to make your own extensions. I had hoped that Draconis for example would have released more addons to ESP Pinball Extreme, but up to this point, there is no information for that game. I also wondered why there was not an option to make your own Pinball tables for example. And if the Entombed Dungeon Creator would have been released, then we might have seen some user created addons for that game... And finally, many current mainstream games either include the soundtrack or you can buy it optionally as a regular CD like with movie soundtracks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
Or an entire fictional continent. If you have games which describe locations with TTS voices and you don't make a full 3d or 2d audio environment, it should be possible to make such a big world in an reasonable amound of time for blind people. Is it that expensive to make that older programmers don't do it, or is it due to a lack of creativity, or are there totally different reasons at work? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About pc games
You are probably right Dark. However what I meanth was not that we don't get new things, since we do even with different mechanics. But let me say it a bit different. You probably know Sryth, right? Imagine how it could be if you got this game on your PC (not a browser game) with a proper audio environment. Of course this game has been out for years and probably will remain as a browser game. However since some people know this genre of game, I wonder why the only commercial audio RPGs we have are Paladin of the Sky and Entombed. And while these titles are great and their developers did great jobs in making them, you can't create your own expansions for both games, neither am I aware of the availability of paid expansions for said game. It is like with ESP Pinball Extreme where you had the Pinball Party Pack which supposedly was meant to be the first expansion with more to follow later on. But up to this point there was no further release announced up to this point. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
Hi Nick, You are probably right. But on the other hand, lots of that money would be used for people who design the game world visually, meaning graphics. They have visual design programs from which they can at least start their 3D modeling and such... It is true that high end graphics might cost lots of money, but if you were to make an audio game with a game world the size of London, you wouldn't need to have a huge amound of people just working on the graphical side. Furthermore I think that it also might come down to knowledge and imagination. Yes, you need to know how you technically do things and a beginner might think to start with simple games like card games, Battleship or something like that. And while it is not bad to have accessible card games, we don't need them in huge masses while other (commercial) games are not even considered (it looks that way at least). Entombed for example could have been enhanced by adding more levels to the dungeon and the developer also could have included more skills and techniques. Since all ingame text is read through TTS and only the attacks are represented through sound, the world could have been expanded without needing to buy a sound library with 5 sound files for $6000. And even if it was not in his capability to do at the initial release of the game, that's why there is something like expansions and/or updates apart from bug fixing of course. But since the last update was released over a year ago, it is unlikely that the game will see such content additions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
closest we have is alter aeon. On 12/16/2014 12:49 PM, Michael Gauler wrote: Or an entire fictional continent. If you have games which describe locations with TTS voices and you don't make a full 3d or 2d audio environment, it should be possible to make such a big world in an reasonable amound of time for blind people. Is it that expensive to make that older programmers don't do it, or is it due to a lack of creativity, or are there totally different reasons at work? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
That's true, allthough if we could have such a thing as a game which could be played offline with the option to fight other human players over the internet, it could be even better. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
I suspect a lot of the reason that devs don't build these kinds of games is because they don't feel there's really a market for it. Between that, and the fact that most devs don't really even consider a blind first person game to be possible, you're not going to attract much talent. Part of the reason we've been able to provide so many areas and so much content on Alter Aeon is because we've been able to use text. Our builders haven't had to assemble custom sounds for each monster and area, we haven't had to build 3D models. We can focus on making areas fun and playable, with quests and stories instead. Because of that, Alter Aeon is a pretty big world now, and we can maintain it with a pretty small volunteer staff. Mainstream games generally can't provide anywhere near as much content as easily. Dennis Towne Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About pc games
I'm not really sure what your saying Michael. Sryth is a text rpg. Making it a full scale real time gamein audio would make it an entirely different game. I would personaly love to see an audio rpg, but I think we will in the future, albeit one limited by the means of the developers who create it (I suspect Paladin of the sky will have a sequel). As to a game creation engine, that is a good point, it was suggested for entombed, however we already have games with their own scripting, heck it'd be possible to create a pretty good audio rpg with the swamp campaign scripter, and I suspect we'll see more of these later. really, while I entirely sympathize with the desire for audio rpgs, (me being a major rpg fan myself), I hear the same comments every year, and yet every year I've seen more games produced, and more complex games that push the boundaries further. I would never have expected something like paladin of the skies back in 2009, same with swamp. it's just a case of having people with the skills willing to do the job, and also able to make the most of what is available given limited sounds, limited time etc. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
Hi Michael, Well, I think for those developers who left our community it came down to a question of time. Daniel, Justin, Liam, etc all got real full time jobs, didn't have time to really put into their games any more, so decided to leave. Yeah, even though they might have been able to continue selling said games through an automated system there is still the issue of offering technical support, possibly offering upgrades as needed, and none of those guys wanted to deal with the hassle of long term support. Especially, since some of the people in this community are very immature and throw a hissy fit when something doesn't go their way. When it comes down to complex verses simple games you are right. We have a lot of card and board games plus a lot of very basic arcade games. There are a number of good reasons for that. To begin with when a person learns to program there is a natural progression from simple to complex. It is unrealistic to expect a brand new developer to come up with Warcraft or something like that. They'll probably spend the first year or so developing card games like Blackjack, Uno, or Poker just because they are easy to create and can be developed in a short amount of time. Its only after they have been programming a while that they can move onto perhaps a side-scroller or FPS type game. Another issue is lack of experience. Do remember many of the developers making audio games have been blind from birth and have never played Final Fantasy, Warcraft, Elder Scrolls, etc. How can we really expect them to design something on par with those games when many VI developers don't have the experience to compare their own games to something mainstream? Also there is the issue of time. Remember World of Warcraft, Elder Scrolls, and other mainstream games are being developed by a team of developers. Of course they can create really huge game worlds because they have the manpower to pull it off. Most audio game developers are one maybe two man teams at most and we can't expect one or two developers to do the work of five. It just isn't realistic. That is why even though Entombed and Paladin of the Sky are decent audio RPG games their worlds may not be as big and as grand as something else mainstream. Finally, as for selling soundtracks this could be licensing issues more than anything else. When a game developer buys music for a game the license determines what he or she can do with the music. It usually costs more to license the music for resale via internet download, CD, etc therefore they only purchase a game distribution license rather than a license that allows them to sell the music as an album. Its not as simple as buying music from a musician and turn around and sell it without paying royalties or buying higher licensing fees. Cheers! On 12/16/14, Michael Gauler michael.gau...@gmx.de wrote: Hi Thomas, I agree with you that a lot of mobile games are either accessible or can be made accessible in a short amound of time, once the basic apps are nearly completed on such platforms. However, what I didn't get was why many of the long time developers of PC audio games had to leave. I mean, it is one thing to actively develop new games and release them. But if you have an automated online shop and an automated system to handle sending out registration keys, then I don't get why Liam stopped selling the two older titles or why BSC Games stopped selling their old titles. And if they thought that they really would want to go, they could surely have handled that exit better, since not everyone bought their final package which contained all their games plus the official key generator. But I think that people who already owned one or more of their games wouldn't want to buy them again and thus were unable to get new keys the moment they had to switch computers or reinstall. I can tell you how I approached that situation. I bought that final package with the unlock tool but only because I had enough money at that time and because I had not bought any of their games before. I knew of them and I played the demos and their free games before. But I didn't waste my money because I have the entire package now and I didn't buy anything before that. If I had, I wouldn't have bought that package because that would have been paying for some games twice. And I don't want to attack the developers we currently have for PC games. But many of them are permanently in a simple game sector like making accessible board or card games. Others make browser and thus online games. And some more are not yet experienced enough to do some complex games. And sadly, when I look at what is out there in mainstream games right now, I really think that it is a bit sad that so many of our games are so extremely small compared to mainstream titles. I don't know how large the world of Paladin of the Sky or Entombed might be as a whole but I am sure that any major RPG title like Elder
Re: [Audyssey] About pc games
Hi Michael, I see where you are going with this, and my first question is do you realize how long it would take to create anything like Sryth as a proper audio game? Sryth as it stands now is a browser based text game, and it has taken the better part of a decade to get where it is now. An audio game would even take longer because it requires a whole lot more programming if we add in text to speech, sounds, and music. Even were I to start on such a project this very evening I doubt I would be able to cover a quarter of the content in Sryth by this time next year which leads to the next problem/issue. Given the fact that an audio game on par with Sryth would be an extremely time consuming project what incentive would there be for me to put that much time and effort into it? I probably wouldn't make enough money off of it to justify working on it 8 hours a day for a year or more, and I'd likely be giving up opportunities to read books, watch movies, play other games while developing said game so am not certain I'd really want the hassle. So unless there is a motive or incentive to do it I doubt you'll find a game developer willing to do it unless they are getting something out of the bargain. While I see where you are going with this I have a feeling if you really and truly want an RPG game that bad you might have to bite the bullet and write one your self. Not everyone is as passionate or as interested in creating one as you apparently are, and you can't expect developers to just drop everything and write one. It isn't that we aren't sympathetic, but not everyone has the time, the money, or the desire to write a highly complex RPG of the type you are asking for. Cheers! On 12/16/14, Michael Gauler michael.gau...@gmx.de wrote: You are probably right Dark. However what I meanth was not that we don't get new things, since we do even with different mechanics. But let me say it a bit different. You probably know Sryth, right? Imagine how it could be if you got this game on your PC (not a browser game) with a proper audio environment. Of course this game has been out for years and probably will remain as a browser game. However since some people know this genre of game, I wonder why the only commercial audio RPGs we have are Paladin of the Sky and Entombed. And while these titles are great and their developers did great jobs in making them, you can't create your own expansions for both games, neither am I aware of the availability of paid expansions for said game. It is like with ESP Pinball Extreme where you had the Pinball Party Pack which supposedly was meant to be the first expansion with more to follow later on. But up to this point there was no further release announced up to this point. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
That's actually sad. Not that Alter Aeon is a big world of course. But if such things work as an online game shouldn't there be a developer or a group of them who think that it is time to do something like this as an audio game? I mean, if you start today with game development you won't do such a big thing alone. But if you are there in your tenth year as an active member of the audio game developing group, then surely it could be possible. And you can't tell me that such a project would be totally unwanted among the players and the community if it were to be properly made. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
Hi Thomas, I know that a beginner won't do highly complex games from the start. That is true. However the ones like Justin or Liam or Dan had some rather complex games compared to simple board or card games. Look at the unlockables in Judgment Day for example. But after that you heard not much from Liam in terms of big projects for whatever reasons. The last commercial project was Super Egg Hunt Plus. But if he supposedly still sells it, then there is at least in theory no reason to drop Super Liam or Judgment day. I know that real life can get in the way and that this might be the reason why we had some people leave permanently. But this did for example not explain why Justin did not make his originally paid games free if he was not going to give further key replacements to previous customers. While his final special offer was good for me personally, since I didn't buy his games up to this point, for people who already owned one or two games it was not an ideal option. And if he generally said he wanted to drop all support for these titles, then he could simply have released his unlock code generator like Dan did with his legal unlock patches and no one would have screamed foul play or something similar. And of course you are right when you say people born blind might not know the difference between Entombed or Warcraft. However there are such things as anime, movies, TV shows or fantasy books. And such large fictional universes nmight not be used in audio game development due to copyright issues, creating a similar setting than described in such media might be legally possible. You atempted the same in basing your Mysteries of the Ancients around Tomb Raider, even if you couldn't legally use Lara. This doesn't prevent you from creating a fictional tomb hounter named Anna with a gun and a magical sword just as an example. On the other hand, I know of at least one German gamer (I know him personally) who wants to try Final Fantasy 13 on Steam and owns a PC edition of Injustice: Gods among us Ultimate Edition. I don't know how playable it actually is for blind people, but if blind people partially can play it, then it means that some blind gamers who were born blind want to expand their knowledge by going mobile or by trying such games. If you know what the following mainstream titles are, I'd really like to see an accessible or audio version of Fate/Stay Night or some more Japanese games. I also wonder if we'll ever get something like Star Trek Bridge Commander, since that should be partially playable in its mainstream form as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About pc games
Hi Dark, The sad thing about all this is that all these new things we are currently getting in the audio game sector are partially old school compared to mainstream games. Seriously, I know of a mainstream game called Uprising 2. You wouldn't be able to play it withouth sighted assistance just to tell that first. What I want to say is the following: This game was a science fiction game where you have to fight in a war against an alien race. You had to go to over 30 planets and your task was to destroy all alien bases on the planet. The player controled a futuristic tank with different weapons. He could build factories to produce other units to call during battles to aid you. These units were computer controlled of course. I have the game CD. During these missions you gained more weapons and technology until you came to the final level. Every planet you had to go to was its own map file. On the game CD (it was small enough for one CD-Rom) you had the game, the full user manual as well as other documents. The game itself had three extra levels which were a really big ingame tutorial. But that was not all the CD contained. There was a level editor plus its own manual plus another file which contained the technical specifications for one of the four main files you need for level design. And there was one last document explaining the scripting language which you needed íf you wanted to create story events or define on what terms you won or lost a certain mission. This game let the user edit some but not all its files. It did not require any form of hardware based registrations, nor was the CD copy protected with the kind of copy protection which prevents legal use of the product because it is buggy. This title was released before the year 2000 and ran on Windows 98 systems without problems. This is just one example of what some games of the Windows 95-98 era could do. Or remember Doom and Quake. You could make your own levels and mods for them. And if you like RPGs you know what Final Fantasy is. That series goes back before PCs were common products. But I also knew of a Japanese Play Station game which was originally listed in the audiogames.net database. But up to now we had little in audio RPG titles and the two we have while impressive currently don't have official addons/expansions, nor do they support user created game content as far as I know. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About pc games
That might be true. But it looks like you might be forgetting something here at least in theory. You probably know that Sryth was developed over ten years as well as World of Warcraft. However do you know that the original World of Warcraft was smaller at its initial release? I also think that many features and content for Sryth was added over the years. But in the case of either browser games or mainstream games, content can be released after the initial release. In the days of Microsofts older operating systems we had such releases known as service packs which some times brought more than bug fixes and security updates. World of Warcraft, while still being an MMORPG had six releases and there will probably be more. The first release was the initial release plus five (paid!) expansion packs which were released over several years and some expansions took more than one year to develop. If we were to make Sryth into an audio game it would take a huge amound of time because the original development of that game took years. But if it were to be made into an audio game just an example, the content could be split between releases and if we were talking paid content, you could get some money per released package. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About pc games
In theory all this could be done. It's more complex than you'd think to develop one of these very large game worlds. I'd also guess your over estimating how much money can be made to support on going development. If I were a developer trying to live on developing audio games it would make the most amount of sense to have a wide offering of different types of games rather than one very big game as I would have to attract the widest customer base you can. Speaking for myself, it's the challenge of developing games that's fun and why I do it rather any financial reward, that's why the code I write outside of the day job I generally release for free. Thanks. Nick. On 16 Dec 2014, at 22:58, Michael Gauler michael.gau...@gmx.de wrote: That might be true. But it looks like you might be forgetting something here at least in theory. You probably know that Sryth was developed over ten years as well as World of Warcraft. However do you know that the original World of Warcraft was smaller at its initial release? I also think that many features and content for Sryth was added over the years. But in the case of either browser games or mainstream games, content can be released after the initial release. In the days of Microsofts older operating systems we had such releases known as service packs which some times brought more than bug fixes and security updates. World of Warcraft, while still being an MMORPG had six releases and there will probably be more. The first release was the initial release plus five (paid!) expansion packs which were released over several years and some expansions took more than one year to develop. If we were to make Sryth into an audio game it would take a huge amound of time because the original development of that game took years. But if it were to be made into an audio game just an example, the content could be split between releases and if we were talking paid content, you could get some money per released package. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About pc games
One avenue which has not been brought up here yet is that if someone really wants a specific app designed and written professionally but does not have the expertise to do so themselves, they can hire a development house to do it for them. Many companies do this now for iOS apps. So it's not out of the question for an audio game. It does cost what some may consider a fair bit of cash to do, but it is doable. If someone wants something enough, and has the financial means to do it, then it's easy. Just some thoughts… Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Dec 16, 2014, at 3:01 PM, Thomas Ward thomasward1...@gmail.com wrote: Hi Michael, I see where you are going with this, and my first question is do you realize how long it would take to create anything like Sryth as a proper audio game? Sryth as it stands now is a browser based text game, and it has taken the better part of a decade to get where it is now. An audio game would even take longer because it requires a whole lot more programming if we add in text to speech, sounds, and music. Even were I to start on such a project this very evening I doubt I would be able to cover a quarter of the content in Sryth by this time next year which leads to the next problem/issue. Given the fact that an audio game on par with Sryth would be an extremely time consuming project what incentive would there be for me to put that much time and effort into it? I probably wouldn't make enough money off of it to justify working on it 8 hours a day for a year or more, and I'd likely be giving up opportunities to read books, watch movies, play other games while developing said game so am not certain I'd really want the hassle. So unless there is a motive or incentive to do it I doubt you'll find a game developer willing to do it unless they are getting something out of the bargain. While I see where you are going with this I have a feeling if you really and truly want an RPG game that bad you might have to bite the bullet and write one your self. Not everyone is as passionate or as interested in creating one as you apparently are, and you can't expect developers to just drop everything and write one. It isn't that we aren't sympathetic, but not everyone has the time, the money, or the desire to write a highly complex RPG of the type you are asking for. Cheers! On 12/16/14, Michael Gauler michael.gau...@gmx.de wrote: You are probably right Dark. However what I meanth was not that we don't get new things, since we do even with different mechanics. But let me say it a bit different. You probably know Sryth, right? Imagine how it could be if you got this game on your PC (not a browser game) with a proper audio environment. Of course this game has been out for years and probably will remain as a browser game. However since some people know this genre of game, I wonder why the only commercial audio RPGs we have are Paladin of the Sky and Entombed. And while these titles are great and their developers did great jobs in making them, you can't create your own expansions for both games, neither am I aware of the availability of paid expansions for said game. It is like with ESP Pinball Extreme where you had the Pinball Party Pack which supposedly was meant to be the first expansion with more to follow later on. But up to this point there was no further release announced up to this point. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] audio games popularity
Hi Michael, Perhaps, but it is a case of several things coming together which we apparently do not have in our community right now. First, we have to have one or more developers interested in doing such a project. Second, one or more developers with the skills to do it in the first place. Finally, the time and financial resources available to pull off such an audacious project. I am sure there is interest in the gaming community to have such a game. I'm certain you aren't the only one who would like to see such a game. It isn't a case of such a game being unwanted, but more a matter of no developers who want to take the time and money to create one. What you are asking for is neither simple or easy, and would require a huge commitment from any developers who takes on such a job. Cheers! On 12/16/14, Michael Gauler michael.gau...@gmx.de wrote: That's actually sad. Not that Alter Aeon is a big world of course. But if such things work as an online game shouldn't there be a developer or a group of them who think that it is time to do something like this as an audio game? I mean, if you start today with game development you won't do such a big thing alone. But if you are there in your tenth year as an active member of the audio game developing group, then surely it could be possible. And you can't tell me that such a project would be totally unwanted among the players and the community if it were to be properly made. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
Michael, Why on Earth would someone just decide that they want to spend ten years of their life slaving over something which they will not only see no income from, is incredibly time-consuming / intensive, consist of pretty much out-of-date technology when it is finished, require massive maintenance / updates ever-after, and will most likely foster criticism and flaming from the community which it is meant for when it is finally done? Now I'm not saying that there is no one for whom this type of project may be appealing or be a passion, but this is probably not the sort of thing that many people would choose to voluntarily take on. Just my thoughts… Excellent topic BTW… Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Dec 16, 2014, at 3:17 PM, Michael Gauler michael.gau...@gmx.de wrote: That's actually sad. Not that Alter Aeon is a big world of course. But if such things work as an online game shouldn't there be a developer or a group of them who think that it is time to do something like this as an audio game? I mean, if you start today with game development you won't do such a big thing alone. But if you are there in your tenth year as an active member of the audio game developing group, then surely it could be possible. And you can't tell me that such a project would be totally unwanted among the players and the community if it were to be properly made. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About pc games
Michael, Again, excellent points. Let me ask you (and the list) a simple question. Why do mainstream developers develop? Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Dec 16, 2014, at 3:32 PM, Michael Gauler michael.gau...@gmx.de wrote: Hi Dark, The sad thing about all this is that all these new things we are currently getting in the audio game sector are partially old school compared to mainstream games. Seriously, I know of a mainstream game called Uprising 2. You wouldn't be able to play it withouth sighted assistance just to tell that first. What I want to say is the following: This game was a science fiction game where you have to fight in a war against an alien race. You had to go to over 30 planets and your task was to destroy all alien bases on the planet. The player controled a futuristic tank with different weapons. He could build factories to produce other units to call during battles to aid you. These units were computer controlled of course. I have the game CD. During these missions you gained more weapons and technology until you came to the final level. Every planet you had to go to was its own map file. On the game CD (it was small enough for one CD-Rom) you had the game, the full user manual as well as other documents. The game itself had three extra levels which were a really big ingame tutorial. But that was not all the CD contained. There was a level editor plus its own manual plus another file which contained the technical specifications for one of the four main files you need for level design. And there was one last document explaining the scripting language which you needed íf you wanted to create story events or define on what terms you won or lost a certain mission. This game let the user edit some but not all its files. It did not require any form of hardware based registrations, nor was the CD copy protected with the kind of copy protection which prevents legal use of the product because it is buggy. This title was released before the year 2000 and ran on Windows 98 systems without problems. This is just one example of what some games of the Windows 95-98 era could do. Or remember Doom and Quake. You could make your own levels and mods for them. And if you like RPGs you know what Final Fantasy is. That series goes back before PCs were common products. But I also knew of a Japanese Play Station game which was originally listed in the audiogames.net database. But up to now we had little in audio RPG titles and the two we have while impressive currently don't have official addons/expansions, nor do they support user created game content as far as I know. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
Hi Michael, Well, as far as Justin goes there is no great mystery why he did what he did. Justin made it pretty clear from the beginning he was interested in making money off of his games, and rather than releasing them as freeware he chose to sell his key generator in order to make what money he could off the games before closing his doors. He didn't have to do things that way, but he did it anyway. In any case there is a few reasons why Liam, Justin, Dan, etc didn't just write simple board and card games. One reason is they all had interests in more arcade type games, and chose to write something a bit more complex than just another card or board game. Another is Dan and Justin wrote most of there games while they were in college, receiving professional training , where the majority of audio game developers are self-taught. Finally, I imagine they had the time to devote to developing the games when they wrote their games. This is not meant to be taken as a criticism, but it seems from your posts that you are grossly underestimating the time and effort that goes into creating an audio game. You appear to be under the false assumption that people have the time, money, skills, and resources to create anything they want to. Such isn't the case. Real life can and does get in the way, and if you think it is so easy I think you should give it a try. Get yourself a book on programming and write yourself a few complex games. I think once you do a lot of your questions will go away from experience. Cheers! On 12/16/14, Michael Gauler michael.gau...@gmx.de wrote: Hi Thomas, I know that a beginner won't do highly complex games from the start. That is true. However the ones like Justin or Liam or Dan had some rather complex games compared to simple board or card games. Look at the unlockables in Judgment Day for example. But after that you heard not much from Liam in terms of big projects for whatever reasons. The last commercial project was Super Egg Hunt Plus. But if he supposedly still sells it, then there is at least in theory no reason to drop Super Liam or Judgment day. I know that real life can get in the way and that this might be the reason why we had some people leave permanently. But this did for example not explain why Justin did not make his originally paid games free if he was not going to give further key replacements to previous customers. While his final special offer was good for me personally, since I didn't buy his games up to this point, for people who already owned one or two games it was not an ideal option. And if he generally said he wanted to drop all support for these titles, then he could simply have released his unlock code generator like Dan did with his legal unlock patches and no one would have screamed foul play or something similar. And of course you are right when you say people born blind might not know the difference between Entombed or Warcraft. However there are such things as anime, movies, TV shows or fantasy books. And such large fictional universes nmight not be used in audio game development due to copyright issues, creating a similar setting than described in such media might be legally possible. You atempted the same in basing your Mysteries of the Ancients around Tomb Raider, even if you couldn't legally use Lara. This doesn't prevent you from creating a fictional tomb hounter named Anna with a gun and a magical sword just as an example. On the other hand, I know of at least one German gamer (I know him personally) who wants to try Final Fantasy 13 on Steam and owns a PC edition of Injustice: Gods among us Ultimate Edition. I don't know how playable it actually is for blind people, but if blind people partially can play it, then it means that some blind gamers who were born blind want to expand their knowledge by going mobile or by trying such games. If you know what the following mainstream titles are, I'd really like to see an accessible or audio version of Fate/Stay Night or some more Japanese games. I also wonder if we'll ever get something like Star Trek Bridge Commander, since that should be partially playable in its mainstream form as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived
Re: [Audyssey] audio games popularity
Cara, Once again well said. I think you just said everything I meant to say in a simple and concise post. Cheers! On 12/16/14, Cara Quinn caraqu...@caraquinn.com wrote: Michael, Why on Earth would someone just decide that they want to spend ten years of their life slaving over something which they will not only see no income from, is incredibly time-consuming / intensive, consist of pretty much out-of-date technology when it is finished, require massive maintenance / updates ever-after, and will most likely foster criticism and flaming from the community which it is meant for when it is finally done? Now I'm not saying that there is no one for whom this type of project may be appealing or be a passion, but this is probably not the sort of thing that many people would choose to voluntarily take on. Just my thoughts... Excellent topic BTW... Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About pc games
Hi Michael, You have a good point, but the problem with your logic is that you are over estimating how much money can be made off of audio games. Paid updates or not there isn't a lot of money to be made off of selling audio games. The first problem is financial. The majority of blind customers all over the world are unemployed and are living of government benefits. Here in the USA, for example, the unemployment rate among the blind is roughly 82% and most of those are living off of SSI and SSDI. The average blind citizen in the USA makes $721 USD per month in SSI benefits. After you take out the cost of rent, food, bus/taxi fair, electricity, etc there is precious little left to spend on games. Without a lot of money to spend on games it is unlikely that a lot of blind gamers will buy the game a developer is selling even if they want it. The second big issue is a very small minority within a small minority. I have done some research and at any given time there only seems to be about 2,000 blind computer users downloading and playing audio games. That estimation may be conservative, but assuming each and every one of them paid for the game it still wouldn't be enough for a audio game developer to live off of. There aren't enough paying customers to make developing a game like you suggest worthwhile financially. Cheers! On 12/16/14, Michael Gauler michael.gau...@gmx.de wrote: That might be true. But it looks like you might be forgetting something here at least in theory. You probably know that Sryth was developed over ten years as well as World of Warcraft. However do you know that the original World of Warcraft was smaller at its initial release? I also think that many features and content for Sryth was added over the years. But in the case of either browser games or mainstream games, content can be released after the initial release. In the days of Microsofts older operating systems we had such releases known as service packs which some times brought more than bug fixes and security updates. World of Warcraft, while still being an MMORPG had six releases and there will probably be more. The first release was the initial release plus five (paid!) expansion packs which were released over several years and some expansions took more than one year to develop. If we were to make Sryth into an audio game it would take a huge amound of time because the original development of that game took years. But if it were to be made into an audio game just an example, the content could be split between releases and if we were talking paid content, you could get some money per released package. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
Thanks Thomas, glad to be of service. :) It seems this question comes up from time to time and while I personally don't disagree with the sentiments Michael is expressing in the sense that we really should have more high quality audio games which better reflect the mainstream, I also think that many of us here feel this way too. Nothing wrong with that. :) It's just that with essentially no incentive for devs to do what needs to be done to create these sorts of projects, we're likely to have slow-going for a while. :) As I am writing this another idea just came to me. I wonder if anyone has pursued something like an NEA grant? (in the states) I bet that an audio game would satisfy the requirements for one of the many grants which are constantly on offer… This might be a way that at least more small projects can be accomplished or helped along at least… Anyway, let me wish you and everyone else a lovely holiday season! Thanks to everyone as always, for the great discussion! Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Dec 16, 2014, at 5:27 PM, Thomas Ward thomasward1...@gmail.com wrote: Cara, Once again well said. I think you just said everything I meant to say in a simple and concise post. Cheers! On 12/16/14, Cara Quinn caraqu...@caraquinn.com wrote: Michael, Why on Earth would someone just decide that they want to spend ten years of their life slaving over something which they will not only see no income from, is incredibly time-consuming / intensive, consist of pretty much out-of-date technology when it is finished, require massive maintenance / updates ever-after, and will most likely foster criticism and flaming from the community which it is meant for when it is finally done? Now I'm not saying that there is no one for whom this type of project may be appealing or be a passion, but this is probably not the sort of thing that many people would choose to voluntarily take on. Just my thoughts... Excellent topic BTW... Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
And let's not forget the blind i want everything for free and why should i pay for it attitude which is shameful, but about. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 17, 2014 11:27 AM Subject: Re: [Audyssey] audio games popularity Cara, Once again well said. I think you just said everything I meant to say in a simple and concise post. Cheers! On 12/16/14, Cara Quinn caraqu...@caraquinn.com wrote: Michael, Why on Earth would someone just decide that they want to spend ten years of their life slaving over something which they will not only see no income from, is incredibly time-consuming / intensive, consist of pretty much out-of-date technology when it is finished, require massive maintenance / updates ever-after, and will most likely foster criticism and flaming from the community which it is meant for when it is finally done? Now I'm not saying that there is no one for whom this type of project may be appealing or be a passion, but this is probably not the sort of thing that many people would choose to voluntarily take on. Just my thoughts... Excellent topic BTW... Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
yes like i said the closest we have so far are swamp, tacticle battle, and alter aeon. On 12/16/2014 4:09 PM, Thomas Ward wrote: Hi Michael, Well, I think for those developers who left our community it came down to a question of time. Daniel, Justin, Liam, etc all got real full time jobs, didn't have time to really put into their games any more, so decided to leave. Yeah, even though they might have been able to continue selling said games through an automated system there is still the issue of offering technical support, possibly offering upgrades as needed, and none of those guys wanted to deal with the hassle of long term support. Especially, since some of the people in this community are very immature and throw a hissy fit when something doesn't go their way. When it comes down to complex verses simple games you are right. We have a lot of card and board games plus a lot of very basic arcade games. There are a number of good reasons for that. To begin with when a person learns to program there is a natural progression from simple to complex. It is unrealistic to expect a brand new developer to come up with Warcraft or something like that. They'll probably spend the first year or so developing card games like Blackjack, Uno, or Poker just because they are easy to create and can be developed in a short amount of time. Its only after they have been programming a while that they can move onto perhaps a side-scroller or FPS type game. Another issue is lack of experience. Do remember many of the developers making audio games have been blind from birth and have never played Final Fantasy, Warcraft, Elder Scrolls, etc. How can we really expect them to design something on par with those games when many VI developers don't have the experience to compare their own games to something mainstream? Also there is the issue of time. Remember World of Warcraft, Elder Scrolls, and other mainstream games are being developed by a team of developers. Of course they can create really huge game worlds because they have the manpower to pull it off. Most audio game developers are one maybe two man teams at most and we can't expect one or two developers to do the work of five. It just isn't realistic. That is why even though Entombed and Paladin of the Sky are decent audio RPG games their worlds may not be as big and as grand as something else mainstream. Finally, as for selling soundtracks this could be licensing issues more than anything else. When a game developer buys music for a game the license determines what he or she can do with the music. It usually costs more to license the music for resale via internet download, CD, etc therefore they only purchase a game distribution license rather than a license that allows them to sell the music as an album. Its not as simple as buying music from a musician and turn around and sell it without paying royalties or buying higher licensing fees. Cheers! On 12/16/14, Michael Gauler michael.gau...@gmx.de wrote: Hi Thomas, I agree with you that a lot of mobile games are either accessible or can be made accessible in a short amound of time, once the basic apps are nearly completed on such platforms. However, what I didn't get was why many of the long time developers of PC audio games had to leave. I mean, it is one thing to actively develop new games and release them. But if you have an automated online shop and an automated system to handle sending out registration keys, then I don't get why Liam stopped selling the two older titles or why BSC Games stopped selling their old titles. And if they thought that they really would want to go, they could surely have handled that exit better, since not everyone bought their final package which contained all their games plus the official key generator. But I think that people who already owned one or more of their games wouldn't want to buy them again and thus were unable to get new keys the moment they had to switch computers or reinstall. I can tell you how I approached that situation. I bought that final package with the unlock tool but only because I had enough money at that time and because I had not bought any of their games before. I knew of them and I played the demos and their free games before. But I didn't waste my money because I have the entire package now and I didn't buy anything before that. If I had, I wouldn't have bought that package because that would have been paying for some games twice. And I don't want to attack the developers we currently have for PC games. But many of them are permanently in a simple game sector like making accessible board or card games. Others make browser and thus online games. And some more are not yet experienced enough to do some complex games. And sadly, when I look at what is out there in mainstream games right now, I really think that it is a bit sad that so many of our games are so extremely small compared to mainstream titles. I don't know how large the world of Paladin
Re: [Audyssey] About pc games
the incentive would not be for money. it would be to create a great audio game that everyone could enjoy including yourself. it could be donationware. I myself live in a small town in PA. I have a small very part time business fixing and selling computers. think of it this way. did leonardo da vinci create his art so he could get rich? no. he created it because he enjoyed creating things using various art forms.programming is more of an art or maybe something like a combination of art and science. the people here in PA who make the butter sculpture for the farm show do it every year because they enjoy it. It gives them happiness and joy that others are enjoying and appreciating their work. I really think that if and yes its sad but true but if audio game developers expect to make big fulltime wages from audio games. it just won't happen. make games because you're an artist/scientist and because you enjoy it. the money is just a side effect. make them at least freeware like jim does but include a donation option. On 12/16/2014 5:01 PM, Thomas Ward wrote: Hi Michael, I see where you are going with this, and my first question is do you realize how long it would take to create anything like Sryth as a proper audio game? Sryth as it stands now is a browser based text game, and it has taken the better part of a decade to get where it is now. An audio game would even take longer because it requires a whole lot more programming if we add in text to speech, sounds, and music. Even were I to start on such a project this very evening I doubt I would be able to cover a quarter of the content in Sryth by this time next year which leads to the next problem/issue. Given the fact that an audio game on par with Sryth would be an extremely time consuming project what incentive would there be for me to put that much time and effort into it? I probably wouldn't make enough money off of it to justify working on it 8 hours a day for a year or more, and I'd likely be giving up opportunities to read books, watch movies, play other games while developing said game so am not certain I'd really want the hassle. So unless there is a motive or incentive to do it I doubt you'll find a game developer willing to do it unless they are getting something out of the bargain. While I see where you are going with this I have a feeling if you really and truly want an RPG game that bad you might have to bite the bullet and write one your self. Not everyone is as passionate or as interested in creating one as you apparently are, and you can't expect developers to just drop everything and write one. It isn't that we aren't sympathetic, but not everyone has the time, the money, or the desire to write a highly complex RPG of the type you are asking for. Cheers! On 12/16/14, Michael Gauler michael.gau...@gmx.de wrote: You are probably right Dark. However what I meanth was not that we don't get new things, since we do even with different mechanics. But let me say it a bit different. You probably know Sryth, right? Imagine how it could be if you got this game on your PC (not a browser game) with a proper audio environment. Of course this game has been out for years and probably will remain as a browser game. However since some people know this genre of game, I wonder why the only commercial audio RPGs we have are Paladin of the Sky and Entombed. And while these titles are great and their developers did great jobs in making them, you can't create your own expansions for both games, neither am I aware of the availability of paid expansions for said game. It is like with ESP Pinball Extreme where you had the Pinball Party Pack which supposedly was meant to be the first expansion with more to follow later on. But up to this point there was no further release announced up to this point. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] audio games popularity
I would donate $30 or $40 towards it. I'll have the money in January 2015. On 12/16/2014 5:17 PM, Michael Gauler wrote: That's actually sad. Not that Alter Aeon is a big world of course. But if such things work as an online game shouldn't there be a developer or a group of them who think that it is time to do something like this as an audio game? I mean, if you start today with game development you won't do such a big thing alone. But if you are there in your tenth year as an active member of the audio game developing group, then surely it could be possible. And you can't tell me that such a project would be totally unwanted among the players and the community if it were to be properly made. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About pc games
how about an uprising2 tacticle battle map pack? On 12/16/2014 5:32 PM, Michael Gauler wrote: Hi Dark, The sad thing about all this is that all these new things we are currently getting in the audio game sector are partially old school compared to mainstream games. Seriously, I know of a mainstream game called Uprising 2. You wouldn't be able to play it withouth sighted assistance just to tell that first. What I want to say is the following: This game was a science fiction game where you have to fight in a war against an alien race. You had to go to over 30 planets and your task was to destroy all alien bases on the planet. The player controled a futuristic tank with different weapons. He could build factories to produce other units to call during battles to aid you. These units were computer controlled of course. I have the game CD. During these missions you gained more weapons and technology until you came to the final level. Every planet you had to go to was its own map file. On the game CD (it was small enough for one CD-Rom) you had the game, the full user manual as well as other documents. The game itself had three extra levels which were a really big ingame tutorial. But that was not all the CD contained. There was a level editor plus its own manual plus another file which contained the technical specifications for one of the four main files you need for level design. And there was one last document explaining the scripting language which you needed íf you wanted to create story events or define on what terms you won or lost a certain mission. This game let the user edit some but not all its files. It did not require any form of hardware based registrations, nor was the CD copy protected with the kind of copy protection which prevents legal use of the product because it is buggy. This title was released before the year 2000 and ran on Windows 98 systems without problems. This is just one example of what some games of the Windows 95-98 era could do. Or remember Doom and Quake. You could make your own levels and mods for them. And if you like RPGs you know what Final Fantasy is. That series goes back before PCs were common products. But I also knew of a Japanese Play Station game which was originally listed in the audiogames.net database. But up to now we had little in audio RPG titles and the two we have while impressive currently don't have official addons/expansions, nor do they support user created game content as far as I know. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
then the tacticle battle map makers should get in trouble, they have an awesome star wars map pack! someday our society will evolve and we'll get past all this intellectual property you can't copy my code junk. programming and games and such should be seen as art and science, and not as this is my code and you better not copy it. copyright law is stupid. On 12/16/2014 5:50 PM, Michael Gauler wrote: Hi Thomas, I know that a beginner won't do highly complex games from the start. That is true. However the ones like Justin or Liam or Dan had some rather complex games compared to simple board or card games. Look at the unlockables in Judgment Day for example. But after that you heard not much from Liam in terms of big projects for whatever reasons. The last commercial project was Super Egg Hunt Plus. But if he supposedly still sells it, then there is at least in theory no reason to drop Super Liam or Judgment day. I know that real life can get in the way and that this might be the reason why we had some people leave permanently. But this did for example not explain why Justin did not make his originally paid games free if he was not going to give further key replacements to previous customers. While his final special offer was good for me personally, since I didn't buy his games up to this point, for people who already owned one or two games it was not an ideal option. And if he generally said he wanted to drop all support for these titles, then he could simply have released his unlock code generator like Dan did with his legal unlock patches and no one would have screamed foul play or something similar. And of course you are right when you say people born blind might not know the difference between Entombed or Warcraft. However there are such things as anime, movies, TV shows or fantasy books. And such large fictional universes nmight not be used in audio game development due to copyright issues, creating a similar setting than described in such media might be legally possible. You atempted the same in basing your Mysteries of the Ancients around Tomb Raider, even if you couldn't legally use Lara. This doesn't prevent you from creating a fictional tomb hounter named Anna with a gun and a magical sword just as an example. On the other hand, I know of at least one German gamer (I know him personally) who wants to try Final Fantasy 13 on Steam and owns a PC edition of Injustice: Gods among us Ultimate Edition. I don't know how playable it actually is for blind people, but if blind people partially can play it, then it means that some blind gamers who were born blind want to expand their knowledge by going mobile or by trying such games. If you know what the following mainstream titles are, I'd really like to see an accessible or audio version of Fate/Stay Night or some more Japanese games. I also wonder if we'll ever get something like Star Trek Bridge Commander, since that should be partially playable in its mainstream form as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About pc games
why not modify it using the tacticle battles mapping engine? or maybe bgt? On 12/16/2014 6:28 PM, Nick Adamson wrote: In theory all this could be done. It's more complex than you'd think to develop one of these very large game worlds. I'd also guess your over estimating how much money can be made to support on going development. If I were a developer trying to live on developing audio games it would make the most amount of sense to have a wide offering of different types of games rather than one very big game as I would have to attract the widest customer base you can. Speaking for myself, it's the challenge of developing games that's fun and why I do it rather any financial reward, that's why the code I write outside of the day job I generally release for free. Thanks. Nick. On 16 Dec 2014, at 22:58, Michael Gauler michael.gau...@gmx.de wrote: That might be true. But it looks like you might be forgetting something here at least in theory. You probably know that Sryth was developed over ten years as well as World of Warcraft. However do you know that the original World of Warcraft was smaller at its initial release? I also think that many features and content for Sryth was added over the years. But in the case of either browser games or mainstream games, content can be released after the initial release. In the days of Microsofts older operating systems we had such releases known as service packs which some times brought more than bug fixes and security updates. World of Warcraft, while still being an MMORPG had six releases and there will probably be more. The first release was the initial release plus five (paid!) expansion packs which were released over several years and some expansions took more than one year to develop. If we were to make Sryth into an audio game it would take a huge amound of time because the original development of that game took years. But if it were to be made into an audio game just an example, the content could be split between releases and if we were talking paid content, you could get some money per released package. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About pc games
you don't need to be a programmer to use tacticle battle. that's what's great about it. just modify text files add your sounds and music and triggers and you got a great game. On 12/16/2014 6:28 PM, Nick Adamson wrote: In theory all this could be done. It's more complex than you'd think to develop one of these very large game worlds. I'd also guess your over estimating how much money can be made to support on going development. If I were a developer trying to live on developing audio games it would make the most amount of sense to have a wide offering of different types of games rather than one very big game as I would have to attract the widest customer base you can. Speaking for myself, it's the challenge of developing games that's fun and why I do it rather any financial reward, that's why the code I write outside of the day job I generally release for free. Thanks. Nick. On 16 Dec 2014, at 22:58, Michael Gauler michael.gau...@gmx.de wrote: That might be true. But it looks like you might be forgetting something here at least in theory. You probably know that Sryth was developed over ten years as well as World of Warcraft. However do you know that the original World of Warcraft was smaller at its initial release? I also think that many features and content for Sryth was added over the years. But in the case of either browser games or mainstream games, content can be released after the initial release. In the days of Microsofts older operating systems we had such releases known as service packs which some times brought more than bug fixes and security updates. World of Warcraft, while still being an MMORPG had six releases and there will probably be more. The first release was the initial release plus five (paid!) expansion packs which were released over several years and some expansions took more than one year to develop. If we were to make Sryth into an audio game it would take a huge amound of time because the original development of that game took years. But if it were to be made into an audio game just an example, the content could be split between releases and if we were talking paid content, you could get some money per released package. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
linus torvolds did not need any money to make his linux kernel. I wish we could go forward but have the attitudes of the programmers of the 1970s and 1980s. I wrote some code. want to share it? sure. copyright is getting way out of hand. ms-dos did not have all the restrictions windows has on it with copying and such. On 12/16/2014 7:00 PM, Thomas Ward wrote: Hi Michael, Perhaps, but it is a case of several things coming together which we apparently do not have in our community right now. First, we have to have one or more developers interested in doing such a project. Second, one or more developers with the skills to do it in the first place. Finally, the time and financial resources available to pull off such an audacious project. I am sure there is interest in the gaming community to have such a game. I'm certain you aren't the only one who would like to see such a game. It isn't a case of such a game being unwanted, but more a matter of no developers who want to take the time and money to create one. What you are asking for is neither simple or easy, and would require a huge commitment from any developers who takes on such a job. Cheers! On 12/16/14, Michael Gauler michael.gau...@gmx.de wrote: That's actually sad. Not that Alter Aeon is a big world of course. But if such things work as an online game shouldn't there be a developer or a group of them who think that it is time to do something like this as an audio game? I mean, if you start today with game development you won't do such a big thing alone. But if you are there in your tenth year as an active member of the audio game developing group, then surely it could be possible. And you can't tell me that such a project would be totally unwanted among the players and the community if it were to be properly made. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
I think i can answer that. its because the person taking on the project would do it for the same reason why I fix computers and try to improve linux. because it make me happy to make others happy by improving a free open source operating system. On 12/16/2014 7:01 PM, Cara Quinn wrote: Michael, Why on Earth would someone just decide that they want to spend ten years of their life slaving over something which they will not only see no income from, is incredibly time-consuming / intensive, consist of pretty much out-of-date technology when it is finished, require massive maintenance / updates ever-after, and will most likely foster criticism and flaming from the community which it is meant for when it is finally done? Now I'm not saying that there is no one for whom this type of project may be appealing or be a passion, but this is probably not the sort of thing that many people would choose to voluntarily take on. Just my thoughts… Excellent topic BTW… Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Dec 16, 2014, at 3:17 PM, Michael Gauler michael.gau...@gmx.de wrote: That's actually sad. Not that Alter Aeon is a big world of course. But if such things work as an online game shouldn't there be a developer or a group of them who think that it is time to do something like this as an audio game? I mean, if you start today with game development you won't do such a big thing alone. But if you are there in your tenth year as an active member of the audio game developing group, then surely it could be possible. And you can't tell me that such a project would be totally unwanted among the players and the community if it were to be properly made. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About pc games
they develop for the money that's it. they could care less whether disabled folks can play their games. sometimes I wish I had a time machine and could go back to the 1500s or so. maybe we did not have technology but we had our morality and family values. On 12/16/2014 7:06 PM, Cara Quinn wrote: Michael, Again, excellent points. Let me ask you (and the list) a simple question. Why do mainstream developers develop? Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Dec 16, 2014, at 3:32 PM, Michael Gauler michael.gau...@gmx.de wrote: Hi Dark, The sad thing about all this is that all these new things we are currently getting in the audio game sector are partially old school compared to mainstream games. Seriously, I know of a mainstream game called Uprising 2. You wouldn't be able to play it withouth sighted assistance just to tell that first. What I want to say is the following: This game was a science fiction game where you have to fight in a war against an alien race. You had to go to over 30 planets and your task was to destroy all alien bases on the planet. The player controled a futuristic tank with different weapons. He could build factories to produce other units to call during battles to aid you. These units were computer controlled of course. I have the game CD. During these missions you gained more weapons and technology until you came to the final level. Every planet you had to go to was its own map file. On the game CD (it was small enough for one CD-Rom) you had the game, the full user manual as well as other documents. The game itself had three extra levels which were a really big ingame tutorial. But that was not all the CD contained. There was a level editor plus its own manual plus another file which contained the technical specifications for one of the four main files you need for level design. And there was one last document explaining the scripting language which you needed íf you wanted to create story events or define on what terms you won or lost a certain mission. This game let the user edit some but not all its files. It did not require any form of hardware based registrations, nor was the CD copy protected with the kind of copy protection which prevents legal use of the product because it is buggy. This title was released before the year 2000 and ran on Windows 98 systems without problems. This is just one example of what some games of the Windows 95-98 era could do. Or remember Doom and Quake. You could make your own levels and mods for them. And if you like RPGs you know what Final Fantasy is. That series goes back before PCs were common products. But I also knew of a Japanese Play Station game which was originally listed in the audiogames.net database. But up to now we had little in audio RPG titles and the two we have while impressive currently don't have official addons/expansions, nor do they support user created game content as far as I know. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
I donate when and where I can. and I buy movies on apple tv. and when needed I use torrent sites like pirate bay. On 12/16/2014 8:42 PM, Lisa Hayes wrote: And let's not forget the blind i want everything for free and why should i pay for it attitude which is shameful, but about. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 17, 2014 11:27 AM Subject: Re: [Audyssey] audio games popularity Cara, Once again well said. I think you just said everything I meant to say in a simple and concise post. Cheers! On 12/16/14, Cara Quinn caraqu...@caraquinn.com wrote: Michael, Why on Earth would someone just decide that they want to spend ten years of their life slaving over something which they will not only see no income from, is incredibly time-consuming / intensive, consist of pretty much out-of-date technology when it is finished, require massive maintenance / updates ever-after, and will most likely foster criticism and flaming from the community which it is meant for when it is finally done? Now I'm not saying that there is no one for whom this type of project may be appealing or be a passion, but this is probably not the sort of thing that many people would choose to voluntarily take on. Just my thoughts... Excellent topic BTW... Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Adult Delivery game
LOL! grin Teresa Winging its way from my iPod On Dec 16, 2014, at 3:10 AM, lenron brown lenro...@gmail.com wrote: I am moveing to Colorado. On 12/16/14, Jim Kitchen j...@kitchensinc.net wrote: Hi Phil, Thanks for all of the ideas. I will have to think on them. BFN - Original Message - Hi Jim, For your adult Pizza Delivery game you could change that to, Pot and prostitute delivery game. For Marijuana, you could specify which Strains of it, 1. Grape Stomper- super heavy, very kiefy sativa strain with a crazy high THC level (usually 20% and above) 2. Golden Goat- a completely unique smelling sativa dominant with a sweet taste and great high for enjoying all the other things that make Colorado awesome other than legal weed. 3. Sage n Sour- If you absolutely have your heart on something Sour. An amazing hybrid that stands for Sativa Afgani Genetic Equilibrium; legend has it that it was an attempt to create the first true hybrid 50% sativa, 50% indica strain. So cross that with a strong sativa and you've got something special for sure. 4. Critical Mass- a fruity tasting high CBD strain that is great for pain relief. Though lower in THC and great for a relaxing effect without too much of a psychoactive effect, the very high CBDs still pack a punch that will leave you locked to the couch for several hours. 5. Presidential Kush- a sativa dominant cross with OG Kush, this is just not to be missed if you can find it. Truly one of Colorado's most unique and pleasing strains for overall effect, taste, smell, and bud density. And for the prostitute what type of toppings to wear, bra, bikini, glitter, tassels or bare. And with your choice of hair colors in black, brunette, blonde and red, or even gray. smiles, Phil Jim I used to be an exterior automotive reconditioning specialist. Yep, dried cars at the car wash. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Lenron Brown Cell: 985-271-2832 Skype: ron.brown762 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About pc games
Hi Josh, I don't completely disagree with you, but sometimes doing something just for the pure enjoyment of it isn't enough. The fact of the matter is enjoyment only goes so far, and then at some point developing games is no longer fun. I can speak from personal experience writing a game that takes a couple of months, perhaps a year can be fun, but after two, three, or more years it is no longer fun or entertaining. The developer will get tired of writing the game and want to move on to a new project. At least that has been my experience. I can see some developer writing Ultra RPG 1.0. Maybe spend a year or two developing it, and then growing bored with it. They want to move onto something else but their customers want more content, more upgrades, more something else but the developer is burned out on the game and wants nothing else to do with it. It happens. Cheers! On 12/16/14, Josh k joshknnd1...@gmail.com wrote: the incentive would not be for money. it would be to create a great audio game that everyone could enjoy including yourself. it could be donationware. I myself live in a small town in PA. I have a small very part time business fixing and selling computers. think of it this way. did leonardo da vinci create his art so he could get rich? no. he created it because he enjoyed creating things using various art forms.programming is more of an art or maybe something like a combination of art and science. the people here in PA who make the butter sculpture for the farm show do it every year because they enjoy it. It gives them happiness and joy that others are enjoying and appreciating their work. I really think that if and yes its sad but true but if audio game developers expect to make big fulltime wages from audio games. it just won't happen. make games because you're an artist/scientist and because you enjoy it. the money is just a side effect. make them at least freeware like jim does but include a donation option. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
Hi Josh, I disagree with that point of view though. There is a difference in someone donating time to say Linux and donating time to a game. With Linux the developer is developing something of practical value that can be used every day for home, work, etc. With a game it is merely for entertainment and there is some question as to how much entertainment the developer will get back out of that game compared to the effort he/she put into creating it. So no I don't think they are equal. Cheers! On 12/16/14, Josh k joshknnd1...@gmail.com wrote: I think i can answer that. its because the person taking on the project would do it for the same reason why I fix computers and try to improve linux. because it make me happy to make others happy by improving a free open source operating system. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
Hi Lisa, That too. The sad fact of the matter is if a game developer created an accessible Final Fantasy, Elder Scrolls, or whatever there would be those blind gamers who expect it to be handed to them for free. They will whine and cry they don't have the money, or they'll just crack it. So it is a bit discouraging to know that anything a developer does will be largely under appreciated. Cheers! On 12/16/14, Lisa Hayes lhay...@internode.on.net wrote: And let's not forget the blind i want everything for free and why should i pay for it attitude which is shameful, but about. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
Hi Cara, Yeah, I don't disagree with Michael's point that we need more high quality audio games either. The question is how to get their in a realistic way. I think one possibility might be to begin with an open source project of some kind. One point Michael made was the fact that while we have some cool audio games like Paladin of the Sky or Entombed we have no way to modify, expand, or add game content to the games. They are a done deal. What you buy is what you get. If someone were to create an Entombed that was open source that wouldn't be a problem. Anyone who wanted to could grab the latest source and add a new level, new adventure, or make modifications to the game which would solve that problem. Of course the gamer would have to be skilled in programming to make changes to the code, but most of the difficult work would be done for him/her. Also since it would be open source it could be a community project. Copyrights would belong to the entire community and therefore I can see some really interesting stuff coming out of such a project. Cheers! On 12/16/14, Cara Quinn caraqu...@caraquinn.com wrote: Thanks Thomas, glad to be of service. :) It seems this question comes up from time to time and while I personally don't disagree with the sentiments Michael is expressing in the sense that we really should have more high quality audio games which better reflect the mainstream, I also think that many of us here feel this way too. Nothing wrong with that. :) It's just that with essentially no incentive for devs to do what needs to be done to create these sorts of projects, we're likely to have slow-going for a while. :) As I am writing this another idea just came to me. I wonder if anyone has pursued something like an NEA grant? (in the states) I bet that an audio game would satisfy the requirements for one of the many grants which are constantly on offer... This might be a way that at least more small projects can be accomplished or helped along at least... Anyway, let me wish you and everyone else a lovely holiday season! Thanks to everyone as always, for the great discussion! Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
I'm afraid that's only too true. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Lisa Hayes Sent: Tuesday, December 16, 2014 6:42 PM To: Gamers Discussion list Subject: Re: [Audyssey] audio games popularity And let's not forget the blind i want everything for free and why should i pay for it attitude which is shameful, but about. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 17, 2014 11:27 AM Subject: Re: [Audyssey] audio games popularity Cara, Once again well said. I think you just said everything I meant to say in a simple and concise post. Cheers! On 12/16/14, Cara Quinn caraqu...@caraquinn.com wrote: Michael, Why on Earth would someone just decide that they want to spend ten years of their life slaving over something which they will not only see no income from, is incredibly time-consuming / intensive, consist of pretty much out-of-date technology when it is finished, require massive maintenance / updates ever-after, and will most likely foster criticism and flaming from the community which it is meant for when it is finally done? Now I'm not saying that there is no one for whom this type of project may be appealing or be a passion, but this is probably not the sort of thing that many people would choose to voluntarily take on. Just my thoughts... Excellent topic BTW... Cheers! Cara --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio games popularity
exactly so what's the point, i now i know we're not all like that. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, December 17, 2014 4:42 PM Subject: Re: [Audyssey] audio games popularity Hi Lisa, That too. The sad fact of the matter is if a game developer created an accessible Final Fantasy, Elder Scrolls, or whatever there would be those blind gamers who expect it to be handed to them for free. They will whine and cry they don't have the money, or they'll just crack it. So it is a bit discouraging to know that anything a developer does will be largely under appreciated. Cheers! On 12/16/14, Lisa Hayes lhay...@internode.on.net wrote: And let's not forget the blind i want everything for free and why should i pay for it attitude which is shameful, but about. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] About pc games
Hi Tom. This is perhaps where we need some custom rpg engine creation tools. One of the reasons a system like Eamon had so many entries is that the basic code was written and everything else went with it. Look at the lw mission parza or the number of maps people have made for sound rtsor Tactical battle. That is why I tend to think if Entombed had had a dungeon creator, we'd be seeing a lot of other people still doing new things with the game even after the developer moved on to other projects. This is actually quite a common thing with a lot of indi games, if the engine is easy enough for none programmers to pick up and use people will do so. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.