Re: [Audyssey] Rale racer impressions

2007-06-27 Thread jason
Josh I wil probably buy some games after paying cell phone off and getting 
use to my new singular bill.
I went with singular and I get full service everywhere accept a few places 
and also I have the nilkia n75 and it is very accessible with talks software 
so you should consider it doesn't read with verizon however and the nice 
thing about eh nilkia n75 you can create contacts, read text messages, and 
go on thent and check your battory life and much more so that's what I have 
been doing and plus I got my general license.
so email when you get a chance ok your friend
Jason MIlyo
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 20, 2007 8:09 AM
Subject: Re: [Audyssey] Rale racer impressions


 Jason, are you gunna buy it? then me and you can race each other.

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337

 - Original Message - 
 From: jason [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 20, 2007 5:41 AM
 Subject: Re: [Audyssey] Rale racer impressions


 Hello all it's Jason I just wanted to let you know that I like the game
 too.
 great work with it I hope we have more versions of this game in the 
 future
 maybe you can make another wild west game wher you have old western towns
 where  you can gamble, dance, and just do that western thing.  I also 
 want
 games in the western game as well for instance gun slinging contests,
 horse
 racing, and a game called cowboys versus indieans if possible I think it
 would be cool.
 Any wayh keep up the good work Che and all I had to do everyone is
 download
 the latest version of direct x and the game works perfect and che your
 instructions were explaniatory so for those out there who don't 
 understand
 his instructions read them and follow them carefully, they are not
 conplicated.
 anyway that's all for now.
 your friend,
 Jason
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 14, 2007 11:37 AM
 Subject: Re: [Audyssey] Rale racer impressions


  Hi Dark,
  Thanks much for that mini review of the demo, I'm really glad you like
 it.
  I feel a bit like Sally Field now.
  Smiley sticker to anyone that gets that joke.
  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe
 I
 could add a combo box to the track editor where people could select from
 different settings for their tracks with appropriate sounds playing
 depending on what they choose, I'll look into that.
  You are the first person that has reported opening the bonus track,
 congratulations, did you have to install extra ports to do it, or just
 the
 default single port?  Also, I'm curious what kind of course time you are
 getting, I'll have to race it again myself and see what I'm pulling.  As
 stated before, in the full version if you have web posting turned on,
 your
 times will be posted to the web.
  Regarding the mouse, stick with it man, I know it takes some practice,
 but
 it will pay off in the long run.  Although some beta testers can turn
 blistering track times with the keyboard such as Karl, I really think 
 the
 mouse is a superior input device for the game, especially when you get 
 to
 the truly difficult tracks.  If you think the bonus track is hard, you
 haven't seen anything yet, the beta testers can attest to the chalenge 
 of
 some of the higher class tracks.
  You may want to adjust the sensitivity of your mouse, and be very
 careful
 not to pull back on the mouse in the curves, otherwise you will
 decelerate
 after leaving the curve.  To be safe, you may want to push up slightly 
 as
 you exit curves.   It is importnt to get used to picking up the mouse 
 and
 moving it so it can be reset without affecting game play.
  I am considering doing a q and ay on vip Conduit dot com for anyone 
 that
 has questions about Rail Racer in the next few days, so if you want to
 participate, head over to www.vipConduit.com and get a free membership
 and
 download their voice chat software, which is the best out there in my
 opinion, and it is custom made for the blind.
 Anyhow, I'm off to put the final touches on the full release so we can
 all
 race against each other, this is gonna be a blast gang, and from the
 sounds
 of it, you better watch out for mister Dark, he's trouble.
  Later,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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Re: [Audyssey] Rale racer impressions

2007-06-20 Thread jason
Hello all it's Jason I just wanted to let you know that I like the game too. 
great work with it I hope we have more versions of this game in the future 
maybe you can make another wild west game wher you have old western towns 
where  you can gamble, dance, and just do that western thing.  I also want 
games in the western game as well for instance gun slinging contests, horse 
racing, and a game called cowboys versus indieans if possible I think it 
would be cool.
Any wayh keep up the good work Che and all I had to do everyone is download 
the latest version of direct x and the game works perfect and che your 
instructions were explaniatory so for those out there who don't understand 
his instructions read them and follow them carefully, they are not 
conplicated.
anyway that's all for now.
your friend,
Jason
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 11:37 AM
Subject: Re: [Audyssey] Rale racer impressions


  Hi Dark,
  Thanks much for that mini review of the demo, I'm really glad you like 
 it.
  I feel a bit like Sally Field now.
  Smiley sticker to anyone that gets that joke.
  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe I
 could add a combo box to the track editor where people could select from
 different settings for their tracks with appropriate sounds playing
 depending on what they choose, I'll look into that.
  You are the first person that has reported opening the bonus track,
 congratulations, did you have to install extra ports to do it, or just the
 default single port?  Also, I'm curious what kind of course time you are
 getting, I'll have to race it again myself and see what I'm pulling.  As
 stated before, in the full version if you have web posting turned on, your
 times will be posted to the web.
  Regarding the mouse, stick with it man, I know it takes some practice, 
 but
 it will pay off in the long run.  Although some beta testers can turn
 blistering track times with the keyboard such as Karl, I really think the
 mouse is a superior input device for the game, especially when you get to
 the truly difficult tracks.  If you think the bonus track is hard, you
 haven't seen anything yet, the beta testers can attest to the chalenge of
 some of the higher class tracks.
  You may want to adjust the sensitivity of your mouse, and be very careful
 not to pull back on the mouse in the curves, otherwise you will decelerate
 after leaving the curve.  To be safe, you may want to push up slightly as
 you exit curves.   It is importnt to get used to picking up the mouse and
 moving it so it can be reset without affecting game play.
  I am considering doing a q and ay on vip Conduit dot com for anyone that
 has questions about Rail Racer in the next few days, so if you want to
 participate, head over to www.vipConduit.com and get a free membership and
 download their voice chat software, which is the best out there in my
 opinion, and it is custom made for the blind.
 Anyhow, I'm off to put the final touches on the full release so we can all
 race against each other, this is gonna be a blast gang, and from the 
 sounds
 of it, you better watch out for mister Dark, he's trouble.
  Later,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
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Re: [Audyssey] Rale racer impressions

2007-06-20 Thread Phil Vlasak
Hi Jason,
Just replace the currentengine1.wav
with the sound of horse hoofs with the same file name and you got a horse 
racing game!
Of course you got to do it with  AIEngine1.wav too.
Great game Che!
Or what we should call you the big cheese!

phil

- Original Message - 
From: jason [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 20, 2007 5:41 AM
Subject: Re: [Audyssey] Rale racer impressions


 Hello all it's Jason I just wanted to let you know that I like the game 
 too.
 great work with it I hope we have more versions of this game in the future
 maybe you can make another wild west game wher you have old western towns
 where  you can gamble, dance, and just do that western thing.  I also want
 games in the western game as well for instance gun slinging contests, 
 horse
 racing, and a game called cowboys versus indieans if possible I think it
 would be cool.
 Any wayh keep up the good work Che and all I had to do everyone is 
 download
 the latest version of direct x and the game works perfect and che your
 instructions were explaniatory so for those out there who don't understand
 his instructions read them and follow them carefully, they are not
 conplicated.
 anyway that's all for now.
 your friend,
 Jason
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 14, 2007 11:37 AM
 Subject: Re: [Audyssey] Rale racer impressions


  Hi Dark,
  Thanks much for that mini review of the demo, I'm really glad you like
 it.
  I feel a bit like Sally Field now.
  Smiley sticker to anyone that gets that joke.
  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe 
 I
 could add a combo box to the track editor where people could select from
 different settings for their tracks with appropriate sounds playing
 depending on what they choose, I'll look into that.
  You are the first person that has reported opening the bonus track,
 congratulations, did you have to install extra ports to do it, or just 
 the
 default single port?  Also, I'm curious what kind of course time you are
 getting, I'll have to race it again myself and see what I'm pulling.  As
 stated before, in the full version if you have web posting turned on, 
 your
 times will be posted to the web.
  Regarding the mouse, stick with it man, I know it takes some practice,
 but
 it will pay off in the long run.  Although some beta testers can turn
 blistering track times with the keyboard such as Karl, I really think the
 mouse is a superior input device for the game, especially when you get to
 the truly difficult tracks.  If you think the bonus track is hard, you
 haven't seen anything yet, the beta testers can attest to the chalenge of
 some of the higher class tracks.
  You may want to adjust the sensitivity of your mouse, and be very 
 careful
 not to pull back on the mouse in the curves, otherwise you will 
 decelerate
 after leaving the curve.  To be safe, you may want to push up slightly as
 you exit curves.   It is importnt to get used to picking up the mouse and
 moving it so it can be reset without affecting game play.
  I am considering doing a q and ay on vip Conduit dot com for anyone that
 has questions about Rail Racer in the next few days, so if you want to
 participate, head over to www.vipConduit.com and get a free membership 
 and
 download their voice chat software, which is the best out there in my
 opinion, and it is custom made for the blind.
 Anyhow, I'm off to put the final touches on the full release so we can 
 all
 race against each other, this is gonna be a blast gang, and from the
 sounds
 of it, you better watch out for mister Dark, he's trouble.
  Later,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] Rale racer impressions

2007-06-20 Thread Josh
Jason, are you gunna buy it? then me and you can race each other.

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: jason [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 20, 2007 5:41 AM
Subject: Re: [Audyssey] Rale racer impressions


 Hello all it's Jason I just wanted to let you know that I like the game 
 too.
 great work with it I hope we have more versions of this game in the future
 maybe you can make another wild west game wher you have old western towns
 where  you can gamble, dance, and just do that western thing.  I also want
 games in the western game as well for instance gun slinging contests, 
 horse
 racing, and a game called cowboys versus indieans if possible I think it
 would be cool.
 Any wayh keep up the good work Che and all I had to do everyone is 
 download
 the latest version of direct x and the game works perfect and che your
 instructions were explaniatory so for those out there who don't understand
 his instructions read them and follow them carefully, they are not
 conplicated.
 anyway that's all for now.
 your friend,
 Jason
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 14, 2007 11:37 AM
 Subject: Re: [Audyssey] Rale racer impressions


  Hi Dark,
  Thanks much for that mini review of the demo, I'm really glad you like
 it.
  I feel a bit like Sally Field now.
  Smiley sticker to anyone that gets that joke.
  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe 
 I
 could add a combo box to the track editor where people could select from
 different settings for their tracks with appropriate sounds playing
 depending on what they choose, I'll look into that.
  You are the first person that has reported opening the bonus track,
 congratulations, did you have to install extra ports to do it, or just 
 the
 default single port?  Also, I'm curious what kind of course time you are
 getting, I'll have to race it again myself and see what I'm pulling.  As
 stated before, in the full version if you have web posting turned on, 
 your
 times will be posted to the web.
  Regarding the mouse, stick with it man, I know it takes some practice,
 but
 it will pay off in the long run.  Although some beta testers can turn
 blistering track times with the keyboard such as Karl, I really think the
 mouse is a superior input device for the game, especially when you get to
 the truly difficult tracks.  If you think the bonus track is hard, you
 haven't seen anything yet, the beta testers can attest to the chalenge of
 some of the higher class tracks.
  You may want to adjust the sensitivity of your mouse, and be very 
 careful
 not to pull back on the mouse in the curves, otherwise you will 
 decelerate
 after leaving the curve.  To be safe, you may want to push up slightly as
 you exit curves.   It is importnt to get used to picking up the mouse and
 moving it so it can be reset without affecting game play.
  I am considering doing a q and ay on vip Conduit dot com for anyone that
 has questions about Rail Racer in the next few days, so if you want to
 participate, head over to www.vipConduit.com and get a free membership 
 and
 download their voice chat software, which is the best out there in my
 opinion, and it is custom made for the blind.
 Anyhow, I'm off to put the final touches on the full release so we can 
 all
 race against each other, this is gonna be a blast gang, and from the
 sounds
 of it, you better watch out for mister Dark, he's trouble.
  Later,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
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To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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any subscription changes via the web.


Re: [Audyssey] Rale racer impressions

2007-06-20 Thread Josh
or you could replace it with a plane sound and you got a plane raceing game?

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 20, 2007 7:07 AM
Subject: Re: [Audyssey] Rale racer impressions


 Hi Jason,
 Just replace the currentengine1.wav
 with the sound of horse hoofs with the same file name and you got a horse
 racing game!
 Of course you got to do it with  AIEngine1.wav too.
 Great game Che!
 Or what we should call you the big cheese!

 phil

 - Original Message - 
 From: jason [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 20, 2007 5:41 AM
 Subject: Re: [Audyssey] Rale racer impressions


 Hello all it's Jason I just wanted to let you know that I like the game
 too.
 great work with it I hope we have more versions of this game in the 
 future
 maybe you can make another wild west game wher you have old western towns
 where  you can gamble, dance, and just do that western thing.  I also 
 want
 games in the western game as well for instance gun slinging contests,
 horse
 racing, and a game called cowboys versus indieans if possible I think it
 would be cool.
 Any wayh keep up the good work Che and all I had to do everyone is
 download
 the latest version of direct x and the game works perfect and che your
 instructions were explaniatory so for those out there who don't 
 understand
 his instructions read them and follow them carefully, they are not
 conplicated.
 anyway that's all for now.
 your friend,
 Jason
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 14, 2007 11:37 AM
 Subject: Re: [Audyssey] Rale racer impressions


  Hi Dark,
  Thanks much for that mini review of the demo, I'm really glad you like
 it.
  I feel a bit like Sally Field now.
  Smiley sticker to anyone that gets that joke.
  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe
 I
 could add a combo box to the track editor where people could select from
 different settings for their tracks with appropriate sounds playing
 depending on what they choose, I'll look into that.
  You are the first person that has reported opening the bonus track,
 congratulations, did you have to install extra ports to do it, or just
 the
 default single port?  Also, I'm curious what kind of course time you are
 getting, I'll have to race it again myself and see what I'm pulling.  As
 stated before, in the full version if you have web posting turned on,
 your
 times will be posted to the web.
  Regarding the mouse, stick with it man, I know it takes some practice,
 but
 it will pay off in the long run.  Although some beta testers can turn
 blistering track times with the keyboard such as Karl, I really think 
 the
 mouse is a superior input device for the game, especially when you get 
 to
 the truly difficult tracks.  If you think the bonus track is hard, you
 haven't seen anything yet, the beta testers can attest to the chalenge 
 of
 some of the higher class tracks.
  You may want to adjust the sensitivity of your mouse, and be very
 careful
 not to pull back on the mouse in the curves, otherwise you will
 decelerate
 after leaving the curve.  To be safe, you may want to push up slightly 
 as
 you exit curves.   It is importnt to get used to picking up the mouse 
 and
 moving it so it can be reset without affecting game play.
  I am considering doing a q and ay on vip Conduit dot com for anyone 
 that
 has questions about Rail Racer in the next few days, so if you want to
 participate, head over to www.vipConduit.com and get a free membership
 and
 download their voice chat software, which is the best out there in my
 opinion, and it is custom made for the blind.
 Anyhow, I'm off to put the final touches on the full release so we can
 all
 race against each other, this is gonna be a blast gang, and from the
 sounds
 of it, you better watch out for mister Dark, he's trouble.
  Later,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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Re: [Audyssey] Rale racer impressions

2007-06-19 Thread Everett Elam
Hey dark!
For practice I usually put it on the easaiest dif level and go to work. It's 
a good time to practice judging your jumps, how tite you can take curves, 
etc. YOu probably already knew this *smile*, just letting you know that if 
you've beate pro, it's almost impossible to get beaten by art on easy. Man 
is the sound in this game not awesome? Everything is so clear and in it's 
place! When did you beat pro?
!!!
Everett
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Thursday, June 14, 2007 8:33 AM
Subject: [Audyssey] Rale racer impressions


 Well.

 I've now played rale racer for a good few races, fed art my dust at Rale 
 racer pro level, (the bonus track is one nasty piece of work), and so can 
 probably give an honest opinion about the game.

 Firstly, I must admit racing games aren't my favourite genre, I've been 
 interested in the developement of rale racer because it seemed to involve 
 a lot of new things that hadn't been tried before in audio games, but I 
 wasn't certain whether the game would appeal to me or not, but it 
 certainly does! I love the way everything can be done intuatively just 
 using the sfx without too much calculating numbers. a great job there, 
 especially given the complexity of the game.

 One thing though, at the start of the game I did find that things took a 
 bit of getting used to. The tutorials are extremely good, but obviously 
 hereing someone else do something and doing it yourself are slightly 
 different things. Also, I noticed that despite me getting used to the 
 original demo track, the bonus track is stil fairly hard, - especially 
 at first.

 therefore, i wondered if you'd considdered adding a practice option, where 
 people could race the various tracks without interference from Art, 
 neither winning nor losing money. This would let first time players get 
 accustomed to things, and make sure that new tracks didn't always equal 
 losses (it might also be good for trying out the mouse control).

 I also like the customization aspects, particularly as regards gear ratio 
 changing, - usually as I understand in driving games the differences 
 in top speed, acceleration and handling are controled by variation in car 
 types, but having them set  by the player adds a good deal of stratogy to 
 the game.

 the nitros and gravity puller are also nice additions, - it was using 
 a nitro that let me do for art at Pro level, with longer tracks, I'll also 
 be interested to see how fuel management figures into the equation.

 Perhaps in a future version you might also considder adding atmospheric 
 sounds for the various tracks to emphasise the theme and location, just to 
 add a bit of realism and variety to the soundscape. You could for example 
 have an alpine track with snow and wind sfx in the background, with the 
 track containing many sharp curves and jumps, - a long desert themed 
 track with some long streights, - or even some tracks from the Uk with 
 appropriate sounds of driving rain (smile!). If this is something that 
 would be a pest to program I appologise, it just struck me as something 
 that might add to the feeling of the game.

 finally, i have a question. thus far I've been playing the game on 
 keyboard (and fun it is). I did try the mouse but I found it rather 
 difficult to keep up a constant accelleration, sinse when the mouse got to 
 the back of my desk and I had to pick it up and move it I'd lose a lot of 
 speed, -- any suggestions?

 all in all it's a great game, and I'll look forward to getting the full 
 version.

 appologies for the long and rambling mail.

 Beware the Grue!

 Dark
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Re: [Audyssey] Rale racer impressions

2007-06-15 Thread Phil Vlasak
Hi Che,
Love playing the demo of Rail Racer.
Just one problem I'm gripping the mouse too hard and it squeaks. Plus my 
hand is getting tired holding it so tight.
I'm getting better at the turns and jumps but I've been just taking a break 
on the loops.
I'll probably work on getting better at them next.
I noticed two sounds in your folder,
landHard.wav and landEasy.wav
They happen to be the same sound.
Is a different hard sound  something you're saving for the full game?
My only complaint is the sound of Art's engine.
It should sound something like a model T Ford!
Or how about the sound of a Yugo?
smiles,
Phil 


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Re: [Audyssey] Rale racer impressions

2007-06-15 Thread Che
  Yah, I'm still tinkering with the land easy and hard, I was hoping to have 
it set so if you used the gravity puller you would have to put in a touch of 
jump jets at the very end of your fall to keep from taking damage, but it 
doesn't look like that feature is going to make it for this release.
 Glad to see you are using the mouse, I'm confident it makes for better lap 
times in the long run, though some of my testers would disagree.
  I struggled a bit with the sound of Art's engine, it needed to be distinct 
but not overbearing if it was a close race, this is the best I've come up 
with so far, but one reason I left the sounds open is so people can 
experiment and hopefully come up with better sounds for some of this stuff 
if they want.
I hope to have the full version ready for the list members on Sunday or 
Monday if testing goes well, so keep your fingers crossed.
  Later,
  Che
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 15, 2007 8:26 PM
Subject: Re: [Audyssey] Rale racer impressions


 Hi Che,
 Love playing the demo of Rail Racer.
 Just one problem I'm gripping the mouse too hard and it squeaks. Plus my
 hand is getting tired holding it so tight.
 I'm getting better at the turns and jumps but I've been just taking a 
 break
 on the loops.
 I'll probably work on getting better at them next.
 I noticed two sounds in your folder,
 landHard.wav and landEasy.wav
 They happen to be the same sound.
 Is a different hard sound  something you're saving for the full game?
 My only complaint is the sound of Art's engine.
 It should sound something like a model T Ford!
 Or how about the sound of a Yugo?
 smiles,
 Phil


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Re: [Audyssey] Rale racer impressions

2007-06-15 Thread Phil Vlasak
Hi Che,That was a joke about Art's engine, since if he had a  YuGo engine it 
would be a 2 cylinder or something very slow like a lawn mower.
I do wonder why his engine is in both channels since I imagine Art in the 
rail to your left or right.
Maybe I have not gotten close enough to hear it in a race!
Phil

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 15, 2007 9:56 PM
Subject: Re: [Audyssey] Rale racer impressions


  Yah, I'm still tinkering with the land easy and hard, I was hoping to 
 have
 it set so if you used the gravity puller you would have to put in a touch 
 of
 jump jets at the very end of your fall to keep from taking damage, but it
 doesn't look like that feature is going to make it for this release.
 Glad to see you are using the mouse, I'm confident it makes for better lap
 times in the long run, though some of my testers would disagree.
  I struggled a bit with the sound of Art's engine, it needed to be 
 distinct
 but not overbearing if it was a close race, this is the best I've come up
 with so far, but one reason I left the sounds open is so people can
 experiment and hopefully come up with better sounds for some of this stuff
 if they want.
 I hope to have the full version ready for the list members on Sunday or
 Monday if testing goes well, so keep your fingers crossed.
  Later,
  Che
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, June 15, 2007 8:26 PM
 Subject: Re: [Audyssey] Rale racer impressions


 Hi Che,
 Love playing the demo of Rail Racer.
 Just one problem I'm gripping the mouse too hard and it squeaks. Plus my
 hand is getting tired holding it so tight.
 I'm getting better at the turns and jumps but I've been just taking a
 break
 on the loops.
 I'll probably work on getting better at them next.
 I noticed two sounds in your folder,
 landHard.wav and landEasy.wav
 They happen to be the same sound.
 Is a different hard sound  something you're saving for the full game?
 My only complaint is the sound of Art's engine.
 It should sound something like a model T Ford!
 Or how about the sound of a Yugo?
 smiles,
 Phil
 


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Re: [Audyssey] Rale racer impressions

2007-06-15 Thread Che
  Ken wrote:
I've noticed that in the beginning he sounds like he's to the right, then 
when I pass his butt he shifts over to the left for some reason.
end quote
  Yah, that is something I neglected to mention in the docs.  If you are 
ahead of Art, he is on your left, if you are behind, he is on your right. 
This really helps you tell who is ahead when you are very close to him.
  If you think that track is bad, wait until you see some of the monsters 
I've created for class 4 and higher in the full version.
  The track named hanging force has a jump and a force field right in the 
middle of a loop for example.  Mooahahaaa.
  What kind of times are you guys pulling on the first track btw?  I'm 
curious who has the fastest times so far.  Fortunately in the full version 
you can check everyone's times on the web, which leads to some pretty heated 
competitions.  In the last tournament we had the diffference on two tracks 
was down to the hundreth of a second, now that is some tight racing right 
there.
  Later,
  Che 


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Re: [Audyssey] Rale racer impressions

2007-06-15 Thread Phil Vlasak
Hi Che,
I heard his engine on the right side then switched to the left.
So that is the sound of me passing him!
I did win the race and after my engine stopped, heard his engine to the 
left.
I was talking about playing the Art's engine file AIEngine1.wav
It is in stereo and the engine sounds from both channels.
I assumed the file would be in mono.
 Phil

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 15, 2007 10:55 PM
Subject: Re: [Audyssey] Rale racer impressions


   Hmm, no he shouldn't be in both channels, if he is ahead he will be on
 your right, and vice versa.  That is mighty odd there.

 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, June 15, 2007 9:10 PM
 Subject: Re: [Audyssey] Rale racer impressions


 Hi Che,That was a joke about Art's engine, since if he had a  YuGo engine
 it
 would be a 2 cylinder or something very slow like a lawn mower.
 I do wonder why his engine is in both channels since I imagine Art in the
 rail to your left or right.
 Maybe I have not gotten close enough to hear it in a race!
 Phil

 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, June 15, 2007 9:56 PM
 Subject: Re: [Audyssey] Rale racer impressions


  Yah, I'm still tinkering with the land easy and hard, I was hoping to
 have
 it set so if you used the gravity puller you would have to put in a 
 touch
 of
 jump jets at the very end of your fall to keep from taking damage, but 
 it
 doesn't look like that feature is going to make it for this release.
 Glad to see you are using the mouse, I'm confident it makes for better
 lap
 times in the long run, though some of my testers would disagree.
  I struggled a bit with the sound of Art's engine, it needed to be
 distinct
 but not overbearing if it was a close race, this is the best I've come 
 up
 with so far, but one reason I left the sounds open is so people can
 experiment and hopefully come up with better sounds for some of this
 stuff
 if they want.
 I hope to have the full version ready for the list members on Sunday or
 Monday if testing goes well, so keep your fingers crossed.
  Later,
  Che
 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, June 15, 2007 8:26 PM
 Subject: Re: [Audyssey] Rale racer impressions


 Hi Che,
 Love playing the demo of Rail Racer.
 Just one problem I'm gripping the mouse too hard and it squeaks. Plus 
 my
 hand is getting tired holding it so tight.
 I'm getting better at the turns and jumps but I've been just taking a
 break
 on the loops.
 I'll probably work on getting better at them next.
 I noticed two sounds in your folder,
 landHard.wav and landEasy.wav
 They happen to be the same sound.
 Is a different hard sound  something you're saving for the full game?
 My only complaint is the sound of Art's engine.
 It should sound something like a model T Ford!
 Or how about the sound of a Yugo?
 smiles,
 Phil



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
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Re: [Audyssey] Rale racer impressions

2007-06-15 Thread Ron Schamerhorn
Hi Che

  Okay after a bit of fiddling around with the game I'm really liking it! 
Takes a bit of getting used to but great fun!  Still having trouble getting 
shifting right but that wil  come in time.  Super job and waiting for the 
full game.

Ron 


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[Audyssey] Rale racer impressions

2007-06-14 Thread Dark
Well. 

I've now played rale racer for a good few races, fed art my dust at Rale racer 
pro level, (the bonus track is one nasty piece of work), and so can probably 
give an honest opinion about the game. 

Firstly, I must admit racing games aren't my favourite genre, I've been 
interested in the developement of rale racer because it seemed to involve a lot 
of new things that hadn't been tried before in audio games, but I wasn't 
certain whether the game would appeal to me or not, but it certainly does! I 
love the way everything can be done intuatively just using the sfx without too 
much calculating numbers. a great job there, especially given the complexity of 
the game. 

One thing though, at the start of the game I did find that things took a bit of 
getting used to. The tutorials are extremely good, but obviously hereing 
someone else do something and doing it yourself are slightly different things. 
Also, I noticed that despite me getting used to the original demo track, the 
bonus track is stil fairly hard, - especially at first. 

therefore, i wondered if you'd considdered adding a practice option, where 
people could race the various tracks without interference from Art, neither 
winning nor losing money. This would let first time players get accustomed to 
things, and make sure that new tracks didn't always equal losses (it might also 
be good for trying out the mouse control).

I also like the customization aspects, particularly as regards gear ratio 
changing, - usually as I understand in driving games the differences in top 
speed, acceleration and handling are controled by variation in car types, but 
having them set  by the player adds a good deal of stratogy to the game. 

the nitros and gravity puller are also nice additions, - it was using a 
nitro that let me do for art at Pro level, with longer tracks, I'll also be 
interested to see how fuel management figures into the equation. 

Perhaps in a future version you might also considder adding atmospheric sounds 
for the various tracks to emphasise the theme and location, just to add a bit 
of realism and variety to the soundscape. You could for example have an alpine 
track with snow and wind sfx in the background, with the track containing many 
sharp curves and jumps, - a long desert themed track with some long 
streights, - or even some tracks from the Uk with appropriate sounds of 
driving rain (smile!). If this is something that would be a pest to program I 
appologise, it just struck me as something that might add to the feeling of the 
game. 

finally, i have a question. thus far I've been playing the game on keyboard 
(and fun it is). I did try the mouse but I found it rather difficult to keep up 
a constant accelleration, sinse when the mouse got to the back of my desk and I 
had to pick it up and move it I'd lose a lot of speed, -- any suggestions? 

all in all it's a great game, and I'll look forward to getting the full 
version. 

appologies for the long and rambling mail. 

Beware the Grue! 

Dark 
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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Che
  Hi Dark,
  Thanks much for that mini review of the demo, I'm really glad you like it.
  I feel a bit like Sally Field now.
  Smiley sticker to anyone that gets that joke.
  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe I 
could add a combo box to the track editor where people could select from 
different settings for their tracks with appropriate sounds playing 
depending on what they choose, I'll look into that.
  You are the first person that has reported opening the bonus track, 
congratulations, did you have to install extra ports to do it, or just the 
default single port?  Also, I'm curious what kind of course time you are 
getting, I'll have to race it again myself and see what I'm pulling.  As 
stated before, in the full version if you have web posting turned on, your 
times will be posted to the web.
  Regarding the mouse, stick with it man, I know it takes some practice, but 
it will pay off in the long run.  Although some beta testers can turn 
blistering track times with the keyboard such as Karl, I really think the 
mouse is a superior input device for the game, especially when you get to 
the truly difficult tracks.  If you think the bonus track is hard, you 
haven't seen anything yet, the beta testers can attest to the chalenge of 
some of the higher class tracks.
  You may want to adjust the sensitivity of your mouse, and be very careful 
not to pull back on the mouse in the curves, otherwise you will decelerate 
after leaving the curve.  To be safe, you may want to push up slightly as 
you exit curves.   It is importnt to get used to picking up the mouse and 
moving it so it can be reset without affecting game play.
  I am considering doing a q and ay on vip Conduit dot com for anyone that 
has questions about Rail Racer in the next few days, so if you want to 
participate, head over to www.vipConduit.com and get a free membership and 
download their voice chat software, which is the best out there in my 
opinion, and it is custom made for the blind.
 Anyhow, I'm off to put the final touches on the full release so we can all 
race against each other, this is gonna be a blast gang, and from the sounds 
of it, you better watch out for mister Dark, he's trouble.
  Later,
  Che
Blind Adrenaline Simulations
Games by one of us, for all of us
www.blindAdrenaline.com
email: [EMAIL PROTECTED]
 


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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Dark
Hi Che.

glad I could say something vaguely useful. I think perhaps I am pushing down 
slightly on the mouse, which obviously isn't a good thing, but I'll 
certainly try it again.

Because I actually needed to go off and do some work, I only got a few goes 
at the bonus track so my times there were pretty appauling (I beat Art at 
the easiest difficulty, but that's not saying too much). On the demo track 
my best lap thus far has been around 30 seconds, and my best course time 
around the three minutes 6 seconds mark, but most often i get times of three 
minutes 8 or 9.

When I beat Art at pro level I had two nitro ports, and used both of them, 
one towards the beginning of the race and one at the end, but I stil only 
won by just over 1 second, so there's deffinately room for improvement 
there.

As to the atmospheric thing, assuming it wouldn't be trouble to put in it 
might be a nice extra feature. there are a fair few different atmospheric 
environments you could have, city, country, sea sure, desert, snow, rain, 
jungle, industrial area, - and probably a load more assuming the sound 
files are available of course.

I'll certainly be looking forward to all those tracks in the full 
version, - I can see that Rr is a game that's just going to keep getting 
harder and I'm going to have to practice.

Beware the Grue!

Dark. 


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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Josh
hey, can you race against the computer? and hey, $33 or so? not bad price 
for a game...not bad at all. I'm surely gunna buy it. well, let me check out 
the demo here first. I've been reading and reading about it here on the list 
and it sounds great but I gotta check it out for yself first.

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 11:37 AM
Subject: Re: [Audyssey] Rale racer impressions


  Hi Dark,
  Thanks much for that mini review of the demo, I'm really glad you like 
 it.
  I feel a bit like Sally Field now.
  Smiley sticker to anyone that gets that joke.
  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe I
 could add a combo box to the track editor where people could select from
 different settings for their tracks with appropriate sounds playing
 depending on what they choose, I'll look into that.
  You are the first person that has reported opening the bonus track,
 congratulations, did you have to install extra ports to do it, or just the
 default single port?  Also, I'm curious what kind of course time you are
 getting, I'll have to race it again myself and see what I'm pulling.  As
 stated before, in the full version if you have web posting turned on, your
 times will be posted to the web.
  Regarding the mouse, stick with it man, I know it takes some practice, 
 but
 it will pay off in the long run.  Although some beta testers can turn
 blistering track times with the keyboard such as Karl, I really think the
 mouse is a superior input device for the game, especially when you get to
 the truly difficult tracks.  If you think the bonus track is hard, you
 haven't seen anything yet, the beta testers can attest to the chalenge of
 some of the higher class tracks.
  You may want to adjust the sensitivity of your mouse, and be very careful
 not to pull back on the mouse in the curves, otherwise you will decelerate
 after leaving the curve.  To be safe, you may want to push up slightly as
 you exit curves.   It is importnt to get used to picking up the mouse and
 moving it so it can be reset without affecting game play.
  I am considering doing a q and ay on vip Conduit dot com for anyone that
 has questions about Rail Racer in the next few days, so if you want to
 participate, head over to www.vipConduit.com and get a free membership and
 download their voice chat software, which is the best out there in my
 opinion, and it is custom made for the blind.
 Anyhow, I'm off to put the final touches on the full release so we can all
 race against each other, this is gonna be a blast gang, and from the 
 sounds
 of it, you better watch out for mister Dark, he's trouble.
  Later,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]



 ___
 Gamers mailing list .. Gamers@audyssey.org
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 visit
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 any subscription changes via the web. 


___
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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Bryan Peterson
I average about thirty seconds per lap. I almost managed to open the bonus 
track but I'm going to try installing my sixth port before I try it. I lost 
last time but I think I was fairly close. IWAS GENERALLY LESSTHAN ONE MILE 
BEHIND Art.
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 9:37 AM
Subject: Re: [Audyssey] Rale racer impressions


  Hi Dark,
  Thanks much for that mini review of the demo, I'm really glad you like 
 it.
  I feel a bit like Sally Field now.
  Smiley sticker to anyone that gets that joke.
  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe I
 could add a combo box to the track editor where people could select from
 different settings for their tracks with appropriate sounds playing
 depending on what they choose, I'll look into that.
  You are the first person that has reported opening the bonus track,
 congratulations, did you have to install extra ports to do it, or just the
 default single port?  Also, I'm curious what kind of course time you are
 getting, I'll have to race it again myself and see what I'm pulling.  As
 stated before, in the full version if you have web posting turned on, your
 times will be posted to the web.
  Regarding the mouse, stick with it man, I know it takes some practice, 
 but
 it will pay off in the long run.  Although some beta testers can turn
 blistering track times with the keyboard such as Karl, I really think the
 mouse is a superior input device for the game, especially when you get to
 the truly difficult tracks.  If you think the bonus track is hard, you
 haven't seen anything yet, the beta testers can attest to the chalenge of
 some of the higher class tracks.
  You may want to adjust the sensitivity of your mouse, and be very careful
 not to pull back on the mouse in the curves, otherwise you will decelerate
 after leaving the curve.  To be safe, you may want to push up slightly as
 you exit curves.   It is importnt to get used to picking up the mouse and
 moving it so it can be reset without affecting game play.
  I am considering doing a q and ay on vip Conduit dot com for anyone that
 has questions about Rail Racer in the next few days, so if you want to
 participate, head over to www.vipConduit.com and get a free membership and
 download their voice chat software, which is the best out there in my
 opinion, and it is custom made for the blind.
 Anyhow, I'm off to put the final touches on the full release so we can all
 race against each other, this is gonna be a blast gang, and from the 
 sounds
 of it, you better watch out for mister Dark, he's trouble.
  Later,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


___
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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Bryan Peterson
How are you going to handle payment? Will you use PayPal?
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 12:32 PM
Subject: Re: [Audyssey] Rale racer impressions


 hey, can you race against the computer? and hey, $33 or so? not bad price
 for a game...not bad at all. I'm surely gunna buy it. well, let me check 
 out
 the demo here first. I've been reading and reading about it here on the 
 list
 and it sounds great but I gotta check it out for yself first.

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337

 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 14, 2007 11:37 AM
 Subject: Re: [Audyssey] Rale racer impressions


  Hi Dark,
  Thanks much for that mini review of the demo, I'm really glad you like
 it.
  I feel a bit like Sally Field now.
  Smiley sticker to anyone that gets that joke.
  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe 
 I
 could add a combo box to the track editor where people could select from
 different settings for their tracks with appropriate sounds playing
 depending on what they choose, I'll look into that.
  You are the first person that has reported opening the bonus track,
 congratulations, did you have to install extra ports to do it, or just 
 the
 default single port?  Also, I'm curious what kind of course time you are
 getting, I'll have to race it again myself and see what I'm pulling.  As
 stated before, in the full version if you have web posting turned on, 
 your
 times will be posted to the web.
  Regarding the mouse, stick with it man, I know it takes some practice,
 but
 it will pay off in the long run.  Although some beta testers can turn
 blistering track times with the keyboard such as Karl, I really think the
 mouse is a superior input device for the game, especially when you get to
 the truly difficult tracks.  If you think the bonus track is hard, you
 haven't seen anything yet, the beta testers can attest to the chalenge of
 some of the higher class tracks.
  You may want to adjust the sensitivity of your mouse, and be very 
 careful
 not to pull back on the mouse in the curves, otherwise you will 
 decelerate
 after leaving the curve.  To be safe, you may want to push up slightly as
 you exit curves.   It is importnt to get used to picking up the mouse and
 moving it so it can be reset without affecting game play.
  I am considering doing a q and ay on vip Conduit dot com for anyone that
 has questions about Rail Racer in the next few days, so if you want to
 participate, head over to www.vipConduit.com and get a free membership 
 and
 download their voice chat software, which is the best out there in my
 opinion, and it is custom made for the blind.
 Anyhow, I'm off to put the final touches on the full release so we can 
 all
 race against each other, this is gonna be a blast gang, and from the
 sounds
 of it, you better watch out for mister Dark, he's trouble.
  Later,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Bryan Peterson
I seem to be getting the hang of jumps. I'll just keep trying.
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 2:49 PM
Subject: Re: [Audyssey] Rale racer impressions


  Hi Bryan, are you sure you were around a mile back from Art?  You should
 be within at least a tenth of a mile to have a chance of catching him at 
 the
 end.
  Also note you can change the way distance reporting is done from time to
 miles in the options if that helps.
  One more thing, you have probably already done this, but be sure and 
 check
 your altitude when you are getting used to the jumps, you shouldn't be 
 much
 over 35 feet up when you clear, anything more and you are burning time, 
 and
 of course use your gravity puller after the jump.
  HTH,
  Che

 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 14, 2007 1:54 PM
 Subject: Re: [Audyssey] Rale racer impressions


I average about thirty seconds per lap. I almost managed to open the bonus
 track but I'm going to try installing my sixth port before I try it. I
 lost
 last time but I think I was fairly close. IWAS GENERALLY LESSTHAN ONE 
 MILE
 BEHIND Art.
 Bryan and Jennie, the Engaged Audio Gamers.
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, June 14, 2007 9:37 AM
 Subject: Re: [Audyssey] Rale racer impressions


  Hi Dark,
  Thanks much for that mini review of the demo, I'm really glad you like
 it.
  I feel a bit like Sally Field now.
  Smiley sticker to anyone that gets that joke.
  Anyhow, regarding the atmospheric effects, that isn't a bad idea, maybe
 I
 could add a combo box to the track editor where people could select from
 different settings for their tracks with appropriate sounds playing
 depending on what they choose, I'll look into that.
  You are the first person that has reported opening the bonus track,
 congratulations, did you have to install extra ports to do it, or just
 the
 default single port?  Also, I'm curious what kind of course time you are
 getting, I'll have to race it again myself and see what I'm pulling.  As
 stated before, in the full version if you have web posting turned on,
 your
 times will be posted to the web.
  Regarding the mouse, stick with it man, I know it takes some practice,
 but
 it will pay off in the long run.  Although some beta testers can turn
 blistering track times with the keyboard such as Karl, I really think 
 the
 mouse is a superior input device for the game, especially when you get 
 to
 the truly difficult tracks.  If you think the bonus track is hard, you
 haven't seen anything yet, the beta testers can attest to the chalenge 
 of
 some of the higher class tracks.
  You may want to adjust the sensitivity of your mouse, and be very
 careful
 not to pull back on the mouse in the curves, otherwise you will
 decelerate
 after leaving the curve.  To be safe, you may want to push up slightly 
 as
 you exit curves.   It is importnt to get used to picking up the mouse 
 and
 moving it so it can be reset without affecting game play.
  I am considering doing a q and ay on vip Conduit dot com for anyone 
 that
 has questions about Rail Racer in the next few days, so if you want to
 participate, head over to www.vipConduit.com and get a free membership
 and
 download their voice chat software, which is the best out there in my
 opinion, and it is custom made for the blind.
 Anyhow, I'm off to put the final touches on the full release so we can
 all
 race against each other, this is gonna be a blast gang, and from the
 sounds
 of it, you better watch out for mister Dark, he's trouble.
  Later,
  Che
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com
 email: [EMAIL PROTECTED]



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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Ken the Crazy
Yes, being able to turn the brake between mouse controlled and keyboard 
controlled would be very good as I lost lots of speed too--or maybe the 
brake could be spinning the scroll wheel on the mouse?
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Thursday, June 14, 2007 10:33 AM
Subject: [Audyssey] Rale racer impressions


 Well.

 I've now played rale racer for a good few races, fed art my dust at Rale 
 racer pro level, (the bonus track is one nasty piece of work), and so can 
 probably give an honest opinion about the game.

 Firstly, I must admit racing games aren't my favourite genre, I've been 
 interested in the developement of rale racer because it seemed to involve 
 a lot of new things that hadn't been tried before in audio games, but I 
 wasn't certain whether the game would appeal to me or not, but it 
 certainly does! I love the way everything can be done intuatively just 
 using the sfx without too much calculating numbers. a great job there, 
 especially given the complexity of the game.

 One thing though, at the start of the game I did find that things took a 
 bit of getting used to. The tutorials are extremely good, but obviously 
 hereing someone else do something and doing it yourself are slightly 
 different things. Also, I noticed that despite me getting used to the 
 original demo track, the bonus track is stil fairly hard, - especially 
 at first.

 therefore, i wondered if you'd considdered adding a practice option, where 
 people could race the various tracks without interference from Art, 
 neither winning nor losing money. This would let first time players get 
 accustomed to things, and make sure that new tracks didn't always equal 
 losses (it might also be good for trying out the mouse control).

 I also like the customization aspects, particularly as regards gear ratio 
 changing, - usually as I understand in driving games the differences 
 in top speed, acceleration and handling are controled by variation in car 
 types, but having them set  by the player adds a good deal of stratogy to 
 the game.

 the nitros and gravity puller are also nice additions, - it was using 
 a nitro that let me do for art at Pro level, with longer tracks, I'll also 
 be interested to see how fuel management figures into the equation.

 Perhaps in a future version you might also considder adding atmospheric 
 sounds for the various tracks to emphasise the theme and location, just to 
 add a bit of realism and variety to the soundscape. You could for example 
 have an alpine track with snow and wind sfx in the background, with the 
 track containing many sharp curves and jumps, - a long desert themed 
 track with some long streights, - or even some tracks from the Uk with 
 appropriate sounds of driving rain (smile!). If this is something that 
 would be a pest to program I appologise, it just struck me as something 
 that might add to the feeling of the game.

 finally, i have a question. thus far I've been playing the game on 
 keyboard (and fun it is). I did try the mouse but I found it rather 
 difficult to keep up a constant accelleration, sinse when the mouse got to 
 the back of my desk and I had to pick it up and move it I'd lose a lot of 
 speed, -- any suggestions?

 all in all it's a great game, and I'll look forward to getting the full 
 version.

 appologies for the long and rambling mail.

 Beware the Grue!

 Dark
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Re: [Audyssey] Rale racer impressions

2007-06-14 Thread Che
  Hi Ken,
  Sorry I'm not  following you here, what exactly do you mean?
  Thanks,
  Che

- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 14, 2007 8:20 PM
Subject: Re: [Audyssey] Rale racer impressions


 Yes, being able to turn the brake between mouse controlled and keyboard 
 controlled would be very good as I lost lots of speed too--or maybe the 
 brake could be spinning the scroll wheel on the mouse?
 Ken Downey


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