Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-08 Thread Ken Downey
Hi Che, I can just imagine a game like RR2 on iPhone. That would rock--tilt the device to steer, lift it quickly to jump, that kind of thing. As far as interface goes, I agree 1000%. If you take a game like Code Name Cygnus and match it with a similar game for the sighted, well there is just

Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-07 Thread Scott Chesworth
Hey Cara, Sure, that's one of two or three ways around that particular example. It's obviously good that the functionality exists, but it doesn't really put my gripe about how much the default keystrokes suck to bed does it? Whether it's quicker probably depends on which setting your rotor was

Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-07 Thread Ian Reed
Hi Cara, You said: For this particular case, it is even quicker than with something like JFW. I say: I'll have to respectfully disagree with that. I don't use JFW at all, but rather NVDA. The hot keys for jumping forward and backward by heading are H and shift + H. And for link are K and

Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-07 Thread dark
I actually agree Ian. While I really like the Iphone touch screen for quick navigation in complex interface or peaces of information such as King of dragon pass when you want a specific thing that is at a specific part of the screen, for basic textual navigation or for just finding controls I

Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-07 Thread Che Martin
Hi Cara and all, Just wanted to let folks know I answered Cara off list, and I am going to be taking another stab at iOS development once I finish rr2 and online cribbage, both of which are very close to full deployment at long last. I think some very interesting audio games have been

Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-07 Thread dark
Hi Che. I do agree the ios interface particularly in terms of direction and analogue control really hasn't had as much work as it should, which is quite a shame when even a simple arcade title like Sixth sense can be far more engaging with the directional finger gestures than a similar game

Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-06 Thread Thomas Ward
Hi Che, I assume by finger acrobatics you are talking about the way you have to interact with GUI components to activate them etc with VoiceOver. I agree it is strange, not as efficient as using Jaws, but after a while it becomes second nature. I think Mac OS X accessibility is very good, but it

Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-06 Thread Scott Chesworth
Che was probably talking about the amount of modifier keys that need to be held down to execute some VoiceOver specific commands. I own a Mac, use it often, but would agree that it's ridiculous. Case in point, had I been reading this thread using Gmail's web interface in Safari and wanted to jump

Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-06 Thread Cara Quinn
Hi Scott, Just use the rotor on the trackpad and then all you need do is flick up or down with one finger to navigate between headings. For this particular case, it is even quicker than with something like JFW. I agree that there still needs to be quite a bit of streamlining to say the least,

[Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-05 Thread Che Martin
Hey ya Bryan and all, I'd love to do RR on iphone, but it is a very complex game, so probably not. At this point, I don't have the programming skills to do even a hello world on iOS. However, I have looked very seriously at iOS

Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-05 Thread Charles Rivard
What games do you consider standouts for IOS and why? Thanks. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Che Martin blindadrenal...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 05, 2013 9:00 PM

Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-05 Thread Cara Quinn
Hi Che, Thanks for such a thoughtful note. As far as iOS development goes, I develop professionally for iOS with LookTel.com and also work with DraconisEntertainment.com, so I use the Mac and XCode daily. As for Mac accessibility lacking the iOS sheen, you're only partially correct at this