Re: [Audyssey] Help a developer with your votes

2015-05-06 Thread Sarah Haake

Hi,

oh yeah, would be a nice opportunity if I didn't need facebook for it. 
But as it is, I'm afraid they will have to do without me, as much as I'd 
liked to help. It's a good thing after all.
But the site at least works for me, don't know what the problem of the 
other poster might be here.


Best regards
Sarah

Am 06.05.2015 um 19:11 schrieb nicol:

When I click on the url
I get: 404 page could not be found
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 06 May 2015 04:44 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Help a developer with your votes

Hi.

This was posted to audiogames.net today, and I definitely think this is an
occasion where people can help, sinse all that is required for an entire
hundred thousand K rant are 250 votes! and then we get a full time
developer!

For those who don't know, graille to the thief was an audio adventure game
(not a first person one, one of the choice style ones), developed by
foralltoplay.

The game had a very nice interface and some funny acting, although it did
rather suffer from a lack of actors and complexity, though both of those are
things Foralltoplay could fix with a 100 K grant methinks!

Anyway, instead of wittering on here is the message:

Hello everyone! Chase  LinkedIn are offering 20 small companies $100,000
grants through a contest and we've entered our studio (For All To Play) into
the contest. We are currently forced to work on games in our spare time, but
if we receive this grant we will be able to develop accessible audio games
full-time! We need at least 250 votes to be considered for the grant and
would appreciate your vote.

You can vote for us on the following page:
[url]https://www.missionmainstreetgrants.com/b/4861[/url]

For those not familiar with our studio, we are the developers behind Grail
to the Thief, an accessible audio game that was launched last year. If we
receive this grant, we will use player feedback from Grail to the Thief and
will work with you, the community, to develop bigger, better experiences.

Beware the grue!

dark.
There is always more to know, more to see, more to learn. The world is vast
and wondrous strange and there are more things benieth the stars than even
the archmaesters of the citadel can dream.
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Re: [Audyssey] Help a developer with your votes

2015-05-06 Thread Sarah Haake

Hi Dark,

yeah, exactly my thoughts. But I can spread the word of course and will 
do that. But I don't really know if they'll get enough votes this way.


Best regards
Sarah


Am 06.05.2015 um 22:21 schrieb dark:

Hi Sarah.

I had the same trouble, but according to the developer facebook is the 
only method of voting, which is very silly, though the devs did 
suggest anyone who hasn't got facebook could help spreading the word 
to those who have and might wish to vote, friends and family etc.


I will say though, I did wonder given that facebook isn't exactly %100 
screen reader friendly how many votes this will cost? tis a shame.


All the best,

Dark.
There is always more to know, more to see, more to learn. The world is 
vast and wondrous strange and there are more things benieth the stars 
than even the archmaesters of the citadel can dream.

- Original Message - From: Sarah Haake ti...@gmx.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 06, 2015 9:05 PM
Subject: Re: [Audyssey] Help a developer with your votes



Hi,

oh yeah, would be a nice opportunity if I didn't need facebook for 
it. But as it is, I'm afraid they will have to do without me, as much 
as I'd liked to help. It's a good thing after all.
But the site at least works for me, don't know what the problem of 
the other poster might be here.


Best regards
Sarah

Am 06.05.2015 um 19:11 schrieb nicol:

When I click on the url
I get: 404 page could not be found
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 06 May 2015 04:44 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Help a developer with your votes

Hi.

This was posted to audiogames.net today, and I definitely think this 
is an
occasion where people can help, sinse all that is required for an 
entire

hundred thousand K rant are 250 votes! and then we get a full time
developer!

For those who don't know, graille to the thief was an audio 
adventure game

(not a first person one, one of the choice style ones), developed by
foralltoplay.

The game had a very nice interface and some funny acting, although 
it did
rather suffer from a lack of actors and complexity, though both of 
those are

things Foralltoplay could fix with a 100 K grant methinks!

Anyway, instead of wittering on here is the message:

Hello everyone! Chase  LinkedIn are offering 20 small companies 
$100,000
grants through a contest and we've entered our studio (For All To 
Play) into
the contest. We are currently forced to work on games in our spare 
time, but
if we receive this grant we will be able to develop accessible audio 
games
full-time! We need at least 250 votes to be considered for the grant 
and

would appreciate your vote.

You can vote for us on the following page:
[url]https://www.missionmainstreetgrants.com/b/4861[/url]

For those not familiar with our studio, we are the developers behind 
Grail
to the Thief, an accessible audio game that was launched last year. 
If we
receive this grant, we will use player feedback from Grail to the 
Thief and
will work with you, the community, to develop bigger, better 
experiences.


Beware the grue!

dark.
There is always more to know, more to see, more to learn. The world 
is vast
and wondrous strange and there are more things benieth the stars 
than even

the archmaesters of the citadel can dream.
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If you

Re: [Audyssey] Psycho Strike - New Action/Strategy Game

2015-04-27 Thread Sarah Haake

Hi,

vaults and prison door need some beating up with a melee weapon before 
they really break. When you break a vault the money is just there for 
you to take. When you break a prison door, the prisoner runs to your 
base, so you have to get out of the prison and check your base to find him.


Best regards
Sarah


Am 27.04.2015 um 15:07 schrieb Bryan Peterson:
I'm guessing you didn't read the manual. It says each mission, the 
only exception being the party, has an exit that you can use whenever 
you wish. It's on the left side. Walk uup to it and press Shift+Enter. 
As for your money you don't raise it all in one session. The part I'm 
not lear about is robbing vaults and getting allies. I've tried both 
levels and it sounded like I broke down a few doors but nothing seemed 
to happen afterwards.




We are the Knights who say...Ni!
-Original Message- From: Bogdan Muresan
Sent: Monday, April 27, 2015 4:45 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game

Hi all. I have a question regarding the game. How to finish the mission?
I think that is so much to collect 1 in a session.

On 4/27/2015 3:32 AM, michael maslo wrote:

It has both. It is so much fun

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina
Sent: Sunday, April 26, 2015 4:18 PM
To: phi...@blastbay.com; 'Gamers Discussion list'
Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game

Hi.  Does this have music and sound effects or is it text only?
Thanks.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip
Bennefall
Sent: Sunday, April 26, 2015 4:45 PM
To: dark; Gamers Discussion list
Subject: Re: [Audyssey] Psycho Strike - New Action/Strategy Game

Hi Dark,

No, the game uses keyboard input only. There are quite a few keystrokes,
but they are fairly easy to memorize. Good luck and have fun!

Kind regards,

Philip Bennefall
On 4/26/2015 10:37 PM, dark wrote:

This is sounding very awsome indeed!

Just one question. Does it involve mouse control? I have no problem if
it does, indeed mouse control is cool, however if so I'll need to wait
until tuesday before playing because currently I'm on my laptop at my
parents which doesn't have a mouse (it has a touch pad but some rather
bad swamp experiments prove I am no good with this for gaming).

I will say gangsters aren't a favourite theme of mine, but on the
other hand I love exploring, rpgs, stratogy and action games, so I'm
certainly looking forward to giving this one a try, indeed I very much
suspect I'll end up buying it as I did paladin of the skies.

All the best,

Dark.
- Original Message - From: Philip Bennefall
phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 26, 2015 8:51 PM
Subject: [Audyssey] Psycho Strike - New Action/Strategy Game



Hi all!

VGStorm.com and Blastbay Studios are happy to announce the
availability of our new game, Psycho Strike!

Psycho Strike is a mix between an RPG, a first person shooter and an
adventure game. It captures the best parts of each genre in order to
create a truly unique and groundbreaking gaming experience.

In Psycho Strike, you take the roll of a gangster leader. Throughout
your adventure you will have the opportunity to collect weapons,
recruit new criminals for your team of violent outlaws, collect more
and more powerful items to fortify your base, and just terrorize the
city in general.

The game is available for download and purchase from www.vgstorm.com.
The demo has no time limit, but restricts some areas and ends when
any of the people in your team reach experience level 8. The game can
be purchased for 24.95 USD.

A word of warning: The game features violence, drugs, and other
themes not suitable for younger players. We advise that no children
under the age of 16 play the game without parental approval.

We hope you enjoy this title and look forward to hearing your
thoughts! Please direct any questions, bug reports or other comments
to vgstorm.com, or respond directly here. Thanks for reading!

Kind regards,

Philip Bennefall

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Re: [Audyssey] playing aardwolf?

2015-03-21 Thread Sarah Haake

Hi,

I'm playing Aardwolf for several years now and really like it.
It's easy to get around and finding the area you want, because the game 
has built in speedwalks. The newbie zone is one of the best I've ever 
seen, the whole newbie academy is a rather involved quest in itself.


Yes, there are these quests where you go to a questmaster and get a mob 
you have to kill for quest points, but there are other quests as well. 
These others are called goals and are area quests, where you start it 
and even get a quest log with tasks to complete for the goal. These 
goals are quite more involved than the killing type and can be rather 
difficult. I got stuck for while myself on two of these already, but 
there was a reasonable solution all the time, I just didn't see it. Lol.


What everyone should know is that the areas in this mud are not all 
stricktly fantasy. There are all sorts of areas, including Sci-Fi themed 
ones and outright crazy or funny ones, but that's what I like about this 
game.


Best regards
Sarah


Am 21.03.2015 um 15:02 schrieb dark:
When checking the ardwolf wiki there seemed to be some good 
information on screen reader access, including maps of some difficult 
to navigate areas and abilities for doing quests, though the game 
struck me very much as a combat pounder what with most quests being of 
the find and kill x number of mobs variety, not that that is a problem.


I can't say more about the Ardwolf mud though sinse it's been on my 
list of things to try but I haven't done so yet.


All the best,

Dark.
- Original Message - From: Keith S ks.steinbac...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 21, 2015 4:03 AM
Subject: Re: [Audyssey] playing aardwolf?


I started playing this mud about 2 years ago.  I was a pen and paper 
Palladium
  role player and loved the game world, but it was a bit lacking in 
combat and magic.  plus, quests were given but if you didn't know - 
where in general terms where to go, the only player race to take was 
the Wolfen class with the innate tracking ability. Yes, other classes 
could learn the tracking skill, but you'd have to level a bit before 
that skill was available.  Plus, I didn't find the people very 
helpful or friendly on the MUd. Just my observations and opinion.


 Keith Original Message -  From: Darren Harris
 To: Gamers Discussion list
 Sent: Friday, March 20, 2015 11:22 AM
 Subject: Re: [Audyssey] playing aardwolf?


 What is this empire mud? Can we have more info?

 Sent from my iPhone

  On 20 Mar 2015, at 16:02, Josh K joshknnd1...@gmail.com wrote:
 
  hi
  when playing aardwolf since there are no sounds should i turn off 
the speak typed characters and speak typed words in NVDA, and also 
turn off speech interrupt when hitting enter that way when i hit 
enter it doesn't interrupt what is currently going on in the MUD?
  I set up mushClient with the mush reader, output notepad, and one 
or two others. so now it reads with NVDA. and I also got the custom 
mush-z alter aeon client installed as well. I tried the lord of the 
rings two towers mud but it doesn't seem very accessible. It doesn't 
always ask for my username and password and I have to guess at what 
it is or may be asking. also do any of you play the empire mud where 
you make your own empire and craft stuff?

 
  Josh
 
  --   follow me on twitter @joshknnd1982
 
 
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[Audyssey] Three Monkeys prototype

2015-03-04 Thread Sarah Haake

Hi,

I just wanted to share a link to a prototype of Three Monkeys for 
everyone who hasn't read about it on kickstarter or audiogames.net.


Sadly it seems like the goal on kickstarter will not be met at all. I 
hope the development of the game can continue in some way, I'd really 
like to see this one finished.


Here is the link, you will find a link for a PC and a MAC prototype on 
this site:

https://www.kickstarter.com/projects/19 … ts/1153775

Best regards
Sarah


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Re: [Audyssey] How Do Dr. Bastard's Tarot Cards Work InAudioDefenceFor iOS?

2014-11-27 Thread Sarah Haake

Hi,

I don't think restarting the game when you died is cheating either. 
After all, you get bonuses for staying in, but you have to use diamonds 
for that. So I can perfectly understand this system here, and it's each 
player's choice to do one or the other.


Regarding the reshuffling of cards, Dark explained really well what I 
meant in the message below. And in some way I do compete against others, 
there is a highscore list for endless mode in gamecenter after all.
I like Dark's idea of giving a slight advantage to players who don't 
reshuffle the cards, especially because the reduction of coins gained 
wouldn't have an impact on the highscores. But like he said, for such 
changes to be built in, the developers need to know that there are 
certain difficulties in the game for people with hearing impairments. It 
may well be that they didn't think about it, since the game is built 
with blind accessibility in mind. Even with such kind of awareness, 
other disabilities may be overlooked when such a game is developed.


And yes, some of you may say that the highscore list doesn't matter as 
much, but in a game like this it matters for me, at least to some extent.


Best regards
Sarah

Am 27.11.2014 12:36, schrieb dark:

Hi Tom.

the issue is not whether you can shuffle the cards, but the fact that 
while currently you can do so for free through a game bug, that is 
likely not to be the case in the future, equally, as Sarah said, the 
things that clutter up the audio landscape are in this case quite 
deliberately meant to be hard to hear.


the best way around this I could see would be a system that would 
allow people to effectively stack the deck of tarot cards for a 
percentage reduction in coins. Say for example there were 20 cards in 
the deck, every card that was removed, thus making that 
particularcondition or event not to occur in an endless game gave a %5 
reduction in coins gained from zombies.


That way players could still get the challenge, but there would be a 
bonus in the game to those who wanted the full range of conditions 
available, they would get more coins and thus earn their weapon 
upgrades faster,  though equally being a percentage bonus it would 
not bar players without those conditions from earning them either.


Of course, you could have free mode or condition setting, but to be 
honest I rather like the random idea in the tarot cards, and I believe 
part of their point is that you don't know from game to game what the 
background conditions are, thus making eaceh game of what is 
essentially an arcade game a bit more unique, some with faster 
zombies, some with zombies that are more aggressive, some with zombies 
that give coin bonuses etc.


Of course, Somethinelse would need to know that there were players 
who's hearing problems caused the background conditions to be 
difficult, in order for them to make this sort of change.


Beware the Grue!

Dark.

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Re: [Audyssey] How Do Dr. Bastard's Tarot Cards Work InAudioDefenceFor iOS?

2014-11-26 Thread Sarah Haake

Hi,

of course, the game is built with accessibility in mind. But it is built 
with accessibility for the blind in mind. People with hearing 
impairments were not considered here, and it was never said that the 
game was accessible for hearing impaired people. That may have been a 
right or wrong choice by the developer, I really don't want to commend 
that. But the thing is, that you can't build certain games without 
leaving someone out. Games which depend on graphics can't be played by 
blind players. And as hard as it may sound, games which depend on 
hearing can't be played by people with hearing impairments in most 
cases. That's because in all honesty, games with easy to hear things 
would often be too easy for blind players. These thunderstorms and 
alarms are in the game to be a challenge after all, not just for the 
sake of some rules.
And if you build a way in to reshuffle tarot cards for free, the game 
wouldn't be a challenge anymore for everyone who can hear normally. The 
thought behind the system is, that you either can face the challenge you 
get or change it for a price. To be honest, I really don't know how to 
help people like Theresa out here without making the game too easy for 
everyone else. After all, this game is not really about mastering some 
complicated mechanics, it's just about locating zombies and shoot them. 
There has to be some kind of challenge in there somewhere.


Best regards
Sarah

Am 25.11.2014 19:28, schrieb Teresa Cochran:

Well, it's all moot until the shuffling is fixed, anyway. I actually started 
doing pretty well with the various alarms and thunderstorms, etc. once I got 
used to them, but I was always surprised by something I hadn't heard. Sarah, 
suppose a game was accessible to a screen-reader except for one little thing, 
which affected the game-play. I think it's best to work accessibility in when 
you can, and where it makes the game enjoyable for more people.

Teresa

Winging its way from my iPod


On Nov 24, 2014, at 6:22 PM, Sarah Haake ti...@gmx.net wrote:

Hi,

first, backing out of the screen to get new card is just that, a loophole. And 
I expect it to get fixed, too. The costs for reshuffling are not there for 
nothing after all.

Second, and that may sound hard, but every graphical game in the world is 
unfair for us, but they are designed this way anyway. So what? We have to live 
with that. And with this game here, you do have the option to change the 
game-play, and it's not like you have to pay real money to get diamonds or 
anything.

Best regards
Sarah

Am 25.11.2014 01:21, schrieb Cara Quinn:

Hi Dark,

ON the surface this is good but let's look at it a little deeper.

In the case of a player like Teresa, who is playing with an auditory 
impairment, being unable to reshuffle the tarot cards unless she either pays 
the price or plays the game is not really the best or most compassionate 
option, yes?

In her case, Teresa, is wanting to reshuffle the cards so she is not forced to 
play the game with a really undesirable option which would make the game 
plainly and simply just unfair for her.

Playing a game is supposed to be fun after all, and different people have 
different experiences they may desire from their game-play sessions. I.E. Some 
may wish to be challenged with ever-increasing difficulties while others may 
wish to simply have a fun and enjoyable time. -And then there are those in 
between…

My point is that a well-designed game should never force a player into a 
situation where the game is no longer a pleasant experience simply in order to 
adhere to some standard of challenge that many players may not even desire. 
Make sense?

Anyway, just my thoughts…

Hope you are having a great evening!

Cheers!

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 22, 2014, at 6:27 AM, dark d...@xgam.org wrote:

Hi Cara.

I didn't mean removing the back button, since that would indeed be a real pest, 
just rather than reshuffling the cards everytime you hit that screen, you stick 
with the same cards until you either play endless mode or spend the diamonds to 
reshuffle them just to stop that loop hole.

Beware the grue!

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - From: Cara Quinn caraqu...@caraquinn.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 21, 2014 9:39 PM
Subject: Re: [Audyssey] How Do Dr. Bastard's Tarot Cards Work InAudioDefenceFor 
iOS?


HI Dark,

I certainly hope that one can continue to back out of that screen. It would be 
terrible UX to be stuck there once you entered it, with no way to back out of 
it. More than once, I've accidentally entered Endless mode without meaning to.

So yes, it can be used as a loophole so perhaps another design change could be 
implemented instead of removing the back button.

Just

Re: [Audyssey] How Do Dr. Bastard's Tarot Cards Work InAudioDefenceFor iOS?

2014-11-24 Thread Sarah Haake

Hi,

first, backing out of the screen to get new card is just that, a 
loophole. And I expect it to get fixed, too. The costs for reshuffling 
are not there for nothing after all.


Second, and that may sound hard, but every graphical game in the world 
is unfair for us, but they are designed this way anyway. So what? We 
have to live with that. And with this game here, you do have the option 
to change the game-play, and it's not like you have to pay real money to 
get diamonds or anything.


Best regards
Sarah

Am 25.11.2014 01:21, schrieb Cara Quinn:

Hi Dark,

ON the surface this is good but let's look at it a little deeper.

In the case of a player like Teresa, who is playing with an auditory 
impairment, being unable to reshuffle the tarot cards unless she either pays 
the price or plays the game is not really the best or most compassionate 
option, yes?

In her case, Teresa, is wanting to reshuffle the cards so she is not forced to 
play the game with a really undesirable option which would make the game 
plainly and simply just unfair for her.

Playing a game is supposed to be fun after all, and different people have 
different experiences they may desire from their game-play sessions. I.E. Some 
may wish to be challenged with ever-increasing difficulties while others may 
wish to simply have a fun and enjoyable time. -And then there are those in 
between…

My point is that a well-designed game should never force a player into a 
situation where the game is no longer a pleasant experience simply in order to 
adhere to some standard of challenge that many players may not even desire. 
Make sense?

Anyway, just my thoughts…

Hope you are having a great evening!

Cheers!

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 22, 2014, at 6:27 AM, dark d...@xgam.org wrote:

Hi Cara.

I didn't mean removing the back button, since that would indeed be a real pest, 
just rather than reshuffling the cards everytime you hit that screen, you stick 
with the same cards until you either play endless mode or spend the diamonds to 
reshuffle them just to stop that loop hole.

Beware the grue!

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - From: Cara Quinn caraqu...@caraquinn.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 21, 2014 9:39 PM
Subject: Re: [Audyssey] How Do Dr. Bastard's Tarot Cards Work InAudioDefenceFor 
iOS?


HI Dark,

I certainly hope that one can continue to back out of that screen. It would be 
terrible UX to be stuck there once you entered it, with no way to back out of 
it. More than once, I've accidentally entered Endless mode without meaning to.

So yes, it can be used as a loophole so perhaps another design change could be 
implemented instead of removing the back button.

Just my thoughts…

Smiles,

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 21, 2014, at 7:20 AM, dark d...@xgam.org wrote:

Hi teresa.

What Cara said about just going back and restarting is true, though I suspect 
that loop hole might be closed in future updates and your choice for a 
reshuffle will either be pay or play.

Beware the grue!

Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - From: Teresa Cochran vegaspipistre...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 21, 2014 2:22 AM
Subject: Re: [Audyssey] How Do Dr. Bastard's Tarot Cards Work In 
AudioDefenceFor iOS?



Thanks, Cara. I do that to some extent. I'm really curious about how to shuffle 
them. They don't make any noises or indications that anything has been done. 
Also, each card has a different value for changing it, so it can't just be a 
one-off shuffle. I'm confused.

Teresa

Winging its way from my iPod


On Nov 20, 2014, at 12:01 PM, Cara Quinn caraqu...@caraquinn.com wrote:

Hi Teresa,

Actually you can reshuffle the tarot cards at no cost simply by tapping the 
back button to exit Endless mode and  then going into the Endless mode again.

Hope this helps and happy zombie-slaying!

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 20, 2014, at 12:49 PM, Teresa Cochran vegaspipistre...@gmail.com wrote:

I like them. But sometimes I don't want one. Ok, if they're shuffled, then why 
does each one say to change for a different number of diamonds? If you shuffle 
them, wouldn't that be one option that you would get for one transaction of 
diamonds?

Thanks,
Teresa

Winging its way from my iPod


On Nov 20, 2014, at 12:12 AM, dark d...@xgam.org wrote:

Hi Teresa.

The tarro cards are what you

Re: [Audyssey] Pokemon

2014-10-08 Thread Sarah Haake

Hi,

there actually is an accessible Pokémon game in development right now. 
It covers quite a bit of the original Pokémon game for the gameboy 
already and is certainly playable. And it's a lot of fun!
Keep in mind though that this is still in development, so it still 
contains some bugs and the game content is not complete yet.


The download link for the current version is:
https://www.dropbox.com/s/9cj4yn3os2ypq … .0.3.0.zip

There is a topic on the audiogames.net forum, too. Just search for 
Braillemon there and you will find it, that's the name the developer 
gave this game.


Best regards
Sarah

Am 08.10.2014 11:43, schrieb Thomas Ward:

Hi Ishan,

I am not aware of any actual accessible Pokemon games. There are a few
people who have managed to play the Pokemon games for the Play Station
and XBox with some difficulty, but I don't know of any exclusively
accessible Pokemon games. Perhaps the closest you will get is a mud
called Puppet Nightmares which is a similar concept but isn't Pokemon.



On 10/7/14, ishan dhami ishan1dha...@gmail.com wrote:

Hello friends.
is there any pokemon games for us?
in we have to play the role of pokemon trainer.
It can be an RPG.
Thanks
Ishan

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Re: [Audyssey] Audiogames.net and forum down?

2014-10-06 Thread Sarah Haake

Hi,

yeah, the site and forum work for me again. No idea what it was, but I'm 
glad it's working again.


Best regards
Sarah

Am 06.10.2014 14:17, schrieb dark:

Hi Emily.

You'd be very welcome. There are a lot of people developing games and 
trying out different things on the forum, so it is a good place for 
news and discussion, though if you prefer mailing lists and want to 
stick to audeasy that is okay too, sinse most things that are released 
on the forum get reported here fairly soon and visa versa given that 
there are people like myself who are heavily involved with both.


All the best,

Drk.
- Original Message - From: emily fallenange...@mail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 06, 2014 8:57 AM
Subject: Re: [Audyssey] Audiogames.net and forum down?



i should probably join that forum.

will help me find more games  or something like that
On 05/10/2014 23:10, Sarah Haake wrote:

Hi,

I can't reach the audiogames.net website and the forum.
It still worked for me about two hours ago.
Is anyone else able to reach the site or does know what the problem 
might be?


And just in case anyone feels like complaining because I'm sending 
this to the list instead of the site owner. First I don't have any 
contacts from them right now and obviously can't get them when the 
site doesn't work. And second, I also want to know if I'm the only 
one who can't reach the site or if it's a general problem.
I just say this because this kind of thing caused a quite long and 
tedious discussion last time, which is not at all what I want here.


Thanks and best regards
Sarah

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[Audyssey] Audiogames.net and forum down?

2014-10-05 Thread Sarah Haake

Hi,

I can't reach the audiogames.net website and the forum.
It still worked for me about two hours ago.
Is anyone else able to reach the site or does know what the problem 
might be?


And just in case anyone feels like complaining because I'm sending this 
to the list instead of the site owner. First I don't have any contacts 
from them right now and obviously can't get them when the site doesn't 
work. And second, I also want to know if I'm the only one who can't 
reach the site or if it's a general problem.
I just say this because this kind of thing caused a quite long and 
tedious discussion last time, which is not at all what I want here.


Thanks and best regards
Sarah

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[Audyssey] Gamers survey by the developers of the Nebula game for iPhone

2014-09-29 Thread Sarah Haake

Hi list,

I just found a link to a gamers survey in the applevis forum. This 
survey is done by the developers of the iPhone game Nebula.
I did it already. It asks about your favorite type of games, what's 
important for you in a game and your opinion on some other game 
accessibility related topics.

Maybe something comes out of this.

Here is the link, the whole thing is not long at all.
http://goo.gl/iNf6kP

Best regards
Sarah


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Re: [Audyssey] Problem with Mushclient

2014-09-07 Thread Sarah Haake

Hi,

thanks John, I'll try that.

I don't know why it doesn't start automatically others, it just was that 
way for me all the time.


Best regards
Sarah

Am 07.09.2014 16:51, schrieb wayne17a:

Hi when I start mushz I have to use alt f and down arrow to alter so I don't
know how you got it to start automatically

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Sarah Haake
Sent: Saturday, September 06, 2014 1:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Problem with Mushclient

Hi,

I wanted to do that first. The problem is, that Alter Aeon is loaded
immediately when I start this copy of Mushclient, even if I directly click
on the .exe file and not on the desktop icon. And I don't really know how to
close Alter Aeon completely so I can open a new world without having extra
clutter on the screen. Or is there a way to prevent Alter Aeon from loading
automatically?

Thanks and best regards
Sarah

Am 06.09.2014 02:47, schrieb john:

I would suggest that rather than installing a new copy of mushclient,
you simply create a new world with the same client used for mush-z.
Mush-z is simply a world created and distributed along with a copy of
mushclient; the client is not modified in any way, and is perfectly
suited for playing other muds. Further, you'll probably find it easier
to get everything configured if you use the client that came with
mush-z, because it may already have some of the paths set up for you.

--
From: Sarah Haake ti...@gmx.net
Sent: Friday, September 05, 2014 8:24 PM
To: Audyssey gamers@audyssey.org
Subject: [Audyssey] Problem with Mushclient

Hi,

since the MushZ package is made for playing Alter Aeon speciffically,
I just installed a clean version of Mushclient to be able to play
other muds with it.

I installed the exact same version which MushZ uses, 4.84. Now I of
course want to have the Mushreader plugin in there, so NVDA will read
the mud output to me. But after adding the plugin and trying to open a
world or create a new one, I get a scripting error.

Error number: 0
Event:Run-time error
Description:  [string Plugin]:268: Das angegebene Modul wurde nicht
gefunden.



stack traceback:

   [C]: in function 'assert'

   [string Plugin]:268: in function [string Plugin]:267
Called by:Function/Sub: OnPluginInstall called by Plugin MushReader

Reason: Executing plugin MushReader sub OnPluginInstall

The German part in the error message states that the requested plugin
could not be found, but it's right there in the plugins folder.

I'm using Windows 7 64 bit. I installed the normal Mushclient in the
same location where MushZ is installed, and MushZ works just fine for me.

So, any ideas why the mushreader refuses to work? Any help will be
greatly appreciated, since I want to get back into other muds besides
Alter Aeon again.

Thanks and best regards
Sarah


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Re: [Audyssey] Problem with Mushclient

2014-09-06 Thread Sarah Haake

Hi,

I wanted to do that first. The problem is, that Alter Aeon is loaded 
immediately when I start this copy of Mushclient, even if I directly 
click on the .exe file and not on the desktop icon. And I don't really 
know how to close Alter Aeon completely so I can open a new world 
without having extra clutter on the screen. Or is there a way to prevent 
Alter Aeon from loading automatically?


Thanks and best regards
Sarah

Am 06.09.2014 02:47, schrieb john:

I would suggest that rather than installing a new copy of mushclient, you
simply create a new world with the same client used for mush-z.
Mush-z is simply a world created and distributed along with a copy of
mushclient; the client is not modified in any way, and is perfectly suited
for playing other muds. Further, you'll probably find it easier to get
everything configured if you use the client that came with mush-z, because
it may already have some of the paths set up for you.

--
From: Sarah Haake ti...@gmx.net
Sent: Friday, September 05, 2014 8:24 PM
To: Audyssey gamers@audyssey.org
Subject: [Audyssey] Problem with Mushclient

Hi,

since the MushZ package is made for playing Alter Aeon speciffically, I
just installed a clean version of Mushclient to be able to play other
muds with it.

I installed the exact same version which MushZ uses, 4.84. Now I of
course want to have the Mushreader plugin in there, so NVDA will read
the mud output to me. But after adding the plugin and trying to open a
world or create a new one, I get a scripting error.

Error number: 0
Event:Run-time error
Description:  [string Plugin]:268: Das angegebene Modul wurde nicht
gefunden.



stack traceback:

  [C]: in function 'assert'

  [string Plugin]:268: in function [string Plugin]:267
Called by:Function/Sub: OnPluginInstall called by Plugin MushReader

Reason: Executing plugin MushReader sub OnPluginInstall

The German part in the error message states that the requested plugin
could not be found, but it's right there in the plugins folder.

I'm using Windows 7 64 bit. I installed the normal Mushclient in the
same location where MushZ is installed, and MushZ works just fine for me.

So, any ideas why the mushreader refuses to work? Any help will be
greatly appreciated, since I want to get back into other muds besides
Alter Aeon again.

Thanks and best regards
Sarah


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[Audyssey] Problem with Mushclient

2014-09-05 Thread Sarah Haake

Hi,

since the MushZ package is made for playing Alter Aeon speciffically, I 
just installed a clean version of Mushclient to be able to play other 
muds with it.


I installed the exact same version which MushZ uses, 4.84. Now I of 
course want to have the Mushreader plugin in there, so NVDA will read 
the mud output to me. But after adding the plugin and trying to open a 
world or create a new one, I get a scripting error.


Error number: 0
Event:Run-time error
Description:  [string Plugin]:268: Das angegebene Modul wurde nicht 
gefunden.




stack traceback:

[C]: in function 'assert'

[string Plugin]:268: in function [string Plugin]:267
Called by:Function/Sub: OnPluginInstall called by Plugin MushReader

Reason: Executing plugin MushReader sub OnPluginInstall

The German part in the error message states that the requested plugin 
could not be found, but it's right there in the plugins folder.


I'm using Windows 7 64 bit. I installed the normal Mushclient in the 
same location where MushZ is installed, and MushZ works just fine for me.


So, any ideas why the mushreader refuses to work? Any help will be 
greatly appreciated, since I want to get back into other muds besides 
Alter Aeon again.


Thanks and best regards
Sarah


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Re: [Audyssey] paladin of the sky issues

2014-08-18 Thread Sarah Haake

Hi,

it does. It's just that your saved settings only are restored when you 
started the game, not in the main menu. No idea why, but it just works 
that way. So, select continue game and your settings should be the way 
you want them.

Best regards
Sarah

Am 18.08.2014 14:43, schrieb william lomas:

hi all has anyone else noted that paladin of the sky the demo does not retain 
speech settings after exit?
regards
william


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Re: [Audyssey] How to play Kerkercruip

2014-04-20 Thread Sarah Haake

Hi Orin,

which addon do you mean? I found the WinGit interpreter, but I only 
could find Addons for Winfrotz or Winglulx specifically, not for 
if-interpreters in general.


Thanks and best regards
Sarah

Am 20.04.2014 10:06, schrieb dark:

Hi Sarah.

No idea I'm afrad especially if the nvda curser isn't working, however 
you might want to look at the kerkerkruip topic in the new releases 
room on audiogames.net and ask there, sinse i know people over there 
are playing kerkerkruip with nvda and so could probably give you more 
precise information.


All the best,

Dark.
- Original Message - From: Sarah Haake ti...@gmx.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 19, 2014 8:40 PM
Subject: Re: [Audyssey] How to play Kerkercruip



Hi Dark,

the NVDA-cursor doesn't work either, both in Filfre and Winglulx.
And with Sapi I would get the text read, but I can't review the 
screen either, for example to find out the spelling of a word or 
something.


No, that's both not what I want. And I have no idea what's going 
wrong with NVDA here. That's really annoying.


Best regards
Sarah


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Re: [Audyssey] Accessible Super Mario problem

2014-04-20 Thread Sarah Haake

Hi John,

ok, here is a dropbox link to download the game. Maybe you can find out 
what is going on there.


https://www.dropbox.com/s/luuv1dujskhf8cz/Mario2011B.zip

Thanks and best regards
Sarah

Am 19.04.2014 22:14, schrieb john:
I recall that there was a change to bgt that might affect some games. 
I don't have the game itself though, so can't really comment on this 
situation.. Is there somewhere that I can get the game to take a look 
at the error?


- Original Message -
From: Sarah Haake ti...@gmx.net
To: Audyssey gamers@audyssey.org
Date sent: Sat, 19 Apr 2014 16:24:36 +0200
Subject: [Audyssey] Accessible Super Mario problem

Hi list,

I just remembered the accessible super Mario game and wanted to try it.
But it seems, it doesn't work with the recent version of BGT or
something. When I try to run the game with BGT, I get a compilation 
error.

Does someone know if this is because of the new BGT version? Can I get
the game working somehow?
I'm using Windows 7 64 Bit.

Thanks and best regards
Sarah


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[Audyssey] Accessible Super Mario problem

2014-04-19 Thread Sarah Haake

Hi list,

I just remembered the accessible super Mario game and wanted to try it. 
But it seems, it doesn't work with the recent version of BGT or 
something. When I try to run the game with BGT, I get a compilation error.
Does someone know if this is because of the new BGT version? Can I get 
the game working somehow?

I'm using Windows 7 64 Bit.

Thanks and best regards
Sarah


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[Audyssey] How to play Kerkercruip

2014-04-19 Thread Sarah Haake

Hi,

well, it seems I have no luck with games today. I tried to play 
Kerkercruip, the latest version. But I can't get NVDA to read the 
incoming text automatically. I tried Winglulx and Filfre, but no luck. 
NVDA just reads nothing.
Any help would be great, especially because I remember that it worked 
fine with Filfre on Windows XP. Now I'm using Windows 7 64 Bit.


Thanks and best regards
Sarah


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Re: [Audyssey] How to play Kerkercruip

2014-04-19 Thread Sarah Haake

Hi Dark,

the NVDA-cursor doesn't work either, both in Filfre and Winglulx.
And with Sapi I would get the text read, but I can't review the screen 
either, for example to find out the spelling of a word or something.


No, that's both not what I want. And I have no idea what's going wrong 
with NVDA here. That's really annoying.


Best regards
Sarah


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Re: [Audyssey] question about opponent's word: was Re: SpellStackPlayer's Guide

2014-01-17 Thread Sarah Haake

Hi,

the ability to find the letters which the other player used was added in the 
next update, which is currently waiting to get approved by apple. I know 
this because the video tutorials were already made with the new version.


Best regards
Sarah


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Re: [Audyssey] Harry Potter muds

2013-12-20 Thread Sarah Haake

Hi,

I recently started one called Cleft oof dimensions. It is not very different 
in gameplay terms from other mud I've played so far, but the thing I like 
about it is it's theme. It is based of of old console games, especially old 
nintendo titles like Zelda, Final Fantasy, secret of mana or even Super 
Mario. You can find references to these games everywhere, you can fight 
goombas, coopas and other enemies from these games and even visit Bowser in 
higher levels. I even found a question mark block with a mushroom in it when 
I was exploring a newbie zone a few days ago! Lol. The player base is fairly 
small, but they seem to be nice people and helpfull. The game seems to be 
playable very well with screen readers, and people seem to like it when 
blind folks come to play there. I'm not the only blind player as far as 
other players told me, though I've not met another one yet. The game has 
classes and races, the races are inspired from old games as well. I'm 
playing a Kirby right now. :D There are quests as well, the thing I like 
about them is that you can type quests wherever you are and get a list of 
them for the area you are in.
There seems to be some kind of crafting as well, but I've not played so far 
yet and don't know what you can do there.


The connection info is:
cod.mudmagic.com, Port  4354

Best regards
Sarah 



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Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-01 Thread Sarah Haake

Hi Milos,

I myself played the digital and physical versions of monopoly, so I'll try 
and answer your questions.
When you buy a property, you just put the money for it in the bank and take 
the card with the info for the property you bought.
Regarding the money distribution, I can't remember how it's done. But in the 
games manual should be a section telling you how many of each type everyone 
should get at the beginning of the game. If your game doesn't have an 
accessible manual, maybe someone sighted can take a look for you into the 
printed one.
When you mortgage a property, the rule I know is to turn the card of the 
mortgaged property around, so that the backside faces upwards. This way 
everyone can see that this property is mortgaged.


Hope this helps and best regards
Sarah

- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 02, 2013 2:12 AM
Subject: [Audyssey] Some practical questions reguarding the Monopoly game


Hi all,
I think that this is not Off-Topic. It is about a game that is accessible, 
although it is not neither video nor audio game but a braille monopoly that 
I ordered on Ebay and it arrived some time ago. Now I am trying to play and 
have some questions, and if this is off-topic I will make no objections if 
the moderators close it.
First, let me say that I know the rules and that I am very experienced 
player in all audio versions of Monopoly. So the rules are not the problem, 
but the questions are about applying them in the physical game, that is, how 
to do some things that the computer does in a digital version instead.
1. When your token lands on a field and you want to buy it, how do you do 
it? Do you just take the card where that property info is written?
2. How does one distribute the money? The board comes with a number of 
banknotes of 1, 5, 10, 50, 100 and 500 dollars. How to distribute the money 
at the beginning so that everyone has 1500 dollars as the rules state, and 
still to be able to pay, say, 2, 3, 14 or 223 dollars?

3. How to mark a property that is mortgaged?
Another set of questions may come up soon, so thanks in advance!
Best regards,
 Miloš Pržic
twitter: MilosPrzic
skype: Milosh-hs


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Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-01 Thread Sarah Haake

Hi Milos,

sure you can do that. The player who gets paid can give back the rest, or 
you can change money in the bank if a player maybe has too many or not 
enough notes of one kind. That's vital to the game, if you couldn't do these 
things you would get stuck all the time because of lack of the right money.


Best regards
Sarah


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Re: [Audyssey] Wrecking Ball v2 about to be released, feedback sought

2013-11-23 Thread Sarah Haake

Hi Ken,

I tried the first version of the game only once and that was quite a while 
ago, so I don't know if the things I want to suggest here maybe already are 
in the game. So please bare with me if I say things here that are no longer 
needed.


I remember from the sighted version of wrecking ball a block, which gave you 
a sticky padle. The ball would stick on it and you could shot it wherever 
you wanted. Another block gave you a padle with double length, so it was 
easier to hit the ball back. Also there were some kind of boss levels with 
one big monster thingy, but I really don't remember how exactly they worked.


Best regards
Sarah


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Re: [Audyssey] Moderator Important Message

2013-11-15 Thread Sarah Haake

Hi,

I would prefer a mailing list. I have much more work with checking a forum 
for things I want and don't want to read than with a mailing list. Besides, 
we do have the audiogames.net forum already.


Best regards
Sarah


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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread Sarah Haake

Hi,

how is this game accessible? I read on wikipedia that you have to make 
choices to progress the story. Are these choices spoken or anything?


Thanks for answering and best regards
Sarah


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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread Sarah Haake

Hi,

thanks for the info how the game works.

Thomas, it was not that I didn't believe you, I just was curious how the 
game worked since I never heard of it.


Best regards
Sarah


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[Audyssey] Papa Sangre 2 link on PG13 site not working

2013-11-06 Thread Sarah Haake

Hi,

I just downloaded the podcast files from the PG13 site which was posted in 
another message. It worked fine, but the link to the Papa Sangre 2 
playthrough leads to a site not found.


Maybe someone has the file already and can upload it to dropbox or 
something? Or maybe the site owners are reading this and can fix the link, 
that would be even better. *smiles*


And before the questions start coming, the site I'm talking about is:
http://pg13.tdrealms.com/

Thanks and best regards
Sarah 



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Re: [Audyssey] Lets play papa sangre 2.

2013-11-06 Thread Sarah Haake

Hi Darren,

thanks for the link, that was quick!

Best regards
Sarah


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Re: [Audyssey] Zany touch some questions

2013-11-06 Thread Sarah Haake

Hi Dark,

I'll try to answer at least a few of your questions here.

As far as I know, the background music doesn't change at all, it just gets 
faster and stays at the fastest level when you play long enough.


I really can't remember now what the differences between the free and paid 
versions are, I have the paid version for quite some time now. It could be 
that just advertisements get removed.


Regarding the gestures, the swipe is just a swipe with one finger. And the 
pinch is a lot more difficult here than in Smack me if you ask me. I 
myself lose quite often when pinching comes up. The main thing is that you 
have to be really quick on doing it, even when the game speed is still slow 
at the beginning. And make sure that both fingers with wich you perform the 
gesture touch the screen properly. That's all I can tell you really.


Hope this helps out a bit.

Best regards
Sarah


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Re: [Audyssey] Upcoming technology for game music rendering

2013-10-05 Thread Sarah Haake

Hi,

this demo was really awesome. I always wished for game music to go more with 
what is actually happening in the game, just like in movies. And you just 
did that, that's just great! I'm really looking forward to hear what will 
come of this and in what kind of games it will be used. I'd use it myself 
probably, but I don't have any talent for composing anything, so I don't 
think so. *smiles*


Best regards
Sarah


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[Audyssey] Revelation by Aprone, cool game but beta problems

2013-10-03 Thread Sarah Haake

Hi,

first, I think that this game is really cool. I played around with it a bit 
and found quite a few recipes already.


I realize that this is a beta still, so bugs are to be expected. I just 
thought I'd give a report of what I noticed.


After playing the game for a while things get really confused for some 
reason. For example, when I get two new items out of a combination, 
sometimes one of the new items doesn't appear in the list. The same happens 
when I undo a recipe, so I only get one of the items back and not both of 
them. Additionally, some item counts suddenly start to grow when they 
shouldn't, I suddenly had 6 apples at one time for example, although I 
didn't do anything to produce apples at all. Some items on the other hand 
suddenly simply vanish completely from the list, though I didn't use them. 
And sometimes I have multiple list entries for the same item, for example I 
had three or for times grass in there once.


Unfortunately, I can't really tell when these bugs come up, it all seems 
pretty random to me.


But nevertheless, this game is really great and I simply want to find more 
combinations and almost can't  stop trying new things out.


Great idea, once again. *smiles*

Best regards
Sarah


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Re: [Audyssey] Revelation by Aprone, cool game but beta problems

2013-10-03 Thread Sarah Haake

Hi,

yes, it's a windows game.

Best regards
Sarah


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[Audyssey] Bug in Awesome Homer by Jim Kitchen

2013-08-23 Thread Sarah Haake

Hi,

after many, many attempts, I finally beat the first level of awesome Homer. 
But I died on level 2 unfortunately. Well, now when I try the resume saved 
game option it just tells me my last score and doesn't start the game. What 
can I do now? I really don't want to do this first level again for now! It 
took me hours to get even close to the end of it and even longer to actually 
reach the end.


Thanks for any help and best regards
Sarah


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Re: [Audyssey] Shadow Line let's play / walkthrough

2013-08-22 Thread Sarah Haake

Hi,

I started to play this game just after I read the guide to japanese games. I 
already knew most of it, but now I'm using Protalker too which makes things 
a bit smoother, additionally I also got the Applocale which finally gets rid 
of all the jibberish on my screen. :D Shadowline is a really great game. I 
played the first part up to the fairy abode, unfortunately I have not much 
time for such things as playing games right now, but I deffinitely will 
continue play this.


Thanks for the recording, I'll listen to it for sure and I hope there are 
more parts coming. Although I think I'll only listen up to the point where 
I'm at now or when I get stuck to avoid spoilers. :D


Best regards
Sarah


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Re: [Audyssey] help with a wiki

2013-08-21 Thread Sarah Haake

Hi,

when you end up on an edit page that means that the site you wanted to see 
doesn't exist yet, just a link to it. So, someone has to write this site 
first. You don't need to be registered to view pages, only if you want to 
edit or write pages yourself.


Best regards
Sarah


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Re: [Audyssey] adventure at c:

2013-08-21 Thread Sarah Haake

Hi Ken,

I don't have a link right now, but this game has gotten an entry at 
audiogames.net a week or so ago, so you should find it there.


Best regards
Sarah


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Re: [Audyssey] Accessible fruit machine for iPhone question

2013-07-28 Thread Sarah Haake

Hi,

the only thing I got so far is a message which says something like Great, 
your game ended with 140 points. for example. As far as I noticed I got 
this message when my score was over 100, regardless if I got a higher score 
before or not. It said nothing about a new highscore, even if I got one and 
nothing about new symbols unlocked.


Best regards
Sarah


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Re: [Audyssey] mud question about display

2013-07-28 Thread Sarah Haake

Hi Keith,

Alter Aeon does have a prompt too, but when you use MushZ to play it is 
turned off by default and you get the infos through sounds from the client.


In many games it helps to type help prompt. In others the prompt is part of 
a settings or configuration screen, so try typing help settings or help 
configure. That should work most times. In cases where this didn't work I 
just asked around in the game.


Best regards
Sarah


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[Audyssey] Accessible fruit machine for iPhone question

2013-07-27 Thread Sarah Haake

Hi,

I just got the accessible fruit machine from the App store today and played 
a bit. I also listened to the podcast on applevis, and as far as I 
understood it the game should start with 6 symbols and you have to unlock 
the others by getting enough points. The strange thing is, that I seem to 
have all the symbols from the start. I can set the symbols in play to 16 and 
they all show up on the reels, in the prices list there are only seven 
symbols listed though.


Was the game changed so that unlocking symbols is no longer necessary or is 
this a bug?


Thanks for any help and best regards
Sarah


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Re: [Audyssey] Accessible fruit machine for iPhone question

2013-07-27 Thread Sarah Haake

Hi,

hmm, ok. I thought you'd get a notification if you unlock a new symbol, but 
it doesn't seem so. Thanks for the info then. *smiles*


Best regards
Sarah


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Re: [Audyssey] 94 seconds

2013-07-10 Thread Sarah Haake

Hi Amanda,

yes, the buttons are no longer labeled. This is a shame indeed. I think you 
have no other chance than trying out what each button does. I have no idea 
why the labels are gone now.


Best regards
Sarah 



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Re: [Audyssey] SilverDollar for Windows and next-generation game trialsare here

2013-06-15 Thread Sarah Haake

Hi,

that's cool! I'll certainly take a look at these right now. Thanks!

Best regards
Sarah


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Re: [Audyssey] Vip Games Zone

2013-06-10 Thread Sarah Haake

Hi,

I found another big problem with these games. You can use your registration 
keys on another computer, but you have to unregister the games on the old 
computer first. The problem with that is, that when for example you old 
computer simply dies and you can no longer access it, you have to write to 
Vipgameszone to have your games unregistered with them so you can install 
them on your new computer. That's exactly what happened to me and I think 
that's an unnecessary unconvenience. After all, other game developers show 
that there are other ways for handling registration of games.


Best regards
Sarah


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Re: [Audyssey] Magicassette, new text adventure game, out now

2013-05-06 Thread Sarah Haake

Hi,

exactly, I also already reported the exact same thing. Just try it yourself 
if you don't believe it, but ignorance won't solve the problem. We don't 
send those message for fun or something, and saying I don't believe it is 
not a good way to deal with problems for a game developer. If every 
developer would deal with bugs in games in such a way we would never get a 
working product.


Best regards
Sarah

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Tyler programmer...@comcast.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, May 06, 2013 5:55 AM
Subject: Re: [Audyssey] Magicassette, new text adventure game, out now



Hi Tyler,

The next time I get a chance to play the game I'll do that, but you
better believe it. After playing a few minutes it always gives me an
error that the page limit has been reached and please fill in the
CAPCHA to continue with the game. Believe me it is quite annoying, and
I'm not the only one who has seen this problem. Don't you think two
different people validating the same thing is evidence that something
is going on?

On 5/5/13, Tyler programmer...@comcast.net wrote:
What? I think you better send me a link. Whatever's in your address bar 
when

the captcha comes up,
so I can see it. I, the developer, don't believe it.
Tyler Z


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Re: [Audyssey] Magicassette, new text adventure game, out now

2013-05-05 Thread Sarah Haake

Hi,

the game looks interesting, but maybe another site would have been better. I 
just tried it and after some time a site pops up saying that there is a hit 
limit on the site and I have to solve a captcha to continue. Not nice for 
blind gamers, and not nice to have the game regularly interrupted by such a 
annoying thing.


Best regards
Sarah


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[Audyssey] Intruducing my Alter Aeon character

2013-05-04 Thread Sarah Haake

Hi all,

since there is much talk about Alter Aeon on this list right now and it 
seems like quite a few people on here are playing the game, I thought I 
could quickly introduce my character.


So, my name on there is Adreana, I'm a first class warrior with thief as 
second, necro as third, cleric as fourth and mage as fifth class. Currently 
I'm working my way through the quests on Archais.


So, if anyone once to say hi in game or needs some help on the newbie 
quests, feel free to send me a tell there.


Happy gaming and best regards
Sarah


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Re: [Audyssey] Some updates on what I'm up to, since I forget to keep audyssey in the loop.

2013-05-04 Thread Sarah Haake

Hi Jeremy,

wow, that sounds really interesting. I often read about software using such 
a device, but nothing yet which could be used by blind users. I'm really 
looking forward to your project, even though I have quite a wait before me 
if you have to send one of the device to me I guess. Well, as long as it 
gets here in one piece it's alright I guess. *grins*


I think this is a great idea you had there! Good luck on your progress and 
thanks for the extra work you did to keep the cost as low as possible!


Best regards
Sarah


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Re: [Audyssey] Message for Draconis.

2013-05-04 Thread Sarah Haake

Hi,

yeah, I also would like to be able to post scores with the new version. Josh 
stated that he wanted to see how the scoreboards are used before adding it 
to new games, but I think this approach is a bit tricky. Not all older 
titles have score posting to start with. And now that the new game is out, 
people want to play the new game which can't send scores, so naturally 
scoreboards are not used. I hope you can see what I mean here. I actually 
have the same problem. I love the new change reaction and play it often, but 
to be able to send scores and show that I will use the boards I have to play 
older titles which I don't want to play as much right now. Difficult 
situation I think.


Best regards
Sarah


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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-03 Thread Sarah Haake

Hi Thomas,

well, as far as I can remember you didn't really make it clear that all 
these Betas just were tests for your engine, which you can gather from the 
fact that I'm not the only one who understood it wrong. I thought, like 
others here did too, that these Betas were actual steps towards the 
completed game. And now you are saying that you finally after six years you 
will start working on the game seriously. Maybe this time was needed, but 
maybe you can understand that it feels a bit weird to read this after such 
long time of already released Betas and stuff.


My commend about you not working on it every day was not even meant to be 
harsh or anything. I just know myself that reall life is more often in the 
way than we all like when doing something, so I think it's reasonable to say 
that it probably will take a bit longer than you might think now. I think 
you could get some angry messages again when you now say it will go quickly 
and than your time becomes less for some reason. I'll certainly not chime in 
in flames or anything, but just the story of James you told says enough 
about such things I think.


I actually would be completely alright if you would do it like Draconis and 
tell nothing much until the game is ready, maybe that would make your life 
easier too. I don't really need a daily report from a developer, I was 
completely happy to for example wait for the Windows version of Change 
Reaction until it was there, and it was alright for me to just see the 
messages from Draconis which just said that it's almost there.


Of course that is your decision, it's just something I was thinking about. 
We all see how quickly those discussions can get heated and longer than they 
need be and how quickly old stories are rehashed even though they have 
nothing to do with you or the current situation. That's actually something 
which makes me frustrated, that this community obviously can't let old 
things drop and that the most messages in this list are written when there 
is something to complain about.


Finally to your original question. Yes, I was frustrated first when you send 
this because it really seemed like you changed your mind once again. But now 
I can see what's the deal here.


I'd like to have a game like the original one on the Attari, I loved to play 
these old games when I was still sighted. And if you are sure that you now 
can do it fairly quickly, I think it's alright. I just think you should get 
something ready, not so much because of me or anyone, but because I think 
you also need the sence of finally having completed a long project for a 
change.


Best regards
Sarah


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Re: [Audyssey] Mysteries of the Ancients Considerations

2013-05-02 Thread Sarah Haake

Hi Thomas,

honestly, I have to stop myself from screaming out loud when I read one of 
these messages from you in which you change your plans  again, and again, 
and again... I think you get my drift here.


Just finally finish something, ok?

And honestly, even if you say it would not take long to finish a game now 
that your engine is ready, I can't really believe that you indeed will work 
on it from now on on every day until the end of the summer. That said, it 
certainly will mean delay.


I'm looking forward to the day when you send a release note to the list, or 
at least a message which speaks of developement progress and not of another 
change of mind.


Best regards
Sarah


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Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Sarah Haake

Hi Bryan,

as far as I remember this quest, I think you have to use the search command 
in the town to find it. Just go from place to place and type search, this 
should work.


I hope I'm right here, it was quite a while ago when I completed these 
quests.


Best regards
Sarah

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 7:32 PM
Subject: Re: [Audyssey] Help in Alter Aeon?


I eventually did figure that out. But now the search for the calice has me 
stumped. I've searced allte buildings I can in Pellam and talked to 
everyoneI cantink of.


But thou must!

On 5/2/2013 11:17 AM, Dennis Towne wrote:

Bryan,

I think he means to just head north from the bridge and follow the
stream to the end.  You should find the ring at the end, guarded by a
creature.

If you want to subscribe to the Alter Aeon mailing list, send a mail to:

alteraeon+subscr...@googlegroups.com

Have fun!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Thu, May 2, 2013 at 9:05 AM, Bryan Peterson
bpeterson2...@cableone.net wrote:

I didn't find any exits.

But thou must!


On 5/2/2013 6:19 AM, Keith wrote:
the chalice is in pelim.  search for it in the city. And the ring is 
north
of the bridge.  When you are on the bridge, go north and you will end 
up in
the stream.  Head north and follow the exits at the bottom of the 
screen

when you look and you will see it in the water.

Ther is an alter aeon group on google groups hosted by Harmoney Neil 
(her
AA character is Rowena.   She is a well  spring of info and she is on 
the

list a lot.  I'm a member too.  My current chracter's name is jedeye.)

HTH

Keith
- Original Message - From: Bryan Peterson
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 01, 2013 10:57 PM
Subject: Re: [Audyssey] Help in Alter Aeon?


Well I ultimately found and destroyed then and also took out the 
priests
in te false temple. Now I'm in Indira and I was asked by the priestess 
to

locate a chalice that was lost whe the first village was attacked. The
trouble is I saw a chalice recetly but don't recall. Then there's a 
old man
in Vemarken who wants me to find a ring near a bridge. Te only bridge 
I know
if is betweenVemarken and Pellam. And I searced bothnorth and south of 
it

and found nothing. So I coulduse some tips.

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Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Sarah Haake

Hi Bryan,

hmm, sorry it didn't work. I really can't remember this quest really well. 
Maybe there are some kind of containers around? Boxes, crates, something 
which could hold items? You could look in those. Just an idea, I really 
don't know anything for sure.


Sorry I can't be of more help here.

Best regards
Sarah

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 7:53 PM
Subject: Re: [Audyssey] Help in Alter Aeon?


I've already tried that everywhere I can think of, both in the few 
buildings you can enter and just onthe street.


But thou must!

On 5/2/2013 11:46 AM, Sarah Haake wrote:

Hi Bryan,

as far as I remember this quest, I think you have to use the search 
command in the town to find it. Just go from place to place and type 
search, this should work.


I hope I'm right here, it was quite a while ago when I completed these 
quests.


Best regards
Sarah

- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 02, 2013 7:32 PM
Subject: Re: [Audyssey] Help in Alter Aeon?


I eventually did figure that out. But now the search for the calice has 
me stumped. I've searced allte buildings I can in Pellam and talked to 
everyoneI cantink of.


But thou must!

On 5/2/2013 11:17 AM, Dennis Towne wrote:

Bryan,

I think he means to just head north from the bridge and follow the
stream to the end.  You should find the ring at the end, guarded by a
creature.

If you want to subscribe to the Alter Aeon mailing list, send a mail 
to:


alteraeon+subscr...@googlegroups.com

Have fun!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Thu, May 2, 2013 at 9:05 AM, Bryan Peterson
bpeterson2...@cableone.net wrote:

I didn't find any exits.

But thou must!


On 5/2/2013 6:19 AM, Keith wrote:
the chalice is in pelim.  search for it in the city. And the ring is 
north
of the bridge.  When you are on the bridge, go north and you will end 
up in
the stream.  Head north and follow the exits at the bottom of the 
screen

when you look and you will see it in the water.

Ther is an alter aeon group on google groups hosted by Harmoney Neil 
(her
AA character is Rowena.   She is a well  spring of info and she is on 
the
list a lot.  I'm a member too.  My current chracter's name is 
jedeye.)


HTH

Keith
- Original Message - From: Bryan Peterson
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 01, 2013 10:57 PM
Subject: Re: [Audyssey] Help in Alter Aeon?


Well I ultimately found and destroyed then and also took out the 
priests
in te false temple. Now I'm in Indira and I was asked by the 
priestess to
locate a chalice that was lost whe the first village was attacked. 
The
trouble is I saw a chalice recetly but don't recall. Then there's a 
old man
in Vemarken who wants me to find a ring near a bridge. Te only 
bridge I know
if is betweenVemarken and Pellam. And I searced bothnorth and south 
of it

and found nothing. So I coulduse some tips.

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Re: [Audyssey] Help in Alter Aeon?

2013-05-02 Thread Sarah Haake

Hi Bryan,

ok, then my first idea was actually right. Glad you found it. *smiles*

Best regards
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Re: [Audyssey] ChangeReaction 2 -- High Scores

2013-04-30 Thread Sarah Haake

Hi,

wow, I really have to keep trying with those highscores! But I'll do that. 
My highest score in classic so far was $51 and change. I played the other 
modes just once, so my highscore wasn't anything to speak of. Lol.


Best regards
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Re: [Audyssey] My First Impressions of Change Reaction 2 for Windows

2013-04-30 Thread Sarah Haake

Hi,

I'm using Firefox 20. I turned on HTML 5 in about:config, but it still won't 
work on the draconis site. Is there anything else I have to change here? I'm 
just asking because there are over 2000 entries in there, I don't want to 
read them all first. Lol.


Thanks and best regards
Sarah


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Re: [Audyssey] BSC Pipe 2 Blast chamber score

2013-04-30 Thread Sarah Haake

Hi Raul,

thanks for answering.

Ok, I thought that the game only counted actual playing time and not pauses, 
but this explains it of course. *smiles*


Wow, that would indeed be easy regarding these tool boxes. If it got fixed I 
actually am happy about it, this should be insane difficulty after all. Lol. 
If I get around to playing a round of it I'll maybe try this out tough, just 
to find out.


Best regards
Sarah


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Re: [Audyssey] ChangeReaction 2 for Windows Is Released

2013-04-29 Thread Sarah Haake

Hi,

great that it's finally out! I'm really looking forward to playing this new 
version.


Just one other thing. When I click on the link which says hear demo, the 
link changes to play/pause, but I can't hear anything. Any idea why? Thanks 
for answering.


And thanks for the new Windows release! *smiles*

Best regards
Sarah


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Re: [Audyssey] ChangeReaction 2 for Windows Is Released

2013-04-29 Thread Sarah Haake

Hi,

thanks for the link, this worked. I'm using the newest version of Firefox 
and have a plugin for MP3 installed and activated, but it doesn't work with 
the demo links on the main site for some reason. Well, at least I got it to 
work with this alternative link. Thanks for that.


Best regards
Sarah


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[Audyssey] Playing MP3 files in a browser Was: My First Impressions of Change Reaction 2 for Windows

2013-04-29 Thread Sarah Haake

Hi,

just a quick note about playing MP3 files in a browser. The difference to 
Youtube videos is, that I can see how long a video is, I can pause and 
resume the playback and fast forward it, etc. Usually when a MP3 starts 
playing in Firefox, I just get a blank page and can just sit there and 
listen to the file, hoping it doesn't last too long for my time right now. 
Seeing this, I find it much more convenient to just download the file and 
play it in my own player, so that I have some kind of control over the 
playback and the time I spend with it.


This of course would be something different if sites which play files 
directly in a browser would provide a reasonable player, just like Youtube 
does.


Best regards
Sarah


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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Sarah Haake

Hi,

great to hear that something is on the way, this sounds really cool.

Here are my answers to your questions:

1. I personally don't need a CD. If I wanted to backup the file, I could 
just as easily create a CD with the setup file myself. Besides, it would 
take ages to get to me due to distance. Download is just so much quicker.


2. 300 MB is perfectly fine, I often download files which are a lot bigger 
than that. I gladly take better sound quality for a larger file.


3. For the manual it would be great to have both HTML and a kind of audio 
tutorial with example sounds etc. This way, everyone can use the prefered 
method and I myself get a new game better when I have an audio example. On 
the other side though, I like to have a list of keystrokes which I can look 
up in a text file.


4. I don't think it should be possible to buy cheats, maybe just expansions 
for the game which may come later. As long as the game gives some kind of 
hint what I have to do to get the cheats or unlockables, I'm perfectly fine 
with getting these things by playing the game.


I'm really looking forward to this new project, and thanks for letting us 
give our input on things beforehand. *smiles*


Best regards
Sarah


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Re: [Audyssey] THe Draconis Scoreboards now and in the future

2013-04-25 Thread Sarah Haake

Hi,

I'll most certainly use the scoreboards, especially when the new 
Changereaction for Windows is released.


The features you mentioned sound great, I like to try to get achievements in 
games and such, there are for example quite a few accessible iPhone games 
where this is possible.



So, this sounds like a good idea to me.

Just a quick question. Do the new scoreboards work with your older titles 
like the pinball games? Would be great since I still like to play these.


Thanks and best regards
Sarah


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Re: [Audyssey] THe Draconis Scoreboards now and in the future

2013-04-25 Thread Sarah Haake

Hi,

ok, thanks for clearing that up. Then I'll just keep posting my Pinball 
Extreme scores to make it worth your efford, since I don't the other older 
games you mentioned. Hope there will be enough interest for you to update it 
in the future.


Best regards
Sarah


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Re: [Audyssey] BSC Pipe 2 Blast chamber score

2013-04-25 Thread Sarah Haake

Hi Raul,

ok, I have to admit I didn't play this game in quite a while now, but I have 
a question. How did you manage a game length of over 2 hours? As far as I 
remember you have 60 minutes on the clock when the game starts, and even 
with the bonustime you found I can't imagine how that worked out. Just 
curious. *grins*


And something else. In one of your recordings of this game you said that 
there is a way to open every toolbox on insane level without cheating. Would 
you share this with me? I meant to ask you for some time now actually and 
just forgot about it.


Thanks and best regards
Sarah


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Re: [Audyssey] A Possible Offer To Consider

2013-04-21 Thread Sarah Haake

Hi,

since these games work under Windows 7, and since Windows 7 has a good bit 
of years ahead of it, I'd say don't invest so much time for rewriting these 
titles. Everyone who wants to keep playing them can do so for years to come, 
and after that time I hope we have more things to play than these games.


Besides, you have enough of work to do with your own games, which wait for 
completion for quite a long time now after all. I really don't like the idea 
of you spending time on these old games, which also would lead to more 
postponing of your own titles. I'd rather see your own titles finally 
completed than remakes of BSC titles.
And no, I wouldn't spend money for remakes, since I have the current 
versions and will keep playing them as long as I find I way to get them 
running.


Much more important for me would be to have a possibility for others to get 
these games after the company closes, which would be enough to keep them 
alive in my opinion.

Best regards
Sarah 



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Re: [Audyssey] Does anyone have Rauls game recordings?

2013-04-20 Thread Sarah Haake

Hi Raul,

yes, the site works fine. Thanks again. *smiles*

Best regards
Sarah


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[Audyssey] Does anyone have Rauls game recordings?

2013-04-19 Thread Sarah Haake

Hi,

I'm looking for Rauls game recordings. Since his website still seems to be 
offline, I wanted to ask if someone here on list maybe has his recordings 
archived and can upload them on dropbox or sendspace or something? I 
honestly thought I saved them myself, but I can't find them anywhere, so I 
suppose I either lost them or actually never saved them. Lol.


So, if anyone could help me out, this would be great. It's just that at the 
moment I'd rather listen to someone play games than to play them myself. 
*grins*


Best regards
Sarah


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Re: [Audyssey] Does anyone have Rauls game recordings?

2013-04-19 Thread Sarah Haake

Hi,

yeah, I have this review too, because it comes with the game. I'm looking 
for the others, there was a whole bunch of them on his website.


Best regards
Sarah


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Re: [Audyssey] Does anyone have Rauls game recordings?

2013-04-19 Thread Sarah Haake

Hi,

yeah, I have this review too, because it comes with the game. I'm looking 
for the others, there was a whole bunch of them on his website.


Best regards
Sarah


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Re: [Audyssey] Does anyone have Rauls game recordings?

2013-04-19 Thread Sarah Haake

Hi Dark,

ok, sounds like you have most of them. It would be great if you could upload 
them if noone else has them by thursday then, thanks for that!


You are right, it would be good if these files could be hosted somewhere. I 
like all his recordings too, and of course I'd like to hear new ones too. 
*smiles*


Best regards
Sarah


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Re: [Audyssey] for Sarah and, anyone else who might want these

2013-04-19 Thread Sarah Haake

Hi,

I get a 404 not found on that link.

Best regards
Sarah


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Re: [Audyssey] Have I told you about Heywire?

2013-04-19 Thread Sarah Haake

Hi Ken,

Heywire is a pretty good idea. I just tried it out a bit. I have to get used 
to this concept first, but I think it can be quite a bit of fun when I get 
into it a bit more.


And no, as far as I can remember you didn't post this game to the list yet, 
thanks you did now. *smiles*


Best regards
Sarah


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Re: [Audyssey] Does anyone have Rauls game recordings?

2013-04-19 Thread Sarah Haake

Hi Charles,

that would be great, thanks! It seems Ken does not have all, so yours would 
definitively help.



Best regards
Sarah


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Re: [Audyssey] Does anyone have Rauls game recordings?

2013-04-19 Thread Sarah Haake

Hi Raul,

wow, thanks for that! Yes, I'm quite interested in your recordings and would 
like if you keep that updated. *smiles*

Thanks again for uploading so quickly.

Best regards
Sarah


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Re: [Audyssey] Anymore RPG games?

2013-04-08 Thread Sarah Haake

Hi,

just a quick note. I also had trouble hearing the captcha, so I tried 
webvisum on it, since I'm using Firefox anyway. But webvisum didn't work on 
this site for me, so this isn't always a solution.


Best regards
Sarah


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Re: [Audyssey] Puppet nightmares question

2013-04-03 Thread Sarah Haake

Hi Dark,

ok, I know what you mean. You can look up skills for your party when you get 
them, but when an enemy uses something in battle that you don't know and you 
only can look it up afterwards, the description is kind of lacking there.


In Final Fantasy games for example you get really cool animations with some 
skills and especially for guardian forces and souch. This adds quite a bit 
to the athmosphere of the game.


Best regards
Sarah


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Re: [Audyssey] Puppet nightmares question

2013-04-02 Thread Sarah Haake

Hi Dark,

sure, I'll add you when I play next time. I also noticed that you can get 
credits from simply playing the game. I like this system, since you don't 
have to donate to get anything.


I can't really say anything about the skills in battle yet, since I didn't 
play in the last days due to lack of time. But I'll take a look at it and 
then I'll probably see what you mean. I don't think it's too bad if you have 
to look something up when you first get a skill, I think after some time you 
remember its affect anyway. But maybe more description of the skill in 
battle would add some athmosphere to it.


Best regards
Sarah


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Re: [Audyssey] Puppet nightmares question

2013-04-02 Thread Sarah Haake

Hi Richard,

I can understand your problem. And for some reason, webvisum doesn't work 
with this site.


I simply let the site generate a new captcha when I couldn't understand the 
one I got and turned the volume up quite a bit. I also needed quite a few 
tries, but I got it eventually. Fortunately you only have to do this once.


Best regards
Sarah


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Re: [Audyssey] Puppet nightmares question

2013-04-01 Thread Sarah Haake

Hi Dark,

I also found the links to continue the story in the introduction, no problem 
there. The thing is, that the story is actually over for the moment when 
this lesson where he says to click the arrows comes up, since you're already 
in the game with all the menues etc.


Yes, I noticed that the lesson can be closed.

Best regards
Sarah


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Re: [Audyssey] Puppet nightmares question

2013-04-01 Thread Sarah Haake

Hi Dark,

ok, thanks. I'll do that and see where it goes from there.

I actually ended up in a dungeon once already, but it was by accident 
because I didn't know where to go. But I saw the tables for fighting there, 
which look a bit complicated at first. But since I don't have a party yet, 
it was pointless so I exited again. But I hope I can get the hang of this 
when I get into it later.


Best regards
Sarah


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Re: [Audyssey] Puppet nightmares question

2013-04-01 Thread Sarah Haake

Hi Dark,

yeah, I think this complexity will keep me playing too, it gets boring 
quickly when such a game is too simple or repetitive.


Besides, the help system there seems to be really good and can be reached 
from anywhere in the game, so it should be no problem to look something up 
when I need an information on something.


Best regards
Sarah


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Re: [Audyssey] Robo-E question

2013-03-31 Thread Sarah Haake

Hi,

just as a general advice, you can move balls from energy rings. In later 
levels balls often are on rings at the start of the level, but they can't 
stay there because it doesn't work out. Maybe that helps. And yes, Robo-E 
can go on rings too.


Best regards
Sarah


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Re: [Audyssey] Puppet nightmares question

2013-03-31 Thread Sarah Haake

Hi Dark,

first, I'm glad your arm is better and you can type again, at least a bit. 
And cool thing that your exerzises saved you here, a broken arm would have 
been not good at all.


And now, I have a puppet nightmares question too, which I sent first time 
when you couldn't type, so I'll try again now.


I started the game and got to the first page of the tutorial. The toymaker 
tells me to click the arrows to continue the story, but I can't find any 
arrows on the site. There is a grafic labled arrow in the tutorial text, but 
it doesn't seem possible to click this one. Since you wrote in the 
description on audiogames.net that there sometimes are hotspots in the text, 
I even tried to click on the word arrows in the tutorial text, but nothing.


I'm using Firefox and NVDA. Any help here would be great.

Thanks and best regards
Sarah


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Re: [Audyssey] Puppet nightmares question

2013-03-31 Thread Sarah Haake

Hi Dark,

ok, thanks for the info.

I think the first text from the toymaker is a bit misleading then, since I'm 
already in the game and he tells me to continue with the story. But well, 
I'll try what you said then. The funny thing is, even the journal at this 
point tells me to click on the arrows I can't even find.


Regarding mouse over text, I think NVDA reads that pretty well if you're 
positioned on a button or link, so this should be no problem.


Thanks again and best regards
Sarah


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Re: [Audyssey] Inquiry From Popular Mechanics

2013-03-27 Thread Sarah Haake

Hi,

just this short notice, since I don't have much time right now.

There actually is another site for blind gamers to play online. It's 
www.blindadrenaline.com and then the link enter the cardroom. Blind gamers 
can play Texas Holdem, Draw Poker, Hearts and other card games against each 
other. It's quite fun.


And yes, I'm blind myself.

Best regards
Sarah


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[Audyssey] Puppet nightmares question

2013-03-26 Thread Sarah Haake

Hi,

since Puppet Nightmares was a topic here quite a few times now and it sounds 
like a good game, I registered today to try it myself.


The problem is though, that I can't even get past the starting point. The 
toy maker in the tutorial says I should click the arrows to continue with 
the story. But I can't find any arrows to click anywhere on the site. I even 
tried the journal to see if it says where to go next, but it just says the 
same thing, to click some arrows I can't find.


I'm using Firefox with NVDA.

Any help would be much appreciated.

Best regards
Sarah


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Re: [Audyssey] Desura

2013-03-23 Thread Sarah Haake

Hi Ryan,

I just took a look at this thing, since it interested me that blindside now 
is available on PC too. Unfortunately, you really need this Desura program 
to install and play the game. Desura seems to be something like Steam is, a 
program you install to be able to install and play certain games and take 
part in the community there. The bad thing is, that Desura seems to be as 
inaccessible as Steam, since I wasn't even able to install this thing. I was 
using Firefox and NVDA. The installation of Desura opens some kind of web 
form which I couldn't read. Maybe it works with other screen readers, but I 
can do nothing here.


Sorry to tell you that, but that's just what I found out.

Best regards
Sarah


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Re: [Audyssey] Desura

2013-03-23 Thread Sarah Haake

Hi Ryan,

well, it's possible that the game developer doesn't know how inaccessible 
Desura is. Maybe you could send them a message. Even if they can't change 
anything, they could post a notice on their webpage so that other blind 
users know about that before they buy the PC version.


Best regards
Sarah


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Re: [Audyssey] acive muds you all play

2013-03-22 Thread Sarah Haake

Hi Keith,

in Mushclient, you only need the first three fields in the dialogue for new 
muds. The first one is indeed the name of the mud. The second one is for 
either the url like Moo.squidsoft.net or the ip-adress like 192.168.154.92. 
You only need one of these in this field, not both. The adress field which 
comes afterwards is for proxie server info only, you don't need that at all.
It's possible that you got so many errors because you put something in this 
adress field.


Best regards
Sarah 



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Re: [Audyssey] play room music

2013-03-18 Thread Sarah Haake

Hi,

I can't really help you, I just wanted to say that it's the same for me, and 
it's this way for quite some time now. I actually thought I messed up my 
installation of the client somehow, but it's interesting that I'm apparemtly 
not the only one with this problem.


Best regards
Sarah


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Re: [Audyssey] The inquisitor audio adventure problems

2013-03-06 Thread Sarah Haake

Hi Anouk,

yes, I have the iPhone in portrait mode. Sometimes the inventory command 
does work, but sometimes it does not. And I also can't get the objectives or 
devine help. I already sent an email to the developer today, hopefully these 
issues can be fixed in an update.

I really don't want to buy the game again for the pc because of that.

Best regards
Sarah


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Re: [Audyssey] The inquisitor audio adventure problems

2013-03-06 Thread Sarah Haake

Hi,

ok, I noticed that the game is played in landscape mode and I tried that 
too, but this didn't solve the problems I have with the game.


Best regards
Sarah


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[Audyssey] The inquisitor audio adventure problems

2013-03-05 Thread Sarah Haake

Hi,

I have to admit I'm a little annoyed right now, because I spent my money for 
a game which doesn't work properly.


I got the game for my iPhone 4. The description in the Appstore clearly 
states that it works with this iPhone, but I have quite a few problems with 
it.


The first thing is, that the game keeps skipping sounds or words in 
dialogues. And this does not just happen once in a while, but every few 
seconds actually. Which makes it quite difficult to understand what is said, 
not to mention that it's just unnerving.


The second thing is, that the game doesn't react right to my commands. When 
I for example drag my finger downwards to open the inventory, the game just 
announces an object in the room as if I just had tapped with one finger. And 
there are more errors of this kind.


So, this message actually has two purposes. First, I wanted to ask if 
someone else also has played the game on an iPhone 4 and if they had the 
same problems.


Second, I will send a similar message to the game developer if someone has 
his email adress for me, which I can't find for some reason.


Thanks for reading and any help.

Best regards
Sarah


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Re: [Audyssey] Errors in new MushZ version

2013-02-15 Thread Sarah Haake

Hi,
I know that the merchant game came after the last update, but I just wanted 
to let you know about the error. And if you read my first message about 
this, you know that that is not everything and other things are causing 
errors too. So, I don't think that anyone expects you to fix new things in a 
matter of seconds, but to look out that things you built in work right, for 
example riposte etc. Besides, don't take everything so personal, it was just 
a bug report.


Best regards
Sarah


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Re: [Audyssey] Errors in new MushZ version

2013-02-15 Thread Sarah Haake

Hi John,

ok, what you say makes sense. I'll just disable the shortID until it gets 
fixed, this shouldn't be a problem for me after all.


Best regards
Sarah


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[Audyssey] Errors in new MushZ version

2013-02-14 Thread Sarah Haake

Hi,

has anyone of you gotten tons of runtime errors with the new mushZ version 
too? I get them when using the riposte skill in battle, when identifying 
equipment, when playing the new gambling merchant game and in other places 
which I can't really point out, it seems random at times.
This makes the game rather difficult to play. For one, I keep getting random 
chatter from NVDA about these errors and miss important things in battle, 
and besides I get no stats on items because on some error which happens when 
identifying.


I sent this to the list to see if others have these problems too, and since 
I know that Oriol is here too, he might as well get this report this way.


Best regards
Sarah


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Re: [Audyssey] Errors in new MushZ version

2013-02-14 Thread Sarah Haake

Hi,

ok, at least I know now that I'm not the only one having these issues. Yes, 
the thing should be tested more before releasing, but I still hope it gets 
fixed soon nonetheless.
Regarding stabilizing, I'm not really comfortable to work with a version 
when it was changed from the original code. If there is a way to fix the new 
version though, I'm willing to try it. I know a bit about programming, I 
hope it's enough for fixing these trigger issues.
I'll not be there until tomorrow though, since it's pretty late here 
already. But we can try it tomorrow if you want to do it in the game or you 
could send your ideas to the list and I'll try them out.


Thanks for helping and best regards
Sarah


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Re: [Audyssey] mush-z riposte fix

2013-02-14 Thread Sarah Haake

Hi,

thanks, that will be a great help. These error messages are most bothering 
when in battle and this should sort this problem out at least.


Best regards
Sarah


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