er 2006 12:31
>To: Gamers Discussion list
>Subject: Re: [Audyssey] USA Games Holiday News.
>
>Hi Cara,
>Yes, doing true sequential play would be very prohibitive. Even though I
>lost much of the 1.0 source do to an accident some of the original
>source code can be saved and reused
On the agrip sight wheir do I go to get audio quake
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: 28 December 2006 12:31
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games Holiday News.
Hi Cara,
Yes, doing true sequential
Hi Christopher,
Now, that sounds more reasonable now that I have a clearer idea of what
you are talking about. I'll see what I can do.
Christopher Bartlett wrote:
> Tom,
>
> I think you misunderstand my idea. Let me clarify.
>
> There is a game called Diplomacy, originally put out by the
> Aval
Hi Christopher,
There is allot of ways of doing this, but i'd still like to keep the
game in the turn based relm. I've seen board games randomise games by
making each player roll to go first, second, third, etc... I think STFC
could be quite successful doing this. Sequentual play isn't somethin
Hi Cara,
Yes, doing true sequential play would be very prohibitive. Even though I
lost much of the 1.0 source do to an accident some of the original
source code can be saved and reused to recreate v2.0.
I'd like to save much of the original v1.0 game source as possible to
jump-start v2.0.
Cara
Actually Tom, Quake generates messages as different players / bots do
different things in real time, but I think the work involved in making this
happen for the Trek game would make it prohibitive; in other words, a
complete rewrite. ICK!!!
-And again, your point with the explosions and
The initiative idea is a good one, but why not extend it from
races to shipsingstarbases. There are, what, 28 objects to
track? It's no harder to track 28 objects for initiative value
then it is to track 4 race values.
Note that you can combine Phil's suggestion and mine by having
initiative
Tom,
I think you misunderstand my idea. Let me clarify.
There is a game called Diplomacy, originally put out by the
Avalon Hill company that was a strategic-level WWI game. Players
take the part of one of the seven major powers in Europe circa
1901. Turns consist of three phases, diplomacy,
Hi Phil,
Now, that is a slick idea. So esentually each race gets a number 1
through 4. A random generator can pick if Cardassians, Federation,
Romulans, Klingons, can move first, second, third, etc..
If the Cardassians get to go first and you happen to be fighting them
you might get attacked fir
torpedoes to
shoot or they blow up our ship!
Smiles,
Phil
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, December 26, 2006 6:21 AM
Subject: Re: [Audyssey] USA Games Holiday News.
> Hi Christophe
I came up with these ideas because I did not know what else to get you for
Christmas!
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, December 26, 2006 6:25 AM
Subject: Re: [Audyssey] USA Games Holid
Hi guys,
Thanks. That is all I need is a bigger headache. Smile.
At the moment though I am caught up in getting Montezuma's Revenge
working. I just got the sound processing code in, and am debugging it.
It took me a good part of late Christmas afternoon while not much was
happening to figure out
Hi Christopher,
Ummm... How exactly am I suppose to make all moves sequential? I mean
after all each ship has to take it's own turn and messages are announced
on who did what as they happen. If we are talking true sequential play
then we are talking about multi-threading the game, no messages, a
Hi Jim,
These days I am personally on the road allot with my laptop disconnected
from the web so I need games that are portible and don't need network
connections to play.
That is the major drawback to networked on line games is you can't take
them on the road and play them.
So what would half t
yes! your idea is good!
looks like we will give tom a bigger head ache!
- Original Message -
From: "Christopher Bartlett" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, December 25, 2006 12:10 PM
Subject: Re: [Audyssey] USA Games Holiday News.
While I like the idea of an on-line version, one change I'd like
to see from sequential play is to make all turns execute
simultaneously. All players plot their orders simultaneously
before the turns are processed. This would be true whether or
not one had human or computer opponents. This c
, the game would
be the 2 other players.
I only came up with this idea too give you a nice big head ache for
Christmas!
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To:
Sent: Sunday, December 24, 2006 9:26 AM
Subject: [Audyssey] USA Games Holiday N
USA games news
Dec, 24, 2006.
Intro
Greetings gamers,
Welcome to this special edition of the USA Games news. We at USA Games
would like to wish everyone a Merry Christmas, and a happy new year. If
you don't celebrate Christmas we will simply wish you a happy holidays.
As the year 2006 ends we
Hi,
STDW stands for Star Trek Dominion War. It is another title on the
future projects list. It will be based on the Dominion War, will be in
real time, and will be an interesting title when it gets off the drawing
bord.
As for SWJS the game is still in the works, but very slowly. I have to
get
Sent: Friday, December 01, 2006 8:12 AM
Subject: Re: [Audyssey] USA Games Holiday News.
> not really, stfc will be free.
> Stdw will start, whenever it starts.
> At 04:07 AM 12/1/2006, Thomas Ward wrote:
>>Hi,
>>Yes, the TNG/DS9 sounds are still apart of STFC 1.0.
>>
>
not really, stfc will be free.
Stdw will start, whenever it starts.
At 04:07 AM 12/1/2006, Thomas Ward wrote:
>Hi,
>Yes, the TNG/DS9 sounds are still apart of STFC 1.0.
>
>Dark wrote:
>> Great news!
>>
>> I'm certainly looking forward to trying both games out, and I'm very glad
>> that problems in
Hi Richard,
That is just the beginning. I am working on a totally unrelated area for
USA Games that will begin marketing to other technologies, and I am
venturing in to other types of media to give the site some life.
Richard Sherman wrote:
> Hi thom,
> Rock on! Keep up the great work and thanks
mmercial
> products.
>
> Thanks,
> Steve
>
> Azabat Software: accessible games for visually impaired beginners
> Web: www.azabat.co.uk
> Email: [EMAIL PROTECTED]
> Tel: 07740 777 364
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>
s,
Steve
Azabat Software: accessible games for visually impaired beginners
Web: www.azabat.co.uk
Email: [EMAIL PROTECTED]
Tel: 07740 777 364
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: 29 November 2006 20:47
To: gamers@audyssey.org
Subject: [Au
Hi,
Yes, the TNG/DS9 sounds are still apart of STFC 1.0.
Dark wrote:
> Great news!
>
> I'm certainly looking forward to trying both games out, and I'm very glad
> that problems in final Conflict developement have been gotten around. sinse
> NExt Gen is by far my favourite Trek series, a stratogy
From: "Thomas Ward" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, November 29, 2006 8:47 PM
Subject: [Audyssey] USA Games Holiday News.
>
>
> USA Games Entertainment
>
> Holiday News
>
> Nov. 9, 2006
>
> Introduction
>
> Greetings gamers,
> T
Hi thom,
Rock on! Keep up the great work and thanks for the update.
Rich
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USA Games Entertainment
Holiday News
Nov. 9, 2006
Introduction
Greetings gamers,
There is allot happening for USA Games customers and supporters this
holiday season. We have a couple of releases coming up as well as a
completely new and improved web site going up. So read on to get the scoo
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