Hi all, and aprone in particular,
This may be an early opinion (I've only been playing the new
version for 20 minutes) but I'm liking most of the new sounds.
The only ones I don't prefer are the pausing and unpausing game
sounds, (The pausing seems a little harsh, and the unpausing can
I think there will be many differing opinions about the castaways sounds. It
is part of the downside to having the temporary ones around for so very long.
People got used to them and it is always hard to make that kind of change. The
good news is that the sounds will remain as separate files
That's way to subtle for me. I just built walls starting at p-20
through p-31 through y-31 through y-20 and x-20 through q-20.
It's a big square with all my buildings, and so far it's working
beautifully. I've probably got 50 enemies on the map with only
one or two more decoy catapults left.
Wow! I must say that is quite an impressive barricade you've put around your
land. I think any enemies would think twice before wanting to take on anyone
who could construct such a titanic defense! Haha, I know I would.
I can't remember if Cliff is a member from audyssey, but I saw earlier
of.
While I'm at it, if anyone has event suggestions, fire away.
kai
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 12, 2011 4:26 PM
Subject: Re: [Audyssey] My personal opinion on the castaways sounds
Kai, don't worry about lowering the volume of the sounds. I have already put
in code that lets people adjust it as they play.
Greetings Jeremy.
What I can do is render the sounds at a lower volume, too.
I rendered them at full volume, and it doesn't step on my
screen reader, but I
Of Kai
Sent: Monday, September 12, 2011 7:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] My personal opinion on the castaways sounds
Greetings Jeremy.
What I can do is render the sounds at a lower volume, too. I rendered them
at full volume, and it doesn't step on my screen reader, but I