Re: [Audyssey] Code 7 fully voiced adventure game

2016-10-26 Thread Anouk Radix
They Made their kickstarter goal btw. Now going for the stretch goal which is 
extended gameplay more dialogue.
Greetings, Anouk,
> On 25 Oct 2016, at 15:22, Jacob Kruger <ja...@blindza.co.za> wrote:
> 
> The download links are under the downloads heading on this page - look for 
> the self-voicing packages starting from the 4th link after that heading:
> 
> https://goodwolfstudio.itch.io/code-7
> 
> 
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Resistance is futile, but, acceptance is versatile..."
> 
> On 2016-10-25 1:18 AM, Michael Maslo wrote:
>> Could someone please send me the link to download this game? I lost it. 
>> Thanks in advance
>> 
>> Michael maslo
>> 
>> 
>> 
>> 
>> On Mon, Oct 24, 2016 at 5:42 PM -0500, "lenron brown" <lenro...@gmail.com> 
>> wrote:
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> I downloaded it this morning only took a minute or two.
>> 
>> On 10/24/16, Jacob Kruger  wrote:
>>> Download manager bombs out as well due to download service blocking it's
>>> multiple sessions.
>>> 
>>> 
>>> Also just told them it might specifically be win version file now.
>>> 
>>> 
>>> Thanks
>>> 
>>> 
>>> Jacob Kruger
>>> Blind Biker
>>> Skype: BlindZA
>>> "Resistance is futile, but, acceptance is versatile..."
>>> 
>>> On 2016-10-24 1:07 PM, Anouk Radix wrote:
>>>> I tried downloading it as well. The macversion for visually impaired
>>>> people downloads fine. I too have problems with the windows version. I
>>>> have attended the devs. I wonder if using a download manager would help.
>>>> For me its not a problem I use both mac and windows but I do understand
>>>> most people do use windows if still using a computer at all.
>>>> Btw a mobile version is not out of the question but not a priority right
>>>> now and might be difficult giving the game concepts.
>>>> Greetings, Anouk,
>>>>> On 24 Oct 2016, at 07:18, Jacob Kruger  wrote:
>>>>> 
>>>>> Will try it again this morning - just a pity if can't get it to download
>>>>> as such.
>>>>> 
>>>>> 
>>>>> Stay well
>>>>> 
>>>>> 
>>>>> Jacob Kruger
>>>>> Blind Biker
>>>>> Skype: BlindZA
>>>>> "Resistance is futile, but, acceptance is versatile..."
>>>>> 
>>>>> On 2016-10-23 7:25 PM, Anouk Radix wrote:
>>>>>> I think they have also got some trailers on youtube but of course thats
>>>>>> not the same as playing it for yourself.
>>>>>> Greetings, Anouk,
>>>>>> 
>>>>> ---
>>>>> Gamers mailing list __ Gamers@audyssey.org
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>>>>> All messages are archived and can be searched and read at
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>>>>> If you have any questions or concerns regarding the management of the
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>>>> If you have any questions or concerns regarding the management of the
>>>> list,
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>>>> 
>>>> 
>>> 
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>> 
> 
> 
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Re: [Audyssey] contacting the dev was: Re: Code 7 fully voiced adventure game

2016-10-24 Thread Anouk Radix
Hi Dark, I know so downloaded the prototypes for vips. The windows one 
currently has problems downloading though.
Greetings, Anouk,
> On 24 Oct 2016, at 13:25, dark <d...@xgam.org> wrote:
> 
> Hi.
> 
> the Vi features aren't in the main version simply because the main version 
> starts speaking with Sapi as soon as you load it, (I assume it's the same 
> with Vo on the mac).
> 
> This makes it much easier than having to work out a way a blind player would 
> need to turn on the voicing without said voicing, or annoy sighted players 
> who wouldn't like a game speaking.
> 
> all the be4st,
> Dark.
> 
> 
> 
> 
> 
> Due to Btinternet being inconvenient, this email address will not be in use 
> for very long. Please contact me on my other public address, d...@xgam.org. 
> When I have a new private address, I will let everyone know.
> - Original Message - From: "lenron brown" <lenro...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, October 24, 2016 12:19 PM
> Subject: Re: [Audyssey] contacting the dev was: Re: Code 7 fully voiced 
> adventure game
> 
> 
>> I wonder why the vi features not rolled in to the main version.
>> 
>> On 10/24/16, Anouk Radix <radix.an...@gmail.com> wrote:
>>> Read the original message. Its for pc and mac for more information google
>>> code 7 kickstarter.
>>> Greetings, Anouk,
>>>> On 24 Oct 2016, at 09:56, lori duncan <lori_dunca...@hotmail.com> wrote:
>>>> 
>>>> Hi, how do I check out this game and is it for ios or windows? Thanks
>>>> from Lori.
>>>> 
>>>> 
>>>> On 24/10/2016 06:44, Jacob Kruger wrote:
>>>>> Ok - from twitter official app on my android phone, it tells me I
>>>>> cannot message that account directly...LOL!
>>>>> 
>>>>> 
>>>>> Jacob Kruger
>>>>> Blind Biker
>>>>> Skype: BlindZA
>>>>> "Resistance is futile, but, acceptance is versatile..."
>>>>> 
>>>>> On 2016-10-23 7:36 PM, Anouk Radix wrote:
>>>>>> Hi Jacob and others, I just padded the question about bandwith along.
>>>>>> The dev says he has normally gotten good results. But if you like you
>>>>>> can contact them directly on twitter they are responsive:
>>>>>> @goodwolfstudio
>>>>>> Greetings, Anouk,
>>>>>>> On 23 Oct 2016, at 18:00, Jacob Kruger <ja...@blindza.co.za> wrote:
>>>>>>> 
>>>>>>> Well, after an hour, the partial file had come to 243Kb, so, this
>>>>>>> will have to wait a while.
>>>>>>> 
>>>>>>> 
>>>>>>> Stay well
>>>>>>> 
>>>>>>> 
>>>>>>> Jacob Kruger
>>>>>>> Blind Biker
>>>>>>> Skype: BlindZA
>>>>>>> "Resistance is futile, but, acceptance is versatile..."
>>>>>>> 
>>>>>>> On 2016-10-23 5:14 PM, Anouk Radix wrote:
>>>>>>>> Perhaps this does mean more people are downloading it, that would
>>>>>>>> be a good sign.
>>>>>>>> Greetings, Anouk,
>>>>>>>>> On 23 Oct 2016, at 16:17, Jacob Kruger <ja...@blindza.co.za> wrote:
>>>>>>>>> 
>>>>>>>>> Seems like a very nice idea, but, pity they seem to have very
>>>>>>>>> little bandwidth available from download sources - been sitting on
>>>>>>>>> 0% for roundabout 20 minutes now...LOL!
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> Jacob Kruger
>>>>>>>>> Blind Biker
>>>>>>>>> Skype: BlindZA
>>>>>>>>> "Resistance is futile, but, acceptance is versatile..."
>>>>>>>>> 
>>>>>>>>> On 2016-10-23 11:13 AM, dark wrote:
>>>>>>>>>> Hi.
>>>>>>>>>> 
>>>>>>>>>> this is to anyone who doesn't know about the nws.
>>>>>>>>>> 
>>>>>>>>>> code 7 is a new game which combines text adventure, ie, typing
>>>>>>>>>> commands, and audio drama. What is clever is that you take on the
>>>>>>>>>>

Re: [Audyssey] Code 7 fully voiced adventure game

2016-10-24 Thread Anouk Radix
I tried downloading it as well. The macversion for visually impaired people 
downloads fine. I too have problems with the windows version. I have attended 
the devs. I wonder if using a download manager would help.
For me its not a problem I use both mac and windows but I do understand most 
people do use windows if still using a computer at all.
Btw a mobile version is not out of the question but not a priority right now 
and might be difficult giving the game concepts.
Greetings, Anouk,
> On 24 Oct 2016, at 07:18, Jacob Kruger <ja...@blindza.co.za> wrote:
> 
> Will try it again this morning - just a pity if can't get it to download as 
> such.
> 
> 
> Stay well
> 
> 
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Resistance is futile, but, acceptance is versatile..."
> 
> On 2016-10-23 7:25 PM, Anouk Radix wrote:
>> I think they have also got some trailers on youtube but of course thats not 
>> the same as playing it for yourself.
>> Greetings, Anouk,
>> 
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.


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You can make changes or update your subscription via the web, at
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Re: [Audyssey] contacting the dev was: Re: Code 7 fully voiced adventure game

2016-10-24 Thread Anouk Radix
Read the original message. Its for pc and mac for more information google code 
7 kickstarter.
Greetings, Anouk,
> On 24 Oct 2016, at 09:56, lori duncan <lori_dunca...@hotmail.com> wrote:
> 
> Hi, how do I check out this game and is it for ios or windows? Thanks 
> from Lori.
> 
> 
> On 24/10/2016 06:44, Jacob Kruger wrote:
>> Ok - from twitter official app on my android phone, it tells me I 
>> cannot message that account directly...LOL!
>> 
>> 
>> Jacob Kruger
>> Blind Biker
>> Skype: BlindZA
>> "Resistance is futile, but, acceptance is versatile..."
>> 
>> On 2016-10-23 7:36 PM, Anouk Radix wrote:
>>> Hi Jacob and others, I just padded the question about bandwith along. 
>>> The dev says he has normally gotten good results. But if you like you 
>>> can contact them directly on twitter they are responsive: 
>>> @goodwolfstudio
>>> Greetings, Anouk,
>>>> On 23 Oct 2016, at 18:00, Jacob Kruger <ja...@blindza.co.za> wrote:
>>>> 
>>>> Well, after an hour, the partial file had come to 243Kb, so, this 
>>>> will have to wait a while.
>>>> 
>>>> 
>>>> Stay well
>>>> 
>>>> 
>>>> Jacob Kruger
>>>> Blind Biker
>>>> Skype: BlindZA
>>>> "Resistance is futile, but, acceptance is versatile..."
>>>> 
>>>> On 2016-10-23 5:14 PM, Anouk Radix wrote:
>>>>> Perhaps this does mean more people are downloading it, that would 
>>>>> be a good sign.
>>>>> Greetings, Anouk,
>>>>>> On 23 Oct 2016, at 16:17, Jacob Kruger <ja...@blindza.co.za> wrote:
>>>>>> 
>>>>>> Seems like a very nice idea, but, pity they seem to have very 
>>>>>> little bandwidth available from download sources - been sitting on 
>>>>>> 0% for roundabout 20 minutes now...LOL!
>>>>>> 
>>>>>> 
>>>>>> Jacob Kruger
>>>>>> Blind Biker
>>>>>> Skype: BlindZA
>>>>>> "Resistance is futile, but, acceptance is versatile..."
>>>>>> 
>>>>>> On 2016-10-23 11:13 AM, dark wrote:
>>>>>>> Hi.
>>>>>>> 
>>>>>>> this is to anyone who doesn't know about the nws.
>>>>>>> 
>>>>>>> code 7 is a new game which combines text adventure, ie, typing 
>>>>>>> commands, and audio drama. What is clever is that you take on the 
>>>>>>> roll of Alex, a hacker with amnesia trapped on a space station in 
>>>>>>> the computer room, talking to his partner somewhere else on the 
>>>>>>> station.
>>>>>>> You get menus of conversational responses, and actual voice 
>>>>>>> acting. The computer interface is read by sapi, but the gqame has 
>>>>>>> awesome sound and music and voice acting and I'd highly recommend 
>>>>>>> people try out the demo which is the first episode, episode zero.
>>>>>>> 
>>>>>>> See https://goodwolfstudio.itch.io/code-7
>>>>>>> 
>>>>>>> You can download Accessible versions also exist for windows and 
>>>>>>> mac now.
>>>>>>> 
>>>>>>> the only kicker is the game has a kickstarter campaign to fund 
>>>>>>> the voice acting (which you'll see is awesome), and soundtrack.
>>>>>>> find the kickstarter here:
>>>>>>> http://kck.st/2cUGMID
>>>>>>> 
>>>>>>> 
>>>>>>> It expires at the end of this week, but anyone who is a fan of 
>>>>>>> adventure games and sf themed horror should give this a try, 
>>>>>>> particularly since the developers are working very hard on access 
>>>>>>> for both windows and mac, including consulting with access 
>>>>>>> agencies, getting a lot of feedback and generaly being awesome, 
>>>>>>> so supporting them is advisable.
>>>>>>> 
>>>>>>> I'll admit that I'm not able to put any money in myself at the 
>>>>>>> moment due to the hole getting married, buying visas thing 
>>>>>>> earlier this year (budgit is a bit tight right now), however I'd 
>>>>>>> absolutely recommend  the game to anyone able to 

Re: [Audyssey] contacting the dev was: Re: Code 7 fully voiced adventure game

2016-10-24 Thread Anouk Radix
I guess because they are not following you you could always send them a 
mention… Thats how I contact them.
Greetigns, Anouk,
> On 24 Oct 2016, at 07:44, Jacob Kruger <ja...@blindza.co.za> wrote:
> 
> Ok - from twitter official app on my android phone, it tells me I cannot 
> message that account directly...LOL!
> 
> 
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Resistance is futile, but, acceptance is versatile..."
> 
> On 2016-10-23 7:36 PM, Anouk Radix wrote:
>> Hi Jacob and others, I just padded the question about bandwith along. The 
>> dev says he has normally gotten good results. But if you like you can 
>> contact them directly on twitter they are responsive: @goodwolfstudio
>> Greetings, Anouk,
>>> On 23 Oct 2016, at 18:00, Jacob Kruger <ja...@blindza.co.za> wrote:
>>> 
>>> Well, after an hour, the partial file had come to 243Kb, so, this will have 
>>> to wait a while.
>>> 
>>> 
>>> Stay well
>>> 
>>> 
>>> Jacob Kruger
>>> Blind Biker
>>> Skype: BlindZA
>>> "Resistance is futile, but, acceptance is versatile..."
>>> 
>>> On 2016-10-23 5:14 PM, Anouk Radix wrote:
>>>> Perhaps this does mean more people are downloading it, that would be a 
>>>> good sign.
>>>> Greetings, Anouk,
>>>>> On 23 Oct 2016, at 16:17, Jacob Kruger <ja...@blindza.co.za> wrote:
>>>>> 
>>>>> Seems like a very nice idea, but, pity they seem to have very little 
>>>>> bandwidth available from download sources - been sitting on 0% for 
>>>>> roundabout 20 minutes now...LOL!
>>>>> 
>>>>> 
>>>>> Jacob Kruger
>>>>> Blind Biker
>>>>> Skype: BlindZA
>>>>> "Resistance is futile, but, acceptance is versatile..."
>>>>> 
>>>>> On 2016-10-23 11:13 AM, dark wrote:
>>>>>> Hi.
>>>>>> 
>>>>>> this is to anyone who doesn't know about the nws.
>>>>>> 
>>>>>> code 7 is a new game which combines text adventure, ie, typing commands, 
>>>>>> and audio drama. What is clever is that you take on the roll of Alex, a 
>>>>>> hacker with amnesia trapped on a space station in the computer room, 
>>>>>> talking to his partner somewhere else on the station.
>>>>>> You get menus of conversational responses, and actual voice acting. The 
>>>>>> computer interface is read by sapi, but the gqame has awesome sound and 
>>>>>> music and voice acting and I'd highly recommend people try out the demo 
>>>>>> which is the first episode, episode zero.
>>>>>> 
>>>>>> See https://goodwolfstudio.itch.io/code-7
>>>>>> 
>>>>>> You can download Accessible versions also exist for windows and mac now.
>>>>>> 
>>>>>> the only kicker is the game has a kickstarter campaign to fund the voice 
>>>>>> acting (which you'll see is awesome), and soundtrack.
>>>>>> find the kickstarter here:
>>>>>> http://kck.st/2cUGMID
>>>>>> 
>>>>>> 
>>>>>> It expires at the end of this week, but anyone who is a fan of adventure 
>>>>>> games and sf themed horror should give this a try, particularly since 
>>>>>> the developers are working very hard on access for both windows and mac, 
>>>>>> including consulting with access agencies, getting a lot of feedback and 
>>>>>> generaly being awesome, so supporting them is advisable.
>>>>>> 
>>>>>> I'll admit that I'm not able to put any money in myself at the moment 
>>>>>> due to the hole getting married, buying visas thing earlier this year 
>>>>>> (budgit is a bit tight right now), however I'd absolutely recommend  the 
>>>>>> game to anyone able to try it out, and likewise, if anyone does! want to 
>>>>>> contribute to the kickstarter, feel free.
>>>>>> 
>>>>>> All the best,
>>>>>> 
>>>>>> Dark.
>>>>>> ---
>>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>>> If you want to leave the list, send E-mail to 
>>>>>> gamers-unsubscr...@audyssey.org.
>>>>>> You can make changes or update your subscription via the web, at
&g

[Audyssey] contacting the dev was: Re: Code 7 fully voiced adventure game

2016-10-23 Thread Anouk Radix
Hi Jacob and others, I just padded the question about bandwith along. The dev 
says he has normally gotten good results. But if you like you can contact them 
directly on twitter they are responsive: @goodwolfstudio
Greetings, Anouk,
> On 23 Oct 2016, at 18:00, Jacob Kruger <ja...@blindza.co.za> wrote:
> 
> Well, after an hour, the partial file had come to 243Kb, so, this will have 
> to wait a while.
> 
> 
> Stay well
> 
> 
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Resistance is futile, but, acceptance is versatile..."
> 
> On 2016-10-23 5:14 PM, Anouk Radix wrote:
>> Perhaps this does mean more people are downloading it, that would be a good 
>> sign.
>> Greetings, Anouk,
>>> On 23 Oct 2016, at 16:17, Jacob Kruger <ja...@blindza.co.za> wrote:
>>> 
>>> Seems like a very nice idea, but, pity they seem to have very little 
>>> bandwidth available from download sources - been sitting on 0% for 
>>> roundabout 20 minutes now...LOL!
>>> 
>>> 
>>> Jacob Kruger
>>> Blind Biker
>>> Skype: BlindZA
>>> "Resistance is futile, but, acceptance is versatile..."
>>> 
>>> On 2016-10-23 11:13 AM, dark wrote:
>>>> Hi.
>>>> 
>>>> this is to anyone who doesn't know about the nws.
>>>> 
>>>> code 7 is a new game which combines text adventure, ie, typing commands, 
>>>> and audio drama. What is clever is that you take on the roll of Alex, a 
>>>> hacker with amnesia trapped on a space station in the computer room, 
>>>> talking to his partner somewhere else on the station.
>>>> You get menus of conversational responses, and actual voice acting. The 
>>>> computer interface is read by sapi, but the gqame has awesome sound and 
>>>> music and voice acting and I'd highly recommend people try out the demo 
>>>> which is the first episode, episode zero.
>>>> 
>>>> See https://goodwolfstudio.itch.io/code-7
>>>> 
>>>> You can download Accessible versions also exist for windows and mac now.
>>>> 
>>>> the only kicker is the game has a kickstarter campaign to fund the voice 
>>>> acting (which you'll see is awesome), and soundtrack.
>>>> find the kickstarter here:
>>>> http://kck.st/2cUGMID
>>>> 
>>>> 
>>>> It expires at the end of this week, but anyone who is a fan of adventure 
>>>> games and sf themed horror should give this a try, particularly since the 
>>>> developers are working very hard on access for both windows and mac, 
>>>> including consulting with access agencies, getting a lot of feedback and 
>>>> generaly being awesome, so supporting them is advisable.
>>>> 
>>>> I'll admit that I'm not able to put any money in myself at the moment due 
>>>> to the hole getting married, buying visas thing earlier this year (budgit 
>>>> is a bit tight right now), however I'd absolutely recommend  the game to 
>>>> anyone able to try it out, and likewise, if anyone does! want to 
>>>> contribute to the kickstarter, feel free.
>>>> 
>>>> All the best,
>>>> 
>>>> Dark.
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to 
>>>> gamers-unsubscr...@audyssey.org.
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>> If you have any questions or concerns regarding the management of the list,
>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>> 
>>>> 
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to 
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> ---
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>> If you want to leave the list, s

Re: [Audyssey] Code 7 fully voiced adventure game

2016-10-23 Thread Anouk Radix
I think they have also got some trailers on youtube but of course thats not the 
same as playing it for yourself.
Greetings, Anouk,
> On 23 Oct 2016, at 18:00, Jacob Kruger <ja...@blindza.co.za> wrote:
> 
> Well, after an hour, the partial file had come to 243Kb, so, this will have 
> to wait a while.
> 
> 
> Stay well
> 
> 
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Resistance is futile, but, acceptance is versatile..."
> 
> On 2016-10-23 5:14 PM, Anouk Radix wrote:
>> Perhaps this does mean more people are downloading it, that would be a good 
>> sign.
>> Greetings, Anouk,
>>> On 23 Oct 2016, at 16:17, Jacob Kruger <ja...@blindza.co.za> wrote:
>>> 
>>> Seems like a very nice idea, but, pity they seem to have very little 
>>> bandwidth available from download sources - been sitting on 0% for 
>>> roundabout 20 minutes now...LOL!
>>> 
>>> 
>>> Jacob Kruger
>>> Blind Biker
>>> Skype: BlindZA
>>> "Resistance is futile, but, acceptance is versatile..."
>>> 
>>> On 2016-10-23 11:13 AM, dark wrote:
>>>> Hi.
>>>> 
>>>> this is to anyone who doesn't know about the nws.
>>>> 
>>>> code 7 is a new game which combines text adventure, ie, typing commands, 
>>>> and audio drama. What is clever is that you take on the roll of Alex, a 
>>>> hacker with amnesia trapped on a space station in the computer room, 
>>>> talking to his partner somewhere else on the station.
>>>> You get menus of conversational responses, and actual voice acting. The 
>>>> computer interface is read by sapi, but the gqame has awesome sound and 
>>>> music and voice acting and I'd highly recommend people try out the demo 
>>>> which is the first episode, episode zero.
>>>> 
>>>> See https://goodwolfstudio.itch.io/code-7
>>>> 
>>>> You can download Accessible versions also exist for windows and mac now.
>>>> 
>>>> the only kicker is the game has a kickstarter campaign to fund the voice 
>>>> acting (which you'll see is awesome), and soundtrack.
>>>> find the kickstarter here:
>>>> http://kck.st/2cUGMID
>>>> 
>>>> 
>>>> It expires at the end of this week, but anyone who is a fan of adventure 
>>>> games and sf themed horror should give this a try, particularly since the 
>>>> developers are working very hard on access for both windows and mac, 
>>>> including consulting with access agencies, getting a lot of feedback and 
>>>> generaly being awesome, so supporting them is advisable.
>>>> 
>>>> I'll admit that I'm not able to put any money in myself at the moment due 
>>>> to the hole getting married, buying visas thing earlier this year (budgit 
>>>> is a bit tight right now), however I'd absolutely recommend  the game to 
>>>> anyone able to try it out, and likewise, if anyone does! want to 
>>>> contribute to the kickstarter, feel free.
>>>> 
>>>> All the best,
>>>> 
>>>> Dark.
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to 
>>>> gamers-unsubscr...@audyssey.org.
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>> If you have any questions or concerns regarding the management of the list,
>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>> 
>>>> 
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to 
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] Code 7 fully voiced adventure game

2016-10-23 Thread Anouk Radix
Perhaps this does mean more people are downloading it, that would be a good 
sign.
Greetings, Anouk,
> On 23 Oct 2016, at 16:17, Jacob Kruger  wrote:
> 
> Seems like a very nice idea, but, pity they seem to have very little 
> bandwidth available from download sources - been sitting on 0% for roundabout 
> 20 minutes now...LOL!
> 
> 
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Resistance is futile, but, acceptance is versatile..."
> 
> On 2016-10-23 11:13 AM, dark wrote:
>> Hi.
>> 
>> this is to anyone who doesn't know about the nws.
>> 
>> code 7 is a new game which combines text adventure, ie, typing commands, and 
>> audio drama. What is clever is that you take on the roll of Alex, a hacker 
>> with amnesia trapped on a space station in the computer room, talking to his 
>> partner somewhere else on the station.
>> You get menus of conversational responses, and actual voice acting. The 
>> computer interface is read by sapi, but the gqame has awesome sound and 
>> music and voice acting and I'd highly recommend people try out the demo 
>> which is the first episode, episode zero.
>> 
>> See https://goodwolfstudio.itch.io/code-7
>> 
>> You can download Accessible versions also exist for windows and mac now.
>> 
>> the only kicker is the game has a kickstarter campaign to fund the voice 
>> acting (which you'll see is awesome), and soundtrack.
>> find the kickstarter here:
>> http://kck.st/2cUGMID
>> 
>> 
>> It expires at the end of this week, but anyone who is a fan of adventure 
>> games and sf themed horror should give this a try, particularly since the 
>> developers are working very hard on access for both windows and mac, 
>> including consulting with access agencies, getting a lot of feedback and 
>> generaly being awesome, so supporting them is advisable.
>> 
>> I'll admit that I'm not able to put any money in myself at the moment due to 
>> the hole getting married, buying visas thing earlier this year (budgit is a 
>> bit tight right now), however I'd absolutely recommend  the game to anyone 
>> able to try it out, and likewise, if anyone does! want to contribute to the 
>> kickstarter, feel free.
>> 
>> All the best,
>> 
>> Dark.
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>> 
> 
> 
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Re: [Audyssey] Code 7 fully voiced adventure game

2016-10-23 Thread Anouk Radix
Thanks a bunch for sharing this Dark. I had not read about it before but this 
is something which I back just  out of principle and spread the word as much as 
possible of course. Cool that the devs are european for a chance.
Greetings, Anouk,
> On 23 Oct 2016, at 15:02, Ian McNamara  wrote:
> 
> I have backed this, sounds brilliant. going to try it now smiley. will email 
> them my thoughts onc played also.
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[Audyssey] Really excited Fwd: New Hosted Game! "Guns of Infinity"

2016-03-31 Thread Anouk Radix
Hi, See below for more information about the new choicescript game guns of 
infinity. I am really excited about this because I thought Blades of infinity 
was one of the best well-written games around at the time.


> Begin forwarded message:
> 
> From: Choice of Games 
> Subject: New Hosted Game! "Guns of Infinity"
> Date: 29 March 2016 at 18:55:58 GMT+2
> To: 
> Reply-To: Choice of Games 
> 
> Download “Guns of Infinity" today on Steam, iOS, or Android!
> View this email in your browser 
> 
>  
> 
> There’s a new game in our Hosted Games 
> 
>  program ready for you to play!
> 
> As commander of a squadron of cavalry, what will you sacrifice to win the war 
> of gunpowder and magic? Return to the battlefield as a gentleman-officer of 
> the Royal Tierran Army in this long-awaited sequel to “Sabres of Infinity.”
> 
> Guns of Infinity 
> 
>  is a 440,000 word interactive novel by Paul Wang, author of Sabres of 
> Infinity 
> ,
>  Mecha Ace 
> ,
>  and The Hero of Kendrickstone 
> .
>  Your choices control the story. It’s entirely text-based—without graphics or 
> sound effects—and fueled by the vast, unstoppable power of your imagination. 
> It’s 40% off until April 1!
> 
> Will you befriend, betray, or romance the nobles, rogues, and spies of this 
> epic world? Will you keep your men alive, or sacrifice them to your own greed 
> in a bid for power and riches? Will you fight for power, riches, love, or 
> glory?
> 
> Play the role of a gallant hero, or a self-serving scoundrel.
> Use cunning, force, or sheer bravado to fight the Antari forces.
> Train and drill your men for success on the battlefield.
> Support your family financially, or leave them to fight off penury alone.
> Combat, intrigue, and romance await in “Guns of Infinity!”
> 
> Paul developed this game using ChoiceScript 
> ,
>  a simple programming language for writing multiple-choice interactive novels 
> like these. Writing games with ChoiceScript is easy and fun, even for authors 
> with no programming experience. Write your own game and we’ll publish it for 
> you 
> ,
>  giving you a share of the revenue your game produces.
> 
> Sabres of Infinity now available on Steam
> To celebrate the launch of Guns of Infinity 
> ,
>  we’re also announcing that Paul’s earlier game in our Hosted Games program, 
> Sabres of Infinity 
> 
>  is out now on Steam!
> 
> Fight for glory as an officer of the Royal Tierran Army in a rich, 
> low-fantasy world where gunpowder and magic rule the battlefield. Choose a 
> horse, pick a sergeant and lead a unit of Royal Dragoons through five years 
> of brutal war. 
> 
> Sabres of Infinity 
> 
>  is an epic interactive novel where you control the main character; your 
> choices control the story. 
> 
> Battle your enemies with your mind, your wits or with pistol and sword. Earn 
> the loyalty of your subordinates and the friendship of your fellow officers, 
> or betray them for your own gain. As armies, heroes and philosophies clash in 
> the forests of the north, your choices could mean the difference between 
> everlasting glory and an ignominious death.
> 
>   
> Follow on Steam 
> 
>  Follow on Facebook 
> 
> Follow on Twitter 
> 
> Copyright © 2016 Choice of Games LLC, All rights reserved. 
> You are receiving this email because you clicked Subscribe in one of our 
> games and gave us your email 

[Audyssey] POSSIBLE SPOILERS completed nano empire

2016-03-29 Thread Anouk Radix
Hi Dark and others,
I just completed  nano empire. I liked it for an afternoons play (about 4 
hours). I thought it was a bit simpler, more linear not as strategic as a dark 
room. Frankly i found it a bit silly even though i am a big sci-fi fan. Still 
it was entertaining and kept me playing for the 4 hours it otok to finish it. 
For a first game, not bad at all.
Greetings, Anouk,
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Re: [Audyssey] Great game for Ios, Nano empire

2016-03-29 Thread Anouk Radix
I really loved a dark room. I dont really know why but the strategic parts plus 
the sparse story were really good for the imagination. I hope this new one will 
be like htat. I have never really gotten into the endisng.
Its a new developer hopefully he will make more games like this.
Greetings, Anouk,
> On 29 Mar 2016, at 08:42, dark <d...@xgam.org> wrote:
> 
> Hi Anouk.
> 
> Yep, the game is awesome, also the bug I mentioned has just got squashed, 
> hurrah!
> 
> There are also multiple endings so I'm going to play through again at some 
> point and see about another ending.
> 
> All the best,
> 
> Dark.
> - Original Message - From: "Anouk Radix" <radix.an...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, March 29, 2016 6:57 AM
> Subject: Re: [Audyssey] Great game for Ios, Nano empire
> 
> 
>> Hey Dark, Thanks agreat deal for this tip i loved a dark room and will try 
>> this one today.
>> Greetings, Anouk,
>>> On 27 Mar 2016, at 09:33, dark <d...@xgam.org> wrote:
>>> 
>>> Hi.
>>> 
>>> This is just to let people know about a new game released for Ios, entitled 
>>> Nano Empire.
>>> 
>>> Enspired by A dark room, the game is a text based single player stratogy, 
>>> but is extremely unique. It' set in a future where humans create nanobots 
>>> that can build anything and give them nearly god like powers.
>>> The game begins with you able to build various locations, from a spaceport 
>>> to a rain forest, using resources that increase over time.
>>> 
>>> Each location you build gives you more resources, and also has various 
>>> tasks you can do in it. Over time a campaign button shows up where you can 
>>> go and battle enemies who have their own worlds, though they will also come 
>>> and battle you too, then later a story mode shows up as well (I won't say 
>>> anything more about this, but it's fun).
>>> 
>>> The game is available in the ap store and the developer in Jsenter.
>>> 
>>> For more information, and to play an online version of the game (which is 
>>> apparently accessible though I've not tried it), go to www.nanoempire.net. 
>>> though you can just dive streight in and start playing sinse all the 
>>> instructions are contained in the game and most things are fun to discover 
>>> for yourself.
>>> 
>>> Note that there is currently a very nasty bug in the game if you click the 
>>> fight button too quickly in battle and then lose, you wind up with negative 
>>> defence value which can screw up the game and give a perminant crash that 
>>> means it's necessary to redownload and restart the hole thing.
>>> 
>>> Tthe developer has sent off  a fix to apple, but obviously it'll take a 
>>> while to clear, the bug is howeve avoidable if you don't hammer the fight 
>>> button too much (when using vo battles are turn based).
>>> 
>>> Enjoy, i rather like this one.
>>> 
>>> all the best,
>>> 
>>> Dark.
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>> 
>> -
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2015.0.6189 / Virus Database: 4545/11906 - Release Date: 03/28/16
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Re: [Audyssey] Great game for Ios, Nano empire

2016-03-28 Thread Anouk Radix
Hey Dark, Thanks agreat deal for this tip i loved a dark room and will try this 
one today.
Greetings, Anouk,
> On 27 Mar 2016, at 09:33, dark  wrote:
> 
> Hi. 
> 
> This is just to let people know about a new game released for Ios, entitled 
> Nano Empire. 
> 
> Enspired by A dark room, the game is a text based single player stratogy, but 
> is extremely unique. It' set in a future where humans create nanobots that 
> can build anything and give them nearly god like powers. 
> The game begins with you able to build various locations, from a spaceport to 
> a rain forest, using resources that increase over time. 
> 
> Each location you build gives you more resources, and also has various tasks 
> you can do in it. Over time a campaign button shows up where you can go and 
> battle enemies who have their own worlds, though they will also come and 
> battle you too, then later a story mode shows up as well (I won't say 
> anything more about this, but it's fun). 
> 
> The game is available in the ap store and the developer in Jsenter. 
> 
> For more information, and to play an online version of the game (which is 
> apparently accessible though I've not tried it), go to www.nanoempire.net. 
> though you can just dive streight in and start playing sinse all the 
> instructions are contained in the game and most things are fun to discover 
> for yourself.
> 
> Note that there is currently a very nasty bug in the game if you click the 
> fight button too quickly in battle and then lose, you wind up with negative 
> defence value which can screw up the game and give a perminant crash that 
> means it's necessary to redownload and restart the hole thing.
> 
> Tthe developer has sent off  a fix to apple, but obviously it'll take a while 
> to clear, the bug is howeve avoidable if you don't hammer the fight button 
> too much (when using vo battles are turn based).
> 
> Enjoy, i rather like this one. 
> 
> all the best, 
> 
> Dark.
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Re: [Audyssey] anyone plays either text adventure, or online text games?

2015-08-11 Thread Anouk Radix
Hi, sorry if this was mentioned already but you also have chooseyourstory.com 
http://chooseyourstory.com/ and choiceofgames.com 
http://choiceofgames.com/. Ok not text adventures in the total pure sense but 
text based.
Greetings, Anouk,
 On 11 Aug 2015, at 01:49, dark d...@xgam.org wrote:
 
 Well www.ffproject.org is not the only place for gamebooks  or games that are 
 mostly text.
 There is also age of fable
 http://www.apolitical.info/webgame/index.php?mode=0
 
 Chronicles of  arborell:
 http://www.arborell.com/
 
 and project aon:
 http://www.projectaon.org/new.htm
 
 It is also possible at least some of the games on whitestick might work, for 
 example I know there are several  legend of the green dragon varients such as 
 improbable island, and starship traders is about as cut down as you can get.
 
 hth.
 
 Dark. 
 
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[Audyssey] Fwd: Dead But Alive - New game from the Smugglers 5 developers

2015-07-17 Thread Anouk Radix
I just heard about the new below game from Niels Bauer the devleoper of the 
smugglers line of games. Anyone know if this one will potentially be 
accessible? Might it be worht starting a campaign for it or something?
Greetings,Anouk,

 Begin forwarded message:
 
 From: supp...@nielsbauergames.com
 Subject: Dead But Alive - New game from the Smugglers 5 developers
 Date: 17 Jul 2015 14:38:37 CEST
 To: radix.an...@gmail.com
 Reply-To: bounce-live-965186496-171837...@ezinedirector.net
 
 
 Announce day is finally here! Here is the latest project we´ve been working 
 on together with Highcliffe Media Publishing GmbH and Winter Wolves.
 
 Well today you get to find out a whole lot more!
 
 The most important news is that today the public beta has been released, so 
 you could head over and play it right away here:
 
 http://winterwolves.com/deadbutalive_southernengland.htm
 
 What is Dead But Alive?
 
 Dead But Alive is a zombie survival adventure/simulation set in Southern 
 England. A simple camping holiday for a former military officer suddenly 
 turns into a fight for survival in a world devastated by the undead. 
 Separated from a loved one, he must lead a small, ragged team of survivors, 
 build a camp, scavenge for supplies and try to stay alive, all while trying 
 to track her down. The game features a non-linear storyline with moral 
 choices on despair, commitment and sacrifice.
 
 Key features:
 • Non-linear adventure storyline with moral choices that have lasting 
 consequences
 • Turn-based sandbox zombie survival simulation
 • Manage a team of survivors, build a camp and scavenge for supplies
 • Deal with depression, infection and starvation while trying to survive.
 • Farm, hunt, plunder, negotiate or rob. The choice is yours.
 • Full-HD artwork
 
 Winter Wolves made three blog entries with more infos here:
 http://www.winterwolves.net/blog/
 
 Right now it´s just a beta version, but it´s well worth to check it out.
 
 It´s only for Windows at this time. Also there is no compatibility mode for 
 blind people, because - although the simulation part is turn-based - there 
 are some action-oriented mini games included.
 
 Dead But Alive: http://winterwolves.com/deadbutalive_southernengland.htm
 
 
 
 Change Subscription:
 http://sub.ezinedirector.net/?fa=sub.mi=160bd600-205b-4b89-9d1c-d1090ac55311c=965186496
 
 Cancel Subscription:
 http://sub.ezinedirector.net/?fa=sub.ri=160bd600-205b-4b89-9d1c-d1090ac55311c=965186496

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[Audyssey] new accessible ios game your story

2015-06-28 Thread Anouk Radix
Hi,
This game was made accessible by the mainstream dev from the get go. I cant say 
too much about it just htat its really interesting, very accessible and for 
mature player sonly. Saying more would spoil the plot. Imho its a really 
interesting experience.
You can find it n the appstore by searching for your story josh
if you have any comments the dev is pretty active o ntwitter @yourstorytheapp
have fun
Greetings, Anouk,
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Re: [Audyssey] accessible pokemon crystal, if you use it with nvda

2015-06-19 Thread Anouk Radix
read the linked to thread. No it does not
 On 19 Jun 2015, at 21:03, Brice Mellen buu...@gmail.com wrote:
 
 Does it work for gold and silver and red blue and yellow to?
 
 Sent from my iPhone
 
 On Jun 19, 2015, at 1:54 PM, Anouk Radix radix.an...@gmail.com wrote:
 
 Hi,
 I just got this through a friend of mine and thought some of you might find 
 this interesting. Sorry if it has been posted before.
 The pokemon crystal gameboy game has been made accessible through the use of 
 nvda scripts:
 http://forum.audiogames.net/viewtopic.php?id=16213 
 http://forum.audiogames.net/viewtopic.php?id=16213
 discussion thread and download link, please use the second (all in access) 
 link from the first post.
 Its not my kind of game but hopefully others will get joy from it.
 I will be happy with the joy of the sharing.
 Greetings, Anouk,
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[Audyssey] accessible pokemon crystal, if you use it with nvda

2015-06-19 Thread Anouk Radix
Hi,
I just got this through a friend of mine and thought some of you might find 
this interesting. Sorry if it has been posted before.
The pokemon crystal gameboy game has been made accessible through the use of 
nvda scripts:
http://forum.audiogames.net/viewtopic.php?id=16213 
http://forum.audiogames.net/viewtopic.php?id=16213
discussion thread and download link, please use the second (all in access) link 
from the first post.
Its not my kind of game but hopefully others will get joy from it.
I will be happy with the joy of the sharing.
Greetings, Anouk,
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Re: [Audyssey] Audio rpg kickstarter

2015-02-16 Thread Anouk Radix
Hi Dark, yes i just donated 75 dollars to st2 retroactively so to speak and 
donated 20 pounds through paypal to 3 monkeys so htats money in the bag for 
them. I worry that they might not reach their goal though.
More interaction, although that can also lead to a lot of non intuitive 
complexity in general is a good idea imho. I liked audio defence because it was 
so intuitive and engaging because of the complementing of body movement and 3d 
audio. Innovation is always good though I hope they will make it.
And yes i did read the st2 updates exciting stuff!
Greetings, Anouk,
 On 15 Feb 2015, at 17:56, dark d...@xgam.org wrote:
 
 Hi Anouk.
 
 Well if your keeping up with startraders 2 you will also see that that is 
 likely to be special, indeed it's going to have a story and character system 
 to rival Kodp from the look of it (read the update on the motivation engine 
 and you'll see what I mean).
 
 Three monkeys will be a very different beast indeed to either paladin of the 
 sky or entombed.
 
 Entombed is a randomly generating turn based combat hack, while paladin of 
 the sky was an attempt at a final fantasy style turn based character driven 
 rpg (albeit it missed a lot of gameplay aelements that such games usually 
 have particularly as regards options in combat and equipment).
 
 Three Monkeys is I believe planned as more a 3D action rpg of some sort, at 
 least that is the strong impression I get from talking to the developers.
 
 You might also like to know that while they're quite aware of games like 
 Papasangre (they have played them), they want three monkeys to be a more 
 complex experience with more ways to interact with the world than just 
 running away from monsters and picking up objects.
 
 I'm not sure how this will translate in game terms, but I can tell you from 
 all my experiences with developers that this team really! strike me as 
 knowing what they're doing in a professional and highly accomplished way, and 
 won't skimp on anything.
 
 As to spreading the word, I'm not sure, I am guessing they are already 
 working on the indi development sites, so having the game on twitter and 
 facebook is a good idea, though I suspect most blind gamers will know about 
 the game from either here or audiogames.net.
 
 all the best,
 
 Dark.
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 15, 2015 3:56 PM
 Subject: Re: [Audyssey] Audio rpg kickstarter
 
 
 Really cool dark are there any ways in which we can spread the word? I have 
 already tweeted about it and will soon head over to the kickstarter page.
 Still also really looking forward to star traders 2 but this seems pretty 
 darn cool too.
 I hope it will be available with ios and gyro mode enabled like audiodefence 
 but thats just wishful thinking.
 Greetings, Anouk,
 On 14 Feb 2015, at 23:18, dark d...@xgam.org wrote:
 
 This is to let everyone who hasn't seen the news on audiogames.net know 
 about a kickstarter funding campaign for an upcoming audio rpg, Three 
 monkeys, by Inccus games.
 
 I'll say I chatted to one of the devs myself back in 2013 when a little 
 info was first given out about the game, and I was extremely impressed with 
 their dedication, and knolidge of all aspects of game design from sound 
 design to the engin.
 
 The game is planned to be one where you play a character called Tobar in a 
 world where the sun has been torn out of the sky by an evil curse. The 
 three monkeys referd to is the concept from eastern philosophy emboddied in 
 a statue of three monkeys, hear no evil, see no evil, speak no evi, though 
 how this ties into the game yet we don't know.
 
 Either way this should show that already the game has a detailed world and 
 story, and as I said I was extremely impressed by the professional standard 
 of the devs.
 
 You can find the kickstarter page here:
 
 https://www.kickstarter.com/projects/1950090942/three-monkeys-part-1-into-the-abyss
 
 And if you'd prefer to use paypal to pledge money, you can do that here:
 
 http://enterbyzantia.com/
 
 If the developer's don't get the amount of money pledged for Kickstarter, 
 they'll still attempt to make the game happen, but attempt is the 
 operative word, so for anyone who wants a really complex and detailed audio 
 rpg by some distinctly talented devs, now it's time to put your money where 
 your mouth is.
 
 Here's what the developers said about the game:
 
 three monkeys is a fantasy rpg that
 
 looks to push the boundaries of what can be achieved with audio in games.
 
 The game puts players in the shoes of Tobar: a blind hero who embarks on
 
 a journey through a dark, cursed land, where the sun has been ripped out
 
 the sky.
 
 While audio games

Re: [Audyssey] Audio rpg kickstarter

2015-02-15 Thread Anouk Radix
Really cool dark are there any ways in which we can spread the word? I have 
already tweeted about it and will soon head over to the kickstarter page.
Still also really looking forward to star traders 2 but this seems pretty darn 
cool too.
I hope it will be available with ios and gyro mode enabled like audiodefence 
but thats just wishful thinking.
Greetings, Anouk,
 On 14 Feb 2015, at 23:18, dark d...@xgam.org wrote:
 
 This is to let everyone who hasn't seen the news on audiogames.net know about 
 a kickstarter funding campaign for an upcoming audio rpg, Three monkeys, by 
 Inccus games. 
 
 I'll say I chatted to one of the devs myself back in 2013 when a little info 
 was first given out about the game, and I was extremely impressed with their 
 dedication, and knolidge of all aspects of game design from sound design to 
 the engin. 
 
 The game is planned to be one where you play a character called Tobar in a 
 world where the sun has been torn out of the sky by an evil curse. The three 
 monkeys referd to is the concept from eastern philosophy emboddied in a 
 statue of three monkeys, hear no evil, see no evil, speak no evi, though how 
 this ties into the game yet we don't know. 
 
 Either way this should show that already the game has a detailed world and 
 story, and as I said I was extremely impressed by the professional standard 
 of the devs. 
 
 You can find the kickstarter page here:
 
 https://www.kickstarter.com/projects/1950090942/three-monkeys-part-1-into-the-abyss
 
 And if you'd prefer to use paypal to pledge money, you can do that here:
 
 http://enterbyzantia.com/
 
 If the developer's don't get the amount of money pledged for Kickstarter, 
 they'll still attempt to make the game happen, but attempt is the operative 
 word, so for anyone who wants a really complex and detailed audio rpg by some 
 distinctly talented devs, now it's time to put your money where your mouth is.
 
 Here's what the developers said about the game:
 
 three monkeys is a fantasy rpg that 
 
 looks to push the boundaries of what can be achieved with audio in games. 
 
 The game puts players in the shoes of Tobar: a blind hero who embarks on 
 
 a journey through a dark, cursed land, where the sun has been ripped out 
 
 the sky.
 
 While audio games in themselves are not new, they tend to rely on the 
 
 same tactics. Most - knowing they have the player deprived of their 
 
 primary sense - use scare tactics, throwing the player into an experience 
 
 defined by horror and scare-tactics. Three Monkeys looks instead to 
 
 empower the player, using mechanics that allow you to be pro-active; to 
 
 attack, to make the first move. 
 
 The most powerful graphics cards you have at your disposal is your brain, 
 
 and we want you to create the world of Byzantia for yourself. Just like 
 
 you'd conjour up the imagery to accompany a good book, we want you to 
 
 bring our world to life, too. We'll help you along the way, of course.
 
 Key Features:
 
 - Audio adventure / Fantasy RPG for PC
 
 - Fully playable without any visual input; whether you're visually impaired 
 or 
 
 not. Works on all headphones 
 
 - Hunt, fight and solve puzzles, all by using your ears. 
 
 - Zonal, open world environments; explore Byzantia at your leisure 
 
 - Rich world and memorable characters 
 
 - Built in Unity
 
 --
 
 We'll be sharing more about the game soon, but if you have any questions 
 
 in the meantime, ask away!
 
 I'd also like to direct you to the 
 
 Byzantia Tavern
 
 , which is the official forum 
 
 for Three Monkeys. If you have discussions to raise about the game, that's 
 
 the best place to do it :)
 
 Thanks for reaching!
 
 Byzantia tavern is here:
 
 http://enterbyzantia.com/tavern/
 
 Dark.
 
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
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Re: [Audyssey] Audio rpg kickstarter

2015-02-15 Thread Anouk Radix
Hi, ah so it will be windows only? Well there is always vm i suppose.
I wonder how it will compare to paladin in the sky and entombed..
Greetings, Anouk,
 On 15 Feb 2015, at 07:08, dark d...@xgam.org wrote:
 
 I agree with your thoughts Ian, this is set to be something very special 
 indeed if it succeeds, indeed I've donated 70 quid now and will see if I can 
 donate more later.
 
 Btw, for anyone who is concerned about steam, the developers are quite aware 
 that steam is not an accessible platform (usable with considerable wangling 
 but certainly not accessible), and will be releasing a stand alone version as 
 well just for this reason, so if this game happens, you can be sure that 
 everyone will be able to play it.
 
 All the best,
 
 dark. 
 
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Re: [Audyssey] trying to get entombed by driftwood

2015-01-26 Thread Anouk Radix
Hi Dark, Thanks a lot i just rechecked the site and its back up, i bought the 
game but have not gotten the info yet, mailed the dev. At least i have the 
download file now to begin with.
Greetings, Anouk,
 On 26 Jan 2015, at 12:05, dark d...@xgam.org wrote:
 
 Hi Anouk.
 
 I've sent you a mail with his address privately off list, to prevent him from 
 spambot depredations, and also because I'm not sure what the public state of 
 his address is.
 
 Hope you get things sorted out, Entombed is an amazing game.
 
 All the best,
 
 Dark.
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 26, 2015 9:07 AM
 Subject: Re: [Audyssey] Fwd: trying to get entombed by driftwood
 
 
 Hi Dark, Well do you have an email for him perhaps? I fully intend to buy 
 the game if i still can.
 Thanks!
 Greetings, Anouk,
 On 26 Jan 2015, at 09:54, dark d...@xgam.org wrote:
 
 Hi anouke.
 
 Youch, the site is indeed not working, though being as you need an account 
 for the full version getting the install file wouldn't be bad, but I 
 would strongly suggest contacting Jason Alan about this.
 
 All the best,
 
 Dark.
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 26, 2015 1:45 AM
 Subject: [Audyssey] Fwd: trying to get entombed by driftwood
 
 
 
 
 Begin forwarded message:
 
 From: Anouk Radix radix.an...@gmail.com
 Subject: trying to get entombed by driftwood
 Date: 26 Jan 2015 02:43:57 CET
 To: blindgam...@audyssey.org
 
 Hi, I know this game is old but i wanted to try it because i have not 
 done so before. The site seems to be broken though (the front page seems 
 to work but not any of the links on it). Is there any way to contact the 
 developer? I could ask someone to give me the install file but i really 
 would like to buy the whole game.
 Greetings, Anouk,
 
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[Audyssey] tabletop rpgs?

2015-01-26 Thread Anouk Radix
Hi everyone,
I recently got reinterested in perhaps playing a tabletop rpg like perhaps 
dungeons and dragons. I dont have a group in the neighbourhoud. Are there any 
groups that you guys know of that play these kind of games online?
thanks,
Greetings, Anouk,
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Re: [Audyssey] Fwd: trying to get entombed by driftwood

2015-01-26 Thread Anouk Radix
Hi Dark, Well do you have an email for him perhaps? I fully intend to buy the 
game if i still can.
Thanks!
Greetings, Anouk,
 On 26 Jan 2015, at 09:54, dark d...@xgam.org wrote:
 
 Hi anouke.
 
 Youch, the site is indeed not working, though being as you need an account 
 for the full version getting the install file wouldn't be bad, but I would 
 strongly suggest contacting Jason Alan about this.
 
 All the best,
 
 Dark.
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 26, 2015 1:45 AM
 Subject: [Audyssey] Fwd: trying to get entombed by driftwood
 
 
 
 
 Begin forwarded message:
 
 From: Anouk Radix radix.an...@gmail.com
 Subject: trying to get entombed by driftwood
 Date: 26 Jan 2015 02:43:57 CET
 To: blindgam...@audyssey.org
 
 Hi, I know this game is old but i wanted to try it because i have not done 
 so before. The site seems to be broken though (the front page seems to work 
 but not any of the links on it). Is there any way to contact the developer? 
 I could ask someone to give me the install file but i really would like to 
 buy the whole game.
 Greetings, Anouk,
 
 ---
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Re: [Audyssey] problems downloading swamp

2015-01-26 Thread Anouk Radix
Hi Dark, the file is not available on sendspace, A friend of mine has it and 
put it on dropbox for me htough so i am good. It will be version 3.4 though so 
i guess i still will need to install the patch.
Greetings, Anouk,
 On 26 Jan 2015, at 09:59, dark d...@xgam.org wrote:
 
 Hi.
 
 people on audiogames.net have had the same problem, but someone has stuck it 
 on sendsapce until the hosting gets fixed, you can get it from;
 https://www.sendspace.com/pro/dl/qwzsyn
 
 Hth.
 
 All the best,
 
 dark.
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 26, 2015 1:55 AM
 Subject: [Audyssey] problems downloading swamp
 
 
 Hi,
 I am running a mac but would like to try some windows audiogames. I tried 
 downloading swamp multiple times earlier today. The mirror link seems to be 
 no longer valid and with the normal download link i get a network dropout 
 after about 10% each time i try. I know my internet is working well for 
 other stuff.
 I was able to get a patch.zip but not the main download file. Would anyone 
 be willing to send it to me through dropbox? I cant seem to find an 
 emailadress to notify the author.
 Thanks,
 Greeting,s Anouk,
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Re: [Audyssey] tabletop rpgs?

2015-01-26 Thread Anouk Radix
Hi Dark, Yes i was certainly thinking of live voicechat. I will first check 
again though to see if anything is being run locally.
Greetings, Anouk,
 On 26 Jan 2015, at 19:14, dark d...@xgam.org wrote:
 
 Hi annouk.
 
 Tabletop games are amazing, though of course like anything else it depends 
 upon how good your gm is and how ell your players interact.
 Sinse the Gm is also a human, they are as adaptable as you, so theoretically 
 there really aren't! limits to how things go, though of course it depends 
 upon a good gm who has that weerd combination of creative story telling, 
 world building and people management skills.
 
 There are various forums, rp inforced muds and other places I've seen around 
 the net that do text rp, but to me this isn't the full experience sinse you 
 really do need that real time vibe between people.
 
 i'd firstly suggest checking around in your area to make absolutely sure, ask 
 at universities,  (how I started and all the games I've played have been with 
 either present or ex uni students), hobby shops where they also sell the 
 manualls etc. I've even heard of websites that put people in local areas in 
 touch for games but I've not come across any of those.
 
 If you must! do it online, you'd definitely want live sessions with voice 
 chat on skype, teamtalk or one of those servers, and of course have your own 
 mike too.
 
 I know Phil used to run a DD game over a voice chat server on Pcs, I am not 
 sure if he still does.
 
 So, while I'd not be against online games I'd first very much recommend you 
 look around for a local group of some sort, or failing that, make sure you 
 get as close to a real, live experience as possible with live voice chat.
 
 there really isn't anything to compare with it, at least when done well.
 
 All the best,
 
 Dark. 
 
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Re: [Audyssey] trying to get entombed by driftwood

2015-01-26 Thread Anouk Radix
Hi Dark, Yes I am amazed that I missed that title at the time. I love rpg 
games. I have a mac and need to install a vm in the weekend, hopefully it works 
with nvda. Thats not too bad htough since i want to wait for the key to get 
here.
Greetings, Anouk,
 On 26 Jan 2015, at 19:07, dark d...@xgam.org wrote:
 
 Hi annouk.
 
 Hope you like and get things sorted. Entombed is such a landmark title and 
 such an awsome game (I've spent many hours with it and not just because I was 
 an alpha tester), it'd be a shame if it wasn't still available to buy 
 (especially if indeed Jason does come up with Entomed Ii which actually isn't 
 impossible as he certainly hasn't fallen off the face of the earth like some 
 developers and is interested in writing more games.
 
 All the best,
 
 Dark.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 26, 2015 3:49 PM
 Subject: Re: [Audyssey] trying to get entombed by driftwood
 
 
 Hi Dark, Thanks a lot i just rechecked the site and its back up, i bought 
 the game but have not gotten the info yet, mailed the dev. At least i have 
 the download file now to begin with.
 Greetings, Anouk,
 On 26 Jan 2015, at 12:05, dark d...@xgam.org wrote:
 
 Hi Anouk.
 
 I've sent you a mail with his address privately off list, to prevent him 
 from spambot depredations, and also because I'm not sure what the public 
 state of his address is.
 
 Hope you get things sorted out, Entombed is an amazing game.
 
 All the best,
 
 Dark.
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 26, 2015 9:07 AM
 Subject: Re: [Audyssey] Fwd: trying to get entombed by driftwood
 
 
 Hi Dark, Well do you have an email for him perhaps? I fully intend to buy 
 the game if i still can.
 Thanks!
 Greetings, Anouk,
 On 26 Jan 2015, at 09:54, dark d...@xgam.org wrote:
 
 Hi anouke.
 
 Youch, the site is indeed not working, though being as you need an 
 account for the full version getting the install file wouldn't be bad, 
 but I would strongly suggest contacting Jason Alan about this.
 
 All the best,
 
 Dark.
 There is always more to know, more to see, more to learn. The world is 
 vast and wondrous strange and there are more things benieth the stars 
 than even the archmaesters of the citadel can dream.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 26, 2015 1:45 AM
 Subject: [Audyssey] Fwd: trying to get entombed by driftwood
 
 
 
 
 Begin forwarded message:
 
 From: Anouk Radix radix.an...@gmail.com
 Subject: trying to get entombed by driftwood
 Date: 26 Jan 2015 02:43:57 CET
 To: blindgam...@audyssey.org
 
 Hi, I know this game is old but i wanted to try it because i have not 
 done so before. The site seems to be broken though (the front page 
 seems to work but not any of the links on it). Is there any way to 
 contact the developer? I could ask someone to give me the install file 
 but i really would like to buy the whole game.
 Greetings, Anouk,
 
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[Audyssey] problems downloading swamp

2015-01-25 Thread Anouk Radix
Hi,
I am running a mac but would like to try some windows audiogames. I tried 
downloading swamp multiple times earlier today. The mirror link seems to be no 
longer valid and with the normal download link i get a network dropout after 
about 10% each time i try. I know my internet is working well for other stuff.
I was able to get a patch.zip but not the main download file. Would anyone be 
willing to send it to me through dropbox? I cant seem to find an emailadress to 
notify the author.
Thanks,
Greeting,s Anouk,
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[Audyssey] Fwd: trying to get entombed by driftwood

2015-01-25 Thread Anouk Radix


 Begin forwarded message:
 
 From: Anouk Radix radix.an...@gmail.com
 Subject: trying to get entombed by driftwood
 Date: 26 Jan 2015 02:43:57 CET
 To: blindgam...@audyssey.org
 
   Hi, I know this game is old but i wanted to try it because i have not 
 done so before. The site seems to be broken though (the front page seems to 
 work but not any of the links on it). Is there any way to contact the 
 developer? I could ask someone to give me the install file but i really would 
 like to buy the whole game.
 Greetings, Anouk,

---
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[Audyssey] some other accessible browser based games that might be interesting Re: browser empire game, rise of chaos

2014-11-30 Thread Anouk Radix
Hi dark and others,
A few other games that might be interesting to some and that are accessible and 
browser based.
First of all torn city (google for it and you will find it) its a multiplayer 
crime-based rpg like game. I liked it for a while
Now the game fallen londen and the other games by the seem company you can find 
them if you google for storynexus.com http://storynexus.com/ these are mostly 
singeplayer. I especially liked fallen london although it does not seem to be 
updated as much anymore but still with all the content that is available it 
will keep you busy for quite a while.
Greetings, Anouk,
 On 28 Nov 2014, at 11:39, dark d...@xgam.org wrote:
 
 Hi Anouk.
 
 I've not heard of Eagis specifically, but there are a lot of those styles of 
 games around. Personally I never felt that interested sinse to me, fighting 
 and exploring the environment to protect your population is much more 
 interesting than watching a bunch of static timers and playing who can grind 
 the fastest against other human players,  then again I'm much more a 
 single player sort of bod anyway.
 
 Puppet nightmares is a browser based game, sort of like a dark and twisted 
 version of Pokemon.dark and slightly adult version of Pokemon.
 
 You collect, control and breed magical creatures called soul puppets, going 
 through a story about a child in germany who has lost his/her brother and 
 finds that they were involved with a certainly very dark and magical game.
 
 The game is slightly adult (it has for example a brothel where soul puppets 
 may breed and lay egs to produce new ones), and also horribly complex.
 
 You control three puppets at once and usually fight parties of three enemies, 
 each can have their own actions, with different moves, diciplins etc, in 
 addition each has equipment, elemental weaknesses and all sorts of other 
 complexity.
 
 The only really major issue with the game is that there isn't much by way of 
 explanitory text, the battles, though mechanically very complex all have 
 descriptions like jo uses wind hammer on jane for 280 damage and though 
 there are lots of npcs to talk to and do quests for, you just get their 
 dialogue and not the descriptions.
 
 It's a game where though the rules and mechanics are all accessible, some of 
 the atmosphere is imho a bit lost. Still, it is free to play although it has 
 a very fare system of donation currency and is definitely one if you like 
 tactical turn based battling and a slightly disturbing story.
 
 I'd recommend you look at 
 http://www.audiogames.net/db.php?id=Puppet+nightmares sinse the web pages 
 require some navigation having hotspots, mouseovers and links, although 
 everything in the game is labeled and accessible, it just helps to know your 
 screen readers' web navigation tools to speed up looking through headings, 
 buttons, mouseovers etc.
 
 Hth.
 
 All the best,
 
 Dark.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 28, 2014 9:44 AM
 Subject: Re: [Audyssey] browser empire game, rise of chaos
 
 
 Hi, I have never heard of puppet nightmares, what is that?
 Aegis (it used to be called differently in the past i forgot its original 
 title) is a sort of empire building game where you start with a small piece 
 of land and you have to make more of it while feeding your 
 population/keeping it happy and defending your lands. It works with 
 resources and you build buildings in order to creat them and for example to 
 be able to get different kind of trained soldiers. You also build things 
 like walls to defend your land. You can become part of a clan.
 I am not sure if it is even around anymore a quick google search does not 
 seem to bring up the relevant page.
 Greetings, Anouk,
 On 24 Nov 2014, at 11:52, dark d...@xgam.org wrote:
 
 Hi Anouk.
 
 What is Aegis? I thought I knew and had played most browser rpgs, though I 
 don't recognize that one.
 
 I agree with you about KoL, I got a little sick of needing to use the wiki 
 so much, I also didn't like the fact that once the donation item was gone 
 for a month,  well tough luck! I don't mind games with a monthly 
 subscription if the game is good, or with items available to buy, but it 
 actually seemed quite a wasteful bit of game design to go to the trouble of 
 programming new items with interesting effects and often access to new 
 areas then only offer them once. Quite different from Puppet nightmares and 
 the way that game recycles it's monthly items.
 
 All the best,
 
 Dark.
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 24, 2014 10:29 AM
 Subject: Re: [Audyssey] browser

Re: [Audyssey] A dark room.

2014-11-29 Thread Anouk Radix
SPOILERS
Hi dark
Well i could not contain myself and restarted playing yesterday evening from 
scratch. Needless tosay i am now dead tired but mostly satisfied.
I also did some googling, the desert rat and slow metabolism perks come in 
great handy. I am now also an all-out extreme bare hand fighter.
Also i again used the  merchant forall my materials except for the sulphur 
which i could not get from him. I had 60 hunters and 20 trappers and i made 
sure to check the traps with bait before they reach 1000.
I have all the structures now, i also found the starship and am upgrading the 
hull to its natural max (here i am using the bores).
Should i now still need the compass? And hwat is htis compass-like jewel for?
I think i have not discovered evetyghing yet but i can now start the starship.
Thanks for the great help!
Greetings, Anouk
 On 28 Nov 2014, at 17:24, dark d...@xgam.org wrote:
 
 wow Anouk the merchant?
 
 That is a gouge fest, I can see why your progressing slowly if that is the 
 case, (the merchant is a necessity on hard mode but if your using villagers 
 there is no problem).
 What you need to do is build all the structures to concentrate on resources, 
 including 20 huts for the max 80 population, supplimenting what your 
 villaggers find for you with what you can gather from caves, towns and the 
 city, that's the fun thing about A dark room, discovering new places to go on 
 the map and new things to build while your villagers have at it. Follow the 
 compass and it will point you to the places you need to go to finish the game.
 
 The game will progress when you have discovered all resources and built all 
 the buildings, I'd also definitely recommend exploring as much as possible 
 sinse that is the way to learn all about the game's world and setting, 
 including just who your protagonist is.
 
 All the best,
 
 Dark. 
 
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Re: [Audyssey] A dark room.

2014-11-29 Thread Anouk Radix
Hey dark are there no strategy guides or wikis for the ensign?
I am certainly going to finish a dark room first before even attemping that one.
Greetings, Anouk,
 On 29 Nov 2014, at 08:15, dark d...@xgam.org wrote:
 
 I think the level up punch is supposed to mitigate the games difficulty 
 somewhat, indeed if you start a game it's better to play until you die for 
 that reason.
 
 just because The Ensign doesn't have the resource management, that doesn't 
 mean you can run through the game just visiting the notable places, indeed 
 you need to visit caves regularly for your improved weapons.
 
 I will admit I've not got as far in The Ensign as I would like, indeed a 
 couple of resources I've not yet found a use for, sinse there is one bit 
 where thus far I've always died which i'm not sure how to escape, but 
 annoyingly it's about half an hour into the game.
 
 If I can't work out how to pass that particular section, or at least what 
 stratogy to use to avoid it I might end up having to e-mail the developer, 
 but I don't think I'm out of ideas yet.
 
 All the best,
 
 Dark. 
 
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Re: [Audyssey] core-exiles anyone?

2014-11-29 Thread Anouk Radix
Hi Dark, It has been about 4 years or more so i guess i will try it again.
Thanks!
Greetings, Anouk,
 On 28 Nov 2014, at 17:26, dark d...@xgam.org wrote:
 
 Core exiles accessibility mode removing grinding? 'I don't know about that.
 
 i played Ce very seriously up until last year. The game does have a lot of 
 grinding, but the point is to do as much as you can and as many things as 
 possible. If you just! do combat or mining or hauling you'll get very board, 
 but the idea is themore you do the more you can do, and your rewarded with 
 expantions to the game.
 
 I haven't played for quite a while, but I'd recommend perciveering with it, 
 particularly sinse it is the only online rpg I know with zero pvp at all.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 28, 2014 3:12 PM
 Subject: [Audyssey] core-exiles anyone?
 
 
 Hi everyone,
 I think i played this mmorpg a few years ago and i just saw that it is still 
 around. Back than if you were visially impaired you could mail the developer 
 who could then turn on accessibilit mode that would automate a lot of 
 things. This however imho made the game just a lot of grinding.
 Has anyone tried this one recently?
 Greetings, Anouk,
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Re: [Audyssey] A dark room.

2014-11-28 Thread Anouk Radix
Hi, Well i started with a dark room on monday. I quite liked it at first and it 
was quite addictive. But at a certain point it was not clear to me what i 
needed to do. I could not seem to find any new locations and if i wanted to 
explore unexplored locations i would not have enough water.
I also started the ensign but i liked the dark room better because it also has 
building and resource management.
Greetings, Anouk,
 On 28 Nov 2014, at 08:22, dark d...@xgam.org wrote:
 
 Hi paul.
 
 Good luck. I confess I've only got so far, but then aain I've only had a 
 couple of major goes at the game, but I really want to see if I can do better.
 
 The game is essentially, as the description says an expantion and a tougher 
 version of the dusty path from the original Dark room, but with perminant 
 death and some different places to go as well as some other options and 
 activities, I also believe there are some different endings, but I've not 
 finished the game even once yet to find out.
 
 As one little tip, when the general offers you food at the beginning, this is 
 your choice between easy and hard mode.
 
 All the best,
 
 Dark. 
 
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Re: [Audyssey] browser empire game, rise of chaos

2014-11-28 Thread Anouk Radix
Hi, I have never heard of puppet nightmares, what is that?
Aegis (it used to be called differently in the past i forgot its original 
title) is a sort of empire building game where you start with a small piece of 
land and you have to make more of it while feeding your population/keeping it 
happy and defending your lands. It works with resources and you build buildings 
in order to creat them and for example to be able to get different kind of 
trained soldiers. You also build things like walls to defend your land. You can 
become part of a clan.
I am not sure if it is even around anymore a quick google search does not seem 
to bring up the relevant page.
Greetings, Anouk,
 On 24 Nov 2014, at 11:52, dark d...@xgam.org wrote:
 
 Hi Anouk.
 
 What is Aegis? I thought I knew and had played most browser rpgs, though I 
 don't recognize that one.
 
 I agree with you about KoL, I got a little sick of needing to use the wiki so 
 much, I also didn't like the fact that once the donation item was gone for a 
 month,  well tough luck! I don't mind games with a monthly subscription 
 if the game is good, or with items available to buy, but it actually seemed 
 quite a wasteful bit of game design to go to the trouble of programming new 
 items with interesting effects and often access to new areas then only offer 
 them once. Quite different from Puppet nightmares and the way that game 
 recycles it's monthly items.
 
 All the best,
 
 Dark.
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 24, 2014 10:29 AM
 Subject: Re: [Audyssey] browser empire game, rise of chaos
 
 
 Hi,
 I played KoL too years ago but the puzzles just seemed too random. The only 
 online rpg that i have played for a really long time has been aegis and 
 perhaps sryth.
 The game i could not remember in my last mail is of course astro galaxy.
 Greetings, Anouk,
 On 23 Nov 2014, at 23:51, dark d...@xgam.org wrote:
 
 Hi Emily.
 
 I enjoyed KoL, but I found that the turn limit, not to mention 
 irrationality of the puzzles was a real pest sometimes, indeed I played 
 very seriously for a couple of months and spent quite a bit of money 
 getting some fun items, but I just found it too hard to log in each day to 
 play a turtle tamer or seal clubber or whatever in a random kingdom of 
 drunken hippies and the like. I wanted something a little more serious and 
 meaningful, and something I didn't feel I needed the wiki so often for.
 
 All the best,
 
 Dark.
 
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Re: [Audyssey] A dark room.

2014-11-28 Thread Anouk Radix
SPOILERS BELOW
Hi Dark,
I only died a few times since i was quick to get guns and a steel sword plus 
steel armor and i had some nice perks evade and precision among them so i could 
indeed go for that Rat perk.
I guess i will try my luck again in a month or so, if you give it a few good 
hours then it is not that difficult to get everything up and running.
btw: i myself had a lot of hunters some trappers and some gatherers i got the 
rest of the resources i needed from the merchant. Next time i will try some 
actual mining to get the resources quicker.
Greetings, Anouk,
 On 28 Nov 2014, at 11:28, dark d...@xgam.org wrote:
 
 Hi Anouk.
 
 
 Beware! dark room spoilage below don't read anymore unless your on a dusty 
 path.
 
 The first thing to note, is  once you have explored a location it turns into 
 an outpost, going there you will get your water filled up again and some 
 cured meet to collect if you have the inventory space, so you can explore in 
 stages. Funnily enough I didn't realize this at first myself either and I 
 initially believed the game was impossible to complete for a while sinse one 
 of the major locations you need to get to is a long way away.
 
 Also, if you die of thirst five times, you get the desert rat perk which will 
 let you travel two squares for each unit of water used rather than one.
 
 Finally, keep checking in with the builder. Once you discover more resources 
 on the map, you'll be able to build more items, some of which drastically 
 improve water use.
 
 finally I would highly recommend finishing A Dark room before starting the 
 ensign, sinse The Ensign is much harder, and actually a lot like the hard 
 mode version of A Dark room, (you'll find out about hard mode once you finish 
 the game).
 
 Hth.
 
 Dark. 
 
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Re: [Audyssey] browser empire game, rise of chaos

2014-11-28 Thread Anouk Radix
Hi Dark, Thanks for that. I dont mind a game being adult  (although there is a 
difference between adult/dark themes and just being profane for the sake of it).
I will certainly try this one out.
I also in general like  singleplayer games better but you have to work with 
what is available.
Greetings, Anouk,
 On 28 Nov 2014, at 11:39, dark d...@xgam.org wrote:
 
 Hi Anouk.
 
 I've not heard of Eagis specifically, but there are a lot of those styles of 
 games around. Personally I never felt that interested sinse to me, fighting 
 and exploring the environment to protect your population is much more 
 interesting than watching a bunch of static timers and playing who can grind 
 the fastest against other human players,  then again I'm much more a 
 single player sort of bod anyway.
 
 Puppet nightmares is a browser based game, sort of like a dark and twisted 
 version of Pokemon.dark and slightly adult version of Pokemon.
 
 You collect, control and breed magical creatures called soul puppets, going 
 through a story about a child in germany who has lost his/her brother and 
 finds that they were involved with a certainly very dark and magical game.
 
 The game is slightly adult (it has for example a brothel where soul puppets 
 may breed and lay egs to produce new ones), and also horribly complex.
 
 You control three puppets at once and usually fight parties of three enemies, 
 each can have their own actions, with different moves, diciplins etc, in 
 addition each has equipment, elemental weaknesses and all sorts of other 
 complexity.
 
 The only really major issue with the game is that there isn't much by way of 
 explanitory text, the battles, though mechanically very complex all have 
 descriptions like jo uses wind hammer on jane for 280 damage and though 
 there are lots of npcs to talk to and do quests for, you just get their 
 dialogue and not the descriptions.
 
 It's a game where though the rules and mechanics are all accessible, some of 
 the atmosphere is imho a bit lost. Still, it is free to play although it has 
 a very fare system of donation currency and is definitely one if you like 
 tactical turn based battling and a slightly disturbing story.
 
 I'd recommend you look at 
 http://www.audiogames.net/db.php?id=Puppet+nightmares sinse the web pages 
 require some navigation having hotspots, mouseovers and links, although 
 everything in the game is labeled and accessible, it just helps to know your 
 screen readers' web navigation tools to speed up looking through headings, 
 buttons, mouseovers etc.
 
 Hth.
 
 All the best,
 
 Dark.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 28, 2014 9:44 AM
 Subject: Re: [Audyssey] browser empire game, rise of chaos
 
 
 Hi, I have never heard of puppet nightmares, what is that?
 Aegis (it used to be called differently in the past i forgot its original 
 title) is a sort of empire building game where you start with a small piece 
 of land and you have to make more of it while feeding your 
 population/keeping it happy and defending your lands. It works with 
 resources and you build buildings in order to creat them and for example to 
 be able to get different kind of trained soldiers. You also build things 
 like walls to defend your land. You can become part of a clan.
 I am not sure if it is even around anymore a quick google search does not 
 seem to bring up the relevant page.
 Greetings, Anouk,
 On 24 Nov 2014, at 11:52, dark d...@xgam.org wrote:
 
 Hi Anouk.
 
 What is Aegis? I thought I knew and had played most browser rpgs, though I 
 don't recognize that one.
 
 I agree with you about KoL, I got a little sick of needing to use the wiki 
 so much, I also didn't like the fact that once the donation item was gone 
 for a month,  well tough luck! I don't mind games with a monthly 
 subscription if the game is good, or with items available to buy, but it 
 actually seemed quite a wasteful bit of game design to go to the trouble of 
 programming new items with interesting effects and often access to new 
 areas then only offer them once. Quite different from Puppet nightmares and 
 the way that game recycles it's monthly items.
 
 All the best,
 
 Dark.
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 24, 2014 10:29 AM
 Subject: Re: [Audyssey] browser empire game, rise of chaos
 
 
 Hi,
 I played KoL too years ago but the puzzles just seemed too random. The 
 only online rpg that i have played for a really long time has been aegis 
 and perhaps sryth.
 The game i could not remember in my last mail is of course astro galaxy.
 Greetings, Anouk,
 On 23 Nov

[Audyssey] core-exiles anyone?

2014-11-28 Thread Anouk Radix
Hi everyone,
I think i played this mmorpg a few years ago and i just saw that it is still 
around. Back than if you were visially impaired you could mail the developer 
who could then turn on accessibilit mode that would automate a lot of things. 
This however imho made the game just a lot of grinding.
Has anyone tried this one recently?
Greetings, Anouk,
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Re: [Audyssey] browser empire game, rise of chaos

2014-11-24 Thread Anouk Radix
Hey Dark,
Thanks this game seems really interestinh.  It reminds me a bit of some old bbs 
doorgames and of aegis that i have played for a long long itme.
ot: I really hope you read the ice and fire books as read by Roy Dotrice 
WONDERFUL! (hurry up with book 6 already Martin and let it be like the first 3 
ones).
How are you faring with the galaxy exploring game you mentioned a while back on 
the forum?
Greetings, Anouk,
 On 23 Nov 2014, at 21:00, dark d...@xgam.org wrote:
 
 Hi. 
 
 This was one that someone mentioned on the audiogames.net forum a while ago. 
 I've given it a try, but I confess it's not really my thing, still it's very 
 accessible. 
 
 You choose from one of a number of races with different bonuses, build an 
 empire, explore land, develop technology, hier troops and fight other 
 players. I will confess after reading the world of Ice and Fire by George R r 
 Martin, I was looking for a game with that sort of feeling, a people 
 exploring a vivid and savage world fighting the environment and their enemies 
 with unexpected turns and events, monsters and wild lands to explore, not 
 just another who can grind the fastest type of affair just like all the 
 hundreds of other games of this type. 
 
 Still, if people want something purely for the stratogy this one might be 
 interesting, particularly sinse you follow your empire's development through 
 different ages, it just wasn't exactly what I wante d(though I don't think 
 I've ever seen an accessible game that really was). 
 
 http://riseofchaos.com/
 There is always more to know, more to see, more to learn. The world is vast 
 and wondrous strange and there are more things benieth the stars than even 
 the archmaesters of the citadel can dream.
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Re: [Audyssey] browser empire game, rise of chaos

2014-11-24 Thread Anouk Radix
Hi,
I played KoL too years ago but the puzzles just seemed too random. The only 
online rpg that i have played for a really long time has been aegis and perhaps 
sryth.
The game i could not remember in my last mail is of course astro galaxy.
Greetings, Anouk,
 On 23 Nov 2014, at 23:51, dark d...@xgam.org wrote:
 
 Hi Emily.
 
 I enjoyed KoL, but I found that the turn limit, not to mention irrationality 
 of the puzzles was a real pest sometimes, indeed I played very seriously for 
 a couple of months and spent quite a bit of money getting some fun items, but 
 I just found it too hard to log in each day to play a turtle tamer or seal 
 clubber or whatever in a random kingdom of drunken hippies and the like. I 
 wanted something a little more serious and meaningful, and something I didn't 
 feel I needed the wiki so often for.
 
 All the best,
 
 Dark. 
 
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Re: [Audyssey] Best roldplaying games.

2014-11-24 Thread Anouk Radix
Hey Dark,
What is this ‘the ensign’ you mentioned? Is it on ios or webbased?
Thanks,
Greetings, Anouk,
 On 23 Nov 2014, at 19:05, dark d...@xgam.org wrote:
 
 There is also A dark room and The ensign, which are definitely roleplaying 
 games and highly worth trying.
 
 The Ticon blu games are good (well inquisitor is and Noire isn't bad), the 
 high price is due to the translation, and is not so bad if you get the 
 bundles, however the games are more like adventure games with puzzles about 
 combining objects than building stats in an rp game.
 
 king of Dragon pass is all around awsome. I'd not describe it as a 
 civilization style game, not with the amount of encounters and story behind 
 it, for a start you can't just resource manage your way through, you really 
 need to think about the setting and the choices your making in each scene.
 
 What is level op?
 
 All the best,
 
 Dark. 
 
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Re: [Audyssey] problem with astrogalaxy

2014-11-11 Thread Anouk Radix
Hey Dark!
Thanks a bunch for keeping us posted about these very interesting games. Please 
keep us posted about the accessibility updates. I am a bit busy now but will 
certainly give this game a try during the holidays!
Greetings, Anouk,
 On 11 Nov 2014, at 10:22, dark d...@xgam.org wrote:
 
 I've got to step 18 in the tutorial, calculated the course and there does 
 seem to be an issue. There seem to be three different ways of plotting 
 interstellar courses, the Starmap, which lets you plot long range courses (I 
 think you can hit multiple stars), and which has the same text navigation 
 commands as the system map, the navcomp, which I believe noticed places 
 you've been, and the navigation option which I think shows local stars 
 around you. Unfortunately, the navigation option is still inaccessible 
 because the links to click on the stars are unlabeled and there is no text 
 alternative, and it's that which you need to use to complete step 18. 
 
 I appologise for this, I might have jumped the gun a little hear in thinking 
 all the access fixes were up. I've mailed the developer to ask about this and 
 hopefully the navigation menu can get the same text fixes as happened 
 elsewhere. 
 
 Ironically, sinse the scan data for stars and other objects is already in the 
 game in text, it's just a question of hooking this to the right parts of the 
 game. This has already happened with the system navigation and the starmaps 
 for long range jumps, hopefully the navigation will be fixed soon as well.
 
 All the best, 
 
 Dark.
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Re: [Audyssey] Audiogame in developing

2014-10-11 Thread Anouk Radix
Hi Thomas, As I said to dark I think these are valid points. Perheps mailing 
the devs about this would give them some good pointers.
Greetings, Anouk,
On 10 Oct 2014, at 05:38, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Dark,
 
 I'm glad you brought this topic up as I had many of the same
 reservations about the survey while I was filling it out. Asking
 someone which game is his or her favorite might seem like a reasonable
 question to some developers, but the fact of the matter is I don't
 have a specific favorite game. I have certain favorites, and like each
 of them for different reasons. For several reasons I was not able to
 explain or articulate in the survey.
 
 Moreover there was far too much focus on the setting, characters, and
 storyline elements of the game than any kind of technical
 considerations. I personally can care less if I'm fighting vampires,
 cyborgs, or zombies as long as the game is good and enjoyable.
 However, what makes a game enjoyable are often the technical aspects
 like I'd like to recommend and was unable to do so.
 
 A case in point is on choosing an operating system. The first check
 box was for PC / Mac. By PC I assume here they meant Windows and by
 Mac I assume Mac OS, but they totally cut Linux users out of the
 voting process. Even if they chose not to develop any games for Linux
 as a Linux user I'd liked to have been able to vote upon it or have
 some say. So as a result if they choose to e-mail me about possible
 beta testing I am going to ask them point blank why Linux was not
 listed as an option as I strongly think someone needs to take them to
 task for that over sight.
 In any case like you I can't help but think they were going about this
 marketing survey the wrong way. Not sure what they were looking for,
 but I hope its not a case of x number people said they love Swamp so
 let's create a game just like Swamp kind of thing. I prefer a
 developer to use his or her imagination and create something new or
 different rather than trying to create something based on statistics
 of what customers like and don't like.
 
 Cheers!
 
 
 On 10/9/14, dark d...@xgam.org wrote:
 Hi Anouke.
 
 I've filled in their form,but to be honest I'm not convinced of the way
 they're going about things which game did you like the best? how the hell
 
 do I answer tht? There are characteristics! I liked in various games.
 
 Likewise, would you like orcs, zombies, elves etc and what setting? Really
 
 I don't care so long as the game and mechanics are interesting.
 
 it strikes me this is a very attempting to be corporate way around things,
 trying to do markit research  as opposed to just having a game idea and
 running with it, or discussing game ideas with the community.
 
 Sorry if this sounds too negative, I do appreciate anyone willing to have a
 
 stab at developing a game and I hope something comes of this, but really
 treating blind people like some sort of mice in a zoo seeing which food they
 
 like is not nice, the people say they're gamers themselves,  they might as
 well ask all other gamers across the world what sorts of games they like!
 
 Then again, I disagree with the corporate data gathering methods for
 creating things anyway, myself I'd much rather see any old thing done well
 so long as the developer/writer/director puts their all into it than
 something which is just created to tick as many boxes and appeal to as many
 
 demographics as possible!
 
 This is part of what is wrong with current Doctor who, though that is
 another topic entirely.
 
 Myself, if I were going to send out a survey, I'd probably make it a very
 broad one with questions like what sort of game mechanics interest you and
 
 Would would prefer more action or careful choice , send to a few people,
 and then read the answers and see if it gave me ideas than a rather cold do
 
 people want pirates, ninjas etc, and what individual title is most people's
 
 favourite so lets make a game similar to that
 
 Beware the grue!
 
 Dark.
 
 
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Re: [Audyssey] Audiogame in developing

2014-10-11 Thread Anouk Radix
Hi Dark, This is indeed worrying, remember something like ticonblu. I LOVE 
their voiceactors but their game interfaces are often just horrible. Sorry no 
other way to put it, especially on ios. Such a pity.
Greetings, Anouk,
On 10 Oct 2014, at 08:28, dark d...@xgam.org wrote:

 Hi Tom.
 
 Good point about the operating systems, though in their defense sinse they 
 were listing operating systems for phones such as blackberry which I don't 
 believe are the least accessible, I suspect they don't know much about vi 
 access to operating systems and that linux would even be an option. This does 
 however raise a more worrying question, sinse as you've said yourself writing 
 games for different os frequently means different code, different libraries 
 and components and what not, so given that they've listed all these different 
 operating systems some of which might or might not be accessible, what are 
 their coding skills actually in?
 
 
 I suppose they could be doing something like writing the game in something 
 very cross platform like Python, but even then it would need adapting for 
 different opterating systems.
 
 Again, I'd be much happier if these people either came and asked the 
 community directly, or at least just made a general enough form to let people 
 express actual opinions rather than tick boxes and give one word answers.
 
 aZagreus sits inside your head,
 Zagreus lives among the dead,
 Zagreus sees you in your bed,
 And eats you when you're sleeping.
 
 Zagreus at the end of days,
 Zagreus lies all other ways,
 Zagreus comes when time's a maze,
 And all of history's weeping.
 
 Zagreus taking time apart.,
 Zagreus fears the hero heart,
 Zagreus seeks the final part,
 The reward that he is reaping.
 
 Zagreus sings when all is lost,
 Zagreus takes all those he's crossed,
 Zagreus wins and all is cost,
 The hero's hearts he's keeping.
 
 Zagreus seeks the hero's ship,
 Zagreus needs the web to rip,
 Zagreus sups time at a drip,
 And life aside, he's sweeping.
 ll the best,
 
 dark. 
 
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[Audyssey] freeq?

2014-10-11 Thread Anouk Radix
Hi everyone,
Anyone played an ios game called Freeq? I saw this after the applevis podcast a 
while ago now but i never really got it owrking with my iphone 4. I have a 6 
now bu I just never seem to catch on to a signal I guess I am doing something 
wrong.
Anyone had any success with this one?
Thanks in advance,
Greetings, Anouk,
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Re: [Audyssey] Ticon blu was: Re: Audiogame in developing

2014-10-11 Thread Anouk Radix
Hi Dark, I was a big fan of the original inquisitor game (I loved the voice 
acting) havent played the others yet. I personally never got it to work on ios 
although it worked okish for me on the mac.
I have she noire on ios and GUESS that i need to disable vo with this one, this 
is never mentioned.
Some audio gets chopped off.
I can get to the first place in the game where you need to interact you need to 
seem to find objects but for the life of me i am stumped at that point, i tap 
with one finger with more fingers i double tap but nothing really seems to 
happen or change.
I had also bought it on the mac but had some major problems with htat system at 
that point maybe i should try it there.
Greetings, Anouk,
On 11 Oct 2014, at 14:57, dark d...@xgam.org wrote:

 Hi Anouk.
 
 I have just bought Ticonblu's games on Ios with the release of their bundles 
 so was interested in your comments. Thus far, from their games I've played 
 the main problem I've found with their interfaces is a lack of explanation, 
 and an occasional freezing bug, but nothing I'd describe as horrible.
 
 It is true that the finger tap system to cycle objects and actions is slow, 
 but I didn't find it any worse than something like Chillingham or Time 
 adventures on the pc, and the main problem is the use of a single command to 
 cycle menue objects and another to accept.
 
 While there are certainly better things you could do on Ios particularly, 
 like letting you run a finger across the screen to scroll the objects faster 
 and double tap to accept, the slowness I  didn't find too bad, and I actually 
 quite enjoyed the object finding in She Noire sinse it was far more 
 interesting than just scrolling through stuff, although I do wish the objects 
 you found related to the inventory and connected the story a little better.
 
 Lack of correct instructions is a problem, for example in Inquisitor's 
 heartbeat it seemed to move in the four directions you actually need to swipe 
 with one finger in the corresponding direction not touch the screen, but I 
 suspect at least some of this could be a bad translation issue.
 
 I'd agree that The bugginess and occasional freezing is more of a pest, 
 though I noticed that the first inquisitor game became less buggy after the 
 update, so hopefully it'll get a fix in the future.
 
 The only game I have a really major hassle with the interface of is audio 
 speed, which to be honest I would not have bought had it not come with the 
 bundle along with She noire (which I did want), and worked out cheaper, sinse 
 the tracking of tilts doesn't seem good. I've heard though the mechanics 
 there are sort of a universal problem whether on pc oc, mac or Ios, and more 
 fixes are planned, so I'm willing to reserve judgement there or at least to 
 believe that the control issue is more a problem with the game over all than 
 one specific to Ios,  plus Racing games are hardly my favourite anyway 
 even space themed ones.
 
 Any thoughts?
 
 Dark.Take them to the refirbished chamber that was once bad! 
 
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Re: [Audyssey] Ticon blu was: Re: Audiogame in developing

2014-10-11 Thread Anouk Radix
Hi, 
No i ran it without vo but I will try it again toorrow. It was not really clear 
to me that you had to move your finger over the screen in order to home in on 
objects.
Well I ran inquisitor on my iphone 4 when it was first released in English and 
that did not go so well, the mac version went ok but that is all a long time 
ago.
I will try she noire again tomorrow and see how that goes now.
Greetings, Anouk,
On 11 Oct 2014, at 19:35, dark d...@xgam.org wrote:

 Hi Anouk.
 
 You need to turn vo off with all of the Ticon blu games, but they all self 
 voice so that shouldn't be a problem, it's easy enough to tripple click home.
 
 I just finished She Noire on Ios earlier today, so I can help with that.
 
 When your told to find objects, what you need to do is track around the 
 screen with one finger until you hear the object and then tap once to get it. 
 You will hear a tone change from left to right and low to high as you move 
 around the screen.
 
 This is part of the gameplay and I personally rather liked it sinse it made 
 you feel much more a detective, going around and looking for clues and then 
 having to look closer, although there were some parts of the game where it 
 got a little weerd with the plot.
 
 You will also sometimes have to select objects to combine, but this you do 
 with two fingers to cycle and then a single finger to select.
 
 The game does have instructions, you need to three finger tap to hear them, 
 but I agree they should be available in the main menu, also they could be a 
 little clearer on the object finding process. Also, the audio doesn't 
 actually cut off, it's just the way the files have been edited from what I 
 can gather. Still, the game was fun even if a little lose in the plotting in 
 parts, and I love the phrase Wait there, I might decide to arrest you later 
 :D.
 
 I'm not sure why Inquisitor isn't working for you, it went fine for me. I 
 have an Iphone 5 with Ios 7 (I'll upgrade to 8 when the next version comes 
 out and I can be sure it's less buggy).
 
 You just need to tap with two fingers to cycle and a finger to select. I 
 suspect the main problem was you running the games with vo, sinse you really 
 can't play these with vo running.
 
 Hth.
 I've just bought all the tincon blue games sinse their bundles were on offer 
 and I look forward to playing through more of them.
 
 DArk.Take them to the refirbished chamber that was once bad! 
 
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[Audyssey] Fwd: Audiogame in developing

2014-10-09 Thread Anouk Radix


Begin forwarded message:

 From: marco.donat...@gmail.com
 Subject: Audiogame in developing
 Date: 6 Oct 2014 17:08:21 GMT+2
 To: viph...@googlegroups.com
 Reply-To: viph...@googlegroups.com
 
 Hello everyone,
 some friends and I are planning to develop an audiogame for visually impaired 
 people.
 We are gamers since we were kids, and we have the passion and the skills 
 needed to create a high quality game.
 The game is in an early stage of design, and we would like to know our 
 audience better :)
 We have created a little form - there are thirteen question, it will take 
 less than five minutes.
 You can find it here: http://goo.gl/forms/GuAp18bkVi
 We'd greatly appreciate any help :)
 Have a great day,
 
 Marco
 
 
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Re: [Audyssey] Fwd: Audiogame in developing

2014-10-09 Thread Anouk Radix
Hey Dark, I dont think you are negative at all just realistic. I think these 
are really good suggestions perhaps you could send that email to their gmail 
address?
I too found the form confusin gso i elaborated in one of the text boxes on what 
i do and dont like and why.
ot: I have watched a lot of the original doctor who and even though I adore the 
british accent I never could get into it, no continuity (imho) and all those 
switching doctors and switching cast….
Greetings, Anouk,
On 09 Oct 2014, at 13:19, dark d...@xgam.org wrote:

 Hi Anouke.
 
 I've filled in their form,but to be honest I'm not convinced of the way 
 they're going about things which game did you like the best? how the hell 
 do I answer tht? There are characteristics! I liked in various games.
 
 Likewise, would you like orcs, zombies, elves etc and what setting? Really 
 I don't care so long as the game and mechanics are interesting.
 
 it strikes me this is a very attempting to be corporate way around things, 
 trying to do markit research  as opposed to just having a game idea and 
 running with it, or discussing game ideas with the community.
 
 Sorry if this sounds too negative, I do appreciate anyone willing to have a 
 stab at developing a game and I hope something comes of this, but really 
 treating blind people like some sort of mice in a zoo seeing which food they 
 like is not nice, the people say they're gamers themselves,  they might as 
 well ask all other gamers across the world what sorts of games they like!
 
 Then again, I disagree with the corporate data gathering methods for creating 
 things anyway, myself I'd much rather see any old thing done well so long as 
 the developer/writer/director puts their all into it than something which is 
 just created to tick as many boxes and appeal to as many demographics as 
 possible!
 
 This is part of what is wrong with current Doctor who, though that is another 
 topic entirely.
 
 Myself, if I were going to send out a survey, I'd probably make it a very 
 broad one with questions like what sort of game mechanics interest you and 
 Would would prefer more action or careful choice , send to a few people, 
 and then read the answers and see if it gave me ideas than a rather cold do 
 people want pirates, ninjas etc, and what individual title is most people's 
 favourite so lets make a game similar to that
 
 Beware the grue!
 
 Dark. 
 
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Re: [Audyssey] Star traders 2 almost there!

2014-09-29 Thread Anouk Radix
Hi Dark, I have tried to spread the word everywhere on fora, websites and 
towards friends.
I personally had to pull out, could not resist buying the iphone 6, saw a very 
good deal. Wanted to wait till januari but oh well.
I really really hope they make it though this game seems awesome.
I hope you are right about accessibility the engine that they will be using 
does not have accessible titles now I think.
Greetings, Anouk,
On 29 Sep 2014, at 19:59, dark d...@xgam.org wrote:

 Hi. 
 
 the star traders 2 fund is now at just over 45 thousand (though possibly more 
 by now), with five days to go and  the target 50 k in site! one of their 
 other backers has even agreed to double anyone's donations, so now is the 
 time to donate. 
 
 Look at the feature list and bare in mind that the developers have already 
 commited to access in the game, here's a chance for the eyeball deficient 
 gaming community to make a difference and if you want a complex accessible 
 rpg,   make it happen! 
 
 For a list of features and donate to the campaign go to 
 http://www.tresebrothers.com/kickstarter 
 
 AND IF YOU WANT TO DONATE VIA PAYPAL (AS i DID), GO TO 
 http://www.tresebrothers.com/kickstarter/paypal 
 
 aS i SAID, THIS LOOKS AWSOME, AND i REALLY HOPE IT HAPPENS. 
 
 bTW, pODCAST ON THE FIRST STAR TRADERS MIGHT WELL APPEAR IN THE FUTURE ONC 
 THE   NAVIGATOR IS SORTED. 
 
 aLL THE BEST, 
 
 daRK.
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Re: [Audyssey] Star traders 2 support for a game development project

2014-09-18 Thread Anouk Radix
Hey Dark! Thanks a lot for that update. I have never gotten al that far in star 
traders, found the interface a bit confusing, and were you ever able to 
navigate without missions to get out of deep space?
The devs are also not always that responsive to emails.
But still this game seems really awesome so i will certainly check it out and 
pledge a few bucks (especially since it now finally seems to be possible to use 
paypal with kickstarter(!)
Perhaps its good to spread the word to applevis forums and audiogames.net as 
well.
Thanks again,
Greetings, Anouk,
On 17 Sep 2014, at 23:09, dark d...@xgam.org wrote:

 Well most people who have Iphones or Android and an interest in space fairing 
 will know Star Traders. Whether in it's free Rpg form or paid Elite form, 
 it's a highly complex game that places you as captain of a spaceship in a 
 hostile galaxy, trying to survive against ruthless pirates, rival factions, 
 and hostile aliens, exploring planets, trading goods and investigating 
 mysterious rumours in your attempt to survive and thrive in the void, a game 
 that has had repeated access updates to make it more vo friendly as well as 
 huge amounts of new content added on a regular basis.
 
 Well Trees brothers, the developers of the game are promising a bigger, 
 badder and better sequel featuring more complex combat, a huge galaxy to 
 explore, lots of npcs and a revolutionary new quests and rpg system as well 
 as a full scale soundtrack with lots of good ear candy to entertain you when 
 your giving those indipendents what for or dodging alien hives. The problem 
 is, it won't happen without your help. 
 
 No, it's not just buying all that Water fuel to keep your mutinous crew happy 
 or saving up for the mighty battle prow thatt requires you to dip into your 
 captains finances, such things happen off earth too. 
 
 Star traders 2 will need your help in the form of financial donations via 
 Kickstarter to happen. Lots of rewards are available in particular the chance 
 to try out a new version of the game as soon as it's ready, whether you 
 donate a lot or a little, anything will help. 
 
 So for a full list of features and a chance to donate visit the startraders 2 
 kickstarter on http://www.tresebrothers.com/kickstarter 
 
 Or, (as happened to me), if the internet aliens decide to cause trouble 
 reaching Kickstater, use http://www.tresebrothers.com/kickstarter/paypal to 
 donate via good old paypal. 
 
 The clock is ticking, so if you want the chance to really help a developer 
 who is commited to offering access to some truly unique and highly complex 
 games, this is the time to step forward and show your support.
 
 Take them to the refirbished chamber that was once bad!
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Re: [Audyssey] Star traders 2 support for a game development project

2014-09-18 Thread Anouk Radix
Hi Dark, Well i just backed the game. Perhaps if more blind and vi people do 
this at a sufficient level to unlock alpha testing then there will be 
accessibility from the start.
Greetings, Anouk,
On 17 Sep 2014, at 23:09, dark d...@xgam.org wrote:

 Well most people who have Iphones or Android and an interest in space fairing 
 will know Star Traders. Whether in it's free Rpg form or paid Elite form, 
 it's a highly complex game that places you as captain of a spaceship in a 
 hostile galaxy, trying to survive against ruthless pirates, rival factions, 
 and hostile aliens, exploring planets, trading goods and investigating 
 mysterious rumours in your attempt to survive and thrive in the void, a game 
 that has had repeated access updates to make it more vo friendly as well as 
 huge amounts of new content added on a regular basis.
 
 Well Trees brothers, the developers of the game are promising a bigger, 
 badder and better sequel featuring more complex combat, a huge galaxy to 
 explore, lots of npcs and a revolutionary new quests and rpg system as well 
 as a full scale soundtrack with lots of good ear candy to entertain you when 
 your giving those indipendents what for or dodging alien hives. The problem 
 is, it won't happen without your help. 
 
 No, it's not just buying all that Water fuel to keep your mutinous crew happy 
 or saving up for the mighty battle prow thatt requires you to dip into your 
 captains finances, such things happen off earth too. 
 
 Star traders 2 will need your help in the form of financial donations via 
 Kickstarter to happen. Lots of rewards are available in particular the chance 
 to try out a new version of the game as soon as it's ready, whether you 
 donate a lot or a little, anything will help. 
 
 So for a full list of features and a chance to donate visit the startraders 2 
 kickstarter on http://www.tresebrothers.com/kickstarter 
 
 Or, (as happened to me), if the internet aliens decide to cause trouble 
 reaching Kickstater, use http://www.tresebrothers.com/kickstarter/paypal to 
 donate via good old paypal. 
 
 The clock is ticking, so if you want the chance to really help a developer 
 who is commited to offering access to some truly unique and highly complex 
 games, this is the time to step forward and show your support.
 
 Take them to the refirbished chamber that was once bad!
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Re: [Audyssey] Star traders 2 support for a game development project

2014-09-18 Thread Anouk Radix
Hey Dark, yes the information about the ne wgame has me extremely excited as 
well more rpglike and more character/npc/crew interaction and ability to 
develop, VERY cool. We certainly dont have access to anything like this at this 
point.
I will post htis later today at applevis (dust off my account there).
I dont use facebook or twitter at this point but hopefully applevis will give 
this some attention as well.
Thanks again,
Greetings, Anouk,
On 18 Sep 2014, at 12:42, dark d...@xgam.org wrote:

 Hi Anouke.
 
 There is certainly news about this on audiogames.net, though if someone who 
 is a more regular applevis user could pass this on there that would be very 
 helpful, sinse I'm not even registered on their forums and other than 
 dropping the odd comment on a game's entry haven't really used the community 
 features of the site at all (too much on other communities like this one and 
 audiogames.net).
 
 About Star traders 1, it did used to be the case that you couldn't navigate 
 without a mission, however that has very much changed in the last few updates.
 
 There is now a navigator planet list, which lists all the planets in order of 
 closest first. Also, if you go onto the cargo screenn in your ship's status, 
 you can navigate to positions of any rumours you've found or indeed missions, 
 which is very useful for checking out important information you find in the 
 spice hall.
 
 I will admit the game is not easy, but that is because it is a complex and 
 highly intricate game more than because of any access issues.
 
 The only major problem I have with the game at the moment is there is no way 
 to know what faction a given planet belongs to other than going there, or if 
 it is a capital, civilized or fringe planet, which makes planning routes 
 across space somewhat tortuous, but it's by no means a total put off.
 
 I'm looking forward to what I read of star traders 2, particularly what they 
 say about npcs and quests.
 
 I should see about a podcast about the game at some stage.
 
 All the best,
 
 Dark.
 Take them to the refirbished chamber that was once bad!
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, September 18, 2014 9:42 AM
 Subject: Re: [Audyssey] Star traders 2 support for a game development project
 
 
 Hey Dark! Thanks a lot for that update. I have never gotten al that far in 
 star traders, found the interface a bit confusing, and were you ever able to 
 navigate without missions to get out of deep space?
 The devs are also not always that responsive to emails.
 But still this game seems really awesome so i will certainly check it out 
 and pledge a few bucks (especially since it now finally seems to be possible 
 to use paypal with kickstarter(!)
 Perhaps its good to spread the word to applevis forums and audiogames.net as 
 well.
 Thanks again,
 Greetings, Anouk,
 On 17 Sep 2014, at 23:09, dark d...@xgam.org wrote:
 
 Well most people who have Iphones or Android and an interest in space 
 fairing will know Star Traders. Whether in it's free Rpg form or paid Elite 
 form, it's a highly complex game that places you as captain of a spaceship 
 in a hostile galaxy, trying to survive against ruthless pirates, rival 
 factions, and hostile aliens, exploring planets, trading goods and 
 investigating mysterious rumours in your attempt to survive and thrive in 
 the void, a game that has had repeated access updates to make it more vo 
 friendly as well as huge amounts of new content added on a regular basis.
 
 Well Trees brothers, the developers of the game are promising a bigger, 
 badder and better sequel featuring more complex combat, a huge galaxy to 
 explore, lots of npcs and a revolutionary new quests and rpg system as well 
 as a full scale soundtrack with lots of good ear candy to entertain you 
 when your giving those indipendents what for or dodging alien hives. The 
 problem is, it won't happen without your help.
 
 No, it's not just buying all that Water fuel to keep your mutinous crew 
 happy or saving up for the mighty battle prow thatt requires you to dip 
 into your captains finances, such things happen off earth too.
 
 Star traders 2 will need your help in the form of financial donations via 
 Kickstarter to happen. Lots of rewards are available in particular the 
 chance to try out a new version of the game as soon as it's ready, whether 
 you donate a lot or a little, anything will help.
 
 So for a full list of features and a chance to donate visit the startraders 
 2 kickstarter on http://www.tresebrothers.com/kickstarter
 
 Or, (as happened to me), if the internet aliens decide to cause trouble 
 reaching Kickstater, use http://www.tresebrothers.com/kickstarter/paypal to 
 donate via good old paypal.
 
 The clock is ticking, so if you want the chance to really help a developer 
 who is commited to offering access to some truly unique and highly complex 
 games

Re: [Audyssey] 1812: heart of winter

2014-09-14 Thread Anouk Radix
Hi, I tried downloading 1812 hq but got some kind of French version, perhaps 
the iphone 4 is too old for it but i also could not seem to get anywhere with 
it accessibilitywise.
Greetings, Anouk,
On 12 Sep 2014, at 23:00, shaun everiss sm.ever...@gmail.com wrote:

 yes it is john.
 Though I just got an email from the dev, he was in poland but moved here to 
 new zealand just recently.
 From what I hear now, he first wants to test with local testers first in new 
 zealand, so internationals will get it later.
 still I'll try to  keep people updated either on my blog on wordpress or 
 something.
 
 At 12:01 a.m. 13/09/2014, you wrote:
 This is really cool. Thanks for sending it along.
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Re: [Audyssey] Just finished a game of King of dragon pass

2014-06-27 Thread Anouk Radix
Hey Dark, Yep dragon pass is really addicting, think i should start a new game 
too.
The first blessings i try to get are those from the war god humakth and I 
always try to get a humakti on the ring. But then again i am also always a war 
clan, never tried peace or balanced for a prolonged time.
I must admit that i often cheat if hqs go wrong, that really has a drastic 
impact on your clan. I should try a game the normal way.
I have tried the HARD game a few times now but that is REALLY hard.
And playing it for a long time, the first time i played kodp i played it once 
for 12 hrs on end.
I think their game engine is available for purchase, would be cool to see more 
games like this.
Greetings, Anouk,
On 27 Jun 2014, at 11:33, dark d...@xgam.org wrote:

 I stuck King of dragon pass on on Wednesday night to see what the new updates 
 were like, and then I couldn't stop playing and quite literally have been 
 doing so for the last two days (dam that game is hard to put down!). 
 
 The only slightly disappointing thing is I actually lost the game due to 
 heroquests. With the way the new lore page is laid out every myth has a 
 details link next to it. When however I got the details of a couple of 
 myths, like the earth mother feeds the tribe, or the cow goddess's blessing 
 (I won't attempt to spell there names), the details changed to secrets so I 
 assumed that was how the quests were labeled. 
 
 Unfortunately it turns out I was wrong. Lots of the other quests like the 
 Healing goddess heals the scars don't have a secrets tag, they still read 
 details even when I had the details of the myth. 
 
 So I kept trying the Cow goddess's quest, failed three times and hus failed 
 the short game! gr! 
 
 I also confess I did cheat a little, by consulting the Kodp wiki on each 
 quest to actually make sure what I was choosing were the best options, sinse 
 one really irritating thing about attempting heroquests for the first time is 
 that it's actually possible to choose the right option (ie the one from the 
 myth), and still have the action fail, meaning often it seems you've done 
 something wrong when actually you took the right action. 
 
 I suppose I could restore to the point my tribe was formed, but that seems a 
 bit too much like cheating, plus I'd rather try the thing myself again, 
 particularly sinse I've now decided playing a thrawl taking clan is 
 significantly more problematic than not, and also that it really! seems 
 battle blessings are essential to winning any kind of battle at all early in 
 the game.
 
 Beware the gRue! 
 
 Dark.
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Re: [Audyssey] Just finished a game of King of dragon pass

2014-06-27 Thread Anouk Radix
Hi, If i ever go into roleplaying I will certainly play a vinga worshipping 
badass woman.
I am gong to try balanced next, that might be a bit of a challenge, i  mostly 
start worshipping elmal because its a bit different then normal orlanthi, i do 
long games but at normal difficulty.
I tend to get huge tracts of land but might now try with a bit less because you 
quickly tend to overgrow the comfortable clansize this way.

Greetings, Anouk,
On 27 Jun 2014, at 12:02, dark d...@xgam.org wrote:

 Nice to see more of the same, but probably damnably awful! in terms of 
 complexity.
 
 I do know what you mean about addictive, I really! find the game hard to put 
 down once I start, indeed I only started because I wanted a look at the new 
 updaes, then couldn't stop. I'd definitely suggest you give it a try, sinse 
 there are a bunch of new scenes that have been added, some of them really 
 interesting ones. You'll guarantee to see them as well sinse the developers 
 made the new scenes more likely to turn up if your starting the new scenes 
 more likely to appear if your upgrading from the old version.
 
 Humact is great and usually I always start with a temple to him. Indeed in my 
 first game my tribal kin was a just plane awsome Humacti with leadership and 
 combat both at renowned who also managed to complete two heroquests, fail at 
 the humact quest but come back from limbo worshipping Orlanth. I also confess 
 I have a soft spot for Humact sinse a good friend of mine does Live action 
 roleplay in a system that uses the same pantheon of gods, and would always 
 play humacti warriors, she's now a blackbelt in Karate and doing krav magar, 
 so it's sort of appropriate for her :D.
 
 That being said, in the game I just finished my Humacti managed to get 
 himself killed when off exploring and was replaced by a hard as nales lady 
 who worshipped Venga and had renowned combat (which got to be heroic later 
 on. I actually always wish I could build a full two blessing shrine to Venga, 
 sinse both of her blessings are awsome.
 
 I personally prefer balanced to war, sinse when I tried a war clan I was 
 really struggling with both trade and keeping my herds and crops going. This 
 is why i tend to be a bbalanced clan player myself.
 
 As to restoring, well I restored when I failed the cow goddess quest for the 
 first time, however I usually don't tend to restore sinse you need 
 
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Re: [Audyssey] Just finished a game of King of dragon pass

2014-06-27 Thread Anouk Radix
As to iphone games, i really have to try star traders elite again (i didnt buy 
that on eofr nothing) but find the interface a bit difficult. I think i would 
like the content though.
Greetings, Anouk,
On 27 Jun 2014, at 12:06, dark d...@xgam.org wrote:

 Sorry dropped my keyboard and the message got sent by mistake :D.
 
 As I said, I don't tend to like restoring sinse not only do you have to play 
 through the hole year again (quite a pain if you've failed a heroquest in 
 storm season), but also I actually like the story element of this being a 
 real clan where things can go wrong as well as right. It's sort of more fun.
 
 indeed even though my clan lost that last game, I still wish I could have a 
 reccord of their saga (unfortunately my Iphone doesn't like my mail server so 
 I can't setup E-mail on it). I actually wish there was an in game reccord of 
 the sagas past games.
 
 Beware the grue!
 
 Dark.
 - Original Message -- 
 
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Re: [Audyssey] Browser game, blood wars

2014-06-24 Thread Anouk Radix
Hi, Thanks for the tip, i cant use the captcha so i will email the developer, 
an audio captcha might solve the problem. Luckily it only occurs while 
registering.
Greetings, Anouk,
On 24 Jun 2014, at 03:37, dark d...@xgam.org wrote:

 
 Hi. 
 
 In my mighty attempt to try out many browser games Bloodwars was one I cam 
 across that looked particularly interesting. 
 
 Unfortunately it has one of those bloody captures that there should! be a war 
 against :D however I sent a message to the developer hoping he'd create an 
 account for me. I thought my mail had bounced (or that i'd been ignored), 
 however to my surprise this morning a couple of mails came through my inbox 
 appologising from the dev who was apparently on sick leave and indeed giving 
 my account info for both game servers. So hurrah!
 
 So what is blood wars and why did it catch my interest? In the game you play 
 as a vampre in a post appocalyptic world where vampires are the lords of the 
 last human city while the rest of the world is overtaken by mutants and 
 warewolves and such. 
 
 The game has three main elements, doing quests, managing your resources and 
 of course getting items and battling other players. the battling side is 
 unfortunately automatic. Also interestingly enough though there are many 
 clans, a primary clan ffunction is actually going on expeditions into the 
 world to battle monsters, which I thought sounded fun. 
 
 The quests are actually pretty good. Basically they work like attribute tests 
 in gamebooks. you will get a Trial of strength or Trial of agility with a 
 little adventure write up (which are quite nice to read), and a chance of 
 failing or succeeding with different things happening if you do either. 
 Quests are also the main way to get items in the game as well.
 
 Resource management involves building buildings like a police station to make 
 it harder for others to attack you or a slaughter house to get more blood, or 
 indeed a brothle to generate income (oh those crazy vampires!). 
 
 Even the pvp in the game isn't that bad sinse there are lots of various 
 factors which means it's not a total right off and that you can't be spammed 
 for hits, and the fact you literally need to look up your opponent's address 
 and then travel there to get them is rather interesting, plus there is magic 
 to use.
 
 It also has probably the cheapest premium mode I've ever seen, it's literally 
 £7 for six months! or about 11 dollars.
 
 the game can be found on 
 
 http://r1.bloodwars.net/r.php?r=90218 
 
 Oh and yes this is my referal link. 
 
 If you can't handle the capture contact the developer on m.pra...@op.pl (an 
 address I got from the site), and ask for an account though he did say he 
 would be working on an alternative. 
 
 Other than the capture, access is pretty good. 
 
 When you create your account you'll need to choose your gender and race. the 
 race links aren't labeled but you can click the four races and read their 
 descriptions so choose the one you want.
 
 in the game itself, though there are a few sections that need getting used 
 to, for example when showing you what level of quests you've got to complete 
 there is a table, and there are several clickable page elements such as the 
 names of items that are hotspots rather than links, but almost everything 
 seems fairly well labeled. 
 
 I would also recommend going to account settings and enabling the classic 
 view of the armery and main interface and the text view of the shop.
 
 I'm darkempathy, and I'm playing on the Underworld server, and thus far the 
 game has been fun.
 
 Hopefully see you there.
 
 All the best, 
 
 Dark.
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[Audyssey] bloodwars: changing race

2014-06-24 Thread Anouk Radix
Hi,
I just started bloodwars (got someone to read me the captcha). I am using a mac 
though and the races were not labelled i just saw the seem link 8 times. I am 
now an absorber (read the help on the bw wiki) but would rather be a 
beastmaster.
Is there a way to change race in game?
Greetings, Anouk,
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Re: [Audyssey] complains

2014-05-10 Thread Anouk Radix
Hi, I guess you have to remember that people are not paid helpers. Everyone is 
a gamer here and not everyone plays the seem games
People are on this list for fun, not neccessarily to help others.
Also, not everyone reads this list on a regular basis and some topics might be 
skipped if persons themselves dont have experience with it.

Still, your choice of course.
Greetings, Anouk,
On 10 May 2014, at 10:28, ishan dhami ishan1dha...@gmail.com wrote:

 Hi I'm leaving audyssey after sometime because my friends in audyssey
 are very unresponsive.
 I posted  various time about the  road to rage but nothing happen.
 I demoralised and now after sometime I leave.
 Smilee!
 Ishan
 
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Re: [Audyssey] Two New Games! NOLA Is Burning and Choiceofthe Rockstar

2014-05-05 Thread Anouk Radix
Hi To be fair, although i have bought and started to play all of them, i have 
not completed all the games. I think i did not complete lady luck, because it 
seemed rather buggy, choice of the vampire/romance, did not like their plots 
after a certain bit (although i completed part one of both) and wizards choice.
So far I think my favourite games are choice of broadsides (the first one i 
played) tin star and blades of infinity.
I always like when they introduce a new one because it will be sure to at least 
give me an hour of fun and, if well done, i find them more satisfying then a 
typical novel.
Greetings, Anouk,
On 04 May 2014, at 23:02, dark d...@xgam.org wrote:

 wow Anouk all of them? Im' impressed.
 
 I do plan to play them all eventually, though thus far the only ones I've 
 done have been choice of broadsides, choice of the dragon and choice of the 
 star captain, and zombie exodous from the hosted section, though I have also 
 got tin star andd wizard's choice on my Iphone as well.
 
 Actually the update to the ap store in Ios 7 which lets you view all 
 purchiced titles in the ap store and list all of a certain developer's games 
 is a great way to find new ones, though I don't intend to buy, or even 
 download anymore of the choiceof games or hosted titles until I have finished 
 the ones I currently have.
 
 All the best,
 
 Dark.
 
 I've still 
 
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Re: [Audyssey] Two New Games! NOLA Is Burning and ChoiceoftheRockstar

2014-05-05 Thread Anouk Radix
Hi,
Yes, while the games are called CHOICE of games, unfortunately often they are 
not truely interactive. I guess it is really difficult to really ocnsequently 
code through all the different branches.
I too rather like zombie exodus although i think i only got to part 3. Since I 
am a female i always rather like playing the seem sex in a game if available. I 
too found it frustrating that there were few males that i could start a 
relationship with and that i could not make my straight preference known. 
Although, i guess since this is a survival situation things might be a bit 
different.
I also like the other games by Allen Gies (author of the HUGE Tin Star which i 
found to be VERY interactive and entertaining) Marine Raiders really gave a 
Marine feel if that makes any sense and I liked Apex patrol  because of the 
real feel  of the need for STRATEGY and because of the deliciously dramatic 
opponent/nemesis.
Greetings, Anouk,
On 05 May 2014, at 12:24, dark d...@xgam.org wrote:

 Dragon and broardsides both seemed comparatively short, while starcaptain was 
 a good bit longer, and zombie exodus is of course pretty huge.
 
 The only thing I disliked about dragon and broadsides was that you didn't 
 seem to be able to actually die in either of them. In my last playthru of 
 choice of the dragon, I actively tried to make the most utterly insane 
 choices, indeed I had rather a lot of fun playing as a totally psychotic 
 dragon and just obliterating everything, whether it seemed a good idea or 
 not, but I still didn't lose the game which was a little disappointing, sinse 
 if your choices don't have the consequences of making you fail at something 
 it takes a bit out of the game.
 
 Star captain it is possible to die and lose the game, but only if you really 
 push some dramatically silly situatiions, like when your ship is crashing 
 into the planet at the start spending your time beating your Ai with a wrench.
 
 Zombie exodus however is a really! different story, and some of the choices 
 and consequences there can really affect you and seriously  make bad stuff 
 happen, which distinctly makes it more challenging, though also fits the 
 zombocalypse theme quite nicely. Actually in a way I like the fact that with 
 any zombie encounter I'm worried my character get munched if I don't pick the 
 right options sinse it very much adds to the feeling of having to survive.
 The only thing I don't like about zombie exodus is that I didn't seem to get 
 much relationship choice. I played through with a female character and two 
 out of the three relationships I was offered with survivers were still with 
 women, indeed I'd taken up a relationship with a female surviver before I 
 knew a relationship with a male one was available.
 
 I'd much rather the author did as some of the choiceofgames titles did and 
 just streight out asked you whether you were male or female and which gender 
 you preferd than just  having different random npcs react to  you the same 
 way irrispective of your gender  choice at the start of the game, sinse  if 
 I'm going to play a character who is gay I'd rather know about it first :D.
 
 Beware the grue!
 
 DArk. 
 
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Re: [Audyssey] Two New Games! NOLA Is Burning andChoiceoftheRockstar

2014-05-05 Thread Anouk Radix
Hi,
Oh I think you will really like tin star, not to give too much away but you can 
certainly die there and it is VERY interactive and long.
You might also really like apex patrol (as mentioned before) and sabres of 
infinity (also has a character setup that influences the rest of the game to 
some degree).
Greetings, Anouk,
On 05 May 2014, at 14:05, dark d...@xgam.org wrote:

 I've actually bought tinstar and am going to play it next.
 
 Regarding interaction, I don't so much feel that dragon and broadsides aren't 
 interactive, sinse you do still see the game change according to your 
 choices, so much as that they aren't really games with a lose condition, 
 sinse if you can choose anything and succeed it sort of takes the pressure 
 off to choose wisely.
 
 Regarding character gender well for me it depends upon the game and what sort 
 of character I fancied playing, much as I'd considder if I was making a 
 character for a tabletop rp game with a human gm, indeed I've rp'd female 
 characters before and I have friends in my tabletop group who rp male ones.
 
 In zombie exodus I just sort of liked the idea of playing a sort of female 
 mcgiver who could fix anything and was pretty tough in hand to hand combat 
 but had the tact of a brick and wasn't too bright, while in star captain I 
 rather fancied playing someone like Captain Sheriden in Babylon 5. so I 
 played an awsome male military officer with lots of piloting and charisma.
 
 I actually like the fact that the choiceofgames do allow you at least a 
 little leeway with creating characters and setting their initial  stats 
 before going through the story. While no where near a tabletop game in terms 
 of the amount of things available to you to do at one time , at least it does 
 give some amount of choice.
 
 Al the best,
 
 Dark. 
 
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Re: [Audyssey] Two New Games! NOLA Is BurningandChoiceoftheRockstar

2014-05-05 Thread Anouk Radix
Hi,
I normally dont go for westers either and dont buy games if i dont intend to  
play them. I like the easy of use for the choiceofgames and that they actually 
have a story to tell that, if done well you can immerse yourself with.
I like  some other games too but sometimes i find the interface a bit difficult 
to ge tused to or how things are displayed (the smugglers or star trader games 
for example). I guess I am just not patient enough.
Even though I am not into westerns as all I still think tin star is one of the 
best coa’s out there because of its sheer lenght, well written and because of 
all the choices that you have that actually influence gameplay.
Greetings, Anouk,
On 05 May 2014, at 17:10, dark d...@xgam.org wrote:

 I've heard a lot of good things about Tin star.
 
 Westerns aren't a genre of literature I tend to go for but I'm more than 
 willing to give the game a try. I do eventually plan to try all the titles 
 from choiceofgames and the hosted games as well sinse I do enjoy them, it's 
 just with so many other things on I need to remember to set aside time to 
 play, and I also don't see the point in spending money to buy a hole bunch of 
 games while I've still got ones yet to try.
 
 All the best,
 
 Dark.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, May 05, 2014 3:29 PM
 Subject: Re: [Audyssey] Two New Games! NOLA Is 
 BurningandChoiceoftheRockstar
 
 
 Hi,
 Oh I think you will really like tin star, not to give too much away but you 
 can certainly die there and it is VERY interactive and long.
 You might also really like apex patrol (as mentioned before) and sabres of 
 infinity (also has a character setup that influences the rest of the game to 
 some degree).
 Greetings, Anouk,
 On 05 May 2014, at 14:05, dark d...@xgam.org wrote:
 
 I've actually bought tinstar and am going to play it next.
 
 Regarding interaction, I don't so much feel that dragon and broadsides 
 aren't interactive, sinse you do still see the game change according to 
 your choices, so much as that they aren't really games with a lose 
 condition, sinse if you can choose anything and succeed it sort of takes 
 the pressure off to choose wisely.
 
 Regarding character gender well for me it depends upon the game and what 
 sort of character I fancied playing, much as I'd considder if I was making 
 a character for a tabletop rp game with a human gm, indeed I've rp'd female 
 characters before and I have friends in my tabletop group who rp male ones.
 
 In zombie exodus I just sort of liked the idea of playing a sort of female 
 mcgiver who could fix anything and was pretty tough in hand to hand combat 
 but had the tact of a brick and wasn't too bright, while in star captain I 
 rather fancied playing someone like Captain Sheriden in Babylon 5. so I 
 played an awsome male military officer with lots of piloting and charisma.
 
 I actually like the fact that the choiceofgames do allow you at least a 
 little leeway with creating characters and setting their initial  stats 
 before going through the story. While no where near a tabletop game in 
 terms of the amount of things available to you to do at one time , at least 
 it does give some amount of choice.
 
 Al the best,
 
 Dark.
 
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Re: [Audyssey] Fw: Two New Games! NOLA Is Burning and Choice of the Rockstar

2014-05-04 Thread Anouk Radix
Hi, I must say i love some of the choice of games and their hosted games a lot. 
Others unfortunately are not so good. I personally did not like these last 2 
all that much. Not  all that interactive or long.
Greetings, Anouk,
On 02 May 2014, at 19:27, dark d...@xgam.org wrote:

 Two New Games! NOLA Is Burning and Choice of the Rockstar
 - Original Message - 
 From: Choice of Games 
 To: d...@xgam.org 
 Sent: Friday, May 02, 2014 5:03 PM
 Subject: Two New Games! NOLA Is Burning and Choice of the Rockstar
 
 
  Download NOLA Is Burning and Choice of the Rock Star 
 today for iOS, Android, or the Chrome Web Store for Windows, OS X, and Linux. 
 Is this email not displaying correctly?
  View it in your browser.  
 
 
 
Today, Choice of Games is proud to announce two new 
 games. First, NOLA Is Burning, the latest in our popular “Choice of Games” 
 line of multiple-choice interactive-fiction games, is now available for iOS, 
 Android, and, via the Chrome Web Store, Windows, OS X, and Linux.
 
Second, we’re announcing that Choice of the Rock Star 
 is now available for iOS, Android, and the Chrome Web Store.
 
 
 
NOLA Is Burning: A blood-soaked New Orleans noir 
 thriller!
 
Your boss, The Bull, the most dangerous gangster in 
 New Orleans, has a job for you. Rescue your kidnapped lover–officially The 
 Bull’s lover, but unofficially yours–before dawn. Slaughter everyone who 
 stands in your way, including other gangsters, cops, and the Triad, as you 
 slink across the underbelly of New Orleans.
 
NOLA Is Burning is a blood-soaked interactive noir 
 thriller where your choices control the story. The game is entirely 
 text-based–without graphics or sound effects–and powered by the vast, 
 unstoppable power of your imagination.
 
Will you outwit your enemies or take it to the 
 mattresses with your trusty sawtooth? Will you earn respect as NOLA’s most 
 infamous headcrusher, or will you retire to Mexico on a huge pile of cash? To 
 be honest, you’ll probably die. But in NOLA, death is just the beginning. 
  a.. Your character, your choice: play as a man or a 
 woman, straight or gay! 
  b.. Make deals with the cops, a Voodoo priestess, 
 the leader of the local Triad, or a fallen priest. 
  c.. Mix old world magic and advanced technology in a 
 fight to the death, and beyond. 
  d.. More than 70,000 words of interactive fiction, 
 15,000 words on every run through the game. 
 
 
 
Choice of the Rock Star: Rock your way to the top of 
 the ’80s charts!
 
Rock your way to the top of the ’80s charts in this 
 interactive tale of music and mayhem! But beware, mischievous managers, 
 fickle fans, and gossiping groupies stand between you and rock immortality. 
 Will your band tear itself apart? Will you flame out on national television? 
 Or will you build a legacy that stands the test of time?
 
Choice of the Rock Star has been unofficially 
 available for a while now, but it’s an extremely complex game with many 
 different paths to success, so it took us a little while to shake out all of 
 the bugs. We think it’s in ship shape, now, and ready for you to rock out.
 
Please Spread the Word
 
We hope you enjoy playing NOLA Is Burning and Choice 
 of the Rock Star. We encourage you to tell your friends about them, and 
 recommend our games on StumbleUpon, Facebook, Twitter, and other sites. Don’t 
 forget: our initial download rate determines our ranking on the App Store. 
 Basically, the more times you download in the first week, the better our 
 games will rank.
 
Postscript: Way Walkers: Tangled Paths
 
J. Leigh, author of Way Walkers: University and Way 
 Walkers: University 2, has written a novel, Way Walkers: Tangled Paths, 
 published by Red Adept Publishing. You can buy it in paperback or as an ebook 
 from Amazon, Barnes  Noble, Kobo, or the iBookstore.
 
  Twelve Ways create a thousand tangled paths.
 
  Hatched from an egg but unable to shift into dragon 
 form, Jathen is a moot among the Tazu. His rightful throne is forbidden him 
 because of his transformative handicap, and neither his culture nor his 
 religion offer acceptance of his supposed flaws. Driven by wounded anger, 
 Jathen strikes out across the vast world beyond Tazu borders, desperate to 
 find a place where he feels accepted and whole.
 
  Though he travels with the most trusted of 
 companions, sabotage and conspiracy soon strike his quest. Jathen and his 
 allies must struggle against man and magic alike, at the mercy of 

Re: [Audyssey] Fw: Two New Games! NOLA Is Burning and Choice ofthe Rockstar

2014-05-04 Thread Anouk Radix
Hi, There is a fairly good review of Rock star on the net already.
I think i have played all the choice of games titles and the hosted ones, there 
are some truely nice games but it can be a bit hit and miss. Luckily they are 
not that expensive.
Greetings, Anouk,
On 04 May 2014, at 18:42, dark d...@xgam.org wrote:

 Well that's a slight shame Anouk, though it's odd that they especially 
 describe choice of the rockstar as open ended. Still as I'm not sure the 
 subject matter of these is as much my thing I'll probably wait to try them 
 until I've played through a good few others.
 
 All the best,
 
 Dark. 
 
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[Audyssey] star traders, wasRe: Fw: Smugglers 5 Update (for Secession +Invasion expansion)

2014-03-23 Thread Anouk Radix
Hi,
I bouthg star traders elite but never really got the hang of it. Will try it 
againt hough since now that it got mentioned i am thinking what a nice game 
that would be.
Greetings, Anouk,
On 23 Mar 2014, at 10:58, dark d...@xgam.org wrote:

 Hi william.
 
 Nope, it's on windows, but for something with a similar bent  available on 
 Iphone or indeed android try startraders elite. The setting is slightly 
 different being further in the  future and more like the dune series, and the 
 game is over all harder than smugglers, but it has many of the same sort of 
 ideas, eg, flying to different planets, trading, fighting, and having to be 
 in the good books with various factions, although in startraders the factions 
 are far more serious than in smugglers sinse if you fall foul of a given 
 faction they will kill you.
 
 Beware the grue!
 
 Dark. 
 
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Re: [Audyssey] smugglers 5 upcoming patch and expansion, anyone gotten far with it?

2014-03-17 Thread Anouk Radix
Hi, Yes i think smugglers 5 invasion (the expansion) adds and changes star 
systems since the federation has won the war and now a new alien threat and 
race is added with its own new star systems.
I dont think these were added to the original smugglers 5 secession but some 
things might have been changed around in the 1.2 update.
There seems to be a fairly active discussion about smugglers on the gog forums.
Greetings, Anouk,
On 13 Mar 2014, at 19:48, dark d...@xgam.org wrote:

 Well I only covered some of the game, but now that   audiogames.net has a 
 section for guides I probably ought to finish the system list off and see 
 where it goes.
 
 I don't know if the expantion will see new systems added  to the game, sinse 
 the galaxy  map has been pretty much the same sinse smugglers 3, but we'll 
 see.
 
 I know I was discussing adding some features to the game with the developer, 
 including exploring new planets and star systems, as well as blockade running 
 and convoys, so we'll see. I'm  looking forward to seeing what is in 
 smugglers 5.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, March 13, 2014 5:31 PM
 Subject: Re: [Audyssey] smugglers 5 upcoming patch and expansion,anyone 
 gotten far with it?
 
 
 Hi Dark,
 If you would be willing to share that list i would be mightily grateful. 
 Although with the upcoming expansion i suppose we will all have to start 
 from scratch and there will be more systems then.
 I had wondered about creating my own galaxy shortlist, but thought it owuld 
 be a rather bitg task especially since you might be interrupted by random 
 encounters a lot of the time, but if you can do it hten so should i.
 I listened to the lets play smugglers 5 video series on youtube, 
 entertaining!
 Greetings, Anouk,
 On 13 Mar 2014, at 16:49, dark d...@xgam.org wrote:
 
 Hi.
 
 Well the sluggishness might be your system or screen reader sinse I've not 
 noticed that, however if you've not got patches for the latest version that 
 may explain at least some of the bugs though if the expantion is due out 
 saturday your probably right on wraitn waiting (I look forward to the 
 expantionmyself).
 
 Regarding  navigation, well no the galaxy map isn't exactly accessible 
 however the  game only has 25 systems, so it's not too difficult to know 
 your way around, nothing like say Ce with it's over  three hundred systems, 
 indeed I was creating a short list of what systems linked where which I 
 probably ought to finish.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, March 13, 2014 2:25 PM
 Subject: Re: [Audyssey] smugglers 5 upcoming patch and expansion,anyone 
 gotten far with it?
 
 
 Hello,
 It has been a year since i tried it and i have a new laptop now so will 
 retry it (I guess now i might just as well wait for the  expansion that 
 will be released on saturday).
 When I tried itit was very sluggish and buggy (error messages) but it 
 might be better now.
 What I meant was that, at leas tI thought, it was not possible to access 
 the galaxy map. But that might be a missunderstanding on my part. I guess 
 you can travel allright but how do you know where you should go if for 
 example you are asked to go to a certain solar system to help your faction 
 because they are invading or being invaded enabling you to do warzone 
 missions?
 Or is the galaxy map accessible after all/how did you figure this out?
 Thanks
 Greetings, Anouk
 On 13 Mar 2014, at 11:33, dark d...@xgam.org wrote:
 
 Don't know what you mean about sluggish and buggy, I've finished the game 
 twice and have it sitting on my harddrive.
 
 Do you have the patch for the latest version? that makes it extremely 
 stble.
 
 Also, leaving your first solar system is easy, you just need to buy a 
 bigger ship.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 11, 2014 7:07 PM
 Subject: [Audyssey] smugglers 5 upcoming patch and expansion,anyone 
 gotten far with it?
 
 
 Hi, I just read on the gog forum that a new patch for smugglers 5 (the 
 turn based strategy space trading/fighting game) will be coming soon as 
 well as a big expansion.
 Has anyone ever gotten far with this game though? When I tried it, it 
 was rather sluggish and buggy. I am also not sure if you could get 
 anywere outside your main solar system because the game kept crashing on 
 me.
 Would  love to try it again though!
 Greetings, Anouk,
 ---
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 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages

Re: [Audyssey] Smugglers 5

2014-03-15 Thread Anouk Radix
Hi, Its mostly a text game, there is  a demo on youtube made by a sighted 
player.
Greetings, Anouk,
On 15 Mar 2014, at 14:55, leo largel1...@gmail.com wrote:

 Hi guys,
 
 
 
 I wanted to put this out there. Would someone be willing to create a
 recording/Demo of the game?  I tried to play it once as a demo but it did
 not work and I always wanted to know what it sounds like. Thanks in advance,
 Leo
 
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Re: [Audyssey] smugglers 5 upcoming patch and expansion, anyone gotten far with it?

2014-03-14 Thread Anouk Radix
www.nielsbauergames.com
On 14 Mar 2014, at 11:32, lenron brown lenro...@gmail.com wrote:

 where can I find this game want to play
 
 On 3/13/14, shaun everiss sm.ever...@gmail.com wrote:
 I can confirm that it works on my core2 with xp so unless you loaded
 to much at startup then there is no issue.
 If you use highquality voices on a core2 with 2gb ram and a shared
 video card you are probably asking  for trouble though.
 My i5 running the same configuration with a card with its own
 ram  double the cores and memmory runs it ok ofcause.
 
 At 04:49 AM 3/14/2014, you wrote:
 Hi.
 
 Well the sluggishness might be your system or screen reader sinse
 I've  not noticed that, however if you've not got patches for the
 latest version that may explain at least some of the bugs though if
 the expantion is due out saturday your probably right on wraitn
 waiting (I look forward to the expantionmyself).
 
 Regarding  navigation, well no the galaxy map isn't exactly
 accessible however the  game only has 25 systems, so it's not too
 difficult to know your way around, nothing like say Ce with it's
 over  three hundred systems, indeed I was creating a short list of
 what systems linked where which I probably ought to finish.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, March 13, 2014 2:25 PM
 Subject: Re: [Audyssey] smugglers 5 upcoming patch and
 expansion,anyone gotten far with it?
 
 
 Hello,
 It has been a year since i tried it and i have a new laptop now so
 will retry it (I guess now i might just as well wait for
 the  expansion that will be released on saturday).
 When I tried itit was very sluggish and buggy (error messages) but
 it might be better now.
 What I meant was that, at leas tI thought, it was not possible to
 access the galaxy map. But that might be a missunderstanding on my
 part. I guess you can travel allright but how do you know where you
 should go if for example you are asked to go to a certain solar
 system to help your faction because they are invading or being
 invaded enabling you to do warzone missions?
 Or is the galaxy map accessible after all/how did you figure this out?
 Thanks
 Greetings, Anouk
 On 13 Mar 2014, at 11:33, dark d...@xgam.org wrote:
 
 Don't know what you mean about sluggish and buggy, I've finished
 the game twice and have it sitting on my harddrive.
 
 Do you have the patch for the latest version? that makes it extremely
 stble.
 
 Also, leaving your first solar system is easy, you just need to
 buy a bigger ship.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 11, 2014 7:07 PM
 Subject: [Audyssey] smugglers 5 upcoming patch and
 expansion,anyone gotten far with it?
 
 
 Hi, I just read on the gog forum that a new patch for smugglers 5
 (the turn based strategy space trading/fighting game) will be
 coming soon as well as a big expansion.
 Has anyone ever gotten far with this game though? When I tried
 it, it was rather sluggish and buggy. I am also not sure if you
 could get anywere outside your main solar system because the game
 kept crashing on me.
 Would  love to try it again though!
 Greetings, Anouk,
 ---
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 If you want to leave the list, send E-mail to
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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
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 You can make changes or update your

Re: [Audyssey] smugglers 5 upcoming patch and expansion, anyone gotten far with it?

2014-03-13 Thread Anouk Radix
Hello,
It has been a year since i tried it and i have a new laptop now so will retry 
it (I guess now i might just as well wait for the  expansion that will be 
released on saturday).
When I tried itit was very sluggish and buggy (error messages) but it might be 
better now.
What I meant was that, at leas tI thought, it was not possible to access the 
galaxy map. But that might be a missunderstanding on my part. I guess you can 
travel allright but how do you know where you should go if for example you are 
asked to go to a certain solar system to help your faction because they are 
invading or being invaded enabling you to do warzone missions?
Or is the galaxy map accessible after all/how did you figure this out?
Thanks
Greetings, Anouk
On 13 Mar 2014, at 11:33, dark d...@xgam.org wrote:

 Don't know what you mean about sluggish and buggy, I've finished the game 
 twice and have it sitting on my harddrive.
 
 Do you have the patch for the latest version? that makes it extremely stble.
 
 Also, leaving your first solar system is easy, you just need to buy a bigger 
 ship.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 11, 2014 7:07 PM
 Subject: [Audyssey] smugglers 5 upcoming patch and expansion,anyone gotten 
 far with it?
 
 
 Hi, I just read on the gog forum that a new patch for smugglers 5 (the turn 
 based strategy space trading/fighting game) will be coming soon as well as a 
 big expansion.
 Has anyone ever gotten far with this game though? When I tried it, it was 
 rather sluggish and buggy. I am also not sure if you could get anywere 
 outside your main solar system because the game kept crashing on me.
 Would  love to try it again though!
 Greetings, Anouk,
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
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Re: [Audyssey] smugglers 5 upcoming patch and expansion, anyone gotten far with it?

2014-03-13 Thread Anouk Radix
Hi Dark,
If you would be willing to share that list i would be mightily grateful. 
Although with the upcoming expansion i suppose we will all have to start from 
scratch and there will be more systems then.
I had wondered about creating my own galaxy shortlist, but thought it owuld be 
a rather bitg task especially since you might be interrupted by random 
encounters a lot of the time, but if you can do it hten so should i.
I listened to the lets play smugglers 5 video series on youtube, entertaining!
Greetings, Anouk,
On 13 Mar 2014, at 16:49, dark d...@xgam.org wrote:

 Hi.
 
 Well the sluggishness might be your system or screen reader sinse I've  not 
 noticed that, however if you've not got patches for the latest version that 
 may explain at least some of the bugs though if the expantion is due out 
 saturday your probably right on wraitn waiting (I look forward to the 
 expantionmyself).
 
 Regarding  navigation, well no the galaxy map isn't exactly accessible 
 however the  game only has 25 systems, so it's not too difficult to know your 
 way around, nothing like say Ce with it's over  three hundred systems, indeed 
 I was creating a short list of what systems linked where which I probably 
 ought to finish.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, March 13, 2014 2:25 PM
 Subject: Re: [Audyssey] smugglers 5 upcoming patch and expansion,anyone 
 gotten far with it?
 
 
 Hello,
 It has been a year since i tried it and i have a new laptop now so will 
 retry it (I guess now i might just as well wait for the  expansion that will 
 be released on saturday).
 When I tried itit was very sluggish and buggy (error messages) but it might 
 be better now.
 What I meant was that, at leas tI thought, it was not possible to access the 
 galaxy map. But that might be a missunderstanding on my part. I guess you 
 can travel allright but how do you know where you should go if for example 
 you are asked to go to a certain solar system to help your faction because 
 they are invading or being invaded enabling you to do warzone missions?
 Or is the galaxy map accessible after all/how did you figure this out?
 Thanks
 Greetings, Anouk
 On 13 Mar 2014, at 11:33, dark d...@xgam.org wrote:
 
 Don't know what you mean about sluggish and buggy, I've finished the game 
 twice and have it sitting on my harddrive.
 
 Do you have the patch for the latest version? that makes it extremely stble.
 
 Also, leaving your first solar system is easy, you just need to buy a 
 bigger ship.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 11, 2014 7:07 PM
 Subject: [Audyssey] smugglers 5 upcoming patch and expansion,anyone gotten 
 far with it?
 
 
 Hi, I just read on the gog forum that a new patch for smugglers 5 (the 
 turn based strategy space trading/fighting game) will be coming soon as 
 well as a big expansion.
 Has anyone ever gotten far with this game though? When I tried it, it was 
 rather sluggish and buggy. I am also not sure if you could get anywere 
 outside your main solar system because the game kept crashing on me.
 Would  love to try it again though!
 Greetings, Anouk,
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
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Re: [Audyssey] smugglers 5 upcoming patch and expansion, anyone gotten far with it?

2014-03-13 Thread Anouk Radix
Hi Darren,
Google for smugglers v gog (this is the forum where it was announced).
Greetings, Anouk,
On 13 Mar 2014, at 16:51, Darren Harris darren_g_har...@btinternet.com wrote:

 Hi
 
 I haven't seen any emails about this explanation. What will be in it? What 
 can expect from it?
 
 Sent from my iPhone
 
 On 13 Mar 2014, at 15:49, dark d...@xgam.org wrote:
 
 Hi.
 
 Well the sluggishness might be your system or screen reader sinse I've  not 
 noticed that, however if you've not got patches for the latest version that 
 may explain at least some of the bugs though if the expantion is due out 
 saturday your probably right on wraitn waiting (I look forward to the 
 expantionmyself).
 
 Regarding  navigation, well no the galaxy map isn't exactly accessible 
 however the  game only has 25 systems, so it's not too difficult to know 
 your way around, nothing like say Ce with it's over  three hundred systems, 
 indeed I was creating a short list of what systems linked where which I 
 probably ought to finish.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, March 13, 2014 2:25 PM
 Subject: Re: [Audyssey] smugglers 5 upcoming patch and expansion,anyone 
 gotten far with it?
 
 
 Hello,
 It has been a year since i tried it and i have a new laptop now so will 
 retry it (I guess now i might just as well wait for the  expansion that 
 will be released on saturday).
 When I tried itit was very sluggish and buggy (error messages) but it might 
 be better now.
 What I meant was that, at leas tI thought, it was not possible to access 
 the galaxy map. But that might be a missunderstanding on my part. I guess 
 you can travel allright but how do you know where you should go if for 
 example you are asked to go to a certain solar system to help your faction 
 because they are invading or being invaded enabling you to do warzone 
 missions?
 Or is the galaxy map accessible after all/how did you figure this out?
 Thanks
 Greetings, Anouk
 On 13 Mar 2014, at 11:33, dark d...@xgam.org wrote:
 
 Don't know what you mean about sluggish and buggy, I've finished the game 
 twice and have it sitting on my harddrive.
 
 Do you have the patch for the latest version? that makes it extremely 
 stble.
 
 Also, leaving your first solar system is easy, you just need to buy a 
 bigger ship.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 11, 2014 7:07 PM
 Subject: [Audyssey] smugglers 5 upcoming patch and expansion,anyone gotten 
 far with it?
 
 
 Hi, I just read on the gog forum that a new patch for smugglers 5 (the 
 turn based strategy space trading/fighting game) will be coming soon as 
 well as a big expansion.
 Has anyone ever gotten far with this game though? When I tried it, it was 
 rather sluggish and buggy. I am also not sure if you could get anywere 
 outside your main solar system because the game kept crashing on me.
 Would  love to try it again though!
 Greetings, Anouk,
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[Audyssey] smugglers 5 upcoming patch and expansion, anyone gotten far with it?

2014-03-12 Thread Anouk Radix
Hi, I just read on the gog forum that a new patch for smugglers 5 (the turn 
based strategy space trading/fighting game) will be coming soon as well as a 
big expansion.
Has anyone ever gotten far with this game though? When I tried it, it was 
rather sluggish and buggy. I am also not sure if you could get anywere outside 
your main solar system because the game kept crashing on me.
Would  love to try it again though!
Greetings, Anouk,
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Re: [Audyssey] Another question about Cyber Assault.

2014-03-12 Thread Anouk Radix
Hi Steven, Cyberassault is like any other ordinary mud.
Try mush client, which is freeware these days.
www.gammon.com.au or otherwise google will be your friend if that link doesnt 
bring you there directly.
Greetings, Anouk,
On 11 Mar 2014, at 22:19, earge...@gmail.com wrote:

 Dear Gamers,
 
 
 
 Please forgive me for any inconvenience that I have caused in you people
 answering these questions.  
 
 
 
 However, another problem has emerged.  
 
 
 
 What free mud clients will work with Cyber Assault. I would like to try it
 out, however, I do not know what will work with it.  
 
 
 
 Thank you again for helping you resolve yet another issue in gaming.  
 
 
 
 
 
 Signed, 
 
 Steven 
 
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Re: [Audyssey] code name Cygnus

2013-11-22 Thread Anouk Radix
Hi Charles,
I have played this game in september. I love it and found it pretty easy to use 
even without giving voice instructions. Unlike with  games like soultrapper 
that i never got used to.
Its a bit short and not all THAT interactive. I got to neptunes lair I think 
but still the game said i have only finished 50 percent or so.
I checked a few days ago but could not download any new episodes yet although 
it is said they should be available in october.
I certainly hope they will updte the game again, the story might not always be 
too plausible but i love the voice acting sound effects and binaural stuff.
Also I love that you can choose to play as a female for once.
I hope we will see more of these kinds of games. I love choice of games as well 
but audio just adds something special.
Greetings, Anouk,
On 22 Nov 2013, at 20:23, Charles Rivard wee1s...@fidnet.com wrote:

 In the latest update to this IOS game, 2 more episodes are now available, and 
 this makes mission 1 complete.
 
 ---
 Shepherds are the best beasts, but Labs are a close second.
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Re: [Audyssey] Space odicy no pvp option

2013-10-28 Thread Anouk Radix
Hello,
Well i followed the link and registered. Is there now a direct link someone can 
provide so that i can get on the non-combat server?
I suppose www.spaceo.net will just lead to the main server.
Thanks!
Greetings, Anouk,
On 28 Oct 2013, at 17:33, Darren Harris darren_g_har...@btinternet.com wrote:

 Well am on the non pvp server. I was playing the other one for a while I
 must admit. I stumbled across this game about a month ago and submitted it
 to whitestick. But I never new about the non player kill option. I kept
 getting flattened once per day and it cost me a fortune in credits to
 rebuild my fleets. Although I need to get a bit better at designing weapons
 systems etc lol. I'm daz on there. Actually I may have spelled it dazz.
 
 How have they made it work like that though is it done in a similar way to
 ce? Which I may add I'm back into again by the way. 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 27 October 2013 16:18
 To: Gamers@audyssey.org
 Subject: [Audyssey] Space odicy no pvp option
 
 Hi. 
 
 And for anyone who like me doesn't! appreciate pvp at all, the developers
 gave me the registration link for the pve server. This means no attacking
 other players at all, woohoo! 
 
 You can bet I'll be signing up on this server myself:
 
 http://www.spaceo.net/register_pve.php
 
 Hth. 
 
 All the best, 
 
 Dark.
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Re: [Audyssey] Space odicy no pvp option

2013-10-28 Thread Anouk Radix
Hi yep i did register now i am just wondeirng how i can log back in once i 
close the site.
I understand you can choose a server from a list and then login?
Thanks,
Greetings, Anouk,
On 28 Oct 2013, at 19:46, dark d...@xgam.org wrote:

 Hi Anouke.
 
 You need to actually register on the so pve server. You can do this either by 
 logging into your account on the main server and writing your player id (the 
 number after your name), into the box and then changing the dropdown to so 
 pve, or if it's easier just to create a new account you can go to 
 http://www.spaceo.net/register_pve.php and register straight off.
 
 Hth.
 
 All the best,
 
 Dark.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, October 28, 2013 5:58 PM
 Subject: Re: [Audyssey] Space odicy no pvp option
 
 
 Hello,
 Well i followed the link and registered. Is there now a direct link someone 
 can provide so that i can get on the non-combat server?
 I suppose www.spaceo.net will just lead to the main server.
 Thanks!
 Greetings, Anouk,
 On 28 Oct 2013, at 17:33, Darren Harris darren_g_har...@btinternet.com 
 wrote:
 
 Well am on the non pvp server. I was playing the other one for a while I
 must admit. I stumbled across this game about a month ago and submitted it
 to whitestick. But I never new about the non player kill option. I kept
 getting flattened once per day and it cost me a fortune in credits to
 rebuild my fleets. Although I need to get a bit better at designing weapons
 systems etc lol. I'm daz on there. Actually I may have spelled it dazz.
 
 How have they made it work like that though is it done in a similar way to
 ce? Which I may add I'm back into again by the way.
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 27 October 2013 16:18
 To: Gamers@audyssey.org
 Subject: [Audyssey] Space odicy no pvp option
 
 Hi.
 
 And for anyone who like me doesn't! appreciate pvp at all, the developers
 gave me the registration link for the pve server. This means no attacking
 other players at all, woohoo!
 
 You can bet I'll be signing up on this server myself:
 
 http://www.spaceo.net/register_pve.php
 
 Hth.
 
 All the best,
 
 Dark.
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Re: [Audyssey] Space odicy no pvp option

2013-10-28 Thread Anouk Radix
Hi Dark,
Have you tried the so elite server?I wonder what is special about htat.
I have tried reading the guide but on the mac it does not seem to display 
correctly.
I will try again and otherwise try it with windows+firefox.
Thanks for all the help
Greetings, Anouk,
On 28 Oct 2013, at 20:05, dark d...@xgam.org wrote:

 Hi Anouke.
 
 When you go to the main space odyssey page and use the log in link, as well 
 as the text boxes for username and password there is a dropdown for server. 
 Select the so pve server in that list and hit the login button, (if you check 
 the remember me box it'll remember this too).
 
 hth.
 
 Beware the Grue!
 
 Dark.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, October 28, 2013 6:55 PM
 Subject: Re: [Audyssey] Space odicy no pvp option
 
 
 Hi yep i did register now i am just wondeirng how i can log back in once i 
 close the site.
 I understand you can choose a server from a list and then login?
 Thanks,
 Greetings, Anouk,
 On 28 Oct 2013, at 19:46, dark d...@xgam.org wrote:
 
 Hi Anouke.
 
 You need to actually register on the so pve server. You can do this either 
 by logging into your account on the main server and writing your player id 
 (the number after your name), into the box and then changing the dropdown 
 to so pve, or if it's easier just to create a new account you can go to 
 http://www.spaceo.net/register_pve.php and register straight off.
 
 Hth.
 
 All the best,
 
 Dark.
 - Original Message - From: Anouk Radix radix.an...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, October 28, 2013 5:58 PM
 Subject: Re: [Audyssey] Space odicy no pvp option
 
 
 Hello,
 Well i followed the link and registered. Is there now a direct link 
 someone can provide so that i can get on the non-combat server?
 I suppose www.spaceo.net will just lead to the main server.
 Thanks!
 Greetings, Anouk,
 On 28 Oct 2013, at 17:33, Darren Harris darren_g_har...@btinternet.com 
 wrote:
 
 Well am on the non pvp server. I was playing the other one for a while I
 must admit. I stumbled across this game about a month ago and submitted it
 to whitestick. But I never new about the non player kill option. I kept
 getting flattened once per day and it cost me a fortune in credits to
 rebuild my fleets. Although I need to get a bit better at designing 
 weapons
 systems etc lol. I'm daz on there. Actually I may have spelled it dazz.
 
 How have they made it work like that though is it done in a similar way to
 ce? Which I may add I'm back into again by the way.
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 27 October 2013 16:18
 To: Gamers@audyssey.org
 Subject: [Audyssey] Space odicy no pvp option
 
 Hi.
 
 And for anyone who like me doesn't! appreciate pvp at all, the developers
 gave me the registration link for the pve server. This means no attacking
 other players at all, woohoo!
 
 You can bet I'll be signing up on this server myself:
 
 http://www.spaceo.net/register_pve.php
 
 Hth.
 
 All the best,
 
 Dark.
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 list,
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[Audyssey] astro galaxy, was Re: Space odicy, complex space fleet management game

2013-10-27 Thread Anouk Radix
Hi Dark,
Well, since the devs reported so quickly about your questions they might do so 
too if you mail them about unlabelled buttons in astro galaxy.
I hope this game will get better, I always like just having one ship to work 
with.
Greetings, Anouk,
On 26 Oct 2013, at 08:49, dark d...@xgam.org wrote:

 Hi Tom.
 
 The game is different I'll say that, though it's a long way from easy, (I've 
 still not exactly worked out how design and ship stats work myself).
 
 The only thing (apart from getting attacked by other players), that somewhat 
 annoys me about the game is the numbering system. Everything in the game has 
 numbers in the millions and billions, and the numbers are always written 
 1000.000.000, with separation of the didgits.
 
 The problem is this means scansoft daniel reads them as didgits, and it's a 
 little bit of a pest keeping trakc of whether five six zero zero five four 
 three one zero nine is bigger than seven eight two zero, zero, five six three 
 one zero two, (not a major problem but I do wish they werre written straight 
 so I could get them pronounced as millions and thousands).
 
 That's only a miner thing though, and there is a lot else good about the game.
 
 I'm also currently investigating Astro galaxy, another game by the same 
 company in which you have just one ship and must explore planets and stars 
 around earth for resources. That's really! unique because of how it uses 
 actual concepts like calculating courses and writes all it's measurements in 
 au, sadly it's not quite as accessible due to a lot of unlabeled images on 
 the system and galaxy maps.
 
 Beware the Grue!
 
 Dark.
 
 
 - Original Message - From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 26, 2013 3:33 AM
 Subject: Re: [Audyssey] Space odicy, complex space fleet management game
 
 
 Hi Dark,
 
 Sounds far freaking out! I'll have to give this one a try. It seems
 like just the sort of thing I'd enjoy.
 
 cheers!
 
 On 10/25/13, dark d...@xgam.org wrote:
 Hi.
 There is a game which was recently added to to the whitestick.co.uk site
 called Space Odicy, found at http://www.spaceo.net/
 
 The game is a rather unique one. Basically, the idea is it's set far in the
 future where a massive galaxy wide war has destroyed most physical planets
 in the galaxy, leaving systems with stars and asteroid ruins and most
 humans, (plus various sorts of nasty alien monsters), flying around in giant
 space ships.
 
 In the game you take control of a mothership, a giant ship holding bio farms
 and other resources, and must design fleets for space combat, have supplies
 on an asteroid base and eventually build up your own space stations and
 mining facilities.
 
 There is no other way of saying it, the game is complex! basically you
 physically have to design every type of fleet you use, or else borrow
 designs from others, and add systems to the fleets individually. For this
 I'd strongly recommend you look at the guide and go through steps in detail
 since it takes you through how to design fleets etc. Also, note that the
 auto tutorial you get with the ship ai when you start the game isn't
 particularly adequate, (or at least I never found it such I got utterly
 stuck with it).
 
 There is a lot to do in the game, literally hundreds of npc missions,
 invasions by other alien races, indeed even to mine asteroids you need to
 blow up some robotic guardian fleets in the system. There is a markit for
 trading, and lots of things to build.
 
 The game is fully accessible, though has got a lot of things on screen,
 lables for stars are a little wonkey but I've contacted the developer and
 have been told they'll fix this (and judging by how quickly they got back to
 me I'm hoping it'll be soon). Now, for the bugbear that is on everyone's
 mind, - pvp.
 
 The bad news is yes, there certainly is pvp, you will get attacked and your
 fleets blown up by other players. Since however the game has so much growth,
 expantion and other! things to do besides attack other captains I asked the
 developers about this, (particularly since on their servers list I saw a so
 pve, aka players vs environment server).
 
 The developers told me that they're not accepting signups on the pve server
 as yet since they want more people on the main game, but they will be
 reopening it soon, (I've asked them to let me know when). So what I'm
 personally doing is logging in, getting used to completing isssions and
 designing ships, and will change to the pve server as soon as it is
 available, and if I get attacked,  well this is just learning how to
 play!
 
 So, if you like the idea of a complex space game with lots to do and lots of
 ways to expand, I'd recommend trying this one out,  especially since it
 seems there will be a no pvp option for the future.
 
 Oh, and also no captures!
 
 All the best,
 
 Dark.
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 If 

Re: [Audyssey] Space odicy, complex space fleet management game

2013-10-25 Thread Anouk Radix
Hi  Dark, Thanks a great deal for this info. I always love sci-fi based games 
especially if they are totally text based.
I bought smugglers 5 a while back but found that a bit difficult because i 
could not really make sense of the map (and now mostly run a mac anyway).
When you get attacked by other players will they be able to totally destroy you 
or just steal some money or something like that?
thnx,
Greetings, Anouk,
On 25 Oct 2013, at 22:16, dark d...@xgam.org wrote:

 Hi. 
 There is a game which was recently added to to the whitestick.co.uk site 
 called Space Odicy, found at http://www.spaceo.net/ 
 
 The game is a rather unique one. Basically, the idea is it's set far in the 
 future where a massive galaxy wide war has destroyed most physical planets in 
 the galaxy, leaving systems with stars and asteroid ruins and most humans, 
 (plus various sorts of nasty alien monsters), flying around in giant space 
 ships. 
 
 In the game you take control of a mothership, a giant ship holding bio farms 
 and other resources, and must design fleets for space combat, have supplies 
 on an asteroid base and eventually build up your own space stations and 
 mining facilities. 
 
 There is no other way of saying it, the game is complex! basically you 
 physically have to design every type of fleet you use, or else borrow designs 
 from others, and add systems to the fleets individually. For this I'd 
 strongly recommend you look at the guide and go through steps in detail since 
 it takes you through how to design fleets etc. Also, note that the auto 
 tutorial you get with the ship ai when you start the game isn't particularly 
 adequate, (or at least I never found it such I got utterly stuck with it). 
 
 There is a lot to do in the game, literally hundreds of npc missions, 
 invasions by other alien races, indeed even to mine asteroids you need to 
 blow up some robotic guardian fleets in the system. There is a markit for 
 trading, and lots of things to build.
 
 The game is fully accessible, though has got a lot of things on screen, 
 lables for stars are a little wonkey but I've contacted the developer and 
 have been told they'll fix this (and judging by how quickly they got back to 
 me I'm hoping it'll be soon). Now, for the bugbear that is on everyone's 
 mind, - pvp. 
 
 The bad news is yes, there certainly is pvp, you will get attacked and your 
 fleets blown up by other players. Since however the game has so much growth, 
 expantion and other! things to do besides attack other captains I asked the 
 developers about this, (particularly since on their servers list I saw a so 
 pve, aka players vs environment server). 
 
 The developers told me that they're not accepting signups on the pve server 
 as yet since they want more people on the main game, but they will be 
 reopening it soon, (I've asked them to let me know when). So what I'm 
 personally doing is logging in, getting used to completing isssions and 
 designing ships, and will change to the pve server as soon as it is 
 available, and if I get attacked,  well this is just learning how to play!
 
 So, if you like the idea of a complex space game with lots to do and lots of 
 ways to expand, I'd recommend trying this one out,  especially since it 
 seems there will be a no pvp option for the future. 
 
 Oh, and also no captures! 
 
 All the best, 
 
 Dark.
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Re: [Audyssey] lords and knights anyone?

2013-06-17 Thread Anouk Radix
Hi, I am playing it and liking it quite a lot. It seems mostly accessible so fa 
but i have not done much with alliances yet and wonder how accessible htat 
would be. I can go to bases near me but if i have to scroll the map a bit more 
(which i would have to do to send aid and troops to allies) i find that rather 
difficult. Also i have not yet found out how i can send dms. But for just 
building and attacking nearby free bases it works great.
Greetings, Anouk,
On Jun 16, 2013, at 1:34 PM, Darren Harris darren_g_har...@btinternet.com 
wrote:

 Some yeah, give it a go 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina
 Sent: 15 June 2013 23:06
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] lords and knights anyone?
 
 Hi.  Are there music and sound effects?
 Christina
 
 
 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Harris
 Sent: Saturday, June 15, 2013 5:12 PM
 To: Gamers Discussion list
 Subject: [Audyssey] lords and knights anyone?
 
 Hey all,
 
 
 
 I found this fantastic game through applevis. It's a build your castle type
 game but it's in realtime. It's on the apple app store. Has anybody played
 it? it's quite accessible with vo.
 
 
 
 
 
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Re: [Audyssey] lords and knights anyone?

2013-06-17 Thread Anouk Radix
Hi, Thanks a great deal for the solara tip have not heard of that game yet. 
Xyrality, the makers of lords and knights also have two other accessible games 
crazy tribes (apocalyptic) and celtic tribes (celtic) which are more or less 
the seem just a different theme.
Greetings, Anouk,
On Jun 16, 2013, at 4:59 PM, Ken The PionEar kenwdow...@me.com wrote:

 I play it often. I'm on the USA3 server. Solara is another you should try. 
 It's just gone completely accessible. 
 
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Re: [Audyssey] Anymore RPG games?

2013-04-08 Thread anouk radix
Hi Thomas, the thing is that firefox is not available (as an accessible 
product) on all platforms. For e.g. ios and mac os x in general. I know 
there is ios for android and linux that is accessible but wonder if the 
plugin will work there?

Greetings, Anouk,
Op 08/04/2013 14:03, Thomas Ward schreef:

Hi Dark,

While I agree Google and some other websites need to be taken to task
for their audio captchas there are other workarounds for them such as
the webvisum plugin for Firefox which works most of the time. So its
not an impossible feat to overcome these captchas with the right tools
for the job. Its just yo have to switch to the open source developers
like Firefox instead of relying on closed source solutions like
Internet Explorer that falls short in some accessibility areas such as
captchas..

On 4/8/13, dark d...@xgam.org wrote:

Hi Micol.

there is a puppet nightmares forum, you might try creating an account there

and doing it that way. When I created mine there was no capture (yee gods
google should really! get a right royal kick up the rear for their so called

accessible audio captures the scumbags).

I don't believe however the forum had a similar problem.

If that doesn't work, you can find a form to contact the admin of puppet
nightmares on the front page of the game.

hth.

Beware the Grue!

Dark.

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[Audyssey] inspector cindy games where to get them?

2013-04-02 Thread anouk radix

Hi everyone,
I just caught the last message in the discussion about the inspector 
Cindy games. I am a big fan of detective/spy games but, looking at the 
entries at audiogames.net, the links to these games seem to be broken.

Are they still available somewhere for purchase?
Thanks in advance,
Greetings, Anouk,

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Re: [Audyssey] inspector cindy games where to get them?

2013-04-02 Thread anouk radix
Hi Thomas, Thanks a lot, i was quite certain i would not be able to get 
this anymore!
I am not all that satisfied with the standard win7 sapi voice 
(narrator). Are there other voices I can use? Will this sapi version 
ALSO output to the screen so that it might work with nvda/braille or jfw 
with braille?(although i did read that there are problems with jfw).

Thanks again,
Greetings, Anouk,
Op 02/04/2013 18:49, Thomas Ward schreef:

Hi Anouk,

Yes, they sure are. To get the 7-128 Gamebook and the various games
they have for it go to
http://www.7128.com
and make sure you purchase the SAPI enabled Gamebook and not the standard one.

Cheers!

On 4/2/13, anouk radix radix.an...@gmail.com wrote:

Hi everyone,
I just caught the last message in the discussion about the inspector
Cindy games. I am a big fan of detective/spy games but, looking at the
entries at audiogames.net, the links to these games seem to be broken.
Are they still available somewhere for purchase?
Thanks in advance,
Greetings, Anouk,

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Re: [Audyssey] Inquisitor on the computer.

2013-03-10 Thread anouk radix
I have to agree with this. Part of the fun is keep trying different 
options and see what works and does not work at a given moment.
There is not much difference in solving the game on ios as opposed to pc 
only many people dont get the help from god or the objectives (what you 
should do know according to ghe game but not automatically doing it for 
you) to work so you have to figure out more on your own on the ios version.
As for replay value, unfortunately this chapter is not yet all htat 
interactive but the developers are working on making the next chapter 
more so. Still, this will always be sort of an interactive novel and not 
a random dungeon crawl so replay value will always be less. Of course 
this might be different with new titles they introduce.

Greetings, Anouk,
Op 09/03/2013 22:52, Charles Rivard schreef:
How long have you had the game?  Is it different, as far as how you 
accomplish tasks or solve puzzles, than the version for i devices?  
Part of the fun of a puzzle oriented game is to solve the puzzles on 
your own, rather than always asking for the answers from others.  If 
you get all of the answers from others, there goes the games replay 
value, right down the drain.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Saturday, March 09, 2013 12:55 PM
Subject: [Audyssey] Inquisitor on the computer.



Hey.
I got the Inquisitor on the Mac, and I was having a problem with the 
game.
I have made it to the town, and I have went to the dead body, and 
looked at all the body parts.

However I am not sure what to do next.
I have tried to go to the square, but nothing happens.
Will someone please give me some help?
Thanks!

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Re: [Audyssey] Inquisitor on the computer.

2013-03-10 Thread anouk radix
No you dont need to. If you have the poison AND the antidote try 
interacting with the guard and with his clothes

Greetings, Anouk,
Op 09/03/2013 22:35, Bryan Peterson schreef:

Did that. Now I just gotta find more wine now that I have the poison.



But thou must!
-Original Message- From: anouk radix
Sent: Saturday, March 09, 2013 2:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Inquisitor on the computer.

try examining or going to the guard, try giving him wine.
Greetings, Anouk,
Op 09/03/2013 21:40, Bryan Peterson schreef:
I did speak to the Abbet for the second time a while ago. Then I 
think I spoke to the guard at some point while I was working on the 
catalyst. Now neither of them says anything. I was thinking the 
librarian but I wasn't sure.




But thou must!
-Original Message- From: anouk radix
Sent: Saturday, March 09, 2013 1:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Inquisitor on the computer.

Hello, Try the abbott, and try the guard and the librarian again. Sorry
I am not totally sure what you have already done or not done in the game
at this point.
Greetings, Anouk,
Op 09/03/2013 20:26, Bryan Peterson schreef:
I'll probably be buying the PC version at some point so I can LP it 
for YouTube after I beat the IOS version. But I'm not sure where to 
go now that I've made and used the catalyst.




But thou must!
-Original Message- From: anouk radix
Sent: Saturday, March 09, 2013 12:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Inquisitor on the computer.

Hello, Yes I am also presently aving the seem problem (but with the pc
version), i did try devine help but that just lets me examine the 
corpse

but i am pretty sure i have heard all the info there is.
Greetings, Anouk,
Op 09/03/2013 19:55, michael barnes schreef:

Hey.
I got the Inquisitor on the Mac, and I was having a problem with 
the game.
I have made it to the town, and I have went to the dead body, and 
looked at all the body parts.

However I am not sure what to do next.
I have tried to go to the square, but nothing happens.
Will someone please give me some help?
Thanks!

---
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Re: [Audyssey] Inquisitor on the computer.

2013-03-09 Thread anouk radix
Hello, Yes I am also presently aving the seem problem (but with the pc 
version), i did try devine help but that just lets me examine the corpse 
but i am pretty sure i have heard all the info there is.

Greetings, Anouk,
Op 09/03/2013 19:55, michael barnes schreef:

Hey.
I got the Inquisitor on the Mac, and I was having a problem with the 
game.
I have made it to the town, and I have went to the dead body, and 
looked at all the body parts.

However I am not sure what to do next.
I have tried to go to the square, but nothing happens.
Will someone please give me some help?
Thanks!

---
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Re: [Audyssey] Inquisitor on the computer.

2013-03-09 Thread anouk radix
Hello, Try the abbott, and try the guard and the librarian again. Sorry 
I am not totally sure what you have already done or not done in the game 
at this point.

Greetings, Anouk,
Op 09/03/2013 20:26, Bryan Peterson schreef:
I'll probably be buying the PC version at some point so I can LP it 
for YouTube after I beat the IOS version. But I'm not sure where to go 
now that I've made and used the catalyst.




But thou must!
-Original Message- From: anouk radix
Sent: Saturday, March 09, 2013 12:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Inquisitor on the computer.

Hello, Yes I am also presently aving the seem problem (but with the pc
version), i did try devine help but that just lets me examine the corpse
but i am pretty sure i have heard all the info there is.
Greetings, Anouk,
Op 09/03/2013 19:55, michael barnes schreef:

Hey.
I got the Inquisitor on the Mac, and I was having a problem with the 
game.
I have made it to the town, and I have went to the dead body, and 
looked at all the body parts.

However I am not sure what to do next.
I have tried to go to the square, but nothing happens.
Will someone please give me some help?
Thanks!

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Re: [Audyssey] Inquisitor on the computer.

2013-03-09 Thread anouk radix

try examining or going to the guard, try giving him wine.
Greetings, Anouk,
Op 09/03/2013 21:40, Bryan Peterson schreef:
I did speak to the Abbet for the second time a while ago. Then I think 
I spoke to the guard at some point while I was working on the 
catalyst. Now neither of them says anything. I was thinking the 
librarian but I wasn't sure.




But thou must!
-Original Message- From: anouk radix
Sent: Saturday, March 09, 2013 1:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Inquisitor on the computer.

Hello, Try the abbott, and try the guard and the librarian again. Sorry
I am not totally sure what you have already done or not done in the game
at this point.
Greetings, Anouk,
Op 09/03/2013 20:26, Bryan Peterson schreef:
I'll probably be buying the PC version at some point so I can LP it 
for YouTube after I beat the IOS version. But I'm not sure where to 
go now that I've made and used the catalyst.




But thou must!
-Original Message- From: anouk radix
Sent: Saturday, March 09, 2013 12:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Inquisitor on the computer.

Hello, Yes I am also presently aving the seem problem (but with the pc
version), i did try devine help but that just lets me examine the corpse
but i am pretty sure i have heard all the info there is.
Greetings, Anouk,
Op 09/03/2013 19:55, michael barnes schreef:

Hey.
I got the Inquisitor on the Mac, and I was having a problem with the 
game.
I have made it to the town, and I have went to the dead body, and 
looked at all the body parts.

However I am not sure what to do next.
I have tried to go to the square, but nothing happens.
Will someone please give me some help?
Thanks!

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Re: [Audyssey] Help making the catalyst in The Inquisitor

2013-03-08 Thread anouk radix

Op 08/03/2013 15:18, Bryan Peterson schreef:

Ok, so I have all five components, the leaf, the lichen, the acorn, the flower 
and the mushroom. But I’m at a loss for what to do next to actually make it.
But thou must!
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I think i told you this before, you need to combine those items and then 
use them with the vision.

Groeten, Anouk,

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Re: [Audyssey] Stuck in The Inquisitor.

2013-03-07 Thread anouk radix
If you already had the vision then you should go back to your cell and 
consult your notes again.

Greetings, Anouk,
Op 07/03/2013 01:30, Bryan Peterson schreef:
Well I had the vision, but after I talked with the stablehand the 
first time he left.




But thou must!
-Original Message- From: anouk radix
Sent: Wednesday, March 06, 2013 5:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Stuck in The Inquisitor.

Hi try talking to the stablehand again, and the guard. Try looking at
the vision in the courtyard this will give you pointers on what you need
to do next.
Greetings, Anouk,
Op 07/03/2013 01:15, Bryan Peterson schreef:
I did consult my notes. Then I was able to talk to the Abbet. I 
talked to the librarian but neither was very forthcoming.




But thou must!
-Original Message- From: anouk radix
Sent: Wednesday, March 06, 2013 5:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Stuck in The Inquisitor.

try going to your cell and consult your notes. Also try talking to the
librarian.
Greetings, Anouk,
Op 07/03/2013 00:54, Bryan Peterson schreef:
Except that the Abbet won't talk to me. It just gives me the option 
to examine him.




But thou must!
-Original Message- From: anouk radix
Sent: Wednesday, March 06, 2013 4:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Stuck in The Inquisitor.

You need to talk to the worried servant a few times. Then talk to the
abbott again
Greetings,Anouk,
Op 07/03/2013 00:33, Bryan Peterson schreef:
I’ve spoken to the Abbet, then went to the stables. I took the rope 
and saddle and then spoke to the stable hand. Then I went and spoke 
to the worried servant, but now I’m at a loss for what to do next. 
I’d really appreciate any help.

But thou must!
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Re: [Audyssey] Stuck in The Inquisitor.

2013-03-07 Thread anouk radix

Hi,
Yes not getting the devine help to work and also probbably not being 
able to see the objectives 9what you need to do at this time according 
to the game) makes it a lot more difficult to play, here is what you 
need to do (spoilers):
to subdue the librarian you need to get the rope from the stable and you 
need to take tapestry in one of the upstairs corridors.
to finish the cataclyst you will need to break the gate in the courtyard 
this will reveal a clearing and some extra items that you can use.

Hope this helps,
If you like you can also email me offlist if you need further help as to 
not congest the list completely.

my email address is radix.an...@gmail.com
Greetings, Anouk,
Op 07/03/2013 03:35, Bryan Peterson schreef:
I also can't get Divine Help to work so I'm thoroughly stumped. I hae 
the mushrooms, lichen and leaves. I even spoke to the guard outside 
the Abbet's study. Then I spoke to the librarian again and collected 
all the cloth scraps. I used them in front of the window of my cell 
and talked to the librarian again, and it's at tis point that I'm 
stumped. Because not only do I have to somehow incapacitate the 
librarian but I also still have to finish the catalyst or whatever. So 
I'd really appreciate any help. And while the stableman does seem to 
show up in the stables againI can neither talk to him nor examine him.




But thou must!
-Original Message- From: Mich
Sent: Wednesday, March 06, 2013 5:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Stuck in The Inquisitor.

I to picked up the leaves stone and saw the sticks and mushrooms and 
also a
squerl. that is how far I have gotten in the game as well. I have not 
broken

the gate yet.
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 06, 2013 7:48 PM
Subject: Re: [Audyssey] Stuck in The Inquisitor.


I did pick up the leaves, mushrooms and lichen. But other than those 
I only saw threesticks, a twig, a heavy stone and the head of a statue.




But thou must!
-Original Message- From: michael barnes
Sent: Wednesday, March 06, 2013 5:41 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Stuck in The Inquisitor.

Hey, Brian.
In the courtyard you need to pick up the leaves, mushrooms, and there
should be a relic that you can pick up.
When you get to brake the gate you can get the flower.
These items need to be put together once you have them all, then use
the new item with the vision.

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Re: [Audyssey] Stuck in The Inquisitor.

2013-03-07 Thread anouk radix
Hello, The game is rather liniar, I always finished the cataclyst puzzle 
first before talking more to the librarian.
You will first need to get the rope, then approach the librarian. You 
will then get hte message that you need another item, then you can get 
the tapestry piece.

Greetings, Anouk,
Op 07/03/2013 13:51, Bryan Peterson schreef:
I can only find one tapestry, that being on the balcony. And he won't 
take it.




But thou must!
-Original Message- From: anouk radix
Sent: Thursday, March 07, 2013 4:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Stuck in The Inquisitor.

Hi,
Yes not getting the devine help to work and also probbably not being
able to see the objectives 9what you need to do at this time according
to the game) makes it a lot more difficult to play, here is what you
need to do (spoilers):
to subdue the librarian you need to get the rope from the stable and you
need to take tapestry in one of the upstairs corridors.
to finish the cataclyst you will need to break the gate in the courtyard
this will reveal a clearing and some extra items that you can use.
Hope this helps,
If you like you can also email me offlist if you need further help as to
not congest the list completely.
my email address is radix.an...@gmail.com
Greetings, Anouk,
Op 07/03/2013 03:35, Bryan Peterson schreef:
I also can't get Divine Help to work so I'm thoroughly stumped. I hae 
the mushrooms, lichen and leaves. I even spoke to the guard outside 
the Abbet's study. Then I spoke to the librarian again and collected 
all the cloth scraps. I used them in front of the window of my cell 
and talked to the librarian again, and it's at tis point that I'm 
stumped. Because not only do I have to somehow incapacitate the 
librarian but I also still have to finish the catalyst or whatever. 
So I'd really appreciate any help. And while the stableman does seem 
to show up in the stables againI can neither talk to him nor examine 
him.




But thou must!
-Original Message- From: Mich
Sent: Wednesday, March 06, 2013 5:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Stuck in The Inquisitor.

I to picked up the leaves stone and saw the sticks and mushrooms and 
also a
squerl. that is how far I have gotten in the game as well. I have not 
broken

the gate yet.
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 06, 2013 7:48 PM
Subject: Re: [Audyssey] Stuck in The Inquisitor.


I did pick up the leaves, mushrooms and lichen. But other than those 
I only saw threesticks, a twig, a heavy stone and the head of a statue.




But thou must!
-Original Message- From: michael barnes
Sent: Wednesday, March 06, 2013 5:41 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Stuck in The Inquisitor.

Hey, Brian.
In the courtyard you need to pick up the leaves, mushrooms, and there
should be a relic that you can pick up.
When you get to brake the gate you can get the flower.
These items need to be put together once you have them all, then use
the new item with the vision.

---
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Re: [Audyssey] Stuck in The Inquisitor.

2013-03-07 Thread anouk radix
When you interact with the gate, after you got the vision and you looked 
up how to make the cataclyst in your cell notes, there should be an 
option to break it.

Greetings, Anouk,
Op 07/03/2013 14:26, Bryan Peterson schreef:
I didn't think you could complete the catylist before you learned 
about the librarian. But how do you break the gate to get the rest of 
the items?




But thou must!
-Original Message- From: anouk radix
Sent: Thursday, March 07, 2013 6:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Stuck in The Inquisitor.

Hello, The game is rather liniar, I always finished the cataclyst puzzle
first before talking more to the librarian.
You will first need to get the rope, then approach the librarian. You
will then get hte message that you need another item, then you can get
the tapestry piece.
Greetings, Anouk,
Op 07/03/2013 13:51, Bryan Peterson schreef:
I can only find one tapestry, that being on the balcony. And he won't 
take it.




But thou must!
-Original Message- From: anouk radix
Sent: Thursday, March 07, 2013 4:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Stuck in The Inquisitor.

Hi,
Yes not getting the devine help to work and also probbably not being
able to see the objectives 9what you need to do at this time according
to the game) makes it a lot more difficult to play, here is what you
need to do (spoilers):
to subdue the librarian you need to get the rope from the stable and you
need to take tapestry in one of the upstairs corridors.
to finish the cataclyst you will need to break the gate in the courtyard
this will reveal a clearing and some extra items that you can use.
Hope this helps,
If you like you can also email me offlist if you need further help as to
not congest the list completely.
my email address is radix.an...@gmail.com
Greetings, Anouk,
Op 07/03/2013 03:35, Bryan Peterson schreef:
I also can't get Divine Help to work so I'm thoroughly stumped. I 
hae the mushrooms, lichen and leaves. I even spoke to the guard 
outside the Abbet's study. Then I spoke to the librarian again and 
collected all the cloth scraps. I used them in front of the window 
of my cell and talked to the librarian again, and it's at tis point 
that I'm stumped. Because not only do I have to somehow incapacitate 
the librarian but I also still have to finish the catalyst or 
whatever. So I'd really appreciate any help. And while the stableman 
does seem to show up in the stables againI can neither talk to him 
nor examine him.




But thou must!
-Original Message- From: Mich
Sent: Wednesday, March 06, 2013 5:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Stuck in The Inquisitor.

I to picked up the leaves stone and saw the sticks and mushrooms and 
also a
squerl. that is how far I have gotten in the game as well. I have 
not broken

the gate yet.
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 06, 2013 7:48 PM
Subject: Re: [Audyssey] Stuck in The Inquisitor.


I did pick up the leaves, mushrooms and lichen. But other than 
those I only saw threesticks, a twig, a heavy stone and the head of 
a statue.




But thou must!
-Original Message- From: michael barnes
Sent: Wednesday, March 06, 2013 5:41 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Stuck in The Inquisitor.

Hey, Brian.
In the courtyard you need to pick up the leaves, mushrooms, and there
should be a relic that you can pick up.
When you get to brake the gate you can get the flower.
These items need to be put together once you have them all, then use
the new item with the vision.

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Re: [Audyssey] Stuck in The Inquisitor.

2013-03-07 Thread anouk radix

You need a trap to catch the squirrel
spoilers:
get the stick and the stone, combine them together then use them in the 
clearing. Get the walnut from thelarder and use that with the clearing 
as well.
then leave and reenter the courtyard. Go to the clearing and then you 
should automatically get the acehorn in your inventory.

Greetings, Anouk,
Op 07/03/2013 15:25, Bryan Peterson schreef:

But how do you get the acorn from the squirrel?



But thou must!
-Original Message- From: anouk radix
Sent: Thursday, March 07, 2013 6:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Stuck in The Inquisitor.

When you interact with the gate, after you got the vision and you looked
up how to make the cataclyst in your cell notes, there should be an
option to break it.
Greetings, Anouk,
Op 07/03/2013 14:26, Bryan Peterson schreef:
I didn't think you could complete the catylist before you learned 
about the librarian. But how do you break the gate to get the rest of 
the items?




But thou must!
-Original Message- From: anouk radix
Sent: Thursday, March 07, 2013 6:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Stuck in The Inquisitor.

Hello, The game is rather liniar, I always finished the cataclyst puzzle
first before talking more to the librarian.
You will first need to get the rope, then approach the librarian. You
will then get hte message that you need another item, then you can get
the tapestry piece.
Greetings, Anouk,
Op 07/03/2013 13:51, Bryan Peterson schreef:
I can only find one tapestry, that being on the balcony. And he 
won't take it.




But thou must!
-Original Message- From: anouk radix
Sent: Thursday, March 07, 2013 4:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Stuck in The Inquisitor.

Hi,
Yes not getting the devine help to work and also probbably not being
able to see the objectives 9what you need to do at this time according
to the game) makes it a lot more difficult to play, here is what you
need to do (spoilers):
to subdue the librarian you need to get the rope from the stable and 
you

need to take tapestry in one of the upstairs corridors.
to finish the cataclyst you will need to break the gate in the 
courtyard

this will reveal a clearing and some extra items that you can use.
Hope this helps,
If you like you can also email me offlist if you need further help 
as to

not congest the list completely.
my email address is radix.an...@gmail.com
Greetings, Anouk,
Op 07/03/2013 03:35, Bryan Peterson schreef:
I also can't get Divine Help to work so I'm thoroughly stumped. I 
hae the mushrooms, lichen and leaves. I even spoke to the guard 
outside the Abbet's study. Then I spoke to the librarian again and 
collected all the cloth scraps. I used them in front of the window 
of my cell and talked to the librarian again, and it's at tis point 
that I'm stumped. Because not only do I have to somehow 
incapacitate the librarian but I also still have to finish the 
catalyst or whatever. So I'd really appreciate any help. And while 
the stableman does seem to show up in the stables againI can 
neither talk to him nor examine him.




But thou must!
-Original Message- From: Mich
Sent: Wednesday, March 06, 2013 5:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Stuck in The Inquisitor.

I to picked up the leaves stone and saw the sticks and mushrooms 
and also a
squerl. that is how far I have gotten in the game as well. I have 
not broken

the gate yet.
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 06, 2013 7:48 PM
Subject: Re: [Audyssey] Stuck in The Inquisitor.


I did pick up the leaves, mushrooms and lichen. But other than 
those I only saw threesticks, a twig, a heavy stone and the head 
of a statue.




But thou must!
-Original Message- From: michael barnes
Sent: Wednesday, March 06, 2013 5:41 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Stuck in The Inquisitor.

Hey, Brian.
In the courtyard you need to pick up the leaves, mushrooms, and there
should be a relic that you can pick up.
When you get to brake the gate you can get the flower.
These items need to be put together once you have them all, then use
the new item with the vision.

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Re: [Audyssey] New iOS game.

2013-03-06 Thread anouk radix
Hello, The developer of this game is quite active on the applevis, ios/ 
gaming forum. The lack of a demo has already been brought to their 
attention and they arw thinking about what to do with it.

Greetings, Anouk,
Op 28/02/2013 18:14, shaun everiss schreef:

well its a bit steep with no demo.
I don't mind paying for games but no demo?

At 05:22 AM 3/1/2013, you wrote:

Hi,

Just so you know, this game is also available for the PC or Mac from 
the developer's site: http://www.eymerich.it/. (Click on the Audio 
Game link to read more information and to order that version.) From 
what I've seen, though, there's no demo available, and I'm the type 
that likes to try before I buy. When I checked the Order page, I saw 
that it was $30.00 Canadian (I assume the currency changes depending 
on what country you select.)


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website (KJS Productions): www.kjsproductions.com


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Re: [Audyssey] New iOS game.

2013-03-06 Thread anouk radix

Hello,
Just to get things clear, the game is availabe in English now.
A lot here is due to personal preference but I think we need to look 
above that at the broader picture. I think it is extremely cool and 
encouraging that a an independant and small developer of sighted, 
mainstream games is looking into making his games accessible for blind 
people, like a-sharp has done before. Hopefully it wont turn out like 
bavisoft or the makers of soultrapper but I dont think so. Ivan sees 
genuinely interested and entousiastic. I myself PREFER these games over 
games where you only get audio indications like papa sangre, and in 
geeral prefer these to arcade or first person shooters.

Greetings, Anouk
Op 28/02/2013 17:48, shaun everiss schreef:

this really does sound good.
I can't tell you how good it is without it being in english or for the 
matter a link to try it out.

And the first concept doesn't have to be that good.
heck it can be utter crap all it needs to show is it can be done.
the blind eye was total crap but id did show off early 3d positioning  
of a sort.
w we now have better games than that but you need something to kick 
start it.


At 10:36 PM 2/28/2013, you wrote:

Hi.
I do not agree.
Eymerich is a fantastic way to make a the same game playable by 
sighted and blind people. In my opinion it establishes a new step for 
gaming which I wish to see spreaded all over.
The fact we personally may like or dislike the game in question is 
irrilevant.
And, due to the effort spent building this game, I would rather 
consider it more than an experiment.


Gabriel.
- Original Message - From: Elena Brescacin 
talks...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 28, 2013 9:41 AM
Subject: Re: [Audyssey] New iOS game.



i have this inquisitor game in the original version - italian version
it's a talking game, in the style of old interactive fiction: you are
here, examine wall, go to corridor, go to room, take object, talk to
the character, use object, and so on.
Sincerely, I prefer other kind of adventure games
such as the sarah game, where objects and locations are spoken or
indicated with a sound and you have to reach them moving around the
screen, on a computer or iDevice. I hope games developers think of
making this kind of audio games with more interaction. papasangre is a
try
but better things can be done
i talked to Ivan some time ago, as I can understand, inquisitor is the
first, it's almost an experiment

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Re: [Audyssey] contacting developer of inquisitor game

2013-03-06 Thread anouk radix
Hello, I dont know where you got that. THe game supports italian, Latin 
and English languages thats it.
I have the game and personally quite like the voice acting. The 
interface mostly works fine with me although I have not gotten THAT far 
in the game yet because i only bought it last night.
The developer is most active on the applevis ios and then gaming 
subforum. His email addriss which is also listed in that thread is:

i...@ticonblu.it
hth
Greetings, Anouk,
Op 01/03/2013 16:16, William Lomas schreef:

hi all does anyone know how i contact the developer of the inquisitor 
game?
i read on the forum mentioned in audio games was it? that french is being 
included but can't find it?
what do people think of the title?
i have it but not gotten around to play yet. the bugs do sound irritating such 
as the activating of items with one finger on IOS when it takes 2


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