What about a way to raise and lower the different sound effect
volumes, rather than through keys but through the menus. That way, you
could raise and lower the different footstep sounds, raise and lower
the weapon volume sounds, raise and lower voice file sounds, music
tracks, and even radar sounds
Out of interest Chris, would the standard sounds serve you any better
if they were a little quieter? Something about the radar was bugging
me, so I tried lowering the volume of it a touch and it got a lot less
intrusive.
Just throwing it out there... might not be the solution for you.
Scott
On 5
I would like to suggest an alternate radar sound. I find the current one a
bit intrusive. I liked the general sound in Austen's mod, but the sound for
half walls was very loud and got in the way of using them. His clear and
barrier sounds were less obtrusive, though it also sounded like you only
s. I'm not sure what a
suitable replacement would consist of, as breaths would be too long,
and beeps would be too distracting.
Kai
- Original Message - From: "Scott Chesworth"
To: "Gamers Discussion list"
Sent: Sunday, May 06, 2012 2:57 PM
Subject: Re: [
gt;> to exits out of rooms, since its subtle and less distracting. That being
>> said, I can see if I can find some more distinct sounds for the helper to
>> let you guys try on a trial basis to gauge its utility.
>>
>> Kai
>>
>> - Original Message -
>
if I can find some more distinct sounds for the helper to
> let you guys try on a trial basis to gauge its utility.
>
> Kai
>
> - Original Message -
> From: "Scott Chesworth"
> To: "Gamers Discussion list"
> Sent: Sunday, May 06, 2012 5:44 PM
>
tinct sounds for the helper to
let you guys try on a trial basis to gauge its utility.
Kai
- Original Message -
From: "Scott Chesworth"
To: "Gamers Discussion list"
Sent: Sunday, May 06, 2012 5:44 PM
Subject: Re: [Audyssey] Problem with buildings in swamp
Hey Kai
gt;
> - Original Message -
> From: "Scott Chesworth"
> To: "Gamers Discussion list"
> Sent: Sunday, May 06, 2012 2:57 PM
> Subject: Re: [Audyssey] Problem with buildings in swamp
>
>
>> Lori's post does raise an interesting point about the buil
worth"
To: "Gamers Discussion list"
Sent: Sunday, May 06, 2012 2:57 PM
Subject: Re: [Audyssey] Problem with buildings in swamp
Lori's post does raise an interesting point about the building helper
though. I've just had a tinker with it in buildings I'm not
par
hi what i tend to do is to find the co ordinates when you find a door,
take the ky mart for example on map one, i always go through the back
door of that particular shop and it lies on the 97 roe, so come out
the safe zone head west checking your compass, as you here your on the
97th roe turn south
Lori's post does raise an interesting point about the building helper
though. I've just had a tinker with it in buildings I'm not
particularly familiar with yet on map 2, and with the current sounds
being so subtle, I'm not surprised that she's not picking up on them.
Kai, any mileage in the idea
Hey Lori,
Dunno if you've seen them yet, but Shermanator and I both wrote
replies for you earlier on today. If you work your way through both of
our posts, practicing one tip at a time, I'm pretty sure you'll get
it. Try setting the custom map to have no zombies to start with, then
have a potter a
Hi everyone, whenever I accept a quest and go to a building, I find navigating
very hard, as a lot of times I'm told to go in a direction but when I try I run
into walls. I've lost a lot of reputation over failled quests and a lot of it
is to do with the way buildings are I think. Is there a p
13 matches
Mail list logo