Re: [Audyssey] Thoughts on Q9

2009-11-19 Thread william lomas

wish it was mac native

On 16 Nov 2009, at 10:54, Orin wrote:


Hey all,

Just played my first game of Q9. I think it's the best game we've  
had in quite some time.


For those with Macs using Fusion jumping is harder than it should be  
to say the least. When I press Up+Right no matter how fast I press  
right I jump right into it. I've been able to get past the pits but  
I don't have this problem with Mota or SL, so I'm not sure what's  
going on with this game. I do believe it's a Fusion problem, which  
is a shame, as it's a game I'm interested in. I beat the demo, but  
it took longer than I thought.


Other than Fusion problems, the game itself is nice. Love the music.



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Re: [Audyssey] Thoughts on Q9

2009-11-19 Thread william lomas

i don't i can just hit up arrow then right arrow quickly

On 16 Nov 2009, at 17:16, Thomas Ward wrote:


Hi Orin,
Given the fact the game is written essentially in C++ and is DirectX  
8 compatible I can't see any reason why Q9 would have any problems  
running via Fusion. Generally speaking native C++ applications and  
games work best with Fusion, but who knows.
One thing I can say is I had a problemperforming jumps until I  
figured out you have to press up arrow, hold it down, and press the  
right arrow key several times in a row until I made it over the  
pits. It is quite tricky and gets ttrickier the further you move  
along in the game.


HTH

Orin wrote:

Hey all,

Just played my first game of Q9. I think it's the best game we've  
had in quite some time.


For those with Macs using Fusion jumping is harder than it should  
be to say the least. When I press Up+Right no matter how fast I  
press right I jump right into it. I've been able to get past the  
pits but I don't have this problem with Mota or SL, so I'm not sure  
what's going on with this game. I do believe it's a Fusion problem,  
which is a shame, as it's a game I'm interested in. I beat the  
demo, but it took longer than I thought.


Other than Fusion problems, the game itself is nice. Love the music.



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Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread dark
agreed. The mechanics have been really well thought out, so you actually 
need to considder what your being attacked by and what's in your immediate 
environment, --- which with the random enemies makes things very interesting 
indeed!


The only thing I find a litle odd in this respect, is that it seems enemies 
can just walk streight over pits!


it'd be nice if they had to take the time to jump just as you do,  so 
you could use pits to your advantage too.


Exceptional game none the less,  and also one of the quickest key 
generators ever!


the fact that I also don't have to bug the developer when I want to install 
it on my laptop is also a major pluss.


Beware the grue!

dark.
- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 11:08 AM
Subject: Re: [Audyssey] Thoughts on Q9



to not clutter up the list with new threads I'll reply here.
I love the game. I just love the sounds and the fact that enemies have 
different footsteps and bodyfalls on each level like q9 does. I'll tell 
you also that there are many ways to beat this. run like hel not 
recomended, use the shield could work but not the best or 1 I did once was 
I had a subtracting fortune field so I just watched these bats get zapped. 
what a view! lol.
- Original Message - 
From: Orin orin8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 11:54 AM
Subject: [Audyssey] Thoughts on Q9



Hey all,

Just played my first game of Q9. I think it's the best game we've had in 
quite some time.


For those with Macs using Fusion jumping is harder than it should be to 
say the least. When I press Up+Right no matter how fast I press right I 
jump right into it. I've been able to get past the pits but I don't have 
this problem with Mota or SL, so I'm not sure what's going on with this 
game. I do believe it's a Fusion problem, which is a shame, as it's a 
game I'm interested in. I beat the demo, but it took longer than I 
thought.


Other than Fusion problems, the game itself is nice. Love the music.



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Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread lirin

dark pisze:
agreed. The mechanics have been really well thought out, so you 
actually need to considder what your being attacked by and what's in 
your immediate environment, --- which with the random enemies makes 
things very interesting indeed!


The only thing I find a litle odd in this respect, is that it seems 
enemies can just walk streight over pits!


it'd be nice if they had to take the time to jump just as you do,  
so you could use pits to your advantage too.


Exceptional game none the less,  and also one of the quickest key 
generators ever!


the fact that I also don't have to bug the developer when I want to 
install it on my laptop is also a major pluss.


Beware the grue!

dark.
- Original Message - From: peter Mahach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 11:08 AM
Subject: Re: [Audyssey] Thoughts on Q9



to not clutter up the list with new threads I'll reply here.
I love the game. I just love the sounds and the fact that enemies 
have different footsteps and bodyfalls on each level like q9 does. 
I'll tell you also that there are many ways to beat this. run like 
hel not recomended, use the shield could work but not the best or 1 I 
did once was I had a subtracting fortune field so I just watched 
these bats get zapped. what a view! lol.

- Original Message - From: Orin orin8...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 11:54 AM
Subject: [Audyssey] Thoughts on Q9



Hey all,

Just played my first game of Q9. I think it's the best game we've 
had in quite some time.


For those with Macs using Fusion jumping is harder than it should be 
to say the least. When I press Up+Right no matter how fast I press 
right I jump right into it. I've been able to get past the pits but 
I don't have this problem with Mota or SL, so I'm not sure what's 
going on with this game. I do believe it's a Fusion problem, which 
is a shame, as it's a game I'm interested in. I beat the demo, but 
it took longer than I thought.


Other than Fusion problems, the game itself is nice. Love the music.



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signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com






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   Hi.

Sorry for little offtopic, but i have problem.

I wanna buy this tittle, and i haven't a paypal account, is there a way 
to purchase it without a paypal account?


Thanks

Cheers

Tom

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Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread Thomas Ward

Hi Orin,
Given the fact the game is written essentially in C++ and is DirectX 8 
compatible I can't see any reason why Q9 would have any problems running 
via Fusion. Generally speaking native C++ applications and games work 
best with Fusion, but who knows.
One thing I can say is I had a problemperforming jumps until I figured 
out you have to press up arrow, hold it down, and press the right arrow 
key several times in a row until I made it over the pits. It is quite 
tricky and gets ttrickier the further you move along in the game.


HTH

Orin wrote:

Hey all,

Just played my first game of Q9. I think it's the best game we've had in quite 
some time.

For those with Macs using Fusion jumping is harder than it should be to say the 
least. When I press Up+Right no matter how fast I press right I jump right into 
it. I've been able to get past the pits but I don't have this problem with Mota 
or SL, so I'm not sure what's going on with this game. I do believe it's a 
Fusion problem, which is a shame, as it's a game I'm interested in. I beat the 
demo, but it took longer than I thought.

Other than Fusion problems, the game itself is nice. Love the music.



---
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Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread Bryan Peterson
You actually don't have to hold down the Up arrow. At least I never do and I 
still clear the pits.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 10:16 AM
Subject: Re: [Audyssey] Thoughts on Q9



Hi Orin,
Given the fact the game is written essentially in C++ and is DirectX 8 
compatible I can't see any reason why Q9 would have any problems running 
via Fusion. Generally speaking native C++ applications and games work best 
with Fusion, but who knows.
One thing I can say is I had a problemperforming jumps until I figured out 
you have to press up arrow, hold it down, and press the right arrow key 
several times in a row until I made it over the pits. It is quite tricky 
and gets ttrickier the further you move along in the game.


HTH

Orin wrote:

Hey all,

Just played my first game of Q9. I think it's the best game we've had in 
quite some time.


For those with Macs using Fusion jumping is harder than it should be to 
say the least. When I press Up+Right no matter how fast I press right I 
jump right into it. I've been able to get past the pits but I don't have 
this problem with Mota or SL, so I'm not sure what's going on with this 
game. I do believe it's a Fusion problem, which is a shame, as it's a 
game I'm interested in. I beat the demo, but it took longer than I 
thought.


Other than Fusion problems, the game itself is nice. Love the music.



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Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread Yohandy

   Thomas,
I can tell you that there's no need to hold down the arrow key. I never hold 
it down and I've had no problems with pits. I just completed the game and I 
really enjoyed it.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 12:16 PM
Subject: Re: [Audyssey] Thoughts on Q9



Hi Orin,
Given the fact the game is written essentially in C++ and is DirectX 8 
compatible I can't see any reason why Q9 would have any problems running 
via Fusion. Generally speaking native C++ applications and games work best 
with Fusion, but who knows.
One thing I can say is I had a problemperforming jumps until I figured out 
you have to press up arrow, hold it down, and press the right arrow key 
several times in a row until I made it over the pits. It is quite tricky 
and gets ttrickier the further you move along in the game.


HTH

Orin wrote:

Hey all,

Just played my first game of Q9. I think it's the best game we've had in 
quite some time.


For those with Macs using Fusion jumping is harder than it should be to 
say the least. When I press Up+Right no matter how fast I press right I 
jump right into it. I've been able to get past the pits but I don't have 
this problem with Mota or SL, so I'm not sure what's going on with this 
game. I do believe it's a Fusion problem, which is a shame, as it's a 
game I'm interested in. I beat the demo, but it took longer than I 
thought.


Other than Fusion problems, the game itself is nice. Love the music.



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Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread Philip Bennefall

Hi Yohandy,

On what difficulty level did you complete the game? There is a different 
ending on easy as compared to the other three difficulty levels. And what is 
your over-all opinion of the whole game?


Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 7:49 PM
Subject: Re: [Audyssey] Thoughts on Q9



   Thomas,
I can tell you that there's no need to hold down the arrow key. I never 
hold
it down and I've had no problems with pits. I just completed the game and 
I

really enjoyed it.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 12:16 PM
Subject: Re: [Audyssey] Thoughts on Q9



Hi Orin,
Given the fact the game is written essentially in C++ and is DirectX 8
compatible I can't see any reason why Q9 would have any problems running
via Fusion. Generally speaking native C++ applications and games work 
best

with Fusion, but who knows.
One thing I can say is I had a problemperforming jumps until I figured 
out

you have to press up arrow, hold it down, and press the right arrow key
several times in a row until I made it over the pits. It is quite tricky
and gets ttrickier the further you move along in the game.

HTH

Orin wrote:

Hey all,

Just played my first game of Q9. I think it's the best game we've had in
quite some time.

For those with Macs using Fusion jumping is harder than it should be to
say the least. When I press Up+Right no matter how fast I press right I
jump right into it. I've been able to get past the pits but I don't have
this problem with Mota or SL, so I'm not sure what's going on with this
game. I do believe it's a Fusion problem, which is a shame, as it's a
game I'm interested in. I beat the demo, but it took longer than I
thought.

Other than Fusion problems, the game itself is nice. Love the music.



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No virus found in this incoming message.
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19:41:00



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Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread Angellko21
Hi,please,do you tell me about cheat codes?No,I don.t want to know codes,but 
howmany points I must have?:)
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 7:53 PM
Subject: Re: [Audyssey] Thoughts on Q9



Hi Yohandy,

On what difficulty level did you complete the game? There is a different 
ending on easy as compared to the other three difficulty levels. And what 
is your over-all opinion of the whole game?


Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 7:49 PM
Subject: Re: [Audyssey] Thoughts on Q9



   Thomas,
I can tell you that there's no need to hold down the arrow key. I never 
hold
it down and I've had no problems with pits. I just completed the game and 
I

really enjoyed it.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 12:16 PM
Subject: Re: [Audyssey] Thoughts on Q9



Hi Orin,
Given the fact the game is written essentially in C++ and is DirectX 8
compatible I can't see any reason why Q9 would have any problems running
via Fusion. Generally speaking native C++ applications and games work 
best

with Fusion, but who knows.
One thing I can say is I had a problemperforming jumps until I figured 
out

you have to press up arrow, hold it down, and press the right arrow key
several times in a row until I made it over the pits. It is quite tricky
and gets ttrickier the further you move along in the game.

HTH

Orin wrote:

Hey all,

Just played my first game of Q9. I think it's the best game we've had 
in

quite some time.

For those with Macs using Fusion jumping is harder than it should be to
say the least. When I press Up+Right no matter how fast I press right I
jump right into it. I've been able to get past the pits but I don't 
have

this problem with Mota or SL, so I'm not sure what's going on with this
game. I do believe it's a Fusion problem, which is a shame, as it's a
game I'm interested in. I beat the demo, but it took longer than I
thought.

Other than Fusion problems, the game itself is nice. Love the music.



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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 
19:41:00



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If you

Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread Yohandy
I completed it on easy for now. will try other difficulties later. Man easy 
was hard enough lol. I'm impressed. great work on the game!

   s
p
o
i
l
e
r
s
p
a
c
e
Boss is definitely very interesting. first time I fought him I just ran 
straight at him and fell in the pit. hahaha. Let's just say I didn't do that 
again. I also like how he runs away from me when I activate the deus shield. 
that boss sure isn't stupid.



From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 1:53 PM
Subject: Re: [Audyssey] Thoughts on Q9



Hi Yohandy,

On what difficulty level did you complete the game? There is a different 
ending on easy as compared to the other three difficulty levels. And what 
is your over-all opinion of the whole game?


Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 7:49 PM
Subject: Re: [Audyssey] Thoughts on Q9



   Thomas,
I can tell you that there's no need to hold down the arrow key. I never 
hold
it down and I've had no problems with pits. I just completed the game and 
I

really enjoyed it.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 12:16 PM
Subject: Re: [Audyssey] Thoughts on Q9



Hi Orin,
Given the fact the game is written essentially in C++ and is DirectX 8
compatible I can't see any reason why Q9 would have any problems running
via Fusion. Generally speaking native C++ applications and games work 
best

with Fusion, but who knows.
One thing I can say is I had a problemperforming jumps until I figured 
out

you have to press up arrow, hold it down, and press the right arrow key
several times in a row until I made it over the pits. It is quite tricky
and gets ttrickier the further you move along in the game.

HTH

Orin wrote:

Hey all,

Just played my first game of Q9. I think it's the best game we've had 
in

quite some time.

For those with Macs using Fusion jumping is harder than it should be to
say the least. When I press Up+Right no matter how fast I press right I
jump right into it. I've been able to get past the pits but I don't 
have

this problem with Mota or SL, so I'm not sure what's going on with this
game. I do believe it's a Fusion problem, which is a shame, as it's a
game I'm interested in. I beat the demo, but it took longer than I
thought.

Other than Fusion problems, the game itself is nice. Love the music.



---
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please send E-mail to gamers-ow...@audyssey.org.





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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 
19:41:00



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Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread dark
I didn't know you need to hold the up arrow down? I've just been hammering 
the right arrow like crazy,  which has got me through even on 
insane,  though getting past the nasties there is another thing 
entirely.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 5:16 PM
Subject: Re: [Audyssey] Thoughts on Q9



Hi Orin,
Given the fact the game is written essentially in C++ and is DirectX 8 
compatible I can't see any reason why Q9 would have any problems running 
via Fusion. Generally speaking native C++ applications and games work best 
with Fusion, but who knows.
One thing I can say is I had a problemperforming jumps until I figured out 
you have to press up arrow, hold it down, and press the right arrow key 
several times in a row until I made it over the pits. It is quite tricky 
and gets ttrickier the further you move along in the game.


HTH

Orin wrote:

Hey all,

Just played my first game of Q9. I think it's the best game we've had in 
quite some time.


For those with Macs using Fusion jumping is harder than it should be to 
say the least. When I press Up+Right no matter how fast I press right I 
jump right into it. I've been able to get past the pits but I don't have 
this problem with Mota or SL, so I'm not sure what's going on with this 
game. I do believe it's a Fusion problem, which is a shame, as it's a 
game I'm interested in. I beat the demo, but it took longer than I 
thought.


Other than Fusion problems, the game itself is nice. Love the music.



---
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You can make changes or update your subscription via the web, at
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If you have any questions or concerns regarding the management of the 
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please send E-mail to gamers-ow...@audyssey.org.





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Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread christopher huby
Hi Philip,

I must say I love this game it is ausum.

I know it is for people over 14 but even I like it at the grand old age of
36 (ouch).

thanks for a fab game.

Regards
 
Christopher Huby
Email: christopher.h...@blueyonder.co.uk
Email2: christopher.h...@hotmail.co.uk
Mobile: 07967603395.
Skype: christopherhuby1.
Twitter: christopherhuby
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Monday, November 16, 2009 6:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts on Q9

Hi Yohandy,

On what difficulty level did you complete the game? There is a different 
ending on easy as compared to the other three difficulty levels. And what is

your over-all opinion of the whole game?

Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 7:49 PM
Subject: Re: [Audyssey] Thoughts on Q9


Thomas,
 I can tell you that there's no need to hold down the arrow key. I never 
 hold
 it down and I've had no problems with pits. I just completed the game and 
 I
 really enjoyed it.

 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 16, 2009 12:16 PM
 Subject: Re: [Audyssey] Thoughts on Q9


 Hi Orin,
 Given the fact the game is written essentially in C++ and is DirectX 8
 compatible I can't see any reason why Q9 would have any problems running
 via Fusion. Generally speaking native C++ applications and games work 
 best
 with Fusion, but who knows.
 One thing I can say is I had a problemperforming jumps until I figured 
 out
 you have to press up arrow, hold it down, and press the right arrow key
 several times in a row until I made it over the pits. It is quite tricky
 and gets ttrickier the further you move along in the game.

 HTH

 Orin wrote:
 Hey all,

 Just played my first game of Q9. I think it's the best game we've had in
 quite some time.

 For those with Macs using Fusion jumping is harder than it should be to
 say the least. When I press Up+Right no matter how fast I press right I
 jump right into it. I've been able to get past the pits but I don't have
 this problem with Mota or SL, so I'm not sure what's going on with this
 game. I do believe it's a Fusion problem, which is a shame, as it's a
 game I'm interested in. I beat the demo, but it took longer than I
 thought.

 Other than Fusion problems, the game itself is nice. Love the music.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.




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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 
19:41:00


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Re: [Audyssey]   Thoughts on Q9

2009-11-16 Thread Kelly Sapergia

Hi Philip,
  I just tried the demo version of Q9, and so far am quite impressed,
though it's too bad you can't hear the cutscenes until you register.
One thing that I think could be improved, however, is the manual. I noticed
that, even though it's in HTML format, there are no links or headers for
individual sections or website addresses. In my opinion, these would make it
easier to jump to a section you want to navigate to quicker, or to go to a
website. Maybe I'm just so used to manuals such as the ones
included with products from Draconis Entertainment, or USA Games.
Other than that, it's pretty good.
  Thanks.

Yours Sincerely,
Kelly John Sapergia
For information regarding my Internet radio shows, links to my favorite
sites, and more, visit my personal website at http://www.ksapergia.net/.
If you need jingles, voiceovers and music for your project at an affordable
price, visit KJS Productions at: http://www.kjsproductions.com/.


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Re: [Audyssey]   Thoughts on Q9

2009-11-16 Thread Philip Bennefall

Hi Kelly,

Good point, I'll address this in version 1.1. I might turn it into an html 
help file, which is to say manual.chm whichs hould make navigation a snap.


Kind regards,

Philip Bennefall
- Original Message - 
From: Kelly Sapergia ksaper...@sasktel.net

To: gamers@audyssey.org
Sent: Monday, November 16, 2009 9:20 PM
Subject: Re: [Audyssey]   Thoughts on Q9



Hi Philip,
  I just tried the demo version of Q9, and so far am quite impressed,
though it's too bad you can't hear the cutscenes until you register.
One thing that I think could be improved, however, is the manual. I 
noticed

that, even though it's in HTML format, there are no links or headers for
individual sections or website addresses. In my opinion, these would make 
it

easier to jump to a section you want to navigate to quicker, or to go to a
website. Maybe I'm just so used to manuals such as the ones
included with products from Draconis Entertainment, or USA Games.
Other than that, it's pretty good.
  Thanks.

Yours Sincerely,
Kelly John Sapergia
For information regarding my Internet radio shows, links to my favorite
sites, and more, visit my personal website at http://www.ksapergia.net/.
If you need jingles, voiceovers and music for your project at an 
affordable

price, visit KJS Productions at: http://www.kjsproductions.com/.


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 
19:41:00



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Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread djc
Hi Phillip. What a great new game this is. I'll be buying my copy for
Christmas. I did quite well with the demo.


*** REPLY SEPARATOR  ***

On 11/16/2009 at 8:17 PM christopher huby wrote:

Hi Philip,

I must say I love this game it is ausum.

I know it is for people over 14 but even I like it at the grand old age of
36 (ouch).

thanks for a fab game.

Regards
 
Christopher Huby
Email: christopher.h...@blueyonder.co.uk
Email2: christopher.h...@hotmail.co.uk
Mobile: 07967603395.
Skype: christopherhuby1.
Twitter: christopherhuby
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Monday, November 16, 2009 6:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts on Q9

Hi Yohandy,

On what difficulty level did you complete the game? There is a different 
ending on easy as compared to the other three difficulty levels. And what
is

your over-all opinion of the whole game?

Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 7:49 PM
Subject: Re: [Audyssey] Thoughts on Q9


Thomas,
 I can tell you that there's no need to hold down the arrow key. I never 
 hold
 it down and I've had no problems with pits. I just completed the game
and 
 I
 really enjoyed it.

 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 16, 2009 12:16 PM
 Subject: Re: [Audyssey] Thoughts on Q9


 Hi Orin,
 Given the fact the game is written essentially in C++ and is DirectX 8
 compatible I can't see any reason why Q9 would have any problems
running
 via Fusion. Generally speaking native C++ applications and games work 
 best
 with Fusion, but who knows.
 One thing I can say is I had a problemperforming jumps until I figured 
 out
 you have to press up arrow, hold it down, and press the right arrow key
 several times in a row until I made it over the pits. It is quite
tricky
 and gets ttrickier the further you move along in the game.

 HTH

 Orin wrote:
 Hey all,

 Just played my first game of Q9. I think it's the best game we've had
in
 quite some time.

 For those with Macs using Fusion jumping is harder than it should be
to
 say the least. When I press Up+Right no matter how fast I press right
I
 jump right into it. I've been able to get past the pits but I don't
have
 this problem with Mota or SL, so I'm not sure what's going on with
this
 game. I do believe it's a Fusion problem, which is a shame, as it's a
 game I'm interested in. I beat the demo, but it took longer than I
 thought.

 Other than Fusion problems, the game itself is nice. Love the music.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.




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No virus found in this incoming message.
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Re: [Audyssey]   Thoughts on Q9

2009-11-16 Thread matheus
please don't do it. if you do, please include a txt file manual as well,
i have some problems with my screen reader wen reading chm files. i'm
really liking the games, i'm playing it for more than 8 hours now.
thanks for that great release.

-Mensagem original-
De: Philip Bennefall phi...@blastbay.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 16 de Novembro de 2009 21:23
Assunto: Re: [Audyssey]   Thoughts on Q9

Hi Kelly,

Good point, I'll address this in version 1.1. I might turn it into an html
help file, which is to say manual.chm whichs hould make navigation a snap.

Kind regards,

Philip Bennefall
- Original Message -
From: Kelly Sapergia ksaper...@sasktel.net
To: gamers@audyssey.org
Sent: Monday, November 16, 2009 9:20 PM
Subject: Re: [Audyssey]   Thoughts on Q9


 Hi Philip,
   I just tried the demo version of Q9, and so far am quite impressed,
 though it's too bad you can't hear the cutscenes until you register.
 One thing that I think could be improved, however, is the manual. I
 noticed
 that, even though it's in HTML format, there are no links or headers for
 individual sections or website addresses. In my opinion, these would make
 it
 easier to jump to a section you want to navigate to quicker, or to go to a
 website. Maybe I'm just so used to manuals such as the ones
 included with products from Draconis Entertainment, or USA Games.
 Other than that, it's pretty good.
   Thanks.

 Yours Sincerely,
 Kelly John Sapergia
 For information regarding my Internet radio shows, links to my favorite
 sites, and more, visit my personal website at http://www.ksapergia.net/.
 If you need jingles, voiceovers and music for your project at an
 affordable
 price, visit KJS Productions at: http://www.kjsproductions.com/.


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