Re: [Audyssey] The next issue
Hi, When will the next issue be published? I don't ask for exact dates, just an estimation. Thanks. - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 31, 2008 3:09 AM Subject: Re: [Audyssey] The next issue Hi Even if there is more then one review of a given game that's not a bad thing. Different people can have differing opinions about a game. Ron - Original Message - From: [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 30, 2008 5:01 PM Subject: Re: [Audyssey] The next issue I'd do a review of Monte if anyone wants. Will be my first review about it, so it might suck, but what doya all think? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The next issue
Hi Davy The next issue will be published before the end of Feburary, around the 24 or 25. That way it's out before my birthday. :D Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The next issue
Hi, In that case, it'll be fully packed with racing news, I promise! Oh, and congrats in advance. - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 31, 2008 7:00 PM Subject: Re: [Audyssey] The next issue Hi Davy The next issue will be published before the end of Feburary, around the 24 or 25. That way it's out before my birthday. :D Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] The next issue
Hello everyone Okay I'm sending out the usual reminder today about the next issue of the mag. It will be the first of 2008 and hopefully I'll be able to include something about the upcoming voting/awards. I want to encourage, and almost beg, content thus far is going to be thin! So articles and reviews are extremely important to make this publication good this time. A few review ideas would include: Homer on a Harley Monty preferably from someone with an unlocked version but not necessarily 7-128 gamebook games Articles could be about genres of games not yet fully explored, types of games you prefer to play over others and why, and even poetry as we featured an issue or two back. Almost anything game related! As always I'll do my best to put together Audyssey and make it a good one but help is not only welcome but needed in keeping the diversity and viewpoints fresh. Thanks Ron Audyssey Editor --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The next issue
How do I submit? I'd love to at least try and write a review of Homer on a Harley, sorry if this is off topic, and if I am able to write it, sorry if its horrible- it'll be my first ever article (!), but I've always been interested in this. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Tourin 64 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM HDD - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: gamers@audyssey.org Gamers@audyssey.org Sent: Wednesday, January 30, 2008 3:08 PM Subject: [Audyssey] The next issue Hello everyone Okay I'm sending out the usual reminder today about the next issue of the mag. It will be the first of 2008 and hopefully I'll be able to include something about the upcoming voting/awards. I want to encourage, and almost beg, content thus far is going to be thin! So articles and reviews are extremely important to make this publication good this time. A few review ideas would include: Homer on a Harley Monty preferably from someone with an unlocked version but not necessarily 7-128 gamebook games Articles could be about genres of games not yet fully explored, types of games you prefer to play over others and why, and even poetry as we featured an issue or two back. Almost anything game related! As always I'll do my best to put together Audyssey and make it a good one but help is not only welcome but needed in keeping the diversity and viewpoints fresh. Thanks Ron Audyssey Editor --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.16/1251 - Release Date: 30/01/2008 9:29 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The next issue
Hi Tyler Okay just use your favourite word processing program to do the review/article. Then send it my way to [EMAIL PROTECTED] Then I'll surely get it and have it for inclusion in the next publication. Look forward to reading it! Thanks Ron Audyssey Editor --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The next issue
I'd do a review of Monte if anyone wants. Will be my first review about it, so it might suck, but what doya all think? On Wed, 30 Jan 2008 15:45:23 -0600, Tyler Wood wrote: How do I submit? I'd love to at least try and write a review of Homer on a Harley, sorry if this is off topic, and if I am able to write it, sorry if its horrible- it'll be my first ever article (!), but I've always been interested in this. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Tourin 64 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM HDD - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: gamers@audyssey.org Gamers@audyssey.org Sent: Wednesday, January 30, 2008 3:08 PM Subject: [Audyssey] The next issue Hello everyone Okay I'm sending out the usual reminder today about the next issue of the mag. It will be the first of 2008 and hopefully I'll be able to include something about the upcoming voting/awards. I want to encourage, and almost beg, content thus far is going to be thin! So articles and reviews are extremely important to make this publication good this time. A few review ideas would include: Homer on a Harley Monty preferably from someone with an unlocked version but not necessarily 7-128 gamebook games Articles could be about genres of games not yet fully explored, types of games you prefer to play over others and why, and even poetry as we featured an issue or two back. Almost anything game related! As always I'll do my best to put together Audyssey and make it a good one but help is not only welcome but needed in keeping the diversity and viewpoints fresh. Thanks Ron Audyssey Editor --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.16/1251 - Release Date: 30/01/2008 9:29 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The next issue
Hi Tyler, Just send your submissions to [EMAIL PROTECTED] and Ron will get them. Tyler Wood wrote: How do I submit? I'd love to at least try and write a review of Homer on a Harley, sorry if this is off topic, and if I am able to write it, sorry if its horrible- it'll be my first ever article (!), but I've always been interested in this. Have a good day from Tyler C. Wood! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The next issue
Send it in. Don't worry about how badly it might appear to you. We'll blame Ron, because he's the editor. (evil grin) I've sent articles in that I didn't think were all that great, but what the heck. We're all individuals. --- If you don't stand behind our troops, please, feel free ... to stand in front of them! - Original Message - From: [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 30, 2008 2:01 PM Subject: Re: [Audyssey] The next issue I'd do a review of Monte if anyone wants. Will be my first review about it, so it might suck, but what doya all think? On Wed, 30 Jan 2008 15:45:23 -0600, Tyler Wood wrote: How do I submit? I'd love to at least try and write a review of Homer on a Harley, sorry if this is off topic, and if I am able to write it, sorry if its horrible- it'll be my first ever article (!), but I've always been interested in this. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Tourin 64 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM HDD - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: gamers@audyssey.org Gamers@audyssey.org Sent: Wednesday, January 30, 2008 3:08 PM Subject: [Audyssey] The next issue Hello everyone Okay I'm sending out the usual reminder today about the next issue of the mag. It will be the first of 2008 and hopefully I'll be able to include something about the upcoming voting/awards. I want to encourage, and almost beg, content thus far is going to be thin! So articles and reviews are extremely important to make this publication good this time. A few review ideas would include: Homer on a Harley Monty preferably from someone with an unlocked version but not necessarily 7-128 gamebook games Articles could be about genres of games not yet fully explored, types of games you prefer to play over others and why, and even poetry as we featured an issue or two back. Almost anything game related! As always I'll do my best to put together Audyssey and make it a good one but help is not only welcome but needed in keeping the diversity and viewpoints fresh. Thanks Ron Audyssey Editor --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.16/1251 - Release Date: 30/01/2008 9:29 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The next issue
Hi Even if there is more then one review of a given game that's not a bad thing. Different people can have differing opinions about a game. Ron - Original Message - From: [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 30, 2008 5:01 PM Subject: Re: [Audyssey] The next issue I'd do a review of Monte if anyone wants. Will be my first review about it, so it might suck, but what doya all think? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The next issue
Ok, will do. Hope its an ok article...are there, you know, any specifications? (100 words? 200? etc? And can I send it in as an attachment)? thanks, Tyler h Have a good day from Tyler C. Wood! /h contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Tourin 64 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM HDD - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 30, 2008 4:14 PM Subject: Re: [Audyssey] The next issue Hi Tyler Okay just use your favourite word processing program to do the review/article. Then send it my way to [EMAIL PROTECTED] Then I'll surely get it and have it for inclusion in the next publication. Look forward to reading it! Thanks Ron Audyssey Editor --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.16/1251 - Release Date: 30/01/2008 9:29 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The next issue
Hi Tyler The length is completely up to you depending on how in depth you wish to be. As for attachments you might want to send it to my direct email address. [EMAIL PROTECTED] Ron - Original Message - From: Tyler Wood [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 30, 2008 9:54 PM Subject: Re: [Audyssey] The next issue Ok, will do. Hope its an ok article...are there, you know, any specifications? (100 words? 200? etc? And can I send it in as an attachment)? thanks, Tyler h Have a good day from Tyler C. Wood! /h --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The next issue of Audyssey
hello thom. appologies for the late reply here, with my auditions for the production I'm doing on thursday, i've either been incredibly busy, or incredibly lethargic in recovery phase. well, having first been introduced to stories like theseus and the Minotaur, and perseus and the gorgon's head at the age of about 4 or 5 (not to mention of course, the two absolutely fantastic and very humerous retellings of the oddicy by thoney robbinson), it's a very interesting period with lots of things to be done in it, and deffinately very rich material for the writing and game setting. One of my first thoughts though, is that you mention having the player as a young male or female character being half human half God. Not wishing to bbe sexist here, but given the time period and thoughts of the people involved, it strikes me that a male and female characters would have very different roles in a story, particularly in the combat sense. Look at the siege of Troi, and the differences betwene what male and female characters do there. Also, among the olympions, it does strike me that being a daughter of Hera, for example, would have very different consequences from being a son of Zeus or aeres. True there are two greek Goddesses that spring to mind as being slightly more warlike and thus fitting for a fantasy Rpg involving combat, dianna and Minerva, but I'm stil not certain how you could fix the balance, particularly as the reactions of npcs to a lady walking around in armour with a sword might be very different to their response to a male character. then, there's the hole geography thing. would you set the game in something comparatively similar to historical griece, or wwould you invent your own islands. My only other concern is the question of game updates and content. As far as I know, the Sryth gm works on the game fairly full time, and even so there are occasionally periods without updates. appologies if this sounds devicive, but the updates would have to be relatively frequent for me to considder paying for the game. I know for a fact you have several other very worthwhile projects to work on, so how possible would the updates be? Or would you considder using player contributions, or volunteer writers to create more content? I will admit this is something I'm highly interested in. I worked out a full game system in schematics myself, involving highly strategical combats, complete choice over character skills, and a very immersive game interface. If I ever get a free couple of years to studdy programming, I might considder working on this sort of project myself. Good luck with the greek Rpg. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The next issue of Audyssey
Hi Darren, I completely understand your hesitation about playing a Beta. Right now Monty is undergoing rapid changes, and fortunately the game is reaching a more-or-less stable engine/platform for 1.0. So I'll look forward to your input once it is released. As for the type of game you describe I can't say it is beyond my programming skills, but what you describe would be total misery for a single programmer to design on his or her own. It is hard enough to write one side-scroller, arcade shoot-m-up, and totally a different animal to create anything on the skale of what you invision as the best type of game. I'm not disagreeing with you that those kinds of games are cool, but realistically I can't see myself developing any of those do to skale, time, and the general open ended nature of the game. For example, take a simple idea like being able to choose weather or not you can bee a heroic or advesarial character. Depending on that simple decision the game will require both heroic and enemy characters to be able to switch rolls meaning two sets of AI for every game character. Which in turn means double the work just on designing the AI for each character. Which is probably why no accessible developer has stepped up to the plate yet. Anyway, I will consider your comments, and perhaps when my work and game programming load lightens up I can introduce one or more of your ideas into my future games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The next issue of Audyssey
Hi ron. well, I finished with the auditions this morning, and though I have to wait to here how badly I've done, I'm no longer running around in a tearing panic trying to learn scripting and remember how to sing a top A properly. i'll see what I can put together this weekend. It'll be a nice change to do something vaguely jernalistic, as all my other writing commitments are either academic, or fantasy. Beware the Grue! dark. - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 23, 2007 5:54 PM Subject: Re: [Audyssey] The next issue of Audyssey Hi Dark I know things can indeed get busy for folks. As for submissions still a good couple of weeks to send them to me. I'll be glad to receive your write up. It's gratifying to see some discussion about the mag and people stepping up and wanting to contribute! After all that's the whole idea! *grin* Ron Audyssey Editor - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 23, 2007 3:10 AM Subject: Re: [Audyssey] The next issue of Audyssey Hi ron. when precisely is the next issue coming out? I have auditions for the Mikado on thursday, and a large piece of work to hand in tomorrow, but I might try and put something together this weekend afterwards assuming there's time. I'd deffinately like to write something on Monti, or Rail racer. Beware the Grue! Dark. - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 22, 2007 9:15 PM Subject: Re: [Audyssey] The next issue of Audyssey Hey Tom Maybe this might encourage a few folks to step up to the plate and write up their thoughts and feelings on a side scroler styled game. It would be some welcome input for certain. I always like seeing what people think of games currently available and such stuff. Ron - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 21, 2007 9:32 AM Subject: Re: [Audyssey] The next issue of Audyssey Hi Ron, Glad to hear you are back and working on the next release of the mag. I have an idea for a few articles I can place in the mag. Though, I'm working full time on Monty now trying to reach a Christmas release date. I'd be very interested in what people have to say about Montezuma's Revenge, and on classic side-scrollers in general. I rather like the side-scroller style and would like to know if the gamers out there are into them as well. Ron Schamerhorn wrote: Hey all I also find Phil's Games we'd like to play a fun read! Of course the messages provide a good deal of potential entertainment and content for the mag! Which by the way will be coming your way soon! All submissions are welcome!! I've been out for a few but to make a long story short for family reasons. A trip starting Thanksgiving Monday to Owen Sound lasted until today. So send any submissions my way! Let's see a nice review of say the latest public Monty, Uno by Ian, RTS, or Jim's NFL. All of which seem to be rather hot topics recently. Maybe an older game someone has went back to. I've never tried some of the later LW missions so it would be informative. Sryth of course besides my take is ongoing and great to write about, this doesn't exclude any articles someone might come up with however. Got some but as an editor I can safely say you can never have enough material! Also to give everyone an idea I'm hoping to publish the earlier part of November and boost the ideas for Christmas, or whichever holiday season one partakes. Let's make it a splendid issue for all to read and luck on gaming! My inbox is always open Ron Schamerhorn Audyssey Editor --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail
Re: [Audyssey] The next issue of Audyssey
No I must admit unless a game has any form of replayability then I wouldn't bother with paying for it either. If you can put a game down, leave it for a good while and then ccome back to it, then it has replayability. Otherwise it doesn't does it. That's why I don't play so many side scrolers any more. I like building type games where by you can do things differently each time. I like open ended stuff. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: 24 October 2007 02:44 To: Gamers Discussion list Subject: Re: [Audyssey] The next issue of Audyssey Hi Ron, As a game developer I am always interested in what styles and genres of play are most in demand by the gamers at large. I hardly if ever see any good articles on the matter. I have however seen comments about gamers wanting to play sighted quality games, but that level of game play is extremely dificult to reach on more than one level. The programming is difficult, and as I am discovering with my Tomb Raider experimental project true 3D environments are almost impossible to relate to in an audio only format. How exactly do you signal to the new player look up because the exit out of the room is in the celing, and you will have to find a way up there, pull yourself through, and continue on with your adventure. It is tough to design and describe such an environment. Then, there is text adventures. Allot of folks like them, I wouldn't mind writing some, but I am not clear how many folks would pay money for such adventures. I can create them easy enough, make them multiplatform, etc but unless there is financial interest in text adventures there isn't much sense in producing them. Ron Schamerhorn wrote: Hey Tom Maybe this might encourage a few folks to step up to the plate and write up their thoughts and feelings on a side scroler styled game. It would be some welcome input for certain. I always like seeing what people think of games currently available and such stuff. Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.503 / Virus Database: 269.15.8/1089 - Release Date: 23/10/2007 19:39 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The next issue of Audyssey
There are plenty of ways to add longevity and replay value to sidescrollers. The genre of game doesn't demand they be linear or devoid of randomness. You just have to keep in mind the prospect of the computer setting up impossibly hard challenges and build in rules conserning what can be placed where. One way might be to have a large stock of pre-designed sections of levels which could be fitted together randomly. Another would be to have rules the computer used to entirely create each level. There are plenty of other things you can do as well. You could have secret and entirely optional sections of a game which are hard to discover. For instance, think about the warps in Mario. Say the entrances to them were in certain spots which didn't change as they apparently are in Mario. Now, let's suppose that the square they're on only occasionally generates a slight bleep, mystical swish or other such indication of their existance, perhaps once every twenty or thirty seconds. You might play many times before you hit upon that exact spot even after noticing the sonic clue. If other things such as monsters could be in different places as well as perhaps treasures which made their own sounds and forced you to play differently, you can have much of your levels remain essentially the same while still having the player's experience alter each time. It all comes down to how much thought and effort is put into something like that. - Original Message - From: Darren Harris [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, October 24, 2007 3:57 AM Subject: Re: [Audyssey] The next issue of Audyssey No I must admit unless a game has any form of replayability then I wouldn't bother with paying for it either. If you can put a game down, leave it for a good while and then ccome back to it, then it has replayability. Otherwise it doesn't does it. That's why I don't play so many side scrolers any more. I like building type games where by you can do things differently each time. I like open ended stuff. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: 24 October 2007 02:44 To: Gamers Discussion list Subject: Re: [Audyssey] The next issue of Audyssey Hi Ron, As a game developer I am always interested in what styles and genres of play are most in demand by the gamers at large. I hardly if ever see any good articles on the matter. I have however seen comments about gamers wanting to play sighted quality games, but that level of game play is extremely dificult to reach on more than one level. The programming is difficult, and as I am discovering with my Tomb Raider experimental project true 3D environments are almost impossible to relate to in an audio only format. How exactly do you signal to the new player look up because the exit out of the room is in the celing, and you will have to find a way up there, pull yourself through, and continue on with your adventure. It is tough to design and describe such an environment. Then, there is text adventures. Allot of folks like them, I wouldn't mind writing some, but I am not clear how many folks would pay money for such adventures. I can create them easy enough, make them multiplatform, etc but unless there is financial interest in text adventures there isn't much sense in producing them. Ron Schamerhorn wrote: Hey Tom Maybe this might encourage a few folks to step up to the plate and write up their thoughts and feelings on a side scroler styled game. It would be some welcome input for certain. I always like seeing what people think of games currently available and such stuff. Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.503 / Virus Database: 269.15.8/1089 - Release Date: 23/10/2007 19:39 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your
Re: [Audyssey] The next issue of Audyssey
Hi Michael, in the case of side scrollers, I think you are correct with the idea of hidden sections etc, but I'm not sure about random generation of levels. personally, I'd love to see a full exploration style game, similar to the Metroid or turrican mainstream series, involving a huge amount of teretory to be explored and treasures or other bonuses to be found. finding the exit to each level would just be a side line, compared to going down all the passages and learning which ones lead where, with perhaps bonuses such as warp zones as rewards for exploring an extra complicated or convoluted route. for a simple left to right game like Mario or Superliam though, I agree that a restricted random level generater would be nice, particularly if there was a small chance (say %5 or less), of it generating some large point bonus or warp. As you say though, all this comes down to good game design and planning in the end. Afterall, people are stil playing Mario 22 years sinse it first came out! Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The next issue of Audyssey
Hi Darren, I have a couple of questions for you as well as a couple observations/comments. First, I was wondering on a skale of 1 to 10 how does Montezuma's Revenge rate in the replayability catagory? I know it is a side-scroller,but I have done quite allot to try and give it better than average replay value. Second, in your opinion what sorts of things in a game qualify as open ended and allows you to do different things? As for static verses random elements this tends to be a hot topic among game developers/companies. Many very popular games, even sighted games, such as Tomb Raider the items are not randomly located. You know for example if you look under a certain staircase or behind a certain block there is a medipack or ammo for the weapon you are carrying. I never saw that that detracted from the fun and adventure for the game, but some might find it boring always finding secret items in the same exact location. I can see that issue from both sides of the debate. On the one hand you might want to find things in different locations, but on the other hand as a developer is it greatly multiplies the difficulty of developing and testing the game. Random elements, too many of them at once, can cause for some rather nasty bugs like items getting placed in locations where the player can't collect the items. As far as Side-Scrollers I think the style of game play can be made very replayable if the design is a well thought out design. For example, Megaman is very old game wize, but it is still incredibly popular with classic NES fans. Even when I could see beating the game was tough and challenging. Also I think story is half the battle as well. One reason TR fans come back to the games over and over again is the story itself behind the games is gripping and some of us love Lara Croft. Grin If you can get a gripping story, and have decent game play there is a good chanse allot of players will play it. Replay then becomes relative to not only challenge but story. Darren Harris wrote: No I must admit unless a game has any form of replayability then I wouldn't bother with paying for it either. If you can put a game down, leave it for a good while and then ccome back to it, then it has replayability. Otherwise it doesn't does it. That's why I don't play so many side scrolers any more. I like building type games where by you can do things differently each time. I like open ended stuff. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The next issue of Audyssey
Hi Michael, Exactly. Montezuma's Revenge is what I would call a classic side-scroller since the purpose was to emulate originality. If I were however going to invent my own side-scroller I can think of several ways in which to randomize the elements some. One way is to create several different versions of say the layout of a level and have the game randomly load one each time that game is played. As a result items doors, etc would appear in new locations each time. Other random elements could be how much a health pickup gives you, how much damage your weapon does to the enemy, how much damage an enemy does to you, and so on. there are ways of making side-scrollers totally unique or at the least make it different enough you won't repeat the same game twice in a row. it is all in the design. Michael Fair wrote: There are plenty of ways to add longevity and replay value to sidescrollers. The genre of game doesn't demand they be linear or devoid of randomness. You just have to keep in mind the prospect of the computer setting up impossibly hard challenges and build in rules conserning what can be placed where. One way might be to have a large stock of pre-designed sections of levels which could be fitted together randomly. Another would be to have rules the computer used to entirely create each level. There are plenty of other things you can do as well. You could have secret and entirely optional sections of a game which are hard to discover. For instance, think about the warps in Mario. Say the entrances to them were in certain spots which didn't change as they apparently are in Mario. Now, let's suppose that the square they're on only occasionally generates a slight bleep, mystical swish or other such indication of their existance, perhaps once every twenty or thirty seconds. You might play many times before you hit upon that exact spot even after noticing the sonic clue. If other things such as monsters could be in different places as well as perhaps treasures which made their own sounds and forced you to play differently, you can have much of your levels remain essentially the same while still having the player's experience alter each time. It all comes down to how much thought and effort is put into something like that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The next issue of Audyssey
Hi Thomas, In answer to your first question, I haven't tried your game yet for the simple reason I'm abit hesitant when it comes to trying out beta's. I have played a few side scrolers in the passed such as the sonic games, double dragon and the like, and once you have memorised where things are then you are playing on auto pilot. I never actually completed sonic partly because of that and partly because some of the elements I just couldn't see thus making it difficult. Although I did enjoy the games until they lost their value. As for what makes a game replayable for me, well it really depends on the style of game. Take wing commander for example. That game or that series of games had quite a good story line from what I can remember. Some parts of the game you couldn't deviate from although there were parts of it where by you could come at a particular problem or mission in more than 1 way. For example. In wc4. for a while you get to either choose to stay with what you first thought was the right and royal confederation until you find out or choose to believe that it's not the right way to go at all. Instead you join with the aliens and the border worlders. You get a couple choices to join up and you can refuse a couple of times if memory serves. When you do refuse to cross over you get to fight your old wingman. Otherwise known as maniac whilst on a mission. The story plots and movie cut seens are written very well. Whilst in the end you have to join with the border worlders because the character does as part of the story, there are a number of ways to accomplish the same thing but you can still do it differently. Now, take another game that I play from time to time. I've probably mentioned it before. The x-beyond the frontier games. Now x-beyond, x2 and now x3 all have a story line that you can either follow or drop out of at any given time. With in reason. If you decide to take on a specific part of the story line then obviously you have to complete that segment. But whilst doing what ever you need to do for the story, you can also make plenty of credits, build factories, purchase ships, in essence, build up your own empire to support you in the story ahead. Or you can go ahead and play the story line alone. Those games are truly open ended in that you can choose your path, you can choose not to even get involved with the story should you wish to, you can choose to be a pirate, build yourself up in the outer sectors of space. In essence, you can create your own problems or strongholds where ever and however you wish. Some people have said that the developers of the x series of games have made it so open ended and non linier that there is to much choice. Well the only thing I can say to that is with a game like that you are only limited to your imagination. If you wish to go around and blow up all the races in the universe including installations thus causing mass extermination of everything in the game bar your and your own installations, then you can do that even as well. So I guess my idea of a game that is open ended and random based on what I have described above is something that I can come back to, that: 1. can be completed in more than 1 way if there's a story line to complete. 2. you have freedom of choice within the game. 3. you have the ability to drop in and out of the story line or the ability to ignore it all together. 4. the game doesn't end as soon as the story has finished. You get to continue playing the game even after the story has been completed should there be one. 5. you are able to set your own goals and limits or lack of them with in the game universe. I hope that this is a helpful and descriptive explanation. I look forward to trying your game when it comes out. If it's anything like final conflict in terms of sound quality and overall quality then I will be impressed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: 24 October 2007 18:09 To: Gamers Discussion list Subject: Re: [Audyssey] The next issue of Audyssey Hi Darren, I have a couple of questions for you as well as a couple observations/comments. First, I was wondering on a skale of 1 to 10 how does Montezuma's Revenge rate in the replayability catagory? I know it is a side-scroller,but I have done quite allot to try and give it better than average replay value. Second, in your opinion what sorts of things in a game qualify as open ended and allows you to do different things? As for static verses random elements this tends to be a hot topic among game developers/companies. Many very popular games, even sighted games, such as Tomb Raider the items are not randomly located. You know for example if you look under a certain staircase or behind a certain block there is a medipack or ammo for the weapon you are carrying. I never saw that that detracted from the fun and adventure for the game, but some might find it boring always finding
[Audyssey] The Next Issue of Audyssey
Thomas, You mentioned ...true 3D environments are almost impossible to relate to in an audio only format. If you haven't seen it yet, check out the article Playing by Ear: Creating Blind-Accessible Games, GamaSutra, May 20, 2002, by Gavin Andresen. It's at www.gamasutra.com/resource_guide/20020520/andersen_pfv.htm. He's got some specific techniques that could be coded. Not that true 3D is easy at all, even with some good techniques. John --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The next issue of Audyssey
Hi ron. when precisely is the next issue coming out? I have auditions for the Mikado on thursday, and a large piece of work to hand in tomorrow, but I might try and put something together this weekend afterwards assuming there's time. I'd deffinately like to write something on Monti, or Rail racer. Beware the Grue! Dark. - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 22, 2007 9:15 PM Subject: Re: [Audyssey] The next issue of Audyssey Hey Tom Maybe this might encourage a few folks to step up to the plate and write up their thoughts and feelings on a side scroler styled game. It would be some welcome input for certain. I always like seeing what people think of games currently available and such stuff. Ron - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 21, 2007 9:32 AM Subject: Re: [Audyssey] The next issue of Audyssey Hi Ron, Glad to hear you are back and working on the next release of the mag. I have an idea for a few articles I can place in the mag. Though, I'm working full time on Monty now trying to reach a Christmas release date. I'd be very interested in what people have to say about Montezuma's Revenge, and on classic side-scrollers in general. I rather like the side-scroller style and would like to know if the gamers out there are into them as well. Ron Schamerhorn wrote: Hey all I also find Phil's Games we'd like to play a fun read! Of course the messages provide a good deal of potential entertainment and content for the mag! Which by the way will be coming your way soon! All submissions are welcome!! I've been out for a few but to make a long story short for family reasons. A trip starting Thanksgiving Monday to Owen Sound lasted until today. So send any submissions my way! Let's see a nice review of say the latest public Monty, Uno by Ian, RTS, or Jim's NFL. All of which seem to be rather hot topics recently. Maybe an older game someone has went back to. I've never tried some of the later LW missions so it would be informative. Sryth of course besides my take is ongoing and great to write about, this doesn't exclude any articles someone might come up with however. Got some but as an editor I can safely say you can never have enough material! Also to give everyone an idea I'm hoping to publish the earlier part of November and boost the ideas for Christmas, or whichever holiday season one partakes. Let's make it a splendid issue for all to read and luck on gaming! My inbox is always open Ron Schamerhorn Audyssey Editor --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The next issue of Audyssey
Hi Dark I know things can indeed get busy for folks. As for submissions still a good couple of weeks to send them to me. I'll be glad to receive your write up. It's gratifying to see some discussion about the mag and people stepping up and wanting to contribute! After all that's the whole idea! *grin* Ron Audyssey Editor - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 23, 2007 3:10 AM Subject: Re: [Audyssey] The next issue of Audyssey Hi ron. when precisely is the next issue coming out? I have auditions for the Mikado on thursday, and a large piece of work to hand in tomorrow, but I might try and put something together this weekend afterwards assuming there's time. I'd deffinately like to write something on Monti, or Rail racer. Beware the Grue! Dark. - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 22, 2007 9:15 PM Subject: Re: [Audyssey] The next issue of Audyssey Hey Tom Maybe this might encourage a few folks to step up to the plate and write up their thoughts and feelings on a side scroler styled game. It would be some welcome input for certain. I always like seeing what people think of games currently available and such stuff. Ron - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 21, 2007 9:32 AM Subject: Re: [Audyssey] The next issue of Audyssey Hi Ron, Glad to hear you are back and working on the next release of the mag. I have an idea for a few articles I can place in the mag. Though, I'm working full time on Monty now trying to reach a Christmas release date. I'd be very interested in what people have to say about Montezuma's Revenge, and on classic side-scrollers in general. I rather like the side-scroller style and would like to know if the gamers out there are into them as well. Ron Schamerhorn wrote: Hey all I also find Phil's Games we'd like to play a fun read! Of course the messages provide a good deal of potential entertainment and content for the mag! Which by the way will be coming your way soon! All submissions are welcome!! I've been out for a few but to make a long story short for family reasons. A trip starting Thanksgiving Monday to Owen Sound lasted until today. So send any submissions my way! Let's see a nice review of say the latest public Monty, Uno by Ian, RTS, or Jim's NFL. All of which seem to be rather hot topics recently. Maybe an older game someone has went back to. I've never tried some of the later LW missions so it would be informative. Sryth of course besides my take is ongoing and great to write about, this doesn't exclude any articles someone might come up with however. Got some but as an editor I can safely say you can never have enough material! Also to give everyone an idea I'm hoping to publish the earlier part of November and boost the ideas for Christmas, or whichever holiday season one partakes. Let's make it a splendid issue for all to read and luck on gaming! My inbox is always open Ron Schamerhorn Audyssey Editor --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com
Re: [Audyssey] The next issue of Audyssey
Hi Ron, As a game developer I am always interested in what styles and genres of play are most in demand by the gamers at large. I hardly if ever see any good articles on the matter. I have however seen comments about gamers wanting to play sighted quality games, but that level of game play is extremely dificult to reach on more than one level. The programming is difficult, and as I am discovering with my Tomb Raider experimental project true 3D environments are almost impossible to relate to in an audio only format. How exactly do you signal to the new player look up because the exit out of the room is in the celing, and you will have to find a way up there, pull yourself through, and continue on with your adventure. It is tough to design and describe such an environment. Then, there is text adventures. Allot of folks like them, I wouldn't mind writing some, but I am not clear how many folks would pay money for such adventures. I can create them easy enough, make them multiplatform, etc but unless there is financial interest in text adventures there isn't much sense in producing them. Ron Schamerhorn wrote: Hey Tom Maybe this might encourage a few folks to step up to the plate and write up their thoughts and feelings on a side scroler styled game. It would be some welcome input for certain. I always like seeing what people think of games currently available and such stuff. Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The next issue of Audyssey
Hello tom. well perhaps i could try and put together a more speculative sort of artical this weekend on game genres and audio interfaces (as a philosopher, speculation is sort of my stock in trade, -;D). about the text adventures though, I can give you an answer right now. Much as I enjoy text adventures, I'm afraid it's incredibly unlikely that I wouldn't be willing to pay money for them for several reasons. firstly, there is already a lot of very good interactive fiction available for free, all of which is screen reader accessible. True, it's necessary to run them in an interpreter, but I've never had any problems with those. I'm not sure about running them on different platforms, but I'm sorry to say i'm a pure windows user at the moment. then, there is the replayability issue. A heavy component in my games playing is exploration and atmosphere. while there is a lot of very nice atmospheric text adventure writing, how atmospheric it would be the 2nd time around, when I know exactly where to go and what commands to type is another question. for something like Monti, even if it's the 4th, or even the 40th playthrough of the game, I've stil got to be vaguely paying attention to details to avoid those skulls and snakes. And in Monti, the exploration is so continuous and smooth that it's possible to miss corridors or litle corners for several goes through a level anyway. and if extra levels or some sort of editer come into the mix later, all the better! (I'd be quite prepared to either pay for a monti level editer or extra level sets). Like a piece of music, there will also be times when the atmospheric sfx of Monti will leap out and grab me, even a time or two after I've played the game. I've owned Shades of doom for a couple of years now, and the game stil terrifies! me! Of course, there are books I reread many times for the writing style, but unless a text adventure is more heavy on the plot than the puzles, the flow of the story the 2nd time through will always be interupted by the litle mental tick list in my head, - oh yes, this is the place where the horrible murder happened, I need to search the body for the key. unless there is the option for several story paths, the 2nd run through text adventures often feels to me like a slightly slower and clumsy read through of a novel, where I have to stop and type stuff to get on to the next bit of the story. the same largely goes for fighting fantasy gamebooks as well. there is only one sort of text adventure that I'd be willing to pay money for (and have payed money for), and that is a continually expanding online game with added areas to explore, new adventures being released etc. that game is Sryth. If you produced a similar game, I might well considder paying for it, - though sinse many persons of reduced visibility play Sryth at the moment, and Sryth is rapidly approaching page 11000, competing might be a trifle difficult. I hope this explains things Tom, and gives my personal answer to your question. Of course, other people might think differently, which is of course naturally as it should be. Beware the Grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 24, 2007 2:43 AM Subject: Re: [Audyssey] The next issue of Audyssey Hi Ron, As a game developer I am always interested in what styles and genres of play are most in demand by the gamers at large. I hardly if ever see any good articles on the matter. I have however seen comments about gamers wanting to play sighted quality games, but that level of game play is extremely dificult to reach on more than one level. The programming is difficult, and as I am discovering with my Tomb Raider experimental project true 3D environments are almost impossible to relate to in an audio only format. How exactly do you signal to the new player look up because the exit out of the room is in the celing, and you will have to find a way up there, pull yourself through, and continue on with your adventure. It is tough to design and describe such an environment. Then, there is text adventures. Allot of folks like them, I wouldn't mind writing some, but I am not clear how many folks would pay money for such adventures. I can create them easy enough, make them multiplatform, etc but unless there is financial interest in text adventures there isn't much sense in producing them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The next issue of Audyssey
Hey Tom Maybe this might encourage a few folks to step up to the plate and write up their thoughts and feelings on a side scroler styled game. It would be some welcome input for certain. I always like seeing what people think of games currently available and such stuff. Ron - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 21, 2007 9:32 AM Subject: Re: [Audyssey] The next issue of Audyssey Hi Ron, Glad to hear you are back and working on the next release of the mag. I have an idea for a few articles I can place in the mag. Though, I'm working full time on Monty now trying to reach a Christmas release date. I'd be very interested in what people have to say about Montezuma's Revenge, and on classic side-scrollers in general. I rather like the side-scroller style and would like to know if the gamers out there are into them as well. Ron Schamerhorn wrote: Hey all I also find Phil's Games we'd like to play a fun read! Of course the messages provide a good deal of potential entertainment and content for the mag! Which by the way will be coming your way soon! All submissions are welcome!! I've been out for a few but to make a long story short for family reasons. A trip starting Thanksgiving Monday to Owen Sound lasted until today. So send any submissions my way! Let's see a nice review of say the latest public Monty, Uno by Ian, RTS, or Jim's NFL. All of which seem to be rather hot topics recently. Maybe an older game someone has went back to. I've never tried some of the later LW missions so it would be informative. Sryth of course besides my take is ongoing and great to write about, this doesn't exclude any articles someone might come up with however. Got some but as an editor I can safely say you can never have enough material! Also to give everyone an idea I'm hoping to publish the earlier part of November and boost the ideas for Christmas, or whichever holiday season one partakes. Let's make it a splendid issue for all to read and luck on gaming! My inbox is always open Ron Schamerhorn Audyssey Editor --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] The next issue of Audyssey
Hey all I also find Phil's Games we'd like to play a fun read! Of course the messages provide a good deal of potential entertainment and content for the mag! Which by the way will be coming your way soon! All submissions are welcome!! I've been out for a few but to make a long story short for family reasons. A trip starting Thanksgiving Monday to Owen Sound lasted until today. So send any submissions my way! Let's see a nice review of say the latest public Monty, Uno by Ian, RTS, or Jim's NFL. All of which seem to be rather hot topics recently. Maybe an older game someone has went back to. I've never tried some of the later LW missions so it would be informative. Sryth of course besides my take is ongoing and great to write about, this doesn't exclude any articles someone might come up with however. Got some but as an editor I can safely say you can never have enough material! Also to give everyone an idea I'm hoping to publish the earlier part of November and boost the ideas for Christmas, or whichever holiday season one partakes. Let's make it a splendid issue for all to read and luck on gaming! My inbox is always open Ron Schamerhorn Audyssey Editor - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 06, 2007 5:03 PM Subject: Re: [Audyssey] Deep space Attack Ah, heck. I was hoping to find some complication and confusion in your message. How disappointing. By the way, I'm being just as serious as you were. (grin) Keep these games we'd like to play posts coming. They're great. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 05, 2007 2:47 PM Subject: [Audyssey] Deep space Attack Games we'd like to play... The title for the Marine game is: Deep space Attack The Storyline is: In the deep realms of space, an evil so powerful has just awoken. The evil is powerful enough to destroy the hole galaxy.. who is going to do this? As he walks to the main office, John the Space Marine and the chief go up to the office. The chief sits down and says, The Set Covering Deployment Problem could be an invaluable aid in positioning your Space Marine units. John smiles and replies, Yes, the Set covering deployment seeks an optimal stationing of Marine troops in a set of space regions so that a relatively small number of Marine troop units can control a large space region. The Chief continues, The Set covering deployment can be mathematically formulated as a (0,1)-integer programming problem. Integer programming is a special case of linear programming, which refers to optimizing an outcome based on some set of constraints using a linear mathematical model, and (0,1)-integer programming means that all variables are required to be integers equal to either 0 or 1--in other words, the variables are binary. To formulate your Powerful Evil domination problem, consider the 8 provinces of the Powerful Evil Empire illustrated on this chart. Each region is represented as a white disk, and the red lines indicate region connections. Call a region secured if one or more field Marines are stationed in that region, and call a region securable if a field Marine can be deployed to that area from an adjacent area. In addition, assume that a field Marine can only be deployed to an adjacent region if at least one Marine remains in the original region to provide logistical support. Also assume that each region contains at most two Marines , as the number of available Marines are limited and cannot be concentrated in any one region. This problem can then be mathematically formulated by representing the Powerful Evil area as a graph. We can then associate two binary variables and with each vertex (i.e., each province) in the vertex set of the Powerful Evil Empire graph which specify whether a first and second field Marine (respectively) is located at a given vertex . In the terminology of graph theory, the Powerful Evil Empire graph is a simple connected graph on eight vertices and with 13 edges. In set covering deployment, the problem to be solved is to maximize the quantity subject to the constraints which guarantees that the first Marine is stationed at a given vertex before a second can be, which guarantees that if does not contain a field Marine , it has a neighbor with two field Marines, and which enforces the integer constraint (i.e., when combined with the first constraint, only zero, one, or two field Marines may be placed in any given region). This integer programming problem can then be translated into matrix terms and solved using standard techniques to find the minimum number of field Marines needed to secure the Powerful Evil Empire. John shakes his head in amazement. the Chief continues In
Re: [Audyssey] The next issue of Audyssey
Hi Ron, Glad to hear you are back and working on the next release of the mag. I have an idea for a few articles I can place in the mag. Though, I'm working full time on Monty now trying to reach a Christmas release date. I'd be very interested in what people have to say about Montezuma's Revenge, and on classic side-scrollers in general. I rather like the side-scroller style and would like to know if the gamers out there are into them as well. Ron Schamerhorn wrote: Hey all I also find Phil's Games we'd like to play a fun read! Of course the messages provide a good deal of potential entertainment and content for the mag! Which by the way will be coming your way soon! All submissions are welcome!! I've been out for a few but to make a long story short for family reasons. A trip starting Thanksgiving Monday to Owen Sound lasted until today. So send any submissions my way! Let's see a nice review of say the latest public Monty, Uno by Ian, RTS, or Jim's NFL. All of which seem to be rather hot topics recently. Maybe an older game someone has went back to. I've never tried some of the later LW missions so it would be informative. Sryth of course besides my take is ongoing and great to write about, this doesn't exclude any articles someone might come up with however. Got some but as an editor I can safely say you can never have enough material! Also to give everyone an idea I'm hoping to publish the earlier part of November and boost the ideas for Christmas, or whichever holiday season one partakes. Let's make it a splendid issue for all to read and luck on gaming! My inbox is always open Ron Schamerhorn Audyssey Editor --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]