[Audyssey] Audio Quake ActivePerl stuff?

2011-04-03 Thread Dakotah Rickard
Ok, so Audio Quake needs Activeperl, but where can I get it without having to wade through all sorts of weird download possibilities? Downloading it via the installer isn't workable. I've downloaded everything else, but without ActivePerl, there's no point. --- Gamers mailing list __ Gamers@audyss

Re: [Audyssey] Audio quake down?

2010-09-18 Thread Cara Quinn
Hi Lindsay; In a sense, yes. The usual AQ servers for the support files for the game are now defunct, so the game can't find its files. There is a stand-alone package you can download however, so that the game will run properly. While I don't unfortunately have the linkie on-hand at the mome

[Audyssey] Audio quake down?

2010-09-16 Thread lindsay
I have downloaded agrip audio quake, but when I run setup it can't resolve the server name where it needs to download the other files for setup. Is audio quake down? In case that is the problem I run windows vista. Thanks in anticipation. I always find the people on this list. Lindsay Cowell.

Re: [Audyssey] Audio Quake -was- Re: Game Compatibility was TombHunter Error

2010-07-10 Thread RONALD HOPKINS
I try to download audio quake,mand it says something about needing softwhere. I really want toplay this game. -- From: "Thomas Ward" Sent: Saturday, July 10, 2010 5:21 PM To: "Gamers Discussion list" Subject: Re: [Audyssey]

Re: [Audyssey] Audio Quake -was- Re: Game Compatibility was Tomb Hunter Error

2010-07-10 Thread Thomas Ward
Hi Cara, Thanks for clarifying that for us. I couldn't remember all the reasons why to purchase the full version from ID Software, but I knew there was some content left out of the shareware demo and open source engine. On 7/9/10, Cara Quinn wrote: > Actually to clarify; > > The reason one migh

[Audyssey] Audio Quake -was- Re: Game Compatibility was Tomb Hunter Error

2010-07-09 Thread Cara Quinn
Actually to clarify; The reason one might want to purchase the game rather than just use the shareware demo is so that you can have the original music and go beyond the first episode (4 maps) and finish the single player game, which has four episodes. I believe you can actually find the music

[Audyssey] Audio Quake

2010-05-10 Thread Lori Duncan
Hi Everyone, I'm trying to enstall the audio Quake software, but keep getting an error message saying Server Request couldn't be found, this is when I've downloaded the setup for XP and click on the enstall button. I tried signing up to the discussion list, but got a postmaster email saying del

Re: [Audyssey] audio quake won't run

2010-04-13 Thread Jacob Kruger
: "michael barnes" To: Sent: Wednesday, April 14, 2010 5:58 AM Subject: Re: [Audyssey] audio quake won't run i did install the stuff but the game won't run. i do know it said i had to put it in some i.d thing on my computer so i had a friend who knows about computers more then

Re: [Audyssey] audio quake won't run

2010-04-13 Thread michael barnes
i did install the stuff but the game won't run. i do know it said i had to put it in some i.d thing on my computer so i had a friend who knows about computers more then me to install the game. but he couldn't get it to run. so how can i get it to run? -- Email services provided by the Syste

Re: [Audyssey] audio quake won't run

2010-04-13 Thread Hayden Presley
9:00 PM To: gamers@audyssey.org Subject: [Audyssey] audio quake won't run i need help with getting audio quake on my computer. can someone tell me how to install the game right. and how to get it to run aswell. -- Email services provided by the System Access Mobile Network. Visit www.serot

[Audyssey] audio quake won't run

2010-04-13 Thread michael barnes
i need help with getting audio quake on my computer. can someone tell me how to install the game right. and how to get it to run aswell. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list

Re: [Audyssey] audio quake

2009-06-21 Thread Nick Helms
thanks On 6/21/09, Thomas Ward wrote: > Hi Nick, > Since Cara Quinn has recently taken over the Audio Quake project I'd ask > her what is up with the registration issue, and see if she can resolve it. > Smile. > > Nick Helms wrote: >> The link to register a player name is broken. >> Is there ano

Re: [Audyssey] audio quake

2009-06-21 Thread Thomas Ward
Hi Nick, Since Cara Quinn has recently taken over the Audio Quake project I'd ask her what is up with the registration issue, and see if she can resolve it. Smile. Nick Helms wrote: The link to register a player name is broken. Is there another way of doing it or another URL to try? I used sta

Re: [Audyssey] audio quake

2009-06-20 Thread Nick Helms
: "Gamers Discussion list" > Sent: Saturday, June 20, 2009 8:58 PM > Subject: Re: [Audyssey] audio quake > > >> ok. >> 1. push the ` key. >> thats single quote on here its to the left of the 1 key but some other >> boards may be at the bottem of the key

Re: [Audyssey] audio quake

2009-06-20 Thread Kevin Weispfennig
Hi there, The default port is 27500 - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Saturday, June 20, 2009 8:58 PM Subject: Re: [Audyssey] audio quake ok. 1. push the ` key. thats single quote on here its to the left of the

Re: [Audyssey] audio quake

2009-06-20 Thread shaun everiss
ok. 1. push the ` key. thats single quote on here its to the left of the 1 key but some other boards may be at the bottem of the key betwene the space and delete. although most new laptops and desktop boards have thekey next to 1. type disconnect and push enter. alternitively you can also kill th

[Audyssey] audio quake

2009-06-19 Thread Nick Helms
I have 2 questions about audio quake. 1. When I tell the game to start, I hear the demo. How do I actually select a map to begin playing? The demos never seem to end! 2. How do I connect to an online game?? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail t

[Audyssey] Audio Quake Problem

2008-08-26 Thread Richard sherman
Hi, I am asking the below question for a fellow list member of the blindtech discussion group. When answering, would that person cc me at the email address in the signature so that I am sure to get a copy. thanks. Rich Sherman [EMAIL PROTECTED] * I'm trying to play the game called audio

Re: [Audyssey] audio quake problem

2008-04-30 Thread Chrissy
hi all I have downloade audioquake from their site and installed all the stuff like pearl and shareware of quake, like it said to do, in the tutorial. now when I try and start audioquake it says that perl exe is missing and if i want to manually locate it. I have all the stuff downloaded and even

[Audyssey] Audio Quake server?

2008-03-27 Thread Tj
Hello, Does anyone know how to overcome the Maugh error when it says that a client can't connect due to some sort of not being in a queue? I googled it, and am directly connected to the internet like it says, and still ahve the issue. Posting this to agrip's list too. Thanks, Tj --- Gamers m

Re: [Audyssey] audio quake Questions

2008-03-26 Thread Darren H
sorry, that was meant to be, the game wouldn't load. Darren - Original Message - From: "Darren H" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, March 26, 2008 6:09 PM Subject: Re: [Audyssey] audio quake Questions > Hi > >

Re: [Audyssey] audio quake Questions

2008-03-26 Thread Darren H
ers Discussion list" Sent: Wednesday, March 26, 2008 5:49 PM Subject: Re: [Audyssey] audio quake Questions >a load of what you ask involves on editing start.pl. > to get rid of the mouse issue search for something that > says -nomouse and delete it. > Not sure about the rest. > At

Re: [Audyssey] audio quake Questions

2008-03-26 Thread shaun everiss
a load of what you ask involves on editing start.pl. to get rid of the mouse issue search for something that says -nomouse and delete it. Not sure about the rest. At 04:00 a.m. 27/03/2008, you wrote: >Hi gamers > >I have a question regarding Audio Quake, which I'm starting to get to grips >with o

[Audyssey] audio quake Questions

2008-03-26 Thread Darren H
Hi gamers I have a question regarding Audio Quake, which I'm starting to get to grips with ok now. Is there any way of... 1. Enabling the mouse for more fluid movement. 2. enabling the look up and look down functionality as obtaining some of the items in single player require you to shoot o

[Audyssey] Audio quake

2008-03-03 Thread Darren H
Hi folks I've been playing the shareware version of quake with the Audio quake engine. Are there any sites around that describe the maps and type of monsters. The ID Software site is pretty useless. I'm currently bidding on a full copy of Quake on Ebay and hopefully I'll win that. Any other t

Re: [Audyssey] audio quake

2008-02-20 Thread Dark
ist" Sent: Wednesday, February 20, 2008 11:25 AM Subject: Re: [Audyssey] audio quake > hey gang, > i finally got to where i can finally place a command into the command line > like tut for tutorial, but when the game actually starts, i can't move, > the > user manual says t

Re: [Audyssey] audio quake

2008-02-20 Thread Jeremy Gilley
hey gang, i finally got to where i can finally place a command into the command line like tut for tutorial, but when the game actually starts, i can't move, the user manual says to use the arrows, when i use the arrows, all i am reading is the commands i used prior, or the command line where it

Re: [Audyssey] audio quake

2008-02-19 Thread aiden gardiner
Thanks for the tip. Is there any way of downloading the updates from inside audio quake itself? Chiers Aiden - Original Message - From: "Cara Quinn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, February 18, 2008 11:22 PM Subject:

Re: [Audyssey] audio quake

2008-02-19 Thread Cara Quinn
Well the last I heard was that certain cell phones could run any and all versions of Quake 1 as well as any game mods, however, as the AQ launcher is written in Perl, I'm not sure that that particular mod would be supported. NOw, a simple rewrite of the launcher in Java would really not

Re: [Audyssey] audio quake

2008-02-19 Thread shaun everiss
you need to type disconnect first. At 01:43 p.m. 19/02/2008, you wrote: >ok, >when i launch audio quake, it gives me a list, o,k,r,u,s,x, i press s to >start, it starts playing the demo, but then i press tilda, or the grov key, >it does not stop the demo, and when i try to type connect blah to tr

Re: [Audyssey] audio quake

2008-02-19 Thread shaun everiss
cell phones? what phones, is it free and where to get it, also will aq support celphones in the future? I realised that with the time it took for this latest engine update that may take a while. At 12:22 p.m. 19/02/2008, you wrote: > Actually Quake 1, believe it or not, still has a large follow

Re: [Audyssey] audio quake

2008-02-19 Thread shaun everiss
quake1 and it can be full or shareware. shareware is all you need for online play. At 10:41 a.m. 19/02/2008, you wrote: >hi everyone, > >Which version of quake do I need to use audio quake? I know there's a whole >series, but I'm not sure whether it would work on any of the games except >quake 1.

Re: [Audyssey] audio quake

2008-02-18 Thread Dark
api say "entering console" 4: if you now type t u t and press enter you should begin the tutorial. Hth. Beware the Grue! Dark. - Original Message - From: "Jeremy Gilley" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, February 19,

[Audyssey] audio quake

2008-02-18 Thread Jeremy Gilley
ok, when i launch audio quake, it gives me a list, o,k,r,u,s,x, i press s to start, it starts playing the demo, but then i press tilda, or the grov key, it does not stop the demo, and when i try to type connect blah to try to get into a server, it says that i am not imputing in a correct letter,

Re: [Audyssey] audio quake

2008-02-18 Thread Cara Quinn
Actually Quake 1, believe it or not, still has a large following, and still is developed by end users on the web. It also just came out on cell phones about a year ago. HTH and will write more later… Sorry, need to run!… Smiles, CQ :) On Feb 18, 2008, at 1:41 PM, aiden gardiner wr

Re: [Audyssey] audio quake

2008-02-18 Thread chou.clement
You don't actually need quake unless you want to play the full single player game. - Original Message - From: "aiden gardiner" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, February 18, 2008 1:41 PM Subject: [Audyssey] audio quake >

[Audyssey] audio quake

2008-02-18 Thread aiden gardiner
hi everyone, Which version of quake do I need to use audio quake? I know there's a whole series, but I'm not sure whether it would work on any of the games except quake 1. Also, how popular is Quake at the minute? This is just in case i have to get quake 1, because i'm not sure if that still ge

Re: [Audyssey] audio quake

2008-02-18 Thread Cara Quinn
Hi Jeremy, you can visit www.agrip.org.uk to find out all there is to know about the game. It's free, and there is a fairly active community for it when the servers are up of course. Have a great day and enjoy the game!… Smiles, Cara :) On Feb 18, 2008, at 5:24 AM, Jeremy Gilley wro

Re: [Audyssey] audio quake

2008-02-18 Thread Dark
Hello Jeremy. Audio quake is a framework and programm which allows a vi person to play the very famous mainstream fps game quake, which has multiplayer capability, many level packs and mods, and much other good stuff. audio quake is free, but the game quake is not, but Audio quake can down

[Audyssey] audio quake

2008-02-18 Thread Jeremy Gilley
Hello all, I have heard much talk about this audio quake, but not a place where i can go see it for myself, just about patches and normal talk about the game itself. is there a place where i can find more information or where i can download the game? is there a cost for it? or is it a freebee? a

Re: [Audyssey] audio quake

2008-02-12 Thread shaun everiss
it works ok as far as I can see. I did notice that when connecting to tbrn that if a map is not found localy it will not try to download it and will then say there is no file to play. At 09:01 p.m. 12/02/2008, you wrote: >Hi anyone know why the star wars audio quake is not working anymore. >jamie

[Audyssey] audio quake

2008-02-12 Thread anduril
Hi anyone know why the star wars audio quake is not working anymore. jamie --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audy

Re: [Audyssey] audio quake questions

2008-02-12 Thread Dark
hello Cara. I thought you might be able to help me with this one, --- thanks! Appologies for the late reply, I've been horribly, unbelieveably busy and haven't been able to try audio quake for a couple of days. the map command now works, i feel like an absolute fool sinse I was missing th

[Audyssey] audio quake questions

2008-02-08 Thread Dark
Hi. well I've been trying out Audio quake this afternoon, - finally! thus far, I've played through the first 8 tutorial levels (the game seemed to encounter problems at level 9 which seemed to need the full version of quake), and I've tried a deathmatch with bots, which was fun, if rather

Re: [Audyssey] Audio Quake - tbrn.net - JQ 4.2

2008-02-08 Thread Cara Quinn
No, not yet, I'm on it though!… lol!… Smiles, Cara :) On Feb 8, 2008, at 6:50 PM, Orin wrote: > Is AQ for the Mac yet? > On Feb 8, 2008, at 9:42 PM, Cara Quinn wrote: > >> Hey all, I just wanted to let you know that tbrn.net is currently >> up and running, and I can log in and play the g

Re: [Audyssey] audio quake questions

2008-02-08 Thread Cara Quinn
Hey Dark, glad you enjoyed the game, or at least what you've played of it!… Firstly, as far as changing maps goes, try typing the following when you start the game. map e1m1 and then press enter. This should get you to the first single player map. map e1m2 -will get you to th

Re: [Audyssey] Audio Quake - tbrn.net - JQ 4.2

2008-02-08 Thread Orin
Is AQ for the Mac yet? On Feb 8, 2008, at 9:42 PM, Cara Quinn wrote: > Hey all, I just wanted to let you know that tbrn.net is currently > up and running, and I can log in and play the game. So whether or not > you have the latest JQ, I'd encourage peeps to give this a try. If > you have no lu

[Audyssey] Audio Quake - tbrn.net - JQ 4.2

2008-02-08 Thread Cara Quinn
Hey all, I just wanted to let you know that tbrn.net is currently up and running, and I can log in and play the game. So whether or not you have the latest JQ, I'd encourage peeps to give this a try. If you have no luck, try downloading the latest JQ release which I posted about last e

Re: [Audyssey] Audio Quake: eyes model detected?

2008-01-20 Thread Robin Kipp
ep AQ from connecting... Hmmm... Robin > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Cara Quinn > Sent: Sunday, January 20, 2008 7:35 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Audio Quake: eyes model detected? > &

Re: [Audyssey] Audio Quake: eyes model detected?

2008-01-20 Thread Cara Quinn
Robin, there should at least be the Mauth Test server. Is this one also down?... Smiles, Cara :) On Jan 20, 2008, at 9:09 AM, Robin Kipp wrote: > Hi Cara! > I now enabled graphical output, no success... I can't connect to a > server unfortunately because none is up, not even tbrn.net...

Re: [Audyssey] Audio Quake: eyes model detected?

2008-01-20 Thread Robin Kipp
Hi Cara! I now enabled graphical output, no success... I can't connect to a server unfortunately because none is up, not even tbrn.net... Any other ideas? Btw, I sent my msgs to [EMAIL PROTECTED] and just replied to your pm. Robin --- Gamers mailing list __ Gamers@audyssey.org If you want to leav

Re: [Audyssey] Audio Quake: eyes model detected?

2008-01-20 Thread Cara Quinn
] >> [mailto:[EMAIL PROTECTED] On Behalf Of Cara Quinn >> Sent: Sunday, January 20, 2008 5:16 PM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] Audio Quake: eyes model detected? >> >> >> Hi robin, this is an AQ problem and not a JQ one. As lon

Re: [Audyssey] Audio Quake: eyes model detected?

2008-01-20 Thread Cara Quinn
Robin, upon rereading your note, it sounds as if your game might actually be crashing?... If this is in fact the case, then please do try running it with the VidNull patch disabled. In other words, enable your graphics which will switch versions to the GL version... This should fix the

Re: [Audyssey] Audio Quake: eyes model detected?

2008-01-20 Thread Robin Kipp
EMAIL PROTECTED] On Behalf Of Cara Quinn > Sent: Sunday, January 20, 2008 5:16 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Audio Quake: eyes model detected? > > >Hi robin, this is an AQ problem and not a JQ one. As long as it > isn't crashing your game,

Re: [Audyssey] Audio Quake: eyes model detected?

2008-01-20 Thread Cara Quinn
Hi robin, this is an AQ problem and not a JQ one. As long as it isn't crashing your game, you should be just fine... This is happening in the latest version of AQ, but you can safely ignore it. Matthew will be taking care of it in the next release / RC... As for your note yesterd

[Audyssey] Audio Quake: eyes model detected?

2008-01-20 Thread Robin Kipp
Hey all, Today I installed the latest version of Audio Quake along with Jedi Quake. When I start the normal game, everything works fine. However when I start Jedi Quake and enter the name of a map, I get the following: map agdm01 MAUTH: loopback or disabled; allowing client connection. 

Re: [Audyssey] audio quake

2008-01-15 Thread Cara Quinn
yes, and that is something I'm looking into doing... Smiles, Cara :) On Jan 14, 2008, at 11:24 PM, william lomas wrote: > hi > > > can audio quake be proted to the mac? > it is for linux but not mac > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the lis

[Audyssey] audio quake

2008-01-14 Thread william lomas
hi can audio quake be proted to the mac? it is for linux but not mac --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamer

Re: [Audyssey] audio quake

2007-12-31 Thread simon.dowling
e.com/group/winmx4theblind Group email address [EMAIL PROTECTED] msn, [EMAIL PROTECTED] skype, slifinger - Original Message - From: "Cara Quinn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, December 31, 2007 2:21 AM Subject: Re: [Audyssey] audio qu

Re: [Audyssey] audio quake

2007-12-30 Thread shaun everiss
download the file. now run the qmod file. if you are really stuck, mail me offlist and give me somewhere to upload and I'll upload my configured audioquake installation with setups for the tbrn server. I have the full version of quake, but you don't need it to play the stuff. At 09:27 a.m. 31/12

Re: [Audyssey] audio quake

2007-12-30 Thread Cara Quinn
Hey Liam, no, yer' not a dumby! lol! I believe this is covered in one of the more obscure sections of the manual, lol (just kidding of course!) but if it isn't for some reason, simply do the following... • Make sure Audio Quake is properly installed • navigate to wherever you've saved

[Audyssey] audio quake

2007-12-30 Thread Liam Erven
I've been trying to get audio quake all se tup and running with jq. I haven't found any info on how to isntall jq. I see the launcher has a mods options, but I don't know how I install jq to actually be detected by audio quake. What am I missing, or am I just a dumby. --- Gamers mailing list

Re: [Audyssey] Audio Quake server?

2007-07-26 Thread Zachary Kline
gt; Date: Thu, 26 Jul 2007 11:48:39 -0700> To: gamers@audyssey.org> From: [EMAIL > PROTECTED]> Subject: Re: [Audyssey] Audio Quake server?> > Hey Zack, I > believe there is a program you'll need called zqds, but as > doing the server > thing isn't really

Re: [Audyssey] Audio Quake server?

2007-07-26 Thread Cara Quinn
Hey Zack, I believe there is a program you'll need called zqds, but as doing the server thing isn't really my thing, That's about all I can help you with... I can update the code on them, make them do somersaults, but don't know how to set the darned things up! lol! Anyway, will l

[Audyssey] Audio Quake server?

2007-07-25 Thread Zachary Kline
Hiya, I'm trying to setup an Audio Quake server...Not quite sure how to go about it. The manual mentions a file named server.cfg in the agrip subfolder of audioquake. I can't find it, though I did find server.cfg in the id1 folder. What do I do with this? How do I specify that the server

Re: [Audyssey] audio quake engine location help

2007-07-22 Thread Cara Quinn
Allen, RE: the Quake engine; Are you looking for the engine code itself, for development? Or are you looking to install Audio Quake with the Quake 1 demo?... For the later, you can look in the AQ folder on my website... http://tbrn.net/modgirl Best of luck and have a great evening!...

[Audyssey] audio quake engine location help

2007-07-22 Thread Allen
Does anyone have a direct link for downloading the audio quake engine? I've been looking and can't find where to download it. Thanks aLLEN [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] Y

Re: [Audyssey] audio quake

2007-07-13 Thread Sean Mealin
Hey Dakotah, does that mean next time we play you will stand still and let me take shots at you? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dakotah Rickard Sent: Friday, July 13, 2007 12:33 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio

Re: [Audyssey] audio quake

2007-07-13 Thread Trouble
Would be nice to play that game. however, nothing I do gets it out of that demo mode, and the manual says nothing on that anywhere and lacks quite a bit in that department. At 12:32 AM 7/13/2007, you wrote: >Hi. > >I'm not exactly sure what you mean by a "starting point." > >It's an excellent ga

Re: [Audyssey] audio quake

2007-07-12 Thread Dakotah Rickard
Hi. I'm not exactly sure what you mean by a "starting point." It's an excellent game, as far as playability and entertainment, but it does kind of get a little old after a while, only because there's only so much you can do while killing people. I highly recommend this game, as you can play by y

[Audyssey] audio quake

2007-07-11 Thread Everett Elam
Can anyone recommend any starting points for audio quake to me? Is it fun? Talk to me people! Everett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers

[Audyssey] audio quake

2007-06-27 Thread gmail
Hi list, i am looking for a free version of audio quake. Can anyone tell me where i might find it/\ Brandon - Original Message - From: "jason" <[EMAIL PROTECTED]> To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Wednesday, June 27, 2007 12:59 PM Subject: Re: [Audyssey] wha?

Re: [Audyssey] audio quake server

2007-01-29 Thread shaun everiss
I'd like to know where I can get a server to. try searching www. tbrn.net/modgirl. Its got mods, and audioquake and a few other preconfigured things, probably the entire tbrn server archive I think. Not sure but there is loads of stuff. At 06:26 p.m. 30/01/2007, you wrote: >Hi list, >is there some

[Audyssey] audio quake server

2007-01-29 Thread kerry
Hi list, is there somewhere for me to download the audio quake server, so i could setup my own? i'm looking for the file on http://agrip.org.uk, and not getting anything sounding like download audio quake server. could some one please help? thanks. take care... Kerry Calderon Trinidad West Indi

Re: [Audyssey] audio quake navigating

2007-01-15 Thread Cara Quinn
Actually, no, it is sights. not that blonde!!! lol! well only sometimes!!! lol lol lol! Rock on!!! Cara At 02:03 AM 1/15/2007 -0500, you wrote: >Actually, I think it should be cites! >Ken Downey -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1

Re: [Audyssey] audio quake navigating

2007-01-14 Thread Ken the Crazy
; Sent: Saturday, January 13, 2007 3:53 PM Subject: Re: [Audyssey] audio quake navigating > Oh my God! am totally doing the blonde thing! lol! I actually meant > sights! and not sites! lol! > > anyway, to keep this game related, Josh, I believe it was you who asked >

Re: [Audyssey] audio quake navigating

2007-01-13 Thread Josh
in a few places so I don't lose them. Josh - Original Message - From: "Cara Quinn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, January 13, 2007 9:27 PM Subject: Re: [Audyssey] audio quake navigating > Hi Josh, > > >>

Re: [Audyssey] audio quake navigating

2007-01-13 Thread Cara Quinn
Hi Josh, >did you start out using vb before you moved on to c number? no, I used C++ and C before C#. >Also, is vb6 considered object oriented programming? I've only dabbled, but to answer your question, it's almost but not quite completely so. You can still get an idea of how OOP la

Re: [Audyssey] audio quake navigating

2007-01-13 Thread Josh
did you start out using vb before you moved on to c number? Also, is vb6 considered object oriented programming? Josh - Original Message - From: "Cara Quinn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, January 13, 2007 3:53 PM Subject:

Re: [Audyssey] audio quake navigating

2007-01-13 Thread Josh
, get the sounds from that one and try making that one accessible also. Josh - Original Message - From: "Cara Quinn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, January 13, 2007 3:11 PM Subject: Re: [Audyssey] audio quake navigating >

Re: [Audyssey] audio quake navigating

2007-01-13 Thread Cara Quinn
Oh my God! am totally doing the blonde thing! lol! I actually meant sights! and not sites! lol! anyway, to keep this game related, Josh, I believe it was you who asked what most of us are using to code? I'm currently doing the C# / Direct X thing, but have used C / C++, with the JQ

Re: [Audyssey] audio quake navigating

2007-01-13 Thread Cara Quinn
Do you have any opponents in your sites? It won't work unless you have an opponent to use it on... Smiles, Cara At 11:04 AM 1/13/2007 -0500, you wrote: >ok I think my saber works. But when i press the letter r for some reason I >can't use the force lightning. > > Josh -- No viru

Re: [Audyssey] audio quake navigating

2007-01-13 Thread Josh
ok I think my saber works. But when i press the letter r for some reason I can't use the force lightning. Josh - Original Message - From: "Cara Quinn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, January 13, 2007 2:01 AM Subj

Re: [Audyssey] audio quake navigating

2007-01-13 Thread Josh
when i press the g key it doesn't do anything at all. Josh - Original Message - From: "Cara Quinn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, January 13, 2007 2:01 AM Subject: Re: [Audyssey] audio quake navigating > H

Re: [Audyssey] audio quake navigating

2007-01-12 Thread Cara Quinn
Hi Josh, can you tell me what it IS doing when you press the G key? It may be that a bot got your saber away from you with a mind trick, so you won't be able to use it as you no longer have it. Let me know... Smiles, Cara At 08:34 PM 1/12/2007 -0500, you wrote: >Hi, > >I just trie

[Audyssey] audio quake jedi quake

2007-01-12 Thread Josh
Hi, One more thing I forgot to mention is that for some reason when playing deathmatch it says starting devices then I have to hit spacebar or enter to make it say starting devices again after it says stopping devices. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] s

Re: [Audyssey] audio quake navigating

2007-01-12 Thread Josh
ussion list" Sent: Friday, January 12, 2007 8:00 PM Subject: Re: [Audyssey] audio quake navigating > Josh, the key that you said you set, will open / close the console, just > as you're telling me it seems to be doing. > > I'm wondering, when you close the console, after

Re: [Audyssey] audio quake navigating

2007-01-12 Thread Cara Quinn
t;- Original Message - >From: "Cara Quinn" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Friday, January 12, 2007 7:23 PM >Subject: Re: [Audyssey] audio quake navigating > > > > Oh, I think I know what's going on. Have you c

Re: [Audyssey] audio quake navigating

2007-01-12 Thread Josh
amers Discussion list" Sent: Friday, January 12, 2007 7:23 PM Subject: Re: [Audyssey] audio quake navigating > Oh, I think I know what's going on. Have you closed the > console? Remember, that the console is a toggle... > > Have you closed it? and is this still happening?

Re: [Audyssey] audio quake navigating

2007-01-12 Thread Cara Quinn
h > >- Original Message - >From: "Cara Quinn" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Friday, January 12, 2007 4:22 PM >Subject: Re: [Audyssey] audio quake navigating > > > > Hi Josh, is it not obvious?... You can simply pr

Re: [Audyssey] audio quake navigating

2007-01-12 Thread Josh
yes, when i start the tutorial and if I press n or r or other things such as g to swing the lite-saber nothing happens. Josh - Original Message - From: "Cara Quinn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, January 12, 2007 4:22 PM Sub

Re: [Audyssey] audio quake navigating

2007-01-12 Thread Cara Quinn
Hi Josh, is it not obvious?... You can simply press and hold the up arrow if you'd like. Are you not hearing your footsteps to let you know that you are walking?... As for the tutorial starting and it not letting you do certain things, can you clarify?... Thanks so much!... Smiles, C

[Audyssey] audio quake navigating

2007-01-12 Thread Josh
Hi, When navigating in audio quake, do I have to press and hold up arrow to walk or press it and keep pressing pressing multiple times to take a step? Like if I want to take three steps do I have to press up arrow three times? Also for some reason when I type tut and press enter the audio quake

[Audyssey] audio quake

2007-01-12 Thread Josh
Hi, How do I start a game in the shareware quake? I removed the jedi mod. Once I re-install the jedi mod how do i propperly start a game? What are the commands? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337

Re: [Audyssey] audio quake help

2007-01-12 Thread Josh
but where or how to I install jq so the quake-launcher the audio quake launcher sees it? Josh - Original Message - From: "Cara Quinn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, January 12, 2007 12:10 AM Subject: Re: [Audyssey] audio quak

Re: [Audyssey] audio quake help

2007-01-11 Thread Cara Quinn
- Original Message - >From: "Cara Quinn" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Thursday, January 11, 2007 11:15 PM >Subject: Re: [Audyssey] audio quake help > > > > Josh, once you have the game installed, as you now do, go ahead a

Re: [Audyssey] audio quake help

2007-01-11 Thread Josh
PM Subject: Re: [Audyssey] audio quake help > Josh, once you have the game installed, as you now do, go ahead and > install JQ. > > When you have that installed, start the game as you normally do, except > don't press s, press m, which will bring up a list of mods. From t

Re: [Audyssey] audio quake help

2007-01-11 Thread Cara Quinn
Josh, once you have the game installed, as you now do, go ahead and install JQ. When you have that installed, start the game as you normally do, except don't press s, press m, which will bring up a list of mods. From there, you can choose Jedi Quake and the game will begin without the an

[Audyssey] audio quake help

2007-01-11 Thread Josh
Hi, When I go into the console and hit s to start quake, I have the shareware version installed...It seems to play by itself in a sort of demo mode. I don't have any control over what my character does. then after it plays it just starts over, that is, the demo starts over again. How do I get g

[Audyssey] audio quake mods

2007-01-11 Thread Josh
Hi, Can someone tell me how to install and use the starwars mod for audio quake? I'd really like to play some sort of star wars game. But I really can't wait until lite-tech interactive comes out with their lite battles game, which if its as good as the traylor suggests I'll be playing that eve

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