Re: [Audyssey] Star conquest very irritating

2016-05-28 Thread ryan chou
I've actually been working on an updated version of the vip pack for
kicks in my spare time, however it's nowhere near ready yet.

On 5/28/16, lenron brown  wrote:
> If there is an updated version of the VIP pack I would love to get a
> hold of it. I am sure the pack I have is a couple years old. Over all
> to me this is a really good game. Some of the commands get to me
> sometimes but that is something that changes between games. Like maybe
> because I am use to things this way I would love to be able to type
> move to the name of place instead of having to type move then pick a
> number in a list. I am talking about when flying around. Also asking
> here because I am not sure. Is there away to have tracking tell you
> coords of a ship. Instead of north east and so on? Also with this new
> sp is there a sound for changing between sectors?
> Thanks for any answers to these questions.
>
> On 5/28/16, dark  wrote:
>> Hi Mike.
>>
>> Nope I had no pack so whenever I was told where the ship was it was super
>> spammy.
>>
>> I can see the advantage in vector aiming though how do you aim down? Also
>> as
>>
>> I said there was a bug sinse whenever I typed "aim +" or "aim + 4" or
>> something like that I got told "choose a coordinate on the new z axis" or
>> something like that and I couldn't actually aim at all. I got lucky with
>> the
>>
>> rat in the tutorial sinse it was west of me and I could just type aim 4
>> which worked.
>> Also, why the hell is tracking so spammy, I dn't need to be told "a
>> computer
>>
>> voice says" bl bla can't it just give the coordinates? really this is a
>> major fault in the game and considering I had one ship destroyed and one
>> nearly crippled it was pretty serious, and I've got my voice rate set
>> pretty
>>
>> high.
>>
>> I prefer vip, so a vip pack would be nice anyway, as Vip works much
>> better
>> with sapi than mush does (reviewing and such is easier), but I will
>> confess
>>
>> I'm a little irritated that a pac is necessary, sinse I thought the game
>> was
>>
>> intended to be accessible off the bat anyway, really the staff should do
>> a
>> better job with combat display here and I'm surprised nobody has
>> mentioned
>> this before.
>>
>> If you could send me the pack I might try again, although I confess I'm a
>> bit irritated with the game thus far as it seems amazingly harsh when you
>> screw up.
>> I logged out and got one ship blown up, bye bye starter lone, I messed up
>> a
>>
>> ground combat (which I admit was my fault), then I got one ship severely
>> crippled and one ship blown to bits in twoimpossible combats leaving me
>> with
>>
>> no money, no ship, no suit and no way to progress, and  all the suggestion
>> I
>>
>> got was "go beg my alliance" who didn't particularly help either (not
>> that
>> I'd go begging money off people).
>>
>> I couldn't even take out a lone.
>>
>> If you send me the pack I might give the game another try.
>>
>> All the best,
>>
>> Dark.
>> - Original Message -
>> From: "Mike Wassel" 
>> To: "Gamers Discussion list" 
>> Sent: Saturday, May 28, 2016 6:04 AM
>> Subject: Re: [Audyssey] Star conquest very irritating
>>
>>
>>> Hey dark,
>>>
>>> I'm glad you asked here, and now that I know it was you, I can help.  Do
>>> you have a pack for SC?  Their is one for VIP, and once we're done
>>> updating the one for VIP, I'm going to port it to mushclient.  The
>>> reason
>>>
>>> I couldn't say this to you on newbie, is because the staff don't like
>>> players talking about packs on the game.  Once our pack is approved by
>>> the
>>>
>>> staff, we can though.  If you need the pack for vip, I can drop you a
>>> link. Now for your questions.
>>>
>>> I'm guessing that you didn't have the pack, so combat was a ton harder
>>> for
>>>
>>> you.  With the pack, you'll see the following:
>>>
>>> tracking 
>>>
>>> 
>>>
>>> In SC, their are two ways to lock on to an enemy.  Coords and vectors.
>>> My
>>>
>>> guess is that you had coords selected as your preferred aiming method.
>>> I
>>>
>>> use vector aiming. W is north, A is west, D is east, and so on.
>>>
>>> For aiming up and down, I do aim -s, or +s. Remember that sine S is at
>>> the
>>>
>>> center of WASD, it tells the game to aim either directly up, or down.
>>> You
>>>
>>> can change this with aim +w, aim -x, and so on.
>>>
>>> Let me know if this helps, and if you need the pack.  Hope you decide to
>>> give the game another try with this information.
>>>
>>> Mike.
>>>
>>> On 5/27/2016 2:12 PM, dark wrote:
 Hi.

 Well I have asked this on audiogames.net so might as well ask here.

 ?

 Promethius I find a little incoherent for my taste in terms of
 activities

 and what not, miriani I don't like the idea of all the pvp and license
 to

 grief, so I decided to try star conquest. I have heard the bit about
 the

 enforced rp and profile 

Re: [Audyssey] Speed of Sound Gaming needs betas!

2014-05-26 Thread ryan chou
just out of curiosity, what is this game? you've said how to sign up
and the details, but nothing about what the game itself even is

On 5/25/14, Michael Taboada mich...@speedofsoundgaming.com wrote:
 Hi all audiogamers,
 It's been a while since you've heard anything from Speed of Sound
 Gaming. As for many of us, this is because of real life. However, now we
 are looking
 for beta testers for an upcoming game! If you wish to beta test, please
 email to mich...@speedofsoundgaming.com with any things you think will
 help us
 in choosing you (previous beta experience, etc).
 We are currently accepting beta testers for windows, mac and linux.
 Remember that everything given to you as part of this beta is not to be
 shared outside
 the group of beta testers, and for no reason are you to talk about the
 unreleased software with anyone outside the beta testing group. Also, if
 we consider
 your feedback valuable, then we'll give you a free copy of the game when
 it comes out. This is to stop people signing up for the beta just to get
 a free
 copy then never providing any feedback.
 Again, please send emails to mich...@speedofsoundgaming.com!
 Thanks all, and we look forward to hearing from you!
 -Michael, Speed of Sound Gaming.
 www.SpeedOfSoundGaming.com
 mich...@speedofsoundgaming.com


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Re: [Audyssey] Scrolling Battles

2014-03-15 Thread ryan chou
I'm pretty sure the game is still available, but honestly its just
another regular side scroler, nothing too special imo

On 3/15/14, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi everyone,I found this game Scrolling Battles when I was wandering around
 the audiogames.net page, but when i clicked on the download link, I got a
 warning saying the file could harm my system, and that few people had
 downloaded it.  Is the game still on-going?  I'd like to try it, but I don't
 want to mess up my system.  Thanks from Lori.
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Re: [Audyssey] wayfar mud

2014-03-13 Thread ryan chou
no, learning new skills does not unlock new buildings
new buildings can only be unlocked by finding blueprint chips

On 3/12/14, Darren Harris darren_g_har...@btinternet.com wrote:
 So far I've found that you have to build things in sequence also by
 learning
 skills I think unlocks other buildings.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shannon Dyer
 Sent: 12 March 2014 21:20
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 How do you build all these buildings? The only thing I saw to build was the
 pre-fab shelter.

 Shannon
 On Mar 12, 2014, at 12:58 PM, John Snowling johnsnowl...@btinternet.com
 wrote:

 Hi Dark.

 You can also build different buildings to deal with lumber like a lumber
 yard that can deal with what the harvest tool can deal with plus a mining
 plant for getting metals out so you always have a good stock at your
 buildings.

 Cheers.


 - Original Message - From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 11, 2014 1:36 PM
 Subject: Re: [Audyssey] wayfar mud


 Hi darren.

 As I believe I said earlier, jobs, or at least the ones with the job
 command are sort of like  awards or challenges you can do each day to earn
 some skillpoin, for example the leafeater job  I  discovered when I first
 killed a herbivore, while the  armor crafter job I found when I first made
 some armor.

 type jobs to see a list of jobs you've unlocked, and job  then the name
 to find out more about it.

 Hth.

 Beware the grue!

 Dark.
 - Original Message - From: Darren Harris
 darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, March 10, 2014 10:08 PM
 Subject: Re: [Audyssey] wayfar mud


 Ok so what about jobs? How does 1 go about getting a job and doing it?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
 Zachary Kline
 Sent: 10 March 2014 20:40
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 The terminal is used to buy things you don't find on the surface, yeah.
 It'll take a while for the shuttle to drop them off, at which point
 you can collect terminal, to get them. That's where I got my rifle
 kit. Selling, as far as I know, can be done more or less anywhere,
 though I haven't experimented much with this.
 Best,
 Zack.
 On Mar 10, 2014, at 1:36 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:

 Hi,

 Yup just did it. I got my little house :). So using this I can buy
 and
 sell
 stuff using the terminal right?

 What about jobs, how do they work?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
 Zachary
 Kline
 Sent: 10 March 2014 20:32
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 Yes, there are a few commands you ned for the tool.
 list tool will tell you what it can produce, sorted into a bunch of
 categories.
 view thing on tool will tell you what the thing you want to be
 produced will need, e.g. view colonial rifle on tool.
 craft thing with tool will begin loading the tool with resources to
 produce
 something. You'll have to select items to load based on quality, or
 just type all, to automatically take the highest quality of
 anything you
 have.
 Start tool will actually start the crafting process, which can take
 a
 minute
 or more.
 If I might make a suggestion, a prefab housing kit is a great place
 to start.
 Hope this helps,
 Zack.
 On Mar 10, 2014, at 1:28 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:

 Ok thanks.

 Now I'm trying to work out how to use this crafting tool but not
 having much success. Any pointers here?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
 Zachary Kline
 Sent: 10 March 2014 20:23
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 Hi,
 The minerals and other things you harvest aren't actually stored
 in your collector, they're put directly in your inventory. You can
 check it from time to time to get an idea of how you're doing.
 My most recent accomplishment has been crafting a rifle and
 ammunition for it. The bulk of the rifle came from a kit, but
 still. I finally figured out that the different collectors are
 useful to harvest different types of resources, though I guess it
 should have been pretty obvious. :) Enjoy, Zack.
 On Mar 10, 2014, at 1:18 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:

 Ok am liking this mud so far. I love the idea of making a colony
 from nothing.



 Questions though. firstly, when harvesting either fibers or
 minerals, how can you tell how much resources you have or even if
 it's getting full? What happens when your resource collectors get
 full?

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave
 the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 

Re: [Audyssey] wayfar mud

2014-03-12 Thread ryan chou
cash can be earned by selling most things is the main way, eg looting
pirate bases, crafting things to sell, discovering cool stuff, etc

On 3/10/14, Zachary Kline zkl...@speedpost.net wrote:
 Cash can be earned by selling things you find using the explore or discover
 command, and probably generated by some buildings. I'm guessing others on
 the list might have some more info on this, as I'm still very new myself.
 Best,
 Zack.
 On Mar 10, 2014, at 3:32 PM, Darren Harris darren_g_har...@btinternet.com
 wrote:

 Ok so how do I earn cash and get stuff then?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
 Kline
 Sent: 10 March 2014 22:30
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 There is a travel command to move to memorized locations. If you type
 travel 0, you will go back to the house, which is always memorized. In
 order to memorize other locations you need to fully explore them, so you
 can
 become familiar with their landmarks and so on.
 Jobs are not really what you seem to think, they are ways to earn skill
 points and maybe money by completing tasks. You can potentially have
 multiple possible jobs at once, type the jobs command to view them. They
 roughly provide goals for you to accomplish, but you don't have to stick
 to
 them.
 Best,
 Zack.
 On Mar 10, 2014, at 3:22 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:

 Another question if I may,

 How can I find my way back to my house? I type map doesn't seem to bring
 anything up useful.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren
 Harris
 Sent: 10 March 2014 22:09
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] wayfar mud

 Ok so what about jobs? How does 1 go about getting a job and doing it?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
 Kline
 Sent: 10 March 2014 20:40
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 The terminal is used to buy things you don't find on the surface, yeah.
 It'll take a while for the shuttle to drop them off, at which point you
 can
 collect terminal, to get them. That's where I got my rifle kit.
 Selling,
 as far as I know, can be done more or less anywhere, though I haven't
 experimented much with this.
 Best,
 Zack.
 On Mar 10, 2014, at 1:36 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:

 Hi,

 Yup just did it. I got my little house :). So using this I can buy and
 sell
 stuff using the terminal right?

 What about jobs, how do they work?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
 Kline
 Sent: 10 March 2014 20:32
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 Yes, there are a few commands you ned for the tool.
 list tool will tell you what it can produce, sorted into a bunch of
 categories.
 view thing on tool will tell you what the thing you want to be
 produced
 will need, e.g. view colonial rifle on tool.
 craft thing with tool will begin loading the tool with resources to
 produce
 something. You'll have to select items to load based on quality, or
 just
 type all, to automatically take the highest quality of anything you
 have.
 Start tool will actually start the crafting process, which can take a
 minute
 or more.
 If I might make a suggestion, a prefab housing kit is a great place to
 start.
 Hope this helps,
 Zack.
 On Mar 10, 2014, at 1:28 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:

 Ok thanks.

 Now I'm trying to work out how to use this crafting tool but not
 having much success. Any pointers here?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary

 Kline
 Sent: 10 March 2014 20:23
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 Hi,
 The minerals and other things you harvest aren't actually stored in
 your collector, they're put directly in your inventory. You can check
 it from time to time to get an idea of how you're doing.
 My most recent accomplishment has been crafting a rifle and ammunition

 for it. The bulk of the rifle came from a kit, but still. I finally
 figured out that the different collectors are useful to harvest
 different types of resources, though I guess it should have been
 pretty obvious. :) Enjoy, Zack.
 On Mar 10, 2014, at 1:18 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:

 Ok am liking this mud so far. I love the idea of making a colony from

 nothing.



 Questions though. firstly, when harvesting either fibers or minerals,

 how can you tell how much resources you have or even if it's getting
 full? What happens when your resource collectors get full?

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 

Re: [Audyssey] wayfar mud

2014-03-12 Thread ryan chou
you need the structure tool to build buildings

On 3/12/14, Shannon Dyer solsticesin...@gmail.com wrote:
 How do you build all these buildings? The only thing I saw to build was the
 pre-fab shelter.

 Shannon
 On Mar 12, 2014, at 12:58 PM, John Snowling johnsnowl...@btinternet.com
 wrote:

 Hi Dark.

 You can also build different buildings to deal with lumber like a lumber
 yard that can deal with what the harvest tool can deal with plus a mining
 plant for getting metals out so you always have a good stock at your
 buildings.

 Cheers.


 - Original Message - From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 11, 2014 1:36 PM
 Subject: Re: [Audyssey] wayfar mud


 Hi darren.

 As I believe I said earlier, jobs, or at least the ones with the job
 command are sort of like  awards or challenges you can do each day to
 earn some skillpoin, for example the leafeater job  I  discovered when I
 first killed a herbivore, while the  armor crafter job I found when I
 first made some armor.

 type jobs to see a list of jobs you've unlocked, and job  then the name
 to find out more about it.

 Hth.

 Beware the grue!

 Dark.
 - Original Message - From: Darren Harris
 darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, March 10, 2014 10:08 PM
 Subject: Re: [Audyssey] wayfar mud


 Ok so what about jobs? How does 1 go about getting a job and doing it?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
 Kline
 Sent: 10 March 2014 20:40
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 The terminal is used to buy things you don't find on the surface, yeah.
 It'll take a while for the shuttle to drop them off, at which point you
 can
 collect terminal, to get them. That's where I got my rifle kit.
 Selling,
 as far as I know, can be done more or less anywhere, though I haven't
 experimented much with this.
 Best,
 Zack.
 On Mar 10, 2014, at 1:36 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:

 Hi,

 Yup just did it. I got my little house :). So using this I can buy and
 sell
 stuff using the terminal right?

 What about jobs, how do they work?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary
 Kline
 Sent: 10 March 2014 20:32
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 Yes, there are a few commands you ned for the tool.
 list tool will tell you what it can produce, sorted into a bunch of
 categories.
 view thing on tool will tell you what the thing you want to be
 produced
 will need, e.g. view colonial rifle on tool.
 craft thing with tool will begin loading the tool with resources to
 produce
 something. You'll have to select items to load based on quality, or
 just
 type all, to automatically take the highest quality of anything you
 have.
 Start tool will actually start the crafting process, which can take a
 minute
 or more.
 If I might make a suggestion, a prefab housing kit is a great place to
 start.
 Hope this helps,
 Zack.
 On Mar 10, 2014, at 1:28 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:

 Ok thanks.

 Now I'm trying to work out how to use this crafting tool but not
 having much success. Any pointers here?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of
 Zachary
 Kline
 Sent: 10 March 2014 20:23
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 Hi,
 The minerals and other things you harvest aren't actually stored in
 your collector, they're put directly in your inventory. You can check
 it from time to time to get an idea of how you're doing.
 My most recent accomplishment has been crafting a rifle and
 ammunition
 for it. The bulk of the rifle came from a kit, but still. I finally
 figured out that the different collectors are useful to harvest
 different types of resources, though I guess it should have been
 pretty obvious. :) Enjoy, Zack.
 On Mar 10, 2014, at 1:18 PM, Darren Harris
 darren_g_har...@btinternet.com
 wrote:

 Ok am liking this mud so far. I love the idea of making a colony
 from
 nothing.



 Questions though. firstly, when harvesting either fibers or
 minerals,
 how can you tell how much resources you have or even if it's getting
 full? What happens when your resource collectors get full?

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of
 the
 list, please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail 

Re: [Audyssey] wayfar mud

2014-03-11 Thread ryan chou
bare in mind that you also want to build refineries and other things
and maybe automated harvesters, so you can get higher quality
materials to use for crafting things

On 3/11/14, Darren Harris darren_g_har...@btinternet.com wrote:
 Well that would be annoying and I think that people should have the
 opportunity to either start on a new planet or join other people.
 Personally
 I'd love a planet all to myself I like the idea of that.

 How did you contact the developer was he/she on chat? or did you do it
 through another means?

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 11 March 2014 14:27
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 Hi d~rren.

 Well I'm still a newbie myself so I'm not absolutely sure, though I have
 seen a building called a sector center or something like that listed on the
 structure tool  which might have something to do with population.

 I decided to build all of the things that would let me build more stuff, so
 started building  various tools, and then a factory and a warehouse. I also
 got the improvisation skill to let me access more stuff, and  as I'm
 playing
 a ranger background have made myself a pretty good weapon and some armor so
 I can kill the critters on the planet's surface.

 I think it's one of these games where general expantion is the key. I just
 hope some idiot other player won't turn up and blow my colony up for no
 reason, that will be the day I stop playing.

 Beware the grue!

 Dark.
 - Original Message -
 From: Darren Harris darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, March 11, 2014 2:12 PM
 Subject: Re: [Audyssey] wayfar mud


 Hi dark,

 Thanks. Am just wondering now what to do now I've got my house. Also if
 you're building an actual colony what about population?



 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 11 March 2014 13:41
 To: Gamers Discussion list
 Subject: Re: [Audyssey] wayfar mud

 Hi Darren.

 Travel 0 or travel home will always travel back to your house, you can
 also
 use  the memorize command once a location is explored to add it to the
 travel menue.
 The maps are unfortunately ascii, so  they aren't much help, but the
 developer has said he'll add a where command to the todo list to make
 things
 easier.

 Hth.

 Beware the grue!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
 send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
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Re: [Audyssey] More on wayfare mud

2014-03-11 Thread ryan chou
darren, please read help combat
hth

On 3/11/14, lenron brown lenro...@gmail.com wrote:
 where can i find the client to play alter and getting its sound pack set
 up.

 On 3/11/14, Darren Harris darren_g_har...@btinternet.com wrote:
 Hi,

 How do you shoot something? I got the rifle loaded it and can't fire it
 lol

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
 Sent: 12 March 2014 00:09
 To: Gamers Discussion list
 Subject: Re: [Audyssey] More on wayfare mud

 No, no soundpacks.

 In fairness alter is the exception rather than the rule in terms of
 someone
 building such a massive custom pack for it. Some muds like materiamagica
 and
 medevia have a fewsounds you can download from their websites but these
 are
 inteded just as some extra atmosphere and only give the odd sound for
 events,  rather than replacing in game  text events with sounds and
 making
 sound a major part of the experiences as the alter pack done. effecitvely
 what oriol has done for alter is create a virtually custom client that
 actually changes the game experience significantly, to the point where
 I'd
 no longer considder alter just a basic textual game.

 This of course is open to anyone to do with vipmud or other client
 scripts,
 but it'd be a massive amount of work.

 Beware the grue!

 Dark.


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 --
 Lenron Brown
 Cell: 985-271-2832
 Skype: ron.brown762

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Re: [Audyssey] wayfare mud

2014-03-10 Thread ryan chou
he means using the scan command built in to the collectors, eg scan
orgo, scan energy
forest if I remember is not as common on wy1444, however there is some there

On 3/10/14, dark d...@xgam.org wrote:
 Yep, I gathered neurofibre is a forest resource, but I've yet to find any
 patches of forest with it.
 Does scan reveal resources? I've just been walking into rooms and trying
 survey, or  survey organic, ore etc for different  types of resources, when

 i tried scan it only seemed to reveal nearby buildings, though I could be
 wrong on this.

 I'm at my parents for a bit and I need to install vipmud on this laptop and

 indeed likely install realspeak as well,  but I would like to get back to
 the game albeit it might be tomorrow.

 All the best,

 Dark.
 - Original Message -
 From: Zachary Kline zkl...@speedpost.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 10, 2014 4:59 AM
 Subject: Re: [Audyssey] wayfare mud


 As for neural fiber, it's found typically in forests, and is one of the
 things your org harvester can harvest. I assume you're using the scan
 command to check what's around?
 Best,
 Zack.
 On Mar 9, 2014, at 9:56 PM, ryan chou ryan.chou1...@gmail.com wrote:

 if you're discovering things, the locked cases, scrambled crafting
 kits and that all must be researched in the laboratory
 hacking objects requires the hacking skills and a smartpad
 the hand miner is used to dig graves for things you don't want being
 found, kind of pointless imo except for if you want to get rid of
 screen clutter

 On 3/9/14, dark d...@xgam.org wrote:
 Hi.

 I'm on the wwy14 planet or whatever it is called.

 i gather that it tells you what the biome is, but it seems some are much
 rarer than others, and after all sighted players get an ascii map to see

 the

 biomes around them, that's the only annoying part of the game sinse
 right
 now I'm looking for some neurofiber but can't find any.

 One other thing that is confusing me is this hacking business. i keep
 finding ojbects like password chips and scrambled kits and such, but I
 have

 no idea what to do with them or how to get any good from them at all. I
 went

 back to colony central, bought a smart pad and something calling itself
 a
 novice educational database which said I could access the hack menue,
 but
 typing hack does nothing.

 This is a little frustrating sinse usually they come up as items, indeed

 in

 some ways this is my pproblem with a lot of the game you can expend a lot

 of

 effort building something and then not be clear on what it's for sinse
 it
 doesn't necessary do what you thought, and the description isn't clear.

 For instance I have no idea how good each rleative weapon is, and often
 I'll

 find myself building something and then having no idea what it's for or
 finding it doesn't do what I thought, for example I built a mining tool
 in
 hopes it'd help with resource collection but it just seems to respond to

 the

 dig command which I've not yet got to work on anything, likewise i have
 got

 the  explore skills up so I can use the unpaid catographer skill to
 discover oobjects but I often  find random things like spire outcroppings

 of

 rock that I'm not sure what they do.

 There is a lot in this game and I'm enjuoying it, but I do wish it was a
 little clearer on several points just to give you an idea where your
 going
 before you expend the time.

 beware the grue!

 dark.


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 If you want

Re: [Audyssey] wayfare mud

2014-03-09 Thread ryan chou
dark basically covered most of it, you either get dropped off at a
random planet or you can join other players if you know where to find
them
from there you gather resources, craft armor, weapons, new crafting
tools and even your own ships
you can fly in to space and go through warp gates to other solar
systems if you have a ship with a warp jump module, kill pirates, and
kill other players if you're bored

On 3/9/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote:
 Could you tell me a bit more about it, It sounds good.

 Lindsay Cowell.

 -original message-
 Subject: [Audyssey] wayfare mud
 From: dark d...@xgam.org
 Date: 09/03/2014 4:44 pm

 Hi.

 I don't know if anyone has seen this. There was a report about it on
 audigogames.net and as it sounded both unique for a mud and rather  my sort
 of thing I thought I'd give it a try.
 the idea is it's a mud about colonizing other planets. You get dropped off
 on a planet and have to build a colony by  building buildings, fighting off
 alien wildlife and gathering resources.

 gameplay isn't typical of a mud at all, fights are  not common, and health
 is quite distinct.

 It's a fairly unique idea for a game so I thought I'd give it a try.

 The connection info is wayfare144.com on port . and the website is
 http://wayfar1444.com/

 It's not a very newbie friendly game,  but  there is lots of help
 particularly on the site, in truth I've not worked out that much, in
 particular I'm finding locating certain resources rather fun, but if anyone
 plays the game and wants to offer tips, or if anyone is interested in trying
 it out, I thought people might like to know.

 Certainly it's a unique one for me, seeing a mud of this type.

 Btw, to get rid of the ascii maps type @prefs showmap is off, and don't
 forget the at sign at the beginning.

 All the best,

 dark.
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Re: [Audyssey] wayfare mud

2014-03-09 Thread ryan chou
the PVP is only there if someone runs across your base and decides to
take a chunk out of it either with ship weapons, demolition charges or
whatever else
other than that yes, it is pretty single player or co-op

On 3/9/14, dark d...@xgam.org wrote:
 I've not particularly heard of any pvp yet, there's nothing in the guides
 etc, and nobody has attacked me, so I assume it's relatively single player,

 but we'll see.

 If the pvp gets annoying I'll likely bow out.

 All the best,

 Dark.
 - Original Message -
 From: Darren Harris darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 09, 2014 5:04 PM
 Subject: Re: [Audyssey] wayfare mud


 Isn't this a bit PVP?

 Sent from my iPhone

 On 9 Mar 2014, at 16:44, dark d...@xgam.org wrote:

 Hi.

 I don't know if anyone has seen this. There was a report about it on
 audigogames.net and as it sounded both unique for a mud and rather  my
 sort of thing I thought I'd give it a try.
 the idea is it's a mud about colonizing other planets. You get dropped
 off on a planet and have to build a colony by  building buildings,
 fighting off alien wildlife and gathering resources.

 gameplay isn't typical of a mud at all, fights are  not common, and
 health is quite distinct.

 It's a fairly unique idea for a game so I thought I'd give it a try.

 The connection info is wayfare144.com on port . and the website is
 http://wayfar1444.com/

 It's not a very newbie friendly game,  but  there is lots of help
 particularly on the site, in truth I've not worked out that much, in
 particular I'm finding locating certain resources rather fun, but if
 anyone plays the game and wants to offer tips, or if anyone is interested

 in trying it out, I thought people might like to know.

 Certainly it's a unique one for me, seeing a mud of this type.

 Btw, to get rid of the ascii maps type @prefs showmap is off, and don't
 forget the at sign at the beginning.

 All the best,

 dark.
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Re: [Audyssey] wayfare mud

2014-03-09 Thread ryan chou
there are currently 3 coded in systems to explore, 5 if you count the
2 waypoint systems that bridge the other 3
economy is linked to the central complex, which is located in the DSO12 system
you can have multiple colonies on planets as long as you have a ship
to be able to go to those other planets
hth

On 3/9/14, Darren Harris darren_g_har...@btinternet.com wrote:
 So how big is the galaxy? Is there a local or galactic economy? Can you have
 more than 1 colony?

  Sent from my iPhone

 On 9 Mar 2014, at 18:00, ryan chou ryan.chou1...@gmail.com wrote:

 the PVP is only there if someone runs across your base and decides to
 take a chunk out of it either with ship weapons, demolition charges or
 whatever else
 other than that yes, it is pretty single player or co-op

 On 3/9/14, dark d...@xgam.org wrote:
 I've not particularly heard of any pvp yet, there's nothing in the
 guides
 etc, and nobody has attacked me, so I assume it's relatively single
 player,

 but we'll see.

 If the pvp gets annoying I'll likely bow out.

 All the best,

 Dark.
 - Original Message -
 From: Darren Harris darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 09, 2014 5:04 PM
 Subject: Re: [Audyssey] wayfare mud


 Isn't this a bit PVP?

 Sent from my iPhone

 On 9 Mar 2014, at 16:44, dark d...@xgam.org wrote:

 Hi.

 I don't know if anyone has seen this. There was a report about it on
 audigogames.net and as it sounded both unique for a mud and rather  my
 sort of thing I thought I'd give it a try.
 the idea is it's a mud about colonizing other planets. You get dropped
 off on a planet and have to build a colony by  building buildings,
 fighting off alien wildlife and gathering resources.

 gameplay isn't typical of a mud at all, fights are  not common, and
 health is quite distinct.

 It's a fairly unique idea for a game so I thought I'd give it a try.

 The connection info is wayfare144.com on port . and the website is
 http://wayfar1444.com/

 It's not a very newbie friendly game,  but  there is lots of help
 particularly on the site, in truth I've not worked out that much, in
 particular I'm finding locating certain resources rather fun, but if
 anyone plays the game and wants to offer tips, or if anyone is
 interested

 in trying it out, I thought people might like to know.

 Certainly it's a unique one for me, seeing a mud of this type.

 Btw, to get rid of the ascii maps type @prefs showmap is off, and
 don't
 forget the at sign at the beginning.

 All the best,

 dark.
 ---
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Re: [Audyssey] wayfare mud

2014-03-09 Thread ryan chou
ah see there's a misspelling in the address
wayfar1444.com, the port is right though

On 3/9/14, darren harris darren_g_har...@btinternet.com wrote:
 so am trying to connect using mudrammer and it's not letting me. i'm typing
 wayfare144.com port  and it won't let me connect. any ideas?

 Sent from my iPad

 On 9 Mar 2014, at 18:49, ryan chou ryan.chou1...@gmail.com wrote:

 there are currently 3 coded in systems to explore, 5 if you count the
 2 waypoint systems that bridge the other 3
 economy is linked to the central complex, which is located in the DSO12
 system
 you can have multiple colonies on planets as long as you have a ship
 to be able to go to those other planets
 hth

 On 3/9/14, Darren Harris darren_g_har...@btinternet.com wrote:
 So how big is the galaxy? Is there a local or galactic economy? Can you
 have
 more than 1 colony?

 Sent from my iPhone

 On 9 Mar 2014, at 18:00, ryan chou ryan.chou1...@gmail.com wrote:

 the PVP is only there if someone runs across your base and decides to
 take a chunk out of it either with ship weapons, demolition charges or
 whatever else
 other than that yes, it is pretty single player or co-op

 On 3/9/14, dark d...@xgam.org wrote:
 I've not particularly heard of any pvp yet, there's nothing in the
 guides
 etc, and nobody has attacked me, so I assume it's relatively single
 player,

 but we'll see.

 If the pvp gets annoying I'll likely bow out.

 All the best,

 Dark.
 - Original Message -
 From: Darren Harris darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 09, 2014 5:04 PM
 Subject: Re: [Audyssey] wayfare mud


 Isn't this a bit PVP?

 Sent from my iPhone

 On 9 Mar 2014, at 16:44, dark d...@xgam.org wrote:

 Hi.

 I don't know if anyone has seen this. There was a report about it on
 audigogames.net and as it sounded both unique for a mud and rather
 my
 sort of thing I thought I'd give it a try.
 the idea is it's a mud about colonizing other planets. You get
 dropped
 off on a planet and have to build a colony by  building buildings,
 fighting off alien wildlife and gathering resources.

 gameplay isn't typical of a mud at all, fights are  not common, and
 health is quite distinct.

 It's a fairly unique idea for a game so I thought I'd give it a try.

 The connection info is wayfare144.com on port . and the website
 is
 http://wayfar1444.com/

 It's not a very newbie friendly game,  but  there is lots of help
 particularly on the site, in truth I've not worked out that much, in
 particular I'm finding locating certain resources rather fun, but if
 anyone plays the game and wants to offer tips, or if anyone is
 interested

 in trying it out, I thought people might like to know.

 Certainly it's a unique one for me, seeing a mud of this type.

 Btw, to get rid of the ascii maps type @prefs showmap is off, and
 don't
 forget the at sign at the beginning.

 All the best,

 dark.
 ---
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 gamers-unsubscr...@audyssey.org.
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 If you have any questions or concerns regarding the management of
 the
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Re: [Audyssey] wayfare mud

2014-03-09 Thread ryan chou
you need to look at the room descriptions, it should say what kind of
biome the current tile is and from that, you can figure out what
resources will  be there
also just out of curiosity where are you guys? I'm in another system
and I have ships so if needed I can help build some stuff

On 3/9/14, dark d...@xgam.org wrote:
 Hi Zack,

 That is where I am too. I am trying to find the  resources to make some more

 advanced crafting tools, but it's a little difficult.

 Beware the grue!

 dark.
 - Original Message -
 From: Zachary Kline zkl...@speedpost.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 09, 2014 9:49 PM
 Subject: Re: [Audyssey] wayfare mud


 Well, I've just started up on the game, and have managed to construct a
 basic shelter.
 I'm not quite sure what I ought to do from here--the jobs list suggests I
 should get some food, is that essential? I have lots of fancy colonization
 gear, but am kind of unsure how to use it.
 Best,
 Zack.
 On Mar 9, 2014, at 1:00 PM, ryan chou ryan.chou1...@gmail.com wrote:

 ah see there's a misspelling in the address
 wayfar1444.com, the port is right though

 On 3/9/14, darren harris darren_g_har...@btinternet.com wrote:
 so am trying to connect using mudrammer and it's not letting me. i'm
 typing
 wayfare144.com port  and it won't let me connect. any ideas?

 Sent from my iPad

 On 9 Mar 2014, at 18:49, ryan chou ryan.chou1...@gmail.com wrote:

 there are currently 3 coded in systems to explore, 5 if you count the
 2 waypoint systems that bridge the other 3
 economy is linked to the central complex, which is located in the DSO12
 system
 you can have multiple colonies on planets as long as you have a ship
 to be able to go to those other planets
 hth

 On 3/9/14, Darren Harris darren_g_har...@btinternet.com wrote:
 So how big is the galaxy? Is there a local or galactic economy? Can
 you
 have
 more than 1 colony?

 Sent from my iPhone

 On 9 Mar 2014, at 18:00, ryan chou ryan.chou1...@gmail.com wrote:

 the PVP is only there if someone runs across your base and decides to
 take a chunk out of it either with ship weapons, demolition charges
 or
 whatever else
 other than that yes, it is pretty single player or co-op

 On 3/9/14, dark d...@xgam.org wrote:
 I've not particularly heard of any pvp yet, there's nothing in the
 guides
 etc, and nobody has attacked me, so I assume it's relatively single
 player,

 but we'll see.

 If the pvp gets annoying I'll likely bow out.

 All the best,

 Dark.
 - Original Message -
 From: Darren Harris darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 09, 2014 5:04 PM
 Subject: Re: [Audyssey] wayfare mud


 Isn't this a bit PVP?

 Sent from my iPhone

 On 9 Mar 2014, at 16:44, dark d...@xgam.org wrote:

 Hi.

 I don't know if anyone has seen this. There was a report about it
 on
 audigogames.net and as it sounded both unique for a mud and rather
 my
 sort of thing I thought I'd give it a try.
 the idea is it's a mud about colonizing other planets. You get
 dropped
 off on a planet and have to build a colony by  building buildings,
 fighting off alien wildlife and gathering resources.

 gameplay isn't typical of a mud at all, fights are  not common,
 and
 health is quite distinct.

 It's a fairly unique idea for a game so I thought I'd give it a
 try.

 The connection info is wayfare144.com on port . and the
 website
 is
 http://wayfar1444.com/

 It's not a very newbie friendly game,  but  there is lots of help
 particularly on the site, in truth I've not worked out that much,
 in
 particular I'm finding locating certain resources rather fun, but
 if
 anyone plays the game and wants to offer tips, or if anyone is
 interested

 in trying it out, I thought people might like to know.

 Certainly it's a unique one for me, seeing a mud of this type.

 Btw, to get rid of the ascii maps type @prefs showmap is off, and
 don't
 forget the at sign at the beginning.

 All the best,

 dark.
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Re: [Audyssey] wayfare mud

2014-03-09 Thread ryan chou
if you're discovering things, the locked cases, scrambled crafting
kits and that all must be researched in the laboratory
hacking objects requires the hacking skills and a smartpad
the hand miner is used to dig graves for things you don't want being
found, kind of pointless imo except for if you want to get rid of
screen clutter

On 3/9/14, dark d...@xgam.org wrote:
 Hi.

 I'm on the wwy14 planet or whatever it is called.

 i gather that it tells you what the biome is, but it seems some are much
 rarer than others, and after all sighted players get an ascii map to see the

 biomes around them, that's the only annoying part of the game sinse right
 now I'm looking for some neurofiber but can't find any.

 One other thing that is confusing me is this hacking business. i keep
 finding ojbects like password chips and scrambled kits and such, but I have

 no idea what to do with them or how to get any good from them at all. I went

 back to colony central, bought a smart pad and something calling itself a
 novice educational database which said I could access the hack menue, but
 typing hack does nothing.

 This is a little frustrating sinse usually they come up as items, indeed in

 some ways this is my pproblem with a lot of the game you can expend a lot of

 effort building something and then not be clear on what it's for sinse it
 doesn't necessary do what you thought, and the description isn't clear.

 For instance I have no idea how good each rleative weapon is, and often I'll

 find myself building something and then having no idea what it's for or
 finding it doesn't do what I thought, for example I built a mining tool in
 hopes it'd help with resource collection but it just seems to respond to the

 dig command which I've not yet got to work on anything, likewise i have got

 the  explore skills up so I can use the unpaid catographer skill to
 discover oobjects but I often  find random things like spire outcroppings of

 rock that I'm not sure what they do.

 There is a lot in this game and I'm enjuoying it, but I do wish it was a
 little clearer on several points just to give you an idea where your going
 before you expend the time.

 beware the grue!

 dark.


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Re: [Audyssey] Brave of Cloudia

2014-01-20 Thread ryan chou
to get NVDA to work with it, switch the screen reader you're using
with F11 I think it is

On 1/20/14, Darren Harris darren_g_har...@btinternet.com wrote:
 What game is this? would help if people new a bit about it then perhaps
 suggestions can be made.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of James Howard
 Sent: 20 January 2014 08:46
 To: gamers@audyssey.org
 Subject: [Audyssey] Brave of Cloudia

 so, I just picked up this game, and now I'm trying to figure out how to
 make
 NVDA Work with it, any help would be appreciated.

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Re: [Audyssey] Brave of Cloudia

2014-01-20 Thread ryan chou
the game itself doesn't have an english translation, so your only
option is instant translate

On 1/20/14, James Howard coldshadow...@gmail.com wrote:
 now I just need to get it to actually read it in English, but not sure
 how to set that, it keeps showing up japanese

 On 1/20/14, ryan chou ryan.chou1...@gmail.com wrote:
 to get NVDA to work with it, switch the screen reader you're using
 with F11 I think it is

 On 1/20/14, Darren Harris darren_g_har...@btinternet.com wrote:
 What game is this? would help if people new a bit about it then perhaps
 suggestions can be made.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of James
 Howard
 Sent: 20 January 2014 08:46
 To: gamers@audyssey.org
 Subject: [Audyssey] Brave of Cloudia

 so, I just picked up this game, and now I'm trying to figure out how to
 make
 NVDA Work with it, any help would be appreciated.

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Re: [Audyssey] new version of swamp

2013-12-26 Thread ryan chou
if you want to survive with the axe, there is a way of doing it
there's a certain way to backpetal while swinging so that you can keep
hitting the zombie, but it can't hit you
it requires a lot of timing, but its doable
 another option for you is resetting and putting points in to speed
and sneaking to max both, then putting points in to the glock and
possibly health and armor
or get enough rep to buy yourself a silencer and kill using that until
you can find loot to sell to get more rep
also on the issue of rep, this is why even a whole day after the new
version came out I still haven't joined a mission, so I can get back
up to a decent amount of rep through killing and selling loot
hth

On 12/26/13, loriduncan lori_dunca...@hotmail.com wrote:
 Hi everyone, I just upgraded Swamp to the latest version and I can’t believe
 how much harder it is, especially to lose all our rep at such a high level
 and to only have a stupid ax to fight with.  I used the rep I had to go on
 missions, but after some symbles person kicked me from one, and dying on
 another, I only had enough rep to buy back some ammo for my glock.  When I
 think of all the hard effort I and other players have put into  building up
 our rep over the last 2 years, I feel as though getting this far has been a
 complete let down now I only have an ax.  It’s like hc mode, and has taken
 all the fun out of the game.  I’m over 200 in levels, 1 hit gives me bloody
 clothes, and when I run out of ammo, and try to use my ax, I die in about 2
 seconds.  So my question to you and aprone is, how am I meant to survive if
 I keep on dying and don’t have enough rep to get better weapons or even ammo
 for my glock?  I’m on map 2 right now, and can’t even make it back to map 1
 alive.

 It’s such a shame this has happened, especially as I was looking forward to
 playing the game non-stop over the holidays.  What do other people think to
 the changes?  Oh and while I remember, if anyone has any tips on surviving
 with only an ax, and avoiding bloody clothes, could they please let me know.
  Many thanks from Lori.
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Re: [Audyssey] new version of swamp

2013-12-26 Thread ryan chou
lori, this is all just my personal opinion but here goes
don't put points in both streaker and armor, that's sort of pointless
because if you have armor on at all then streaker becomes completely
useless
don't bother buying an MP5 unless you can spare the rep, its too loud
in swarms and it'll get the whole swarm following you
if you go on a mission and get back, spend most of the rep on medkits,
that way you can safely loot and sell the things you find
if you're desperate for rep, do quests
this is what I did to get back on my feet in the game, currently at
18K rep without a single death and almost all of the weapons
granted I'm only at level 60, but I hope some of these will work for you too
hth

On 12/26/13, simon dowling simod...@googlemail.com wrote:
 lori why not just reset and put all your points in the axe, everyone
 is in the same boat and they are all doing fine. i was stuck on map 4
 and although my speed helped i had to just find some armor so i could
 begin gaining rep again, got about 26 k now and have just the vulcan
 and ak47 as weapons all other weapons i find i donated to get more rep
 and buy more medds and 7,62 ammo. so if you are un happy put 100
 points and max speed and sneak until you level again so you can have
 the points where you want them again. its not rocket science lol

 On 26/12/2013, loriduncan lori_dunca...@hotmail.com wrote:
 I have speed and sneaking maxed out as well as points in streeker and
 armor,

 but my rep is still very low.  I go on 10 crate missions, then when I
 come
 back I buy as much ammo as I can for my glock as well as an mp5, leather
 jacket and ball cap, and that's pretty much all that rep gone, so when I
 run

 out of ammo I'm back to square 1.

 I just think it seems pretty drastic to take away all our rep just for an
 item loss bug.  It's also very sad the whole game comunity has to suffer
 because of all those hackers and cheaters out there.

 -Original Message-
 From: ryan chou
 Sent: Thursday, December 26, 2013 7:22 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] new version of swamp

 if you want to survive with the axe, there is a way of doing it
 there's a certain way to backpetal while swinging so that you can keep
 hitting the zombie, but it can't hit you
 it requires a lot of timing, but its doable
 another option for you is resetting and putting points in to speed
 and sneaking to max both, then putting points in to the glock and
 possibly health and armor
 or get enough rep to buy yourself a silencer and kill using that until
 you can find loot to sell to get more rep
 also on the issue of rep, this is why even a whole day after the new
 version came out I still haven't joined a mission, so I can get back
 up to a decent amount of rep through killing and selling loot
 hth

 On 12/26/13, loriduncan lori_dunca...@hotmail.com wrote:
 Hi everyone, I just upgraded Swamp to the latest version and I can’t
 believe
 how much harder it is, especially to lose all our rep at such a high
 level
 and to only have a stupid ax to fight with.  I used the rep I had to go
 on
 missions, but after some symbles person kicked me from one, and dying on
 another, I only had enough rep to buy back some ammo for my glock.  When
 I
 think of all the hard effort I and other players have put into  building
 up
 our rep over the last 2 years, I feel as though getting this far has
 been

 a
 complete let down now I only have an ax.  It’s like hc mode, and has
 taken
 all the fun out of the game.  I’m over 200 in levels, 1 hit gives me
 bloody
 clothes, and when I run out of ammo, and try to use my ax, I die in
 about

 2
 seconds.  So my question to you and aprone is, how am I meant to survive
 if
 I keep on dying and don’t have enough rep to get better weapons or even
 ammo
 for my glock?  I’m on map 2 right now, and can’t even make it back to
 map

 1
 alive.

 It’s such a shame this has happened, especially as I was looking forward
 to
 playing the game non-stop over the holidays.  What do other people think
 to
 the changes?  Oh and while I remember, if anyone has any tips on
 surviving
 with only an ax, and avoiding bloody clothes, could they please let me
 know.
  Many thanks from Lori.
 ---
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 All messages

Re: [Audyssey] new version of swamp

2013-12-26 Thread ryan chou
yeah I can agree on the burst fire thing with MP5, but the thing is?
when you're level 210 with not too much armor and not too much ammo to
run through, stealth is the key, not brute attack speed
until you can get the hang of the tactical retreat I'm talking about
which you can actually do with most weapons that don't slow you down,
I wouldn't recommend burst fire because it might attract more zombies
than you can kill

On 12/26/13, loriduncan lori_dunca...@hotmail.com wrote:
 Thanks Ryan, the  reason I go for the mp5 is because 1 it holds the most
 rounds for a weapon on m1, and 2, when I'm using it on burst fire mode, I
 can spin around and hopefully moe down more than 1 zombie at a time.  With
 the glock, there's not that quick rappid fire thing, and I find the slower a

 weapon is, the more likely I am to die.

 I have however put 35 points worth into my ax so far, and it does seem to
 deal more of a blow to zombies now.  I can't afford a vulcan yet, but that's

 my main goal.  :)  I love taking out more than 1 zombie at a time, and pluss

 there's no way I'd ever do a 50 water without one lol.

 Tc from Lori.

 -Original Message-
 From: ryan chou
 Sent: Thursday, December 26, 2013 10:53 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] new version of swamp

 lori, this is all just my personal opinion but here goes
 don't put points in both streaker and armor, that's sort of pointless
 because if you have armor on at all then streaker becomes completely
 useless
 don't bother buying an MP5 unless you can spare the rep, its too loud
 in swarms and it'll get the whole swarm following you
 if you go on a mission and get back, spend most of the rep on medkits,
 that way you can safely loot and sell the things you find
 if you're desperate for rep, do quests
 this is what I did to get back on my feet in the game, currently at
 18K rep without a single death and almost all of the weapons
 granted I'm only at level 60, but I hope some of these will work for you
 too
 hth

 On 12/26/13, simon dowling simod...@googlemail.com wrote:
 lori why not just reset and put all your points in the axe, everyone
 is in the same boat and they are all doing fine. i was stuck on map 4
 and although my speed helped i had to just find some armor so i could
 begin gaining rep again, got about 26 k now and have just the vulcan
 and ak47 as weapons all other weapons i find i donated to get more rep
 and buy more medds and 7,62 ammo. so if you are un happy put 100
 points and max speed and sneak until you level again so you can have
 the points where you want them again. its not rocket science lol

 On 26/12/2013, loriduncan lori_dunca...@hotmail.com wrote:
 I have speed and sneaking maxed out as well as points in streeker and
 armor,

 but my rep is still very low.  I go on 10 crate missions, then when I
 come
 back I buy as much ammo as I can for my glock as well as an mp5, leather
 jacket and ball cap, and that's pretty much all that rep gone, so when I
 run

 out of ammo I'm back to square 1.

 I just think it seems pretty drastic to take away all our rep just for
 an
 item loss bug.  It's also very sad the whole game comunity has to suffer
 because of all those hackers and cheaters out there.

 -Original Message-
 From: ryan chou
 Sent: Thursday, December 26, 2013 7:22 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] new version of swamp

 if you want to survive with the axe, there is a way of doing it
 there's a certain way to backpetal while swinging so that you can keep
 hitting the zombie, but it can't hit you
 it requires a lot of timing, but its doable
 another option for you is resetting and putting points in to speed
 and sneaking to max both, then putting points in to the glock and
 possibly health and armor
 or get enough rep to buy yourself a silencer and kill using that until
 you can find loot to sell to get more rep
 also on the issue of rep, this is why even a whole day after the new
 version came out I still haven't joined a mission, so I can get back
 up to a decent amount of rep through killing and selling loot
 hth

 On 12/26/13, loriduncan lori_dunca...@hotmail.com wrote:
 Hi everyone, I just upgraded Swamp to the latest version and I can’t
 believe
 how much harder it is, especially to lose all our rep at such a high
 level
 and to only have a stupid ax to fight with.  I used the rep I had to go
 on
 missions, but after some symbles person kicked me from one, and dying
 on
 another, I only had enough rep to buy back some ammo for my glock.
 When
 I
 think of all the hard effort I and other players have put into
 building
 up
 our rep over the last 2 years, I feel as though getting this far has
 been

 a
 complete let down now I only have an ax.  It’s like hc mode, and has
 taken
 all the fun out of the game.  I’m over 200 in levels, 1 hit gives me
 bloody
 clothes, and when I run out of ammo, and try to use my ax, I die in
 about

 2
 seconds.  So my question to you and aprone

Re: [Audyssey] Giving Gifts in Solara

2013-12-02 Thread ryan chou
I was actually wondering the exact same thing, been trying to figure
it out for a few hours now and haven't found anything

On 12/2/13, Christina greensleev...@wind-haven.net wrote:
 Hi.
 Does anyone know how to give treasure and/or food to friends in Solara?
 Thanks.
 I'm using an iPhone 4s with Voiceover.
 Christina



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Re: [Audyssey] Platforms in BK3

2013-10-19 Thread ryan chou
here's a recording of me getting the plate launcher
https://dl.dropboxusercontent.com/u/11419213/plate%20launcher.mp3

On 10/19/13, lindsay_cow...@btinternet.com
lindsay_cow...@btinternet.com wrote:
 What game is this, it sounds good?

 -original message-
 Subject: [Audyssey] Platforms in BK3
 From: Orin orin8...@gmail.com
 Date: 20/10/2013 12:38 am

 Hi all,
 Can anyone please do a recording of platforms in BK3? Example getting the
 Iron Plate launcher in the staff room. I have no idea how to do it. Sure,
 the Camera may tell me where they are but I don’t know how to get to them.


 Orin
 orin8...@gmail.com
 Twitter: http://www.twitter.com/orinks
 Skype: orin1112




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Re: [Audyssey] Supermario, superheroes, and Sonic the Hedgehog

2013-05-28 Thread ryan chou
oh yeah, I haven't played these in a really long time
have you messed around with the jekokon console? those are fun too

On 5/28/13, Ken The PionEar kenwdow...@me.com wrote:
 Have you ever wanted to play these games? Check them out here:
 http://planetseva.com/audiogames.htm

 The only bad news is that you'll need an older version of BGT--not just the
 executable, but the whole folder.
 I have a copy of it, but I think it should be Phillip's place and right to
 distribute it if he so chooses. What I would recommend is, once you get the
 old version, rename the scripts that don't run under the new version, giving
 them a .oldBGT extension--or whatever extension you choose, as long as it
 doesn't have a file type associated with it already. Then you can associate
 that extention with the old version of BGT.
 The only problem I'm having with the games now is, I'm terribly hooked. They
 even print out graphics to a Braille display so you can actually feel what
 you're doing.
 Enjoy!

 Check out my games at
 www.ThePionEar.net
 and my music, and that of my band, at
 www.ThePionEar.net/BlindLabyrinth.html .
 If you want to reach me, you can call 419-744-0517, friend me on Facebook,
 (KenWDowney,) or write me at kenwdow...@me.com .
 Crazy Ken
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Re: [Audyssey] Snes

2013-04-30 Thread ryan chou
I haven't played snes in a long time too, but I used to enjoy it a lot
when I was younger, street fighter and dragon ball Z mostly

On 4/30/13, Chris H christopher...@gmail.com wrote:
 Good evening all.
 By the way a very interesting discussion on the post Windows Xp era.
 I thought I would start a new thread letting you know I used to play on
 the Snes.
 My favourite game was Streetfighter, both the standard version ii and
 Streetfighter Turbo. I never owned a Snes myself but used to play on
 either my cousins or my sister's machine.
 I also used to play Mortal Combat, but Streetfighter was the all time
 favourite for me, and it was excellent in terms of usability at the time.
 Thoughts welcome.
 Chris.
 --

 Christopher Hallsworth
 E-mail and Facebook:
 challswor...@sky.com
 Skype:
 chrishallsworth7266
 Twitter:
 http://www.twitter.com/@christopherh40
 Find my blog at
 challsworth2.wordpress.com

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Re: [Audyssey] Which fighting game to get

2013-04-22 Thread ryan chou
it depends on what you want, mortal kombat 9 is similar to injustice
in the way that its a game with an easier to pick up system but
without the cool stage transition stuff you get in injustice
MVC3 is like street fighter, more technical and relying on what you
can chain together and imo, there is a lot more strategy involved
hope this helps you somehow

On 4/22/13, Karl Belanger k...@belanger.net wrote:
 Hi,

 Which fighting game, other than Injustice Gods Among us, which I'm already
 getting, should I get to go with my new Xbox? I already have all the recent
 street fighter games for my PC, so I'm not really interested in those. I'm
 trying to decide between Mortal Kombat and Ultimate Marvel vs. Capcom 3,
 and
 I'd like recommendations on those, but I'm open to other ideas also.

 Karl

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Re: [Audyssey] swamp complete weapons guide finally updated

2013-04-13 Thread ryan chou
wow, this is pretty good! nice job
just out of curiosity how long did it take you to get all the weapons,
test them and type in the information? lol
on the m240 thing, I have to agree with the damage rumor but it also
seems to be a bit louder
or that could just be me, who knows

On 4/13/13, john jpcarnemo...@comcast.net wrote:
 I've finally completed the new weapons guide for version 2.9. It
 should be in a more user-friendly format now, and I've added some
 extra information on strategy to the end. The download link is:
 https://dl.dropboxusercontent.com/u/85682400/weaponsguide.html?dl

 Note that if you end up getting an error, remove the ?dl from the
 end of the link, and paste it into your browser. You should be
 able to save a copy locally from there.

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Re: [Audyssey] swamp complete weapons guide finally updated

2013-04-13 Thread ryan chou
oh wow I actually completely forgot about the offline mode when I was
typing that, duhr

On 4/13/13, john jpcarnemo...@comcast.net wrote:
 Thanks. I'm glad you're enjoying it. I've been thinking about
 updating it since the group of smgs came out (probably 2-3 weeks
 ago), and I've been looking at the various weapons as they
 appeared. It's handy to have the custom maps and campaign
 scripting; the only special weapon I've actually found on
 multiplayer was the m-1928. The actual html and cross-referencing
 that came with it really only took three or four days, with a lot
 of it getting done earlier today.

  - Original Message -
 From: ryan chou ryan.chou1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Sat, 13 Apr 2013 16:08:08 -0700
 Subject: Re: [Audyssey] swamp complete weapons guide finally
 updated

 wow, this is pretty good! nice job
 just out of curiosity how long did it take you to get all the
 weapons,
 test them and type in the information? lol
 on the m240 thing, I have to agree with the damage rumor but it
 also
 seems to be a bit louder
 or that could just be me, who knows

 On 4/13/13, john jpcarnemo...@comcast.net wrote:
  I've finally completed the new weapons guide for version 2.9. It
  should be in a more user-friendly format now, and I've added
 some
  extra information on strategy to the end. The download link is:

 https://dl.dropboxusercontent.com/u/85682400/weaponsguide.html?dl

  Note that if you end up getting an error, remove the ?dl from
 the
  end of the link, and paste it into your browser. You should be
  able to save a copy locally from there.

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Re: [Audyssey] Awesome Game Found for the iPhone

2013-03-26 Thread ryan chou
this sounds quite fun, might go check it out

On 3/24/13, Shadow Dragon elementalult...@hotmail.com wrote:
 So I've been on somewhat of an iOS game spree lately, and I just happened to
 stumble across a completely awesome one totally by accident. But first, a
 slightly less awesome game.

 I found Pocket Summoner Episode 1: Dragon Master on AppleVis. You collect
 spirits called guards to battle other spirits and players, and complete
 quests. Unlike the typical Kingdoms styles games, this one actually has some
 dialogue. The missions themselves don't have descriptions, but ocasionally
 there's some dialogue that at least fills in gaps and gives some background.
 There are tons of guardians to collect, transform and gain abilities with. I
 think the game is second language hence the oddness in dialogue in some
 places, but it's still pretty cool. Battle is sadly automatic so the game
 still has a pretty casual feel, but it's still worth a play. Be warned that
 there are some unlabelled buttons, but they're pretty easy to figure out.
 For example, on the guards screen, the first button after a guard's name
 changes that guard to your active guard for questing, and the second brings
 up the guard's info and training screen. If anyone signs up, I'd appreciate
 it if you used my friend code. It gives us both 5 gold coins, which you can
 cash in for various rewards and recharges. My code is:

 7506723699

 And now, for the truly awesome find.

 This one's not on AppleVis, but when I was getting Pocket Summoner, I also
 discovered a game called Monster Kingdom. It's similar to Pocket Summoner in
 that you collect monsters and train them up, but it's not nearly as casual.
 For one, it has a complete, in-depth story with dialogue scattered all over
 the place. It's got a complete soundtrack, and sound effects for every
 ability and attack, pretty good ones at that. Battle is most definitely not
 automatic and the abilities do more than just damage, most of the ones I've
 seen have very useful effects, like damage over time, crippling your
 opponent or buffs that are incredibly useful, like Mana Shield, which lets
 your mana supply take some of the damage that would have normally gone to
 your HP. There are a lot of monsters to collect, evolutions, upgradable
 abilities, crafting, battling with other trainers and more. And the best
 part, it's about 90% accessible. There's only a couple parts I've had
 trouble with so far. Selecting your initial monster, and monsters in battle,
 is a bit tricky. You have to turn VoiceOver off and tap on the screen for
 both. In the first case, it brings up info about the monster you picked and
 I'm not sure if you can go back and pick another one, I picked the water
 turtle thing. In battle, the monsters seem to be lined up in the center of
 the screen from left to right, and when you tap on one, after a couple
 seconds you'll hear a chime signifying that your turn has started, so that's
 not too hard. Crafting is also a little tricky since most of the components
 aren't labelled and the screen is kind of awkward, but I think it can be
 done as long as you just keep trying after collecting some components.
 Everything else works with VoiceOver and for the most part, is clearly
 labelled.

 One thing I should explain is the battle system. As the tutorial says, touch
 an ability to see info on it, swipe up to cast it. What this translates into
 is, double tap an ability to bring up info, and to use it, you'll need to
 double tap and hold while on the abilities name till you hear the triple
 tone from VoiceOver, then swipe up and the ability will activate. Your
 abilities in battle are lined up along the extreme bottom edge of the
 screen. The life and mana of your current monster are on the top left corner
 of the screen, slightly away from the edge, and your opponents is on the
 right. The swap button is in the very top left corner, and the battle menu
 is in the top center. In the menu you can flee, or look in detail at your or
 your opponents monsters' stats. If you bring up the battle menu, you have to
 click the battle menu again to close it before you can continue with the
 battle. I hope this all makes sense.

 The only problem I have with the game is that it uses an energy system, so
 you can't play as much as you want. And you can't even raise the energy stat
 manually like in some games, instead you gain 5 extra energy whenever you
 complete a zone and unlock a new one. So it's a little limited for my
 liking, but still awesome.

 I plan to hunt down some contact info for the devs of this game and ask them
 if they could fix the issues that VoiceOver has, I'm pretty sure they'd be
 simple fixes, especially given how well the game already works with it. If
 anyone else decides to play, I'd appreciate help giving feedback, especially
 if you find any other problems I haven't encountered yet. The more, the
 marrier, as they say. I personally think this game has tons of 

Re: [Audyssey] You Don't Know Jack for iOS

2013-02-06 Thread ryan chou
elena,very well said, :D
my opinion almost exactly, but my thoughts are also,if its not
accessible at first site, get some sited help and see what can be done
about it, don't just give up on the app

On 2/6/13, Elena Brescacin talks...@gmail.com wrote:
 hi.
 it would be good that all apps and games would be accessible for all.
 But it's not always possible! I know a programming environment, called
 Adobe Air, which is cross platform and is cross-platform-inaccessible!
 This means that, if you have a program running under windows, mac,
 iOS... written in adobe air, it will not work with any screen reader
 in the market! Air is graphics based, texts are images, so, goodbye
 accessibility!
 I know another game, audio invaders, which uses a framework specific
 for games, which does not support voiceover but developers made some
 efforts to adapt the environment to blind people: something works,
 something not, but effort must be appreciated.
 Now I am talking to Mag Interactive, i don't know if you ever heard
 about them. Ruzzle, and quiz cross.
 They promised me to give the developers the project to adapt games to
 accessibility but they can't be sure! Quiz Cross may be easier to
 adapt, but ruzzle, for the way the game works, does not allow a blind
 user to play! You have a grid with letters and you must compose words
 by moving the letters, and you have 2 minutes. without taking the
 finger away from the screen.
 Voiceover reads the letters, but you have no way to drag them around
 and, even if you increase the time, the concept of the game is very
 difficult to adapt.
 It's not a grid-based game such as sudoku or chess or tic tac toe,
 this is a different mechanism.
 I know my point of view cannot be accepted by all, but, I think we
 must accept we cannot do everything and play with everything, we have
 some limitations and not everything can be fully adapted.
 I made the same mistake myself, getting angry with devs who made paid
 apps without thinking of accessibility. But this is not the right way
 to behave. even if the description could make us think it is
 accessible because it's a game of words, or question/answer, and so
 on, accessibility is not guaranteed. And games are not an everyday
 essential part of our life so, even if accessibility is not
 universally applied, a game does not work, try to get another. I worry
 most about publicly useful apps such as timetables, public transport
 maps, and so on. It's true, many famous game companies do not develop
 accessible games but I found that iPhone and iPad have a very large
 variety of games for all, which we couldn't even dream a few years
 ago.

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Re: [Audyssey] You Don't Know Jack for iOS

2013-02-04 Thread ryan chou
I had the exact same problem

On 2/4/13, Elena Brescacin talks...@gmail.com wrote:
 i downloaded this game, you don't know jack, from app store after
 reading kelly's mail but I did not find anything out. After the
 Facebook login window, a music starts, without any feedback by
 voiceover.
 don't know where to tap, where to go!

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Re: [Audyssey] You Don't Know Jack for iOS

2013-02-03 Thread ryan chou
I didn't even know there was an IOS version of the game, I've only
played the PS3 version
but I'll go check it out, see what i can find out

On 2/3/13, Kelly Sapergia ksaper...@gmail.com wrote:
 Hi,

 While looking around Brandon Cole's game samples page, I came across a file

 featuring the iOS version of You Don't Know Jack. According to the site,
 it's doable once you figure out where to tap on the screen, so I thought I'd

 get it for my iPod and give it a try. (From what I've heard, it's now
 available for free with various episodes being released every week, though
 there are token packs you can purchase from within the app. What they're
 for, I don't know.) I was able to play a game, but got a lot of the
 questions wrong because I don't know where you're supposed to tap for
 certain answers. Has anyone else tried this version?

 Thanks.

 Yours Sincerely,
 Kelly John Sapergia
 Show Host and Production Director
 The Global Voice Internet Radio
 www.theglobalvoice.info

 Personal Website: www.ksapergia.net
 Business Website (KJS Productions): www.kjsproductions.com


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Re: [Audyssey] Accessable games for the playstation three.

2013-02-02 Thread ryan chou
ahahaha, woops my bad! lols
budokai tenkaichi 3, not ultimate tenkaichi, heheh I was thinking of
ultimate tenkaichi for the PS3 which is a lot more sinimatic but its
also a lot more simple than BT is

On 2/2/13, Devin Prater r.d.t.pra...@gmail.com wrote:
 Hmm, is dragon ball z ultimate tenkaiechi 3 any different from the
 regular version?

 Sent from my iPod

 On Feb 1, 2013, at 1:40 PM, ryan chou ryan.chou1...@gmail.com wrote:

 for PS3, you can try street fighter IV, mortal kombat 9 or soul calibur 5
 all 3 are fighters but are very fun games to play
 wii, most of the wii sports games are playable, along with dragon ball
 Z ultimate tenkaichi 3 and tatsunoko VS capcom
 also I've heard super smash bros brawl is somewhat accessible
 hth

 On 2/1/13, Ian McNamara ianmcnamar...@gmail.com wrote:
 Hi well with the whee you can play the whee sports games they are pretty
 accessible asspeshaly the bowling.

 Ian McNamara
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Re: [Audyssey] weii bowling cannot be played independently by the blind - Re: Accessable games for the playstation three.

2013-02-01 Thread ryan chou
@sarah actually no you don't need any assistance for that menu, because
1 you know when you're pointing at something because there is the
click sound and the wii mote vibrates
2 if you click on the wrong channel you can use the + and minus
buttons to switch channels til you find the game channel, and try to
find where the start button is

On 2/1/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 I've noticed it depends how the pins behave. I've gotten absolutely
 perfect swings and yet it still didn't result in a strike. Still it's a
 lot of fun. And anyway that's the sort of game, to me at least, that's
 more fun to play withothers anyway.
 On 2/1/2013 1:57 PM, Charles Rivard wrote:
 If that were true, you could score 300 with a good swing from
 anywhere, which doesn't make sense to me.  If you leave a 7 pin and
 aim for the 10 pin, even with a perfect swing of the arm, you should
 miss.  And if you don't know what to aim for, you're stuck.

 --
 If guns kill people, writing implements cause grammatical and spelling
 errors!
 - Original Message - From: Dennis Towne s...@xirr.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 01, 2013 2:49 PM
 Subject: Re: [Audyssey] weii bowling cannot be played independently by
 the blind - Re: Accessable games for the playstation three.


 I've played the bowling as a sighted person, and I gotta say that it
 really doesn't matter if your eyes are open or not.  In fact, it's
 probably more helpful to have them closed, because no matter what you
 see with your eyes or how you try to line things up, it's it doesn't
 seem to make any difference to the control.  I've heard experienced
 people say it's more about getting the movement of the arm straight
 when doing the throw than actually paying attention to what's on the
 screen.

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com

 On Fri, Feb 1, 2013 at 12:10 PM, Charles Rivard wee1s...@fidnet.com
 wrote:
 How do you figure that the bowling is accessible?  You cannot tell
 what pins
 are left after your first ball, you can't tell where you are aiming,
 and you
 don't know your score.  To me, you need vision to play the game.
 You cannot
 play if without help from correctly functioning eyes.  (grin)

 --
 If guns kill people, writing implements cause grammatical and spelling
 errors!
 - Original Message - From: Ian McNamara
 ianmcnamar...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 01, 2013 12:28 PM
 Subject: Re: [Audyssey] Accessable games for the playstation three.


 Hi well with the whee you can play the whee sports games they are
 pretty
 accessible asspeshaly the bowling.

 Ian McNamara
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 To shave\a da face,
 To cut-a da hair...


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Re: [Audyssey] Accessable games for the playstation three.

2013-02-01 Thread ryan chou
this is how I usually play each game in wii sports
tennis: listen for the ball wacking sound, and the thud of it landing
timing is an important part of this one, but it doesn't really matter
where you hit it as long as its not majorly off and it doesn't go
flying out
baseball: listen for the pitch sounds and swing, most things that
happen will be announced but the throwing sound is slightly quiet, so
you have to pay attention
golf: okay this is the only one I can't play without help, lol I
always fail horribly
bowling: you hardly ever have to actually aim it, usually if you just
leave the target where it is you'll probably hit something
boxing: punch, punch, punch! need I say more? lol
hope this explanation is at least somewhat clear

On 2/1/13, Charles Rivard wee1s...@fidnet.com wrote:
 Without sighted assistance, how can you accurately play the Wii sports
 games?

 --
 If guns kill people, writing implements cause grammatical and spelling
 errors!
 - Original Message -
 From: ryan chou ryan.chou1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 01, 2013 1:40 PM
 Subject: Re: [Audyssey] Accessable games for the playstation three.


 for PS3, you can try street fighter IV, mortal kombat 9 or soul calibur 5
 all 3 are fighters but are very fun games to play
 wii, most of the wii sports games are playable, along with dragon ball
 Z ultimate tenkaichi 3 and tatsunoko VS capcom
 also I've heard super smash bros brawl is somewhat accessible
 hth

 On 2/1/13, Ian McNamara ianmcnamar...@gmail.com wrote:
 Hi well with the whee you can play the whee sports games they are pretty
 accessible asspeshaly the bowling.

 Ian McNamara
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Re: [Audyssey] Brave of Cloudia questions

2013-01-28 Thread ryan chou
nah, my slime is transformed in to one of those beetle things, I
hypnotized them one at a time, tetsuo's kick, yasutaka's bone breaker
and momoka's blaze spell, worked wonders
wait, late in the game? doesn't that stage just unlock after the invasion?

On 1/28/13, Shadow Dragon elementalult...@hotmail.com wrote:
 According to Yukio, you want to change jobs at around level 45, he says lich

 is the only one that gets a skill at job level 50, the max job level. I
 think there may be some that gain skills after 45, like between 46 and 49
 just given the skill progression with some of my jobs before level 45, the
 only one that actually gained a skill on level 45 was my fighter, but I
 decided to change jobs anyway and come back to them. Apparently when you
 gain a character level, you automatically gain a class level as well so you

 don't want to waste those since you can only go up to character level 100.
 So I'd wait quite a while before changing jobs.

 And I actually cheated to beat the castle dungeon, hahaha. I didn't even
 unlock it until pretty late in the game, and by that point I had items that

 just allowed me to float over the water so getting the chests was
 ridiculously easy. Honestly unless you've gotten other things though I don't

 see them as being useful, all I got was magic stones, which are just more
 powerful rocks it looks like. I haven't actually tried them out though so
 maybe they're better than they seem.

 Knowing my luck you'll get to the battle I'm on and completely destroy it,
 haha. I had no trouble with the axe beaks either time I fought them, but
 that seems to be the battle everyone gets stuck on.

 --
 From: ryan chou ryan.chou1...@gmail.com
 Sent: Sunday, January 27, 2013 10:12 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Brave of Cloudia questions

 shadow, just wondering did you ever beat that stage in the castle with
 the kick ass boss music and the 8 treasure chests in the water? I'm
 trying to get them all but so far no luck
 its not the bosses themselves that are the problem, its the water
 surrounding the chests that's the problem



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Re: [Audyssey] Brave of Cloudia questions

2013-01-28 Thread ryan chou
yeah same thing happened to me in bokurano daibouken after stage 6

On 1/28/13, Shadow Dragon elementalult...@hotmail.com wrote:
 It probably does and I just didn't notice, being caught up in the story. I
 didn't find out about it until I got back to town after a fairly long story

 arc on another map, and only then because I did some information gathering.

 --
 From: ryan chou ryan.chou1...@gmail.com
 Sent: Monday, January 28, 2013 08:45 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Brave of Cloudia questions

 nah, my slime is transformed in to one of those beetle things, I
 hypnotized them one at a time, tetsuo's kick, yasutaka's bone breaker
 and momoka's blaze spell, worked wonders
 wait, late in the game? doesn't that stage just unlock after the
 invasion?

 On 1/28/13, Shadow Dragon elementalult...@hotmail.com wrote:
 According to Yukio, you want to change jobs at around level 45, he says
 lich

 is the only one that gets a skill at job level 50, the max job level. I
 think there may be some that gain skills after 45, like between 46 and
 49
 just given the skill progression with some of my jobs before level 45,
 the
 only one that actually gained a skill on level 45 was my fighter, but I
 decided to change jobs anyway and come back to them. Apparently when you
 gain a character level, you automatically gain a class level as well so
 you

 don't want to waste those since you can only go up to character level
 100.
 So I'd wait quite a while before changing jobs.

 And I actually cheated to beat the castle dungeon, hahaha. I didn't even
 unlock it until pretty late in the game, and by that point I had items
 that

 just allowed me to float over the water so getting the chests was
 ridiculously easy. Honestly unless you've gotten other things though I
 don't

 see them as being useful, all I got was magic stones, which are just
 more
 powerful rocks it looks like. I haven't actually tried them out though
 so
 maybe they're better than they seem.

 Knowing my luck you'll get to the battle I'm on and completely destroy
 it,
 haha. I had no trouble with the axe beaks either time I fought them, but
 that seems to be the battle everyone gets stuck on.

 --
 From: ryan chou ryan.chou1...@gmail.com
 Sent: Sunday, January 27, 2013 10:12 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Brave of Cloudia questions

 shadow, just wondering did you ever beat that stage in the castle with
 the kick ass boss music and the 8 treasure chests in the water? I'm
 trying to get them all but so far no luck
 its not the bosses themselves that are the problem, its the water
 surrounding the chests that's the problem



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Re: [Audyssey] Brave of Cloudia skills questions

2013-01-27 Thread ryan chou
the shot skill you're talking about, is it midareuchi? if yes then
think of your generic attack everything in range at once skill that
you have in some of these types of games
eguzakushon increases hitting accuracy of all characters within one
tile of where you target not counting diagonals, so you can actually
use this for groups of up to 5 people if you target the right place
most skills you'll get later for jeido are used the same way
if you need anymore info just ask, if I don't know then I'm sure
shadow does, lol I'm only on the 4th stage myself, after the megabirds
ahem sorry, bokurano daibouken 2 reference! haha
anyways hth XD

On 1/27/13, Sarah Haake ti...@gmx.net wrote:
 Hi,

 I have version 1.37. That's unfortunate because it seems I'm missing some
 infos about skills now, though the grid at least seems to show how far the
 skill can go. Some skills are fairly obvious, like fire and stuff. But some

 I don't even understand what they do. There is one called Exaction or
 something, and another where the description refers to something like a
 black cloud and blindness, I can't remember the skill name right now. And my

 sniper learned shot. When I select it, I can only target the tile with the
 sniper on it and press enter, but it clearly attacks the enemy. But this
 seems confusing regarding the targetting system for other skills. Any
 enlightenment here? *smiles*

 Best regards
 Sarah


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Re: [Audyssey] Brave of Cloudia questions

2013-01-27 Thread ryan chou
okay now I'm scared lol
just curious have you done any job changes? I'm trying to decide if I
should, but I don't know if there's anything left to gain out of my
starting jobs first, I wanna get as much out of them as I can before I
switch anybody

On 1/27/13, Shadow Dragon elementalult...@hotmail.com wrote:
 Oh right, I totally forgot about this. Good call. You may need to enable
 hidden files and folders in order to see App Data. Once you do, it should be

 in the users folder under your username on your system drive.

 Haha yeah I'm pretty far in the game, I'm on the ... I don't know, 7th or
 8th area I think, maybe further. I'm at an extremely hard pivotal battle
 that's taking a ton of grinding to even prepare for. It's one of the hardest

 fights I've seen in any RPG, and makes the fight with the Axe Beaks look
 ridiculously easy.

 --
 From: ryan chou ryan.chou1...@gmail.com
 Sent: Sunday, January 27, 2013 06:41 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Brave of Cloudia questions

 did you install a portable copy of NVDA? if you did then the path will
 be in the NVDA folder, user config
 if you installed normally, app data is a hidden folder so that may be
 why you can't find it
 I had that problem myself a few times :P



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Re: [Audyssey] Brave of Cloudia skills questions

2013-01-27 Thread ryan chou
no, I right the skill names as how they're written and pronounced by
japanese voices
I just find it easier that way
exaction has a range of 4 tiles, but I meant the slight area effect,
so depending on how you use it you can get it on 5 chars at once if
you surround the target area

On 1/27/13, Shadow Dragon elementalult...@hotmail.com wrote:
 Just keep one thing in mind here man, a lot of people that end up playing
 these games don't actually know any japanese. Even having played the game, I

 only know of one skill you mensioned below, and that's just from reference.

 But on the other hand you may not translate the skill names for all I know,

 so I guess it works both ways.

 Anyway yeah, shot hits all enemies around you, there aren't too many skills

 in the game like that. Most are either spacifically targetted or if they
 affect tiles around you, it's your allies. But you can generally assume that

 if you can't move the target for a skill, it only affects a range around the

 character and doesn't need to be targetted. Exaction is a support spell that

 increases hit rate of characters within 4 tiles of where you target the
 spell.

 I would definitely recommend updating to 0.38 when you have the time, he's
 added descriptions of the skills' affects in terms of targetting and what
 they affect.



 --
 From: ryan chou ryan.chou1...@gmail.com
 Sent: Sunday, January 27, 2013 06:36 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Brave of Cloudia skills questions

 the shot skill you're talking about, is it midareuchi? if yes then
 think of your generic attack everything in range at once skill that
 you have in some of these types of games
 eguzakushon increases hitting accuracy of all characters within one
 tile of where you target not counting diagonals, so you can actually
 use this for groups of up to 5 people if you target the right place
 most skills you'll get later for jeido are used the same way
 if you need anymore info just ask, if I don't know then I'm sure
 shadow does, lol I'm only on the 4th stage myself, after the megabirds
 ahem sorry, bokurano daibouken 2 reference! haha
 anyways hth XD



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Re: [Audyssey] restoring a storm8 ID on the iOS devices?

2013-01-24 Thread ryan chou
well I've been thinking of turning off the intro video for world war
on my phone, but I'm not gonna restore my account because now that I
check out the money podcast I'm actually not doing too well income
wise, and units I have bunch of stuff I won't need if I stick to the
method that's being used in this podcast, which is to keep only the
strongest units

On 1/24/13, Tyler Wood tcwoo...@gmail.com wrote:
 Hi,

 I can't find it either. I listened to the entire first podcast and
 skimmed through the second.

 On 1/24/2013 12:48 AM, ryan chou wrote:
 just wondering where is all the settings info? I kinda skimmed through
 both as I know most o the mechanics to these games, but I never found
 the settings information

 On 1/23/13, Raul A. Gallegos r...@raulgallegos.com wrote:
 Hi, some S8 games have an inaccessible settings link. I describe how to
 find it in my S8 podcasts located in the following links, however if you
 still can't find them, then you can install another S8 game which has
 the accessible settings link and transfer it that way. Lastly, you can
 write supp...@storm8.com and let them know your old device id, the new
 device id, and the name of the character, character code, approximate
 experience and income and the new device id and they should be able to
 help you. However the first way will be much faster. The audio links
 follow.

 https://dl.dropbox.com/u/7652029/Storm8DemoPart1.mp3

 https://dl.dropbox.com/u/7652029/Storm8DemoPart2Money.mp3


 --
 Raul A. Gallegos
 Never have more children than you have car windows. - Erma Bombeck
 Home Page: http://raulgallegos.com
 Twitter: https://twitter.com/rau47
 Facebook: http://facebook.com/rau47

 On 1/22/2013 11:30 PM, Tyler Wood wrote:
 Hi,
 I'm attempting to transfer my storm8 account from my iPhone 3gs to my
 4s. However, following storm8's website guide isn't helping. I can't
 find the settings tab no matter how hard I try on either device.

 Has anyone had any luck with this?

 thanks
 Tyler

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Re: [Audyssey] restoring a storm8 ID on the iOS devices?

2013-01-24 Thread ryan chou
just out of curiosity what games are you playing?

On 1/24/13, Tyler Wood tcwoo...@gmail.com wrote:
 Hi,

 Well, if anyone else can shed some light on this it would be greatly
 appreciated.
 The reason I would like to transfer is because the 4s would be a lot
 less sluggish at moving around the screen. The 3gs is more my secondary
 character but I have no idea how to get to the settings.

 I, to be quite honest, can't remember the date I created my character.

 Tyler
 On 1/24/2013 5:51 PM, ryan chou wrote:
 well I've been thinking of turning off the intro video for world war
 on my phone, but I'm not gonna restore my account because now that I
 check out the money podcast I'm actually not doing too well income
 wise, and units I have bunch of stuff I won't need if I stick to the
 method that's being used in this podcast, which is to keep only the
 strongest units

 On 1/24/13, Tyler Wood tcwoo...@gmail.com wrote:
 Hi,

 I can't find it either. I listened to the entire first podcast and
 skimmed through the second.

 On 1/24/2013 12:48 AM, ryan chou wrote:
 just wondering where is all the settings info? I kinda skimmed through
 both as I know most o the mechanics to these games, but I never found
 the settings information

 On 1/23/13, Raul A. Gallegos r...@raulgallegos.com wrote:
 Hi, some S8 games have an inaccessible settings link. I describe how
 to
 find it in my S8 podcasts located in the following links, however if
 you
 still can't find them, then you can install another S8 game which has
 the accessible settings link and transfer it that way. Lastly, you can
 write supp...@storm8.com and let them know your old device id, the new
 device id, and the name of the character, character code, approximate
 experience and income and the new device id and they should be able to
 help you. However the first way will be much faster. The audio links
 follow.

 https://dl.dropbox.com/u/7652029/Storm8DemoPart1.mp3

 https://dl.dropbox.com/u/7652029/Storm8DemoPart2Money.mp3


 --
 Raul A. Gallegos
 Never have more children than you have car windows. - Erma Bombeck
 Home Page: http://raulgallegos.com
 Twitter: https://twitter.com/rau47
 Facebook: http://facebook.com/rau47

 On 1/22/2013 11:30 PM, Tyler Wood wrote:
 Hi,
 I'm attempting to transfer my storm8 account from my iPhone 3gs to my
 4s. However, following storm8's website guide isn't helping. I can't
 find the settings tab no matter how hard I try on either device.

 Has anyone had any luck with this?

 thanks
 Tyler

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Re: [Audyssey] restoring a storm8 ID on the iOS devices?

2013-01-23 Thread ryan chou
problem is the settings tab is indeed in the game but for some reason
voice over most of the time just moves you right back to the top of
the screen every time you try to get to it
in that way its totally inaccessible

On 1/23/13, Trouble troub...@columbus.rr.com wrote:
 If its not in the game it self. Tan try looking in the settings for
 the phone, because IOS devices have extra settings for programs along
 with the phone settings.
 If that don't work. Then you will have to use there manual way from
 the web site and let them transfer the account on there end.

 At 12:30 AM 1/23/2013, you wrote:
Hi,
I'm attempting to transfer my storm8 account from my iPhone 3gs to
my 4s. However, following storm8's website guide isn't helping. I
can't find the settings tab no matter how hard I try on either device.

Has anyone had any luck with this?

thanks
Tyler

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Re: [Audyssey] restoring a storm8 ID on the iOS devices?

2013-01-23 Thread ryan chou
just wondering where is all the settings info? I kinda skimmed through
both as I know most o the mechanics to these games, but I never found
the settings information

On 1/23/13, Raul A. Gallegos r...@raulgallegos.com wrote:
 Hi, some S8 games have an inaccessible settings link. I describe how to
 find it in my S8 podcasts located in the following links, however if you
 still can't find them, then you can install another S8 game which has
 the accessible settings link and transfer it that way. Lastly, you can
 write supp...@storm8.com and let them know your old device id, the new
 device id, and the name of the character, character code, approximate
 experience and income and the new device id and they should be able to
 help you. However the first way will be much faster. The audio links
 follow.

 https://dl.dropbox.com/u/7652029/Storm8DemoPart1.mp3

 https://dl.dropbox.com/u/7652029/Storm8DemoPart2Money.mp3


 --
 Raul A. Gallegos
 Never have more children than you have car windows. - Erma Bombeck
 Home Page: http://raulgallegos.com
 Twitter: https://twitter.com/rau47
 Facebook: http://facebook.com/rau47

 On 1/22/2013 11:30 PM, Tyler Wood wrote:
 Hi,
 I'm attempting to transfer my storm8 account from my iPhone 3gs to my
 4s. However, following storm8's website guide isn't helping. I can't
 find the settings tab no matter how hard I try on either device.

 Has anyone had any luck with this?

 thanks
 Tyler

 ---
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Re: [Audyssey] Brave of Cloudia SecondBoss Fight

2013-01-19 Thread ryan chou
I never even heard of that bug
what level are your characters? when I beat that boss I think everyone
was at least at level 10
because that is very strange, it shouldn't do that little damage

On 1/19/13, Shadow Dragon elementalult...@hotmail.com wrote:
 Blaze did about 1% damage to it. Yasutaka did a bit of damage, but not much.

 And no matter what I do it regens, and teleports somewhere else on the
 level. The only reason I beat it last time is because there's a bug that
 made your monster pet thing level 99, which is probably how you beat it as
 well unless you just recently started playing after he took that bug out.
 Now I'm wondering if there isn't a bug that causes the lost soul to
 regenerate all damage when it's turn starts, heh.

 --
 From: ryan chou ryan.chou1...@gmail.com
 Sent: Saturday, January 19, 2013 11:30 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Brave of Cloudia SecondBoss Fight

 the best thing I can tell you is, hit it hard and hit it fast
 momoka's blaze spell works pretty well if I remember right
 yatsutaka's skills did about a hundred damage on it too if I remember
 correctly
 pitty I can't replay the boss fight, I could help more if I could replay
 it
 well hope that helps somehow

 On 1/19/13, Shadow Dragon elementalult...@hotmail.com wrote:
 Does anyone know how to beat this thing? I did it once, but I decided to
 restart now that I can play properly, and for some reason I can not
 figure
 out how to beat it. I can kill all the monsters easily enough, but the
 lost
 soul just regenerates any damage I do to it. I have the best equipment
 from
 the shop, and my characters are pretty high level. I had it down to 27%
 hp
 once, but it just regenerated when it got a chance to move. Any ideas?
 I've
 been fighting it for almost 3 hours now and though I'm loving the
 experience, I'm running out of healing items.
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Re: [Audyssey] Much easier Japanese Game Translation

2013-01-18 Thread ryan chou
oh, thanks man! this should help a lot with shadow rine, make it a lot
easier to know where I'm supposed to go

On 1/18/13, Shadow Dragon elementalult...@hotmail.com wrote:
 Hello,

 This is for those of you that have wanted to try out the japanese games, but
 don't want to go through the hastle of pasting everything into google
 translate. It's also a lot easier to set up.

 Note that you will still need to install the japanese keyboard and IME for
 this to work properly.

 https://dl.dropbox.com/u/2658966/Instant-Translate-2.1.nvda-addon

 Download this Addon and run it to install it into NVDA. If it tries to
 download as a zip folder for whatever reason, set your filetype to all
 files, and add the .NVDA-addon extension to the end of the filename. Credit
 goes to Sadavoi Alexi for this awesome Plugin.

 Now once you have your computer set up to display japanese correctly,
 including changing the system locale, all you need to do is go to instant
 translate settings in NVDA Preferences and set your input language to
 japanese. Do not use auto detect, as sometimes it tries to translate as
 chinese, which really does not work very well. Then you just select your
 japanese game of choice that has the auto-copy to clipboard function and
 you'll be able to play fine. NVDA shift T translates selected text, NVDA
 shift Y translates text from the clipboard.

 I don't think there could be a simpler way to play these games. I hope this
 introduces some new people to the awesomeness that is the japanese
 audiogames, and I hope you all enjoy. If anyone needs help with anything,
 either plug-in or game related, let me know and I'll see what I can do.
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Re: [Audyssey] Much easier Japanese Game Translation

2013-01-18 Thread ryan chou
actually for boc what you can do is press E in a menu, it'll create a
text document with everything in it, paste that whole thing in to
google and bingo, now just remember the order
just wondering where did you find this plugin? I've never seen it before

On 1/18/13, Shadow Dragon elementalult...@hotmail.com wrote:
 What I find amusing about this message is that the PlugIn uses google
 translate for it's translation, lol. Maybe where you ran into problems was
 using the detect language option on google translate and having it try to
 detect japanese as chinese.

 As for translating menues, just be glad you have the PlugIn now and didn't
 do it the way I did when I was beating all of morokuma's games. I had to
 paste each menu option into google translate, and it got especially bad for

 item and equipment management. This PlugIn makes it much easier, easy enough

 that I've decided to give Brave of Cloudia another whirl and am doing a lot

 better with it since I can actually realistically equip my characters
 without it taking 4 hours, haha.

 --
 From: Clement Chou chou.clem...@gmail.com
 Sent: Friday, January 18, 2013 12:29 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Much easier Japanese Game Translation

 Just gave it a wirl... and I have to say so far, for all the things I've
 tried, the translation is superb. Not entirely accurate for sure... but
 definitely better than google! The only downside is having to ask for
 translation in menus. lol But this is definitely a good tool for the folks

 who don't speak Japanese. Actually... even those of us who do who aren't
 fluent might be able to learn from this.



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Re: [Audyssey] Dwarf mies in alter aeon

2013-01-13 Thread ryan chou
yeah, the thief skill is just an add on to the regular search

On 1/13/13, Kimberly Qualls kimberly021...@gmail.com wrote:
 Can you search for secret doors even in low levels?


 On 1/12/13, ryan chou ryan.chou1...@gmail.com wrote:
 I believe you'll need to search for them

 On 1/12/13, Keith ks.steinbac...@gmail.com wrote:
 will these exits be evient with a search skill or just a door so to
 speak.

 Keith
 - Original Message -
 From: ryan chou ryan.chou1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 12, 2013 10:21 AM
 Subject: Re: [Audyssey] Dwarf mies in alter aeon


 here's a hint, look inside dragontooth for secret exits

 On 1/12/13, Keith ks.steinbac...@gmail.com wrote:
 In dragontooth, in the game alter aeon, there is a dwarf who will make
 things for you if you supply him with mithril.  I have found the mines
 and
 have been dropping dynamite like a mad bomber, but all I find is
 mithril
 coins, and a dwarf who will dig for you if you give him a coin.  I
 have
 found coal, blue stones, more coins and a portal.

 Where can I find mithril to bring back to dragontooth.

 Thanks
 Keith


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Re: [Audyssey] Dwarf mies in alter aeon

2013-01-12 Thread ryan chou
I believe you'll need to search for them

On 1/12/13, Keith ks.steinbac...@gmail.com wrote:
 will these exits be evient with a search skill or just a door so to
 speak.

 Keith
 - Original Message -
 From: ryan chou ryan.chou1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 12, 2013 10:21 AM
 Subject: Re: [Audyssey] Dwarf mies in alter aeon


 here's a hint, look inside dragontooth for secret exits

 On 1/12/13, Keith ks.steinbac...@gmail.com wrote:
 In dragontooth, in the game alter aeon, there is a dwarf who will make
 things for you if you supply him with mithril.  I have found the mines
 and
 have been dropping dynamite like a mad bomber, but all I find is mithril
 coins, and a dwarf who will dig for you if you give him a coin.  I have
 found coal, blue stones, more coins and a portal.

 Where can I find mithril to bring back to dragontooth.

 Thanks
 Keith


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Re: [Audyssey] Weapons in Sixthsense.

2013-01-09 Thread ryan chou
the tutorial is right there? start the game for the first time and it pops up

On 1/9/13, Charles Rivard wee1s...@fidnet.com wrote:
 Is there a help screen that might answer some of what seem to be pretty
 basic questions?

 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message -
 From: michael barnes c...@samobile.net
 To: gamers@audyssey.org
 Sent: Wednesday, January 09, 2013 9:13 PM
 Subject: [Audyssey] Weapons in Sixthsense.


 Hey.
 I purchase the weapons, however it shows that I can still buy all the
 weapons.
 Wy does it show that?
 Does anyone know how to refill the grenades?
 How do you refill the ammo for the guns?
 Does anyone know if you go through different levels?
 Thanks for all the help!

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Re: [Audyssey] Alter Aeon quest info request, possible spoiler, beware

2012-12-21 Thread ryan chou
huh, weird doesn't show up in the last 10 message commands for me

On 12/21/12, john jpcarnemo...@comcast.net wrote:
 It should be in your channel history, and if you want you could
 make a sound for the channel as well.

  - Original Message -
 From: ryan chou ryan.chou1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Thu, 20 Dec 2012 15:49:43 -0800
 Subject: Re: [Audyssey] Alter Aeon quest info request, possible
 spoiler,beware

 if whoever is incharge of mushZ reads this, could questinfo be
 added
 to the output? would save a lot of searching

 On 12/20/12, Dennis Towne s...@xirr.com wrote:
  The questinfo channel is usually pretty good, but there's not
 always
  someone listening to it that knows the answer.

  Anyway, both the leviathan and the grumpy dwarf are anchored at
 one of
  the docks in Seaside.  The leviathan is anchored on the north
 side of
  the dock, and the grumpy dwarf is anchored to the west.

  The viking ship is in the north part of the archipelago, near
 the shore.

  Dennis Towne

  Alter Aeon MUD
  http://www.alteraeon.com


  On Wed, Dec 19, 2012 at 9:18 AM, Keith
 ks.steinbac...@gmail.com wrote:
  yep, tried the questinfo channel, as I sated below, and  no one
 answered.

  Keith

  - Original Message - From: ryan chou
 ryan.chou1...@gmail.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Wednesday, December 19, 2012 9:37 AM

  Subject: Re: [Audyssey] Alter Aeon quest info request, possible
  spoiler,beware


  spoilers
  can't remember where the first one is, but the viking ship is
 called
  thor's hammer and its near the northeast edge of the zone I
 think
  hth
  also, there's a questinfo channel?

  On 12/19/12, Keith ks.steinbac...@gmail.com wrote:

  Possible Alter Aeon Spoiler, beware



  Okay, I've been playing Alter Aeon and I am not stuck on 2
 quests.

  The first is that I hav eto find a boat named the Grumpy Dwarf,
 and get
  a
  basilisk egg. Not sure where this ship is. I've been wandering
 around
  the
  ocean and can't find it.

  The second quest is also ship related. Ihave to find a cargo
 ship that
  is
  supplying the vkings and destory the supplies onboard with a
 globe of
  liquid
  fire. Can't find that boat either.

  Yes, I have asked on the questinfo, chat, and gossip channels
 and no
  one
  has
  helped me, so I'm asking here on list.

  If you feel that this info may be a spoiler, you can email me
 directly
  at

  ks.steinbac...@gmail.com

  Thanks

  Keith

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Re: [Audyssey] Alter Aeon quest info request, possible spoiler, beware

2012-12-20 Thread ryan chou
if whoever is incharge of mushZ reads this, could questinfo be added
to the output? would save a lot of searching

On 12/20/12, Dennis Towne s...@xirr.com wrote:
 The questinfo channel is usually pretty good, but there's not always
 someone listening to it that knows the answer.

 Anyway, both the leviathan and the grumpy dwarf are anchored at one of
 the docks in Seaside.  The leviathan is anchored on the north side of
 the dock, and the grumpy dwarf is anchored to the west.

 The viking ship is in the north part of the archipelago, near the shore.

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com


 On Wed, Dec 19, 2012 at 9:18 AM, Keith ks.steinbac...@gmail.com wrote:
 yep, tried the questinfo channel, as I sated below, and  no one answered.

 Keith

 - Original Message - From: ryan chou ryan.chou1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, December 19, 2012 9:37 AM

 Subject: Re: [Audyssey] Alter Aeon quest info request, possible
 spoiler,beware


 spoilers
 can't remember where the first one is, but the viking ship is called
 thor's hammer and its near the northeast edge of the zone I think
 hth
 also, there's a questinfo channel?

 On 12/19/12, Keith ks.steinbac...@gmail.com wrote:

 Possible Alter Aeon Spoiler, beware



 Okay, I've been playing Alter Aeon and I am not stuck on 2 quests.

 The first is that I hav eto find a boat named the Grumpy Dwarf, and get
 a
 basilisk egg. Not sure where this ship is. I've been wandering around
 the
 ocean and can't find it.

 The second quest is also ship related. Ihave to find a cargo ship that
 is
 supplying the vkings and destory the supplies onboard with a globe of
 liquid
 fire. Can't find that boat either.

 Yes, I have asked on the questinfo, chat, and gossip channels and no
 one
 has
 helped me, so I'm asking here on list.

 If you feel that this info may be a spoiler, you can email me directly
 at

 ks.steinbac...@gmail.com

 Thanks

 Keith

 ---
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Re: [Audyssey] Alter Aeon quest info request, possible spoiler, beware

2012-12-20 Thread ryan chou
sorry, I meant the channel backlog/review thingywhatever you call it! lol

On 12/20/12, Shadow Dragon elementalult...@hotmail.com wrote:
 This doesn't make sense, since everything is written to the output window.
 It's basically an ongoing text log of everything that happens on the mud.
 All you'd have to do is turn on the questinfo channel and any activity on
 the channel would be in your output window.

 --
 From: ryan chou ryan.chou1...@gmail.com
 Sent: Thursday, December 20, 2012 04:49 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Alter Aeon quest info request, possible
 spoiler,beware

 if whoever is incharge of mushZ reads this, could questinfo be added
 to the output? would save a lot of searching

 On 12/20/12, Dennis Towne s...@xirr.com wrote:
 The questinfo channel is usually pretty good, but there's not always
 someone listening to it that knows the answer.

 Anyway, both the leviathan and the grumpy dwarf are anchored at one of
 the docks in Seaside.  The leviathan is anchored on the north side of
 the dock, and the grumpy dwarf is anchored to the west.

 The viking ship is in the north part of the archipelago, near the shore.

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com


 On Wed, Dec 19, 2012 at 9:18 AM, Keith ks.steinbac...@gmail.com wrote:
 yep, tried the questinfo channel, as I sated below, and  no one
 answered.

 Keith

 - Original Message - From: ryan chou
 ryan.chou1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, December 19, 2012 9:37 AM

 Subject: Re: [Audyssey] Alter Aeon quest info request, possible
 spoiler,beware


 spoilers
 can't remember where the first one is, but the viking ship is called
 thor's hammer and its near the northeast edge of the zone I think
 hth
 also, there's a questinfo channel?

 On 12/19/12, Keith ks.steinbac...@gmail.com wrote:

 Possible Alter Aeon Spoiler, beware



 Okay, I've been playing Alter Aeon and I am not stuck on 2 quests.

 The first is that I hav eto find a boat named the Grumpy Dwarf, and
 get
 a
 basilisk egg. Not sure where this ship is. I've been wandering around
 the
 ocean and can't find it.

 The second quest is also ship related. Ihave to find a cargo ship
 that
 is
 supplying the vkings and destory the supplies onboard with a globe of
 liquid
 fire. Can't find that boat either.

 Yes, I have asked on the questinfo, chat, and gossip channels and no
 one
 has
 helped me, so I'm asking here on list.

 If you feel that this info may be a spoiler, you can email me
 directly
 at

 ks.steinbac...@gmail.com

 Thanks

 Keith

 ---
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Re: [Audyssey] mortal kombat 9 (2011)

2012-12-03 Thread ryan chou
@yohandy can't you still do that on windows 7? I mean it does have a
stario mix too, so if your computer has a line in you can still record
that way

On 12/3/12, shaun everiss sm.ever...@gmail.com wrote:
 I still have xp, But yeah, everything is changing.
 In fact I end up using a external recorderthese days.

 At 04:15 p.m. 3/12/2012 -0500, you wrote:
that's of course assuming people are running Windows XP, which many
aren't any longer. vista and above has made that whole thing super
hard to do. recording's a nightmare now.

-Original Message- From: Clement Chou
Sent: Monday, December 03, 2012 1:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mortal kombat 9 (2011)

Or... if you want a cheaper solution, just buy an rca to 2.5 mm jack so
 you
can plug it straight into your line in and use a headset through your
speakers. lol That way you can record as well, so if you're stuck you can
record your playing and anyone who knows how can correct and give you
advice.
- Original Message - From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 03, 2012 9:02 AM
Subject: Re: [Audyssey] mortal kombat 9 (2011)


awesome! Since Clement alreadytackled your gameplay questions,
I'll discuss headsets. You won't be able to use a regular PC-only
USB headset, unless you buy adapters that'll work with your
console. I haven't bought such devices, so I've no idea how well
they might work. If what you want is game audio as well as voice
chat capabilities going through the headset, then you should
probably look around on Amazon or electronics stores. I have a
turtle beach ear force wired headset, and it works quite well.
there are many other options out there, triton headsets, wired and
wireless headsets with and without surround sound, and so on. you
should type in PS3, or Xbox 360 headsets, and see what you can
find. look at reviews as well, as they'll be quite useful in your
decision making.

-Original Message- From: Devin Prater
Sent: Sunday, December 02, 2012 10:26 PM
To: Gamers Discussion list
Subject: [Audyssey] mortal kombat 9 (2011)

Hi all. I now have Mortal kombat 9. I have gotten, in the story
mode, to where LiuKang is fighting Skorpeon and QuanChi. Are there
any tips for this fight, and the game in general, from a blindness
prospective? And, is there a way to use USB headphones with the ps3?
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You can 

Re: [Audyssey] brave of cloudia

2012-11-25 Thread ryan chou
ah, cool thanks for that, because yuko's at like level 3 but still
only has the first fighter skill, not sure what the job level is
actually do you happen to know what that even does? can't tell

On 11/25/12, Shadow Dragon elementalult...@hotmail.com wrote:
 It's just like any other level, it starts out fast and slows down as you go

 along. Every time you use a command, win a battle, etc, you earn experience

 toward levelling up classes.
 I'm pretty sure merchant gives you more money from defeated enemies and lets

 you sell items at a higher price depending on merchant level, and thief has

 skills that can steal items and money and probably others I haven't seen
 yet.

 --
 From: ryan chou ryan.chou1...@gmail.com
 Sent: Sunday, November 25, 2012 12:52 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] brave of cloudia

 yeah, its still fun at the moment though
 just wondering is there a way to level up my job faster? sometimes it
 seems to level insanely fast, other times ridiculously slow
 also, do you happen to know what the merchant and tief jobs actually
 do in terms of gameplay?

 On 11/24/12, Shadow Dragon elementalult...@hotmail.com wrote:
 Reminds me more of Final Fantasy Tactics. Even has the same sort of
 class
 system. I'll probably finish the game once it's actually completed.

 --
 From: ryan chou ryan.chou1...@gmail.com
 Sent: Saturday, November 24, 2012 07:00 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] brave of cloudia

 yeah, kinda reminds me of LOTR tactics on the PSP actually

 On 11/24/12, Shadow Dragon elementalult...@hotmail.com wrote:
 It's ok, but I'm more a fan of regular turn-based RPG's and Action
 RPG's
 over Tactical. It also has a few flaws later on, like the AI getting
 stuck
 in certain places, both monster and player AI if you set the tactics.
 I
 will

 give it props for being the first tactical RPG audiogame though.

 --
 From: ryan chou ryan.chou1...@gmail.com
 Sent: Saturday, November 24, 2012 11:25 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] brave of cloudia

 it is a fun one though

 On 11/24/12, Shadow Dragon elementalult...@hotmail.com wrote:
 Google translate works to translate this. You need to have the
 japanese
 keyboard and IME installed from the control panel, then press alt
 shift
 in
 the window to switch to japanese. I don't know how to install
 keyboards
 or
 language sets in XP, so if you aren't using windows 7 I can't help
 you
 any
 further than this. Note that this doesn't actually affect your
 keyboard,

 it

 simply makes the japanese characters display correctly. Then just
 make
 sure

 you select japanese to english in google translate, do not use
 detect
 language as sometimes it tries to translate from chinese. Also note
 that
 there are easier japanese games to start with, this one is difficult
 to
 translate because it has massive equipment, skill, spell and tactics
 lists
 so you spend a lot of your time just translating menues. It can also
 be
 hard

 to figure out where you are on the battlefield and what you're
 fighting
 unless you want to translate every single square of coordinates.
 It's
 possible, but I'd recommend starting with another japanese game,
 like
 Bokurano Daiboukenn 2, which is already partially translated, or
 Shadow
 Line, which translates well and only has a few menues. Even Bokurano
 Daiboukenn 1 is easier to translate than this game.

 --
 From: matteo hapta matteo.ha...@hotmail.com
 Sent: Saturday, November 24, 2012 03:07 AM
 To: gamers@audyssey.org
 Subject: [Audyssey] brave of cloudia

 Hello everyone,
 Has anyone tried the game brave of cloudia?
 if someone has tried it, can someone tell me how to play this game
 or
 how

 to translate this game online.
 You can copy the text of the game into the clipboard i think.
 I tried it with google but no luck.
 Can someone help?

 ---
 Gamers mailing list __ Gamers@audyssey.org
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 All messages are archived and can be searched and read at
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 All messages are archived and can be searched and read at
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 If you have

Re: [Audyssey] brave of cloudia

2012-11-24 Thread ryan chou
it is a fun one though

On 11/24/12, Shadow Dragon elementalult...@hotmail.com wrote:
 Google translate works to translate this. You need to have the japanese
 keyboard and IME installed from the control panel, then press alt shift in
 the window to switch to japanese. I don't know how to install keyboards or
 language sets in XP, so if you aren't using windows 7 I can't help you any
 further than this. Note that this doesn't actually affect your keyboard, it

 simply makes the japanese characters display correctly. Then just make sure

 you select japanese to english in google translate, do not use detect
 language as sometimes it tries to translate from chinese. Also note that
 there are easier japanese games to start with, this one is difficult to
 translate because it has massive equipment, skill, spell and tactics lists
 so you spend a lot of your time just translating menues. It can also be hard

 to figure out where you are on the battlefield and what you're fighting
 unless you want to translate every single square of coordinates. It's
 possible, but I'd recommend starting with another japanese game, like
 Bokurano Daiboukenn 2, which is already partially translated, or Shadow
 Line, which translates well and only has a few menues. Even Bokurano
 Daiboukenn 1 is easier to translate than this game.

 --
 From: matteo hapta matteo.ha...@hotmail.com
 Sent: Saturday, November 24, 2012 03:07 AM
 To: gamers@audyssey.org
 Subject: [Audyssey] brave of cloudia

 Hello everyone,
 Has anyone tried the game brave of cloudia?
 if someone has tried it, can someone tell me how to play this game or how

 to translate this game online.
 You can copy the text of the game into the clipboard i think.
 I tried it with google but no luck.
 Can someone help?

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
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 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the
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 please send E-mail to gamers-ow...@audyssey.org.


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 All messages are archived and can be searched and read at
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Re: [Audyssey] brave of cloudia

2012-11-24 Thread ryan chou
yeah, kinda reminds me of LOTR tactics on the PSP actually

On 11/24/12, Shadow Dragon elementalult...@hotmail.com wrote:
 It's ok, but I'm more a fan of regular turn-based RPG's and Action RPG's
 over Tactical. It also has a few flaws later on, like the AI getting stuck
 in certain places, both monster and player AI if you set the tactics. I will

 give it props for being the first tactical RPG audiogame though.

 --
 From: ryan chou ryan.chou1...@gmail.com
 Sent: Saturday, November 24, 2012 11:25 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] brave of cloudia

 it is a fun one though

 On 11/24/12, Shadow Dragon elementalult...@hotmail.com wrote:
 Google translate works to translate this. You need to have the japanese
 keyboard and IME installed from the control panel, then press alt shift
 in
 the window to switch to japanese. I don't know how to install keyboards
 or
 language sets in XP, so if you aren't using windows 7 I can't help you
 any
 further than this. Note that this doesn't actually affect your keyboard,

 it

 simply makes the japanese characters display correctly. Then just make
 sure

 you select japanese to english in google translate, do not use detect
 language as sometimes it tries to translate from chinese. Also note that
 there are easier japanese games to start with, this one is difficult to
 translate because it has massive equipment, skill, spell and tactics
 lists
 so you spend a lot of your time just translating menues. It can also be
 hard

 to figure out where you are on the battlefield and what you're fighting
 unless you want to translate every single square of coordinates. It's
 possible, but I'd recommend starting with another japanese game, like
 Bokurano Daiboukenn 2, which is already partially translated, or Shadow
 Line, which translates well and only has a few menues. Even Bokurano
 Daiboukenn 1 is easier to translate than this game.

 --
 From: matteo hapta matteo.ha...@hotmail.com
 Sent: Saturday, November 24, 2012 03:07 AM
 To: gamers@audyssey.org
 Subject: [Audyssey] brave of cloudia

 Hello everyone,
 Has anyone tried the game brave of cloudia?
 if someone has tried it, can someone tell me how to play this game or
 how

 to translate this game online.
 You can copy the text of the game into the clipboard i think.
 I tried it with google but no luck.
 Can someone help?

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
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Re: [Audyssey] brave of cloudia

2012-11-24 Thread ryan chou
yeah, its still fun at the moment though
just wondering is there a way to level up my job faster? sometimes it
seems to level insanely fast, other times ridiculously slow
also, do you happen to know what the merchant and tief jobs actually
do in terms of gameplay?

On 11/24/12, Shadow Dragon elementalult...@hotmail.com wrote:
 Reminds me more of Final Fantasy Tactics. Even has the same sort of class
 system. I'll probably finish the game once it's actually completed.

 --
 From: ryan chou ryan.chou1...@gmail.com
 Sent: Saturday, November 24, 2012 07:00 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] brave of cloudia

 yeah, kinda reminds me of LOTR tactics on the PSP actually

 On 11/24/12, Shadow Dragon elementalult...@hotmail.com wrote:
 It's ok, but I'm more a fan of regular turn-based RPG's and Action RPG's
 over Tactical. It also has a few flaws later on, like the AI getting
 stuck
 in certain places, both monster and player AI if you set the tactics. I
 will

 give it props for being the first tactical RPG audiogame though.

 --
 From: ryan chou ryan.chou1...@gmail.com
 Sent: Saturday, November 24, 2012 11:25 AM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] brave of cloudia

 it is a fun one though

 On 11/24/12, Shadow Dragon elementalult...@hotmail.com wrote:
 Google translate works to translate this. You need to have the
 japanese
 keyboard and IME installed from the control panel, then press alt
 shift
 in
 the window to switch to japanese. I don't know how to install
 keyboards
 or
 language sets in XP, so if you aren't using windows 7 I can't help you
 any
 further than this. Note that this doesn't actually affect your
 keyboard,

 it

 simply makes the japanese characters display correctly. Then just make
 sure

 you select japanese to english in google translate, do not use detect
 language as sometimes it tries to translate from chinese. Also note
 that
 there are easier japanese games to start with, this one is difficult
 to
 translate because it has massive equipment, skill, spell and tactics
 lists
 so you spend a lot of your time just translating menues. It can also
 be
 hard

 to figure out where you are on the battlefield and what you're
 fighting
 unless you want to translate every single square of coordinates. It's
 possible, but I'd recommend starting with another japanese game, like
 Bokurano Daiboukenn 2, which is already partially translated, or
 Shadow
 Line, which translates well and only has a few menues. Even Bokurano
 Daiboukenn 1 is easier to translate than this game.

 --
 From: matteo hapta matteo.ha...@hotmail.com
 Sent: Saturday, November 24, 2012 03:07 AM
 To: gamers@audyssey.org
 Subject: [Audyssey] brave of cloudia

 Hello everyone,
 Has anyone tried the game brave of cloudia?
 if someone has tried it, can someone tell me how to play this game or
 how

 to translate this game online.
 You can copy the text of the game into the clipboard i think.
 I tried it with google but no luck.
 Can someone help?

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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 All messages are archived and can be searched

Re: [Audyssey] Concept Demo of my new game Zompocalypse

2012-09-23 Thread ryan chou
weird, its still not working overhere

On 9/23/12, Liam Erven liamer...@gmail.com wrote:
 Link should work, and sorry for manual posted twice.
 Make sure that it doesn't start with a greater than. It shows it that way
 here.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of ryan chou
 Sent: Sunday, September 23, 2012 7:12 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

 this looks really interesting, but the link doesn't seem to work

 On 9/23/12, Liam Erven liamer...@gmail.com wrote:
 After the success of Super Egg Hunt Plus, I've been hard at work on my
 next big project.  I Present Zompocalypse.  Here's the opening section
 from the readme.

 What is it?

 Zompocalypse is a zombie apocalypse themed sidescrolling hack and slash.
 You play the roll of a survivor fo an infestation of zombies. Your
 goal is to track down the cause of the surge in zombies and to put a stop
 to it.
 You
 also have to keep yourself from becoming a mindless shambling undead
 as well.


 the Story:

 It was always a source of amusement and internet speculations.  Could
 there possibly be a zombie apocalypse?  Would zombies one day rise up
 and devour man kind?  You thought it was nothing but a myth.  Until
 the news reports started.  Even then you thought it wasn't real, until
 that poor reporter got eaten on TV.  That seemed to get everyone's
 attention.  People flocked in droves from the city. There was panic,
 and gridlock everywhere.  It slowly dawned on you that yes, this was
 real.  And yes, it was happening.

 Firing up your computer you tried to scower the internet for any
 information you could find on zombies.  Some believed that the cause
 of the zombie plague was due to a master zombie.  It was believed that
 finding and killing that master zombie would bring a sudden end to the
 plague.

 Living in one of the smaller outlying communities, you figured it
 would be safe until one night. You had just settled down in bed when
 you heard a rustling in your back yard.  Looking out you were horified
 to see a group of zombies clustered around your garbage cans.  The
 last thing you wanted were zombies busting through your door and
 eating your brains.  You made a mad dash for the kitchen and grabbed
 the rake by the back door.  You stepped out to confront the undead
 intruders.

 zompocalypse Concept Demo.

 What is it?

 Zompocalypse is a zombie apocalypse themed sidescrolling hack and slash.
 You play the roll of a survivor fo an infestation of zombies. Your
 goal is to track down the cause of the surge in zombies and to put a stop
 to it.
 You
 also have to keep yourself from becoming a mindless shambling undead
 as well.

 the Story:

 It was always a source of amusement and internet speculations.  Could
 there possibly be a zombie apocalypse?  Would zombies one day rise up
 and devour man kind?  You thought it was nothing but a myth.  Until
 the news reports started.  Even then you thought it wasn't real, until
 that poor reporter got eaten on TV.  That seemed to get everyone's
 attention.  People flocked in droves from the city. There was panic,
 and gridlock everywhere.  It slowly dawned on you that yes, this was
 real.  And yes, it was happening.

 Firing up your computer you tried to scour the internet for any
 information you could find on zombies.  Some believed that the cause
 of the zombie plague was due to a master zombie.  It was believed that
 finding and killing that master zombie would bring a sudden end to the
 plague.

 Living in one of the smaller outlying communities, you figured it
 would be safe until one night. You had just settled down in bed when
 you heard a rustling in your back yard.  Looking out you were horified
 to see a group of zombies clustered around your garbage cans.  The
 last thing you wanted were zombies busting through your door and
 eating your brains.  You made a mad dash for the kitchen and grabbed
 the rake by the back door.  With a little extra time left, you found
 the pistol you kept in a kitchen cupboard along with a token amount of
 ammo.  You stepped out to confront the undead intruders.


 You can now download the concept demo from
 http://files.l-works.net/Zompocalypse_Concept_Demo.zip

 Enjoy:
 Liam

 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
 send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your

Re: [Audyssey] Concept Demo of my new game Zompocalypse

2012-09-23 Thread ryan chou
yupitworks,thanks!
and so far really fun! but I never got to try the shotgun :(

On 9/23/12, Liam Erven liamer...@gmail.com wrote:
 I just fixed it a couple minutes ago so I'm 99.100 percent sure it should
 work.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of ryan chou
 Sent: Sunday, September 23, 2012 7:32 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

 weird, its still not working overhere

 On 9/23/12, Liam Erven liamer...@gmail.com wrote:
 Link should work, and sorry for manual posted twice.
 Make sure that it doesn't start with a greater than. It shows it that
 way here.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of ryan chou
 Sent: Sunday, September 23, 2012 7:12 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Concept Demo of my new game Zompocalypse

 this looks really interesting, but the link doesn't seem to work

 On 9/23/12, Liam Erven liamer...@gmail.com wrote:
 After the success of Super Egg Hunt Plus, I've been hard at work on
 my next big project.  I Present Zompocalypse.  Here's the opening
 section from the readme.

 What is it?

 Zompocalypse is a zombie apocalypse themed sidescrolling hack and slash.
 You play the roll of a survivor fo an infestation of zombies. Your
 goal is to track down the cause of the surge in zombies and to put a
 stop
 to it.
 You
 also have to keep yourself from becoming a mindless shambling undead
 as well.


 the Story:

 It was always a source of amusement and internet speculations.  Could
 there possibly be a zombie apocalypse?  Would zombies one day rise up
 and devour man kind?  You thought it was nothing but a myth.  Until
 the news reports started.  Even then you thought it wasn't real,
 until that poor reporter got eaten on TV.  That seemed to get
 everyone's attention.  People flocked in droves from the city. There
 was panic, and gridlock everywhere.  It slowly dawned on you that
 yes, this was real.  And yes, it was happening.

 Firing up your computer you tried to scower the internet for any
 information you could find on zombies.  Some believed that the cause
 of the zombie plague was due to a master zombie.  It was believed
 that finding and killing that master zombie would bring a sudden end
 to the plague.

 Living in one of the smaller outlying communities, you figured it
 would be safe until one night. You had just settled down in bed when
 you heard a rustling in your back yard.  Looking out you were
 horified to see a group of zombies clustered around your garbage
 cans.  The last thing you wanted were zombies busting through your
 door and eating your brains.  You made a mad dash for the kitchen and
 grabbed the rake by the back door.  You stepped out to confront the
 undead intruders.

 zompocalypse Concept Demo.

 What is it?

 Zompocalypse is a zombie apocalypse themed sidescrolling hack and slash.
 You play the roll of a survivor fo an infestation of zombies. Your
 goal is to track down the cause of the surge in zombies and to put a
 stop
 to it.
 You
 also have to keep yourself from becoming a mindless shambling undead
 as well.

 the Story:

 It was always a source of amusement and internet speculations.  Could
 there possibly be a zombie apocalypse?  Would zombies one day rise up
 and devour man kind?  You thought it was nothing but a myth.  Until
 the news reports started.  Even then you thought it wasn't real,
 until that poor reporter got eaten on TV.  That seemed to get
 everyone's attention.  People flocked in droves from the city. There
 was panic, and gridlock everywhere.  It slowly dawned on you that
 yes, this was real.  And yes, it was happening.

 Firing up your computer you tried to scour the internet for any
 information you could find on zombies.  Some believed that the cause
 of the zombie plague was due to a master zombie.  It was believed
 that finding and killing that master zombie would bring a sudden end
 to the plague.

 Living in one of the smaller outlying communities, you figured it
 would be safe until one night. You had just settled down in bed when
 you heard a rustling in your back yard.  Looking out you were
 horified to see a group of zombies clustered around your garbage
 cans.  The last thing you wanted were zombies busting through your
 door and eating your brains.  You made a mad dash for the kitchen and
 grabbed the rake by the back door.  With a little extra time left,
 you found the pistol you kept in a kitchen cupboard along with a
 token amount of ammo.  You stepped out to confront the undead intruders.


 You can now download the concept demo from
 http://files.l-works.net/Zompocalypse_Concept_Demo.zip

 Enjoy:
 Liam

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Re: [Audyssey] Swamp: a few interface tweaks and feature requests to debate

2012-05-06 Thread ryan chou
only problem I have atm is, the item thing
a higher level player on map 2 could say, grab a minigun and the best
armor for a level 2 player, as well as about 3000 ammo
but what I'm trying to say is, that would probably be abused by at
least some people

On 5/6/12, Scott Chesworth scottcheswo...@gmail.com wrote:
 Jeremy and all,

 Just been mulling over zombie slaughter in the bath, and 5 ideas
 struck that I think would help to increase both player interaction and
 overall productivity.

 Productivity first:
 1. Would it be possible for menus to be made navigable by letter, like
 how it is in menus elsewhere in Windows? For example, if I were in the
 safe zone menu, I could hit G for get equipment, then hit M E quickly
 to jump straight to medkit in the list of choices? My reason for
 asking will become apparent shortly.

 2. The new system for tracking players is a very neat addition. Only
 trouble is, when there are a lot of people online, the interface isn't
 as productive as it could be. I'm imagining being able to hit a
 keystroke, perhaps P for players, that would pop up a menu containing
 a list of players who're currently online. Now, if that menu were
 navigable by letter as in the previous suggestion, you could almost
 always reach the player you're looking for in under 5 keys, instead of
 cycling through a list of lord knows how many choices on a busy day.
 Perhaps enter on a player's name would give you the ping once,
 shift-Enter would start the loop, similar to the setup in the menu for
 assigning points. My thinking is that if you're helping or being
 helped by another player and things are getting busy all around you,
 this method would be more productive to get a lock on than frantically
 scrolling with your P key, only to discover that 3 or 4 O's would've
 gotten you to the same place.

 3. Building on that some more, the keystroke CTRL-/ is currently
 unassigned. Perhaps that could be used in future to build the same
 menu of players, and hitting enter on one would let you send a
 whisper? This isn't utterly down to laziness I promise, I got eaten
 alive once when I was switching away to check the chat log file for
 the proper spelling of a username. Might also help to quieten down the
 radio channels a touch when there are a lot of people online.

 Ok, now adding extra player interaction:
 4. Is there any chance of being able to drop loot in future? My
 thinking here is that the first time I found fuel, I scurried back to
 the safe zone to lead a level 4 mission and was shown the ropes by a
 few kind higher level players. Since then, I try to help out the newer
 newbies than me in turn, and being able to drop and swap loot would be
 one more way of doing that. At the moment, there is a huge divide
 between the higher level players who could essentially die twice a day
 for a month and still afford to kit themselves out each time and even
 the most promising of newbies. Not complaining about that at all,
 those players have clearly put in the graft and deserve their status,
 I just think that a way of trading items mid mission or on the field
 would go a long way toward adding a real sense of we're all in this
 together to the game. It would be cool to be able to help your buddy
 who's just getting started along, or take a guy you don't know under
 your wing if he's showing signs of becoming a great player. To take
 the longer view, I'm kinda wondering what a level 2000 player would
 have left as a chalenge or a pull to return to the game daily, and I'm
 pretty sure helping out newbies would be a big pull for me should I
 reach an insanely high level like that.

 5. Saving probably the most contencious for last, I'd really love to
 see the ability to hit other players added as an experiment, perhaps
 just to one map or mission. Again, I'm thinking along the lines of
 prolonging interest and giving higher level players another skill to
 develop, as well as aiming to bring us closer in line with mainstream
 practices. Before you shoot the idea down as a player or complain that
 it would totally unbalance the game, remember that the experiment I'm
 suggesting would only be on a set map or mission, you could choose
 whether to get involved or not. I think it'd be fascinating and would
 give even the most skilled players something new to chew on!

 Let the debate begin...

 Scott

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Re: [Audyssey] Swamp: a few interface tweaks and feature requests to debate

2012-05-06 Thread ryan chou
actually, right now if they wanted to do that, it wouldn't even make a
dent in their rep because most of the higher level players I've seen
have at least a million rep if not more
and that's why the guy with the low level practises carefully on the
regular maps
and if its a level 1 with metal armor and a fully loaded minigun, lots
of extra clips and a silencer you'll get your first few levels very
very fast

On 5/6/12, Scott Chesworth scottcheswo...@gmail.com wrote:
 They could, but what would be the point? It'd be a waste of the high
 level player's rep, and when the chips are down, a mini gun is only
 good in hands with enough experience to compensate for the long load
 times and slow movement. I had one seriously lucky hour as a level 2,
 found all sorts of cool weapons, and didn't get to keep any of them
 for longer than a few minutes because I got too big for my boots and
 died regardless.

 Scott

 On 5/6/12, ryan chou ryan.chou1...@gmail.com wrote:
 only problem I have atm is, the item thing
 a higher level player on map 2 could say, grab a minigun and the best
 armor for a level 2 player, as well as about 3000 ammo
 but what I'm trying to say is, that would probably be abused by at
 least some people

 On 5/6/12, Scott Chesworth scottcheswo...@gmail.com wrote:
 Jeremy and all,

 Just been mulling over zombie slaughter in the bath, and 5 ideas
 struck that I think would help to increase both player interaction and
 overall productivity.

 Productivity first:
 1. Would it be possible for menus to be made navigable by letter, like
 how it is in menus elsewhere in Windows? For example, if I were in the
 safe zone menu, I could hit G for get equipment, then hit M E quickly
 to jump straight to medkit in the list of choices? My reason for
 asking will become apparent shortly.

 2. The new system for tracking players is a very neat addition. Only
 trouble is, when there are a lot of people online, the interface isn't
 as productive as it could be. I'm imagining being able to hit a
 keystroke, perhaps P for players, that would pop up a menu containing
 a list of players who're currently online. Now, if that menu were
 navigable by letter as in the previous suggestion, you could almost
 always reach the player you're looking for in under 5 keys, instead of
 cycling through a list of lord knows how many choices on a busy day.
 Perhaps enter on a player's name would give you the ping once,
 shift-Enter would start the loop, similar to the setup in the menu for
 assigning points. My thinking is that if you're helping or being
 helped by another player and things are getting busy all around you,
 this method would be more productive to get a lock on than frantically
 scrolling with your P key, only to discover that 3 or 4 O's would've
 gotten you to the same place.

 3. Building on that some more, the keystroke CTRL-/ is currently
 unassigned. Perhaps that could be used in future to build the same
 menu of players, and hitting enter on one would let you send a
 whisper? This isn't utterly down to laziness I promise, I got eaten
 alive once when I was switching away to check the chat log file for
 the proper spelling of a username. Might also help to quieten down the
 radio channels a touch when there are a lot of people online.

 Ok, now adding extra player interaction:
 4. Is there any chance of being able to drop loot in future? My
 thinking here is that the first time I found fuel, I scurried back to
 the safe zone to lead a level 4 mission and was shown the ropes by a
 few kind higher level players. Since then, I try to help out the newer
 newbies than me in turn, and being able to drop and swap loot would be
 one more way of doing that. At the moment, there is a huge divide
 between the higher level players who could essentially die twice a day
 for a month and still afford to kit themselves out each time and even
 the most promising of newbies. Not complaining about that at all,
 those players have clearly put in the graft and deserve their status,
 I just think that a way of trading items mid mission or on the field
 would go a long way toward adding a real sense of we're all in this
 together to the game. It would be cool to be able to help your buddy
 who's just getting started along, or take a guy you don't know under
 your wing if he's showing signs of becoming a great player. To take
 the longer view, I'm kinda wondering what a level 2000 player would
 have left as a chalenge or a pull to return to the game daily, and I'm
 pretty sure helping out newbies would be a big pull for me should I
 reach an insanely high level like that.

 5. Saving probably the most contencious for last, I'd really love to
 see the ability to hit other players added as an experiment, perhaps
 just to one map or mission. Again, I'm thinking along the lines of
 prolonging interest and giving higher level players another skill to
 develop, as well as aiming to bring us closer in line with mainstream
 practices. Before you

Re: [Audyssey] Swamp: a few interface tweaks and feature requests to debate

2012-05-06 Thread ryan chou
well maybe not fast, better way of putting it is a lot easier than
someone who doesn't have those things

On 5/6/12, ryan chou ryan.chou1...@gmail.com wrote:
 actually, right now if they wanted to do that, it wouldn't even make a
 dent in their rep because most of the higher level players I've seen
 have at least a million rep if not more
 and that's why the guy with the low level practises carefully on the
 regular maps
 and if its a level 1 with metal armor and a fully loaded minigun, lots
 of extra clips and a silencer you'll get your first few levels very
 very fast

 On 5/6/12, Scott Chesworth scottcheswo...@gmail.com wrote:
 They could, but what would be the point? It'd be a waste of the high
 level player's rep, and when the chips are down, a mini gun is only
 good in hands with enough experience to compensate for the long load
 times and slow movement. I had one seriously lucky hour as a level 2,
 found all sorts of cool weapons, and didn't get to keep any of them
 for longer than a few minutes because I got too big for my boots and
 died regardless.

 Scott

 On 5/6/12, ryan chou ryan.chou1...@gmail.com wrote:
 only problem I have atm is, the item thing
 a higher level player on map 2 could say, grab a minigun and the best
 armor for a level 2 player, as well as about 3000 ammo
 but what I'm trying to say is, that would probably be abused by at
 least some people

 On 5/6/12, Scott Chesworth scottcheswo...@gmail.com wrote:
 Jeremy and all,

 Just been mulling over zombie slaughter in the bath, and 5 ideas
 struck that I think would help to increase both player interaction and
 overall productivity.

 Productivity first:
 1. Would it be possible for menus to be made navigable by letter, like
 how it is in menus elsewhere in Windows? For example, if I were in the
 safe zone menu, I could hit G for get equipment, then hit M E quickly
 to jump straight to medkit in the list of choices? My reason for
 asking will become apparent shortly.

 2. The new system for tracking players is a very neat addition. Only
 trouble is, when there are a lot of people online, the interface isn't
 as productive as it could be. I'm imagining being able to hit a
 keystroke, perhaps P for players, that would pop up a menu containing
 a list of players who're currently online. Now, if that menu were
 navigable by letter as in the previous suggestion, you could almost
 always reach the player you're looking for in under 5 keys, instead of
 cycling through a list of lord knows how many choices on a busy day.
 Perhaps enter on a player's name would give you the ping once,
 shift-Enter would start the loop, similar to the setup in the menu for
 assigning points. My thinking is that if you're helping or being
 helped by another player and things are getting busy all around you,
 this method would be more productive to get a lock on than frantically
 scrolling with your P key, only to discover that 3 or 4 O's would've
 gotten you to the same place.

 3. Building on that some more, the keystroke CTRL-/ is currently
 unassigned. Perhaps that could be used in future to build the same
 menu of players, and hitting enter on one would let you send a
 whisper? This isn't utterly down to laziness I promise, I got eaten
 alive once when I was switching away to check the chat log file for
 the proper spelling of a username. Might also help to quieten down the
 radio channels a touch when there are a lot of people online.

 Ok, now adding extra player interaction:
 4. Is there any chance of being able to drop loot in future? My
 thinking here is that the first time I found fuel, I scurried back to
 the safe zone to lead a level 4 mission and was shown the ropes by a
 few kind higher level players. Since then, I try to help out the newer
 newbies than me in turn, and being able to drop and swap loot would be
 one more way of doing that. At the moment, there is a huge divide
 between the higher level players who could essentially die twice a day
 for a month and still afford to kit themselves out each time and even
 the most promising of newbies. Not complaining about that at all,
 those players have clearly put in the graft and deserve their status,
 I just think that a way of trading items mid mission or on the field
 would go a long way toward adding a real sense of we're all in this
 together to the game. It would be cool to be able to help your buddy
 who's just getting started along, or take a guy you don't know under
 your wing if he's showing signs of becoming a great player. To take
 the longer view, I'm kinda wondering what a level 2000 player would
 have left as a chalenge or a pull to return to the game daily, and I'm
 pretty sure helping out newbies would be a big pull for me should I
 reach an insanely high level like that.

 5. Saving probably the most contencious for last, I'd really love to
 see the ability to hit other players added as an experiment, perhaps
 just to one map or mission. Again, I'm thinking along the lines

Re: [Audyssey] Swamp version 2.3

2012-05-05 Thread ryan chou
here's what I have down so far
a = yes
q = mission complete message
h = go! go! type message
grave = medic
space = battlecry
I'm still trying to remember them all

On 5/4/12, Johnny Tai johnnyti...@shaw.ca wrote:
 is there an up to date list of voice commands? I felt like an idiot keep
 trying out commands just to find taunt lol


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Re: [Audyssey] swamp: the longbow

2012-05-04 Thread ryan chou
wait, just wondering does the shortbow have 2 modes too? or only oe,
cause I picked up a bracer yesterday but I can't switch modes

On 5/4/12, Phil Vlasak p...@pcsgames.net wrote:
 Hi John,
 As I play an archer in Dungeons and Dragons, I know a Leather bracer  is a
 leather guard on your arm to protect it from being hit by the bow string
 after shooting an arrow.

 - Original Message -
 From: john jpcarnemo...@comcast.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 04, 2012 7:16 PM
 Subject: Re: [Audyssey] swamp: the longbow


 Leather bracer meaning the secondary armor?


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Re: [Audyssey] Swamp version 2.1 is here!

2012-04-30 Thread ryan chou
holey! this is huge! ^^ downloading right now

On 4/30/12, Stephen whocr...@internode.on.net wrote:
 Hi there.  Can I play swamp offline yet?
 Thanks.


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Re: [Audyssey] swamp, looking for the definition of a truck sitter

2012-04-16 Thread ryan chou
just wondering, how do you get zombies to attack truck sitters like
that? I've tried to do it, but every time the zombie just attacks me
instead of the truck sitter and I have to kill it

On 4/16/12, Ryan Conroy staindadd...@juno.com wrote:
 Hey,

 How do you pick up crates on a mission? Do you walk up to them and press a
 button, or do you just wlak over it?



 -- Original Message --
 From: Richard Sherman squir...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] swamp, looking for the definition of a truck sitter
 Date: Mon, 16 Apr 2012 18:27:54 -0600

 Hi,

 My definition of a truck sitter is one who usually stays inside the trailer,
 but not always. They do nothing to help.

 In a few cases, I have gone on low level missions to help out. I let those
 who need the rep grab the crates, and I just make sure the zombies don't get
 out of hand. Helping to clear parts or repacking. Or any other spot they
 seem to be coming in on.

 I even know one guy who went outside in the parking lot to make some noise
 to keep them out of the building as best as possible. They collected no
 crates, but helped in a different way.

 Also know of a few people who I had thought of them as truck sitters. But
 now they are doing well and helping as much as they can on missions. it was
 just that they were probably just trying to figure out how the mission goes,
 what to do, and the layout of the warehouse.

 If you think you have a truck sitter, get them killed. Lure a few zombies
 back to the trailer and no more truck sitter.

 Fair warning to all truck sitters. If you ever go on a mission with Kai and
 a few others, they will get you killed. So don't do it.
 Shermanator
 - Original Message -
 From: john jpcarnemo...@comcast.net
 Sent: Monday, April 16, 2012 6:03 PM


 Aprone and all,

 I've been on several missions recently in which there is a
 number of people who either just stay at the truck or only shoot
 zombies and don't turn in crates. I'd like some confirmation on
 what the exact definition is of a truck sitter. Also, I'd really
 like to see a way to stop people from coming on the mission, or
 to report truck sitters while your still in game.
 On a similar note, one way to deal with the player name
 graphics might be to add the name to the player ping command, so
 that when you activate the feature, the name is spoken along with
 the little blip that represents players.


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Re: [Audyssey] my impression of swamp 1.9

2012-04-05 Thread ryan chou
oh yeah, that's the best part of missions

On 4/4/12, Ken kenwdow...@neo.rr.com wrote:
 You think the body fall sounds and the mp5 are godly?  Wait till you use a
 minigun in a mission, and hear four odies falling every time you hit the
 utton.  That, my friend, is transendental!
 - Original Message -
 From: Johnny Tai johnnyti...@shaw.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 04, 2012 5:50 PM
 Subject: [Audyssey] my impression of swamp 1.9


 So, after spending a goodly five hours on this marvel of a game, I thought

 it's fair to let all those who have a hand in creating this wonderous
 piece of work know what I think- but of course, most of you already know I

 love it, but here goes anyway:
 1. Love the falling body sound when zombies die- for some reason that just

 adds alot more to the experience.
 2: Love the new gun fixes, shotguns are actually fun now, and that
 suppressed mp5 is just godly!
 3: Finding missions still a bit hard at my current level- also, the high
 rate of death during missions kinda scared me off some, but I reccon once
 I get much higher level, I'll feel better about it- right now, after
 walking around for hours and getting a suppressor and then lose it when
 dying during a mission still hits me a bit hard.
 4: Quests: I'm not sure if I'm just bad at this, but I can never find the
 quest items- when it wanted sparkplug, I searched in the stores, never
 found it, same with blanket- but again, I'm too small to risk the bridge
 and other side at the moment, so maybe they're loading over there?
 5: In some ways I like the current gun sounds- they make it easier to hear

 if you miss or hit- but I do miss the old, more booming ones too- in
 particular, the sniper rifle...the current one just seems a bit
 underpowered.
 6: I think there needs to be a way to identify who is where, like a player

 tracker system- otherwise on missions or in groups, it's really hard to
 find a player- they can give you their cord and all that, but they have to

 stop to type, you have to stop to type when asking, it's kinda sluggish
 when things are really hot.
 Of course they can use the 'ove here' sound, but if there are three
 players yelling 'over here' I wouldn't know which one if my buddy Peter
 for example.
 7: Maybe there should be a trading system where you can trade your new
 found shotgun shells to someone who uses a shotgun in return for some 9MM
 rounds? I know you can sell them for reps at safe zone and buy things that

 way...but the exchange rate is really not that great!
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Re: [Audyssey] my impression of swamp 1.9

2012-04-04 Thread ryan chou
problem with trading though, is people can like, say if someone has a
whole crapload of shotgun shells, lets say 1 and someone really
needs some, gives the guy 1000 shells for15 9MM rounds, or giving
someone fuel for really cheap trades

On 4/4/12, Clement Chou chou.clem...@gmail.com wrote:
 I agree with everything, especially the quests. I think there does need to
 be a way to identify groups as well as trade things between players. But I
 think it's time I invest in a better sound card... this computer pans
 everything so badly I'll pick something up then lose it 10 seconds later
 because it didn't pan my enemy the right way and I thought they were further
 than they were. lol
 - Original Message -
 From: Johnny Tai johnnyti...@shaw.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 04, 2012 2:50 PM
 Subject: [Audyssey] my impression of swamp 1.9


 So, after spending a goodly five hours on this marvel of a game, I thought

 it's fair to let all those who have a hand in creating this wonderous
 piece of work know what I think- but of course, most of you already know I

 love it, but here goes anyway:
 1. Love the falling body sound when zombies die- for some reason that just

 adds alot more to the experience.
 2: Love the new gun fixes, shotguns are actually fun now, and that
 suppressed mp5 is just godly!
 3: Finding missions still a bit hard at my current level- also, the high
 rate of death during missions kinda scared me off some, but I reccon once
 I get much higher level, I'll feel better about it- right now, after
 walking around for hours and getting a suppressor and then lose it when
 dying during a mission still hits me a bit hard.
 4: Quests: I'm not sure if I'm just bad at this, but I can never find the
 quest items- when it wanted sparkplug, I searched in the stores, never
 found it, same with blanket- but again, I'm too small to risk the bridge
 and other side at the moment, so maybe they're loading over there?
 5: In some ways I like the current gun sounds- they make it easier to hear

 if you miss or hit- but I do miss the old, more booming ones too- in
 particular, the sniper rifle...the current one just seems a bit
 underpowered.
 6: I think there needs to be a way to identify who is where, like a player

 tracker system- otherwise on missions or in groups, it's really hard to
 find a player- they can give you their cord and all that, but they have to

 stop to type, you have to stop to type when asking, it's kinda sluggish
 when things are really hot.
 Of course they can use the 'ove here' sound, but if there are three
 players yelling 'over here' I wouldn't know which one if my buddy Peter
 for example.
 7: Maybe there should be a trading system where you can trade your new
 found shotgun shells to someone who uses a shotgun in return for some 9MM
 rounds? I know you can sell them for reps at safe zone and buy things that

 way...but the exchange rate is really not that great!
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Re: [Audyssey] strange situation with minigun

2012-02-27 Thread ryan chou
I've never actually tried the sweeping left to right in swamp, but
usually i find the minigun is better used to take out zombies close
together, like in the mission maps
hth

On 2/27/12, Johnny Tai johnnyti...@shaw.ca wrote:
 So, after all this time saving up reps, I decided to reward myself with a
 minigun... and today, I was out running about, and lord and behold a group
 of zombies came towards me just around the hardware store building... and I
 thought to myself, h, this is a good time to lay down some thunder and
 lightning and open the dance...
 So I aimed a bit to the left, braced the minigun, and while holding down the
 trigger, swept my mouse from left to right and then back to left again...the
 roar of the gun filled my ear and I was like...oh yeah! take this! and then
 I checked my rounds, used up 200 rounds, and I checked my kill...and not a
 single zombie was killed...what the ...!!!???
 and of course by this time, there were about 20 zombies heading my way
 rather fast...it took some fancy gun work with an autoshotgun to get out of
 that one alive...
 So, my question is...why didn't my left to right and back to left sweep with
 the minigun kill a single zombie? Or does the minigun not work that way...
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Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-04 Thread ryan chou
uh, no offense intended, but there are quite a number of accessible
wii games, wii sports, dragon ball Z budokai tenkaichi 3 and tatsunoko
VS capcom to list a few

On 2/4/12, michael barnes c...@samobile.net wrote:
 Hey, All.
 I just recieved my copy of the fully blind accessible Wii game call
 'The Explorer and the Mystery of the Diamond Scarab'
 From the way things look the game is free to get!  All you have to do
 is go to http://www.visio.org
 and click on the link call knowledge expertise  innovation, and then
 you will see the link where you can order you a copy.
 I didn't pay for the game so I know it is free.  You just put your name
 and address and email and in about a week or two you should get your copy.

 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] Bokurano Daiboukenn 25-3

2012-01-21 Thread ryan chou
no actually they don't help much in that fight, I find they get torn apart lol

On 1/21/12, Clement Chou chou.clem...@gmail.com wrote:
 Yeah... I know what you mean there. It would've been nice to have those
 shielding items eh? hahaha
 - Original Message -
 From: Shadow Dragon elementalult...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 21, 2012 8:46 PM
 Subject: Re: [Audyssey] Bokurano Daiboukenn 25-3


 Haha yeah, I wish I could go back to previous stages. I'm at the final
 battle now and it's just tearing me apart. So basically I either need to
 find an extremely awesome strategy or I'm going to have to restart my game

 and build up more resources before I hit stage 25. I really wish he would
 have translated at least that dialogue that tells you you're going to be
 locked into stage 25 before you went in, that would have been my queue to
 go build up a ton of resources. Ironically the only translated text I've
 seen at all in the entire game aside from menues is a part during the
 battle, and that line is pretty much unnecessary.



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Re: [Audyssey] Swamp needs some volunteer testers

2012-01-15 Thread ryan chou
okay, here I go

On 1/15/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 The version 1.9b update is still being finished up, but in the mean time I
 am looking for volunteers to help search for bugs.  A separate test server
 has been set up and it is running a test version of 1.9.  I only plan to
 maintain this test server for a day or two while I clear up the few
 remaining code issues.  If anyone is interested in giving this a try, here
 is the download link.  Be warned that the character you play during this
 test will be gone once the testing is finished, so don't get too attached to
 it Haha.  Also, because this test would overwrite many files, keep it in a
 separate folder from your normal Swamp game!
 http://dl.dropbox.com/u/6855861/SwampTest.zip

 You'll notice new options when you browse through the Safe zone menu.  Once
 you reach level 10, the next area can be accessed from the blown up building
 that is south on Green lane.  You'll go into the entrance sewer pipe and
 press Enter.  The instance missions are working but don't try to cancel a
 mission after you've created it.  That's the part I'm still working on so it
 will just end up giving you a bunch of garbage messages.

 Because this is just a test, I will pop in to give people weapons and ammo
 in order to help everyone level up faster.  I'm heading to bed right now
 though, so that extra help won't show up until the morning.  :)  Once I've
 finished up the code and fixed any problems this test reveals, I'll
 officially switch things over and update Swamp to this version.  Good luck
 and thanks in advance to anyone willing to test!

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Re: [Audyssey] Swamp needs some volunteer testers

2012-01-15 Thread ryan chou
btw, not sure how much I'll be able to do with school tomorrow

On 1/15/12, ryan chou ryan.chou1...@gmail.com wrote:
 okay, here I go

 On 1/15/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 The version 1.9b update is still being finished up, but in the mean time
 I
 am looking for volunteers to help search for bugs.  A separate test
 server
 has been set up and it is running a test version of 1.9.  I only plan to
 maintain this test server for a day or two while I clear up the few
 remaining code issues.  If anyone is interested in giving this a try,
 here
 is the download link.  Be warned that the character you play during this
 test will be gone once the testing is finished, so don't get too attached
 to
 it Haha.  Also, because this test would overwrite many files, keep it in
 a
 separate folder from your normal Swamp game!
 http://dl.dropbox.com/u/6855861/SwampTest.zip

 You'll notice new options when you browse through the Safe zone menu.
 Once
 you reach level 10, the next area can be accessed from the blown up
 building
 that is south on Green lane.  You'll go into the entrance sewer pipe and
 press Enter.  The instance missions are working but don't try to cancel a
 mission after you've created it.  That's the part I'm still working on so
 it
 will just end up giving you a bunch of garbage messages.

 Because this is just a test, I will pop in to give people weapons and
 ammo
 in order to help everyone level up faster.  I'm heading to bed right now
 though, so that extra help won't show up until the morning.  :)  Once
 I've
 finished up the code and fixed any problems this test reveals, I'll
 officially switch things over and update Swamp to this version.  Good
 luck
 and thanks in advance to anyone willing to test!

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Re: [Audyssey] more Bokura help needed.

2012-01-13 Thread ryan chou
dunno, you'll be able to buy 1 of them, but
why I stick to the japanese version, its the very latest bug fixes

On 1/13/12, Yohandy yohand...@gmail.com wrote:
 thanks! should I just buy the hammer and see what happens? I don't wanna
 spend money on something and have the game break and mess up my save. I
 won't be too happy about that...


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 - Original Message -
 From: ryan chou ryan.chou1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 13, 2012 12:55 AM
 Subject: Re: [Audyssey] more Bokura help needed.


 yeah its a bug with the english version of the game
 and just shoot the gun until you run out of ammo, press shift to
 reload then shoot the car

 On 1/12/12, Yohandy yohand...@gmail.com wrote:
 this time I've no clue what to do. I'm on stage 10-1. the heck sorta
 level
 is that? nothing to do there! I noticed I have a weird gun which I didn't
 have before, not to mention I've no clue where on earth it materialized
 from. I'm sure the stupid dialog explains it all, but of course I know 0
 Japanese. g. can you guys tell I'm frustrated, or should I make it a
 little more obvious? hahaha. and, anyone know what's up with the stage 9
 shop? There are 2 hammers listed under a single weapon, and with
 different
 prices. huh? is this a glitch or something? not sure if I should buy
 anything from that shop until I get some kind of resolution to this odd
 issue. oh and it's kinda late anyway lol. thanks again guys!



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Re: [Audyssey] Bakura level guide.

2012-01-13 Thread ryan chou
yohandy, correction
that gun is the pistol you picked up off the tage 8 boss, only now do
you get ammo for it lol
its in the weapons menu

On 1/13/12, Clement Chou chou.clem...@gmail.com wrote:
 I like it. I'll add more as I get more... but you being the one with free
 time you'll most likely finish faster than I do. Stage 8 boss is still
 tricky though...


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Re: [Audyssey] bakura: any strategies for 8-4?

2012-01-12 Thread ryan chou
okay here's what I found works, get a bunch of normal grenades from
the stage 3 shop, rockets for the rocket launcher can help too
the trick I used is when he's right next to you he'll power up and
fire about 10 times, so run past him while he's targeting, turn, press
tab, go to items and que a bunch of grenades
weird thing is they don't actually blow each other up in this game, so
repeat until you're out of grenades, then do the same with the rocket
launcher
hth

On 1/12/12, Yohandy yohand...@gmail.com wrote:
 Man this game gets more freakin insane each level. I don't wanna know
 what it'll be like later if it's this hard now. I'm not even a third way
 through! I'll try and provide as minimal spoilers as possible. anyway how
 the heck are you supposed to kill that end boss? his damage output is
 totally ridiculous, and I have to constantly keep using potions. even with
 potions, I eventually run out or die. I must've used like 30 last battle
 which is totally crazy. he has so many attacks it's ridiculous. if I'm close
 he'll start doing all sorts of deadly things to me, but if I'm far he'll
 shoot some junk at me that'll hit me from all across the stupid screen. plus
 it's not as if I can hit him 50 feet away anyway. I've used grens, rocket
 launcher, spear, pachinco, every stupid weapon I have! but he! won't! die!
 does it have like 12 billion hp? sheesh! I'm not even sure on what I should
 be upgrading to be honest. I blew a ton of cash on hp and I'm sorta
 regretting that now lol. gonna coin farm now while I wait for people's
 replies. thanks guys!


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Re: [Audyssey] more Bokura help needed.

2012-01-12 Thread ryan chou
yeah its a bug with the english version of the game
and just shoot the gun until you run out of ammo, press shift to
reload then shoot the car

On 1/12/12, Yohandy yohand...@gmail.com wrote:
 this time I've no clue what to do. I'm on stage 10-1. the heck sorta level
 is that? nothing to do there! I noticed I have a weird gun which I didn't
 have before, not to mention I've no clue where on earth it materialized
 from. I'm sure the stupid dialog explains it all, but of course I know 0
 Japanese. g. can you guys tell I'm frustrated, or should I make it a
 little more obvious? hahaha. and, anyone know what's up with the stage 9
 shop? There are 2 hammers listed under a single weapon, and with different
 prices. huh? is this a glitch or something? not sure if I should buy
 anything from that shop until I get some kind of resolution to this odd
 issue. oh and it's kinda late anyway lol. thanks again guys!



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Re: [Audyssey] Bokurano daiboukenn help needed.

2012-01-10 Thread ryan chou
going a bit off topic, is that mud even still up anywhere? been
looking but haven't found anything

On 1/9/12, Clement Chou chou.clem...@gmail.com wrote:
 Yup. I did finish stage 4... it isn't that much of a stage. Most of it's
 pretty simple. lol Glad you're enjoying though... at least someone's making
 use of it. And as I've said many times, there are benefits to knowing
 Japanese, even as little as I do know. Even on the ps3, I get about twice
 the amount of games you guys get. haha Especially with the ps3 since it's
 region-free... which is totally awesome. And yeah, I'm assault_freak... I
 used to love that mud. Still do, actually. Just haven't had time to play it.
 - Original Message -
 From: Yohandy yohand...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 09, 2012 6:42 PM
 Subject: Re: [Audyssey] Bokurano daiboukenn help needed.


 woah! you're assault_freak? man I always wondered who the heck that was...

 hahahahahahahaha. wow that's so totally weird. anyway not sure if you did
 stage 4 or not, but I'm on stage 4-3 I think it is, and I'm on a street
 with a dog and somee beeping things. the heck? rofl. if you recorded
 that stage, I'll be looking forward to knowing what on earth is required
 there lol. this should be some really fun reading though. keep it up man,
 and thanks for this!



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 - Original Message -
 From: Clement Chou chou.clem...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 09, 2012 7:58 PM
 Subject: Re: [Audyssey] Bokurano daiboukenn help needed.


 Here you go.
 http://forum.audiogames.net/viewtopic.php?id=6856

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Re: [Audyssey] Bokurano daiboukenn help needed.

2012-01-09 Thread ryan chou
yohandy, ammo for the pachinko is in 2-1, about 800 rounds I think
you don't really actually need it later, since it does only 1 point of damage

On 1/9/12, joseph weakland josephweakl...@att.net wrote:
 does game have english translation

 - Original Message -
 From: Ben gamehead...@aol.co.uk
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, January 09, 2012 4:02 PM
 Subject: Re: [Audyssey] Bokurano daiboukenn help needed.


 Go back to 2:2 and get all the ammo there, that should get you enough if
 you
 repeat enough times, I can't get past 2-4

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Yohandy
 Sent: 09 January 2012 18:00
 To: Gamers Discussion list
 Subject: [Audyssey] Bokurano daiboukenn help needed.

I'm shocked this game hasn't been mentioned on here. I think Clement
 said something about it in passing, but apart from that there's nothing.
 This has to be the coolest most awesome audio game ever created. Anyway,
 check out this thread for more info:
 http://forum.audiogames.net/viewtopic.php?id=6813
 only problem I found with it is that it's in Japanese. and I don't speak
 Japanese. lol. I asked this question in the forums, but I'll ask here as
 well for those not registered: anyone know a good level for ammo? also,
 does
 anyone know what the various items are? only item I can identify are
 coins.
 there are all these other things that beep that I've no clue what they
 are.
 I had ammo before, so I' must've gotten some in some level, but no idea
 where. now I'm stuck on 3-2 with no ammo and that's very bad hahaha. arg.
 I
 hate not knowing Japanese right about now.




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Re: [Audyssey] Looking for Testers

2011-11-12 Thread ryan chou
um, just a question why does it keep saying I timed out? how much time
do you actually get to fill this out?

On 11/12/11, Munawar Bijani munaw...@gmail.com wrote:
 Dear gamers,
 Testers are currently being accepted for BPCPrograms. You can apply by going
 to www.bpcprograms.com/signup.htm.

 You will be testing an upcoming release of Three-D Velocity
 (www.bpcprograms.com/scripts/php/programdesc.php?program=tdv.) Intensive
 testing will begin towards the end of November and into December, and
 testing cycles are usually pretty drawn out. You may have to download
 several builds within a short time period, so I recommend that whoever
 applies has a decent internet connection and has the time to commit to this
 project—the time thing is essential. Good luck and I look forward to seeing
 some of you on the testing team soon!

 Munawar A. Bijani
 Founder, Developer
 BPCPrograms, LLC
 http://www.bpcprograms.com
 munaw...@gmail.com
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Re: [Audyssey] hunter1.0, the jump game and super mario brothers

2011-08-23 Thread ryan chou
hey jack,
afraid I don'y have these either, but if you want a mario game why not
try the one coded in BGT on the audiogames forum?
its actually a lot more fun and has a much more advanced system, with
levels based off the original nes version

On 8/23/11, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Jack,

 The Super Mario Brothers game has an executable file. At least the
 copy I have from Dragon Slayer Games.

 As for all the other games I don't have the original versions. Only
 the new/current versions from theDraconis website that are more
 Windows Vista/Windows 7 compatible.

 Cheers!

 On 8/23/11, Jack F mymonkeyboy2...@gmail.com wrote:
 Hi all,
 I wanted to ask you guys some questions about abandoned games. First
 of all, does anyone have hunter1.0 and troopanum1.0? Also, do you have
 the jump game from pb-games? I have all of them except the jump game.
 Also, does anyone have the older version of alien outback from ESP?
 Don't worry it's not cracking, all I want is the demo version, in
 fact, since I have a reg code I am most likely able to use the same
 key to register the game. And finally, I have the super mario brothers
 game from dragon slayer games. It might be a concept demo, but anyway,
 I unzipped it and didn't see a .exe file to start the game, but I
 found mario.tkn and thaught that had something to do with starting the
 game but it didn't. Really, it would be better if they compiled it so
 you wouldn't have to unzip it and go hunting for the game.
 Thanks.
 best regards,
 jack

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Re: [Audyssey] hunter1.0, the jump game and super mario brothers

2011-08-23 Thread ryan chou
yeah, imo its a lot better and a lot more fun

On 8/23/11, shaun everiss sm.ever...@gmail.com wrote:
 well there is a mario game done on bgt hanging round somewhere on the
 firums to in its own thread.
 At 06:07 a.m. 24/08/2011, you wrote:
Hi Jack,

The Super Mario Brothers game has an executable file. At least the
copy I have from Dragon Slayer Games.

As for all the other games I don't have the original versions. Only
the new/current versions from theDraconis website that are more
Windows Vista/Windows 7 compatible.

Cheers!

On 8/23/11, Jack F mymonkeyboy2...@gmail.com wrote:
  Hi all,
  I wanted to ask you guys some questions about abandoned games. First
  of all, does anyone have hunter1.0 and troopanum1.0? Also, do you have
  the jump game from pb-games? I have all of them except the jump game.
  Also, does anyone have the older version of alien outback from ESP?
  Don't worry it's not cracking, all I want is the demo version, in
  fact, since I have a reg code I am most likely able to use the same
  key to register the game. And finally, I have the super mario brothers
  game from dragon slayer games. It might be a concept demo, but anyway,
  I unzipped it and didn't see a .exe file to start the game, but I
  found mario.tkn and thaught that had something to do with starting the
  game but it didn't. Really, it would be better if they compiled it so
  you wouldn't have to unzip it and go hunting for the game.
  Thanks.
  best regards,
  jack
 
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Re: [Audyssey] Games we'd like to play, cussed aways

2011-08-09 Thread ryan chou
lol you should code that as a side mission

On 8/9/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 ROFL, I love it!

 in this exciting new stratogy game,
 you play a group of survivers thrown out of their local pub
 for searing too much.

 As leader of this group of louts, it's your responsability
 to keep the group going by assigning jobs of unpleasant, the
 person responsable for saying nasty things to passers by and
 forming the bases for all other bad language you may wish to
 build.

 Bunter, the person responsable for backhanding any retors
 that you may come across, letcherman, the person responsable
 for pulling inuendo from the seas of conversation and
 finally futcher, the personr esponable for creating the
 crudest and most offensive insults.

 Some of your group may become mothers at times too.

 Of course, all this must be supported with an endless
 supply of brew, and bags of crisps, so you must remember not
 have all your thugs devoted only to searing, some must steel
 as well.

 get unpleasant enough, and you may be thrown out of town
 and construct your own swearing, fighting, drinking tavern
 out in the woods!

 Though be careful, sinse the armies of civility are always
 encroaching oon your cussedness and only a true dedication
 to cursing will keep them away.

 Beware the grue!


 Dark.

 Sorry, but when george mentioned custaways, this was an
 instant idea, pluss I freely admit the game of castaways I
 was playing yesterday had me saying some pretty interesting
 language too.


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Re: [Audyssey] Anyone tried Dragonball Z on psp?

2011-04-18 Thread ryan chou
okay here's my report on the 2 games I've played
tenkaichi tag team isn't acessible, the story mode is a free roam map
like budokai tenkaichi 2 but if you manage to find fights, its just
like the budokai tenkaichi series
shin budokai's story is all text boxes, so you might not get the plot
but the fighting system is pretty accessible
hth

On 4/18/11, Tom Randall kf6...@comcast.net wrote:
 Hi all.

 Well I am looking to expand my psp library and I saw that there are a couple
 of the Dragonball Z games out for it.  I've never played any of these myself
 but I understand they are pretty playable on some other systems.  So has
 anyone tried them on the psp and if so how did you find them?  If nobody has
 tried them I may take a chance or I may just play it safe and get Soul
 Calibur Broken Destiny for the psp, it'd be fun to be able to do some
 hacking and slashing on the bus on my way home from work.

 Game on.

 Tom

 --
 Check out my gaming blog at http://vi-mainstream-games.blogspot.com/


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Re: [Audyssey] some of my MK demo gameplay.

2011-03-13 Thread ryan chou
is it me, or are scorpion and sub-zero a bit broken? those cancels you
did can practically be infinites
will they include some sort of combo breaker like tatsunoko's mega
crash or MKD's breaker move?

On 3/13/11, Yohandy yohand...@gmail.com wrote:
 I'm still getting used to the game so bear with any suckiness gameplay you
 might encounter lol. This is a zip file, containing gameplay for all the
 demo characters. I can't wait for this game to come out!
 http://www.sendspace.com/file/pfboc5


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Re: [Audyssey] some of my MK demo gameplay.

2011-03-13 Thread ryan chou
are the x-ray moves in that demo? just wondering

On 3/13/11, Angellko21 lukas86.kak...@seznam.cz wrote:
 Is this super game for PC or only for PS3 or Xbox?
 - Puvodní zpráva -
 Od: Yohandy yohand...@gmail.com
 Komu: Gamers Discussion list gamers@audyssey.org
 Odesláno: 13. brezna 2011 20:29
 Predmet: Re: [Audyssey] some of my MK demo gameplay.


 Oh there's definitely breakers. I used one in one of the fights. yeah
 there's combo infinite possibility for those 2 chars. MK team has
 mentioned that they've tweaked a bunch of stuff since that demo build, so
 let's hope that's fixed. I'm under the impression this is old code. those
 4 chars have been announced since the MK rumors started.


 - Original Message -
 From: ryan chou ryan.chou1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 13, 2011 3:22 PM
 Subject: Re: [Audyssey] some of my MK demo gameplay.


 is it me, or are scorpion and sub-zero a bit broken? those cancels you
 did can practically be infinites
 will they include some sort of combo breaker like tatsunoko's mega
 crash or MKD's breaker move?

 On 3/13/11, Yohandy yohand...@gmail.com wrote:
 I'm still getting used to the game so bear with any suckiness gameplay
 you
 might encounter lol. This is a zip file, containing gameplay for all the
 demo characters. I can't wait for this game to come out!
 http://www.sendspace.com/file/pfboc5


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Re: [Audyssey] I just hope everyone's okay.

2011-03-11 Thread ryan chou
uh, did I miss something?

On 3/11/11, Shiny protector muhamme...@googlemail.com wrote:
 To all people at Japan, I hope they're okay. I just heard the news this
 morning, and it is terrible. At least 8.9, wow! This is really bad, I wish
 everyone's okay.
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Re: [Audyssey] Mvc 3 character select

2011-02-23 Thread ryan chou
no, it drops you back at ryu if you're player1 and captain america if
you're player2, and the char you chose disappears
eg: if you choose chun li and want to choose akuma from ryu, you would
go left then up instead of left left up
hth

On 2/23/11, william lomas will.d.lo...@gmail.com wrote:
 wouldn't these games b great for mac as well?

 On 23 Feb 2011, at 08:29, Liam Erven wrote:

 Has anyone figured out how to get around this screen? It's kind of
 awkward,
 and after selecting a character, my cursor seems to just want to randomly
 drop me somewhere.
 I'm glad you at least get audible confirmation on who you've selected.

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Re: [Audyssey] starfighter patroll

2011-02-14 Thread ryan chou
as far as I know, there are no real star wars switch sounds that don't
have any ambient sounds or music in them

On 2/14/11, shaun everiss sm.ever...@gmail.com wrote:
 Hi.
 Ok the game sounds real good.
 there are a few things.
 1.  sounds for the fighters not the boss but the regular fighters are
 to low the pitch is can you adjust it also the cool explosions when
 fighters and bosses are hit needs to be a bit lower as does the ion
 cannon sound.
 the switch is just the standard switch if that can be changed with a
 starwars or whatever switch that would rock.

 Your licence is out of date.
 The latest licence can be found at
 http://www.gnu.org/licenses/gpl.txt
 shaun


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Re: [Audyssey] starfighter patroll

2011-02-14 Thread ryan chou
he means he wants the switching weapon sound to be some sort of star
wars blip/power up sound, but as far as I know there are none

On 2/14/11, Darren Duff duff...@gmail.com wrote:
 Thanks for the  licence link. What do you mean by star wars switch? I will
 see what I can do in regards to the fighter sounds Maybe piching them up
 a bit would be good

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of shaun everiss
 Sent: Monday, February 14, 2011 3:01 AM
 To: gamers@audyssey.org
 Subject: [Audyssey] starfighter patroll

 Hi.
 Ok the game sounds real good.
 there are a few things.
 1.  sounds for the fighters not the boss but the regular fighters are to low
 the pitch is can you adjust it also the cool explosions when fighters and
 bosses are hit needs to be a bit lower as does the ion cannon sound.
 the switch is just the standard switch if that can be changed with a
 starwars or whatever switch that would rock.

 Your licence is out of date.
 The latest licence can be found at
 http://www.gnu.org/licenses/gpl.txt
 shaun


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Re: [Audyssey] Need Help in Level 1 of MOTA Beta 17

2011-02-05 Thread ryan chou
shouldn't there at least be a sound for it?
I only found that because I view every room as soon as I go in

On 2/5/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 S
 P
 O
 I
 L
 E
 R
 When you climb up the stairs immediately prior to that room, as you head
 right you'll find something that'll help you. It'll help if you have a torch
 lit since you'll see this helpful bit of scenery in the View menu.
 We are the Knights who say...Ni!
 - Original Message -
 From: Kelly Sapergia ksaper...@sasktel.net
 To: gamers@audyssey.org
 Sent: Saturday, February 05, 2011 11:34 AM
 Subject: [Audyssey] Need Help in Level 1 of MOTA Beta 17


 Hi,

 If this question has been asked before, I apologize. Could someone please
 tell me how to get past the stone ledges over the chasm in Room 8 of Level

 1? I've been trying to jump to the next ledge, but keep getting killed. I
 was able to do it in a previous version but that was a couple years ago.

 Thanks.

 Yours Sincerely,
 Kelly John Sapergia
 For information regarding my Internet radio shows, links to my favorite
 sites, and more, visit my personal website at http://www.ksapergia.net/.
 If you need jingles, voiceovers and music for your project at an
 affordable price, visit KJS Productions at:
 http://www.kjsproductions.com/.


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Re: [Audyssey] Fw: Violent videogames may boost brain power, say researchers

2011-02-05 Thread ryan chou
what do you know, you learn something new every day
so all those hours playing audio quake, street fighter and tekken
weren't a waste after all haha
wonder if fighting games help reflexes or coordination?

On 2/5/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 Hmmm...I'm not quite sure you get brave from reading about bravery. Notfor
 this list at any rate but...

 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Shiny protector
 Sent: Saturday, February 05, 2011 3:24 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Fw: Violent videogames may boost brain power, say
 researchers

 Hi,
 Action games have actually made me more braver. For an example, when I was
 young, if I get hit or punched, if I fall down, I use to cry. But nowadaies,

 I am much more brave and fearce. For an example, if someone tries to fight
 me, I take revenge from them. Also the Harry Potter books taught me a bit.
 And a case that I watched, when a woman in Haiti was trapped in an
 earthquake, and her husband and a bunch of firefighters come for the rescue
 and rescues her. She sings, and tells them, you must not fear death. The
 harry potter books taught me that as well. The more braver stuff you read
 thoroughly, the more braver you'll be.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 05, 2011 2:37 PM
 Subject: Re: [Audyssey] Fw: Violent videogames may boost brain power,say
 researchers


 Hi Jacob,

 Very interesting. Hmmm...That has interesting implications for gamers.
 I use to play games like that for years. I wonder if this means my
 brain power was boosted by slottering hords of enemies in Doom, Quake,
 Jedi Knight, Tomb Raider, etc. Would be ironic to think so. Lol!

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Re: [Audyssey] Fw: Violent videogames may boost brain power, say researchers

2011-02-05 Thread ryan chou
that's probably true haha

On 2/5/11, Jacob Kruger jac...@mailzone.co.za wrote:
 In old days they also said things like platform games helped other parts of
 the brain related to relativity interpretation develop, but anyway...smile

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

 - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, February 05, 2011 6:56 PM
 Subject: Re: [Audyssey] Fw: Violent videogames may boost brain power,say
 researchers


 I'm not overly surprised, though I'm a litle sad they focus only on fps
 action games. I actually think playing maze games like Turrican or packman
 at a very young age improved my ability to understand routes and
 distances, something my brain doesn't generally do well at.

 another interesting point, is that it's been proved playing very cognitive
 intensive games such as resource management, or stratogy games like chess
 or battleships can actually aide depression, sinse you are stimulating
 different parts of the brain while doing this.

 Beware the grue!

 Dark.

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Re: [Audyssey] tdl games and street fighter

2011-02-03 Thread ryan chou
besides, even if someone wanted to send you SF, do you know how long
that would take? its at least 4 GB!
i'm not saying I want to, I'm just pointing it out

On 2/1/11, shaun everiss sm.ever...@gmail.com wrote:
 I can't see why anyone wants tdl stuff they are not that good.
 I played their stuf  and there are better games than those made by tdl.
 At 12:43 p.m. 2/02/2011, you wrote:
Hi all,
Will you please send me all tdl games via email and street fighter 4
for windows? I'm getting lots of email from you but it's not about tdl
games or street fighter, it's just you guys rambling on about
mysteries of the ancients. So will you please give me all tdl games
and sf 4 within the next email from you?
regards, Jack

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Re: [Audyssey] accessible super mario game?

2011-01-16 Thread ryan chou
no, I'm on XP

On 1/14/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 It seems as if all the XP computers are the ones having this problem.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of ryan chou
 Sent: Friday, January 14, 2011 6:58 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] accessible super mario game?

 weird, its been working fine on this end

 On 1/14/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 Same problem for me.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Darren Duff
 Sent: Friday, January 14, 2011 10:00 AM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] accessible super mario game?

 Nope. I just get the open and close program sounds from my windows sounds.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of ryan chou
 Sent: Friday, January 14, 2011 9:46 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] accessible super mario game?

 works fine for me
 when you hit enter, does anything at all pop up?

 On 1/14/11, Darren Duff duff...@gmail.com wrote:
 Nope. I hit enter on the exe and it does nothing.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of Hayden Presley
 Sent: Thursday, January 13, 2011 10:37 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] accessible super mario game?

 Hi,
 Speaking of this; has anyone on this list gotten it to work? I'm
 downloading the JAVA setup now and we'll see, but I bet it won't make
 much of a difference.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of ryan chou
 Sent: Wednesday, January 12, 2011 5:59 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] accessible super mario game?

 its on the forum, another stab at an accessible mario its called

 On 1/12/11, Troy Sullivan troysulliva...@gmail.com wrote:
 I don't see it on there anymore.
 - Original Message -
 From: ryan chou ryan.chou1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 12, 2011 12:10 AM
 Subject: Re: [Audyssey] accessible super mario game?


 hi troy,
 if you look on audiogames.net, there is another attempt at an
 accessible smb this one imo is a lot better, as you can actually go
 through pipes and jump on bricks, etc also the person who did it is
 trying to emulate the nes version as closely as possible, which is
 why I like this one

 On 1/11/11, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Troy,

 Not really. To be honest you aren't missing much. The people who
 created it did a pretty poor job of it.  I don't like to put other
 game developers down, but to be honest it isn't worth your time
 looking for it.

 Cheers!

 On 1/11/11, Troy Sullivan troysulliva...@gmail.com wrote:
 Hi all,
 I know there's an accessible version of super mario the audio game
 but the website on the links to accessible games page doesn't seem
 to work anymore, anyone know where I can find this game?
 Thanks,
 Troy
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Re: [Audyssey] accessible super mario game?

2011-01-14 Thread ryan chou
works fine for me
when you hit enter, does anything at all pop up?

On 1/14/11, Darren Duff duff...@gmail.com wrote:
 Nope. I hit enter on the exe and it does nothing.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Hayden Presley
 Sent: Thursday, January 13, 2011 10:37 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] accessible super mario game?

 Hi,
 Speaking of this; has anyone on this list gotten it to work? I'm downloading
 the JAVA setup now and we'll see, but I bet it won't make much of a
 difference.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of ryan chou
 Sent: Wednesday, January 12, 2011 5:59 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] accessible super mario game?

 its on the forum, another stab at an accessible mario its called

 On 1/12/11, Troy Sullivan troysulliva...@gmail.com wrote:
 I don't see it on there anymore.
 - Original Message -
 From: ryan chou ryan.chou1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 12, 2011 12:10 AM
 Subject: Re: [Audyssey] accessible super mario game?


 hi troy,
 if you look on audiogames.net, there is another attempt at an
 accessible smb this one imo is a lot better, as you can actually go
 through pipes and jump on bricks, etc also the person who did it is
 trying to emulate the nes version as closely as possible, which is
 why I like this one

 On 1/11/11, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Troy,

 Not really. To be honest you aren't missing much. The people who
 created it did a pretty poor job of it.  I don't like to put other
 game developers down, but to be honest it isn't worth your time
 looking for it.

 Cheers!

 On 1/11/11, Troy Sullivan troysulliva...@gmail.com wrote:
 Hi all,
 I know there's an accessible version of super mario the audio game
 but the website on the links to accessible games page doesn't seem
 to work anymore, anyone know where I can find this game?
 Thanks,
 Troy
 ---
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Re: [Audyssey] accessible super mario game?

2011-01-14 Thread ryan chou
weird, its been working fine on this end

On 1/14/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 Same problem for me.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Darren Duff
 Sent: Friday, January 14, 2011 10:00 AM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] accessible super mario game?

 Nope. I just get the open and close program sounds from my windows sounds.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of ryan chou
 Sent: Friday, January 14, 2011 9:46 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] accessible super mario game?

 works fine for me
 when you hit enter, does anything at all pop up?

 On 1/14/11, Darren Duff duff...@gmail.com wrote:
 Nope. I hit enter on the exe and it does nothing.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of Hayden Presley
 Sent: Thursday, January 13, 2011 10:37 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] accessible super mario game?

 Hi,
 Speaking of this; has anyone on this list gotten it to work? I'm
 downloading the JAVA setup now and we'll see, but I bet it won't make
 much of a difference.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of ryan chou
 Sent: Wednesday, January 12, 2011 5:59 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] accessible super mario game?

 its on the forum, another stab at an accessible mario its called

 On 1/12/11, Troy Sullivan troysulliva...@gmail.com wrote:
 I don't see it on there anymore.
 - Original Message -
 From: ryan chou ryan.chou1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 12, 2011 12:10 AM
 Subject: Re: [Audyssey] accessible super mario game?


 hi troy,
 if you look on audiogames.net, there is another attempt at an
 accessible smb this one imo is a lot better, as you can actually go
 through pipes and jump on bricks, etc also the person who did it is
 trying to emulate the nes version as closely as possible, which is
 why I like this one

 On 1/11/11, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Troy,

 Not really. To be honest you aren't missing much. The people who
 created it did a pretty poor job of it.  I don't like to put other
 game developers down, but to be honest it isn't worth your time
 looking for it.

 Cheers!

 On 1/11/11, Troy Sullivan troysulliva...@gmail.com wrote:
 Hi all,
 I know there's an accessible version of super mario the audio game
 but the website on the links to accessible games page doesn't seem
 to work anymore, anyone know where I can find this game?
 Thanks,
 Troy
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave
 the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of
 the list, please send E-mail to gamers-ow...@audyssey.org.


 ---
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 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of
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 If you have any questions or concerns regarding the management of
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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] accessible super mario game?

2011-01-12 Thread ryan chou
its on the forum, another stab at an accessible mario its called

On 1/12/11, Troy Sullivan troysulliva...@gmail.com wrote:
 I don't see it on there anymore.
 - Original Message -
 From: ryan chou ryan.chou1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 12, 2011 12:10 AM
 Subject: Re: [Audyssey] accessible super mario game?


 hi troy,
 if you look on audiogames.net, there is another attempt at an accessible
 smb
 this one imo is a lot better, as you can actually go through pipes and
 jump on bricks, etc
 also the person who did it is trying to emulate the nes version as
 closely as possible, which is why I like this one

 On 1/11/11, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Troy,

 Not really. To be honest you aren't missing much. The people who
 created it did a pretty poor job of it.  I don't like to put other
 game developers down, but to be honest it isn't worth your time
 looking for it.

 Cheers!

 On 1/11/11, Troy Sullivan troysulliva...@gmail.com wrote:
 Hi all,
 I know there's an accessible version of super mario the audio game but
 the
 website on the links to accessible games page doesn't seem to work
 anymore,
 anyone know where I can find this game?
 Thanks,
 Troy
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
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 You can make changes or update your subscription via the web, at
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 If you have any questions or concerns regarding the management of the
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 If you have any questions or concerns regarding the management of the list,
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---
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Re: [Audyssey] accessible super mario game?

2011-01-11 Thread ryan chou
hi troy,
if you look on audiogames.net, there is another attempt at an accessible smb
this one imo is a lot better, as you can actually go through pipes and
jump on bricks, etc
also the person who did it is trying to emulate the nes version as
closely as possible, which is why I like this one

On 1/11/11, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Troy,

 Not really. To be honest you aren't missing much. The people who
 created it did a pretty poor job of it.  I don't like to put other
 game developers down, but to be honest it isn't worth your time
 looking for it.

 Cheers!

 On 1/11/11, Troy Sullivan troysulliva...@gmail.com wrote:
 Hi all,
 I know there's an accessible version of super mario the audio game but the
 website on the links to accessible games page doesn't seem to work
 anymore,
 anyone know where I can find this game?
 Thanks,
 Troy
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
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Re: [Audyssey] Laser in Q9?

2010-12-27 Thread ryan chou
yeah same here
there's a hint on the ag forum, but I have no clue
it says
What you need to do to get the laser is counterproductive at the time,
but does not involve dying.

On 12/27/10, Ryan Conroy staindadd...@juno.com wrote:
 Hi,

 Has anyone figured out how to get the laser in Q9? I've played through the
 game two or three times now, and I still haven't gotten it.



 
 Scholarships for Moms
 Grant Funding May Be Available to Those Who Qualify!
 http://thirdpartyoffers.juno.com/TGL3131/4d18f8f135c9b9b9640st01vuc

 ---
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