Re: [Audyssey] USA Games Holiday News.

2006-12-28 Thread Thomas Ward
Hi Cara, Yes, doing true sequential play would be very prohibitive. Even though I lost much of the 1.0 source do to an accident some of the original source code can be saved and reused to recreate v2.0. I'd like to save much of the original v1.0 game source as possible to jump-start v2.0.

Re: [Audyssey] USA Games Holiday News.

2006-12-28 Thread Thomas Ward
Hi Christopher, There is allot of ways of doing this, but i'd still like to keep the game in the turn based relm. I've seen board games randomise games by making each player roll to go first, second, third, etc... I think STFC could be quite successful doing this. Sequentual play isn't

Re: [Audyssey] USA Games Holiday News.

2006-12-28 Thread Thomas Ward
Hi Christopher, Now, that sounds more reasonable now that I have a clearer idea of what you are talking about. I'll see what I can do. Christopher Bartlett wrote: Tom, I think you misunderstand my idea. Let me clarify. There is a game called Diplomacy, originally put out by the Avalon

Re: [Audyssey] USA Games Holiday News.

2006-12-28 Thread ian and riggs
On the agrip sight wheir do I go to get audio quake -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: 28 December 2006 12:31 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Holiday News. Hi Cara, Yes, doing true sequential

Re: [Audyssey] USA Games Holiday News.

2006-12-28 Thread Cara Quinn
Subject: Re: [Audyssey] USA Games Holiday News. Hi Cara, Yes, doing true sequential play would be very prohibitive. Even though I lost much of the 1.0 source do to an accident some of the original source code can be saved and reused to recreate v2.0. I'd like to save much of the original v1.0 game source

Re: [Audyssey] USA Games Holiday News.

2006-12-26 Thread Thomas Ward
Hi Jim, These days I am personally on the road allot with my laptop disconnected from the web so I need games that are portible and don't need network connections to play. That is the major drawback to networked on line games is you can't take them on the road and play them. So what would half

Re: [Audyssey] USA Games Holiday News.

2006-12-26 Thread Thomas Ward
Hi Christopher, Ummm... How exactly am I suppose to make all moves sequential? I mean after all each ship has to take it's own turn and messages are announced on who did what as they happen. If we are talking true sequential play then we are talking about multi-threading the game, no messages,

Re: [Audyssey] USA Games Holiday News.

2006-12-26 Thread Thomas Ward
Hi guys, Thanks. That is all I need is a bigger headache. Smile. At the moment though I am caught up in getting Montezuma's Revenge working. I just got the sound processing code in, and am debugging it. It took me a good part of late Christmas afternoon while not much was happening to figure

Re: [Audyssey] USA Games Holiday News.

2006-12-26 Thread K4NKZ SICK and derange Jim
I came up with these ideas because I did not know what else to get you for Christmas! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 26, 2006 6:25 AM Subject: Re: [Audyssey] USA Games Holiday News. Hi guys

Re: [Audyssey] USA Games Holiday News.

2006-12-26 Thread Phil Vlasak
no torpedoes to shoot or they blow up our ship! Smiles, Phil - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 26, 2006 6:21 AM Subject: Re: [Audyssey] USA Games Holiday News. Hi Christopher, Ummm... How exactly

Re: [Audyssey] USA Games Holiday News.

2006-12-26 Thread Thomas Ward
Hi Phil, Now, that is a slick idea. So esentually each race gets a number 1 through 4. A random generator can pick if Cardassians, Federation, Romulans, Klingons, can move first, second, third, etc.. If the Cardassians get to go first and you happen to be fighting them you might get attacked

Re: [Audyssey] USA Games Holiday News.

2006-12-26 Thread Christopher Bartlett
Tom, I think you misunderstand my idea. Let me clarify. There is a game called Diplomacy, originally put out by the Avalon Hill company that was a strategic-level WWI game. Players take the part of one of the seven major powers in Europe circa 1901. Turns consist of three phases,

Re: [Audyssey] USA Games Holiday News.

2006-12-26 Thread Christopher Bartlett
The initiative idea is a good one, but why not extend it from races to shipsingstarbases. There are, what, 28 objects to track? It's no harder to track 28 objects for initiative value then it is to track 4 race values. Note that you can combine Phil's suggestion and mine by having

Re: [Audyssey] USA Games Holiday News.

2006-12-26 Thread Cara Quinn
Actually Tom, Quake generates messages as different players / bots do different things in real time, but I think the work involved in making this happen for the Trek game would make it prohibitive; in other words, a complete rewrite. ICK!!! -And again, your point with the explosions and

Re: [Audyssey] USA Games Holiday News.

2006-12-25 Thread Christopher Bartlett
While I like the idea of an on-line version, one change I'd like to see from sequential play is to make all turns execute simultaneously. All players plot their orders simultaneously before the turns are processed. This would be true whether or not one had human or computer opponents. This

Re: [Audyssey] USA Games Holiday News.

2006-12-25 Thread K4NKZ SICK and derange Jim
yes! your idea is good! looks like we will give tom a bigger head ache! - Original Message - From: Christopher Bartlett [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 25, 2006 12:10 PM Subject: Re: [Audyssey] USA Games Holiday News. While I like

[Audyssey] USA Games Holiday News.

2006-12-24 Thread Thomas Ward
USA games news Dec, 24, 2006. Intro Greetings gamers, Welcome to this special edition of the USA Games news. We at USA Games would like to wish everyone a Merry Christmas, and a happy new year. If you don't celebrate Christmas we will simply wish you a happy holidays. As the year 2006 ends

Re: [Audyssey] USA Games Holiday News.

2006-12-24 Thread K4NKZ SICK and derange Jim
, the game would be the 2 other players. I only came up with this idea too give you a nice big head ache for Christmas! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, December 24, 2006 9:26 AM Subject: [Audyssey] USA Games Holiday News

Re: [Audyssey] USA Games Holiday News.

2006-12-01 Thread shaun everiss
not really, stfc will be free. Stdw will start, whenever it starts. At 04:07 AM 12/1/2006, Thomas Ward wrote: Hi, Yes, the TNG/DS9 sounds are still apart of STFC 1.0. Dark wrote: Great news! I'm certainly looking forward to trying both games out, and I'm very glad that problems in final

Re: [Audyssey] USA Games Holiday News.

2006-12-01 Thread Dark
, 2006 8:12 AM Subject: Re: [Audyssey] USA Games Holiday News. not really, stfc will be free. Stdw will start, whenever it starts. At 04:07 AM 12/1/2006, Thomas Ward wrote: Hi, Yes, the TNG/DS9 sounds are still apart of STFC 1.0. Dark wrote: Great news! I'm certainly looking forward

Re: [Audyssey] USA Games Holiday News.

2006-12-01 Thread Thomas Ward
Hi, STDW stands for Star Trek Dominion War. It is another title on the future projects list. It will be based on the Dominion War, will be in real time, and will be an interesting title when it gets off the drawing bord. As for SWJS the game is still in the works, but very slowly. I have to

Re: [Audyssey] USA Games Holiday News.

2006-11-30 Thread Dark
: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, November 29, 2006 8:47 PM Subject: [Audyssey] USA Games Holiday News. USA Games Entertainment Holiday News Nov. 9, 2006 Introduction Greetings gamers, There is allot happening for USA Games customers

Re: [Audyssey] USA Games Holiday News.

2006-11-30 Thread Thomas Ward
Hi, Yes, the TNG/DS9 sounds are still apart of STFC 1.0. Dark wrote: Great news! I'm certainly looking forward to trying both games out, and I'm very glad that problems in final Conflict developement have been gotten around. sinse NExt Gen is by far my favourite Trek series, a stratogy

Re: [Audyssey] USA Games Holiday News.

2006-11-30 Thread Steve Crawford
: accessible games for visually impaired beginners Web: www.azabat.co.uk Email: [EMAIL PROTECTED] Tel: 07740 777 364 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Thomas Ward Sent: 29 November 2006 20:47 To: gamers@audyssey.org Subject: [Audyssey] USA Games Holiday

Re: [Audyssey] USA Games Holiday News.

2006-11-30 Thread Thomas Ward
: www.azabat.co.uk Email: [EMAIL PROTECTED] Tel: 07740 777 364 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Thomas Ward Sent: 29 November 2006 20:47 To: gamers@audyssey.org Subject: [Audyssey] USA Games Holiday News. USA Games Entertainment Holiday News

Re: [Audyssey] USA Games Holiday News.

2006-11-30 Thread Thomas Ward
Hi Richard, That is just the beginning. I am working on a totally unrelated area for USA Games that will begin marketing to other technologies, and I am venturing in to other types of media to give the site some life. Richard Sherman wrote: Hi thom, Rock on! Keep up the great work and thanks

[Audyssey] USA Games Holiday News.

2006-11-29 Thread Thomas Ward
USA Games Entertainment Holiday News Nov. 9, 2006 Introduction Greetings gamers, There is allot happening for USA Games customers and supporters this holiday season. We have a couple of releases coming up as well as a completely new and improved web site going up. So read on to get the

Re: [Audyssey] USA Games Holiday News.

2006-11-29 Thread Richard Sherman
Hi thom, Rock on! Keep up the great work and thanks for the update. Rich ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any