Re: [Audyssey] I'm appauled!

2011-11-25 Thread Steve Crawford
Hmm, how long has it been since I sent you that free stuff for review?
Must be a couple of years or more, I think. I'm just glad you didn't get
around to writing your review sooner...

I'm quite surprised by what I read here. I always thought you were more
logical and level headed but I really struggle to understand where this
apparent hostility is aimed. You seem resent the fact that the RNIB sell my
products, but in a later post you openly criticise them and call them
pathetic. Sounds like a bad case of sour grapes.

Yes, the RNIB sell my games, but I can't see why you have an issue with
this. Are you trying to say that because they sell my games they wouldn't
want to sell anybody else's? Can you explain why? Surely the fact that they
have opened their doors to an independent developer means that they would be
more willing to consider selling other people's games as well. Personally, I
would welcome it if some of the other developers here approached the RNIB
and got them to sell their games.

Regarding the Kountdown game - for the benefit of those who don't know it,
the player chooses up to 9 letters then has 30 seconds to try to make the
longest possible word - I fail to see the point of asking the user to type
in the word they found. Who are they trying to prove it to? I watch the TV
show sometimes and I shout out the word I found. I don't write it down or
type it into a computer to prove I found it. If you find a 7 letter word you
don't need to type it into the computer because all the computer will say is
yes, you found a 7 letter word. It's only going to tell you what you
already know.

I have plenty of testimonials from people - old and young - who have enjoyed
playing my games over the years. I appreciate that some people on this list
may find some them simplistic - they are, after all, designed for computer
novices (ie people who don't know how to use a screen reader, can't
touch-type, etc).

Steve








-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]On
Behalf Of dark
Sent: 25 November 2011 10:43
To: Gamers@audyssey.org
Subject: [Audyssey] I'm appauled!


I must admit I've been very slow about writing entries for the Azabat games
for audiogames.net, basically because most of the games are pretty much
available in better versions elsewhere and azabat are ridiculously
overpriced,  in fact as I've said before I think the only reason they've
got where they are is because they present audio games for pathetic old
blind people!

Nevertheless, unfortunately the job of maintaining the database means
playing and writing about bad games as well as good ones, and sinse Azabat
did send me both their demo cd and some free copies of their games so that I
could write about them, I do feel I need to give them a reasonable run for
their money, however today I really! had trouble when writing up the entry
for their second volume, word games.

We all know that everyone from jim kitchin to even the online game alien
adoption agency has versions of Hangman, and other than ntoicing that the
azabat version of the game actually has fewer customizations (and
deffinately fewer fun sfx), than jims, I'll move on.

then there is Targit, exactly the same game as bg word targit, but with no
fun sfx or music, and fewer customization options.

Anagrams, the count down letters and numbers game where you form words from
random letters or a targit number from random numbers, and a game called
link words resembling Dan Z's chainlink game.

What appauled me here, is that none! of these games has even a scoring
system! you don't type in solutions, you just get presented with an anagram,
a number targit and that's it. The technology is planely there to create
one, sinse Hangman and word targit have a score system, and the computer
even has the ability to work out solutions to all the problems meaning that
it could! determine whether your right or wrong, but for some completely
insane reason you don't type in your answers, you just are supposed to solve
them in your head!

In the name of all that's reasonable, why is a score! system! so hard to
manage!

As I said, I do want to try and make the best of azabat because they did
send me some free stuff, but when the quality of their games is so insanely
low my job is extremely difficult!

Yes, making games that are not complex for computer novices is a worth while
aime,  but how novice are we talking here?

heck, my mum is about as computer novice as you get (she regularly phones me
to ask things like how to copy files or open mail attachments), yet I've got
her Ian Humphries psudoku games and she's quite able to play them, indeed
was able to install them pretty easily too thanks to the microsoft install
wizard.

What planet are Azabat on?

Even their one really unique game backgamman now has a far superior version
thanks to Manu of Pontes games, with online play, sfx, music ambience and
lots of other great customization features 

Re: [Audyssey] I'm appauled!

2011-11-25 Thread Steve Crawford
Hey Dark,

Your approach to getting the RNIB to sell audio games is all wrong.
Complaining about the lack of options isn't going to work. The RNIB aren't
going to start phoning up developers with offers to sell their programmes.
It's up to the individual developer to create a product that the RNIB can
sell (ie something tangible, like a CD-Rom) and to approach them with it,
wait for them to evaluate it, and give them the USP - detailing pricing
structure, returns policy, etc. That's what I did.

Seriously, if there's a developer out there who wants help and advice in
getting their stuff into the RNIB I'm happy to be contacted off list.

As for my products, I've received enough testimonials from people of all
ages to know that I'm doing something worthwhile.

Steve


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]On
Behalf Of dark
Sent: 25 November 2011 15:46
To: Gamers Discussion list
Subject: Re: [Audyssey] I'm appauled!


Hello steve.

i freely admit my initial post may have been somewhat over frustrated,
however please allow me to explain.

I actually have! approached the rnib in connection with not just selling
other people's games, but promoting audio computer games in general. Their
response well most blind people wouldn't like them

This is as I said because in my experience the rnib shows litle interest in
visually impared people who do not conform to their idea of what visually
impared people should be. Rather than tayloring their service to what is
required or available, they have one single idea they stick to and ignore
anything that does not conform with it.
i'm afraid this opinion is born out by considderable experience which I
would be glad to detail,  not the least of which is bringing these
concerns before the rnib themselves and being roundly ignored time after
time.

As to your games specifically, perhaps if I can explain my frustration in a
more rational manner.

While I accept that you write games expressly for computer novices, so they
run from the cd, have logical controls, grids that do not wrap etc, my
frustration is caused by the fact that the games themselves! appear to be
simplified, indeed one might almost say dumbed down, and thus perpetuating
sterriotypes concerning blind and visually impared people.

Even if we limit ourselves only to the field of traditional or puzle based
games, your games often lack options or choices which are taken as standard
not only in other versions of similar games produced by other developers,
but also in games generally.

For instance a score system and records of previous games, in certain games
the ability to customize the difficulty etc.

While I freely accept that having a player presented with many options to
customize games can indeed be confusing, this to me does not automatically
mean such options should be missed.

For example, In Ian Humphries bg braniac (a concentration style game similar
to your own memory), there is the option to have lots of different board
sizes, have the player gain points for correct matches, decide whether one
or two pairs are on the board at the same time etc, however it is also
possible to simply start the program and bang the enter key to play with the
default settings, or to use only one of the settings keys sinse each is tied
to a different function key.

The fact that more options exist does not take away from the simplicity of
the game, but adds extra customization to it for those who wish such a
thing.

As I said, I truly thank you for the demo cd and free games, and I'll
certainly do my best to write none biased descriptions as is my professional
duties to audiogames.net.

however, on a personal level I must confess I find your approach of missing
out possible complexity and customization, to be rather lacking in it's
scope, especially considdering that unlike some of the other traditional
games available, yours are comparatively expensive to buy (this isn't to say
such things should be free, only that given the price that your charging I
feel you could possibly add more to the games).

While I freely accept that gamers of different skill levels and intentions
exist, it does seem unfortunately as far as the Azabat games are concerned,
they operate only to the lowest common denominator, rather than,  as
would be the case with something like the Spoonbill games or several of Jim
Kitchins, working on a basis of appealing to as wide a cross section as
possible.

While I am sorry if my previous message was over hasty, and I do accept that
I may have been more frustrated than considder, I do however think there is
a legitimate point here,  and indeed I'm extremely pleased that you are
on this list and are able to discuss it openly.

All the best,

Dark.


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Re: [Audyssey] Sudoku for newbies, possibly dummies

2010-01-07 Thread Steve Crawford
Just noticed this thread and, being a big fan of Sudoku, had to put my two
cents worth in.

Azabat Software is a bit different than the other games that are usually
mentioned here in that it is aimed primarily at blind and partially sighted
people who have little or no computer experience. They come on a CD and run
straight from it - the voices are built in so you don't need a screen
reader. Hence, they are not available for download.

Azabat Sudoku costs ?12 on its own or you can buy it on Volume 3 for ?30,
which also contains Battleships, Memory (concentration) and UXB
(minesweeper). I know that there are other accessible versions out there
free of charge, so ?30 (or even ?12) may seem expensive.

I got a bit bored with plain Sudoku so now I have a volume of 5 games based
on Sudoku. The games are called Fubuki, Futoshiki, Greater Than, Jigsaw
Sudoku and Killer Sudoku. They all follow the basic rules of Sudoku but can
be played on much smaller grids so there's less memorising involved. For
example, The Guardian uses 5 x 5 Futoshiki puzzles and Fubuki is only a 3 x
3 grid. That particular product is Volume 6 and costs ?30 - more details and
samples are on the website.

Steve

Azabat Software
Computer Games for Blind and Partially Sighted Beginners
Tel: 07740 777 364
Email: st...@azabat.co.uk
Web: www.azabat.co.uk


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
Behalf Of dark
Sent: 05 January 2010 06:57
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] Sudoku for newbies, possibly dummies


Funnily enough, i was requesting spoonbill softwares' sudoku for my mum,
sinse she's a fan of the pen and paper ones but finds them visually a strain
and Ian humphrys' version has high visibility graphics as well as the voice.

If anyone knows of any other sudoku games with graphics and voice,  for
instance I don't know if Draconis' soundoku has graphics, my mum would want
to know I think.

I know there is asabat, but that is a trifle expensive imho.

I'm afraid this is a game area I haven't investigated too much myself, sinse
I personally find the spacial logic needed for sudoku (or indeed most tyle
puzle games), near impossible!

Beware the Grue!

dark.

- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 05, 2010 7:31 AM
Subject: Re: [Audyssey] Sudoku for newbies, possibly dummies


I like the game produced by

 www.draconisentertainment.com

 It is called soundoku.  Well worth the money after the trial period
 ends.
 ---
 In God we trust!
 - Original Message -
 From: Scott Chesworth scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 04, 2010 10:56 AM
 Subject: [Audyssey] Sudoku for newbies, possibly dummies


 Hi all,

 I have a procrastination gap to fill while I'm on the road this week.
 Fancied trying my hand at Sudoku.  Can anyone recommend a good
 accessible game to get me started?

 SudoSan seemed promising, but upon visiting the audiogames.net/sudosan
 URL and launching the game, I get the intro played but can't seem to
 get any of the shortcuts listed to work.  It's as if the game doesn't
 see that I'm pressing n for a new puzzle or d for difficulty etc, it
 just sits there and plays japanese music at me.  Pretty cool authentic
 music I should add, so it's not all bad.

 Thanks in advance...
 Scott

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[Audyssey] Azabat Crosswords

2009-10-13 Thread Steve Crawford
Hello,

I will shortly be releasing Azabat Crosswords, which will, of course, be a
collection of accessible crossword puzzles. I have produced an evaluation
version, whcih contains 5 puzzles, and wonder if anyone out there would like
to try it out and send me some feedback. It's supplied on a CD so I can only
post it within the UK

If you are interested in participating please contact me off-list -
st...@azabat.co.uk

Thanks

Azabat Software
Computer Games for Blind and Partially Sighted Beginners
Tel: 07740 777 364
Email: st...@azabat.co.uk
Web: www.azabat.co.uk


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Re: [Audyssey] accessible scrabble game?

2009-07-11 Thread Steve Crawford
The volume contains 3 other games as well, so you also get Backgammon,
Dominoes and Draughts. If you just want Scrazabat (I can't call it Scrabble
for legal reasons) on its own you the price is $29 (I'm assuming you're in
the US). The list of individual games is at:-

http://www.azabat.co.uk/indiv.htm

Azabat Software
Computer Games for Blind and Partially Sighted Beginners
Tel: 07740 777 364
Email: st...@azabat.co.uk
Web: www.azabat.co.uk


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
Behalf Of Jen
Sent: 09 July 2009 13:53
To: Gamers Discussion list
Subject: Re: [Audyssey] accessible scrabble game?


thank you. but ouch, that's an expensive price tag. grin
I think that when I'm able to afford that, I'll definitely it out.
Thanks again
Jen
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 08, 2009 10:15 PM
Subject: Re: [Audyssey] accessible scrabble game?


 Hi Jen,
 Steve Crawford's Azabat Software.
 4. strategy games:
 Backgammon, Dominoes, Draughts (Checkers) and Scrazabat, an accessible
 clone of Scrabble.

 $72.00 Azabat Games Collection: Volume 4,
 http://www.azabat.co.uk/




 - Original Message -
 From: Jen mysticrain1...@gmail.com
 To: gamers audyssey list gamers@audyssey.org
 Sent: Wednesday, July 08, 2009 10:04 PM
 Subject: [Audyssey] accessible scrabble game?


 Hi,
 is there, or is anyone developing an accessible scrabble game?
 Thanks,
 Jen
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Re: [Audyssey] Backgammon Game

2007-06-18 Thread Azabat Software \(Steve Crawford\)
Hello,

Azabat games are usually sold on CD because they are designed for blind and
partially sighted beginners. All the sounds are built into the CD, so it
doesn't even use SAPI, and there is no installation required. A blind person
with little computer experience can receive the disk in the post, pop it
into a computer and play the games without any installation or assistance.
There are 4 games in each volume (or 6 in volume 2) so as to keep the cost
per game down as much as possible but they can be bought singularly.

The version of Backgammon that Lora bought uses SAPI, so no screenreader
required. You can download it and try it out then buy the registration code
if you like it. There isn't another accessible version of Backgammon
anywhere so I converted the one I'd written for volume 4 into SAPI (to make
the download reasonably small) in order to test the market. People have
often suggested I go the download route and I figured that when I sold 10
copies of the programme I'd look at converting some of my other games and
make them available in this way. That milestone has still to be reached.
Fortunately, the CD versions have sold better.

Azabat are the only accessible computer games sold by the RNIB, the first
volume is available in German (from Caretec and Marland), and all the Azabat
products are available locally in the US from Independent Living Aids.

Steve


Azabat Software
Computer Games for Blind and Partially Sighted Beginners
Tel: 07740 777 364
Email: [EMAIL PROTECTED]
Web: www.azabat.co.uk


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of ian and riggs
Sent: 18 June 2007 05:48
To: Gamers Discussion list
Subject: Re: [Audyssey] Backgammon Game


how do theese games work do you have to use your scean reader to play them
or are they accessable for the blind with self voising.
- Original Message -
From: Lora [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 17, 2007 4:25 PM
Subject: Re: [Audyssey] Backgammon Game


 Hi Dark,

 OK, I downloaded the demo, and started in on a game, and as soon as I was
 hooked, the demo ended.

 You know what this means, of curse.  I must go buy the key.

 Off to do that in a minute. I wish some of the other games were available
 this way.

 Thanks for the tip about downloading.

 Lora


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Dark
 Sent: Sunday, June 17, 2007 8:24 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Backgammon Game

 Hi Laura.

 You can download a demo of the backgammon game from Asabat software and
 try
 it out, though it will cut out after about five minutes of play.

 Just go to: http://www.azabat.co.uk/

 and you'll find it in the downloads section. I also believe there was a
 pretty good review of all the asabat games in one of the Audeasy
 mags, 
 but I'm afraid I can't remember which.

 Hth.

 Beware the Grue!

 Dark.
 - Original Message -
 From: Lora [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, June 17, 2007 3:14 PM
 Subject: Re: [Audyssey] Backgammon Game


I Googled the site, and you're absolutely right, they do have backgammon,
 checkers, and several other interesting games.  It's a little expensive,
 especially since I've bought Sarah and Chillingham this month, but I may
 do
 it, since I love backgammon, and always wanted to be a better checkers
 player.

 Have you heard any reviews of these games and how well they play?

 Tanks for the tip.


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Ron Schamerhorn
 Sent: Sunday, June 17, 2007 7:56 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Backgammon Game

 I believe Azabat software has a version of this game.

 Ron


 From: Lora [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, June 17, 2007 2:22 PM
 Subject: [Audyssey] Backgammon Game


 Hi Jim,

 What is the possibility for a backgammon game?  That would be a lot of
 fun.
 I don't think there's one out there already.

 Just wondering.

 Lora


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[Audyssey] Publishing opportunity

2007-03-22 Thread Azabat Software \(Steve Crawford\)
Hello,

As some of you know, I've developed a number of games and sell them as
collections on CD. They are self-voiced and run from the CD so they are
ideal for beginners - just pop the disk in and let the games begin.

Anyway, I am thinking of putting together another volume of games that
showcases the talents of other programmers. I'm looking for audio-based
games that could be played by complete beginners and you would have to make
a few modifications so all the games on the CD use the same set of keys and
same voice and, basically, gel together.

Renumeration would be on a royalty basis. Sales are impossible to predict
but Azabat products are sold by a growing number of distributors and are the
only computer games sold by the RNIB. Some of the games have been translated
into German and sold by European distributors and there is also a major US
distributor in the pipeline.

If you're a developer and interested in collaborating please reply off-list
to [EMAIL PROTECTED]

Thanks,
Steve

Azabat Software
Computer Games for Blind and Partially Sighted Beginners
Tel: 07740 777 364
Email: [EMAIL PROTECTED]
Web: www.azabat.co.uk



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Re: [Audyssey] Maximum purchase cost for audio games?

2007-03-19 Thread Azabat Software \(Steve Crawford\)
You're approaching this in the wrong way. Different people have different
levels and the higher you set the price the bigger your margin but the fewer
your sales. Nobody is getting rich from this and unless you can find a
bigger market - perhaps by getting a larger distributor to take it on -
you'll end up making a few dozen sales.

Azabat Software
Computer Games for Blind and Partially Sighted Beginners
Tel: 07740 777 364
Email: [EMAIL PROTECTED]
Web: www.azabat.co.uk


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Luke Yelavich
Sent: 18 March 2007 10:13
To: gamers@audyssey.org
Subject: [Audyssey] Maximum purchase cost for audio games?


Greetings all.
I am in the very early stages of planning an audio game. It is to be a
commercial release, as well as a cut down free version.

I am wondering how much people are prepared to pay at a maximum for a
game, given that you have heard a game trailler, and listened to a
review of the game, and given that the game audio and music is of high
quality?

Having an idea of what people are prepared to pay may be able to help me
work out just how much I need to invest in various resources to achieve
a game release.

Your thoughts are most welcome, oh and even though there is a story
line, I am not saying another word until I am at the stage of launching
the website, which in itself is still a fair way off, so don't question
me.

Thanks for your time.

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Re: [Audyssey] Game Boy Advance

2007-03-05 Thread Azabat Software \(Steve Crawford\)
Hmm, you mean to say that there's a law that says blind people aren't
allowed to play games on the GameBoy?

Azabat Software
Computer Games for Blind and Partially Sighted Beginners
Tel: 07740 777 364
Email: [EMAIL PROTECTED]
Web: www.azabat.co.uk


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Bryan Peterson
Sent: 05 March 2007 01:44
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Boy Advance


I could be wrong but I think that's illegal.
Bryan and Jennie
- Original Message -
From: Azabat Software (Steve Crawford) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 04, 2007 6:36 PM
Subject: Re: [Audyssey] Game Boy Advance


 The GBA may be outdated, but games developed for the GBA should run on the
 DS. Also, the DS is wifi and it's possible to upload files to it from a
 PC,
 so there are no hardware costs. I've downloaded a GBA emulator so in
 theory
 I should be able to create a game and get it into a DS. The question is
 whether it's worthwhile doing.



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Re: [Audyssey] Game Boy Advance

2007-03-05 Thread Azabat Software \(Steve Crawford\)
The emulation is so that I can write the games on my PC and test them out
before I upload them to the DS. I'm not copying Nintendo games or planning
to run them on my PC. I want to create new games and try to sell them. Is
there a problem with that plan?

Azabat Software
Computer Games for Blind and Partially Sighted Beginners
Tel: 07740 777 364
Email: [EMAIL PROTECTED]
Web: www.azabat.co.uk


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Bryan Peterson
Sent: 05 March 2007 13:31
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Boy Advance


Not on the Game Boy itself, but emulation is illegal.
Bryan and Jennie
- Original Message -
From: Azabat Software (Steve Crawford) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 05, 2007 2:57 AM
Subject: Re: [Audyssey] Game Boy Advance


 Hmm, you mean to say that there's a law that says blind people aren't
 allowed to play games on the GameBoy?

 Azabat Software
 Computer Games for Blind and Partially Sighted Beginners
 Tel: 07740 777 364
 Email: [EMAIL PROTECTED]
 Web: www.azabat.co.uk


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Bryan Peterson
 Sent: 05 March 2007 01:44
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Game Boy Advance


 I could be wrong but I think that's illegal.
 Bryan and Jennie
 - Original Message -
 From: Azabat Software (Steve Crawford) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 04, 2007 6:36 PM
 Subject: Re: [Audyssey] Game Boy Advance


 The GBA may be outdated, but games developed for the GBA should run on
 the
 DS. Also, the DS is wifi and it's possible to upload files to it from a
 PC,
 so there are no hardware costs. I've downloaded a GBA emulator so in
 theory
 I should be able to create a game and get it into a DS. The question is
 whether it's worthwhile doing.



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Re: [Audyssey] Game Boy Advance

2007-03-05 Thread Azabat Software \(Steve Crawford\)
The stuff is written in C. I'm a VB6 person so there's a learning curve, but
I've done a lot of work in Perl and the notation is similar, plus the
development kit has lots of samples.

If you are interested, there's an entire book you can download for free on
GBA programming at www.jharbour.com and the development kit (also free) is
called HAM and is at www.ngine.de

Steve

Azabat Software
Computer Games for Blind and Partially Sighted Beginners
Tel: 07740 777 364
Email: [EMAIL PROTECTED]
Web: www.azabat.co.uk


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Liam Erven
Sent: 05 March 2007 14:26
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Boy Advance


I'd love to know what language these games are written in.
it's probably some scary low level language.  eep.

- Original Message -
From: Azabat Software (Steve Crawford) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 05, 2007 8:18 AM
Subject: Re: [Audyssey] Game Boy Advance


 The emulation is so that I can write the games on my PC and test them out
 before I upload them to the DS. I'm not copying Nintendo games or planning
 to run them on my PC. I want to create new games and try to sell them. Is
 there a problem with that plan?

 Azabat Software
 Computer Games for Blind and Partially Sighted Beginners
 Tel: 07740 777 364
 Email: [EMAIL PROTECTED]
 Web: www.azabat.co.uk


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Bryan Peterson
 Sent: 05 March 2007 13:31
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Game Boy Advance


 Not on the Game Boy itself, but emulation is illegal.
 Bryan and Jennie
 - Original Message -
 From: Azabat Software (Steve Crawford) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 05, 2007 2:57 AM
 Subject: Re: [Audyssey] Game Boy Advance


 Hmm, you mean to say that there's a law that says blind people aren't
 allowed to play games on the GameBoy?

 Azabat Software
 Computer Games for Blind and Partially Sighted Beginners
 Tel: 07740 777 364
 Email: [EMAIL PROTECTED]
 Web: www.azabat.co.uk


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Bryan Peterson
 Sent: 05 March 2007 01:44
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Game Boy Advance


 I could be wrong but I think that's illegal.
 Bryan and Jennie
 - Original Message -
 From: Azabat Software (Steve Crawford) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 04, 2007 6:36 PM
 Subject: Re: [Audyssey] Game Boy Advance


 The GBA may be outdated, but games developed for the GBA should run on
 the
 DS. Also, the DS is wifi and it's possible to upload files to it from a
 PC,
 so there are no hardware costs. I've downloaded a GBA emulator so in
 theory
 I should be able to create a game and get it into a DS. The question is
 whether it's worthwhile doing.



 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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Re: [Audyssey] Game Boy Advance

2007-03-05 Thread Azabat Software \(Steve Crawford\)
That's the idea. I'd take a couple of my simpler games and try to get them
to work with the GMA emulator. It can play WAV files and for input it's got
cursor keys and a few buttons, so it's got everything I need.

I haven't got any pricing for blowing the PROM and making the cartridges,
but I'm not planning to go down that route. I suspect you'd have to make
quite a lot to make it cost-effective and it would be better to link up with
a company who already had the mechanisms - and Ninetendo licence - in place.
You can buy an EPROM kit, so you can burn and erase the cartridges from the
PC, but it's only really for testing and demonstrating (I suppose some
people may use it for copying) but it wouldn't make sense to use this media
for the games because of the extra cost.

The alternative to a cartridge is that the DS has wi-fi built-in and there
is a technique you can use to download programmes from a PC, so there isn't
any hardware cost.

Steve

Azabat Software
Computer Games for Blind and Partially Sighted Beginners
Tel: 07740 777 364
Email: [EMAIL PROTECTED]
Web: www.azabat.co.uk


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Bryan Peterson
Sent: 05 March 2007 17:00
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Boy Advance


Let me see if I've got this right. You're thinking to try and write
accessible games for the GBA? Interesting idea, but I'm not sure how
workable it would be. I suppose you'd just have to use an emulator to play
'em since we don't have access to the cartridges or a means of getting the
finished product onto them. I supose if you were skilled enough you could
conceivably develop your own games for an existing console and do it
legally. Yo probably couldn't get them licensed by Nintendo without rather a
lot of money, so you probably wouldn't make a whole lot from them but it's
worth a try.
Bryan and Jennie
- Original Message -
From: Azabat Software (Steve Crawford) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 05, 2007 9:06 AM
Subject: Re: [Audyssey] Game Boy Advance


 The stuff is written in C. I'm a VB6 person so there's a learning curve,
 but
 I've done a lot of work in Perl and the notation is similar, plus the
 development kit has lots of samples.

 If you are interested, there's an entire book you can download for free on
 GBA programming at www.jharbour.com and the development kit (also free) is
 called HAM and is at www.ngine.de

 Steve

 Azabat Software
 Computer Games for Blind and Partially Sighted Beginners
 Tel: 07740 777 364
 Email: [EMAIL PROTECTED]
 Web: www.azabat.co.uk


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Liam Erven
 Sent: 05 March 2007 14:26
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Game Boy Advance


 I'd love to know what language these games are written in.
 it's probably some scary low level language.  eep.

 - Original Message -
 From: Azabat Software (Steve Crawford) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 05, 2007 8:18 AM
 Subject: Re: [Audyssey] Game Boy Advance


 The emulation is so that I can write the games on my PC and test them out
 before I upload them to the DS. I'm not copying Nintendo games or
 planning
 to run them on my PC. I want to create new games and try to sell them. Is
 there a problem with that plan?

 Azabat Software
 Computer Games for Blind and Partially Sighted Beginners
 Tel: 07740 777 364
 Email: [EMAIL PROTECTED]
 Web: www.azabat.co.uk


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Bryan Peterson
 Sent: 05 March 2007 13:31
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Game Boy Advance


 Not on the Game Boy itself, but emulation is illegal.
 Bryan and Jennie
 - Original Message -
 From: Azabat Software (Steve Crawford) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 05, 2007 2:57 AM
 Subject: Re: [Audyssey] Game Boy Advance


 Hmm, you mean to say that there's a law that says blind people aren't
 allowed to play games on the GameBoy?

 Azabat Software
 Computer Games for Blind and Partially Sighted Beginners
 Tel: 07740 777 364
 Email: [EMAIL PROTECTED]
 Web: www.azabat.co.uk


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Bryan Peterson
 Sent: 05 March 2007 01:44
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Game Boy Advance


 I could be wrong but I think that's illegal.
 Bryan and Jennie
 - Original Message -
 From: Azabat Software (Steve Crawford) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 04, 2007 6:36 PM
 Subject: Re: [Audyssey] Game Boy Advance


 The GBA may be outdated, but games developed for the GBA should run on
 the
 DS. Also, the DS is wifi and it's possible to upload files to it from a
 PC,
 so

Re: [Audyssey] Game Boy Advance

2007-03-05 Thread Azabat Software \(Steve Crawford\)
Yeah, I was being a bit facitious. Could be a test case for the DDA (or ADA
in the US) if Nintendo refused to make their games accessible ...

Azabat Software
Computer Games for Blind and Partially Sighted Beginners
Tel: 07740 777 364
Email: [EMAIL PROTECTED]
Web: www.azabat.co.uk


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: 05 March 2007 18:54
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Boy Advance


Hi Steve,
There is no law that won't allow a blind user to play games on the GBA.
I think he was more conserned about the legality of emulation.
As I explained in a previous message the law regards wripping and
sharing of roms to play for emulation not emulation itself  which is
illegal.


Azabat Software (Steve Crawford) wrote:
 Hmm, you mean to say that there's a law that says blind people aren't
 allowed to play games on the GameBoy?

 Azabat Software
 Computer Games for Blind and Partially Sighted Beginners
 Tel: 07740 777 364
 Email: [EMAIL PROTECTED]
 Web: www.azabat.co.uk



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Re: [Audyssey] Game Boy Advance

2007-03-05 Thread Azabat Software \(Steve Crawford\)
Sorry, I think I caused some confusion with the word emulator. The one I
mentioned, called HAM, allows you to write your code in C, compile it and
run it in a little window to emulate how it would run on the Game Boy.
Emulator may be the wrong word because it's also used to describe a range
of programmes that let you run GBA programmes on your PC.

Azabat Software
Computer Games for Blind and Partially Sighted Beginners
Tel: 07740 777 364
Email: [EMAIL PROTECTED]
Web: www.azabat.co.uk


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: 05 March 2007 19:02
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Boy Advance


Hi Bryan,
No, Steve knows that would be illegal. Steve was talking about porting
his own games he makes to GBA.


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[Audyssey] Game Boy Advance

2007-03-04 Thread Azabat Software \(Steve Crawford\)
Hi,

Can anyone tell me if there are any accessible games for the Game Boy
Advance? Does anyone play any of the standard games on their GBA? I'm trying
to establish whether there's any sort of market for doing self-voiced games
for the GameBoy.

Thanks,
Steve

Azabat Software
Computer Games for Blind and Partially Sighted Beginners
Tel: 07740 777 364
Email: [EMAIL PROTECTED]
Web: www.azabat.co.uk



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Re: [Audyssey] Game Boy Advance

2007-03-04 Thread Azabat Software \(Steve Crawford\)
The GBA may be outdated, but games developed for the GBA should run on the
DS. Also, the DS is wifi and it's possible to upload files to it from a PC,
so there are no hardware costs. I've downloaded a GBA emulator so in theory
I should be able to create a game and get it into a DS. The question is
whether it's worthwhile doing.

Azabat Software
Computer Games for Blind and Partially Sighted Beginners
Tel: 07740 777 364
Email: [EMAIL PROTECTED]
Web: www.azabat.co.uk


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Liam Erven
Sent: 05 March 2007 01:22
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Boy Advance


I want to say the GBA is kind of old news due to the nintendo ds being out.
not sure if it would be worth even bothering with consoll games.  i don't
see a huge market, and I would think the cost for hardware or what else
would overshadow it.

- Original Message -
From: Azabat Software (Steve Crawford) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 04, 2007 6:38 PM
Subject: [Audyssey] Game Boy Advance


 Hi,

 Can anyone tell me if there are any accessible games for the Game Boy
 Advance? Does anyone play any of the standard games on their GBA? I'm
 trying
 to establish whether there's any sort of market for doing self-voiced
 games
 for the GameBoy.

 Thanks,
 Steve

 Azabat Software
 Computer Games for Blind and Partially Sighted Beginners
 Tel: 07740 777 364
 Email: [EMAIL PROTECTED]
 Web: www.azabat.co.uk



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Re: [Audyssey] quick vb6 coding question

2007-03-02 Thread Azabat Software \(Steve Crawford\)
Well, there's at least 3 different answers depending on your approach.
There's the whole DirectX approach using DirectSound, or you can use an
ActiveX multimedia control or you can use the Windows API. I used a
multimedia control in the early days but had some compatibility problems and
on some systems there were huge delays between playing the WAV files which
made the games unusable. I now use the API because it works on anything and
doesn't give hassles but the problem I have with it is that you issue a
command to play a WAV file but you can't check the status to see if it's
finished. Consequently, I have to use the sync and async flags - sync means
play the WAV before you process the next command and async carries on. So,
if the score is made of several WAV files I'd have to play all but the last
one in sync mode, which means the computer isn't doing anything else - like
processing the keyboard - while the score is being announced.

Azabat Software
Computer Games for Blind and Partially Sighted Beginners
Tel: 07740 777 364
Email: [EMAIL PROTECTED]
Web: www.azabat.co.uk


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Ken the Crazy
Sent: 02 March 2007 10:20
To: Gamers Discussion list
Subject: [Audyssey] quick vb6 coding question


Hey yall,
Could anyone point me in the right direction as to how to code the speaking
of a player's score using wave files?  I know, of course, how to set up the
files, just not how or when to play them, or how to cue them so they don't
play all at once.  also, how do you check to see if a sound is playing?

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.
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Re: [Audyssey] Sapi problems

2007-02-28 Thread Azabat Software \(Steve Crawford\)
Hi Bryan,

You should check in the control panel, go to speech then choose the
TextToSpeech. This will let you set the default SAPI voice from those
installed and will also allow you to preview the voices. Pick one that works
and see if it fixes the problem. I think most programmes that work with SAPI
probably just use the default.

Cheers,
Steve


Azabat Software
Computer Games for Blind and Partially Sighted Beginners
Tel: 07740 777 364
Email: [EMAIL PROTECTED]
Web: www.azabat.co.uk


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Bryan Peterson
Sent: 28 February 2007 19:10
To: Gamers Discussion list
Subject: [Audyssey] Sapi problems


Hi all,
  I know this is off topic but it does affect my gaming, so I'm posting it
here. I recently began experiencing a problem with Sapi 5. Can't say about
Sapi 4 but Sapi 5 doesn't seem to want to run anymore. I can't use it with
JAWS, and more importantly I can't play many of my favorite Kitchens Inc
games. I've tried all the usual stuff, uninstalling and reinstalling the
software and the voices, but it's as though Windows isn't recognizing that
it's installed, even though the program says it was installed successfully.
I'm wondering if this is a problem that can be fixed with relative ease or
if I'll have to reformat the hard drive on my Laptop again. I doesn't say
that any files are missing, but I'm wondering if that's the case, and if so
where I might go to look. Any help would be appreciated. Since I might be
using Sapi speach in some games I create I kinda need to get this sorted
out.
Bryan and Jennie
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Re: [Audyssey] Trivia time #1

2007-02-24 Thread Azabat \(Steve Crawford\)
I think the smell would probably kill him anyway.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of damien c. sadler - head of x-sight interactive
Sent: 24 February 2007 20:39
To: Gamers Discussion list
Subject: Re: [Audyssey] Trivia time #1


could you explain this?
surely, if you say that the man was condemned to death, then what would be
the point in setting up a room with some dead lions in it?

regards,

damien




- Original Message -
From: Richard Sherman [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 24, 2007 7:07 PM
Subject: Re: [Audyssey] Trivia time #1


 Hi,
 I didn't think this one was all that hard but you really had to listen
 carefully. For those who do not want to know the correct answer yet now is
 the time to go to another email.

 The correct answer is:

 The room with the lions. As it was pointed out the lions would be dead
 after
 not eating for three years.

 Congratulations to all those who guessed it correctly.

 Rich
  - Original Message -
  From: Richard Sherman
  To: Gamers Discussion list
  Sent: Thursday, February 22, 2007 3:08 PM
  Subject: Trivia time #1


  Hi,
  I have 3 new trivia questions to post and see if you can figur them out.
 I
 will post them one at a time. Here is question 1.

  A murderer is condemned to death. He has to choose between three rooms.
 The first is full of
  raging fires, the second is full of assassins with loaded guns, and the
 third is full of lions that
  haven't eaten in 3 years. Which room is safest for him?

  I will post the answer in a couple of days if no one guesses it, but I
 seriously doubt it will go unsolved.

  Rich
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Re: [Audyssey] Trivia time #2

2007-02-23 Thread Azabat \(Steve Crawford\)
Well, I would have said a newspaper but you said red (spelled R E D) rather
than read (R E A D). Here's a similar one: what is black and white and red
all over?

S
P
O
I
L
E
R

A penguin with a sun tan.





-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Richard Sherman
Sent: 22 February 2007 23:12
To: Gamers Discussion list
Subject: [Audyssey] Trivia time #2


Hi,
Here is question 2.

What is black when you buy it, red when you use it, and gray when you throw
it away?

I will post the answer in a couple of days if no one guesses it, but I
seriously doubt it will go unsolved.

Rich
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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Azabat \(Steve Crawford\)
You can't force accessibility, for the reasons mentioned by Che and because
accessible is a subjective term. What is accessible to you may not be
accessible others. I make games for blind and partially sighted people but
they won't work with a Braille display so people who are Deaf-Blind can't
play them.

Game companies respond to the market but gathering a few dozen signatures
isn't going to change anything. Everyone here knows that the market is tiny
and few developers are managing to sell more than a couple of hundred copies
a year. Yet, there are 2 million people registered blind in the UK, I don't
know how many more in the US, and I've just read that India has almost half
a million blind children. The potential market is massive but until game
developers can penetrate this market, it's going to go unnoticed.

As a final thought, APH sell about 20 million dollars' worth of gadgets and
assistive products a year and they obviously reach a lot of people. I found
only one computer game in their catalogue, which was an antiquated word
game. If you could get them, or other distributors, to publicise your games
you would increase market awareness. Once you have a large enough market
you'll find more developers wanting to get involved.


- Original Message -
From: Dennis [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, February 16, 2007 4:09 PM
Subject: Re: [Audyssey] deal or no deal?


 Hi, my friend and I are attempting through legal remendies to force
 companies to make there computer games accessible to people with visual
 impairments or any other handicap the more people we have the better our
 chances!  Feel free to contact me or my friend penny my email is
 [EMAIL PROTECTED]
 Penny's email [EMAIL PROTECTED]
 Your thoughts  and suggestions are appreciated.



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Re: [Audyssey] Screen reader

2007-02-17 Thread Azabat \(Steve Crawford\)
Yeah, and what about the tutorial you promised on writing an Asteroids game?

Sky, there are some free screenreaders out there already. One that got a
pretty good review recently was Thunder, which you can download at
http://www.screenreader.net/index.php?section=Thunder. It's not just for XP
and works for Win2K as well.

Steve

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Sky Taylor Mundell
Sent: 17 February 2007 16:00
To: Gamers Discussion list
Subject: [Audyssey] Screen reader


Dear Thomas. How is your screen reader project coming along? I think some
time back, you menshened that you were creating a screen reader that would
replace the expensive ones.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 10, 2007 4:36 PM
Subject: Re: [Audyssey] sryth help


 Hi,
 Agreed. The Blade of the Fox would really kick the tarn ratts in to next
 week. I don't remember what exactly I was carrying the last time I took
 them on in my last adventure, but I had no trouble clearing the barn of
 tarn ratts. I cleaned their clock and then some.
 It would be really funny if someone saved that mission until they
 obtained the Hale blade and then took them on. I'd say one roll of
 combat would be enough to squash all six like insects.



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Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Azabat \(Steve Crawford\)
 You know, there are a few blind people who have never heard of accessible
 games.


My point exactly. If you increase awareness you'll increase the size of the
market and once you've got thousands of people buying games and not just a
few dozen, larger developers will start to take notice. There's no shortage
of blind people. You don't need to create more blind people, you need to
create more blind gamers!

Steve


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Re: [Audyssey] deal or no deal

2007-02-12 Thread Azabat \(Steve Crawford\)
Have you managed to contact them yet and what sort of response did you get?


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Dennis
Sent: 12 February 2007 13:19
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] deal or no deal


Here's the email address to contact the company that makes the game deal or
no deal the more people that contact them the better our chance to get it
accessable
[EMAIL PROTECTED]
Dennis

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of [EMAIL PROTECTED]
Sent: Monday, February 12, 2007 10:47 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] sryth help

Hi Brandon,
I have acquired the blade of the fox recently and have my weaponry and
weaponry slashing skills up to 50. (the expert level)
Once I got the Blade of the Fox I was able to kill off the knights
quicker. I also like the new special attack system. I have 21 more rounds
with those knights. I just acquired the Ring of the Serpent.
Thank you guys for the help.
AC

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Re: [Audyssey] encrypting sound files

2007-01-16 Thread Steve Crawford
Quote:
What is the easiest way to encrypt files or is there one?
I have purchased a sound pack from Sound Ideas and if I use them I don't
want them stolen by someone.


To answer the question, it involves extra steps and additional work. The
basic encrytion technique is to take the file byte by byte and perform an
XOR with another number to give you the new value. You could run through the
entire file and do, say, XOR 42 with every value. Then to decrypt it all you
have to do is the same operation again. XOR is non-destructive (it's an
Exclusive OR in binary terms).

The problem with this approach is that it's very simple to crack, as there
are only 256 possible values, so you would use a keyword, say BANANA. You'd
then XOR the first character with the ascii code for B (hex 42), the second
with A (hex 41), the third with N and so on.

However if you understand the structure of the header it's easily crackable
because the first 4 characters of a WAV file are always RIFF so you can
figure out the first 4 letters of the keyword. The answer is to use one key
for the header (the first 44 or 46 characters) and a different key for the
data.

Once you've decided on your strategy and have encrypted all the WAV files,
whenever you want to play one you have to load it into memory, decrypt it,
then play it from memory. If it's a large file, loading and decrypting it
will take time and you may notice the delays in your programme.

In short, it's extra work, a hassle to do and may slow down your game. If
it's your own files I can understand you wanting to protect them but if I
can play devil's advocate once again, if Sound Ideas were concerned about
the files being copied they should supply them in an encrypted format with
either an Active X control or source code examples of how to decrypt them in
your programme.

Steve

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Re: [Audyssey] Copyright issues was star wars sounds

2007-01-15 Thread Steve Crawford
Hi Gerry,

Quote: is there a way to ask the people who copy writed the material to let
you use
it?


Tom has had dealings with Lucas and Paramount and I've had dealings with
Celador (Who Wants To Be A Millionaire). If they just asked for royalties,
as in a small percentage of the revenue, Tom and I would be happy to write
them a cheque every 3 or 6 months. However, they ask for upfront royalties.
In the case of Celador, they would normally take a couple of pounds per disk
so they ask for a projected sales figure for 12 months and want you to pay
all of that up front. And when you tell them you're going to sell a couple
of hundred disks they tell you that you're far too small and they would only
be interested if you were generating at least tens, if not hundreds, of
thousands of sales.

Cheers,
Steve


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Re: [Audyssey] Dragon Warrior

2007-01-14 Thread Steve Crawford
Hey did anyone listen to Ivan's Goldwave demo podcast on Blindcooltech?
Maybe he'll give himself away.

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Re: [Audyssey] Dragon Warrior

2007-01-14 Thread Steve Crawford
If you create a game with external WAV files there's a risk that someone
will come along with their copy of Goldwave, or some other such package, and
make changes. You can save them as a resource file which just adds it to the
executible, so you can end up with a huge executible which probably isn't
healthy. Or you can use a simple trick which is to take, say, the intro
sound file, which identifies your programme, make a note of the filesize and
take a fingerprint from it (say a dozen values from random locations within
the file). On starting, your executible could check the size of the intro
file and the fingerprint and then refuse to run if it has been changed.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Liam Erven
Sent: 14 January 2007 08:39
To: Gamers Discussion list
Subject: Re: [Audyssey] Dragon Warrior


it is not a matter of sounds.  he has taken my executible and changed the
sounds to fit his concept.  that is wrong and trama is no excuse.

- Original Message -
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 2:09 AM
Subject: Re: [Audyssey] Dragon Warrior


 Hay guys please understand ivan's situation. The boy lost his dad and his
 brother. He is  really a trauma case. He's not himself. John, his mentor
 assured me that ivan isn't using liam's sounds anymore. Ivan begged so
 many
 times to  get back onto  this list.
 It happened all like this: one day I received out of the blue a message
 from
 ivan threatening me that he will ban me from  his list. He accused me of
 jumping down him. So I wrote him a straight forward message back telling
 him
 that he is  the guilty one, he stole another dev's ideas AND NOW HE WANTS
 TO
 BAN ME FROM his list while  I'm innoscent. I told him that in  south
 Africa
 kids who did something like that were either prisoned or  spanked. john
 and
 ivan begged me to please understand that he is going through a lot of
 trauma.
 Ivan has begged me so many times to ask Thomas to put him back on list. If
 one goes through trauma you are not yourself and you do things that you
 won't do if you were not in trauma. Ivan noticed his mistake and once
 again
 john assured me he left liam's sounds.
 So this is the contact I had with ivan and what I can tell you guys .
 Please give him another chance. Although it might sound like liams's
 sounds,
 john  assured me it isn't.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Thomas Ward
 Sent: Sunday, January 14, 2007 9:19 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Dragon Warrior

 Hi Josh and all,
 I am not certain that Dragon Warrior is an actual game. Previously, on
 this list Ivan, the aledged developer of Dragon Warrior, took Liam's
 game Super Liam, modified the sounds, and attempted to pass it off as
 Dragon Warrior. It was one of the factors that wound up getting him
 banned from this forem.
 According to the recent podcast it still seams like Super Liam with a
 bunch of new sounds added, and a few other nifty tricks to throw you
 off. So bottom line I really don't trust Ivan or his word very much.
 One other thing is in the last Audyssey magazine I remember someone else
 was supposed to be designing Dragon Warrior, and that person and company
 was not Ivan. My guess is Ivan took the name of an unfinished game and
 slapped it on his aledged creation.
 Sorry folks to be so negative about this, but I just can't trust him
 much after his last endever on this forem.
 Smile.


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Re: [Audyssey] super leeum and dragon warriors

2007-01-14 Thread Steve Crawford
Ivan is not distributing anything at this stage, so a cease and desist
letter isn't really the way forward. If he releases something and the code
can be proven to be Liam's then he's committing a crime and it's time to
take legal action. In the meantime, copying someone's ideas is not a crime
and if he's using Liam's code as a way of demonstrating and testing some
sound files with the intention of writing his own code (or licensing Liam's
code) then he's not technically done anything wrong. He hasn't got a website
and isn't distributing anything so I think it's a bit too early to involve
the lawyers.


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Email: mailto:[EMAIL PROTECTED]
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International: +44 7740 777 364

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Yvonne Alaniz
Sent: 14 January 2007 20:38
To: Gamers Discussion list
Subject: [Audyssey] super leeum and dragon warriors


Here's my two cents worth on this issue.  You are all being drug into this
because this kid wants attention.  If he can't get positive he'll take the
negative.  I am sure most of you have been to this web site and downloaded
this fraudulent game.  That just gives him the attention he wants.
Leeum if I were you I would find out who this kid's parents were and have a
lawyer send a nasty cease and decist letter to them and their son leeting
them know that legal action will follow if he doesn't stop portraying his
game as his own intelectual property and does not remove it from the web.
These are just my thoughts.  Maybe his parents have no idea what their kid
is doing in which case they should be informed because they will be
responsible if he is a minor.

Yvonne
Stressed out?  Need to relax?  Call Yvonne and schedule your massage today!

(361) 249-8739
[EMAIL PROTECTED]
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Re: [Audyssey] sod

2007-01-10 Thread Steve Crawford
Hey if viruses and worms can travel down telephone lines then it's perfectly
reasonable to believe that demons can get into your computer that way too.
Just kidding. Don't forget to check under your bed for Tokoloshes, Nicol.

-

It doesn't makes sence to me. Shades of Doom is just a game. How can a game
bring deamons to your mothers house? If there really was deamons in this
world, these can't come out from a computer. Graphics and sounds can't bring
evil things to a house. It's just a computer.

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Re: [Audyssey] danger city

2006-12-23 Thread Steve Crawford
Re: the game isn't copyrighted in any way

Unless the author has been dead for 75 years then he (or his heirs) still
own the copyright. Copyright is automatic. It's not something you need to
apply for. If you create something original then you automatically own the
copyright and you do not need to explicitly state this.

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-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Robin Kipp
Sent: 23 December 2006 12:13
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] danger city


Whatever, I'll keep the file there and if J. wants to complain he can do
so, however I don't know if this will make me take dthe file down. The
file isn't copyrighted / copyrighted by a company that doesn't exist
anymore, so I guess he can't do anything against it. Many people want
the game and I have a server, so I uploaded the game so other people
could download and play it, it's a really good game and, Damien, I
repeat it again, the game is abandoned which means development won't
continue and the game isn't copyrighted in any way.
Regards,
Robin.



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Re: [Audyssey] List of handheld games?

2006-12-21 Thread Steve Crawford
Hi,

I got an article from another list and it lists some toys which have
speech:-

Lucky the Incredible Wonder Pup (Zizzle)
Jibbi TV (Radica)
SurfBoard Voice Activated Remote Control (Innotech Systems)
BRATZ Talking Alarm Clock (MGA Entertainment)
Amazing Allysen (Playmates)
Furby (Hasbro)
Amazing Amanda (Playmates)
BBK Electronic Dictionary (BBKUSA)
Scamps, My Playful Pup (Hasbro)
Password Journal (Girl Tech)
Wise Crackin' Shrek and Donkey (Hasbro)

Judging from the titles, some of them are aimed at 3 year olds. So they
should appeal to a couple of people on this list.

Have fun,
Steve


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Re: [Audyssey] crosswords

2006-12-09 Thread Steve Crawford
Hi Chris,

I've started work on a crossword programme which I may release after
Christmas. In the meantime, have a look at www.azabat.co.uk Volume 2 has
some fairly easy word games but volume 4 has complex games, including an
accessible clone of Scrabble.

Steve

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Web: www.azabat.co.uk
Email: mailto:[EMAIL PROTECTED]
Tel (UK): 07740 777 364
International: +44 7740 777 364

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Chris
Sent: 09 December 2006 00:06
To: Gamers Discussion list
Subject: [Audyssey] crosswords


Hey, guys what's up?  Hope your keeping warm and having fun.
Been playing Tom's STar Trek Final Conflict 1.0 and it rocks!!!  I'm
starting slowly to get the hang of it.
Was wondering something though, unrelated to STFC.
I watched this movie from netflix called Word Play.  It was about a national
crossword competition and people who make design or play crosswords.
Are there any blind crossword games out?  Books?  Internet accessable
websites?
Any that renew their puzzles regularly?
I just wanted to try it out and wondered if it's even a thing that can be
done.  I'm assuming so.  *grins*  When I first lost my sight didn't even
know if I'd be able to use my computerman I was mistaken!
Also, does anyone know the addy formt heaudio space on the UK?  I think they
have a games room.  Haven't messed with that in a long time.  Also, related
to this, what version of real audio works well with Jaws?  I need to know to
play their games, if I remember correctly.
Anyways, take care.
Chris


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Re: [Audyssey] crosswords

2006-12-09 Thread Steve Crawford
Hi Chris,

I've started work on a crossword programme which I may release after
Christmas. In the meantime, have a look at www.azabat.co.uk Volume 2 has
some fairly easy word games but volume 4 has complex games, including an
accessible clone of Scrabble.

Steve


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Azabat Software: accessible games for visually impaired beginners
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Email: mailto:[EMAIL PROTECTED]
Tel (UK): 07740 777 364
International: +44 7740 777 364

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Chris
Sent: 08 December 2006 07:22
To: gamers
Subject: [Audyssey] crosswords


Hi all!
I've not been keeping up at all with much on the list and for that I'm
regretful.  Are there still any sales going on on the blind game sites?  Did
I miss out?  Oh wellshould pay more attention.
At any rate, I just finished watching a movie called Word Play about
crossword competition and making and doing puzzles.  John Stewart and Bill
Clinton make an appearance.  What does this have to do with the list?  After
seeing this documentory I figure I'd like to try it out.  Are there any
accessable games or websites that the blind can play?
Also, I used to go to the audio games room from the UK does anyone have that
addy?  I miss it a lot.
Thanks a ton,
Chrissie
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Re: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms

2006-12-04 Thread Steve Crawford
Er, forgive me for saying this, but in business you'll aways find some
difficult customers. You shouldn't have to close your business because of
one bad experience, or let one bad experience affect you to this extent.
Live and learn from the experience.


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International: +44 7740 777 364

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Stephen
Sent: 04 December 2006 03:30
To: gamers@audyssey.org
Subject: [Audyssey] ATTN!! message from Munawar bijani about bpcprograms


I am writing on behalf of Munawar, the brains behind bpc
programs.  Some of you have been asking why he is no longer in the
business, Here's the full story in his words.  Make sure to read the
message thoroughly as we can all learn a thing or too from it.
--

  I started out around 2001 I think. my goal was to create games for
blind people. at first they were free, and then suddenly I started
charging, because Treasure Hunt had become a real first person
shooter complete with an overall objective.
That was when I had lots of time, and, most importantly, motivation.
I wanted to leave a mark in the so-called blind gaming community,
because I realized something quite quickly.
We had too many rated E games, games for kids rather than adults.
So began my major upgrade to Treasure Hunt. There's a common
misconception that I just wanted to expand the game and put more
features in it, bringing it up from version three to four. The real
reason was that we needed more serious action games; games which run
around a storyline.
So now we were in the four year round about of BPC's life. Treasure
Hunt was released six months later, I believe February of 2005.
Now, everyone who followed the evolution of Treasure Hunt remembers
the major patch upgrades. The game was quite bug-filled, which showed
me that my skills in programming actually weren't as well-planted as
I had thought they were.
And, of course, my beta testers were jokes, save a select few (you
know who you are)
So from Feburary 2005 to early 2006, I was releasing patch after
patch. That was my job; it wasn't a good experience for me at all,
and I quickly realized Treasure Hunt was, in itself, a failure. The
game turned out to be rated E although I had hoped it wouldn't be,
and some things did not work for no apparent reason.
After this period of patch releasing, I arived at the first really
stable version of Treasure Hunt, 4.25, and that's when I was able to
turn my attention to the finances of the organization.  Payments were
coming in nicely the first couple months, then declined. They went
back up in December of 2005, thanks to Christmas shoppers. Developers
love Christmas.
Finally, I saw a steady drop of purchases, In March, I made one sale,
April was zero, and May was around that number.  But then came a
further change, and it was not a pleasant one.
someone actually filed a charge back against me. Can you believe the
morality of this person? I won't name them, but they will know who
they are when they read this. This individual had bought a copy of
the game from me, and then turned around and claimed that I made an
unauthorized purchase to their credit card.
Not only did Pay Pal refund their money, they also gave them $10.00
extra. This leech was paid $10.00 for buying my game!
I had given them the registration key and everything, I saw no fault
with the order. They got what they paid for.
Now, Consider all of what I have said. I did consider everything, and
I'll briefly recap.
Treasure Hunt was a rated E game when it wasn't supposed to be;
someone accused me of credit card fraud, something which degraded my
reputation greatly; there was no more money being made; I lost my
motivation; and, finally, I hated all those 13-year-olds trying to
make games.  Unfortunately, people seem to trust any word of mouth
they get, even if it's from one person only, My sales went down
dramatically after the chargeback.
So, now it was June. One fine day, I decided to just throw it all
away. I will admit it can be called cowardly for me to do so, but I
did not really have a choice. Pressing on would have resulted in a
lawsuit, which I do not have the money to fund, A plane which started
off quickly and then crash landed, that's what happened with
BPCPrograms, SD, And that, my fellow gamers, was the story of the
BPCPrograms Software Division.
message ends
I've no idea if Munawar would want to put up treasure hunt for free
like what was done with self destruct and danger city but I suspect
not considering all that's happened.
Take care
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Re: [Audyssey] USA Games Holiday News.

2006-11-30 Thread Steve Crawford
Hi Thomas,

I haven't been on this list for long, nor developing accessible games all
that long either, so I'm probably going to ask a really dumb question but
here goes. Your Montezuma's Revenge sounds like a clone of the famous Parker
Brother's game of the 80s. Did you have to get permission from Parker
Brothers or did they put it in the public domain or what? Reading on your
site, you acquired the rights to the game from Alchemy Game Works so did
they have the rights.

As a developer of commercial software I'm scared stiff that someone will
come along and threaten me with legal action for copyright infringement. I
think, under the ammendments to the copyright act here (UK) you can produce
accessible versions without seeking permission of the copyright holder but
this, of course, applies only for personal use and not for commercial
products.

Thanks,
Steve

Azabat Software: accessible games for visually impaired beginners
Web: www.azabat.co.uk
Email: [EMAIL PROTECTED]
Tel: 07740 777 364

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: 29 November 2006 20:47
To: gamers@audyssey.org
Subject: [Audyssey] USA Games Holiday News.




USA Games Entertainment

Holiday News

Nov. 9, 2006

Introduction

Greetings gamers,
There is allot happening for USA Games customers and supporters this
holiday season. We have a couple of releases coming up as well as a
completely new and improved web site going up. So read on to get the scoop.

Star Trek Final Conflict


At last after two years of development, testing, and many setbacks we
are happy to announce STFC 1.0 is nearly complete and is ready for final
release. As most of you know the code was lost for this title, but I
managed to sort through my betas and found one stable enough to release
to the general public. There will be a few miner bugs and snags in 1.0,
but for the most part it is stable and ready to ship. All that really
needs doing is finishing the users guide, rebuild the installer, and
post it on the web site for download.
As many of you may have heard this 1.0 final release will be released as
free ware. There will be no charge for the full release, and among the
changes is the full version of the game, support for DirectX 9.0C 2006,
Microsoft .NET 2.0, and uses Innosetup for installation.
Although, we know the release will between now and Christmas we aren't
prepared to set a specific day and time. More information will be
announced on the Audyssey mailing list, the USA Games mailing list, or
our web site
http://www.usagames.us
when the announcement is ready to be given.


Montezuma's Revenge


I'm aware many of you will be interested in venturing in to temple 2.
However, I've not been able to complete that level do to time. However,
I do have plans to update Montezuma's Revenge with support for .NET
Framework 2, a new manual, and other miner bug fixes, changes, and updates.
More information  will be announced as the release is nearer to
completion of the next update.

USA Games Web Site

As mentioned before the USA Games web site
http://www.usagames.us
is undergoing a major upgrade. It is not certain when the new site is
going to be launched, but we do intend to upgrade this month.
Many of the new changes will include a slightly new look and feel to the
web site. For those interested we have dropped the split frame view and
have decided to switch to a more traditional table layout for our site
navigation section. We feel not only is this a bit more accessible I am
told the appearance of the site looks better by having two rows of
organized links  along the top and bottom of each page.
In addition we will be adding more to our download center besides our
own games. We will have links to download the latest Ubuntu Linux
installation disks, links for other third party software, and we will
eventually be putting up links to other places as well.
This is likely to be an ongoing project through December, and probably
on in 2007. However, when done USA Games will have more content, and be
more than just a place holder for our games and projects.
At this point we do not plan to discuss all the changes we will be doing
to the site, but when it is launched we will certainly let you know.

Thomas Ward
President of USA Games Entertainment
http://www.usagames.us

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Re: [Audyssey] Baseball game

2006-11-17 Thread Steve Crawford
Being in the UK, I did once consider producing an accessible version of our
equivalent but I decided there probably wouldn't be much interest in
accessible rounders.



-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Stancil Tootle
Sent: 17 November 2006 01:45
To: gamers@audyssey.org
Subject: [Audyssey] Baseball game


Hello List:
Where can I find a good baseball game? Thanks
Peace Stancil Tootle

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Re: [Audyssey] bscgames

2006-10-11 Thread Steve Crawford
Tom, for what it's worth, there's some sort of routing problem to BSC games.
I can't connect to it from the UK and tracert eventually times out. You
should ask your ISP to investigate.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Tom Randall
Sent: 11 October 2006 16:35
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] bscgames


Hello Nicol, you can go to this link to subscribe to the Gametalk
mailing list.

http://www.bscgames.com/bsc_gametalk.asp

hope this helps.

---

Regards,
Tom Randall
BSCGames
Sales Office: 559-224-2436 9 AM to 5 PM PST Mon-Fri
Web: http://www.BSCGames.com
FAQ: http://www.BSCGames.com/faq.asp



-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Nicol Oosthuizen
Sent: Monday, October 09, 2006 9:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bscgames



NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Sorry for posting from this address. I know I promised to post from my
home computer, but I would just like to ask: can anyone give me the
subscribe address to the BSC games list please?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: 10 October 2006 05:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bscgames

PS

Scratch the ping. The server where BSC Games is at blocks pings.

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Re: [Audyssey] Thoughts about chess

2006-10-03 Thread Steve Crawford
Check out Azabat Backgammon for SAPI. You can play against the computer or
against a second player and there's instructions on how to play the games.
www.azabat.co.uk



-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Ronald Hopkins II
Sent: 02 October 2006 02:02
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts about chess


I'd like to see a multiplayer game of backgammin for the blind, I have a
board, but don't know how to play it.


 [Original Message]
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Date: 10/1/2006 8:19:06 PM
 Subject: [Audyssey] Thoughts about chess

 Hi Charles,
 If there was ever a game that is old and dusty, it is chess!
 We could make it modern by changing the way the pieces move!
 Have you ever seen a horse that moves straight and then turns 90 degrees?
  How about having him jump two spaces, then jump two more and for the
hell
 of it jump another two in a straight line!
 And  how about the castles they should not be able to move at all, except
if
 they fall over and crush what is next to them thus killing themselves.
 And who ever saw a king that was so old and feeble he could only move one
 square?
 How about if the king could jump eight squares in any direction!
 Wow that will knock the dust off this old game!
 smiles,
 Phil


 - Original Message -
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 01, 2006 6:21 PM
 Subject: Re: [Audyssey] Thoughts about Montezuma's Revenge.


  You're missing the point entirely, though.  Here are some of your
  thoughts,
  with a response that will, hopefully, explain why it should be left as
it
  originally was.  These are my thoughts on yours:
 
  This is the 21st century and everyone wants something that was popular
in
  the 70-80's to be kept the same.
 
  How about moving up and upgrading to the current and future? If people
  want
  games that are from the 70-80's, why not just buy a game from that era
and
  play it?
  My response is that we, as blind people, who have not been able to play
  the
  original games, will now have a chance to do so.  Because we have never
  played the game, it is, obviously, new to us.  I emphasize new to us,
  because that is the key.
 
  How ridiculous is it to want a game that is old and dusty? Why not have
a
  game that has a lot of replay value and one that can offer so much more
  fun
  and challenges and current with today's programming capabilities? why
not
  make a game that is attractive to all old and young a like?
  My response:  What makes you think that Montezuma's Revenge has no
replay
  value?  The game's age??  Have you played it all the way through?  No,
  because it does not exist in a format that blind people can access.
Here
  again, just because a game is old does not mean that it does not have
  replay
  value.  Chess is over 2,000 years old, and it is still played all over
the
  world by tons of people.  The age of a game has no bearing on whether it
  has, or does not have, replay value.  If a game is good, it will remain
  so.
  Time does tell the quality of a game.  The good ones last forever.
 

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[Audyssey] Azabat Backgammon for SAPI

2006-10-01 Thread Steve Crawford
Hi,

Bowing to public pressure, I've produced a SAPI version of my accessible
Backgammon and put it in the download section of my website:
www.azabat.co.uk

It's a commercial product and will sell for 10 pounds (18 US dollars) but
you can download it and try it out a little for free and buy a registration
code if you want to play the full game.

I'd be grateful for comments and feedback. If it's successful I may do the
same for some of my other games.

Cheers,
Steve

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[Audyssey] Azabat price cut

2006-09-11 Thread Steve Crawford
Hi All,

Just to let people know that I've slashed 20% off the retail price of my
games. Full details at www.azabat.co.uk

Cheers,
Steve

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Re: [Audyssey] azabat software

2006-08-29 Thread Steve Crawford
Hi Ari,

Perhaps I should have introduced myself sooner, I'm Steve Crawford, the guy
who runs Azabat Software.

You've raised a lot of questions, I'll try to give you some answers.

1. The games are self-voiced and sound exactly like NeoSpeech Kate - I just
love that voice. They were designed to be played by computer novices so they
don't require a screen reader or speech engine and they are designed to run
off the CD. The idea is that a blind person with little computer experience
could receive a disk in the post, pop it in a computer and play the games
without needing to install or configure anything. The games have a display,
so they are suitable for sighted people as well. I had feedback with the
earlier games (volumes 1 and 2) from blind people who enjoyed playing the
games with their grandchildren so volumes 3 and 4 contain games that can be
played competetively - players taking turns on the computer.

In the draughts game, you can either play against the computer or against a
second player on the same PC. If you play against the computer there are
about 6 levels. You use the cursor keys to move around the board and Kate
tells you the co-ordinates and if there are any pieces there, you hit enter
to pick up a piece, go to where you want to place it and press enter again.

The Sudoku game has zillions of generated puzzles or you can type in your
own. You move around the grid and it tells you what's in each square, or you
can change the view to row, column or box and have it read out the digits in
whatever row, column or box you are in.

There is a demo of the Hangman game you can download and use for free. It
will give you an idea of how I've designed my games.

2. I've been doing games for just over a year and have had quite a lot of
publicity in the UK. I did Sight Village last month and also last year, and
do lots of other shows - SoundSite, Reveal, Vision Support, etc. I've been
interviewed on Soundings and Play-Back a couple of times, and also on Radio
4's In Touch. I also have around 20 distributors, including the RNIB. In
fact, I think I'm the only vendor of computer games that supplies the RNIB.

3. Well, I won't try to tell you that cost is relative and that I have to
eat and my distributors want to make their margin. Instead, I'll point out
that each volume typically contains 4 games for that price and that
individual games are available at 20 pounds each. I'm aware that many of the
earlier titles are available elsewhere for free but I don't think the games
in volume 4 - Backgammon, Dominoes, Draughts and Scrazabat (accessible clone
of Scrabble) - have been done elsewhere.

I may do some downloadable versions on my site and sell registration codes
to unlock all the features at a later stage. For now, the majority of my
clients are either just getting started with computers or computer games and
many don't use the Internet. In some cases I'm selling to people in their
70s and 80s who are buying computer games for the first time in their lives
and they love playing the games with their grandchildren.

If you have any more questions or want to send me your address to
[EMAIL PROTECTED] I can post you a demo disk with all the games.

Cheers,
Steve


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of ari
Sent: 27 August 2006 19:56
To: Gamers Discussion list
Subject: [Audyssey] azabat software


Hi everyone,
I'm not really sure how to put these points across, but I'll try.
I read the news in Audyssey about this new company called Azabat Software
which produces 4 games CD's. I'm interested in the type of games they
produce, one CD has Sudocu and some other games, and another CD has games
which I really like such as Draughts and Backgammon. Here however are my
problems:
1. The site doesn't give proper information like how the games would
actually be played. How would you play their Draughts and Backgammon, how
much control do you have over the game, also with draughts, are their
different skill levels? And how is Sudocu? Their are no demos, sound files,
etc of these games.
2. This company, if it's a company making these games, is not well-known. It
is not a Code Factory, which has a huge organisation like Once as it's
backer, and since you can't test the product, you really don't know about
the quality of the games. I'd never heard, for example about USA games, GMA
Games, etc, but since they'd let me test their products, I knew they'd be
good and fun.
3. My biggest problem is that each game CD costs 50 pounds, a huge amount of
money here, the exchange rate is 13 to 1. To give you guys an idea, one CD
is more expensive than Terraformers, ($60), or even Time Adventures (also
$60). I've never seen such an expensive games collection, it's nearly as
much as a one month's dissability pension in SA. Even for people in the UK
and the USA, this is quite expensive, since even sighted games on CD are
around 20 to 30 pounds.
I really like Draughts and Backgammon though