Hi Phil,
Cool. The SlimDX book sounds especially good. Although, I am no longer
using C# .NET for game development its good to know there is finally a
book out there on SlimDX, because back in 2009 when I converted my
code from C# to C++ there was nothing on SlimDX and reading the API
documentatio
thanks sir
On 9/15/14, Phil Vlasak wrote:
> Hi Thomas,
> I searched BookShare for the terms XInput, XAudio2, game programming and got
>
> three hits,
> Game Development with SlimDX
> by Michael Fontanini
> An easy to follow guide on SlimDX game development with practical exercises
>
> in each cha
Hi Thomas,
I searched BookShare for the terms XInput, XAudio2, game programming and got
three hits,
Game Development with SlimDX
by Michael Fontanini
An easy to follow guide on SlimDX game development with practical exercises
in each chapter. Step by step instructions and example code put each
Hi,
Well, yes and no. A lot depends on what programming language you
intend to use. I know of several older books on game programming that
were pretty good books for the time they were written, but I'd have to
first know in advance what language you were intending to program in.
It Wouldn't work f
Hi Ishan,
Under the circumstances that might be a good idea. As I told Shaun a
lot of developers have done it without issue, but if you want to be
sure the community will accept your voice a simple recording of you
introducing yourself should do it. That would at least save you time
and effort doi
do you have some title to suggest, where it's related to game
programming? and, do you have any suggestion for me to read about
sound inscription?
On 9/14/14, ishan dhami wrote:
> Hi thomas sir
> agreed with you.
> I think I should make an experiment and if someone don't like my voice
> I use ano
Hi thomas sir
agreed with you.
I think I should make an experiment and if someone don't like my voice
I use another human voice.
Thanks
Ishan
On 9/14/14, Kaveinthran Pulanthran wrote:
> hi sir,
>
> have some questions. hope it will be clarified.
> 1. do mainstream game programming books have what
Hi,
When it comes to mainstream game programming books we can use quite a
bit of the book's content such as audio, input, artificial
intelligence, networking, etc. Just because it was written with
mainstream programmers in mind does not mean it is totally a waste of
time. It just depends on the bo
hi sir,
have some questions. hope it will be clarified.
1. do mainstream game programming books have what we one? cause as far
as I know, it's tailotred for the visual games. sorry If I am wrong.
2. Just curious, how some of our game programmers, encrupt their souns?
thanks
On 9/14/14, Thomas War
Hi Shaun,
That's really unfair. Neither of us knows what Ishan's voice sounds
like so there is no reason to start making assumptions on what his
voice does or does not sound like. This is one of those situations
where we will cross that bridge when we come to it. In other words, if
and when Ishan
Hi Ishan,
Sounds good. C++ is by far my favorite programming language. Its a
little more difficult to learn than say Python etc, but I think you'd
be better off by far for learning it. Most game programming
documentation is geared for C++ programmers as is most of the game
programming APIs and lib
...@audyssey.org] On Behalf Of shaun
> everiss
> Sent: Friday, September 12, 2014 3:57 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] how to be an audio game programmer.
>
> ishen, to be honest, thats ok, except that not everyone will want your
> voice.
> no one eve
well thats true tom but back then we didn't have much coice now we
have a choice of what voices we want.
fact is and its probably biased, since his english is not his first
language I am getting semi visions of a stuttery voice that sounds
quite bad but that may just be bad vibes I guess.
At 1
Hello sir thanks for helping
Last night I read some tutorials of c++ and I will discuss with you
whenever I have some doubts.
the tutorials of c++ are very good and I think it can teach me at
least of the basics of c++
Thanks
Ishan
On 9/13/14, Thomas Ward wrote:
> Hi Ishan,
>
> No problem. The wa
om: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: Friday, September 12, 2014 3:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] how to be an audio game programmer.
ishen, to be honest, thats ok, except that not everyone will want your
voice.
no one even will know
Hi Ishan,
No problem. The way you worded your prior post about programming in
English instead of programming in Hindi sounded like you were a bit
confused there. I apologize for any misunderstanding, but just wanted
to be sure you understood the difference.
Cheers!
On 9/12/14, ishan dhami wrot
Hi Shaun,
I disagree with you. Its not arrogant for Ishan to use his own voice
or to offer only one voice to choose from. Liam, Philip Bennefall,
David greenwood, James North, etc all have done it so its his choice
to make. If he leaves the wav files open and unencrypted I suppose its
possible to
well you could have someone write the docs and an english translation
for you if you can find people to do that.
At 09:38 p.m. 12/09/2014, you wrote:
Hi thomas ward sir and all.
My plans are very clear about the language.
If I programme a game in Hindi and then translate in english it will
be f
ishen, to be honest, thats ok, except that not everyone will want your voice.
no one even will know what your voice sounds like, its a bit arogent
in giving people only 1 choice of voice, I'd post a sample of your
voice first and ask if its ok first.
At 12:07 a.m. 12/09/2014, you wrote:
Hi th
sir I am not confused
the thing you said that you are not happy the japanese games because
first they are not understandable and if someone translate them in
english they pronounced so unclear.
so my plans to write my games in english
I know the difference between programming languages and speaking
Hi Hayden,
While I do take your point it simply isn't necessary for a developer
to translate a game into hundreds of different languages to be nearly
universally understood by a large number of people. As you know there
are some languages, English among them, that is spoken by a lot of
people arou
scussion list
Subject: Re: [Audyssey] how to be an audio game programmer.
It is up to the author, not the gamer, to make a game or a document
understandable.
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
Fr
n
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Friday, September 12, 2014 8:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] how to be an audio game programmer.
It is up to the author, not the gamer, to make a game or a documen
Hi Ishan,
Makes sense, but I feel it necessary to make a clarification here.
When you program the software is written in a programming language
like C, C++, Python, Java, etc and that is not the same thing as the
language you speak with. Although, since most programming languages
have been created
list"
Sent: Friday, September 12, 2014 4:05 AM
Subject: Re: [Audyssey] how to be an audio game programmer.
Hi Jody,
No, its not impossible. However, for a semi-pro or pro job I think
that any game that is developed in English for a largely English
speaking group of gamers should attempt to get
Thanks tom
the easiest outputwould be sapi speech or wav speech previding you
can record the files.
screenreader output can be done to reasonably easily.
However as I said burnout is never good and trying to do more than
you can eat is bad.
one of the dvs in reality gaming found out the hardwa
Hi thomas ward sir and all.
My plans are very clear about the language.
If I programme a game in Hindi and then translate in english it will
be fatiguing for me and be more expensive.
so I'll programme my games in english. with indian touch of music. in
english when I try to speak then I should be
Hi Ishan,
I just posted a message a few minutes ago to the list with a few free
online resources for computer programming so that's already taken care
of. I don't know how useful it will be because I'm of the opinion paid
services are better, but its worth a try. It would help if I knew what
langu
I will try my best
I am a learner and young guy.
who tries to learn from you.
anyway please tell me about some online training programmes which are
based on computer programming.
Lisa mam if you don't mind that it is grammar not gramar
thanks for the compliment
I'm expecting very much from thomas w
well it is your opinion.
Thanks
but now we are disconnecting
If someone knows the online training lessons for computer programming
please tell me I am waiting and I will wait when someone tell me then I start.
as far as concern of my english this story is very disappointing for me
I will share you
Hi Ishan and all,
Well, if you can afford it there is a great programming resource
called Safari Books
http:///safari.oreilly.com
that has hundreds of books on C, C++, Java, Python, and various other
programming languages. They also have game programming books as well,
but the service costs about
Hi thomas sir and all.
I like my voice and I want to programme a game in my voice.
because human voice is more clear than a sinthetic voice.
I want to creat virtual 3d environment but first I'll start 2d.
I have no plans for creating multiplayer games. in future if it will
be possible then I will t
Hi Jody,
No, its not impossible. However, for a semi-pro or pro job I think
that any game that is developed in English for a largely English
speaking group of gamers should attempt to get the spelling and
grammar as correct as possible. The easier it is to read/listen to the
more enjoyable it will
Well, I'd seriously love more network-capable games.
On 9/11/2014 5:29 AM, Thomas Ward wrote:
Hi Ishan,
That's a start, but I think we need a little more information than
that. There are a number of technologies that may be used in games and
it would be helpful to be thinking about these things
While it would be much easier in well-constructed English, I must admit that
it is possible. Right now I am starting stage 6 of BK3, and none of that
game has been translated at all. And let's be honest, the NVDA translations
are abysmal in most cases, and in many instances make no sense at all,
Hi Lisa,
That's for sure. If Ishan intends to create games for the VI
community, many of whom speak English, he is going to have to make
some improvements to his own English language skills. Otherwise
people may have a tough time understanding what the game is trying to
communicate to them.
Chee
I don't know programming but I can look at code and get a good idea of
what it is doing. and I would say start out with bgt. it'll let you make
games quickly, scripting-wise, free, paid, and so on, for windows.
signature not available.
ishan dhami wrote:
I am a young man and I have very intre
bject: Re: [Audyssey] how to be an audio game programmer.
Hi Ishan,
That's a start, but I think we need a little more information than
that. There are a number of technologies that may be used in games and
it would be helpful to be thinking about these things in advance.
1. What type of spe
Hi Ishan,
That's a start, but I think we need a little more information than
that. There are a number of technologies that may be used in games and
it would be helpful to be thinking about these things in advance.
1. What type of speech output do you plan to use. Are you going to
rely on text to
I am a young man and I have very intresting concepts
first I will start with free games for windows then I will develop my
own site like every developer and sell my best audio games.
I will work every type of games like FPS and side scroller and horrer
adventure games.
I agreed with you MR josh but
Hi Josh,
The BGT toolkit isn't the only option. Let's give Ishan more options
than BGT. I have the greatest respect for BGT, but would like to
remind people it isn't the one and only choice out there.
Cheers!
On 9/10/14, Josh wrote:
> get the free bgt blind game maker toolkit. its free from bl
Hi Ishan,
Well, at the time being there isn't any specific site available that
will teach a newbie such as yourself how to program an audio game.
Although, there are plenty of general purpose programming sites
available for C++, Python, and various other languages if you want to
begin with one of
get the free bgt blind game maker toolkit. its free from blastbay studios.
signature not available.
ishan dhami wrote:
Hi all I have lots of dreams and concept and I want to fulfil them.
I want to learn audio game programming
But where?
which site should I choose
and is this is possible?
Thanks
Hi all I have lots of dreams and concept and I want to fulfil them.
I want to learn audio game programming
But where?
which site should I choose
and is this is possible?
Thanks
Ishan
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