Re: [Audyssey] The next issue

2008-01-31 Thread Davy Kager
Hi,

When will the next issue be published? I don't ask for exact dates, just an 
estimation.

Thanks.
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 31, 2008 3:09 AM
Subject: Re: [Audyssey] The next issue


Hi

  Even if there is more then one review of a given game that's not a bad
thing.  Different people can have differing opinions about a game.

Ron

- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 5:01 PM
Subject: Re: [Audyssey] The next issue


I'd do a review of Monte if anyone wants. Will be my first review about it,
so it
might suck, but what doya all think?



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Re: [Audyssey] The next issue

2008-01-31 Thread Ron Schamerhorn
Hi Davy

  The next issue will be published before the end of Feburary, around the 24 
or 25.  That way it's out before my birthday.  :D

Ron 


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Re: [Audyssey] The next issue

2008-01-31 Thread Davy Kager
Hi,

In that case, it'll be fully packed with racing news, I promise! Oh, and 
congrats in advance.
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 31, 2008 7:00 PM
Subject: Re: [Audyssey] The next issue


Hi Davy

  The next issue will be published before the end of Feburary, around the 24
or 25.  That way it's out before my birthday.  :D

Ron


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[Audyssey] The next issue

2008-01-30 Thread Ron Schamerhorn
Hello everyone

  Okay I'm sending out the usual reminder today about the next issue of the 
mag.  It will be the first of 2008 and hopefully I'll be able to include 
something about the upcoming voting/awards.
  I want to encourage, and almost beg, content thus far is going to be thin! 
So articles and reviews are extremely important to make this publication 
good this time.
  A few review ideas would include:
Homer on a Harley
Monty preferably from someone with an unlocked version but not necessarily
7-128 gamebook  games

Articles could be about genres of games not yet fully explored, types of 
games you prefer to play over others and why, and even poetry as we featured 
an issue or two back.  Almost anything game related!
  As always I'll do my best to put together Audyssey and make it a good one 
but help is not only welcome but needed in keeping the diversity and 
viewpoints fresh.

Thanks
Ron
Audyssey Editor


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Re: [Audyssey] The next issue

2008-01-30 Thread Tyler Wood
How do I submit? I'd love to at least try and write a review of Homer on a 
Harley, sorry if this is off topic, and if I am able to write it, sorry if 
its horrible- it'll be my first ever article (!), but I've always been 
interested in this.

Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Tourin 64 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM HDD
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: gamers@audyssey.org Gamers@audyssey.org
Sent: Wednesday, January 30, 2008 3:08 PM
Subject: [Audyssey] The next issue


 Hello everyone

  Okay I'm sending out the usual reminder today about the next issue of the
 mag.  It will be the first of 2008 and hopefully I'll be able to include
 something about the upcoming voting/awards.
  I want to encourage, and almost beg, content thus far is going to be 
 thin!
 So articles and reviews are extremely important to make this publication
 good this time.
  A few review ideas would include:
 Homer on a Harley
 Monty preferably from someone with an unlocked version but not necessarily
 7-128 gamebook  games

 Articles could be about genres of games not yet fully explored, types of
 games you prefer to play over others and why, and even poetry as we 
 featured
 an issue or two back.  Almost anything game related!
  As always I'll do my best to put together Audyssey and make it a good one
 but help is not only welcome but needed in keeping the diversity and
 viewpoints fresh.

 Thanks
 Ron
 Audyssey Editor


 ---
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 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] The next issue

2008-01-30 Thread Ron Schamerhorn
Hi Tyler

  Okay just use your favourite word processing program to do the 
review/article.  Then send it my way to
[EMAIL PROTECTED]

  Then I'll surely get it and have it for inclusion in the next publication. 
Look forward to reading it!

Thanks
Ron
Audyssey Editor 


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Re: [Audyssey] The next issue

2008-01-30 Thread blindguy250
I'd do a review of Monte if anyone wants. Will be my first review about it, so 
it 
might suck, but what doya all think?


On Wed, 30 Jan 2008 15:45:23 -0600, Tyler Wood wrote:


How do I submit? I'd love to at least try and write a review of Homer on 
a 
Harley, sorry if this is off topic, and if I am able to write it, sorry 
if 
its horrible- it'll be my first ever article (!), but I've always been 
interested in this.

Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Tourin 64 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM HDD
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: gamers@audyssey.org Gamers@audyssey.org
Sent: Wednesday, January 30, 2008 3:08 PM
Subject: [Audyssey] The next issue


Hello everyone

Okay I'm sending out the usual reminder today about the next issue of 
the
mag.  It will be the first of 2008 and hopefully I'll be able to include
something about the upcoming voting/awards.
I want to encourage, and almost beg, content thus far is going to be 
thin!
So articles and reviews are extremely important to make this publication
good this time.
A few review ideas would include:
Homer on a Harley
Monty preferably from someone with an unlocked version but not 
necessarily
7-128 gamebook  games

Articles could be about genres of games not yet fully explored, types of
games you prefer to play over others and why, and even poetry as we 
featured
an issue or two back.  Almost anything game related!
As always I'll do my best to put together Audyssey and make it a good 
one
but help is not only welcome but needed in keeping the diversity and
viewpoints fresh.

Thanks
Ron
Audyssey Editor


---
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If you have any questions or concerns regarding the management of the 
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Checked by AVG Free Edition.
Version: 7.5.516 / Virus Database: 269.19.16/1251 - Release Date: 
30/01/2008 9:29 AM




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Re: [Audyssey] The next issue

2008-01-30 Thread Thomas Ward
Hi Tyler,
Just send your submissions to
[EMAIL PROTECTED]
and Ron will get them.

Tyler Wood wrote:
 How do I submit? I'd love to at least try and write a review of Homer on a 
 Harley, sorry if this is off topic, and if I am able to write it, sorry if 
 its horrible- it'll be my first ever article (!), but I've always been 
 interested in this.
 
 Have a good day from Tyler C. Wood!


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Re: [Audyssey] The next issue

2008-01-30 Thread Charles Rivard
Send it in.  Don't worry about how badly it might appear to you.  We'll 
blame Ron, because he's the editor.  (evil grin)  I've sent articles in that 
I didn't think were all that great, but what the heck.  We're all 
individuals.

---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!

- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 2:01 PM
Subject: Re: [Audyssey] The next issue


 I'd do a review of Monte if anyone wants. Will be my first review about 
 it, so it
 might suck, but what doya all think?


 On Wed, 30 Jan 2008 15:45:23 -0600, Tyler Wood wrote:


How do I submit? I'd love to at least try and write a review of Homer on
a
Harley, sorry if this is off topic, and if I am able to write it, sorry
if
its horrible- it'll be my first ever article (!), but I've always been
interested in this.

Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Tourin 64 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM HDD
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: gamers@audyssey.org Gamers@audyssey.org
Sent: Wednesday, January 30, 2008 3:08 PM
Subject: [Audyssey] The next issue


Hello everyone

Okay I'm sending out the usual reminder today about the next issue of
the
mag.  It will be the first of 2008 and hopefully I'll be able to include
something about the upcoming voting/awards.
I want to encourage, and almost beg, content thus far is going to be
thin!
So articles and reviews are extremely important to make this publication
good this time.
A few review ideas would include:
Homer on a Harley
Monty preferably from someone with an unlocked version but not
necessarily
7-128 gamebook  games

Articles could be about genres of games not yet fully explored, types of
games you prefer to play over others and why, and even poetry as we
featured
an issue or two back.  Almost anything game related!
As always I'll do my best to put together Audyssey and make it a good
one
but help is not only welcome but needed in keeping the diversity and
viewpoints fresh.

Thanks
Ron
Audyssey Editor


---
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30/01/2008 9:29 AM




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Re: [Audyssey] The next issue

2008-01-30 Thread Ron Schamerhorn
Hi

  Even if there is more then one review of a given game that's not a bad 
thing.  Different people can have differing opinions about a game.

Ron

- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 5:01 PM
Subject: Re: [Audyssey] The next issue


I'd do a review of Monte if anyone wants. Will be my first review about it, 
so it
might suck, but what doya all think?



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Re: [Audyssey] The next issue

2008-01-30 Thread Tyler Wood
Ok, will do. Hope its an ok article...are there, you know, any 
specifications? (100 words? 200? etc? And can I send it in as an 
attachment)?

thanks,
Tyler
h Have a good day from Tyler C. Wood! /h

contact details:

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Tourin 64 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM HDD
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 4:14 PM
Subject: Re: [Audyssey] The next issue


 Hi Tyler

  Okay just use your favourite word processing program to do the
 review/article.  Then send it my way to
 [EMAIL PROTECTED]

  Then I'll surely get it and have it for inclusion in the next 
 publication.
 Look forward to reading it!

 Thanks
 Ron
 Audyssey Editor


 ---
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 Checked by AVG Free Edition.
 Version: 7.5.516 / Virus Database: 269.19.16/1251 - Release Date: 
 30/01/2008 9:29 AM
 


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Re: [Audyssey] The next issue

2008-01-30 Thread Ron Schamerhorn
Hi Tyler

  The length is completely up to you depending on how in depth you wish to 
be.  As for attachments you might want to send it to my direct email 
address.  [EMAIL PROTECTED]

Ron

- Original Message - 
From: Tyler Wood [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 30, 2008 9:54 PM
Subject: Re: [Audyssey] The next issue


Ok, will do. Hope its an ok article...are there, you know, any
specifications? (100 words? 200? etc? And can I send it in as an
attachment)?

thanks,
Tyler
h Have a good day from Tyler C. Wood! /h


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Re: [Audyssey] The next issue of Audyssey

2007-10-28 Thread Dark
hello thom.

appologies for the late reply here, with my auditions for the production I'm 
doing on thursday, i've either been incredibly busy, or incredibly lethargic 
in recovery phase.

well, having first been introduced to stories like theseus and the Minotaur, 
and perseus and the gorgon's head at the age of about 4 or 5 (not to mention 
of course, the two absolutely fantastic and very humerous retellings of the 
oddicy by thoney robbinson), it's a very interesting period with lots of 
things to be done in it, and deffinately very rich material for the writing 
and game setting.

One of my first thoughts though, is that you mention having the player as a 
young male or female character being half human half God. Not wishing to bbe 
sexist here, but given the time period and thoughts of the people involved, 
it strikes me that a male and female characters would have very different 
roles in a story,  particularly in the combat sense.

Look at the siege of Troi, and the differences betwene what male and female 
characters do there.

Also, among the olympions, it does strike me that being a daughter of Hera, 
for example, would have very different consequences from being a son of Zeus 
or aeres.

True there are two greek Goddesses that spring to mind as being slightly 
more warlike and thus fitting for a fantasy Rpg involving combat,   
dianna and Minerva, but I'm stil not certain how you could fix the 
balance,  particularly as the reactions of npcs to a lady walking around 
in armour with a sword might be very different to their response to a male 
character.

then, there's the hole geography thing. would you set the game in something 
comparatively similar to historical griece, or wwould you invent your own 
islands.

My only other concern is the question of game updates and content. As far as 
I know, the Sryth gm works on the game fairly full time, and even so there 
are occasionally periods without updates. appologies if this sounds 
devicive, but the updates would have to be relatively frequent for me to 
considder paying for the game. I know for a fact you have several other very 
worthwhile projects to work on, so how possible would the updates be?

Or would you considder using player contributions, or volunteer writers to 
create more content?

I will admit this is something I'm highly interested in. I worked out a full 
game system in schematics myself, involving highly strategical combats, 
complete choice over character skills, and a very immersive game interface. 
If I ever get a free couple of years to studdy programming, I might 
considder working on this sort of project myself.

Good luck with the greek Rpg.

Beware the Grue!

Dark. 


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Re: [Audyssey] The next issue of Audyssey

2007-10-25 Thread Thomas Ward
Hi Darren,
I completely understand your hesitation about playing a Beta. Right now 
Monty is undergoing rapid changes, and fortunately the game is reaching 
a more-or-less stable engine/platform for 1.0. So I'll look forward to 
your input once it is released.
As for the type of game you describe I can't say it is beyond my 
programming skills, but what you describe would be total misery for a 
single programmer to design on his or her own. It is hard enough to 
write one side-scroller, arcade shoot-m-up, and totally a different 
animal to create anything on the skale of what you invision as the best 
type of game. I'm not disagreeing with you that those kinds of games are 
cool, but realistically I can't see myself developing any of those do to 
skale, time, and the general open ended nature of the game.
For example, take a simple idea like being able to choose weather or not 
you can bee a heroic or advesarial character. Depending on that simple 
decision the game will require both heroic and enemy characters to be 
able to switch rolls meaning two sets of AI for every game character. 
Which in turn means double the work just on designing the AI for each 
character. Which is probably why no accessible developer has stepped up 
to the plate yet.
Anyway, I will consider your comments, and perhaps when my work and game 
programming load lightens up I can introduce one or more of your ideas 
into my future games.
 


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Re: [Audyssey] The next issue of Audyssey

2007-10-25 Thread Dark
Hi ron.

well, I finished with the auditions this morning, and though I have to wait 
to here how badly I've done, I'm no longer running around in a tearing panic 
trying to learn scripting and remember how to sing a top A properly.

i'll see what I can put together this weekend. It'll be a nice change to do 
something vaguely jernalistic, as all my other writing commitments are 
either academic, or fantasy.

Beware the Grue!

dark.
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 23, 2007 5:54 PM
Subject: Re: [Audyssey] The next issue of Audyssey


 Hi Dark

  I know things can indeed get busy for folks.  As for submissions still a
 good couple of weeks to send them to me.  I'll be glad to receive your 
 write
 up.
  It's gratifying to see some discussion about the mag and people stepping
 up and wanting to contribute!  After all that's the whole idea! *grin*


 Ron
 Audyssey Editor

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, October 23, 2007 3:10 AM
 Subject: Re: [Audyssey] The next issue of Audyssey


 Hi ron.

 when precisely is the next issue coming out? I have auditions for the 
 Mikado
 on thursday, and a large piece of work to hand in tomorrow, but I might 
 try
 and put something together this weekend afterwards assuming there's time.

 I'd deffinately like to write something on Monti,  or Rail racer.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Ron Schamerhorn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, October 22, 2007 9:15 PM
 Subject: Re: [Audyssey] The next issue of Audyssey


 Hey Tom

  Maybe this might encourage a few folks to step up to the plate and write
 up their thoughts and feelings on a side scroler styled game.  It would 
 be
 some welcome input for certain.  I always like seeing what people think 
 of
 games currently available and such stuff.

 Ron

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 21, 2007 9:32 AM
 Subject: Re: [Audyssey] The next issue of Audyssey


 Hi Ron,
 Glad to hear you are back and working on the next release of the mag. I
 have an idea for a few articles I can place in the mag. Though, I'm
 working full time on Monty now trying to reach a Christmas release date.
 I'd be very interested in what people have to say about Montezuma's
 Revenge, and on classic side-scrollers in general. I rather like the
 side-scroller style and would like to know if the gamers out there are
 into them as well.

 Ron Schamerhorn wrote:
 Hey all

   I also find Phil's Games we'd like to play a fun read!
   Of course the messages provide a good deal of potential entertainment
 and
 content  for the mag!  Which by the way will be coming your way 
 soon!
 All submissions are welcome!!

   I've been out for a few but to make a long story short for family
 reasons.
 A trip starting Thanksgiving Monday to Owen Sound lasted until today. 
 So
 send any submissions  my way!
   Let's see a nice review of say the latest public Monty, Uno by Ian,
 RTS,
 or Jim's NFL.  All of which seem to be rather hot topics recently. 
 Maybe
 an
 older game someone has went back to.  I've never tried some of the later
 LW
 missions so it would be informative.  Sryth of course besides my take is
 ongoing and great to write about, this doesn't exclude any articles
 someone
 might come up with however.  Got some but as an editor I can safely say
 you
 can never have enough material!
   Also to give everyone an idea I'm hoping to publish the earlier part 
 of
 November and boost the ideas for Christmas, or whichever holiday season
 one
 partakes.
   Let's make it a splendid issue for all to read and luck on gaming!

 My inbox is always open
 Ron Schamerhorn
 Audyssey Editor



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Re: [Audyssey] The next issue of Audyssey

2007-10-24 Thread Darren Harris
No I must admit unless a game has any form of replayability then I
wouldn't bother with paying for it either. If you can put a game down,
leave it for a good while and then ccome back to it, then it has
replayability. Otherwise it doesn't does it. That's why I don't play so
many side scrolers any more. I like building type games where by you can
do things differently each time. I like open ended stuff. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: 24 October 2007 02:44
To: Gamers Discussion list
Subject: Re: [Audyssey] The next issue of Audyssey


Hi Ron,
As a game developer I am always interested in what styles and genres of 
play are most in demand by the gamers at large. I hardly if ever see any

good articles on the matter.
I have however seen comments about gamers wanting to play sighted 
quality games, but that level of game play is extremely dificult to 
reach on more than one level. The programming is difficult, and as I am 
discovering with my Tomb Raider experimental project true 3D 
environments are almost impossible to relate to in an audio only format.

How exactly do you signal to the new player look up because the exit out

of the room is in the celing, and you will have to find a way up there, 
pull yourself through, and continue on with your adventure. It is tough 
to design and describe such an environment.
Then, there is text adventures. Allot of folks like them, I wouldn't 
mind writing some, but I am not clear how many folks would pay money for

such adventures. I can create them easy enough, make them multiplatform,

etc but unless there is financial interest in text adventures there 
isn't much sense in producing them.



Ron Schamerhorn wrote:
  Hey Tom

   Maybe this might encourage a few folks to step up to the plate and 
 write
 up their thoughts and feelings on a side scroler styled game.  It
would be 
 some welcome input for certain.  I always like seeing what people
think of 
 games currently available and such stuff.

 Ron
   


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-- 
No virus found in this incoming message.
Checked by AVG Free Edition. 
Version: 7.5.503 / Virus Database: 269.15.8/1089 - Release Date:
23/10/2007 19:39



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Re: [Audyssey] The next issue of Audyssey

2007-10-24 Thread Michael Feir
There are plenty of ways to add longevity and replay value to sidescrollers. 
The genre of game doesn't demand they be linear or devoid of randomness. You 
just have to keep in mind the prospect of the computer setting up impossibly 
hard challenges and build in rules conserning what can be placed where. One 
way might be to have a large stock of pre-designed sections of levels which 
could be fitted together randomly. Another would be to have rules the 
computer used to entirely create each level. There are plenty of other 
things you can do as well. You could have secret and entirely optional 
sections of a game which are hard to discover. For instance, think about the 
warps in Mario. Say the entrances to them were in certain spots which didn't 
change as they apparently are in Mario. Now, let's suppose that the square 
they're on only occasionally generates a slight bleep, mystical swish or 
other such indication of their existance, perhaps once every twenty or 
thirty seconds. You might play many times before you hit upon that exact 
spot even after noticing the sonic clue. If other things such as monsters 
could be in different places as well as perhaps treasures which made their 
own sounds and forced you to play differently, you can have much of your 
levels remain essentially the same while still having the player's 
experience alter each time. It all comes down to how much thought and effort 
is put into something like that.
- Original Message - 
From: Darren Harris [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, October 24, 2007 3:57 AM
Subject: Re: [Audyssey] The next issue of Audyssey


 No I must admit unless a game has any form of replayability then I
 wouldn't bother with paying for it either. If you can put a game down,
 leave it for a good while and then ccome back to it, then it has
 replayability. Otherwise it doesn't does it. That's why I don't play so
 many side scrolers any more. I like building type games where by you can
 do things differently each time. I like open ended stuff.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Thomas Ward
 Sent: 24 October 2007 02:44
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The next issue of Audyssey


 Hi Ron,
 As a game developer I am always interested in what styles and genres of
 play are most in demand by the gamers at large. I hardly if ever see any

 good articles on the matter.
 I have however seen comments about gamers wanting to play sighted
 quality games, but that level of game play is extremely dificult to
 reach on more than one level. The programming is difficult, and as I am
 discovering with my Tomb Raider experimental project true 3D
 environments are almost impossible to relate to in an audio only format.

 How exactly do you signal to the new player look up because the exit out

 of the room is in the celing, and you will have to find a way up there,
 pull yourself through, and continue on with your adventure. It is tough
 to design and describe such an environment.
 Then, there is text adventures. Allot of folks like them, I wouldn't
 mind writing some, but I am not clear how many folks would pay money for

 such adventures. I can create them easy enough, make them multiplatform,

 etc but unless there is financial interest in text adventures there
 isn't much sense in producing them.



 Ron Schamerhorn wrote:
  Hey Tom

   Maybe this might encourage a few folks to step up to the plate and
 write
 up their thoughts and feelings on a side scroler styled game.  It
 would be
 some welcome input for certain.  I always like seeing what people
 think of
 games currently available and such stuff.

 Ron



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED] You can make changes or update your
 subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the
 list, please send E-mail to [EMAIL PROTECTED]


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.503 / Virus Database: 269.15.8/1089 - Release Date:
 23/10/2007 19:39



 ---
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Re: [Audyssey] The next issue of Audyssey

2007-10-24 Thread Dark
Hi Michael, in the case of side scrollers, I think you are correct with the 
idea of hidden sections etc, but I'm not sure about random generation of 
levels.

personally, I'd love to see a full exploration style game, similar to the 
Metroid or turrican mainstream series, involving a huge amount of teretory 
to be explored and treasures or other bonuses to be found.

finding the exit to each level would just be a side line, compared to going 
down all the passages and learning which ones lead where, with perhaps 
bonuses such as warp zones as rewards for exploring an extra complicated or 
convoluted route.

for a simple left to right game like Mario or Superliam though, I agree that 
a restricted random level generater would be nice, particularly if there was 
a small chance (say %5 or less), of it generating some large point bonus or 
warp.

As you say though, all this comes down to good game design and planning in 
the end. Afterall, people are stil playing Mario 22 years sinse it first 
came out!

Beware the Grue!

Dark. 


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Re: [Audyssey] The next issue of Audyssey

2007-10-24 Thread Thomas Ward
Hi Darren,
I have a couple of questions for you as well as a couple 
observations/comments.
First, I was wondering on a skale of 1 to 10 how does Montezuma's 
Revenge rate in the replayability catagory? I know it is a 
side-scroller,but I have done quite allot to try and give it better than 
average replay value.
Second, in your opinion what sorts of things in a game qualify as open 
ended and allows you to do different things?
As for static verses random elements this tends to be a hot topic among 
game developers/companies. Many very popular games, even sighted games, 
such as Tomb Raider the items are not randomly located. You know for 
example if you look under a certain staircase or behind a certain block 
there is a medipack or ammo for the weapon you are carrying. I never saw 
that that detracted from the fun and adventure for the game, but some 
might find it boring always finding secret items in the same exact location.
I can see that issue from both sides of the debate. On the one hand you 
might want to find things in different locations, but on the other hand 
as a developer is it greatly multiplies the difficulty of developing and 
testing the game. Random elements, too many of them at once, can cause 
for some rather nasty bugs like items getting placed in locations where 
the player can't collect the items.
As far as Side-Scrollers I think the style of game play can be made very 
replayable if the design is a well thought out design. For example, 
Megaman is very old game wize, but it is still incredibly popular with 
classic NES fans. Even when I could see beating the game was tough and 
challenging.
Also I think story is half the battle as well. One reason TR fans come 
back to the games over and over again is the story itself behind the 
games is gripping and some of us love Lara Croft. Grin
If you can get a gripping story, and have decent game play there is a 
good chanse allot of players will play it. Replay then becomes relative 
to not only challenge but story.


Darren Harris wrote:
 No I must admit unless a game has any form of replayability then I
 wouldn't bother with paying for it either. If you can put a game down,
 leave it for a good while and then ccome back to it, then it has
 replayability. Otherwise it doesn't does it. That's why I don't play so
 many side scrolers any more. I like building type games where by you can
 do things differently each time. I like open ended stuff. 
   


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Re: [Audyssey] The next issue of Audyssey

2007-10-24 Thread Thomas Ward
Hi Michael,
Exactly. Montezuma's Revenge is what I would call a classic 
side-scroller since the purpose was to emulate originality. If I were 
however going to invent my own side-scroller I can think of several ways 
in which to randomize the elements some.
One way is to create several different versions of say the layout of a 
level and have the game randomly load one each time that game is played. 
As a result items doors, etc would appear in new locations each time.
Other random elements could be how much a health pickup gives you, how 
much damage your weapon does to the enemy, how much damage an enemy does 
to you, and so on. there are ways of making side-scrollers totally 
unique or at the least make it different enough you won't repeat the 
same game twice in a row. it is all in the design.


Michael Fair wrote:
 There are plenty of ways to add longevity and replay value to sidescrollers. 
 The genre of game doesn't demand they be linear or devoid of randomness. You 
 just have to keep in mind the prospect of the computer setting up impossibly 
 hard challenges and build in rules conserning what can be placed where. One 
 way might be to have a large stock of pre-designed sections of levels which 
 could be fitted together randomly. Another would be to have rules the 
 computer used to entirely create each level. There are plenty of other 
 things you can do as well. You could have secret and entirely optional 
 sections of a game which are hard to discover. For instance, think about the 
 warps in Mario. Say the entrances to them were in certain spots which didn't 
 change as they apparently are in Mario. Now, let's suppose that the square 
 they're on only occasionally generates a slight bleep, mystical swish or 
 other such indication of their existance, perhaps once every twenty or 
 thirty seconds. You might play many times before you hit upon that exact 
 spot even after noticing the sonic clue. If other things such as monsters 
 could be in different places as well as perhaps treasures which made their 
 own sounds and forced you to play differently, you can have much of your 
 levels remain essentially the same while still having the player's 
 experience alter each time. It all comes down to how much thought and effort 
 is put into something like that.
   


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Re: [Audyssey] The next issue of Audyssey

2007-10-24 Thread Darren Harris
Hi Thomas,

In answer to your first question, I haven't tried your game yet for the
simple reason I'm abit hesitant when it comes to trying out beta's. I
have played a few side scrolers in the passed such as the sonic games,
double dragon and the like, and once you have memorised where things are
then you are playing on auto pilot. I never actually completed sonic
partly because of that and partly because some of the elements I just
couldn't see thus making it difficult. Although I did enjoy the games
until they lost their value. 

As for what makes a game replayable for me, well it really depends on
the style of game. Take wing commander for example. That game or that
series of games had quite a good story line from what I can remember.
Some parts of the game you couldn't deviate from although there were
parts of it where by you could come at a particular problem or mission
in more than 1 way. For example. In wc4. for a while you get to either
choose to stay with what you first thought was the right and royal
confederation until you find out or choose to believe that it's not the
right way to go at all. Instead you join with the aliens and the border
worlders. You get a couple choices to join up and you can refuse a
couple of times if memory serves. When you do refuse to cross over you
get to fight your old wingman. Otherwise known as maniac whilst on a
mission. The story plots and movie cut seens are written very well.
Whilst in the end you have to join with the border worlders because the
character does as part of the story, there are a number of ways to
accomplish the same thing but you can still do it differently. 

Now, take another game that I play from time to time. I've probably
mentioned it before. The x-beyond the frontier games. Now x-beyond, x2
and now x3 all have a story line that you can either follow or drop out
of at any given time. With in reason. If you decide to take on a
specific part of the story line then obviously you have to complete that
segment. But whilst doing what ever you need to do for the story, you
can also make plenty of credits, build factories, purchase ships, in
essence, build up your own empire to support you in the story ahead. Or
you can go ahead and play the story line alone. Those games are truly
open ended in that you can choose your path, you can choose not to even
get involved with the story should you wish to, you can choose to be a
pirate, build yourself up in the outer sectors of space. In essence, you
can create your own problems or strongholds where ever and however you
wish. Some people have said that the developers of the x series of games
have made it so open ended and non linier that there is to much choice.
Well the only thing I can say to that is with a game like that you are
only limited to your imagination. If you wish to go around and blow up
all the races in the universe including installations thus causing mass
extermination of everything in the game bar your and your own
installations, then you can do that even as well. 

So I guess my idea of a game that is open ended and random based on what
I have described above is something that I can come back to, that:

1. can be completed in more than 1 way if there's a story line to
complete.
2. you have freedom of choice within the game.
3. you have the ability to drop in and out of the story line or the
ability to ignore it all together. 
4. the game doesn't end as soon as the story has finished. You get to
continue playing the game even after the story has been completed should
there be one.
5. you are able to set your own goals and limits or lack of them with in
the game universe. 

I hope that this is a helpful and descriptive explanation. I look
forward to trying your game when it comes out. If it's anything like
final conflict in terms of sound quality and overall quality then I will
be impressed. 


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: 24 October 2007 18:09
To: Gamers Discussion list
Subject: Re: [Audyssey] The next issue of Audyssey


Hi Darren,
I have a couple of questions for you as well as a couple 
observations/comments.
First, I was wondering on a skale of 1 to 10 how does Montezuma's 
Revenge rate in the replayability catagory? I know it is a 
side-scroller,but I have done quite allot to try and give it better than

average replay value.
Second, in your opinion what sorts of things in a game qualify as open 
ended and allows you to do different things?
As for static verses random elements this tends to be a hot topic among 
game developers/companies. Many very popular games, even sighted games, 
such as Tomb Raider the items are not randomly located. You know for 
example if you look under a certain staircase or behind a certain block 
there is a medipack or ammo for the weapon you are carrying. I never saw

that that detracted from the fun and adventure for the game, but some 
might find it boring always finding

[Audyssey] The Next Issue of Audyssey

2007-10-24 Thread John Bannick
Thomas,

You mentioned ...true 3D environments are almost impossible to relate to 
in an audio only format.

If you haven't seen it yet, check out the article Playing by Ear: Creating 
Blind-Accessible Games,
GamaSutra, May 20, 2002, by Gavin Andresen. It's at 
www.gamasutra.com/resource_guide/20020520/andersen_pfv.htm.

He's got some specific techniques that could be coded.

Not that true 3D is easy at all, even with some good techniques.

John


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Re: [Audyssey] The next issue of Audyssey

2007-10-23 Thread Dark
Hi ron.

when precisely is the next issue coming out? I have auditions for the Mikado 
on thursday, and a large piece of work to hand in tomorrow, but I might try 
and put something together this weekend afterwards assuming there's time.

I'd deffinately like to write something on Monti,  or Rail racer.

Beware the Grue!

Dark.
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 22, 2007 9:15 PM
Subject: Re: [Audyssey] The next issue of Audyssey


 Hey Tom

  Maybe this might encourage a few folks to step up to the plate and write
 up their thoughts and feelings on a side scroler styled game.  It would be
 some welcome input for certain.  I always like seeing what people think of
 games currently available and such stuff.

 Ron

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 21, 2007 9:32 AM
 Subject: Re: [Audyssey] The next issue of Audyssey


 Hi Ron,
 Glad to hear you are back and working on the next release of the mag. I
 have an idea for a few articles I can place in the mag. Though, I'm
 working full time on Monty now trying to reach a Christmas release date.
 I'd be very interested in what people have to say about Montezuma's
 Revenge, and on classic side-scrollers in general. I rather like the
 side-scroller style and would like to know if the gamers out there are
 into them as well.

 Ron Schamerhorn wrote:
 Hey all

   I also find Phil's Games we'd like to play a fun read!
   Of course the messages provide a good deal of potential entertainment
 and
 content  for the mag!  Which by the way will be coming your way soon!
 All submissions are welcome!!

   I've been out for a few but to make a long story short for family
 reasons.
 A trip starting Thanksgiving Monday to Owen Sound lasted until today.  So
 send any submissions  my way!
   Let's see a nice review of say the latest public Monty, Uno by Ian, 
 RTS,
 or Jim's NFL.  All of which seem to be rather hot topics recently.  Maybe
 an
 older game someone has went back to.  I've never tried some of the later
 LW
 missions so it would be informative.  Sryth of course besides my take is
 ongoing and great to write about, this doesn't exclude any articles
 someone
 might come up with however.  Got some but as an editor I can safely say
 you
 can never have enough material!
   Also to give everyone an idea I'm hoping to publish the earlier part of
 November and boost the ideas for Christmas, or whichever holiday season
 one
 partakes.
   Let's make it a splendid issue for all to read and luck on gaming!

 My inbox is always open
 Ron Schamerhorn
 Audyssey Editor



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Re: [Audyssey] The next issue of Audyssey

2007-10-23 Thread Ron Schamerhorn
Hi Dark

  I know things can indeed get busy for folks.  As for submissions still a 
good couple of weeks to send them to me.  I'll be glad to receive your write 
up.
  It's gratifying to see some discussion about the mag and people stepping 
up and wanting to contribute!  After all that's the whole idea! *grin*


Ron
Audyssey Editor

- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 23, 2007 3:10 AM
Subject: Re: [Audyssey] The next issue of Audyssey


Hi ron.

when precisely is the next issue coming out? I have auditions for the Mikado
on thursday, and a large piece of work to hand in tomorrow, but I might try
and put something together this weekend afterwards assuming there's time.

I'd deffinately like to write something on Monti,  or Rail racer.

Beware the Grue!

Dark.
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 22, 2007 9:15 PM
Subject: Re: [Audyssey] The next issue of Audyssey


 Hey Tom

  Maybe this might encourage a few folks to step up to the plate and write
 up their thoughts and feelings on a side scroler styled game.  It would be
 some welcome input for certain.  I always like seeing what people think of
 games currently available and such stuff.

 Ron

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 21, 2007 9:32 AM
 Subject: Re: [Audyssey] The next issue of Audyssey


 Hi Ron,
 Glad to hear you are back and working on the next release of the mag. I
 have an idea for a few articles I can place in the mag. Though, I'm
 working full time on Monty now trying to reach a Christmas release date.
 I'd be very interested in what people have to say about Montezuma's
 Revenge, and on classic side-scrollers in general. I rather like the
 side-scroller style and would like to know if the gamers out there are
 into them as well.

 Ron Schamerhorn wrote:
 Hey all

   I also find Phil's Games we'd like to play a fun read!
   Of course the messages provide a good deal of potential entertainment
 and
 content  for the mag!  Which by the way will be coming your way soon!
 All submissions are welcome!!

   I've been out for a few but to make a long story short for family
 reasons.
 A trip starting Thanksgiving Monday to Owen Sound lasted until today.  So
 send any submissions  my way!
   Let's see a nice review of say the latest public Monty, Uno by Ian,
 RTS,
 or Jim's NFL.  All of which seem to be rather hot topics recently.  Maybe
 an
 older game someone has went back to.  I've never tried some of the later
 LW
 missions so it would be informative.  Sryth of course besides my take is
 ongoing and great to write about, this doesn't exclude any articles
 someone
 might come up with however.  Got some but as an editor I can safely say
 you
 can never have enough material!
   Also to give everyone an idea I'm hoping to publish the earlier part of
 November and boost the ideas for Christmas, or whichever holiday season
 one
 partakes.
   Let's make it a splendid issue for all to read and luck on gaming!

 My inbox is always open
 Ron Schamerhorn
 Audyssey Editor



 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] The next issue of Audyssey

2007-10-23 Thread Thomas Ward
Hi Ron,
As a game developer I am always interested in what styles and genres of 
play are most in demand by the gamers at large. I hardly if ever see any 
good articles on the matter.
I have however seen comments about gamers wanting to play sighted 
quality games, but that level of game play is extremely dificult to 
reach on more than one level. The programming is difficult, and as I am 
discovering with my Tomb Raider experimental project true 3D 
environments are almost impossible to relate to in an audio only format. 
How exactly do you signal to the new player look up because the exit out 
of the room is in the celing, and you will have to find a way up there, 
pull yourself through, and continue on with your adventure. It is tough 
to design and describe such an environment.
Then, there is text adventures. Allot of folks like them, I wouldn't 
mind writing some, but I am not clear how many folks would pay money for 
such adventures. I can create them easy enough, make them multiplatform, 
etc but unless there is financial interest in text adventures there 
isn't much sense in producing them.



Ron Schamerhorn wrote:
  Hey Tom

   Maybe this might encourage a few folks to step up to the plate and write 
 up their thoughts and feelings on a side scroler styled game.  It would be 
 some welcome input for certain.  I always like seeing what people think of 
 games currently available and such stuff.

 Ron
   


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Re: [Audyssey] The next issue of Audyssey

2007-10-23 Thread Dark
Hello tom.

well perhaps i could try and put together a more speculative sort of artical 
this weekend on game genres and audio interfaces (as a philosopher, 
speculation is sort of my stock in trade, -;D).

about the text adventures though, I can give you an answer right now.

Much as I enjoy text adventures, I'm afraid it's incredibly unlikely that I 
wouldn't be willing to pay money for them for several reasons.

firstly, there is already a lot of very good interactive fiction available 
for free, all of which is screen reader accessible. True, it's necessary to 
run them in an interpreter, but I've never had any problems with those. I'm 
not sure about running them on different platforms, but I'm sorry to say i'm 
a pure windows user at the moment.

then, there is the replayability issue.

A heavy component in my games playing is exploration and atmosphere. while 
there is a lot of very nice atmospheric text adventure writing, how 
atmospheric it would be the 2nd time around, when I know exactly where to go 
and what commands to type is another question.

for something like Monti, even if it's the 4th, or even the 40th playthrough 
of the game, I've stil got to be vaguely paying attention to details to 
avoid those skulls and snakes. And in Monti, the exploration is so 
continuous and smooth that it's possible to miss corridors or litle corners 
for several goes through a level anyway. and if extra levels or some sort of 
editer come into the mix later, all the better! (I'd be quite prepared to 
either pay for a monti level editer or extra level sets).

Like a piece of music, there will also be times when the atmospheric sfx of 
Monti will leap out and grab me, even a time or two after I've played the 
game. I've owned Shades of doom for a couple of years now, and the game stil 
terrifies! me!

Of course, there are books I reread many times for the writing style, but 
unless a text adventure is more heavy on the plot than the puzles, the flow 
of the story the 2nd time through will always be interupted by the litle 
mental tick list in my head, - oh yes, this is the place where the 
horrible murder happened,  I need to search the body for the key.

unless there is the option for several story paths, the 2nd run through text 
adventures often feels to me like a slightly slower and clumsy read through 
of a novel, where I have to stop and type stuff to get on to the next bit of 
the story.

the same largely goes for fighting fantasy gamebooks as well.

there is only one sort of text adventure that I'd be willing to pay money 
for (and have payed money for), and that is a continually expanding online 
game with added areas to explore, new adventures being released etc.

that game is Sryth. If you produced a similar game, I might well considder 
paying for it, - though sinse many persons of reduced visibility play 
Sryth at the moment, and Sryth is rapidly approaching page 11000, competing 
might be a trifle difficult.

I hope this explains things Tom, and gives my personal answer to your 
question. Of course, other people might think differently,  which is of 
course naturally as it should be.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 24, 2007 2:43 AM
Subject: Re: [Audyssey] The next issue of Audyssey


 Hi Ron,
 As a game developer I am always interested in what styles and genres of
 play are most in demand by the gamers at large. I hardly if ever see any
 good articles on the matter.
 I have however seen comments about gamers wanting to play sighted
 quality games, but that level of game play is extremely dificult to
 reach on more than one level. The programming is difficult, and as I am
 discovering with my Tomb Raider experimental project true 3D
 environments are almost impossible to relate to in an audio only format.
 How exactly do you signal to the new player look up because the exit out
 of the room is in the celing, and you will have to find a way up there,
 pull yourself through, and continue on with your adventure. It is tough
 to design and describe such an environment.
 Then, there is text adventures. Allot of folks like them, I wouldn't
 mind writing some, but I am not clear how many folks would pay money for
 such adventures. I can create them easy enough, make them multiplatform,
 etc but unless there is financial interest in text adventures there
 isn't much sense in producing them.





---
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http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] The next issue of Audyssey

2007-10-22 Thread Ron Schamerhorn
 Hey Tom

  Maybe this might encourage a few folks to step up to the plate and write 
up their thoughts and feelings on a side scroler styled game.  It would be 
some welcome input for certain.  I always like seeing what people think of 
games currently available and such stuff.

Ron

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 21, 2007 9:32 AM
Subject: Re: [Audyssey] The next issue of Audyssey


Hi Ron,
Glad to hear you are back and working on the next release of the mag. I
have an idea for a few articles I can place in the mag. Though, I'm
working full time on Monty now trying to reach a Christmas release date.
I'd be very interested in what people have to say about Montezuma's
Revenge, and on classic side-scrollers in general. I rather like the
side-scroller style and would like to know if the gamers out there are
into them as well.

Ron Schamerhorn wrote:
 Hey all

   I also find Phil's Games we'd like to play a fun read!
   Of course the messages provide a good deal of potential entertainment 
 and
 content  for the mag!  Which by the way will be coming your way soon!
 All submissions are welcome!!

   I've been out for a few but to make a long story short for family 
 reasons.
 A trip starting Thanksgiving Monday to Owen Sound lasted until today.  So
 send any submissions  my way!
   Let's see a nice review of say the latest public Monty, Uno by Ian, RTS,
 or Jim's NFL.  All of which seem to be rather hot topics recently.  Maybe 
 an
 older game someone has went back to.  I've never tried some of the later 
 LW
 missions so it would be informative.  Sryth of course besides my take is
 ongoing and great to write about, this doesn't exclude any articles 
 someone
 might come up with however.  Got some but as an editor I can safely say 
 you
 can never have enough material!
   Also to give everyone an idea I'm hoping to publish the earlier part of
 November and boost the ideas for Christmas, or whichever holiday season 
 one
 partakes.
   Let's make it a splendid issue for all to read and luck on gaming!

 My inbox is always open
 Ron Schamerhorn
 Audyssey Editor



---
Gamers mailing list __ Gamers@audyssey.org
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[EMAIL PROTECTED]
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[Audyssey] The next issue of Audyssey

2007-10-21 Thread Ron Schamerhorn
Hey all

  I also find Phil's Games we'd like to play a fun read!
  Of course the messages provide a good deal of potential entertainment and 
content  for the mag!  Which by the way will be coming your way soon! 
All submissions are welcome!!

  I've been out for a few but to make a long story short for family reasons. 
A trip starting Thanksgiving Monday to Owen Sound lasted until today.  So 
send any submissions  my way!
  Let's see a nice review of say the latest public Monty, Uno by Ian, RTS, 
or Jim's NFL.  All of which seem to be rather hot topics recently.  Maybe an 
older game someone has went back to.  I've never tried some of the later LW 
missions so it would be informative.  Sryth of course besides my take is 
ongoing and great to write about, this doesn't exclude any articles someone 
might come up with however.  Got some but as an editor I can safely say you 
can never have enough material!
  Also to give everyone an idea I'm hoping to publish the earlier part of 
November and boost the ideas for Christmas, or whichever holiday season one 
partakes.
  Let's make it a splendid issue for all to read and luck on gaming!

My inbox is always open
Ron Schamerhorn
Audyssey Editor


- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 06, 2007 5:03 PM
Subject: Re: [Audyssey] Deep space Attack


Ah, heck.  I was hoping to find some complication and confusion in your
message.  How disappointing.  By the way, I'm being just as serious as you
were.  (grin)  Keep these games we'd like to play posts coming.  They're
great.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 05, 2007 2:47 PM
Subject: [Audyssey] Deep space Attack


 Games we'd like to play...

 The title for the Marine game is: Deep space Attack
 The Storyline is: In the deep realms of space, an evil so powerful has
 just awoken. The evil is powerful enough to destroy the hole galaxy..
 who is going to do this? As he walks to the main office, John the Space
 Marine and the chief go up to the office.
 The chief  sits down and says,
 The Set Covering Deployment
  Problem could be an invaluable aid in
   positioning your Space Marine units.
 John smiles and replies, Yes, the Set covering deployment seeks an
 optimal
 stationing of Marine troops in a set of space regions so that a relatively
 small number of Marine troop units can control a large space region.
 The Chief continues,
 The Set covering deployment can be mathematically formulated as a
 (0,1)-integer programming problem. Integer programming is a special case
 of
 linear programming, which refers to optimizing an outcome based on some
 set
 of constraints using a linear mathematical model, and (0,1)-integer
 programming means that all variables are required to be integers equal to
 either 0 or 1--in other words, the variables are binary.

 To formulate your Powerful Evil  domination problem, consider the 8
 provinces of the Powerful Evil   Empire illustrated on this chart. Each
 region is represented as a white disk, and the red lines indicate region
 connections. Call a region secured if one or more field Marines  are
 stationed in that region, and call a region securable if a field Marine
 can
 be deployed to that area from an adjacent area. In addition, assume that a
 field Marine  can only be deployed to an adjacent region if at least one
 Marine  remains in the original region to provide logistical support. Also
 assume that each region contains at most two Marines , as the number of
 available Marines are limited and cannot be concentrated in any one
 region.
 This problem can then be mathematically formulated by representing the
 Powerful Evil area as a graph.
 We can then associate two binary variables  and  with each vertex  (i.e.,
 each province) in the vertex set  of the Powerful Evil   Empire graph
 which
 specify whether a first and second field Marine  (respectively) is located
 at a given vertex .
 In the terminology of graph theory, the Powerful Evil   Empire graph is a
 simple connected graph on eight vertices and with 13 edges.
 In set covering deployment, the problem to be solved is to maximize the
 quantity  subject to the constraints

 which guarantees that the first Marine  is stationed at a given vertex
 before a second can be,

 which guarantees that if  does not contain a field Marine , it has a
 neighbor with two field Marines, and

 which enforces the integer constraint (i.e., when combined with the first
 constraint, only zero, one, or two field Marines may be placed in any
 given
 region). This integer programming problem can then be translated into
 matrix
 terms and solved using standard techniques to find the minimum number of
 field Marines needed to secure the Powerful Evil   Empire.
 John shakes his head in amazement.
the Chief continues
 In 

Re: [Audyssey] The next issue of Audyssey

2007-10-21 Thread Thomas Ward
Hi Ron,
Glad to hear you are back and working on the next release of the mag. I 
have an idea for a few articles I can place in the mag. Though, I'm 
working full time on Monty now trying to reach a Christmas release date.
I'd be very interested in what people have to say about Montezuma's 
Revenge, and on classic side-scrollers in general. I rather like the 
side-scroller style and would like to know if the gamers out there are 
into them as well.
 
Ron Schamerhorn wrote:
 Hey all

   I also find Phil's Games we'd like to play a fun read!
   Of course the messages provide a good deal of potential entertainment and 
 content  for the mag!  Which by the way will be coming your way soon! 
 All submissions are welcome!!

   I've been out for a few but to make a long story short for family reasons. 
 A trip starting Thanksgiving Monday to Owen Sound lasted until today.  So 
 send any submissions  my way!
   Let's see a nice review of say the latest public Monty, Uno by Ian, RTS, 
 or Jim's NFL.  All of which seem to be rather hot topics recently.  Maybe an 
 older game someone has went back to.  I've never tried some of the later LW 
 missions so it would be informative.  Sryth of course besides my take is 
 ongoing and great to write about, this doesn't exclude any articles someone 
 might come up with however.  Got some but as an editor I can safely say you 
 can never have enough material!
   Also to give everyone an idea I'm hoping to publish the earlier part of 
 November and boost the ideas for Christmas, or whichever holiday season one 
 partakes.
   Let's make it a splendid issue for all to read and luck on gaming!

 My inbox is always open
 Ron Schamerhorn
 Audyssey Editor
   


---
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If you want to leave the list, send E-mail to [EMAIL PROTECTED]
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All messages are archived and can be searched and read at
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please send E-mail to [EMAIL PROTECTED]